Описание:"Our Home" - это визуальная новелла для взрослых, действие которой происходит в небольшом городке под названием Пайнпул, основным источником дохода и работы для которого является туризм и две крупные транспортные компании. "Our Home" рассказывает историю молодого человека, который всю свою жизнь прожил в приюте. Насколько ему известно, его мать умерла при родах, а отец ушел еще до его рождения, и когда он достигает совершеннолетия, он покидает приют и сталкивается с некоторыми трудностями, пока не сможет найти ответы на все вопросы, связанные с его историей.
Ваша история окружена тайнами, приключениями, юмором и множеством красивых женщин. Вам предстоит принять правильные решения, чтобы узнать свою истинную историю, избежать неприятностей или попасть в них и найти свою детскую любовь, или просто влюбиться снова. Отправляйтесь в это приключение и получайте удовольствие
Our Home is an adult visual novel set in a small town called Pinepool, the main source of income and work for the small town is tourism and two large transport companies.
Our Home tells the story of a young man who has lived his whole life in the orphanage, as far as he knows, his mother died in childbirth, and his father left before he was even born, and when he reaches adulthood he leaves the orphanage and has some challenges until he can find the answers to all the questions surrounding his story.
Your story is surrounded by mystery, adventure, humor and many beautiful women, it's up to you to make the right decisions in search of discovering your true story, avoid or get into trouble and manage to find your childhood love or simply fall in love again. Embark on this adventure and have fun
Год выпуска: 2023
Жанр: 3dcg, adventure, animated, big tits, graphic, violence, male protagonist, milf, multiple endings, point and click, romance, sandbox,
Цензура: Отсутствует
Разработчик/Издатель: OldHiccup -
Patreon -
Subscribestar -
Steam -
DiscordПлатформа: PC/Windows/Linux/Android
Тип издания: В разработке
Таблэтка: Не требуется
Версия: v.3.02.00
Язык игры: English, Portuguese (Automatic Translations: Español, Italian, Turkish, German, Ukrainian, Chinese, Russian)
v3.02.00 - 2025-05-25
Renderings: ~350
Secret renderings: 6
We’ve also updated old secret renderings, so you might want to check them out.
Estimated reading/game time: ~35 minutes (considering only the story content)
For free-roam mode players:
The events take place at the shopping mall reception on Friday at 1 PM and at the university on Saturday at 3 PM.
To get to the university, take the bus in front of the rental house at the event time.
For Visual Novel (VN) mode players:
The events will be activated automatically, one after the other.
v3.01.00
Renders: ~490
Animations: 3
Secret renders: 3
Estimated reading/playtime: ~30 minutes
For those playing in free-roam mode: the events take place at Aquila’s reception on Friday at 8 AM and at the university on Saturday at 1 PM. To get to the university, take the bus in front of the rental house at the event’s scheduled time. In VN mode, the events will trigger one after the other automatically.
v3.00.00
A Special Release
This version is incredibly special to us. About a year ago, we shared that we were working on a new prologue. From the beginning, we made it clear that this wouldn’t interfere with our monthly release schedule. Over the past year, we released 10 versions while working behind the scenes to rewrite, recreate scenes, and refine the story—ensuring that the prologue reachs the depth and quality our narrative deserves.
When I decided to create Our Home, I had a clear vision: a compelling story with a well-defined path and a meaningful conclusion. However, choosing to work in 3D and become a writer was a massive challenge. I lacked both the resources and the skills to achieve high-quality results. Over time, I learned, and with the help of my wife—an incredible partner who joined me on this journey—we turned this idea into reality. None of this would have been possible without her.
The first versions of Our Home were, to say the least, modest. The renders and writing were far from exceptional. However, revamping the prologue is about more than just improving graphics. It’s an opportunity to explore character relationships in greater depth, providing a clearer, richer narrative.
We initially thought that working on the prologue in parallel wouldn’t delay our releases. However, it took much longer than expected to ensure it met the quality standards we envisioned. I always try to see the glass as half full—I know we could’ve done more, but I believe we’ve reached a level where this new prologue will set a strong foundation and keep some of the previous criticisms at bay for a while. These changes are definitive.
