Описание:
Облачная поляна - это гибридный фермерский сим, в котором игрок может выбрать уединение Тихого неба или фермы или стремительный адреналин бушующего сражения внутри заброшенных руин, оба из которых приносят пользу друг другу. Испытайте захватывающий пошаговый бой против разных врагов, используя своих собственных монстров, союзников и множество навыков. Исследуйте огромное количество местоположений и скрытых областей во все более обширном мире облачной поляне. Среди трех крупных городов игрок сможет полностью перемещаться по нему, чтобы обнаружить квесты , новые NPC, истории и знания, стоящие за игрой. Ферма в ваших сердцах и обменивайте свою продукцию на товары и услуги, полные квесты и поднимите производство ферм! Откройте для себя большое разнообразие монстров, которых можно разводить!
Не менять ник, иначе некоторые диалоги сбросятся на стандартные.
Cloud Meadow is a hybrid farming sim dungeon crawler, where the player can choose the solitude of a quiet sky high farm or the rushing adrenaline of a raging battle inside abandoned ruins, both of which benefit one another. Experience thrilling turn based combat versus a variety of enemies, using your own raised monsters, allies and an array of skills. Explore a huge variety of locations and hidden areas throughout the ever expansive world of Cloud Meadow. Among the three major towns the player will be able to fully navigate through it to discover quests, new npcs , stories and the lore behind the game. Farm to your hearts content and exchange your produce for goods and services, complete quests and raise your farms production! Breed and discover a large variety of monsters whom you can breed with one another AND breed with!
Год выпуска: 2020
Жанр: 2dcg, fantasy, male protagonist, female protagonist, furry, simulator, farming, animated, big tits, oral, incest, futa, trans, monsters, vaginal, monster girls, anal, pregnancy, combat, management, gay, lesbian, strategy,
Цензура: Отсутствует
Разработчик/Издатель: Team Nimbus - patreon | itch.io | steam
Перевод: ivann
Тестирование: Villst38
Платформа: PC/Windows
Тип издания: В разработке
Таблетка: Не требуется
Версия: v.0.1.2.0 Rus / v.0.2.6.0b Eng
Язык игры: Русский/Английский
Язык интерфейса: Русский/Английский
v0.2.6.0b - 2026-05-25
Fixes
Fixed error that would get the game stuck in a black screen when loading a save from an earlier game version
Calendar sidebar now properly shows migrating Dragons
Ev’s new Genodriver ability no longer half-resurrects allies before max. rank
v0.2.6.0a
Additions
New story content
The story continues as Ev gains access to Vaskin’s Factory in the Forest Sunglades, uncovering sinister secrets and meeting a sinister foe...
New dungeon side-area with multiple methods of access, “zone security” mechanic and a climactic boss battle that seals story Act 2 Part 2
This is the second half of the main story quest contained within the Forest Sunglades
Added Forest Darkwoods and Sunglades areas with new side-quests and a homunculus mini-boss encounter
Added Ev’s final Genodriver ability - the Coatl - obtainable from main quest progression
New narrated sprite sex scenes with Wolf Alpha & Wolf Bonesinger
3 new elite enemy Dragon combat units have been added
Dragons units will begin migrating in dungeons after the player has cleared the Forest Darkwoods story arc
Phantasmus Plankton can now be acquired from a new dungeon area
Changes
A temporary NPC has been added to block all possible exits to Forest F3
All enemy monsters will now drop similar loot, allowing the player to acquire eggs from any migration species
Skybox cloud movement will no longer be affected by combat fast-forwarding
Added banner message to inform 2nd and 3rd Genodriver cell unlocks during main quest progression
Fixes
Added missing unlock hints to Album entries
Dialogue option text is now center-aligned on the vertical axis
Fixed error in an essential story cutscene that occurs when sleeping after returning from Savannah final boss encounter
Fixed bug in which enemy Dragon Cerise couldn't re-summon any combat allies
Fixed error when trying to use Echo Stone within the same game session as using it to depart Tro's Lab
Defeating Boethilde’s chase encounter should no longer heal the party to full
Minor improvements to layering in Savannah F2 & F4
v0.2.5.0e
Fixes
Revised visuals in Forest F1 Wreckage Trail to make the critical path look more walkable and less like a background object
Weather Balloon should no longer predict incorrect weather for the 15th - 21st of every season
Added Rekk’s trash loot drop table to mobs in Forest 1 dark walkway that connects to Forest 2
Changed lighting shader for sprites with light-emitting elements so that they should no longer become overly bright
Fixed issue where taking knockback from a trap while next to the Savannah 1 Cat Wall would make the interaction repeat until the next load
Fixed community discord link in main menu
Fixed Eve’s nipples changing color in the female cat HD sex scene
v0.2.5.0d - 2026-01-22
Code: Right Round
Warning
Save files that have previously entered Forest Sunglades early will have their progress restored to an earlier safe point in the main story quest
Fixes
Removed hidden transporter in Katarina Station that could erroneously move players to Forest Sunglades early
v0.2.5.0c
Fixes
Fixed crash caused by Forest dungeon mobs that were flagged as migration-only but migration was not unlocked for Forest Darkwoods
v0.2.5.0b
Fixes
Fixed issue in Forest dungeon floors where objects removed from Forest dungeons were not being saved
Holstaur Matron should now correctly unlock in the gallery after viewing her scene
Fixed warning about sprite layers when entering Savannah F6
Minor visual updates to Cloverton
Fixed shortcut from wreckage trail not staying open
Fixed portions of the Holstaur Village quest becoming repeatable unintentionally
v0.2.5.0a
Additions
New narrated sprite sex scenes with Holstaur Grazer, Matron, Herdmistress, Harpy Stormcaller & Nester
Changes
Additional NPCs & merchant within Bell Shrine
Static camera zones for Holstaur village in Sunglades
Slightly more visible visuals for obstacles in Milk Shrine interior
Softened the blending mode on light beams throughout the Sunglades
Fixes
Fixed exception when talking to Herdmistress in village
Fixed Omega trait not applying HP regeneration when an ally had lower HP
Fixed outline on the breakable shortcut near the Harpy’s nest
Fixed light beams overlapping overworld dialogue bubbles
Corrected numerous interactable objects with distorted visuals
v0.2.5.0
Additions
New story content
The story continues after Ev’s encounter in the Forest Darkwoods
Another nocturnal letter is delivered to Ev from an unlikely ally, leading deeper into the forest dungeon to aide the priestess of a Holstaur village and uncover a plot that’s been poaching the townsfolk...
