Описание:
The game takes place in the year 8643. You play as Captain Linessa Star,
Commander of Repopulation Colony: Deep Six Nine.
Deep Six Nine is one colony in the galaxy among many that were founded by the Federation.
The Federation is responsible for assisting Xeno species that are in danger of extinction by helping them reproduce.
The Federation achieves this goal by utilizing genetic technology that allows members of the Federation,
to get impregnated by (or to impregnate) members of different species.
Год выпуска: 2023
Жанр: 2dcg, female protagonist, big ass, big tits, sci-fi, fantasy, adventure, monster, masturbation, teasing, turn based combat, oral, titfuck, voyeurism, groping, parody, monster girl, sandbox, ugly bastard, creampie, vaginal, handjob, lactation, humor, futa, trans,
Цензура: Отсутствует
Разработчик/Издатель: Halftilt - patreon | subscribestar | discord
Платформа PC/Windows/Android
Тип издания: В разработке
Таблетка: Не требуется
Версия: v.0.48
Язык игры: Английский
Язык интерфейса: Английский
v.0.48 - 2024-11-25
This update adds the revamp to the Pilot Simulation, which is no longer a simulation, but instead involves Linessa taking a small crew with her to explore the Kardassimin Sectors.
This release includes an entirely unique system for exploring the sector, visiting different waypoints with unique events, and battling enemy Xeno ships within the Kardassimin Sector.
This release includes three out of six sub-sectors in the Kardassimin Sector, with the second release planned during episode 2 which will have the final three sectors and ending to the revamped mini-game along with final animations and finished events to accompany those animations.
Additional Changes
Updated the animations manager to allow more varied animations (these changes are currently only applied to the Pilot Simulation Revamp).
Removed the drunk shader in the Drinking Competition due to an issue on some machines where the drunk shader is immediately applied with max distortion, making the mini-game almost unplayable.
v0.47 - 2024-09-04
N/A
v0.46 - 2024-08-08
N/A
v0.45 - 2024-04-23
New Game Mode - Martial Training
Adds the Martial Training game mode which can be unlocked in the Ka’Lik’s dojo on Ukka’Kizz.
This game mode is a “Rock, Paper, Scissors” based game mode with a few lewd twists.
This game mode introduces our first implementation of an “upgrade system” for a game mode.
Linessa will now be shown on the map – she will be near the entrance that you’ve just come through.
Added new locations to Ukka’Kizz, such as the Ka’Lik’s Dojo and the Sensor Tower.
Finished the mission-line for Episode 1, this mission ends after Linessa confronts the Ka’Lik; you can continue playing afterwards.
Added a new animation for when male enemies ej*culate by themselves during Diplomacy.
Increased the chance for a character in a specific position to perform a skill related to the position they are in (e.g. a character having oral s*x is more likely to use the Oral S*x skill).
Added the Bl*wjob position to the Blowj*b skill in Diplomacy.
Linessa can now gain funding for her station if she loses her match during the Gro’n Gala-Kor tournament.
You can now throw your match before the battle begins if you’ve been approached by Vaxus with his offer.
Added a feedback button to the end of each game mode and Diplomacy encounter. Please give us feedback, I’d love to hear it to see how I can improve Light-Space Love!!!
Added a music stinger to the end of Diplomacy encounters based on how the encounter ended.
Arcade Changes
Added the Martial Training game mode to the arcade.
Added scaling enemies to the Random Encounter, now enemies within the Arcade and Simulation will scale to the player’s level and be more durable as a result.
Misc. Changes
Added a Log to track console errors that may have occurred; this logfile is added to the save folder location.
Updated the status effect manager to function similarly to other managers.
Updated sound effects, such as the teleport, button click, male enemy ej*culation , etc.
Changed orgasm cut-in for female enemies.
Bug Fixes
Fixed an issue with updating old saves, allowing you to start a new game with your character’s current progress.
Fixed a stealth bug where clicking on a door multiple times increases the stealth difficulty.
Normalized volume for hypnotize sound effect.
Fixed map unlocks on the Kardassimin Prison waypoint.
Dialogue scenes should no longer fade in if the screen is already black/faded in.
Fixed the attribute buttons in the attribute assignment window.
Usura’s dialogue in the upgrade section (not yet implemented) should now work when you click on her.
Added placeholder character sprites to characters that were missing sprites.
Fixed the calculation for enemies or players saying something during Diplomacy, game over or a game mode – previously this dialogue was playing much less (or not at all) due to the calculation being reversed.
Fixed an issue with additional turns while using the Sensual Diplomacy Context where the turn manager would get stuck if an enemy had an org*sm during their turns.
Fixed an issue where the Tournament Game Over event might freeze towards the end of the encounter.
The exhibitionist skill and player nudity tracking has been fixed – sometimes during Diplomacy, the character sprite and animation would not match the player’s clothing state.
v0.44 - 2024-02-21
Save Update feature is getting players soft-locked when choosing the option to restart the game.
If you updated your previous save, do not overwrite or delete it if you wan to keep your progress, once version 0.45 is released and this issue is fixed, you should be able to update your broken save.