Old vs. New Prologue – What’s Changed?
Renders: ~600 → +1,400
Dialogues: ~100 → +1,300
Words: ~1,000 → +24,000
Average reading time: 20m → +1h30m
What Changed in the Story?
All significant events remain intact. What we’ve done is expand and refine the way they unfold, making the story more engaging and immersive. The essence of the characters, their personalities, and their journeys remain the same—but now, they are told with greater depth.
Key Improvements in the Prologue
Amelia: Expanded on how her life connects with the other characters and how the MC leaving the orphanage deeply impacted her story.
Jonathan & MC: We enriched their friendship, which was previously implied but not explicitly developed. Now, their bond is clearer, setting up future events. Jonathan in the present is not the same as before, and you’ll understand why as the story unfolds.
MC & Emily: MC ’s love for Emily now has more depth. We explored the reasons behind his long-standing feelings and added special scenes and memories to give more context to their relationship. Since Emily is our main love interest (LI), it was important to clarify how deep MC ’s feelings truly run.
MC: We expanded on his journey from leaving the orphanage to arriving in the city, adjusting the sequence of events to make them more coherent.
Samantha & Hank: Their interactions have been improved, highlighting Samantha’s crucial role in uncovering Norah’s secrets. Some of these details were already introduced in recent versions, but now we’ve enriched past events even further.
Juliana: The first meeting with the MC feels more natural now. There are still some minor adjustments needed, but we believe her past connections are now better integrated into the story.
Matilda: Her introduction has been refined, as she plays a significant role in the future. She needed a stronger presence in her first appearance, subtly setting up her importance to the MC’s story.
Other Characters: Marta, Kim, Lorena, Raphael, Bruna, Nicole, and Danielle have more detailed introductions, enriching their stories. The changes may feel less impactful since these characters don’t require major interactions early in the game. However, we ensured the rework was complete up to the point where the MC gets a haircut and new clothes—otherwise, you’d have a reworked character suddenly reverting to Lord Farquaad hair before the final cutscene.
How to Access the New Prologue
For existing players:
The prologue will be available in the Replay Menu (both from the main menu and within a save file).
When loading a save, a one-time prompt will appear, asking if you’d like to watch the new prologue. You’re not forced to watch it, but we highly recommend it.
For new players:
The new prologue will play automatically when starting a fresh game.
Next Steps
I hope you enjoy the results. With the prologue out of the way, our focus for 2025 will be on expanding free-roam content and advancing the main story. Our goal is to complete Chapter 1 within 18 months. It’s an ambitious timeline, and that’s just for the main story—we’ll still have free-roam and side stories to develop.
Other Updates
Complete UI Redesign
Since November, I’ve been working on a full redesign of the UI. I know changes can be frustrating for long-time players, but I can’t ignore flaws. When something feels confusing or outdated, I have to fix it.
Main Menu: Now features wider screen previews with well-edited images, making it more interactive.
Save & Load Menus: Returned to horizontal pagination, modernized save slots, and kept features like delete/corrupted save recovery and cloud saving.
Preferences Menu: Now more compact without losing functionality.
Gallery: Split into Secret Images and Replay Scenes, still organized by character.
Help Menu: Completely redesigned for easier navigation.
In-Game UI: Updated navigation buttons, inventory, activity menu, and phone UI.
Higram (in-game social media):
Now includes a personal profile section where you can view shared photos and community reactions.
Cloud save token is now unified with Higram, allowing you to recover your photo gallery and achievements.
New versions get priority display for recent version screenshots.
Color Palette: Adjusted to make blacks richer for better text readability.
Technical Details & Versioning
Due to the scale of changes, this version is 3.00.0 instead of 2.24.0.
We tested it extensively, and your saves should remain intact. However, if you encounter issues, use the Fix Broken Save function.
v2.23.0
Highlights of the new version:
Over 550 renders, including 4 secret renders.
Average reading time: 35 minutes
Main event: At Norah's house, Thursday at 7 a.m. (For those playing in VN mode, the event will trigger automatically.)