This will be the first half of the main story quest contained within the Forest Sunglades, with the second half to follow in another major update soon
New Forest dungeon Floor 2 - Sunglades
This dungeon floor standalone is the second of three huge interconnected areas within the Forest dungeon
This area contains new quests and opportunities, but with multiple side-areas, quests and boss battles withheld for near-future story progression
Additional side-quests in the Forest Darkwoods available from new main story quest progression
Changes
Overhauled Yonten’s shop interior in Cloverton
Garst’s Hold the line ability will now apply the Max HP Up buff before healing the party
Fixes
Fixed combat softlock when Cyclops Rampart’s ‘Take the Brunt’ ends the fight with an AOE attack
Fixed monster ability icons stacking and squishing together in the Job Board UI
v0.2.4.1a
Fixed distorted Forest environmental shadows
Fixed a combat crash that happened when Yonten’s max level barrier was hit by Deflect damage
v0.2.4.1
Warning
All previous builds included a Unity engine vulnerability which could allow local code execution and access to confidential information. At this time, Unity reports there is no evidence of any exploitation of the vulnerability having occurred. As precaution, this build and all future updates of Cloud Meadow will have the vulnerability patched
Changes
Updated Fio’s walking animation
Pirate camp in Floor 6 of the Savannah now pans to the entrance to Tro’s lab when describing it
Fixes
Rampart’s resurrection ability no longer soft-locks the game if the Rampart is stunned
Fortress Siege Conditions ability no longer soft-locks the game if the Fortress is stunned
Kreyton’s guidebook entry now shows the correct ability icons
v0.2.4 - 2025-06-18
New Story content
The story continues after Ev's recruitment of the 10th NPC companion and leads their journey into aiding the full restoration & upgrade of Katarina Station
A mysterious threatening letter visits Ev during the night, leading to a mercenary showdown in the Forest Darkwoods
New Forest dungeon Floor 1
This dungeon floor standalone is the first of three huge interconnected areas within the Forest dungeon
The area contains new quests, secrets and a climactic boss battle that concludes story Act 2 Part 1
Accessible after the player has upgraded Katarina Station
Multiple barriers within the forest which will expand during future story progression
New Katarina Station quests
New main progression quest to recruit various tradesmen, upgrade the town's capabilities & restore Katarina to its full glory
Station captains Joaqim & Catarella can now be asked to provide mission debriefings on the player's progress
Opened the Lodgehouse - this indoor location provides a hub for Katarina visitors to gather, for the player’s company to share a drink (or a bed)
Bang has become a bit more talkative with a collection of extra starting dialogue lines
New narrated sprite sex scenes with station captains Catarella, Joaqim, yeti woman Kalsang and the two-headed wolf woman Genome
New music for the Title theme, Forest areas and Savannah at night
Changes
New interiors for the Barn
A redesigned multi-floor system will make it easier to interact with the monsters inside
Pigmy wolf enemy name changed to Nibbler
The Great Fairy that guides you after a game over is now animated
Tutorial Quests are now referred to as Union Basics
Fixes
Prevented rare autosave that would place the player out-of-bounds after fast travelling
Fixed exception when enemy Lamia/Roughback/Skink performs an attack that steals a buff from a player’s unit
Fixed enemy Alpha Wolf combat portrait alignment
Fixed Camellia chime in Savannah F7 recruitment dialogue
v0.2.3.0k
Fixed broken quest chain in Tro's Lab
Fixed Holstaur's Happy Cow trait to now properly track the amount of harvested essence
Fixed Garst's Hold the Line ability maximum rank causing a crash
Fixed Demon's Spark Cloud/Firestorm ability targeting 5 enemies at rank 5, now instead at rank 15
Fixed enemy Wolf Alpha Huff n Puff ability visual misalignment
Fixed Savannah F2 slain pirates interaction being repeatable
Fixed Savannah floor 3’s cave ghost’s companion commentary with additional Garst dialogue
Numerous visual & animation fixes in Katarina & Savannah zones
Numerous dialogue & cinematic improvements in Savannah zones & romantic encounters
v0.2.3.0j
Changes
Updated the Protagonist’s default Dialogue Portrait
Fixes
Fixed quest chain for players who defeated the Savannah F3 boss before using the F3 dynamite
Fixed exception when trying to enter Tro’s Lab or load a save previously inside the lab
NPCs that reside in Savannah F3 after the boss encounter should now appear throughout the floor again
Fixed environment collision in F3 to prevent player getting stuck next to dynamite
Some Cloverton tutorial segments were only available if the calendar was on the 1st of Spring. This has been changed to non-completion of the farming tutorial instead
v0.2.3.0h2
Missing Asset Bundle for Tro's Lab fixed and the area should now be accessible once more.