Losing to Alliqua in the boss encounter is causing the screen to go white and crash.
Hey there, Halftilt here with a changelog on what to expect in Phase 4 of the Episode 1 update. This changelog applies to the current version that is being released on SubscribeStar and Patreon -- with plans to release on the 2nd of February publicly for all.
Gameplay Changes
Gro’n Gala’Kor Game Over
Added the playable Game Over for the tournament (Gro’n Gala’Kor) when Linessa is defeated in the tournament.
Linessa must satisfy the audience upon her defeat.
Added the start of a new mission-line, allowing Linessa to meet the Ka’Lik if she chooses to lose 5 matches in a row instead.
Save Versioning
Added save versioning. When you try to load a save from a previous version, you’ll be prompted to update your save, which will keep your level and skill progression.
You can either start a new game with your current progress or start from a determined point (starting just before the latest content).
Additional Changes
Game Over scenes are now skippable if you press the ESC button; but only if you’ve completed a Game Over scene once.
Added a load screen before starting the game instead of waiting on a blank screen for the main menu to load.
Fixed load time on start up, the game should load much faster now on mobile and PC.
Changed the soundtrack for Repopulation Colony: Deep 69.
The random encounters in the Holo-Dick will now use scaling enemies (these enemies will grow stronger as you increase your level).
Added new enemy types.
Arcade Changes
Added the new Game Over scene when Linessa is defeated in the Gro’n Gala’Kor.
Added logic to the Arcade to allow the player to unlock scenes upon visiting them.
The Trial of Piety & first Game Over must now be unlocked before being accessible in the arcade.
UI Changes
Removed remaining text that referred to Indecency, everything should reference L.O.V.E. now instead.
Removed some typeahead text, and increased type speed in some menus.
Misc. Changes
Added an Expression’s Manager class, which will be used in future game modes and game overs to manage Linessa’s expression.
Added a Cum Manager class, which will be used in future game modes and game overs to manage cum on Linessa.
Rebalanced pleasure damage.
Added a new Kiss Cut-In for Lizardmen enemy types.
Added an enemy type data manager, this will keep track of different enemies during an encounter, related to their unique dialogue and genital color – this will be used in future game modes and game overs.
Changed audio pre-loading, now instead of loading all the audio at the start of the game, audio and soundtracks will be loaded into memory as needed.
Bug Fixes
Fixed an issue where enemy orgasms aren’t being tracked in Diplomacy and other game modes.
Known Issue: Some sex skills and partners are not being tracked properly.
Fixed issue in Clothing Replicator that allowed Linessa to remain undressed.
The Kissing Captain skill should now apply the Captivate effect properly on crits.
Updated mobile data i
v0.43
Hey there, Halftilt here with a changelog on what to expect in Phase 3 of the Episode 1 update. This changelog applies to the current version that is being released on SubscribeStar and Patreon -- with plans to release on the 1st of December publicly for all.
New Features
Android Support
Light-Space Love now has an Android APK and can be played on mobile!!!
Arcade Mode
Added an Arcade mode, which if you wish to play a game mode or start an encounter, you can fire up the arcade and start a scenario of your choice. Additionally, you can upgrade the Arcade version of Linessa to unlock abilities, change Linessa's indecency and her level of undress. I’ll be adding in some separate rewards for the arcade in a later update. I plan on making the game modes unlockable with points you can earn in the arcade – or you can unlock the arcade game by playing the main story itself.
All game modes are unlocked for now, the Arcade version of Linessa already has max Indecency and all abilities unlocked, and the player cannot gain tokens. The Arcade currently has the following game modes available:
Random Encounter: Starts a random Diplomacy Encounter with randomized enemy configurations.
Piloting Simulation: Starts the Piloting Simulation game mode.
Trial of Piety: Starts the Trial of Piety game mode.
Game Over - Kardassimin Prison: Starts the Kardassimin Prison game over.
Mission
Added the next phase of the main story mission, which will take Linessa to the planet Ukka’Kizz, the homeworld of the Gro’n Ska’Li, a race of lizardmen that place a significant importance on physical combat and humiliation of their opponents.
Added a defeat scene to the encounter with Alliqua.
L.I.B.R.A.I.R.Y. will now give the player a mission briefing for their main story mission when available.
Added an "ending" text to some dialogue to let the player know they've reached the end of a mission for the current version
Gameplay Changes
Diplomacy
Completely re-factored Diplomacy encounters by adding new features and re-balancing enemy and player stats as well as giving the player and enemies new abilities in order to make Diplomacy feel more like a negotiation.
Added a Diplomacy Styleround, which allows the player to select a specific Diplomacy style at the start of combat that will change the entire encounter (unless the player decides to change their Diplomacy Style):
Context: Negotiation - Detractors are always vulnerable to at least one kind of argument, but resistant to others. (Aggressive, Friendly or Reasonable)
Context: Debate - Whenever an detractor's Hostility reaches 0, gain an extra turn.
Context: Sensual - Whenever a detractor orgasms, gain an extra turn -- whenever Linessa orgasms, she skips her next turn.
