Описание:
"Dungeon: Keep Her" - это 3D-песочница для взрослых в режиме реального времени о создании собственного подземелья и управлении им! Создайте и настройте своего Хранителя! Выберите свою предысторию из множества начальных сценариев. Захватывайте, вербуйте, общайтесь и занимайтесь непристойностями с полностью озвученными, процедурно сгенерированными слугами, обладающими собственной индивидуальностью, чертами характера и внешностью. Тренируйте своих слуг и защищайте свое подземелье от жадных захватчиков, охотящихся за вашими богатствами. Стройте новые комнаты, разводите персонажей, управляйте своими ресурсами, собирайте редкие предметы, исследуйте новые возможности!
Каким Хранителем вы собираетесь стать?
Dungeon: Keep Her is a real-time 3D adult sandbox game about building and managing your own Dungeon!
Create and customize your Keeper character! Choose your background story from a variety of starting scenarios.
Capture, recruit, interact and get lewd with fully voiced, procedurally generated Servants, with their own distinct personality, traits and looks.
Train your servants and defend your Dungeon from greedy invaders coming after your riches.
Build new rooms, breed characters, manage your resources, collect rare items, research new features!
What kind of Keeper are you going to be?
Год выпуска: 2024
Жанр: 3d game, anal, animated, big ass, big tits, creampie, futa, trans, groping, male protagonist, management, monster, oral, pregnancy, titfuck, vaginal,
Цензура: Отсутствует
Разработчик/Издатель: keepherdev - patreon | itch.io | discord
Платформа: PC/Windows
Тип издания: В разработке
Таблетка: Не требуется
Версия: v.0.17 Alpha
Язык игры: Английский
Язык интерфейса: Английский
v0.17 Alpha
It's Spooky Season!
For this Halloween, many different creatures and monsters are joining the Dungeons as new character races!
New researchable character races are:
-Arachna
-Catkin
-Cervara
-Wolfkin
-Loppan
-Slimes
-Vespera
-Lumothi
-Kobold
-Cyclopes
-Sirena
All new races feature lots of special appearance traits, allowing you to create, collect and breed very unique new characters.
Be sure to catch'em all!
The Dungeon Codex
You can now browse the Dungeon Codex, and ingame wiki of sorts!
Procedurally filled with any content currently available in the game (yes -- even eventual mods!), the Codex will help you better understand the game's mechanics and keep track of any unlocked content.
Most tooltips will now allow you to press "H" to quickly open up the Codex page for what you're hovering over!
The Codex keeps track of any discovered recipes for items or potions, any character you come across and their stories in the Dungeon, Rooms and their effects, Clothing, Abilities, Weapons, and more!
It's still not perfect and more improvements will be made as time goes on, but it's a good start!
Major Bugfixes & Improvements
-Fixed graphical issues that caused bright lights and washed out colors in lower graphical settings.
-Fixed event queueing issues which caused broken savefiles and infinite pregnancies / expeditions.
-Added a way to trade multiple items at once.
-Fixed invalid level up trait rewards.
-Removed male pregnancy (will be added later as research option).
-Fixed newborns spawning as zombies.
-Fixed an issue that caused asocial characters to repeatedly be affected by "on witnessed" trait effects.
-Fixed an issue that caused recruited characters to lose changes made during imprisonment.
v0.16.1
Alpha 0.16.1 addresses some issues and adds some improvements to character bodies.
Here are the changes:
-"Height" gene traits replaced by new "Body Shape" traits!
Note: I felt like height variations weren't that expressive ingame besides creating issues with animation offsets, so I replaced them with new and more characteristic Body Shapes, like "Shortstack", "Built", "Petite", etc...
These also reflect general character sizes and better represent some of the character races' bodytypes.
-Market has been adjusted to show item rarities based on current Keeper level.
-Fixed strap-on incorrect deformation.
-Fixed an issue that caused characters to stretch horizontally when being created or born.
-Improved some of the clipping with lower clothing.
-Other minor improvements.
v0.16
Breeding
Characters can now be bred by performing specific Lewd interactions!
Pregnant characters will have their belly grow in-game as days go by, eventually giving birth. Characters born into the "Dungeon: Keep Her" universe are instantly adults.
Besides watching their bellies, you can ask any pregnant characters about when they're due and they should give you a time estimate.
They will carry appearance genes and traits from both their parent characters, with a small chance to develop their own!
Characters with the "Barren" trait are unable to be bred, while the "Fertile" trait makes them a lot easier to breed.
For experimentation purposes, there are currently no limitations as to what races/genders can breed or be bred, so things like male characters getting pregnant can happen for now.
These will still be valid in the future but as optional research items.
Clothing Revamps
Most clothing will now come in different, procedural colors and themes! These allow for many different designs and looks for your Keeper and servants.
They have been reworked, with new textures, normals and improved physics.
Clothing items can now also be purchased in the market.
New Physics
Cloth physics are being switched over to a more performant and reliable simulation method, reducing glitches and allowing for new physics based character elements like hair and ears!
Character Leveling
Characters no longer have specific levels for every stat, instead, they now gain Affinity traits with multiple levels that allow them to perform better with certain kinds of equipment and playstyles.
Characters are no longer overleveled and each level up now has a lot more meaning, as you are presented with an event where you can choose from a variety of random bonuses.
Level up rewards include things like:
-Progressing certain weapon affinities
-Gaining new affinities or traits
-Learning new abilities
-Learning new Lewd interactions
-Removing negative traits
-Gem/Gold/Tech rewards
Improved Visuals
Skin normals and shaders have been revamped to allow for a lot more realistic looking skin with improved subsurface scattering effects.
Post-processing settings have been changed, with new, more realistic tonemapping and exposure settings.