v0.2.3.0h
Additions
Gelricht the Centaur Mason can now be recruited to set up a store in Katarina Station after progressing to his location in Savannah F7
Basile the Cook and Keely the Armorer will now have introductory dialogue commenting on the world and events
Savannah F1 now features a small tutorial to introduce Ley Crystals
Changes
Dull Ley Acumen Keys and Shards have been renamed to "Depleted Ley Crystals" and "Enriched Ley Crystals"
Tweaked Katarina Station’s lodge house entrance for a future opening
Fixes
Fixed an issue where enemy Demon Neophyte/Kindling could become soft locked when taking damage during their turn
Fixed an issue where enemy Demon Neophyte/Kindling could become soft locked after being overkilled by Kreyton’s max level Grand Plough
Fixed a Savannah F8 side quest incorrectly tagged as a main quest
Various backend save data changes to prepare for the future Forest dungeon
Fixed incorrect Speedweel harvesting animation
Covered up some terrain holes across various Savannah floors
Fixed cut short waterfall in Savannah F3
Fixed several typographical errors
v0.2.3.0g
Enemy Demon Aspirant’s Flickering Aura should no longer cause a soft lock when the unit is unable to attack on their turn
Ev’s Rake Counter skill with upgraded ranks should no longer have an infinitely-stacking slow debuff
Savannah F6 zombie pylon encounter should no longer be able to return the player out-of-bounds after combat
Screen should no longer remain blacked out after exiting/loading during game over fade-out sequence
Fixed numerous typographical issues in dialogue, cutscenes, events & items
Restored minor environmental animations to Cloverton
v0.2.3.0f
Fixes
Fixed soft-lock in Savannah F5 where players were able to open the 2nd gate before the 1st gate
Players who encountered this in previous game versions will be able to continue
v0.2.3.0e Patreon
Crab’s Claw Carousel (when chained after Stream Blast) now targets the same enemies selected instead of the entire enemy team
Crab’s Passive Wavelength no longer stacks indefinitely, reworked to provide a 10% boost to the action bar for the whole party
Demon enemy units now have appropriate XP and coin rewards
Fixed an error that could crash the game during a late-game Kiram story segment when a Poacher enemy called for reinforcements
Updated Kaleida’s placeholder text
Quest display won’t show the Protagonist portrait and name for quests with none or unknown providers
v0.2.3.0d Patreon
Fixes
Veteran players should no longer have the intro cutscene play every time they enter Katarina Station
Autosave & manual save should no longer be possible during cutscenes
Fixed ‘Unlock Matching Scenes’ error message that appears after recruiting Kiram
v0.2.3.0
Additions
Added some experimental accessibility options for controlling types of camera motion that have been reported to cause motion sickness
Full overhaul for Savannah dungeon F2
A visual, layout & gameplay overhaul to bring this area up to current standards for dungeon content
Two new narrated romantic encounter sprite scenes
The arrival of some sort of awful cat goblin and her beautiful music
Full overhaul for Savannah dungeon F3
Full visual, layout & gameplay overhaul to bring this area up to current standards for dungeon content
Completely redesigned to provide a better narrative & cinematic experience, providing more depth to the Savannah & Poachers’ story arc
New narrated sprite sex scene
Players who have previously completed this area will only observe the post-completion ‘cleanup’ layout
Katarina Station progression
Three additional merchants can now be discovered from new quests in the Savannah
Peasant sex scenes in Katarina Station now have full dialogue and narration
Improvements to Savannah dungeon F4
Stronger visual indicators for bringing attention to major quest objectives, including a more explanatory sequence for the breakable wall
Improvements to Savannah dungeon F8
New visual environmental decorations to improve player navigation in large open areas
Stronger visual cues for bringing attention to major quest objectives
Changed the location of some essential quest NPCs to make them more discoverable
New paths around southern Cloverton to improve level navigation and flow
Improvements to Savannah dungeon F5
Improved level flow & visual environment details for a better navigation experience
Revised quest dialogue & cinematics to bring this area up to current standards
Improvements to Savannah dungeon F6
Redesigned the Stonebreaker’s Test to provide non-sexual options, more unique NPC responses & become replayable
Improved quest sequencing to help orient the player towards the Union Camp, added intermediary objectives to better track progression & made enemy mob cleanup optional
4 new enemy Demon combat units have been added
Demon units will begin migrating after the player has cleared the Savannah dungeon
New Farm exterior night lighting for house & barn buildings
Changes
Finalised & replaced all NPC recruitment banner messages
Katarina Station night lights tweaked for higher brightness & contrast
Minor visual & dialogue improvements to Savannah F1
Minor visual update to elevators in Katarina Station & several dungeon floors
Updates to background NPCs in Cloverton to add more visual variety and movement
Katarina Station night lights tweaked for higher brightness & contrast
Minor visual & dialogue improvements to Savannah F1
Minor visual update to elevators in Katarina Station & several dungeon floors
Updates to background NPCs in Cloverton to add more visual variety and movement
Improved visual readability for magic saturation/experience/relationship progress bar UI
Frequency of pirate mobs appearing during migration has been lowered
Improved animations to Pirate boarding cinematic
Fixes
Fixed player being dropped at the wrong entrance when changing floors after fast travel
Re-added main quests for players who were able to bypass Sieger introducing the “Find the Poachers” quest after returning from Tro’s Lab
Fix for crash on Savannah F8 cloud machines & boom pillars, in cases where players had no main quest accepted
Fixed Morgan’s date not unlocking both of her sex scenes
Several Peasant x Ev scenes indicated they could be unlocked via Savannah quests have been updated to indicate they will be unlocked in a future update
Fixed NPC random dialogue showing “INVALID” when Rekk/Trash merchant is the active merchant that day
Fixed Chimera x Chimera scenes being censored even if they complied with player’s scene filtering rules