Added a History Log, which shows the history of all flavor text and dialogue during an encounter.
Enemies will now have unique voice lines that will play when using certain abilities.
Certain abilities now have animations instead of static cut-in images.
The player now has an idle animation when they're not having sex.
The player now has an idle animation when they're choosing an ability unique to the ability type when they're not having sex.
The sex position system has now been implemented, which will change the player's sprite based on who the player is having sex with, adding or removing partners as enemies are defeated or added into the orgy. Currently only the handjob and grapple positions for male enemies are fully implemented.
If an enemy is having sex with Linessa, they will only use lewd abilities.
Defeating an enemy that has started a grapple or a sex position will reset the grapple/position.
Updated art for when the player is grappled while wearing clothes.
Added a "no_grapple" tag to certain abilities so they are not available while the player is grappled.
The player cannot retreat while grappled or having sex.
While grappled, the player can only use Diplomacy skills against the detractor grappling them.
If the player tries to retreat, the retreat will not be automatically successful, instead the player must pass an Escape Roll check -- the check is less difficult for each enemy the player has defeated.
If the player fails the check, their turn will end.
Introduced new enemy types.
Updated the flavor text and dialogue text to a more readable font.
Added new status effects.
In Love: Enemies that are In Love will only perform lewd abilities on the player.
And more...
Some enemies will start with a unique status effect that will last throughout the entire round, giving them a unique attribute that will encourage the player to change their approach to Diplomacy:
Celibate - This character is celibate and refuses to have sex.
Selfish - This character is only in it for their own pleasure, leaving their sexual prowess with much to be desired.
Amorous - This character is a very lustful and highly skilled lovemaker.
Nymphomaniac - This character has an extremely high sex drive. Over time, they'll be able to have more orgasms.
Heckler - This character is an incessant critic. Linessa will be unable to gain an Extra Turn until they've been convinced.
Seductive - This character knows exactly how to release a woman's inhibitions and is able to unlock Linessa's desires, regardless of her current LUST.
And more...
Enemies with this status effect may have their name changed to denote their special status.
Updated player abilities.
Added skill icons to player abilities.
Added cooldowns to certain abilities.
Some skills now cost Energy or LUST to use.
Added new portrait sprites for the player after using certain abilities and updated portrait sprites for older abilities.
Skills are more unique in their purpose during an encounter.
Seduce has been renamed to Tempt and now applies a Pleasure DoT to opponents as well as applying the "In Love" status effect to the enemy.
Reduced the number of possible enemies in an encounter and increased enemy stats to compensate.
Before an enemy uses an ability, they will have an emoji show up that will show what type of ability they are using.
Re-factored the code for abilities, enemies and the player in order to give them their own separate class to make code management cleaner and to support a more modular approach.
Instead of the player being able to use any sex ability if their Indecency is high enough, the player will also need to unlock that specific Desire during an encounter by reaching that ability's LUST threshold. Once an desire is unlocked, the player will be use that ability for the rest of the encounter -- and once a desire is unlocked, the enemies will be able to use them, too.
Whenever a player uses a sex ability, they are undressed.
Added a new soundtrack.
Improved keyboard navigation during Diplomacy.
Improved the UI for Diplomacy to make effects and choices more clear.
Added support for Extra Turns -- if a player meets certain conditions, they'll be able to take an extra turn.
Added in a new animation when the player is stripped.
Updated the speed and flow of Diplomacy.
Enemies having orgasms will now increase the player's LUST slightly.
Fixed pleasure damage on some pleasure abilities that were doing 0 pleasure damage.
Enemies will say something in response to the player when the player uses an ability.
Linessa will sometimes say something in response to when an enemy uses an ability.
Added more abilities to enemies.
Added a walkthrough for the first encounter.
Willpower damaging abilities under the Diplomacy tree will reduce an enemy's lust.
Instead of Diplomacy abilities (Aggressive, Friendly and Reasonable) having different damage and crit modifiers, now they give the player a buff that lasts until the end of their next turn.
Added unlockable Diplomacy skills at specific Command Ranks (currently added 3 new abilities).
Lowered the parameters for the "overblow" code, where if an enemy does massive damage and defeats the player, the player will be reduced to a small percentage of their life instead -- now the player will be defeated more often than not, instead of making the player much more resistant and making encounters trivial.
If the Player would be defeated but instead gains a Second Wind from the Physical Specimen skill, they'll also gain an additional turn.
Increased the difficulty of the Queen Alliqua encounter significantly.
Added a unique grapple to Alliqua.
There are now multiple "types" of Diplomacy -- in this version we've added a "Fight" type of Diplomacy that is applied on Ukka'Kizz, where the player will use martial combat instead of dialogue.
Updated text colors to make it more clear whether Linessa or an enemy is talking.
Retreat button is now disabled on boss encounters.
Navigation
Stealth checks are now less difficult for every enemy defeated on the map.
Repopulation Colony Deep 69 now has a unique world map instead of using a text map location list.
Dialogue
Added a fast forward button to the dialogue scene -- if the player enables this button, dialogue will now auto-play quickly.