Tile Traits
Tiles can now have innate traits of their own, influencing things like resource production or causing unique character effects.
This is meant as a way to spice up your Dungeon designs, adding new variables to the mix!
New Fluids
Following the breeding theme, fluid visuals have been revamped and some new mechanics have been added.
They now have physics of their own and are linked to other animations and modules like orgasm spasms and rhythms.
Other experimental mechanics revolving around fluids are also planned!
General additions and QoL
-Character selection screen is now a larger panel with a more detailed overview of characters, including prisoners and servants in expeditions.
-Free camera during battle and interactions, including vertical mouse look.
-New interaction animations.
-New character animations.
-Character 3D mouth movement when speaking.
-Character 3D deformation when breathing.
-Overview camera switched from ortographic to a more immersive perspective view.
-Faster battle speeds.
-Added a quick "Consent Check" button. Press 'F' if you ever need to quickly or repeteadly know whether or not that character consents to whatever it is you two are doing (I have a feeling they might, but it sure is better to be safe!).
-Reworked task system -- game is less prone to softlocks.
-Simplified some of the hair meshes and clothing, should improve performance on lower end GPUs.
-Several bugfixes and other minor changes.
And that was it for Alpha 0.16!
v0.15.2
Fixes & QoL
An Autosave feature has been added! Your progress will be saved to the same file after each ingame day.
Fixed the amount of gold gained from selling slaves.
(Possibly) fixed an issue that caused POV mode unable to be exited from.
The "Scary" trait's mind loss effect when coming into contact with other characters has been reduced by a lot (this is what caused servants to cry indefinitely).
Player characters and prisoners should now relocate correctly along with the Throne room.
Player characters should now properly recover and fight again after being defeated in battle.
Item crafting and scrapping interfaces have been improved.
Item crafting no longer able to be performed without a built "Workshop".
Fixed an issue that caused "Alchemy" recipes to not work after loading saved games.
The "Craft" button has been removed from potion items (those can only be created in the "Alchemy" menu).
Reworked "Research" screen.
Fixed an issue where the detail tooltip for the secondary event character would show the Player character's info instead of the event one.
Reworked the notification dialog system to function around the same queueing as events, which should streamline this feature and stop softlocks caused by multiple messages.
In case an error still happens, I added a forced exit button so the message screen can still be closed, avoiding softlocks.
Some combat values have been reworked to allow for a more accessible and less grindy experience, especially for newer players:
Invader total LVL range per unlocked tile multiplier reduced from 9 to 5.
Invaders now have (1 + LVL/100) moves per turn instead of the previous (4 + LVL/75). This should also make combat less tedious.
Invader overall damage multiplier reduced from 2 to 1.3.
A note regarding combat changes: These WILL make the game easier and maybe trivialize fights for veteran Keepers who are more aware of how to play the game effectively. I know this might be an issue for some, and I'll be working on "Hardcore" starter scenarios that make use of overall more challenging settings.
Regarding issues with characters running out of abilities or softlocks during combat:
It was very difficult to trigger those issues on my end, but I feel like some other changes in the code related to similar issues may have fixed those. With luck, they wont happen again, but let me know if they do!
v0.15.1 Hotfix
Player character getting stretched horizontally when changing body shapes during character editing.
Combat camera glitching out after multiple battles.
Canceled abilities not having their cards refunded.
Time controls not displaying correctly.
v0.15 Alpha
Welcome back, Keepers!
Hope you're all doing well!
Alpha 0.15 builds upon the appearance trait systems added in the previous version, with many new features based around them!
Player Character + Character Editor
You can now create and customize your very own Keeper!
The physical form of the Keeper is able to fight, be interacted with, use items and participate in animations.
They will always be located in and assigned to the Throne Room, and shouldn't need to be taken care of besides being healed after battles.
You can pick and choose from different appearance traits when customizing the look of your Keeper character!
When creating your character, you can also choose from a Starting Scenario, which will dictate your character's loadout, traits, starting resources, inventory, servants, dungeon layouts and more!
These are your Keepers' backstories and each scenario should facilitate different playstyles, though in the end, it's entirely up to you!
In the future, more depth will be added to the player character and it's interactions, with a customizable "Keeper Court", a room you can edit, walk around in and invite multiple characters over.
I'll go into more detail about this in progress posts on the official Discord channel!
Slave Markets
Buy low, sell high!
Characters can now be bought and sold at the Slave Market menu. Prices will constantly fluctuate according not only to their levels, but also their genetic traits.
Genetic trait demands change every week along with the item market restock, and a partial preview of future demands will always be available so you can plan ahead and make some good profit by selling off characters with overvalued traits!
Alchemy & Potions
After building the "Alchemy Lab" room, the new flower petal items can be combined and brewed in the Alchemy menu.
This will allow you to brew potions that change a specific appearance trait of any character that may drink them!
All appearance traits have global, persistant recipes set. This means the community can collectively figure out and share how to create certain potions!
Graveyard & Zombies
With the new "Graveyard Room", corpses can now be stored in the inventory. This allows you to do things like sell dead invaders, scrap them for meat or perform the new Reanimation ritual at the Altar.
Reanimated characters will come back to life as Zombies, a trait that makes use of the new layered appearance traits system.
Once a character becomes a Zombie, they will take on the classic undead look whilst keeping most of their appearance and thus their individuality.
This system will be used in the future for many other afflictions or conditions that aren't necessarily a new character Race, but just something a character can turn into regardless of Race.
Binding Cell
Jail cells now have a different, more entertaining variation!
Prisoners assigned to the new "Binding Cell" will be tied to a prop, being exposed to visitors, who will then gain Lust!