Minor typographical errors in date & farm intro scenes
Fixed lighting issues during the fade to black when exiting an indoors location
Fixed autosaves placing players in the middle of the sky when using fast travel
Swapped gallery scenes for Male Peasants 1 & 3 to show the correct characters
Fixed gallery scene for Female Peasants 3 not displaying
Fixed NPCs with dialogue barks treating Vodan and Skandr as separate merchants which would show error dialogue on a day when Rekk is the active merchant
Fixed Savannah F8 Boom Pillar quest progress which was tracking how many Cloud Machines were destroyed instead
Fixed numerous typographical errors in UI, ability & item descriptions
Added basic loot tables to Pirate Frogman & Grenadier units to bring them in-line with other pirate units
Echo Stone should no longer be usable outside of dungeons
When moving between interior & exterior locations, lighting should no longer change immediately at the start of the fade to black
Quest prompt reminding the player to visit Giev to upgrade the farm should no longer appear when the farm is at maximum upgrade tier
Fixed an issue where the camera could remain stuck in place while moving around on the Farm
Fixed numerous small visual issues in Farm, Katarina Station & Cloverton scenes
Fixed more typographical errors in numerous dialogue scripts & item descriptions
Fixed crash that would randomly happen talking to Kaleida and Kiram
Fixed crash that would happen when tracking too many quests at once
Added basic loot tables to Pirate Frogman & Grenadier units to bring them in-line with other pirate units
Echo Stone should no longer be usable outside of dungeons
When moving between interior & exterior locations, lighting should no longer change immediately at the start of the fade to black
Quest prompt reminding the player to visit Giev to upgrade the farm should no longer appear when the farm is at maximum upgrade tier
Fixed an issue where the camera could remain stuck in place while moving around on the Farm
Fixed numerous small visual issues in Farm, Katarina Station & Cloverton scenes
Fixed more typographical errors in numerous dialogue scripts & item descriptions
Fixed crash that would randomly happen talking to Kaleida and Kiram
Fixed crash that would happen when tracking too many quests at once
Fixed an issue when trying to enter Tro’s Lab, Poachers encounter, Fairegrounds or the Act II cutscenes and a different scene would play instead, crashing the game
Fixed an issue loading a very early save in the new version that would complete the Quartermaster Quest automatically
Quest to find the Quartermaster should now appear in Katarina Station earlier in the story
Enemy mob in F3 caves should use the correct combat background
Fixed changing dungeon floor dropping the player at the wrong entrance or exit
F8 Medical Supplies quest now declare the correct location hint
v0.2.1.1b Patreon
Changes
Finalised & replaced all NPC recruitment banner messages
Fixes
Swapped gallery scenes for Male Peasants 1 & 3 to show the correct characters
Fixed gallery scene for Female Peasants 3 not displaying
Fixed NPCs with dialogue barks treating Vodan and Skandr as separate merchants which would show error dialogue on a day when Rekk is the active merchant
Fixed Savannah F8 Boom Pillar quest progress which was tracking how many Cloud Machines were destroyed instead
Fixed numerous typographical errors in UI, ability & item descriptions
v0.2.1.1 Patreon - 2024-07-06
Additions
Full overhaul for Tro’s Lab; a visual overhaul with updated backgrounds, cinematics, lore and general improvements
New optional quest; find & deactivate the poacher’s traps throughout the Savannah
Added character info & unlocking clues to locked sex scenes in the Album UI
Added audiovisual feedback after taking damage in an environmental hazard, such as acid
Fixes
Fixed Holstaur’s Counter headbutt being triggered by damage reflection
Fixed error when Yonten’s attack executes enemy unit Prism in boss fight
Fixed Garst’s This Is It ability not executing correctly at maximum skill rank
Fixed the player’s return point after the game over screen, when the had previously player fast travelled onto that floor
Fixed issue with lone Cat Stalker mob in Savannah F1 blocking 2 of the missing peasants
Valpongis (Equipment town merchant) should no longer be blocking access to Bilma the bread vendor
Minor Katarina station dialogue improvements
Added some missing character portraits to the Quest Log
Fixed error when the player returns via fast travel into the Katarina intro scene
Fixed Giev’s quest to upgrade the farm appearing when the farm is already at max level
March Code: BBQ Shark
Gallery Code: Dancing Dragoness
v.0.1.2.6i Album Code: Hottie Spar
v0.1.2.1e - Album Code: Sizzling Hot Ogre
v0.1.1.2h - Album Code: Dragon Snax
v0.1.1.2 - Album Code: Crabby Cheer
v0.1.1.1c - Album Code: Crabby Cheer
v0.1.1.1b - Album Code: Soothing Sutras
v0.1.1.1 - Album Code: Soothing Sutras
v0.1.1.0k : Album code: Soothing Sutras
v0.1.1.1 - Album Code: Soothing Sutras
v0.1.1.1b - Album Code: Soothing Sutras
v0.1.1.1c - Album Code: Crabby Cheer
v0.1.1.2 - Album Code: Crabby Cheer
v0.1.1.2h - Album Code: Dragon Snax
v0.1.2.1e - Album Code: Sizzling Hot Ogre
March Code: BBQ Shark
v1.2.6k - Album Code June: Strict Bunch
v0.1.2.7: Cheat code: Music Review
v0.1.4.1: Album and Cheat code: Freefalling Borker
v0.2.0.0a: code: Breedin Buns
v0.2.1.1: Code: Third-Partied
v0.2.3.0d: Cheat code: Gawain Commando
v0.2.3.0e: Code: Ring My Bell
v0.2.3.0f Code: New Year Kiss
v0.2.4 Code: Starting Heat
Old codes:
UnlockAllCode = "Sprites Sprites Everywhere";
GodMode = "What Is Damage";
MoneyCode = "Money Money Money";
CombatCode = "Take Me To Fight";
ResetCode = "Reset";
Облачная поляна - это гибридный фермерский сим, в котором игрок может выбрать уединение Тихого неба или фермы или стремительный адреналин бушующего сражения внутри заброшенных руин, оба из которых приносят пользу друг другу. Испытайте захватывающий пошаговый бой против разных врагов, используя своих собственных монстров, союзников и множество навыков. Исследуйте огромное количество местоположений и скрытых областей во все более обширном мире облачной поляне. Среди трех крупных городов игрок сможет полностью перемещаться по нему, чтобы обнаружить квесты , новые NPC, истории и знания, стоящие за игрой. Ферма в ваших сердцах и обменивайте свою продукцию на товары и услуги, полные квесты и поднимите производство ферм! Откройте для себя большое разнообразие монстров, которых можно разводить!
