Описание:Непорочная Оникс - это классическая игра в жанре beat ‘em up с RPG элементам, действие которой разворачивается в мире основной игры Malise and the Machine. В игре рассказывается, как героиня Оникс прокладывает себе путь по мрачным улицам Нового Вавилона, где ей предстоит столкнуться с бандами, преступными синдикатами, коррумпированной полицией и биоинженерными ужасами коварной Вавилонской корпорации. Игра полностью анимирована в 3D и оформлена в стиле киберпанковского аниме 80-х годов. В Непорочной Оникс полностью анимированный сексуальный игровой контент.
Pure Onyx is a classic beat ‘em up with RPG elements set in the world of our flagship title, Malise and the Machine. It follows heroine Onyx as she brawls her way through the dystopian streets of New Babylon, where she’ll encounter gangs, crime syndicates, a corrupt police force, and the bio-engineered horrors of the insidious Babel Corporation. It features fully animated, 3D art and is styled after 80s cyberpunk anime. Pure Onyx contains in-game, fully animated H content.
Год выпуска: 2022
Жанр: 3d game, 3dcg, anal, animated, big tits, combat, creampie, female protagonist, groping, group, lesbian, monster, multiple penetration, oral, rape, side-scroller, vaginal,
Цензура: Отсутствует
Разработчик/Издатель: Eromancer - www.patreon.com/eromancer
Перевод: ArgengeniusПлатформа: PC/Windows
Тип издания: В разработке
Таблетка: Не требуется
Версия: v.0.109.0 Rus/Eng
Язык игры: Русский/Английский
Язык интерфейса: Русский/Английский
Поблагодарить переводчика Boosty
The game isn't balanced that great yet, so some people have asked if there are ways to bypass bosses or get some help. You can use console commands for this while the game is still rough around the edges. Press the ` (backtick/tilde) key to open the console. Type any of the commands below and press enter. Press ` again to close the console.
godmode on/off - Makes Onyx indestructible.
onepunchmode on/off - Gives Onyx the ability to kill anything with one attack.
setwave # - Sets the enemy wave to the number specified. Changes will not be reflected in enemies until the current wave is wiped out. If you want to fight Street Lord Wraxe, who spawns on Wave 20, then set the wave to 19 and wipe out the remaining enemies.
setgamespeed # - Multiplies the game speed by the number specified.
v0.109.0 - 2024-08-15
The following is only a list of player-facing changes, unless otherwise noted.
Added Charger + Onyx H Scene to both gallery and gameplay
Added H attack version of Charge ability to Charger
Added backend capability for enemy H attacks to damage environment objects and/or deal friendly fire damage to enemies
Added Chinese translation to Language options (images containing text yet to be updated)
Added Spanish (Spain) translation to Language options (images containing text yet to be updated)
Fixed major issue with some ultra widescreen displays displaying incorrectly
Upgraded FemCop's portraits
Added proximity ambush traps (for now just to Outskirts). These trigger a single Vioreaper ambush when Onyx moves on top of them.
Upgraded Red-Light (Dancefloor) map's background art / environment FX
Added reflections to Red-Light (Dancefloor) map
Fixed blending mode and floor clipping issues on fire trap FX
Fire trap FX no longer move out of position when the camera is zoomed in
Characters once again have the correct animation playback speed when moving vertically
v0.108.0
Added ambush and enemy spawn event system.
Added Vioreaper ambush traps to Outskirts.
Fixed FK-Doll's bare shoulders being scrunched into her body when Jacket is removed in Runt Handjob scene + during Idle animations
Fixed FK-Doll's jacket collar clipping with her face throughout the Runt Handjob scene
Fixed looping issue in Ring Girl + Thug finisher animation + fixed her boob anim in outro
Vioreapers and Larva/Crawlers are no longer vulnerable to acid damage
Added Loop Toggle functionality to animation gallery
Pressing X (keyboard) / Y (XB) / Triangle (PS) by default now toggles Loop Mode during a scene in gallery
Added FK-Doll + Runt Handjob scene to animation gallery
Added Ghoul Shambler enemy + portrait. They will currently appear in survival wave missions.
Added Acid Spit attack for Ghouls. Ghoul packs create pools of acid under them when aggro'd, making the area more dangerous over time.
Added backend damage resistance system (currently for Fire and Acid). Ghouls are resistant to their own acid attacks.