This introduces a new system where prisoners/assigned workers/visitors can perform animations at specific props in a room, allowing for many other room variations in the future, such as:
-Pole Dancing Room
-Training Room
-Glory Hole Room
Or updates to existing rooms, such as having workers visibly mine for gold, farm or perform researches.
The Throne Room has also been updated to accomodate for this, having two jail slots at each side of the throne where assigned prisoners will be kneeling down.
Shocking Wand Tool
You can now electrocute characters during interactions with the new shocking wand interaction tool!
As is the case for the Spanking Paddle, it is also a weapon you can equip your characters with for combat.
Speaking of the Paddle, it now has a special Spanking rough animation for use during battles as a pink card!
Pink Card Rework
Pink cards, or lewd animations you can perform on invaders during battle, have had their occurrances reworked.
They will now be drawn into your hand according to the character's Lust. As they gain more Lust, more of your hand is filled with learned Pink cards, as if they can't think of anything else at that point!
This makes combat straightforward if a character isn't in the mood and just wants to get the battle over with, while providing a guaranteed, reliable way to draw more pink cards as Lust is gained.
Orgasm battle debuffs (stat caps) have also been fixed.
New Traits
Some new character traits revolving around combat, production and relationships have been added to spice up your Dungeon managing strategies!
Bug fixes and QoL
-Players can now back out of the ability aiming stage in combat if they get softlocked by just pressing RMB.
-Inventory screen has been reworked and item category tabs have been added.
-Clothes can now be scrapped for cloth.
-Character portrait system has been fixed and improved for performance.
-Invaders will no longer use non-consumable items during battle.
-Testicles will no longer have their physics reset every second.
-Characters sent on expeditions will no longer disappear (for now...).
-Gold mine level progression tweaked for better returns.
-New dynamic lighting for battles.
-New interaction light rigs.
-And more!
v0.14
Genetics
Almost every aspect of a character's appearance is now defined by specific Genetic Traits.
These can be obtained and lost much like any other trait already present in the game!
This means you can quantify and evaluate a character's appearance item by item, allowing for a lot of interesting mechanics, such as:
-Races now having a pre-defined pool of possible genes when creating a character.
-Potions, events, abilities and other interactions can alter appearances.
-Players can collect and look for rare genetic traits and quirks.
And coming soon:
-A player character creation screen where you can pick and choose appearance items.
-A slave market where appearance traits can be in high or low demand.
-Breeding mechanics where the offspring inherits appearances from both sides.
-Physical conditions like the Undead or Vampires that slightly alter specific genes.
And a LOT more! This is a very big underlying mechanic that allows for so much stuff I wanted to add into the game.
Males & Futas
Male characters and the researchable Futas are now available!
This also introduces Penis mechanics. Characters with a Penis will have it become rigid or soft in real time as their Lust changes.
When wearing clothing, a Bulge will also be present and scale accordingly!
During lewd animations featuring any penetration, characters with a penis will have it attempting to realistically penetrate.
Characters with no penis will automatically wear a strap-on during those animations.
Hole physics are WIP so I decided to scrap them from Alpha 0.14 for the time being, but they will also stretch accordingly in future releases.
Males characters are in their most basic version at the moment and will improve with time.
No special personalities, voice lines or idle animations are available at the moment for males, so they may be... effeminate for the time being.
Special, penis only genes such as penis sizes or no balls will also be available in future releases.
Lewd Animations
Animations during interactions have been added and previous ones have been reworked or removed.
New positions that make use of the penis, and activities such as blowjobs have been added!
Pink Cards are now added only by using Lewd Tomes featuring the "Rough" tag, which will also have a different icon. This is because those animations are more fitting for a combat scenario.
Facial and Body Features
Different features for characters faces and bodies have been added, with different eye shapes, facial scars, paintings, body details and more!
These will be expanded in future versions to add even more variety, such as body paintings, tattoos and facial hair.
Dungeon Layout and Upgrades
Expanding your Dungeon is now a lot more expensive, putting emphasis on optimizing your design and planning ahead!
To allow for this, most rooms can now be Upgraded!
Upgraded rooms will yield more resources and better effects.
Some rooms now feature special effects triggered by conditions such as "when invaded" or "when visited". Planning characters routes, both servants and invaders, are now a huge part of optimizing resource yield and defenses!
Trap rooms have been properly reintroduced, making use of the above systems.
Improved Body Physics and Proportions
Character proportions have been reworked to make them a little bit stubbier and less stretched out, with shorter and thicker legs.
Body physics have been improved, with the introduction of "squashing".
I attempted to artificially recreate the feeling of soft body physics for breasts and butts by having them scale according to their current velocity. This creates a realistic (but still kinda exaggerated) feeling of density.
It feels so much better when compared to previous versions, I'm really happy with how it's looking so far!
Combat Speed and Balancing
Combat should feel faster, with overall damage being ramped up. Invasions are also a lot more sparse, giving you more time between each invader.
Weapon, levels and ability values have been reworked. Character combat decks should now feature a lot more basic cards of the same type, diminishing the occurrence of special abilities like Pink Cards.
Ability cards should now accurately display values like accuracy or predicted damage.
New Items and Abilities
Some new clothing pieces and invader loadouts have been added. Some of the previous clothing have been reworked!
There are new items that make use of the appearance system, which I'll just call "Potions".
Potions will be responsible for altering physical aspects of characters, and I handcrafted a few for this version! In the future, I want to add procedural potions for each and every genetic trait, being crafted by mixing and experimenting with different ingredient items.
Some new abilities also make use of the new resource gaining effect. This way, you can gain gold, tech or steal items from the invaders during battle!
The Capture ability has been added and allows for a quick attempt at capturing an invader!
General Bugfixing and QoL
-Throne Room now adds 1 prisoner slot.