Не менять ник, иначе некоторые диалоги сбросятся на стандартные.
Cloud Meadow is a hybrid farming sim dungeon crawler, where the player can choose the solitude of a quiet sky high farm or the rushing adrenaline of a raging battle inside abandoned ruins, both of which benefit one another. Experience thrilling turn based combat versus a variety of enemies, using your own raised monsters, allies and an array of skills. Explore a huge variety of locations and hidden areas throughout the ever expansive world of Cloud Meadow. Among the three major towns the player will be able to fully navigate through it to discover quests, new npcs , stories and the lore behind the game. Farm to your hearts content and exchange your produce for goods and services, complete quests and raise your farms production! Breed and discover a large variety of monsters whom you can breed with one another AND breed with!
Год выпуска: 2020
Жанр: 2dcg, fantasy, male protagonist, female protagonist, furry, simulator, farming, animated, big tits, oral, incest, futa, trans, monsters, vaginal, monster girls, anal, pregnancy, combat, management, gay, lesbian, strategy,
Цензура: Отсутствует
Разработчик/Издатель: Team Nimbus - patreon | itch.io | steam
Перевод: ivann
Тестирование: Villst38
Платформа: PC/Windows
Тип издания: В разработке
Таблетка: Не требуется
Версия: v.0.1.2.0 Rus / v.0.2.6.0b Eng
Язык игры: Русский/Английский
Язык интерфейса: Русский/Английский
v0.2.6.0b - 2026-05-25
Fixes
Fixed error that would get the game stuck in a black screen when loading a save from an earlier game version
Calendar sidebar now properly shows migrating Dragons
Ev’s new Genodriver ability no longer half-resurrects allies before max. rank
v0.2.6.0a
Additions
New story content
The story continues as Ev gains access to Vaskin’s Factory in the Forest Sunglades, uncovering sinister secrets and meeting a sinister foe...
New dungeon side-area with multiple methods of access, “zone security” mechanic and a climactic boss battle that seals story Act 2 Part 2
This is the second half of the main story quest contained within the Forest Sunglades
Added Forest Darkwoods and Sunglades areas with new side-quests and a homunculus mini-boss encounter
Added Ev’s final Genodriver ability - the Coatl - obtainable from main quest progression
New narrated sprite sex scenes with Wolf Alpha & Wolf Bonesinger
3 new elite enemy Dragon combat units have been added
Dragons units will begin migrating in dungeons after the player has cleared the Forest Darkwoods story arc
Phantasmus Plankton can now be acquired from a new dungeon area
Changes
A temporary NPC has been added to block all possible exits to Forest F3
All enemy monsters will now drop similar loot, allowing the player to acquire eggs from any migration species
Skybox cloud movement will no longer be affected by combat fast-forwarding
Added banner message to inform 2nd and 3rd Genodriver cell unlocks during main quest progression
Fixes
Added missing unlock hints to Album entries
Dialogue option text is now center-aligned on the vertical axis
Fixed error in an essential story cutscene that occurs when sleeping after returning from Savannah final boss encounter
Fixed bug in which enemy Dragon Cerise couldn't re-summon any combat allies
Fixed error when trying to use Echo Stone within the same game session as using it to depart Tro's Lab
Defeating Boethilde’s chase encounter should no longer heal the party to full
Minor improvements to layering in Savannah F2 & F4
v0.2.5.0e
Fixes
Revised visuals in Forest F1 Wreckage Trail to make the critical path look more walkable and less like a background object
Weather Balloon should no longer predict incorrect weather for the 15th - 21st of every season
Added Rekk’s trash loot drop table to mobs in Forest 1 dark walkway that connects to Forest 2
Changed lighting shader for sprites with light-emitting elements so that they should no longer become overly bright
Fixed issue where taking knockback from a trap while next to the Savannah 1 Cat Wall would make the interaction repeat until the next load
Fixed community discord link in main menu
Fixed Eve’s nipples changing color in the female cat HD sex scene
v0.2.5.0d - 2026-01-22
Code: Right Round
Warning
Save files that have previously entered Forest Sunglades early will have their progress restored to an earlier safe point in the main story quest
Fixes
Removed hidden transporter in Katarina Station that could erroneously move players to Forest Sunglades early
v0.2.5.0c
Fixes
Fixed crash caused by Forest dungeon mobs that were flagged as migration-only but migration was not unlocked for Forest Darkwoods
v0.2.5.0b
Fixes
Fixed issue in Forest dungeon floors where objects removed from Forest dungeons were not being saved
Holstaur Matron should now correctly unlock in the gallery after viewing her scene
Fixed warning about sprite layers when entering Savannah F6
Minor visual updates to Cloverton
Fixed shortcut from wreckage trail not staying open
Fixed portions of the Holstaur Village quest becoming repeatable unintentionally
v0.2.5.0a
Additions
New narrated sprite sex scenes with Holstaur Grazer, Matron, Herdmistress, Harpy Stormcaller & Nester
Changes
Additional NPCs & merchant within Bell Shrine
Static camera zones for Holstaur village in Sunglades
Slightly more visible visuals for obstacles in Milk Shrine interior
Softened the blending mode on light beams throughout the Sunglades
Fixes
Fixed exception when talking to Herdmistress in village
Fixed Omega trait not applying HP regeneration when an ally had lower HP
Fixed outline on the breakable shortcut near the Harpy’s nest
Fixed light beams overlapping overworld dialogue bubbles
Corrected numerous interactable objects with distorted visuals
v0.2.5.0
Additions
New story content
The story continues after Ev’s encounter in the Forest Darkwoods
Another nocturnal letter is delivered to Ev from an unlikely ally, leading deeper into the forest dungeon to aide the priestess of a Holstaur village and uncover a plot that’s been poaching the townsfolk...