Ground fire (and similar damage) no longer randomly causes knockdown
Ground fire (and similar damage) no longer causes knockdown while jumping
Reduced sluggishness of Onyx beginning her walk animation and returning to idle animation
Added Ring Girl disk portrait
Updated Onyx's loot window and HP gauge portraits
Added shader-based animated background FX system to Spider Caverns, Slums Street, and Slums Basement maps
Fixed foreground FX clipping with the floor plane in Spider Caverns
Fixed some masking issues with the loot window artwork
v0.104.0 - 2024-06-24
- The ring girl h-scene updated
- Now , the DK and FK doll have face expressions while h-scenes
- Added a new location , Outskirts
- Added a new enemy , brown vioreaper
- The male police have electric aura around his stick
v0.102.0
Added Rough variant of Onyx + Semi Scene
Extended Vanilla Onyx + Semi Scene
Added Ring Girl character to the gallery
Added early version of Ring Girl + Thug SignPost background scene to gallery
Added additional SFX for Onyx + Male Cops scene
Fixed missing Thrust SFX at intro in Onyx + Thug scene
Added SFX to intro & mid-scene transition of Onyx + Thug and Runt vanilla scene
Added SFX for fire and slash damage FX
Added new title screen SFX
Fixed Onyx flipping out at the end of Push attack / punch combo
Fixed weird actor placement after struggle / H scenes
Added manual port assignment to Lovense device settings
Reworked Lovense section in Options UI. Temporarily removed auto scan and connect
Fixed issue created in last release where shop UI opens twice when shop is interacted with.
Fixed enemies that aren't Brute playing the Defend FX / SFX twice when blocking.
Added DK-Doll character to gallery
Added DK-Doll + Thug Lift (Futa) H scene to gallery
Added DK-Doll + Thug Lift H scene to gallery
Added Onyx + Male Cops (Rough) variant H scene
Added LOD (optimized) model for FK-Doll
Visual equipment system added to FK-Doll / bukkake FX (liquid build-up) added
Reduced input latency on attacks by 50-125 ms (3-7 frames approximately)
Fixed issues with combo system dropping some input during combo chains if timed a specific way (next attack in combo would fail to fire)
Added floating damage numbers
Added toggle for floating damage numbers to Options
Added manual IP entry for Lovense config
Fixed possible soft crash caused by bugged Crawler spitballs
Fixed Brute walk in place caused by turn after ran out of stamina from chasing Onyx werk
Added FX for Crawler spit cannon explosion
Pressing Escape while in command console now closes the console window.
Brute's Punch attacks now have a better hurtbox
Items are no longer skipped over when you quickly spam the pick-up button
Fixed blendshape normals (fixes shadow glitches) for Semi
You can once again change direction mid combo
Hit/damage VFX now determined by the attack that was thrown
Blade Bunny's attacks now play a slash FX when they strike Onyx
Added fire hit/damage FX to ground fire and fire traps
Added floating Stagger gauge on/off option in Options
Added floating Stagger gauge setting that only shows the gauge when Stagger is > 0 (new default).
Enemies can no longer be hit twice or more simultaneously. Prevents damage/FX/SFX stacking from multiple environment damage sources.
Increased ground fire damage from 1-3 to 3-5 to balance the above (also makes fire appropriately threatening to player now)
New Known Issues
If you mash attacks mid-dodge it can prevent Onyx from turning in the held direction when she lands (thus causing attack to fire in wrong direction).
Onyx plays the wrong turning animation in some situations.
Fire Hit FX move out of position on some animations like Knockdown. This is due to needing a more advanced FX locator system.
v0.100.0
Added FK-Doll character to gallery
Added FK-Doll + Thug Lift H scene to gallery
Upgraded Lovense device scan to more reliably connect / work on more networks
Reworked Game Over backend to prevent possible soft-locks.
Player no longer blinks out during Gane Over -- is now visually distinct from a K.O. where the player has another life
Upgraded backend localization framework for future Chinese/Japanese translation
Added safeguards to prevent a specific bug from preventing wave progression
Add flash FX to Stamina gauge and Onyx when she uses a move and is out of stamina
Brute now properly defends attacks
Fixed issue with Brute's turn animation
Added combat FX for Brute's Punch, Leap Slam, and Ground Stomp
Improved font for narrator system text
Fixed Main Menu disappearing when an option is chosen from it
Made female eyelash meshes double-sided
Added WIP animation to Score numbers and Extra Lives star icons
Lovense electronic toy integration!
Added first iteration of visual clothing damage to Bunnies
Added futa enemy variant for Blade Bunny
Enabled enemy variant spawn filter in Options menu (can disable futa enemy spawns)
Added dong animation to the futa Blade Bunny's combat animations
Added rough version of Brute Bearhug scene
Upgraded animation / added physics for Brute's slow sex loop
Added liquid FX and basic SFX to Onyx + Male Cops scene
Fixed Transition in Onyx + Male Cops scene where cop badly clips with Onyx
Fixed issue with FemCop's outfit state during struggle section of FemCop + Vioreaper (Torn Bodysuit) scenes
Vastly improved stagger system with rebalanced Poise values for Brute + Bosses
Added floating Stagger gauges for enemies that can be stunned (Brute, Charger, Wraxe)
Kicks and Heavy Punch special (D key by default) now deal much greater Poise damage (stagger) against Brute/Bosses, making them much more useful.
Increased Brute's stun duration when he's staggered
Explosive barrels now deal more poise damage (stagger)
Added first iteration of narrator text system
Added new Onyx portrait to Status (pause) Menu
Added animation to graphics elements during Title Screen
Post processing now works during game startup. No longer turns on instantly after title screen.
Disk space optimization from removing redundant animations due to visual equipment system handling clothes now