-Market and item values have been rebalanced.
-Fixed issues with buttons being overlaid by other UI.
-Added preview tooltips to event characters.
-Improved event characters screen.
-Fixed issues with POV mode during animations.
-Interaction camera is now free.
-Improved UI readability and provided information.
-Workshop will now add a level to surrounding rooms instead of multiplying production.
-Stat damage floaties from abilities are now stacked to improve readability.
-To avoid missing data, loading screen has been added while assets are loaded and procedural items are generated.
-Lots of other minor bug fixes!
Phew! This is it for Alpha 0.14. This was a big one, but worth the wait in my opinion!
As is often the case while we're in the early stages, a lot of the changes have happened under the hood, so a lot of the fun stuff can come next.
For Alpha 0.15, I wanted to actually put the genetics system in practice, with features like:
-Player Character + Character Editing screen.
-The Slave Market and related events.
-The Graveyard, with corpse storaging and reanimation as Undead rituals.
Besides these, I also want to:
-Add more varied traits and status effects.
-Add more Amenities type rooms to buff visiting characters with different effects.
-Add some more clothing and possible loadouts.
-Flesh out Male characters a little bit more.
v0.13.1
Content, QoL and bugfixes
Personalities
Graphical Improvements & Performance
Overworld Expeditions
Rebalancing
New Ritual: Bind Imp
Assignable Assistants
v0.12
-The Combat:
Character abilities now come from their own distinct deck of cards!
You can now collect weapons as items and have your servants use them in battle.
Weapon effectiveness will scale with one of the main stats.
Each weapon will have it's distinct moveset and playstyle, consisting of cards you can draw at random at the start of your turn in battle.
Other equipment such as clothing items, gifts or lewd tomes will also change your characters decks! Be sure to experiment with different equipment, traits and item combinations!
-UI Improvements:
We have started work on a series of UI and QoL improvements on some areas that were still untouched since the earliest versions of the game.
The "inspect characters" / "choose item to use" UI menus were changed to a new, still WIP dynamic context menu, showing a lot more items and information!
We'll be migrating most of the UI menu elements like inventory, crafting, market and researches to this system, adding things like dynamic filters, sorting, favourites and quick actions.
Almost every sprite in the game is getting a rework, starting with the new status effects and trait icons!
-New Items
-New Clothing Items
-Rebalancing
-Reworked Tutorial
-Many Bugfixes and other minor improvements
v0.11
-Reworked Interaction System
-Clothing Items
-Character Relationships
-Global Events
-Altar & Rituals
-Fixed some character proportions
-Reworked jiggle physics (There will be jitters! -- still fine tuning it as we go!)
-Reworked room assets
-Reworked icons
-3D underwear
-Bringing back cloth physics to some items (There will be clipping! -- also actively working on minimizing this)
v0.9.1
Status Effect system
Tooltip system
New items: Energy Brew and Relaxing Brew
New class: Rogue
New pose: Lay Down
New icons and visuals
Reworked abilities
Reworked character selection menu
Cards now show ability details
Reworked enemy item usage and inventory
Damage/status indicators during battle
Removed Frustration during character interaction
Rebalanced resource production
Rebalanced item costs
Fixed enemy rope usage during battle
Fixed character speech box height on taller characters
Fixed soft-lock when being invaded while entering room inspect mode
Fixed wrong resource gain value shown when stacking Workshops
Fixed stat values and levels serialization issues
+Other minor bug fixes
v0.8
-Servants can now battle as guards
-Reworked profile system
-New Infirmary building
-New Imp race
-3D body hair and fur
-Slightly reworked tutorial
-And more small things and bugfixes
v0.7
-New physical interaction system
-New researchable building: Bathhouse
-New tools: Hand and Soap
-Character erogenous zone preferences
-More dialogue lines
-Characters can now reset their clothing
-More character behaviours
-Removed "Immunity" stat until it gets some actual usage
-Relationship status now visible
-General bug fixes
-And other small changes!
v0.6.1 Alpha
-Basic prisoner conversion and recruitment
-Character relationship stats with the player
-Character needs
-New Dialogue system
-New Researchable Buildings: Farm and Trading Post
-New Global Market system
-Better character naming
-Invaders will now use items from their inventory if needed
-Invaders can now be given mercy and be allowed to escape
-Fixes: Possible fix to invaders getting stuck on death
-And other small changes!
v0.4.1 Alpha
-New "Jail Cell" room. Unlocks the imprisoning of captured invaders.
-New "Stockpile" room. Unlocks the inventory and increases dungeon storage capacity.
-New "Workshop" room. Unlocks item crafting and boosts production of surrounding rooms.
-Added Inventory screen, along with some new items.
-Added Item Crafting screen, along with a craftable prisoner Shackle.
-Added Jail Cell inspection screen and basic prisoner interaction.
-Invaders now carry looteable items.
-Added a way to "Give up" during an invasion, ending it sooner.
-The cost of expanding is now tied to how far you are building from the Entrance room.
-Among other minor things and bugfixes.
v0.2.1
Research System and Tech Trees.
Orc and Goblin invaders.
New mini-game revolved around Grab abilities (pink cards) and Tools.
Dungeon entrance will no longer move around, you can now change the Throne Room location by paying gold.
Invaders will now start crying if their mind status is low enough.
New Climax system.
New character body variations.
Reworked character haistyles.
Reworked character clothing.
New detailed Invader stats panel.
New particle effects.
New character face details.
"Warrior" invader class.
Reworked icons, textures and UI.
Cheat Menu has been added (Warning: using cheats can break the game. Press C to toggle the cheat menu).
Fixed some UI, tutorial and character face animation issues.