General
Indecency has been changed to L.O.V.E..
Body has been changed to Tenacity.
Personality has been changed to Rapport.
Mind has been changed to Logic.
Changed XP gains and level scaling -- leveling is a bit faster now. (This is subject to change in future releases).
Bug Fixes & Code Refactoring
Fixed Rewards window text to be auto-sized so the text no longer overlaps sometimes.
Updated the function for how bars fill up -- instead of the fill up time being based on their absolute value, it is now based on its percentage.
Made UI improvements to the Logbook.
Updated the Dialogue scene to get the current map's background instead of referring to a resource list to save memory.
Refactored world data to be it's own class object.
Refactored map data to be it's own class object.
Refactored code for Cut-In images, now it is handled by the individual scene instead of being a part of the "Main Manager" class.
Exhibitionist skill should function properly now (player will no longer redress after encounters).
If the player is in dialogue during an encounter, they should not be able to use their keyboard to take actions during the encounter.
Pressing the interact key multiple times after using an ability will no longer keep using that ability when the player's turn is over.
The player should no longer be able to Fast Travel to the Starport or Hall of Measured Consumption at the intro before unlocking those areas.
Maps in the prison colony should now unlock after finishing the intro mission.
Tooltip should no longer stick around if the player ends an encounter with the tooltip showing.
Fixed some dialogue choices that appeared multiple times.
Added some missing sound effects to Diplomacy abilities.
For abilities that would cost more energy than the player has at their Command Rank, instead the energy cost will equal the player's max energy.
Trying to break free when grappled by using a Diplomacy skill should now function appropriately -- the difficulty will now scale based on the enemy's level versus the player's level.
Fixed missing image from the Piloting Simulation game mode.
Negative Pleasure and LUST should no longer happen.
Fixed Captain's Log not updating properly based on current missions.
Alliqua will no longer repeat her dialogue if you talk to her again after being defeated.
v0.41
Gameplay & Story Changes
Intro Scene has been revamped -- added in new characters, new enemies, lewd scenes and gave player more choices to try to escape and new side mission unique to starting area.
Added new characters to the game’s intro, adding four new unique characters as well as making the prison much more explorable and relevant to the story.
Added new Maps and Backgrounds to the starting area.
Encounters will no longer be scattered randomly in maps in the prison waypoint. Instead they’ll be in areas where it “makes sense”. I.E. the guard station.
Updated Dialogue with the guard in Linessa’s starting cell.
Updated Dialogue with Alliqua and made improvements to her first lewd scene.
UI Changes
Scrollbars should be more responsive now.
Diplomacy Changes
Enemies can now “Grapple” Linessa, causing the enemies she’s engaged with to hold her down – restricting the actions she can take during Diplomacy until she breaks free or defeats her enemies.
The background during Diplomacy will now correctly update to the current map’s background.
Added an “Anal Sex” cut-in for when Linessa has “Anal Sex” with a female detractor.
Linessa’s orgasms will now reduce her lust as well as her willpower.
Unique encounters that have their own soundtrack should now play correctly. (Such as Alliqua’s first boss fight).
Linessa’s Willpower, Lust and Pleasure bars will now glow/radiate as they’re approaching a critical point to give them more visibility.
Dialogue Changes
The “Hide” button in Dialogue will also now hide dialogue choices.
Added an Autoplay button, so Dialogue will automatically play without player input.
Added a Skip option if the player holds the CTRL key, dialogue will rapidly skip as long as the key is being held down.
When Lewd scenes start, the Dialogue box will become hidden.
Mini-Map
Linessa can now roll to Stealth past enemies that are on the map for certain entrances that are “blocked” by encounters.
When Linessa fails the stealth roll, she’ll start an Encounter in the newly added Grappled state.
When all enemies on that map are cleared, then the player will be able to Travel to that location without having to stealth.
When traveling directly to a new location on the map, it now has a description with an image of the map of the next location.
Added map objects – Linessa can interact with these by either “Manipulating” them or “Forcing” them – which causes her to roll with a Body or Mind modifier to attempt to open the object for its rewards.
Added NPCs to the maps.
Seduce changed to Sway for trying to “persuade” enemies instead of starting combat with them.
Conversate changed to Interact when choosing a Topic with a character on the map.
Misc. Changes
Updated Fleet Commander Deckhard’s character art.
Bug Fixes
Dialogue should now correctly start during the start of an encounter.
Fixed Cut-Ins art so they are now cropped correctly.
Dialogue should now start correctly at the end of an encounter.
The map will now ignore characters that are disabled on the map, which should prevent soft locks from happening when traveling between maps. (No characters were disabled in the previous version, but this is something that may come up in the future.)
During Diplomacy, enemies should no longer try to strip Linessa if she’s already nude.
Full screen support enabled!
The game takes place in the year 8643. You play as Captain Linessa Star,
Commander of Repopulation Colony: Deep Six Nine.
Deep Six Nine is one colony in the galaxy among many that were founded by the Federation.
The Federation is responsible for assisting Xeno species that are in danger of extinction by helping them reproduce.
