Описание:
История рассказывает о Кэтлин, неудачливой девушке, оказавшейся в ловушке на том самом тюремном корабле, который фигурировал в комиксе "Нет спасения! Погруженная в одну из VR-камер, история кажется законченной, не успев начаться... Пока ей неожиданно не помогает таинственный доброжелатель! Теперь Кэтлинс вынуждена погрузиться во всевозможные развратные и резиновые симуляции, пытаясь выбраться из затруднительного положения! Но берегитесь, эти симуляторы созданы для того, чтобы превратить даже самых непокорных девушек в покорных резиновых зверушек... Сможете ли вы помочь Кэтлин справиться с опасностями симуляторов или же она станет жертвой всевозможных извращений? В любом случае, если вы любите латекс, резину, жесткий бондаж, застывание, в опасности или резиновые превращения, то эта игра для вас!
The story follows Kathleen, a down-on-her-luck girl trapped on the same prison ship featured in the comic No escape! Tossed inside one of the VR-pods the story seems over before it has even started... Until she suddenly gets help from a mysterious benefactor! Now Kathleens being forced to dive into all sorts of smutty and rubbery simulations in an effort to escape her predicament! But beware, these simulations are designed to turn even the most willful girls into submissive rubber pets... Can you help Kathleen navigate the dangers of the simulations, or will you make her fall prey to all sorts of kinky bad ends? Either way if you like latex, rubber, heavy bondage, dollifcation, non-con (and con) perils and/or rubbery transformations then this is the game for you!
Год выпуска: 2022
Жанр: 2d game, 3dcg, adventure, anal, bdsm, big ass, big tits, exhibitionism, fantasy, female domination, female protagonist, futa, trans, humiliation, multiple penetration, oral, sci-fi, sex toys, slave, vaginal,
Цензура: Отсутствует
Разработчик/Издатель: Scriptor - Subscribestar
Перевод: ZoroT
Платформа: PC/Windows
Тип издания: В разработке
Таблэтка: Не требуется
Версия: v.0.27.1 Rus / v.0.32.1 Eng
Язык игры: Русский/Английский
Язык интерфейса: Русский/Английский
История рассказывает о Кэтлин, неудачливой девушке, оказавшейся в ловушке на том самом тюремном корабле, который фигурировал в комиксе "Нет спасения! Погруженная в одну из VR-камер, история кажется законченной, не успев начаться... Пока ей неожиданно не помогает таинственный доброжелатель! Теперь Кэтлинс вынуждена погрузиться во всевозможные развратные и резиновые симуляции, пытаясь выбраться из затруднительного положения! Но берегитесь, эти симуляторы созданы для того, чтобы превратить даже самых непокорных девушек в покорных резиновых зверушек... Сможете ли вы помочь Кэтлин справиться с опасностями симуляторов или же она станет жертвой всевозможных извращений? В любом случае, если вы любите латекс, резину, жесткий бондаж, застывание, в опасности или резиновые превращения, то эта игра для вас!
The story follows Kathleen, a down-on-her-luck girl trapped on the same prison ship featured in the comic No escape! Tossed inside one of the VR-pods the story seems over before it has even started... Until she suddenly gets help from a mysterious benefactor! Now Kathleens being forced to dive into all sorts of smutty and rubbery simulations in an effort to escape her predicament! But beware, these simulations are designed to turn even the most willful girls into submissive rubber pets... Can you help Kathleen navigate the dangers of the simulations, or will you make her fall prey to all sorts of kinky bad ends? Either way if you like latex, rubber, heavy bondage, dollifcation, non-con (and con) perils and/or rubbery transformations then this is the game for you!
Год выпуска: 2022
Жанр: 2d game, 3dcg, adventure, anal, bdsm, big ass, big tits, exhibitionism, fantasy, female domination, female protagonist, futa, trans, humiliation, multiple penetration, oral, sci-fi, sex toys, slave, vaginal,
Цензура: Отсутствует
Разработчик/Издатель: Scriptor - Subscribestar
Перевод: ZoroT
Платформа: PC/Windows
Тип издания: В разработке
Таблэтка: Не требуется
Версия: v.0.27.1 Rus / v.0.32.1 Eng
Язык игры: Русский/Английский
Язык интерфейса: Русский/Английский
v0.32.1 - 2024-11-30
- Added 327 new images to the game!
- Added the first part of the “true boss” to the fantasy RPG VR-world! You can find her (it?) past the (now unlocked) gate in the ritual hall at the ruined castle. Just walk close to it and it will unlock, allowing Kathleen to traverse into her inner domain...
*Added an intro scene for the above “true boss”! Starts when Kathleen enters her inner sanctum and sets the mood for what the boss is all about; plus also showing what Kathleen’s fate will be if she fails the “fight” against the boss...
*Added the “true boss’s” boss fight! As with the other two it’s a three stage boss fight; though the first two stages are quite a bit different compared to the other two. Each stage also comes with it’s own dedicated “mini loss scene”.