Among other minor things!
v0.1a
Initial Release
"Dungeon: Keep Her" - это 3D-песочница для взрослых в режиме реального времени о создании собственного подземелья и управлении им! Создайте и настройте своего Хранителя! Выберите свою предысторию из множества начальных сценариев. Захватывайте, вербуйте, общайтесь и занимайтесь непристойностями с полностью озвученными, процедурно сгенерированными слугами, обладающими собственной индивидуальностью, чертами характера и внешностью. Тренируйте своих слуг и защищайте свое подземелье от жадных захватчиков, охотящихся за вашими богатствами. Стройте новые комнаты, разводите персонажей, управляйте своими ресурсами, собирайте редкие предметы, исследуйте новые возможности!
Каким Хранителем вы собираетесь стать?
Dungeon: Keep Her is a real-time 3D adult sandbox game about building and managing your own Dungeon!
Create and customize your Keeper character! Choose your background story from a variety of starting scenarios.
Capture, recruit, interact and get lewd with fully voiced, procedurally generated Servants, with their own distinct personality, traits and looks.
Train your servants and defend your Dungeon from greedy invaders coming after your riches.
Build new rooms, breed characters, manage your resources, collect rare items, research new features!
What kind of Keeper are you going to be?
Год выпуска: 2024
Жанр: 3d game, anal, animated, big ass, big tits, creampie, futa, trans, groping, male protagonist, management, monster, oral, pregnancy, titfuck, vaginal,
Цензура: Отсутствует
Разработчик/Издатель: keepherdev - patreon | itch.io | discord
Платформа: PC/Windows
Тип издания: В разработке
Таблетка: Не требуется
Версия: v.0.17 Alpha
Язык игры: Английский
Язык интерфейса: Английский
v0.17 Alpha
It's Spooky Season!
For this Halloween, many different creatures and monsters are joining the Dungeons as new character races!
New researchable character races are:
-Arachna
-Catkin
-Cervara
-Wolfkin
-Loppan
-Slimes
-Vespera
-Lumothi
-Kobold
-Cyclopes
-Sirena
All new races feature lots of special appearance traits, allowing you to create, collect and breed very unique new characters.
Be sure to catch'em all!
The Dungeon Codex
You can now browse the Dungeon Codex, and ingame wiki of sorts!
Procedurally filled with any content currently available in the game (yes -- even eventual mods!), the Codex will help you better understand the game's mechanics and keep track of any unlocked content.
Most tooltips will now allow you to press "H" to quickly open up the Codex page for what you're hovering over!
The Codex keeps track of any discovered recipes for items or potions, any character you come across and their stories in the Dungeon, Rooms and their effects, Clothing, Abilities, Weapons, and more!
It's still not perfect and more improvements will be made as time goes on, but it's a good start!
Major Bugfixes & Improvements
-Fixed graphical issues that caused bright lights and washed out colors in lower graphical settings.
-Fixed event queueing issues which caused broken savefiles and infinite pregnancies / expeditions.
-Added a way to trade multiple items at once.
-Fixed invalid level up trait rewards.
-Removed male pregnancy (will be added later as research option).
-Fixed newborns spawning as zombies.
-Fixed an issue that caused asocial characters to repeatedly be affected by "on witnessed" trait effects.
-Fixed an issue that caused recruited characters to lose changes made during imprisonment.
v0.16.1
Alpha 0.16.1 addresses some issues and adds some improvements to character bodies.
Here are the changes:
-"Height" gene traits replaced by new "Body Shape" traits!
Note: I felt like height variations weren't that expressive ingame besides creating issues with animation offsets, so I replaced them with new and more characteristic Body Shapes, like "Shortstack", "Built", "Petite", etc...
These also reflect general character sizes and better represent some of the character races' bodytypes.
-Market has been adjusted to show item rarities based on current Keeper level.
-Fixed strap-on incorrect deformation.
-Fixed an issue that caused characters to stretch horizontally when being created or born.
-Improved some of the clipping with lower clothing.
-Other minor improvements.
v0.16
Breeding
Characters can now be bred by performing specific Lewd interactions!
Pregnant characters will have their belly grow in-game as days go by, eventually giving birth. Characters born into the "Dungeon: Keep Her" universe are instantly adults.
Besides watching their bellies, you can ask any pregnant characters about when they're due and they should give you a time estimate.
They will carry appearance genes and traits from both their parent characters, with a small chance to develop their own!
Characters with the "Barren" trait are unable to be bred, while the "Fertile" trait makes them a lot easier to breed.
For experimentation purposes, there are currently no limitations as to what races/genders can breed or be bred, so things like male characters getting pregnant can happen for now.
These will still be valid in the future but as optional research items.
Clothing Revamps
Most clothing will now come in different, procedural colors and themes! These allow for many different designs and looks for your Keeper and servants.
They have been reworked, with new textures, normals and improved physics.
Clothing items can now also be purchased in the market.
New Physics
Cloth physics are being switched over to a more performant and reliable simulation method, reducing glitches and allowing for new physics based character elements like hair and ears!
Character Leveling
Characters no longer have specific levels for every stat, instead, they now gain Affinity traits with multiple levels that allow them to perform better with certain kinds of equipment and playstyles.
Characters are no longer overleveled and each level up now has a lot more meaning, as you are presented with an event where you can choose from a variety of random bonuses.
Level up rewards include things like:
-Progressing certain weapon affinities
-Gaining new affinities or traits
-Learning new abilities
-Learning new Lewd interactions
-Removing negative traits
-Gem/Gold/Tech rewards
Improved Visuals
Skin normals and shaders have been revamped to allow for a lot more realistic looking skin with improved subsurface scattering effects.
Post-processing settings have been changed, with new, more realistic tonemapping and exposure settings.