The Federation achieves this goal by utilizing genetic technology that allows members of the Federation,
to get impregnated by (or to impregnate) members of different species.
Год выпуска: 2023
Жанр: 2dcg, female protagonist, big ass, big tits, sci-fi, fantasy, adventure, monster, masturbation, teasing, turn based combat, oral, titfuck, voyeurism, groping, parody, monster girl, sandbox, ugly bastard, creampie, vaginal, handjob, lactation, humor, futa, trans,
Цензура: Отсутствует
Разработчик/Издатель: Halftilt - patreon | subscribestar | discord
Платформа PC/Windows/Android
Тип издания: В разработке
Таблетка: Не требуется
Версия: v.0.48
Язык игры: Английский
Язык интерфейса: Английский
v.0.48 - 2024-11-25
This update adds the revamp to the Pilot Simulation, which is no longer a simulation, but instead involves Linessa taking a small crew with her to explore the Kardassimin Sectors.
This release includes an entirely unique system for exploring the sector, visiting different waypoints with unique events, and battling enemy Xeno ships within the Kardassimin Sector.
This release includes three out of six sub-sectors in the Kardassimin Sector, with the second release planned during episode 2 which will have the final three sectors and ending to the revamped mini-game along with final animations and finished events to accompany those animations.
Additional Changes
Updated the animations manager to allow more varied animations (these changes are currently only applied to the Pilot Simulation Revamp).
Removed the drunk shader in the Drinking Competition due to an issue on some machines where the drunk shader is immediately applied with max distortion, making the mini-game almost unplayable.
v0.47 - 2024-09-04
N/A
v0.46 - 2024-08-08
N/A
v0.45 - 2024-04-23
New Game Mode - Martial Training
Adds the Martial Training game mode which can be unlocked in the Ka’Lik’s dojo on Ukka’Kizz.
This game mode is a “Rock, Paper, Scissors” based game mode with a few lewd twists.
This game mode introduces our first implementation of an “upgrade system” for a game mode.
Linessa will now be shown on the map – she will be near the entrance that you’ve just come through.
Added new locations to Ukka’Kizz, such as the Ka’Lik’s Dojo and the Sensor Tower.
Finished the mission-line for Episode 1, this mission ends after Linessa confronts the Ka’Lik; you can continue playing afterwards.
Added a new animation for when male enemies ej*culate by themselves during Diplomacy.
Increased the chance for a character in a specific position to perform a skill related to the position they are in (e.g. a character having oral s*x is more likely to use the Oral S*x skill).
Added the Bl*wjob position to the Blowj*b skill in Diplomacy.
Linessa can now gain funding for her station if she loses her match during the Gro’n Gala-Kor tournament.
You can now throw your match before the battle begins if you’ve been approached by Vaxus with his offer.
Added a feedback button to the end of each game mode and Diplomacy encounter. Please give us feedback, I’d love to hear it to see how I can improve Light-Space Love!!!
Added a music stinger to the end of Diplomacy encounters based on how the encounter ended.
Arcade Changes
Added the Martial Training game mode to the arcade.
Added scaling enemies to the Random Encounter, now enemies within the Arcade and Simulation will scale to the player’s level and be more durable as a result.
Misc. Changes
Added a Log to track console errors that may have occurred; this logfile is added to the save folder location.
Updated the status effect manager to function similarly to other managers.
Updated sound effects, such as the teleport, button click, male enemy ej*culation , etc.
Changed orgasm cut-in for female enemies.
Bug Fixes
Fixed an issue with updating old saves, allowing you to start a new game with your character’s current progress.
Fixed a stealth bug where clicking on a door multiple times increases the stealth difficulty.
Normalized volume for hypnotize sound effect.
Fixed map unlocks on the Kardassimin Prison waypoint.
Dialogue scenes should no longer fade in if the screen is already black/faded in.
Fixed the attribute buttons in the attribute assignment window.
Usura’s dialogue in the upgrade section (not yet implemented) should now work when you click on her.
Added placeholder character sprites to characters that were missing sprites.
Fixed the calculation for enemies or players saying something during Diplomacy, game over or a game mode – previously this dialogue was playing much less (or not at all) due to the calculation being reversed.
Fixed an issue with additional turns while using the Sensual Diplomacy Context where the turn manager would get stuck if an enemy had an org*sm during their turns.
Fixed an issue where the Tournament Game Over event might freeze towards the end of the encounter.
The exhibitionist skill and player nudity tracking has been fixed – sometimes during Diplomacy, the character sprite and animation would not match the player’s clothing state.
v0.44 - 2024-02-21
Save Update feature is getting players soft-locked when choosing the option to restart the game.
If you updated your previous save, do not overwrite or delete it if you wan to keep your progress, once version 0.45 is released and this issue is fixed, you should be able to update your broken save.
Losing to Alliqua in the boss encounter is causing the screen to go white and crash.
Hey there, Halftilt here with a changelog on what to expect in Phase 4 of the Episode 1 update. This changelog applies to the current version that is being released on SubscribeStar and Patreon -- with plans to release on the 2nd of February publicly for all.