This will be the first half of the main story quest contained within the Forest Sunglades, with the second half to follow in another major update soon
New Forest dungeon Floor 2 - Sunglades
This dungeon floor standalone is the second of three huge interconnected areas within the Forest dungeon
This area contains new quests and opportunities, but with multiple side-areas, quests and boss battles withheld for near-future story progression
Additional side-quests in the Forest Darkwoods available from new main story quest progression
Changes
Overhauled Yonten’s shop interior in Cloverton
Garst’s Hold the line ability will now apply the Max HP Up buff before healing the party
Fixes
Fixed combat softlock when Cyclops Rampart’s ‘Take the Brunt’ ends the fight with an AOE attack
Fixed monster ability icons stacking and squishing together in the Job Board UI
v0.2.4.1a
Fixed distorted Forest environmental shadows
Fixed a combat crash that happened when Yonten’s max level barrier was hit by Deflect damage
v0.2.4.1
Warning
All previous builds included a Unity engine vulnerability which could allow local code execution and access to confidential information. At this time, Unity reports there is no evidence of any exploitation of the vulnerability having occurred. As precaution, this build and all future updates of Cloud Meadow will have the vulnerability patched
Changes
Updated Fio’s walking animation
Pirate camp in Floor 6 of the Savannah now pans to the entrance to Tro’s lab when describing it
Fixes
Rampart’s resurrection ability no longer soft-locks the game if the Rampart is stunned
Fortress Siege Conditions ability no longer soft-locks the game if the Fortress is stunned
Kreyton’s guidebook entry now shows the correct ability icons
v0.2.4 - 2025-06-18
New Story content
The story continues after Ev's recruitment of the 10th NPC companion and leads their journey into aiding the full restoration & upgrade of Katarina Station
A mysterious threatening letter visits Ev during the night, leading to a mercenary showdown in the Forest Darkwoods
New Forest dungeon Floor 1
This dungeon floor standalone is the first of three huge interconnected areas within the Forest dungeon
The area contains new quests, secrets and a climactic boss battle that concludes story Act 2 Part 1
Accessible after the player has upgraded Katarina Station
Multiple barriers within the forest which will expand during future story progression
New Katarina Station quests
New main progression quest to recruit various tradesmen, upgrade the town's capabilities & restore Katarina to its full glory
Station captains Joaqim & Catarella can now be asked to provide mission debriefings on the player's progress
Opened the Lodgehouse - this indoor location provides a hub for Katarina visitors to gather, for the player’s company to share a drink (or a bed)
Bang has become a bit more talkative with a collection of extra starting dialogue lines
New narrated sprite sex scenes with station captains Catarella, Joaqim, yeti woman Kalsang and the two-headed wolf woman Genome
New music for the Title theme, Forest areas and Savannah at night
Changes
New interiors for the Barn
A redesigned multi-floor system will make it easier to interact with the monsters inside
Pigmy wolf enemy name changed to Nibbler
The Great Fairy that guides you after a game over is now animated
Tutorial Quests are now referred to as Union Basics
Fixes
Prevented rare autosave that would place the player out-of-bounds after fast travelling
Fixed exception when enemy Lamia/Roughback/Skink performs an attack that steals a buff from a player’s unit
Fixed enemy Alpha Wolf combat portrait alignment
Fixed Camellia chime in Savannah F7 recruitment dialogue
v0.2.3.0k
Fixed broken quest chain in Tro's Lab
Fixed Holstaur's Happy Cow trait to now properly track the amount of harvested essence
Fixed Garst's Hold the Line ability maximum rank causing a crash
Fixed Demon's Spark Cloud/Firestorm ability targeting 5 enemies at rank 5, now instead at rank 15
Fixed enemy Wolf Alpha Huff n Puff ability visual misalignment
Fixed Savannah F2 slain pirates interaction being repeatable
Fixed Savannah floor 3’s cave ghost’s companion commentary with additional Garst dialogue
Numerous visual & animation fixes in Katarina & Savannah zones
Numerous dialogue & cinematic improvements in Savannah zones & romantic encounters
v0.2.3.0j
Changes
Updated the Protagonist’s default Dialogue Portrait
Fixes
Fixed quest chain for players who defeated the Savannah F3 boss before using the F3 dynamite
Fixed exception when trying to enter Tro’s Lab or load a save previously inside the lab
NPCs that reside in Savannah F3 after the boss encounter should now appear throughout the floor again
Fixed environment collision in F3 to prevent player getting stuck next to dynamite
Some Cloverton tutorial segments were only available if the calendar was on the 1st of Spring. This has been changed to non-completion of the farming tutorial instead
v0.2.3.0h2
Missing Asset Bundle for Tro's Lab fixed and the area should now be accessible once more.