Tile Traits
Tiles can now have innate traits of their own, influencing things like resource production or causing unique character effects.
This is meant as a way to spice up your Dungeon designs, adding new variables to the mix!
New Fluids
Following the breeding theme, fluid visuals have been revamped and some new mechanics have been added.
They now have physics of their own and are linked to other animations and modules like orgasm spasms and rhythms.
Other experimental mechanics revolving around fluids are also planned!
General additions and QoL
-Character selection screen is now a larger panel with a more detailed overview of characters, including prisoners and servants in expeditions.
-Free camera during battle and interactions, including vertical mouse look.
-New interaction animations.
-New character animations.
-Character 3D mouth movement when speaking.
-Character 3D deformation when breathing.
-Overview camera switched from ortographic to a more immersive perspective view.
-Faster battle speeds.
-Added a quick "Consent Check" button. Press 'F' if you ever need to quickly or repeteadly know whether or not that character consents to whatever it is you two are doing (I have a feeling they might, but it sure is better to be safe!).
-Reworked task system -- game is less prone to softlocks.
-Simplified some of the hair meshes and clothing, should improve performance on lower end GPUs.
-Several bugfixes and other minor changes.
And that was it for Alpha 0.16!
v0.15.2
Fixes & QoL
An Autosave feature has been added! Your progress will be saved to the same file after each ingame day.
Fixed the amount of gold gained from selling slaves.
(Possibly) fixed an issue that caused POV mode unable to be exited from.
The "Scary" trait's mind loss effect when coming into contact with other characters has been reduced by a lot (this is what caused servants to cry indefinitely).
Player characters and prisoners should now relocate correctly along with the Throne room.
Player characters should now properly recover and fight again after being defeated in battle.
Item crafting and scrapping interfaces have been improved.
Item crafting no longer able to be performed without a built "Workshop".
Fixed an issue that caused "Alchemy" recipes to not work after loading saved games.
The "Craft" button has been removed from potion items (those can only be created in the "Alchemy" menu).
Reworked "Research" screen.
Fixed an issue where the detail tooltip for the secondary event character would show the Player character's info instead of the event one.
Reworked the notification dialog system to function around the same queueing as events, which should streamline this feature and stop softlocks caused by multiple messages.
In case an error still happens, I added a forced exit button so the message screen can still be closed, avoiding softlocks.
Some combat values have been reworked to allow for a more accessible and less grindy experience, especially for newer players:
Invader total LVL range per unlocked tile multiplier reduced from 9 to 5.
Invaders now have (1 + LVL/100) moves per turn instead of the previous (4 + LVL/75). This should also make combat less tedious.
Invader overall damage multiplier reduced from 2 to 1.3.
A note regarding combat changes: These WILL make the game easier and maybe trivialize fights for veteran Keepers who are more aware of how to play the game effectively. I know this might be an issue for some, and I'll be working on "Hardcore" starter scenarios that make use of overall more challenging settings.
Regarding issues with characters running out of abilities or softlocks during combat:
It was very difficult to trigger those issues on my end, but I feel like some other changes in the code related to similar issues may have fixed those. With luck, they wont happen again, but let me know if they do!
v0.15.1 Hotfix
Player character getting stretched horizontally when changing body shapes during character editing.
Combat camera glitching out after multiple battles.
Canceled abilities not having their cards refunded.
Time controls not displaying correctly.
v0.15 Alpha
Welcome back, Keepers!
Hope you're all doing well!
Alpha 0.15 builds upon the appearance trait systems added in the previous version, with many new features based around them!
Player Character + Character Editor
You can now create and customize your very own Keeper!
The physical form of the Keeper is able to fight, be interacted with, use items and participate in animations.
They will always be located in and assigned to the Throne Room, and shouldn't need to be taken care of besides being healed after battles.
You can pick and choose from different appearance traits when customizing the look of your Keeper character!
When creating your character, you can also choose from a Starting Scenario, which will dictate your character's loadout, traits, starting resources, inventory, servants, dungeon layouts and more!
These are your Keepers' backstories and each scenario should facilitate different playstyles, though in the end, it's entirely up to you!
In the future, more depth will be added to the player character and it's interactions, with a customizable "Keeper Court", a room you can edit, walk around in and invite multiple characters over.
I'll go into more detail about this in progress posts on the official Discord channel!
Slave Markets
Buy low, sell high!
Characters can now be bought and sold at the Slave Market menu. Prices will constantly fluctuate according not only to their levels, but also their genetic traits.
Genetic trait demands change every week along with the item market restock, and a partial preview of future demands will always be available so you can plan ahead and make some good profit by selling off characters with overvalued traits!
Alchemy & Potions
After building the "Alchemy Lab" room, the new flower petal items can be combined and brewed in the Alchemy menu.
This will allow you to brew potions that change a specific appearance trait of any character that may drink them!
All appearance traits have global, persistant recipes set. This means the community can collectively figure out and share how to create certain potions!
Graveyard & Zombies
With the new "Graveyard Room", corpses can now be stored in the inventory. This allows you to do things like sell dead invaders, scrap them for meat or perform the new Reanimation ritual at the Altar.
Reanimated characters will come back to life as Zombies, a trait that makes use of the new layered appearance traits system.
Once a character becomes a Zombie, they will take on the classic undead look whilst keeping most of their appearance and thus their individuality.
This system will be used in the future for many other afflictions or conditions that aren't necessarily a new character Race, but just something a character can turn into regardless of Race.
Binding Cell
Jail cells now have a different, more entertaining variation!
Prisoners assigned to the new "Binding Cell" will be tied to a prop, being exposed to visitors, who will then gain Lust!