*Added a fail-state for losing the above boss fight! Which showcases what happens to those who fail to entertain the “true boss” during a mock battle, seeing Kathleen being turned into one of the MANY mana totems littering the boss’s inner sanctum...
- Added the resolution to the tiara side-quest in the fantasy RPG VR-world! After finding the tiara in the ruined castle’s breach room, Kathleen can bring it to the Countess in the castle town. Chatting with the guards at the gate (after finding the tiara) allows her to meet the haughty lady, who’s keen on giving Kathleen her reward for finding her prize...though Kathleen might be loath to accept said “reward”.
*Add a mini-boss fight to the above quest’s resolution! Squaring off against the Countess’s loyal Knight, Kathleen will have to do her best not being full-nelsoned into a fail-state...as this enemy like to hard and often!
*Added a fail-state for the above mini-boss! Which plays if Kathleen loses the fight. It sees Kathleen receiving her “reward” for delivering the tiara to the Countess, though it will be a rather permanent end to her adventures...since said “reward” sees Kathleen turned into a fetishized doll-version of the Countess herself.
- Added the brothel to the castle town! A small “side-location” for Kathleen to visit, she can go there to blow off some steam with “Pumpkin”, though she might not be exactly the kind of “girl” she expected... You can find the place in the caste town’s east plaza (where the shortcut teleporter to the castle ruins is).
- Added the following spritework generously provided by Tonkatsu: Aislinne sprites, void portal sprites.
- Added the following self-made spritework: Mana totem sprites, Pumpkin sprites, countess sprites and some misc. tilesets/sprites.
BUGFIXES:
- Some typo corrections (always).
- Fixed a (long running) bug in the battle code, in which the status timer wasn’t reset when Kathleen successfully removed a status off herself. It now does, meaning that once the status gets applied again it sticks for the right amount of time (instead of getting removed earlier).
QUALITY OF LIFE:
- Added a new special item: Magical goggles! They can be used to get past any “hypnotic” traps on the map, though they function rather poorly in combat...after finding the hypno trap in the castle ruins Kathleen can buy them off Iris for the standard hefty sum of gold!
- Added a special buff-state for having fun with Pumpkin! Kathleen can get this by choosing to have fun with Pumpkin; which adds a special stat to her that buffs her attack for the following three battles.
v0.31.1
ADDITIONS:
- Added 354 new images to the game!
- Added a small story scene aboard the prisonship! The twins arriving at the mainframe and trying to figure out just what the hell is going on in the ship’s systems...
- Added a new common enemy: The rubber driders! These spider ladies can be found prowling the woodlands beyond the barrier, and are eager to see new “egg sacks” wander into their territory...
*Added an escape sequence for the above common enemy: With Kathleen trying to swing to her freedom before the eight-legged ladies come back to drag her butt to the egg chamber...
*Added a new fail-state for the above common enemy: Which will see Kathleen becoming one of the driders new egg sacks... Oviposition and rubber webbing abound in this bad end!
- Added the second dungeon to the fantasy VR-World: The demon queen’s ruined dungeons! Since the entire place is basically levelled above ground, Kathleen will have to make her entrance through the subterrain path... which sees her traveling deep within cold, abandoned dungeon halls...
-Added three traps for the above dungeon: That said the place isn’t completely abandoned, since there are plenty of traps (and critters) that would love to get a piece of Kathleen! (All come with their own small epilogues as well; as introduced a few updates back.)
*Added the trap: Possesed armor! It can be found close to the dungeon’s library in one of the side rooms. As the name says this one wants nothing more than Kathleen to wear it, though not of her own free will!
*Added the trap: Rubber worms! Parasitic critters that can be found in the dungeon’s mess’ pantry, these things would love get a bite of Kathleen...literally! (Bit of soft vore in this one.)
*Added the trap: Mimic! One of the chests inside the dungeon is...well not really a chest, but actually a predator that would love to get a piece of Kathleen too! Can be found in the dungeons vault; this one focusses on transformation into a sex toy!
- Added a new mini-boss: The castle guardian duo! Two sleek drones that stalk Kathleen as she wanders through the new dungeon area, Kathleen’s best served to stay far out of their reach... Because if she doesn’t-
*Added a new fail-state for the above mini-boss: They’ll show her exactly what happens to interlopers that fall into their cluthes; transforming Kathleen into one of them as well! (Dronification standing front and central in this bad end). Also comes with a small playable segment after the scene itself; which sees the new drone doing what it does best...following orders! >;3
- Added the following spritework generously provided by Tonkatsu: Rubber drider sprites, castle guardian drone sprites.
- Added the following self-made spritework: Mimic, cursed armor and worm trap sprites and some misc. sprites.
BUGFIXES:
- Fixed a bug with the slave maid recall event: If entered before encountering (and passing) Thornvine it will bug out during the first task; making it impossible to complete the event and progress in the playable fail-state. Is fixed now!