v0.2.3.0h
Additions
Gelricht the Centaur Mason can now be recruited to set up a store in Katarina Station after progressing to his location in Savannah F7
Basile the Cook and Keely the Armorer will now have introductory dialogue commenting on the world and events
Savannah F1 now features a small tutorial to introduce Ley Crystals
Changes
Dull Ley Acumen Keys and Shards have been renamed to "Depleted Ley Crystals" and "Enriched Ley Crystals"
Tweaked Katarina Station’s lodge house entrance for a future opening
Fixes
Fixed an issue where enemy Demon Neophyte/Kindling could become soft locked when taking damage during their turn
Fixed an issue where enemy Demon Neophyte/Kindling could become soft locked after being overkilled by Kreyton’s max level Grand Plough
Fixed a Savannah F8 side quest incorrectly tagged as a main quest
Various backend save data changes to prepare for the future Forest dungeon
Fixed incorrect Speedweel harvesting animation
Covered up some terrain holes across various Savannah floors
Fixed cut short waterfall in Savannah F3
Fixed several typographical errors
v0.2.3.0g
Enemy Demon Aspirant’s Flickering Aura should no longer cause a soft lock when the unit is unable to attack on their turn
Ev’s Rake Counter skill with upgraded ranks should no longer have an infinitely-stacking slow debuff
Savannah F6 zombie pylon encounter should no longer be able to return the player out-of-bounds after combat
Screen should no longer remain blacked out after exiting/loading during game over fade-out sequence
Fixed numerous typographical issues in dialogue, cutscenes, events & items
Restored minor environmental animations to Cloverton
v0.2.3.0f
Fixes
Fixed soft-lock in Savannah F5 where players were able to open the 2nd gate before the 1st gate
Players who encountered this in previous game versions will be able to continue
v0.2.3.0e Patreon
Crab’s Claw Carousel (when chained after Stream Blast) now targets the same enemies selected instead of the entire enemy team
Crab’s Passive Wavelength no longer stacks indefinitely, reworked to provide a 10% boost to the action bar for the whole party
Demon enemy units now have appropriate XP and coin rewards
Fixed an error that could crash the game during a late-game Kiram story segment when a Poacher enemy called for reinforcements
Updated Kaleida’s placeholder text
Quest display won’t show the Protagonist portrait and name for quests with none or unknown providers
v0.2.3.0d Patreon
Fixes
Veteran players should no longer have the intro cutscene play every time they enter Katarina Station
Autosave & manual save should no longer be possible during cutscenes
Fixed ‘Unlock Matching Scenes’ error message that appears after recruiting Kiram
v0.2.3.0
Additions
Added some experimental accessibility options for controlling types of camera motion that have been reported to cause motion sickness
Full overhaul for Savannah dungeon F2
A visual, layout & gameplay overhaul to bring this area up to current standards for dungeon content
Two new narrated romantic encounter sprite scenes
The arrival of some sort of awful cat goblin and her beautiful music
Full overhaul for Savannah dungeon F3
Full visual, layout & gameplay overhaul to bring this area up to current standards for dungeon content
Completely redesigned to provide a better narrative & cinematic experience, providing more depth to the Savannah & Poachers’ story arc
New narrated sprite sex scene
Players who have previously completed this area will only observe the post-completion ‘cleanup’ layout
Katarina Station progression
Three additional merchants can now be discovered from new quests in the Savannah
Peasant sex scenes in Katarina Station now have full dialogue and narration
Improvements to Savannah dungeon F4
Stronger visual indicators for bringing attention to major quest objectives, including a more explanatory sequence for the breakable wall
Improvements to Savannah dungeon F8
New visual environmental decorations to improve player navigation in large open areas
Stronger visual cues for bringing attention to major quest objectives
Changed the location of some essential quest NPCs to make them more discoverable
New paths around southern Cloverton to improve level navigation and flow
Improvements to Savannah dungeon F5
Improved level flow & visual environment details for a better navigation experience
Revised quest dialogue & cinematics to bring this area up to current standards
Improvements to Savannah dungeon F6
Redesigned the Stonebreaker’s Test to provide non-sexual options, more unique NPC responses & become replayable
Improved quest sequencing to help orient the player towards the Union Camp, added intermediary objectives to better track progression & made enemy mob cleanup optional
4 new enemy Demon combat units have been added
Demon units will begin migrating after the player has cleared the Savannah dungeon
New Farm exterior night lighting for house & barn buildings
Changes
Finalised & replaced all NPC recruitment banner messages
Katarina Station night lights tweaked for higher brightness & contrast
Minor visual & dialogue improvements to Savannah F1
Minor visual update to elevators in Katarina Station & several dungeon floors
Updates to background NPCs in Cloverton to add more visual variety and movement
Katarina Station night lights tweaked for higher brightness & contrast
Minor visual & dialogue improvements to Savannah F1
Minor visual update to elevators in Katarina Station & several dungeon floors
Updates to background NPCs in Cloverton to add more visual variety and movement
Improved visual readability for magic saturation/experience/relationship progress bar UI
Frequency of pirate mobs appearing during migration has been lowered
Improved animations to Pirate boarding cinematic
Fixes
Fixed player being dropped at the wrong entrance when changing floors after fast travel
Re-added main quests for players who were able to bypass Sieger introducing the “Find the Poachers” quest after returning from Tro’s Lab
Fix for crash on Savannah F8 cloud machines & boom pillars, in cases where players had no main quest accepted
Fixed Morgan’s date not unlocking both of her sex scenes
Several Peasant x Ev scenes indicated they could be unlocked via Savannah quests have been updated to indicate they will be unlocked in a future update