This introduces a new system where prisoners/assigned workers/visitors can perform animations at specific props in a room, allowing for many other room variations in the future, such as:
-Pole Dancing Room
-Training Room
-Glory Hole Room
Or updates to existing rooms, such as having workers visibly mine for gold, farm or perform researches.
The Throne Room has also been updated to accomodate for this, having two jail slots at each side of the throne where assigned prisoners will be kneeling down.
Shocking Wand Tool
You can now electrocute characters during interactions with the new shocking wand interaction tool!
As is the case for the Spanking Paddle, it is also a weapon you can equip your characters with for combat.
Speaking of the Paddle, it now has a special Spanking rough animation for use during battles as a pink card!
Pink Card Rework
Pink cards, or lewd animations you can perform on invaders during battle, have had their occurrances reworked.
They will now be drawn into your hand according to the character's Lust. As they gain more Lust, more of your hand is filled with learned Pink cards, as if they can't think of anything else at that point!
This makes combat straightforward if a character isn't in the mood and just wants to get the battle over with, while providing a guaranteed, reliable way to draw more pink cards as Lust is gained.
Orgasm battle debuffs (stat caps) have also been fixed.
New Traits
Some new character traits revolving around combat, production and relationships have been added to spice up your Dungeon managing strategies!
Bug fixes and QoL
-Players can now back out of the ability aiming stage in combat if they get softlocked by just pressing RMB.
-Inventory screen has been reworked and item category tabs have been added.
-Clothes can now be scrapped for cloth.
-Character portrait system has been fixed and improved for performance.
-Invaders will no longer use non-consumable items during battle.
-Testicles will no longer have their physics reset every second.
-Characters sent on expeditions will no longer disappear (for now...).
-Gold mine level progression tweaked for better returns.
-New dynamic lighting for battles.
-New interaction light rigs.
-And more!
v0.14
Genetics
Almost every aspect of a character's appearance is now defined by specific Genetic Traits.
These can be obtained and lost much like any other trait already present in the game!
This means you can quantify and evaluate a character's appearance item by item, allowing for a lot of interesting mechanics, such as:
-Races now having a pre-defined pool of possible genes when creating a character.
-Potions, events, abilities and other interactions can alter appearances.
-Players can collect and look for rare genetic traits and quirks.
And coming soon:
-A player character creation screen where you can pick and choose appearance items.
-A slave market where appearance traits can be in high or low demand.
-Breeding mechanics where the offspring inherits appearances from both sides.
-Physical conditions like the Undead or Vampires that slightly alter specific genes.
And a LOT more! This is a very big underlying mechanic that allows for so much stuff I wanted to add into the game.
Males & Futas
Male characters and the researchable Futas are now available!
This also introduces Penis mechanics. Characters with a Penis will have it become rigid or soft in real time as their Lust changes.
When wearing clothing, a Bulge will also be present and scale accordingly!
During lewd animations featuring any penetration, characters with a penis will have it attempting to realistically penetrate.
Characters with no penis will automatically wear a strap-on during those animations.
Hole physics are WIP so I decided to scrap them from Alpha 0.14 for the time being, but they will also stretch accordingly in future releases.
Males characters are in their most basic version at the moment and will improve with time.
No special personalities, voice lines or idle animations are available at the moment for males, so they may be... effeminate for the time being.
Special, penis only genes such as penis sizes or no balls will also be available in future releases.
Lewd Animations
Animations during interactions have been added and previous ones have been reworked or removed.
New positions that make use of the penis, and activities such as blowjobs have been added!
Pink Cards are now added only by using Lewd Tomes featuring the "Rough" tag, which will also have a different icon. This is because those animations are more fitting for a combat scenario.
Facial and Body Features
Different features for characters faces and bodies have been added, with different eye shapes, facial scars, paintings, body details and more!
These will be expanded in future versions to add even more variety, such as body paintings, tattoos and facial hair.
Dungeon Layout and Upgrades
Expanding your Dungeon is now a lot more expensive, putting emphasis on optimizing your design and planning ahead!
To allow for this, most rooms can now be Upgraded!
Upgraded rooms will yield more resources and better effects.
Some rooms now feature special effects triggered by conditions such as "when invaded" or "when visited". Planning characters routes, both servants and invaders, are now a huge part of optimizing resource yield and defenses!
Trap rooms have been properly reintroduced, making use of the above systems.
Improved Body Physics and Proportions
Character proportions have been reworked to make them a little bit stubbier and less stretched out, with shorter and thicker legs.
Body physics have been improved, with the introduction of "squashing".
I attempted to artificially recreate the feeling of soft body physics for breasts and butts by having them scale according to their current velocity. This creates a realistic (but still kinda exaggerated) feeling of density.
It feels so much better when compared to previous versions, I'm really happy with how it's looking so far!
Combat Speed and Balancing
Combat should feel faster, with overall damage being ramped up. Invasions are also a lot more sparse, giving you more time between each invader.
Weapon, levels and ability values have been reworked. Character combat decks should now feature a lot more basic cards of the same type, diminishing the occurrence of special abilities like Pink Cards.
Ability cards should now accurately display values like accuracy or predicted damage.
New Items and Abilities
Some new clothing pieces and invader loadouts have been added. Some of the previous clothing have been reworked!
There are new items that make use of the appearance system, which I'll just call "Potions".
Potions will be responsible for altering physical aspects of characters, and I handcrafted a few for this version! In the future, I want to add procedural potions for each and every genetic trait, being crafted by mixing and experimenting with different ingredient items.
Some new abilities also make use of the new resource gaining effect. This way, you can gain gold, tech or steal items from the invaders during battle!
The Capture ability has been added and allows for a quick attempt at capturing an invader!
General Bugfixing and QoL
-Throne Room now adds 1 prisoner slot.