- Using a plant-be-gone! on overgrown vines now also actually uses up the plant-be-gone bottle; meaning no more endlessly usable bottles of the stuff. :3
- Fixed a bug in the noliton radar lights of the farmhands; when leaving the map the enemies line of sight is now reset as they are supposed to.
SYSTEM CHANGES:
- Added the following plugins: DK_Big_Events (not yet activated)
v0.30.1 - 2024-08-23
ADDITIONS:
- Added 545+ new images to the game!
Added a magical blocking ward in the woodlands! A huge wall of holy magic which blocks Kathleen’’ way forward, it looks like she’ll need a very specific tome to bypass it... which (potentially) leads her to the Convent of the Ebon Rose!
- Added the Convent of the Ebon Rose to the fantasy RPG VR-world! The exterior had been added back in V0.28.1 but Kathleen can now enter (and interact) the holy order’s walls... and even (temporary(?)) join up to take care of a pesky little problem (or two)! It can be found to the east of the castle town.
Convent of the Ebon Rose
- Added the initiate side-quest! Once Kathleen enters the convent the Abbess Superior (portrayed by the lovely Lu!) is quick to inform Kathleen that quite a pesky little creature has attached itself to her psyche... and that only the convent can help Kathleen to get rid of it! It will take some “training” for Kathleen to actually learn how to deal with it though, which leads into Kathleen becoming enrolled within the convent’s order for a few days (or more)!
- Added the initiate induction scene: A short scene which sees Kathleen accepting to become an initiate and dressed up the convent’s holy vestments... comes in the standard con and not-so-con flavors!
- Added three “training” events for Kathleen as an initiate: Penitence duty, which sees Kathleen strapped down in an iron maiden and having to recite a hymn... while her holes are free for any and all passerby to use. Cleaning duty, which sees her cleaning up the convent’s main hall and the totally-not-suspicious statues lining it... And a silent prayer reading, in which all that Kathleen has to do is remain silent... while she’s strapped down on a buzzing sybian!
- Added a (large) “sleeping/night” scene for the above side-quest: It sees Kathleen strapped down in a comfortable sleeping sack for the night, and a certain someone coming over to torment her... Comes in three variants depending on how much of Kathleen’s psyche has been compromised!
- Added a (semi) playable fail-state which triggers if Kathleen hits her “max” during the initiate quest! During Kathleen’s time as an initiate she’ll have to keep her lust in check, else consequences will happen... which sees her taking the backseat in her own body while something else takes the wheel!
- Added an escape branch for the convent! Think the place is way to suspicious and Kathleen should get out of there? After the third training event she can mess with the leather belts that hold her down during the night, leading into the escape branch!
- Added a roaming enemy to the above escape branch; the convent’s “night custodians”! Comes with an introduction scene which shows exactly what lies in store for Kat if she gets caught... So best avoid those bouncy bimbo golems if you want Kat’s adventure to continue!
- Added a fail-state for the above-mentioned enemy! Which sees Kathleen becoming a nice piece of artwork... if a bit of a stiff one!
- Added the following spritework generously provided by Lerra22: Penitent maiden sprites, shield statue sprites and sybian sprites.
- Added the following spritework generously provided by Tonkatsu: Initiate sprites, night custodian sprites.
- Added the following self-made spritework: Abess Superior sprites and a bunch of minor sprite adjustments (leather belts, cum buckets etc.)
QUALITY OF LIFE:
- Don’t feel like going through the convent’s story-line and got pockets full of gold? Well good news because Iris seems to have a copy of the magical book Kathleen needs to get bast the wood’s barrier too... It will cost Kathleen an arm and a leg though, those tomes are expensive after all! >;3
BUGFIXES:
- Typo correctionsssss
- Fixed a bug in the recall rooms; a mess up in the switch for the Sweetie doll playable fail-state had it still run on a (now redundant) switch, giving issues when unlocking it.
v0.29.5 - 2024-05-21
The major additions are (in a nutshell):
- A trap has been added in the pyramid of the desert VR-world; it can be found in the area with the yellow goop golems.
- The security drone fail-state has gotten a short (playable) extension (if you’ve already beaten them you can get to it from the recall rooms; if need be use the quick-start save provided (comes with a full unlock for the recall rooms).
- A new NPC in the cybercity VR-world who provides loans; can be found in the shortcut between the bridge and main street areas. (Also comes with a fail-state; which triggers if Kat tries to leave cybercity without paying the loan back...)
- A new prison ship epilogue; which triggers after Kathleen gets into a fail-state during/after the Thronvine VR-world.
V0.29.2 - 2024-04-06
BUGFIXES:
- Fixed a few issues Recall rooms; shoutout for Candiru for giving me a hand with this! ^^
- Fixed a bug with watching the three times captured scene of Iris in the recall rooms; gave a black screen.
V0.29.1 - 2024-03-08
ADDITIONS:
- Added ~395 new images to the game!
- Added the woodlands and deep woods, the first “dungeon” areas of the new fantasy RPG VR-world!
- Added the first “common” enemy to the new fantasy VR-world, the farmhands! You can find these raven haired ladies patrolling the woodlands to the west of the castle town.