Gameplay Changes
Gro’n Gala’Kor Game Over
Added the playable Game Over for the tournament (Gro’n Gala’Kor) when Linessa is defeated in the tournament.
Linessa must satisfy the audience upon her defeat.
Added the start of a new mission-line, allowing Linessa to meet the Ka’Lik if she chooses to lose 5 matches in a row instead.
Save Versioning
Added save versioning. When you try to load a save from a previous version, you’ll be prompted to update your save, which will keep your level and skill progression.
You can either start a new game with your current progress or start from a determined point (starting just before the latest content).
Additional Changes
Game Over scenes are now skippable if you press the ESC button; but only if you’ve completed a Game Over scene once.
Added a load screen before starting the game instead of waiting on a blank screen for the main menu to load.
Fixed load time on start up, the game should load much faster now on mobile and PC.
Changed the soundtrack for Repopulation Colony: Deep 69.
The random encounters in the Holo-Dick will now use scaling enemies (these enemies will grow stronger as you increase your level).
Added new enemy types.
Arcade Changes
Added the new Game Over scene when Linessa is defeated in the Gro’n Gala’Kor.
Added logic to the Arcade to allow the player to unlock scenes upon visiting them.
The Trial of Piety & first Game Over must now be unlocked before being accessible in the arcade.
UI Changes
Removed remaining text that referred to Indecency, everything should reference L.O.V.E. now instead.
Removed some typeahead text, and increased type speed in some menus.
Misc. Changes
Added an Expression’s Manager class, which will be used in future game modes and game overs to manage Linessa’s expression.
Added a Cum Manager class, which will be used in future game modes and game overs to manage cum on Linessa.
Rebalanced pleasure damage.
Added a new Kiss Cut-In for Lizardmen enemy types.
Added an enemy type data manager, this will keep track of different enemies during an encounter, related to their unique dialogue and genital color – this will be used in future game modes and game overs.
Changed audio pre-loading, now instead of loading all the audio at the start of the game, audio and soundtracks will be loaded into memory as needed.
Bug Fixes
Fixed an issue where enemy orgasms aren’t being tracked in Diplomacy and other game modes.
Known Issue: Some sex skills and partners are not being tracked properly.
Fixed issue in Clothing Replicator that allowed Linessa to remain undressed.
The Kissing Captain skill should now apply the Captivate effect properly on crits.
Updated mobile data i
v0.43
Hey there, Halftilt here with a changelog on what to expect in Phase 3 of the Episode 1 update. This changelog applies to the current version that is being released on SubscribeStar and Patreon -- with plans to release on the 1st of December publicly for all.
New Features
Android Support
Light-Space Love now has an Android APK and can be played on mobile!!!
Arcade Mode
Added an Arcade mode, which if you wish to play a game mode or start an encounter, you can fire up the arcade and start a scenario of your choice. Additionally, you can upgrade the Arcade version of Linessa to unlock abilities, change Linessa's indecency and her level of undress. I’ll be adding in some separate rewards for the arcade in a later update. I plan on making the game modes unlockable with points you can earn in the arcade – or you can unlock the arcade game by playing the main story itself.
All game modes are unlocked for now, the Arcade version of Linessa already has max Indecency and all abilities unlocked, and the player cannot gain tokens. The Arcade currently has the following game modes available:
Random Encounter: Starts a random Diplomacy Encounter with randomized enemy configurations.
Piloting Simulation: Starts the Piloting Simulation game mode.
Trial of Piety: Starts the Trial of Piety game mode.
Game Over - Kardassimin Prison: Starts the Kardassimin Prison game over.
Mission
Added the next phase of the main story mission, which will take Linessa to the planet Ukka’Kizz, the homeworld of the Gro’n Ska’Li, a race of lizardmen that place a significant importance on physical combat and humiliation of their opponents.
Added a defeat scene to the encounter with Alliqua.
L.I.B.R.A.I.R.Y. will now give the player a mission briefing for their main story mission when available.
Added an "ending" text to some dialogue to let the player know they've reached the end of a mission for the current version
Gameplay Changes
Diplomacy
Completely re-factored Diplomacy encounters by adding new features and re-balancing enemy and player stats as well as giving the player and enemies new abilities in order to make Diplomacy feel more like a negotiation.
Added a Diplomacy Styleround, which allows the player to select a specific Diplomacy style at the start of combat that will change the entire encounter (unless the player decides to change their Diplomacy Style):
Context: Negotiation - Detractors are always vulnerable to at least one kind of argument, but resistant to others. (Aggressive, Friendly or Reasonable)
Context: Debate - Whenever an detractor's Hostility reaches 0, gain an extra turn.
Context: Sensual - Whenever a detractor orgasms, gain an extra turn -- whenever Linessa orgasms, she skips her next turn.
Added a History Log, which shows the history of all flavor text and dialogue during an encounter.
Enemies will now have unique voice lines that will play when using certain abilities.
Certain abilities now have animations instead of static cut-in images.
The player now has an idle animation when they're not having sex.