-Market and item values have been rebalanced.
-Fixed issues with buttons being overlaid by other UI.
-Added preview tooltips to event characters.
-Improved event characters screen.
-Fixed issues with POV mode during animations.
-Interaction camera is now free.
-Improved UI readability and provided information.
-Workshop will now add a level to surrounding rooms instead of multiplying production.
-Stat damage floaties from abilities are now stacked to improve readability.
-To avoid missing data, loading screen has been added while assets are loaded and procedural items are generated.
-Lots of other minor bug fixes!
Phew! This is it for Alpha 0.14. This was a big one, but worth the wait in my opinion!
As is often the case while we're in the early stages, a lot of the changes have happened under the hood, so a lot of the fun stuff can come next.
For Alpha 0.15, I wanted to actually put the genetics system in practice, with features like:
-Player Character + Character Editing screen.
-The Slave Market and related events.
-The Graveyard, with corpse storaging and reanimation as Undead rituals.
Besides these, I also want to:
-Add more varied traits and status effects.
-Add more Amenities type rooms to buff visiting characters with different effects.
-Add some more clothing and possible loadouts.
-Flesh out Male characters a little bit more.
v0.13.1
Content, QoL and bugfixes
Personalities
Graphical Improvements & Performance
Overworld Expeditions
Rebalancing
New Ritual: Bind Imp
Assignable Assistants
v0.12
-The Combat:
Character abilities now come from their own distinct deck of cards!
You can now collect weapons as items and have your servants use them in battle.
Weapon effectiveness will scale with one of the main stats.
Each weapon will have it's distinct moveset and playstyle, consisting of cards you can draw at random at the start of your turn in battle.
Other equipment such as clothing items, gifts or lewd tomes will also change your characters decks! Be sure to experiment with different equipment, traits and item combinations!
-UI Improvements:
We have started work on a series of UI and QoL improvements on some areas that were still untouched since the earliest versions of the game.
The "inspect characters" / "choose item to use" UI menus were changed to a new, still WIP dynamic context menu, showing a lot more items and information!
We'll be migrating most of the UI menu elements like inventory, crafting, market and researches to this system, adding things like dynamic filters, sorting, favourites and quick actions.
Almost every sprite in the game is getting a rework, starting with the new status effects and trait icons!
-New Items
-New Clothing Items
-Rebalancing
-Reworked Tutorial
-Many Bugfixes and other minor improvements
v0.11
-Reworked Interaction System
-Clothing Items
-Character Relationships
-Global Events
-Altar & Rituals
-Fixed some character proportions
-Reworked jiggle physics (There will be jitters! -- still fine tuning it as we go!)
-Reworked room assets
-Reworked icons
-3D underwear
-Bringing back cloth physics to some items (There will be clipping! -- also actively working on minimizing this)
v0.9.1
Status Effect system
Tooltip system
New items: Energy Brew and Relaxing Brew
New class: Rogue
New pose: Lay Down
New icons and visuals
Reworked abilities
Reworked character selection menu
Cards now show ability details
Reworked enemy item usage and inventory
Damage/status indicators during battle
Removed Frustration during character interaction
Rebalanced resource production
Rebalanced item costs
Fixed enemy rope usage during battle
Fixed character speech box height on taller characters
Fixed soft-lock when being invaded while entering room inspect mode
Fixed wrong resource gain value shown when stacking Workshops
Fixed stat values and levels serialization issues
+Other minor bug fixes
v0.8
-Servants can now battle as guards
-Reworked profile system
-New Infirmary building
-New Imp race
-3D body hair and fur
-Slightly reworked tutorial
-And more small things and bugfixes
v0.7
-New physical interaction system
-New researchable building: Bathhouse
-New tools: Hand and Soap
-Character erogenous zone preferences
-More dialogue lines
-Characters can now reset their clothing
-More character behaviours
-Removed "Immunity" stat until it gets some actual usage
-Relationship status now visible
-General bug fixes
-And other small changes!
v0.6.1 Alpha
-Basic prisoner conversion and recruitment
-Character relationship stats with the player
-Character needs
-New Dialogue system
-New Researchable Buildings: Farm and Trading Post
-New Global Market system
-Better character naming
-Invaders will now use items from their inventory if needed
-Invaders can now be given mercy and be allowed to escape
-Fixes: Possible fix to invaders getting stuck on death
-And other small changes!
v0.4.1 Alpha
-New "Jail Cell" room. Unlocks the imprisoning of captured invaders.
-New "Stockpile" room. Unlocks the inventory and increases dungeon storage capacity.
-New "Workshop" room. Unlocks item crafting and boosts production of surrounding rooms.
-Added Inventory screen, along with some new items.
-Added Item Crafting screen, along with a craftable prisoner Shackle.
-Added Jail Cell inspection screen and basic prisoner interaction.
-Invaders now carry looteable items.
-Added a way to "Give up" during an invasion, ending it sooner.
-The cost of expanding is now tied to how far you are building from the Entrance room.
-Among other minor things and bugfixes.
v0.2.1
Research System and Tech Trees.
Orc and Goblin invaders.
New mini-game revolved around Grab abilities (pink cards) and Tools.
Dungeon entrance will no longer move around, you can now change the Throne Room location by paying gold.
Invaders will now start crying if their mind status is low enough.
New Climax system.
New character body variations.
Reworked character haistyles.
Reworked character clothing.
New detailed Invader stats panel.
New particle effects.
New character face details.
"Warrior" invader class.
Reworked icons, textures and UI.
Cheat Menu has been added (Warning: using cheats can break the game. Press C to toggle the cheat menu).
Fixed some UI, tutorial and character face animation issues.
Among other minor things!
v0.1a
Initial Release
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