- Added to farmhand escape sequence! Having been blinded by the farmhand through an tight fitting enclosure hood, Kathleen must touch (and smell) her way to freedom. (Also comes with a small variant scene if Kathleen gets caught 3 times in a row.)
- Added the hucow fail-state! You can find it by not escaping the above sequence; and it sees Kathleen being added to the herd of “cows” locked in the farmhand’s barns!
- Added a trap to the deep woods; the “cherry bulbs”! You can find these in the deep woods area; mindful of any weird dark spots lest you be snagged up by one!
- Added the first mini-boss to the new fantasy VR-world; the rubber pixie! A mischievous (and malevolent) girl, she’ll force Kathleen to play one of two “games” with her...
*One of these “games” she’ll ask Kathleen to play is “tag” (her mini-boss fight): Which has a special intro the associated fail-state if Kathleen loses to her second super attack (amber spewer).
*The other of the “Pixie says”: Basically a kinky version of simon says. Also comes with a separate intro (scene) into the associated fail-state!
*Or Kathleen can just be a horny slut, and step into her doom willingly: If she enters the plant willingly a special path will open up that can unlock a soft-vore scene for Kathleen during the associated fail-state... It will only play if she REALLY asks for it though. >;3
- Added the rubber flower fail-state! Found by losing to the rubber pixie (one way or another), this fail-state sees Kathleen becoming a pretty flower... And source of “food” for the pixie! (Bit of soft-vore in this one; though not with Kathleen herself (unless specifically unlocked during the above branch)).
- Added the following sprite-work generously provided by Tonkatsu: Rubber flower pod sprites!
- Added the following sprite-work generously provided by Fimotro: Base rubber pixie sprites (slight adjustments made by Scriptor), farmhand sprites.
- Added self-made spritework: Ranging from the cherry trap, plant-vines, “magic fruit” plants and some more (misc.) stuff.
BUGFIXES:
-Typo correctionsssssss
- Fixed a bug in which Jack wouldn’t respond anymore to the “status of the escape plan?” prompt when progressing far enough into the game.
- Fixed a bug in which if Kathleen gets the master key on the serving route first, shows this to Eleanor and then afterwards finds (and shows) the bolt cutters to her as well, the dialogue would proceed as if Kathleen has just showed Eleanor the master key for the first time.
QUALITY OF LIFE:
- Added interaction sparks above the statues in the adventures guild; to make it clear that those statues in the side room also have some fluff on them (mainly about what became of her party members).
- Added some new sfx and bgm for the new events: Ranging from cow moo’s to new music tracks for the new areas.
- Added a new item: Plant-be-gone! A “special” usable item like the disposable blade, rubber dissolver etc. it function is to get rid of plant-based obstacles and restraints. You can find it in Iris’ shop!
V0.28.2
BUGFIXES:
- typo correctionesssss.
- Fixed a bug in Thomulim’s dialogue tree; asking him about the tiara now continues the conversation like normal.
- Fixed a collision bug in the hub area of the new VR-world; you can now move underneath the roof tip of the trader’s depot.
- Fixed collision bugs in the entry point of the new VR-world; now Kat can’t scale the rocks to her left anymore. >;3
- Fixed a collision bug at Thornvine; the tubing systems which Kathleen uses during the combat path to get supplies can no longer be climbed.
- Fixed a collision bug at Primrose’s bedroom; Kathleen can no longer clip into the pillars.
- Fixed a bug at Thornvine during the second day of the serving path: Once Kathleen grabs the master key she can no longer run out of Primrose’s room (while she’s coming that way).
- Fixed two bugs at Thronvine during the first day of the serving path: Now when Kathleen opts to come back later to was pony 11 it should allow her to do so, and pony 15 can’t be washed multiple times on the day anymore.
QUALITY OF LIFE:
- Replaced the following spritework (generously) made by Fimito: Primrose fully dressed sprites.
- replaced the following spritework (generously) edited by T.Bot: Tall door sprites (@nexus).
SYSTEM CHANGES:
- Replaced the gobals.js with another version which also allows the plugin to function in “testing mode” (for developers only). Shoutout to AnonimUs for making the fix!
v.0.28.1 - 2023-11-25
ADDITIONS:
- Added 235 new images to the game!
- Added a new story scene aboard the prisonship! The twins finally arriving at the coms hub and answering the call from their boss…
- Added (small) epilogues/extensions to the various “key drop” traps found in-game! Instead of hooking into another fail-state these traps now have their very own, (hopefully) making them more enjoyable and distinct. The traps to which epilogues/extensions have been added are: The Mannequin Maker, Toyball, Hypno goggles (shoutout to Lu for portraying Lysi again!) (factory traps), and the plant pod, Violet statue, rubber book traps (Thornvine traps).
- Added the first part of the third “big” VR-world: Flexilis Kingdom!
- Added the hub area of the new VR-world with several new NPCs:
*A warlock called Iris Lalune, with her magic shop of curiosities! Quite a bit of new content to be found here in this update; see the sub-header below!