The player now has an idle animation when they're choosing an ability unique to the ability type when they're not having sex.
The sex position system has now been implemented, which will change the player's sprite based on who the player is having sex with, adding or removing partners as enemies are defeated or added into the orgy. Currently only the handjob and grapple positions for male enemies are fully implemented.
If an enemy is having sex with Linessa, they will only use lewd abilities.
Defeating an enemy that has started a grapple or a sex position will reset the grapple/position.
Updated art for when the player is grappled while wearing clothes.
Added a "no_grapple" tag to certain abilities so they are not available while the player is grappled.
The player cannot retreat while grappled or having sex.
While grappled, the player can only use Diplomacy skills against the detractor grappling them.
If the player tries to retreat, the retreat will not be automatically successful, instead the player must pass an Escape Roll check -- the check is less difficult for each enemy the player has defeated.
If the player fails the check, their turn will end.
Introduced new enemy types.
Updated the flavor text and dialogue text to a more readable font.
Added new status effects.
In Love: Enemies that are In Love will only perform lewd abilities on the player.
And more...
Some enemies will start with a unique status effect that will last throughout the entire round, giving them a unique attribute that will encourage the player to change their approach to Diplomacy:
Celibate - This character is celibate and refuses to have sex.
Selfish - This character is only in it for their own pleasure, leaving their sexual prowess with much to be desired.
Amorous - This character is a very lustful and highly skilled lovemaker.
Nymphomaniac - This character has an extremely high sex drive. Over time, they'll be able to have more orgasms.
Heckler - This character is an incessant critic. Linessa will be unable to gain an Extra Turn until they've been convinced.
Seductive - This character knows exactly how to release a woman's inhibitions and is able to unlock Linessa's desires, regardless of her current LUST.
And more...
Enemies with this status effect may have their name changed to denote their special status.
Updated player abilities.
Added skill icons to player abilities.
Added cooldowns to certain abilities.
Some skills now cost Energy or LUST to use.
Added new portrait sprites for the player after using certain abilities and updated portrait sprites for older abilities.
Skills are more unique in their purpose during an encounter.
Seduce has been renamed to Tempt and now applies a Pleasure DoT to opponents as well as applying the "In Love" status effect to the enemy.
Reduced the number of possible enemies in an encounter and increased enemy stats to compensate.
Before an enemy uses an ability, they will have an emoji show up that will show what type of ability they are using.
Re-factored the code for abilities, enemies and the player in order to give them their own separate class to make code management cleaner and to support a more modular approach.
Instead of the player being able to use any sex ability if their Indecency is high enough, the player will also need to unlock that specific Desire during an encounter by reaching that ability's LUST threshold. Once an desire is unlocked, the player will be use that ability for the rest of the encounter -- and once a desire is unlocked, the enemies will be able to use them, too.
Whenever a player uses a sex ability, they are undressed.
Added a new soundtrack.
Improved keyboard navigation during Diplomacy.
Improved the UI for Diplomacy to make effects and choices more clear.
Added support for Extra Turns -- if a player meets certain conditions, they'll be able to take an extra turn.
Added in a new animation when the player is stripped.
Updated the speed and flow of Diplomacy.
Enemies having orgasms will now increase the player's LUST slightly.
Fixed pleasure damage on some pleasure abilities that were doing 0 pleasure damage.
Enemies will say something in response to the player when the player uses an ability.
Linessa will sometimes say something in response to when an enemy uses an ability.
Added more abilities to enemies.
Added a walkthrough for the first encounter.
Willpower damaging abilities under the Diplomacy tree will reduce an enemy's lust.
Instead of Diplomacy abilities (Aggressive, Friendly and Reasonable) having different damage and crit modifiers, now they give the player a buff that lasts until the end of their next turn.
Added unlockable Diplomacy skills at specific Command Ranks (currently added 3 new abilities).
Lowered the parameters for the "overblow" code, where if an enemy does massive damage and defeats the player, the player will be reduced to a small percentage of their life instead -- now the player will be defeated more often than not, instead of making the player much more resistant and making encounters trivial.
If the Player would be defeated but instead gains a Second Wind from the Physical Specimen skill, they'll also gain an additional turn.
Increased the difficulty of the Queen Alliqua encounter significantly.
Added a unique grapple to Alliqua.
There are now multiple "types" of Diplomacy -- in this version we've added a "Fight" type of Diplomacy that is applied on Ukka'Kizz, where the player will use martial combat instead of dialogue.
Updated text colors to make it more clear whether Linessa or an enemy is talking.
Retreat button is now disabled on boss encounters.
Navigation
Stealth checks are now less difficult for every enemy defeated on the map.
Repopulation Colony Deep 69 now has a unique world map instead of using a text map location list.
Dialogue
Added a fast forward button to the dialogue scene -- if the player enables this button, dialogue will now auto-play quickly.
General
Indecency has been changed to L.O.V.E..
Body has been changed to Tenacity.
Personality has been changed to Rapport.
Mind has been changed to Logic.
Changed XP gains and level scaling -- leveling is a bit faster now. (This is subject to change in future releases).