Summary: MC faces intense challenges after missing a exam deadline but finds unexpected opportunities through Norah's support. As he steps into a professional event at Aquila, a fiery encounter with Matilda adds tension and excitement to his journey of self-discovery.
V2.20.0 - 2025-01-07
Renders: ~400
Average reading time: ~25m
Before any comments about the development time versus the size of this version, it's important to clarify: version 2.20 was released to our supporters around mid-August/24. As a Christmas gift, it was made publicly available alongside the release of our launcher, and we are now giving it more visibility. Therefore, this version does not reflect all the content produced since the last public update.
Enjoy and have fun!
V2.19.2
Content Differences (2.12.1 > 2.19.2):
Renders: ~2,370
Dialogues: ~2,370
Animations: 6
Average reading time: ~3h
Technical Changes:
GUI: The user interface has been extensively revised to provide a more pleasant and intuitive visual experience.
Transitions: We reduced the transition time by 50% in 90% of the scenes, speeding up the experience without compromising gameplay, especially during time and location changes.
Audio: We adjusted 90% of the sound effect volumes to make them more uniform and pleasant. The audio was adjusted directly in the game, and the original audio files remain unchanged.
Character Screen: Restructured to make information more accessible, highlighting each character's depth and making it easier to remember past events.
Hints and Missions: Improved the presentation of hints, offering a clearer view of pending missions and enriching navigation in free-roam mode with daily events for deeper interaction with characters.
Initial Settings: It is now possible to disable any internet interaction, with the caveat that this will also disable some game features. We also included the option to disable Discord Rich Presence during the game.
Main Menu: Redesigned with a more minimalist approach and more intuitive icons.
Save and Load Screen: Increased the number of slots per page and implemented pagination in the sidebar, maintaining visual consistency with the main menu.
Gallery: Follows the same logic as the other menus, with a new feature: secret images are now included with scene replays, allowing more time to produce secret renderings in each version.
Preferences Menu: Aligned with the dynamics of the other menus, and the name of the menu that translates relationships has been adjusted to be more semantic.
Secret Photos: Now appear on the map as lost photographs and can be found anywhere on the map.
New Feature: Save Recovery: We have added a new function to help recover progress from old saves. If you encounter an issue with your save, you can use a button displayed on the screen to attempt to recover your progress. This feature is experimental and should only be used if your save is truly broken.
Important Instructions: Do not mix files from the latest public version with the files from this version. The game has undergone several changes, and mixing these files can compromise its execution. Only copy the save files or open the game directly.
V 2.12.1
Some users have encountered difficulties with the 'news' feature. This feature has been temporarily removed from the game as it requires enhancements to cater to players who do not have internet access or use Android devices.
The game previously had an issue where character information couldn't be accessed at a certain point. This issue has been identified and resolved.
Following the heist, some players experienced an error screen, which has also been addressed.
V 2.12.0 - 2023-12-15
Dialogues: Approximately, 2100 (Dialogues refer exclusively to conversations between characters or thoughts).
Renders: Around, 2200 (Not considering renders for animation).
Animations: Around 18.
Additional Features: Cloud Save, Limited Experience (VN Mode), Higram, Achievements, User Notes.
Many Others content: Secret renders, Original songs, Sound Effects and more.
V 2.5.2 - 2023-05-06
Bug, which made the player miss a part of the event with norah.
Bug in changing relationships
V 2.5.0
Character event calendar.
A smoother navigation between environments.
Interactive dialogues where you can get to know the character better, with event triggers for the free roam.
A re-work of some old scenes
A re-work of the Aquila Express company where the MC will work in the future, this company has been completely redone in Blender, to bring more originality to the game, but without losing the characteristic. (some renders here will still be redone)
We also recreated the settings menu to be easier to navigate
We included and modified some functions such as making mini-games optional, the save name is also optional, and we redid the transparent dialogue box, which now no longer allows you to change color, but allows you to change the opacity of the text box without losing the game's character.
Not only that, but we also changed the interface of the transparent boxes a bit to make them more visible.