*A very cheerful *cough* doctor who can be found in his little apothecary!
*The guild master Thomulim Thunderfist, a battle scarred dwarf who acts as this VR-world’s quest (and general direction) giver!
- Added the exterior of the Covenant of the Ebon Rose! It can be found to the east of the castle town and has some… Interesting nuns waiting outside, eager to see Kathleen join their sisterhood! (Mainly a tease of what’s to come; covenant itself will be implemented in V0.30.1!)
Iris Lalune’s magic shop:
- Added Iris Lalune and her magical shop into the new VR-world! Besides selling a few (dubious) support items for Kat to use, she also offers her an “easy” job with getting some supplies from her basement! Problem is that the place’s covered in warding runes though, best to avoid those or else…
- Added Iris Lalune’s capture scene and escape mini-game! You’ll get into this one by bumping into one of her magical ward runes down in the basement. Revolving around miniaturization and all perils around that, it’s up to Kathleen to either trust Iris or find a way out of this mess on her own…
*Added a trap along the above escape route; a vacbed mousetrap!
*Added a special variation on the capture scene if Kathleen gets caught three times in a row; featuring a chest filled with living rubber!
- Added a fail-state for the above capture scene! Revolving heavily around miniaturization and objectification, Kathleen will be giving an in-depth look as to how those weirdly shaped dildos inside Iris her store are made… >;3
- Added the following spritework (generously) made by Fimito: Fully dressed mannequin maker sprite, Iris (warlock) sprites, vacbed mouse-trap sprites, Sister of the Ebon Rose sprites.
- Added the following self-made spritework: Mini-Kat sprites, Kat jar sprites, Street thug toy-ball sprite, boxed fuck toy sprite, “coatrack” sprite and some minor misc. stuff like adjustments to Thomulim and the town guard sprites.
BUGFIXES:
- T y p o c o r r e c t i o n s (another metric shit-ton this time around; shoutout especially to DeviantRPGStuff for helping me find ‘em!)
QUALITY OF LIFE:
- Replaced the Rose maid outfit in the desert and the Salon sweetie uniform (in the front) with new (way more fitting) spritework! Another big shoutout to Fimito for making these! ^^
- Restructured the traps in the recall rooms; making them feature the full experience instead of only the sprites/images: Got feedback from people that they would also like to see the text with these sprites, but I reckoned that going the extra mile and recreating the “full experience” there would be even more welcome. As such the entire experience can now also be found in the recall rooms; down the maps/locales used at the trap’s location.
- Since (most) traps are now their own little fail-states, they will be henceforth unlocked on individual basis like the big fail-states: Just like with the “big” fail-states you will need to see the scene once in-game before it’s unlocked in the recall rooms!
- Added new BGMs for Flexilis Kingdom, making the place sound like an medieval RPG adventure as well! ;3
SYSTEM CHANGES:
- Removed the following plugins: JKL_PeristentData.js
-Added the following plugins: DK_Globals.js
- Replaced the previous (faulty) persistent data plugin with a new one, which hopefully will do what it’s supposed to do: Which is saving the persistent data (like unlocked fail-states and scenes in the recall rooms) and unlocking options accordingly. The previous one did a good job at this for the most part, but for some inexplicable reason refused to save switch data from time to time. The new plugin doesn’t seem to have this issue, so going forward we’ll be using this one instead. Fingers crossed.
!!! AS SUCH, OLD PERSISTENT DATA IS INCOMPATIBLE WITH VERSION V0.28.1 AND ABOVE. !!! (However a fully unlocked save is provided with this release to mitigate the annoyance caused by this; the file is called globals.rpgsave)
v0.27.1 - 2023-09-06
ADDITIONS:
- Added ~255 new images to the game!
- Added the serving route to Thornvine Estate! Now all those who rather talk (and scheme) their way out of situation have their own path to follow as well. You can start it by choosing to hold your tongue about Rose during Thornvine’s intro portion, which sees violet turning Kathleen into a “maid-in-training” until she manages to escape! ^^
- Added the first serving task for the above route, which sees Kathleen washing “ponies”! A little mini-game which mostly revolves around Kathleen taking care of Violet’s prized fillies. Careful about handling the fierce ones though, they have a tendency to bolt!
- Added the second serving task to the route, which sees Kathleen giving Primrose a nice massage! Three body-spots to focus on with the goal of giving Primrose a “happy ending”, be sure not to get into her lien of fire though since that can have permanent consequences (read: a fail-state)!
- Added the third serving task to the route, which sees Kathleen being Violet’s personal attendant! Tasked with doing all sorts of menial tasks for her, Kathleen get a full day of doing “normal” maid stuff for once… Though it retains it’s shiny and kinky edge during these events (of course). >;3
- Added the escape event to the serving route! Once Kathleen has found all the things required to escape she can initiate the plan together with Eleanor, seeing the two sneak out of the Estate in the middle of the night. Careful about those roaming Slave maids though! ;0
- Added the cumtank fail-state! Not dodging Primrose’s cum shot will lead into this short bad end, with the main focus of it being exactly as advertised (sex mostly).