Bug Fixes & Code Refactoring
Fixed Rewards window text to be auto-sized so the text no longer overlaps sometimes.
Updated the function for how bars fill up -- instead of the fill up time being based on their absolute value, it is now based on its percentage.
Made UI improvements to the Logbook.
Updated the Dialogue scene to get the current map's background instead of referring to a resource list to save memory.
Refactored world data to be it's own class object.
Refactored map data to be it's own class object.
Refactored code for Cut-In images, now it is handled by the individual scene instead of being a part of the "Main Manager" class.
Exhibitionist skill should function properly now (player will no longer redress after encounters).
If the player is in dialogue during an encounter, they should not be able to use their keyboard to take actions during the encounter.
Pressing the interact key multiple times after using an ability will no longer keep using that ability when the player's turn is over.
The player should no longer be able to Fast Travel to the Starport or Hall of Measured Consumption at the intro before unlocking those areas.
Maps in the prison colony should now unlock after finishing the intro mission.
Tooltip should no longer stick around if the player ends an encounter with the tooltip showing.
Fixed some dialogue choices that appeared multiple times.
Added some missing sound effects to Diplomacy abilities.
For abilities that would cost more energy than the player has at their Command Rank, instead the energy cost will equal the player's max energy.
Trying to break free when grappled by using a Diplomacy skill should now function appropriately -- the difficulty will now scale based on the enemy's level versus the player's level.
Fixed missing image from the Piloting Simulation game mode.
Negative Pleasure and LUST should no longer happen.
Fixed Captain's Log not updating properly based on current missions.
Alliqua will no longer repeat her dialogue if you talk to her again after being defeated.
v0.41
Gameplay & Story Changes
Intro Scene has been revamped -- added in new characters, new enemies, lewd scenes and gave player more choices to try to escape and new side mission unique to starting area.
Added new characters to the game’s intro, adding four new unique characters as well as making the prison much more explorable and relevant to the story.
Added new Maps and Backgrounds to the starting area.
Encounters will no longer be scattered randomly in maps in the prison waypoint. Instead they’ll be in areas where it “makes sense”. I.E. the guard station.
Updated Dialogue with the guard in Linessa’s starting cell.
Updated Dialogue with Alliqua and made improvements to her first lewd scene.
UI Changes
Scrollbars should be more responsive now.
Diplomacy Changes
Enemies can now “Grapple” Linessa, causing the enemies she’s engaged with to hold her down – restricting the actions she can take during Diplomacy until she breaks free or defeats her enemies.
The background during Diplomacy will now correctly update to the current map’s background.
Added an “Anal Sex” cut-in for when Linessa has “Anal Sex” with a female detractor.
Linessa’s orgasms will now reduce her lust as well as her willpower.
Unique encounters that have their own soundtrack should now play correctly. (Such as Alliqua’s first boss fight).
Linessa’s Willpower, Lust and Pleasure bars will now glow/radiate as they’re approaching a critical point to give them more visibility.
Dialogue Changes
The “Hide” button in Dialogue will also now hide dialogue choices.
Added an Autoplay button, so Dialogue will automatically play without player input.
Added a Skip option if the player holds the CTRL key, dialogue will rapidly skip as long as the key is being held down.
When Lewd scenes start, the Dialogue box will become hidden.
Mini-Map
Linessa can now roll to Stealth past enemies that are on the map for certain entrances that are “blocked” by encounters.
When Linessa fails the stealth roll, she’ll start an Encounter in the newly added Grappled state.
When all enemies on that map are cleared, then the player will be able to Travel to that location without having to stealth.
When traveling directly to a new location on the map, it now has a description with an image of the map of the next location.
Added map objects – Linessa can interact with these by either “Manipulating” them or “Forcing” them – which causes her to roll with a Body or Mind modifier to attempt to open the object for its rewards.
Added NPCs to the maps.
Seduce changed to Sway for trying to “persuade” enemies instead of starting combat with them.
Conversate changed to Interact when choosing a Topic with a character on the map.
Misc. Changes
Updated Fleet Commander Deckhard’s character art.
Bug Fixes
Dialogue should now correctly start during the start of an encounter.
Fixed Cut-Ins art so they are now cropped correctly.
Dialogue should now start correctly at the end of an encounter.
The map will now ignore characters that are disabled on the map, which should prevent soft locks from happening when traveling between maps. (No characters were disabled in the previous version, but this is something that may come up in the future.)
During Diplomacy, enemies should no longer try to strip Linessa if she’s already nude.
Full screen support enabled!
Тему отредактировал: СынПирокара - 25-11-2024, 13:54
Причина: Тема обновлена до версии версия v.0.48. / Topic updated to version v.0.48.
Причина: Тема обновлена до версии версия v.0.48. / Topic updated to version v.0.48.
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Содержание:
Light_Space_Love (2 файла)
Changelog.txt (22,2 Kb)
Light-Space_Love_v0.48_Minigame_Revamp_Hotfix_1.zip (1,86 Gb)
Light-Space_Love_v0.48_Minigame_Revamp_Hotfix_1.zip (1,86 Gb)