Our Home now has a much smaller APK providing better support for those who play on their mobile, so you can download the game without having to download the quality of the renderings.
We have improved the GUI while playing, now it is possible to hide the action buttons on the right and the time information on the left.
We are working on improvements to the replay and render gallery. We are not satisfied with this screen yet, but we believe we can make things better.
Improvements to the Save and Load screen.
Improvements to the rich presence for Discord.
Workday at Norah's house on Friday.
We've developed a mechanism so that while you play, you can find out if there are any updates available.
A new secret render that will only be found within the event.
Improvements to the main menu.
Fixes for some issues
We will start using Google Analytics to collect some metrics anonymously and completely optionally
New Language translate: Polish
Among other various changes behind the codes.
V. 2.2.3 - 2023-01-17
( This is an update patch with the main feedbacks from version 2.2.2 )
- When you load a save the game will automatically load all the information of the characters you had any relationship with. Your choices will be considered.
- If you start from scratch, the information of the characters you've had contact with will be filled in as you talk to the characters.
- Back button on ALL screens in the game, the original function has not changed, you can still click outside the change area to close a screen.
- Change in the dialog fields, now you can choose between the default dialog box or a custom box with 4 colors, you can change the opacity of the box. Also, you can choose to hide the side image of the character.
- All the game tips are now more obvious, being clear where you have to go and when.
- We analyzed all the translation proofreading reports, all the reports until 13/01/2023 were analyzed and included in the game.
Many thanks to players in other languages for submitting translation corrections. We are reviewing everything weekly.
V. 2.2.2
- 400 New renders
- 2 Animations
- 4 Events
- dialogs ~350
- Re-designer of the whole game GUI
- Secret Gallery
- Cut Scene
- Mechanism to proofreading dialogues e translations directly from the game
- And many other things. (Go to Patreon for more details)
V. 2.1.7
- Review of dialogues in English.
Thank you, darkslayervergil, for helping to review the game, hope to be able to reward you for the effort to help us.
- Correction of route bug in the event at the Norah, which made the player back to the main menu, after finishing the event.
V. 2.1.6
- Fixing problem saving game
V. 2.1.5
- 752 New renders
- 3 Animations
- 8 Events
- 6 Large buildings
- dialogs +1k
- Re-work of the whole game GUI
- Re-work of the game map
- Re-work of old scenes
- Minor bug fixes
**No sex scenes yet, just sexy scenes**
This is the result of a few months of work, make no mistake, even though it was 10 months, we didn't spend that much time working directly on the project.
We spent a lot of time looking for new knowledge to bring you something wonderful, if you have more curiosities about everything that happened, I would be happy to talk privately.
Please, before complaining about anything about the game, play it and give really helpful feedback, so we can improve it, if you have any complaints about the writing, feel free to drop me a message. If you want to be a reviewer, feel free. I can't pay you yet, but it sure will be better if you contribute to making it better than just complaining. Please understand that I don't speak English natively, but I do my best.
Common questions
Does your game have NTR?
The non "skipable" scenes in the game refer to scenes that are important for you to obtain information about the character or that narrate something relevant to the story, this is implicit in some details of the scene, such as the moment when he arrives in town for a job interview, a scene needs to be shown, because later on he will mention it, and to illustrate and give more dynamism to the scene I used transition animations. The other irrelevant transitions will be skippable.
At the start of the game I need to give credit and introduce a few things, so on the first run the splash screen is not jumpable.
How tall is the MC?!
The height of the MC is 1.85 m is the average for a human being, in the scene it may seem that he is short, but actually the camera angle is representing Amelia's superiority over the MC since she has more life experience.
Is the MC a beta?
N.O. He's just a guy who just got out of the orphanage and grows up and learns things throughout the game.
How will your game be released?
The game is being released using semantic versioning, and what does that mean?!
Whenever there is a bug fix the version will be released as ex. (v1.0.1, v1.0.2)
Whenever there is an addition of new content that does not impact your save, the version will be released as ex. (v1.1.0, v1.2.0)
Whenever there is a big change that your old save maybe won't work the released version will be like ex. (v2.0.0, v3.0.0)