- Added the pony fail-state! You can get this one by maxxing Violet’s opinion of you as a maid-in-training, revolves around pony-play (duh) and mind control!
- Added the following self-made spritework: Maid-in-training sprites, pony sprites and some minor misc. stuff.
BUGFIXES:
- Typo corrections (obligatory mention)
- Fixed an issue introduced with the upscaling of the fonts in 0.26.1: Certain letters like “Y” got their bottom partly cut off in the choice/nametag windows. After looking around the answer laid in YEP_COREEngine; adjusting the line height value allows the font to be displayed correctly again.
- Fixed a small bug in the entrance hall of Thornvine estate: If you saved the game and reloaded during the introduction scene several slave maids would spawn out of nowhere, which should have remained hidden until the cutscene later on that map. It’s fixed now. ^^
Small issue with the Primrose images still being in QUAD-HD size in the POTATO build
- Fixed another small issue with an event on day 1 of the serving route throwing a fuss in a very specific situation
v0.26.3.2
BUGFIXES:
- Typo corrections (a l w a y s)
- Fixed an issue in the Primrose hide-and-seek mini-game rooms; her combat code was missing the reset script, causing the battle variables to not be reset after fighting her.
- Fixed the text bark at the Thronvine sprite recall rooms, they now display the correct text.
- Fixed a bug at the exit of the combat route; after returning from Thornvine Kathleen’s communicator can now once again connect with Jack.
- Fixed a bug with the glowing orb in the trophy room, wasn’t glowing when it was supposed to.
- Fixed the bug that caused the player sprite to be invisible if they entered the maid fail-state from one of the traps.
- Fixed a bug at the spa room in Primrose’s wing, if the player interacted with one of the doors after clearing the hide-and-seek event they could (unintentionally) retrigger the event.
QUALITY OF LIFE:
- Added two more points in Thornvine where Kathleen can buy items/heal up; in both the upper wings of the estate respectively.
- It’s now possible to get back to the lower floor from the east upper wing of the Estate, giving players a chance to get any remaining golden keys.
- Pulled the regional checker for the gas trap at Thronvine slightly more forward, so people are bound to run into it (makes more sense event/chronological wise).
- Gave an option to re-enter the trophy room after escaping, allowing people to get the golden key there.
- Made the warning before the end of the combat route a bit more clear/extensive by also mentioning the golden keys (and the inability to use these after leaving Thornvine).
- Changed the maid font into a different one that is (hopefully) easier to read.
v0.26.3
ADDITIONS:
- Added ~50 new images to the game!
- Added the library trap to Thornvine’s library, together with a puzzle and some more fluff! It’s a simple puzzle revolving around color-coded books and a certain shiny purple one that seems pretty out of place… Interact with it for a “special prize”! >;D (Also added some more fluff in the form of Violet’s voice recordings, for the immersion factor.)
- Added the trophy room trap to Thornvine’s trophy room! It comes with it’s own little mini-game/puzzle; those of you who’ve played “red light green light” will undoubtably recognize the similarity. ;p
- Added the greenhouse trap to Thornvine! You can find it the lower west wing of the estate. The place is littered with strange rubbery pods, some carrying vague humanoid faces on top of them as well… Better steer clear of those (or don’t, in which case you’ll see just how “captivating” they are)! >;3
- Implemented the rest of the Primrose hide-and-seek mini-game! Two more rooms in which Kathleen needs to hide, together with some more fluff to the entire place (and teasing of one of the planned fail-states for the serving route). ^^
- Implemented the final few Estate maps for the combat route, together with its ending! This one also comes with a (very small) faux fight against the Estate’s boss, so be sure to try that one out for a one-way ticket to become one of the permanent maids. >;3
- Added the following self-made spritework: Library trap sprites, Greenhouse trap sprites, Trophy room trap sprites and some minor misc. stuff.
- Added the new traps to Thornvine’s recall rooms.
BUGFIXES:
- a few typo corrections (will do another big shift-through in V0.27.1).
- Fixed a bug in the cyberon sprite recall room; if the player exited the sequence at the 3rd sprite it would not make the player sprite visible again, leaving you stuck with a “phantom” Kathleen.
- Fixed a bug at Thornvine’s outside entrance; if you’d save there and reload it at a later date, a doppelganger Kat would be standing in front of the door, blocking your progress. She’s now banished to the shadow-realm (so the bug’s fixed). ;p
v0.26.2
BUGFIXES:
- Typo corrections and fixed some broken text color commands (inside the message boxes).
- fixed a tiling issue at the new gateways; the tree allowed Kat to climb upon it. Now that’s no longer the case.
- Fixed some tiling issues at the library; now Kathleen can’t jump onto tables anymore (bad Kat, BAD! :mad: )
- The Slave maid fight inside the recall rooms was busted; instead it called forth the street thug recall fight. It’s fixed now.