Fixed NPC random dialogue showing “INVALID” when Rekk/Trash merchant is the active merchant that day
Fixed Chimera x Chimera scenes being censored even if they complied with player’s scene filtering rules
Minor typographical errors in date & farm intro scenes
Fixed lighting issues during the fade to black when exiting an indoors location
Fixed autosaves placing players in the middle of the sky when using fast travel
Swapped gallery scenes for Male Peasants 1 & 3 to show the correct characters
Fixed gallery scene for Female Peasants 3 not displaying
Fixed NPCs with dialogue barks treating Vodan and Skandr as separate merchants which would show error dialogue on a day when Rekk is the active merchant
Fixed Savannah F8 Boom Pillar quest progress which was tracking how many Cloud Machines were destroyed instead
Fixed numerous typographical errors in UI, ability & item descriptions
Added basic loot tables to Pirate Frogman & Grenadier units to bring them in-line with other pirate units
Echo Stone should no longer be usable outside of dungeons
When moving between interior & exterior locations, lighting should no longer change immediately at the start of the fade to black
Quest prompt reminding the player to visit Giev to upgrade the farm should no longer appear when the farm is at maximum upgrade tier
Fixed an issue where the camera could remain stuck in place while moving around on the Farm
Fixed numerous small visual issues in Farm, Katarina Station & Cloverton scenes
Fixed more typographical errors in numerous dialogue scripts & item descriptions
Fixed crash that would randomly happen talking to Kaleida and Kiram
Fixed crash that would happen when tracking too many quests at once
Added basic loot tables to Pirate Frogman & Grenadier units to bring them in-line with other pirate units
Echo Stone should no longer be usable outside of dungeons
When moving between interior & exterior locations, lighting should no longer change immediately at the start of the fade to black
Quest prompt reminding the player to visit Giev to upgrade the farm should no longer appear when the farm is at maximum upgrade tier
Fixed an issue where the camera could remain stuck in place while moving around on the Farm
Fixed numerous small visual issues in Farm, Katarina Station & Cloverton scenes
Fixed more typographical errors in numerous dialogue scripts & item descriptions
Fixed crash that would randomly happen talking to Kaleida and Kiram
Fixed crash that would happen when tracking too many quests at once
Fixed an issue when trying to enter Tro’s Lab, Poachers encounter, Fairegrounds or the Act II cutscenes and a different scene would play instead, crashing the game
Fixed an issue loading a very early save in the new version that would complete the Quartermaster Quest automatically
Quest to find the Quartermaster should now appear in Katarina Station earlier in the story
Enemy mob in F3 caves should use the correct combat background
Fixed changing dungeon floor dropping the player at the wrong entrance or exit
F8 Medical Supplies quest now declare the correct location hint
v0.2.1.1b Patreon
Changes
Finalised & replaced all NPC recruitment banner messages
Fixes
Swapped gallery scenes for Male Peasants 1 & 3 to show the correct characters
Fixed gallery scene for Female Peasants 3 not displaying
Fixed NPCs with dialogue barks treating Vodan and Skandr as separate merchants which would show error dialogue on a day when Rekk is the active merchant
Fixed Savannah F8 Boom Pillar quest progress which was tracking how many Cloud Machines were destroyed instead
Fixed numerous typographical errors in UI, ability & item descriptions
v0.2.1.1 Patreon - 2024-07-06
Additions
Full overhaul for Tro’s Lab; a visual overhaul with updated backgrounds, cinematics, lore and general improvements
New optional quest; find & deactivate the poacher’s traps throughout the Savannah
Added character info & unlocking clues to locked sex scenes in the Album UI
Added audiovisual feedback after taking damage in an environmental hazard, such as acid
Fixes
Fixed Holstaur’s Counter headbutt being triggered by damage reflection
Fixed error when Yonten’s attack executes enemy unit Prism in boss fight
Fixed Garst’s This Is It ability not executing correctly at maximum skill rank
Fixed the player’s return point after the game over screen, when the had previously player fast travelled onto that floor
Fixed issue with lone Cat Stalker mob in Savannah F1 blocking 2 of the missing peasants
Valpongis (Equipment town merchant) should no longer be blocking access to Bilma the bread vendor
Minor Katarina station dialogue improvements
Added some missing character portraits to the Quest Log
Fixed error when the player returns via fast travel into the Katarina intro scene
Fixed Giev’s quest to upgrade the farm appearing when the farm is already at max level
March Code: BBQ Shark
Gallery Code: Dancing Dragoness
v.0.1.2.6i Album Code: Hottie Spar
v0.1.2.1e - Album Code: Sizzling Hot Ogre
v0.1.1.2h - Album Code: Dragon Snax
v0.1.1.2 - Album Code: Crabby Cheer
v0.1.1.1c - Album Code: Crabby Cheer
v0.1.1.1b - Album Code: Soothing Sutras
v0.1.1.1 - Album Code: Soothing Sutras
v0.1.1.0k : Album code: Soothing Sutras
v0.1.1.1 - Album Code: Soothing Sutras
v0.1.1.1b - Album Code: Soothing Sutras
v0.1.1.1c - Album Code: Crabby Cheer
v0.1.1.2 - Album Code: Crabby Cheer
v0.1.1.2h - Album Code: Dragon Snax
v0.1.2.1e - Album Code: Sizzling Hot Ogre
March Code: BBQ Shark
v1.2.6k - Album Code June: Strict Bunch
v0.1.2.7: Cheat code: Music Review
v0.1.4.1: Album and Cheat code: Freefalling Borker
v0.2.0.0a: code: Breedin Buns
v0.2.1.1: Code: Third-Partied
v0.2.3.0d: Cheat code: Gawain Commando
v0.2.3.0e: Code: Ring My Bell
v0.2.3.0f Code: New Year Kiss
v0.2.4 Code: Starting Heat
Old codes:
UnlockAllCode = "Sprites Sprites Everywhere";
GodMode = "What Is Damage";
MoneyCode = "Money Money Money";
CombatCode = "Take Me To Fight";
ResetCode = "Reset";
Тему отредактировал: СынПирокара - 25-05-2026, 15:35
Причина: Тема обновлена. Добавлена английская версия v.0.2.6.0b Eng. / Topic updated. Added English version v.0.2.6.0b Eng.
Причина: Тема обновлена. Добавлена английская версия v.0.2.6.0b Eng. / Topic updated. Added English version v.0.2.6.0b Eng.
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