- Fixed the busted transfer back to the recall rooms; after watching the Slave maid recall scenes.
- Was an issue with the cutscene that plays if the timer hits zero in Primrose’s room; if the player stood in her path Primrose would freeze and the event wouldn’t continue. Fixed it. ^^
- Potato specific: Battle status hud was busted; fixed it.
BALANCING:
- Made both Lysi and Primrose just a little bit beefier; to make them less of a cakewalk when the player’s hit the upper level-cap (6).
QUALITY OF LIFE:
- Added some fluff text to the library’s secret passage exit; to make it clear the player cannot enter from there (yet).
- Added a sperate option to Lysi’s recall room events; allowing the player to directly play the faux battles inside the fail-state (without having to review the entire scene).
V0.26.1 - 2023-05-15
ADDITIONS:
- Added 650+ images to the game (dear lord), bringing the total to about +/- 3500 now! ^^
- Added some more story progression: A short scene between Kathleen and Jack, together with a certain “problematic” event that leads Kathleen into the below VR-world!
Thornvine estate:
- Added the first in-between VR world: Thornvine Estate! Meant as a smaller more “one-shot” type of thing compared to the “big” VR-worlds (like cybercity and the Desert), it takes place in a certain Victorian-era estate from which a very haughty woman hails from… Rubber maids abound! >:3
- Added the intro sequence to the above VR-world: In comparison to the other VR-worlds, this one also plays much more linear, and also doesn’t have a “hub area” for the player to return to. Instead the VR-world will split into “combat” and “serving” paths, the combat path being the one implemented in this update (the serving path being implemented in V0.27.1).
- Added about ~70% of the combat path: It goes all the way to the first room of the Primrose “hide-and-seek” mini-game. There are some place holders here and there (mainly the traps), but these will be added shortly (together with the last bit of the combat path) in the coming 2-4 weeks. ^^
- Added a mini-boss to Thornvine Estate: One of Rose’s sisters called Primrose! A bubbly and worry-free girl, she could actually be described as a pleasant person to deal with, were it not for her insane libido and “extra thing” she’s carrying underneath her skirt. Be sure to try and avoid her if you don’t want to end up as her new “Fuckpillow Princess”!
- Added a fail-state for the above mini-boss: It revolves around bimbofication, futa and amputee; with Kathleen being turned into a literal fuck-pillow for Primrose to use! (Although the amputee stuff is without any gore, and the lack of limbs is being explained in-game by portal rings.) An option to skip this fail-state is provided before it plays (for those who really dislike such content). Comes in both Con and not-so-Con flavors!
- Added the Slave maid regular enemy to Thornvine Estate! Prowling the hallways of the Estate, these rubber clad dolls would love nothing more than to capture Kathleen for their Mistress… Which leads into the playable fail-state described below!
- Added the following custom spritework, graciously provided by Tonkatsu!: The Slave maid sprites; both Violet and Primrose’s versions.
- Added the following self-made custom spritework: The Violet Blackmond sprites and some minor miscellaneous sprites.
Slave maid playable fail-state:
- Added the Slave maid playable fail-state! It features Kathleen being transformed into another faceless Slave maid; you can wind up in this one by losing to the Slave maid regular enemy inside the estate. (As always be sure to make separate saves during this bad end; since these can’t be used to continue the normal game!)
- Added the intro scene to the playable-state! Featuring a haughty Violet gleefully putting Kathleen into the Slave maid suit, together with some extra things. Comes in both standard (Con and not-so-con) flavors! ^^
- Added the first task during the playable fail-state: Cleaning duty! No maid can truly call itself one without having to duster some room décor from time-to-time after all. Be sure to provide any guests you meet during this with some “room service” as well! >;3
- Added the second task during the playable fail-state: Ballroom service duty! Taking place during one of Thornvine’s (many) wine parties, maid Kathleen will expected to serve guest drinks and anything else they desire…
- Added the third task during the playable fail-state: Personal attendant duty! This task sees maid Kat serving her new Mistress directly, doing all sorts of tasks throughout the day to please her new reason for existing. :3
- Added the mirror room end-day event! At the end of each day Violet will evaluate Kathleen’s performance as a new Slave maid, with either a reward or punishment depending on her performance! (There’s also a “special prize” if a resistant Kathleen manages to stay above 75 personality during all the three tasks. >;p)
- Added a progression mechanic to the above events: Personality! It works largely the same as the meter during the Salon Sweetie playable fail-state: The more Kathleen acts according the suit’s expectations, the less she’ll be able to resist and the more her mindset adjust to its new reality… Better keep that meter high! (Or don’t, I’m not the boss of you. Mistress Blackmond is. )
- Added a body expension mechanic to the above events: It’s directly tied to the Personality meter; the lower the meter gets the more Kathleen’s body starts to conform to “standard” Slave maid size…
- Added the end scene to the playable fail-state: It takes place many years after the playable portion of the fail-state, and sees the Kat maid being “retired” after many years of faithful service… Revolves around inflatable sack bondage, large insertions, rubber sinkholes and entombment! (Also comes in both Con and not-so-Con flavors.)
BUGFIXES:
- Corrected some typos (the ride never ends).
SYSTEM CHANGES:
- Decreased the .webm quality conversion rate from 95% to 92%, to further cut down on image size and prevent excessive file bloating. Did this to all previous in-game images as well. (Visible difference between the different ratios is almost invisible; while conversion rate is 7-to-1 on the biggest image files (going down from 7mbs to 1mbs).)
v0.25.2 - 2023-02-21
=====
V0.24.1
ADDITIONS:
- Added 350+ new images to the game!
- Added the boss of the cybercity VR-world! You can find her inside the depths of the factory… And as with the boss in tomb VR-world there will be 3 ways to get past her, with the first one being implemented in this update (see the header “test subject side-quest” down below)!
- Added two new fail-states into the game! Both connected to the side-quest mentioned in header below; maxxing out either S.O.P.H.I.A.’s anger or interest will result in an unescapable bad end! :0
- Added the first two “full 3D” animations to the game! A short struggle animation seeing either an angry or happy Kathleen struggling away in her test subject outfit! Plan is to add more of these small animations into the game going forward; although they’ll stay rare/infrequent. ;3
Test subject side-quest:
- Added the entire boss’s side-quest! In this side-quest Kathleen will be “serving” the cybercity VR-world’s boss a test subject for 3 days, in the hopes of garnering enough goodwill to let Kathleen be on her way! Being the first of three (planned) ways to get past the cybercity boss, this one revolves around submitting one-self to the whims of the malevolent “Divine mistress”!
- Added two new fail-states into the game! Both connected to the side-quest mentioned in the previous point; maxxing out either S.O.P.H.I.A.’s anger or interest will result in an unescapable bad end! :0
- Added the second part of the factory; the R&D wing! It’s the place were the test subject events will play out. It’s an hub-area much like the inner sanctum inside the pyramid, so a place to mingle with your fellow test subjects in between all that testing! ^^
- Added kinky night events for the nights spend as a test subject! As with the boss’s side-quest inside the pyramid; Kathleen will be spending the nights inside the R&D wing in some quite interesting places/positions…
- Added the first day’s task of the test subject side-quest; navigating a kinky rubbery maze whilst under the influence of “experimental chemicals”! Just be sure to avoid any kinky traps and keep that lust meter under control, you’ll be fine… Probably. >;3
- Added the second day’s task of the test subject side-quest; arena combat against two other test subjects! Be sure to talk to them beforehand; as not all battles have to be won with force… (or don’’ and beat their asses, I’m not the boss of you. Divine mistress is. )
- Added the third day’s task of the test subject side-quest; finding the hacker amidst the test subjects! There have been some signs of a test subject trying to escape, and the boss wants Kathleen to investigate who it is…
- Added new self-made spritework for the above locations and events: Rubber outfits for the test subjects, rubber padded tiles, S.O.P.H.I.A. sprite(s), gooped test subjects and some other minor things (gooped flooring, wall decals etc.)
BUGFIXES:
- Corrected a metric shit-ton of typo’s and grammar issues. Shout-out to DeviantRPGStuff for being so thorough! ^^
- Fixed a bug at the bridge area inside the cybercity factory; when giving the wrong answer the text inside the answer box didn’t reset; causing a soft-lock for some.
- Fixed a bug in the nexus hub; removed an (unintended) invisible blocker on a walkable tile.
QUALITY OF LIFE:
- Added some subtle environmental lightning to the interiors of the desert world’s camp tents.
- Added new back ground music for the RND section of the factory; made by of Mistress Lu! ^^
SYSTEM CHANGES:
- Fixed the linux build of No escape, making it work natively for Linux machines again, instead of users having to resort to Windows emulators like Wine for making it work. It turned out that waaaay back (during ~V0.17.1) I accidentally replaced the nw.js of Linux with the Windows one during the update of the nw.js; causing the Linux builds to have windows runtime packages, and not the native Linux ones. How this has been flying under the radar for so long I’ve got no idea, but going forward the Linux versions of No escape will once again be usable for Linux machines without having to use Windows emulators (like Wine). Important to note with this is that you’ll still have to manually flag all executables within the folder as executables!
- Changed the persistent save system a bit and made it “force” a save of the persistent data every time a persistent switch is set. There have been reports of persistent switches not triggering properly and thus stuff not unlocking in the recall rooms when it’s supposed to, so hopefully this will fix those issues...
V0.23.2
BUGFIXES:
- Typo corrections (no update shall be without one!!!)
- Fixed some tileset issues around the pyramid; Kathleen can now walk where she should and not anymore where she shouldn’t.
- Fixed a soft-lock inside the traders tent: If you either fight goddess or bypass the metal spikes with the maid boots, then continue on to the next VR-world, and afterwards go back to the desert VR-world to go inside the traders tent for the first time, you got soft-locked because the trader's intro event still fires, but collides with the new trader inside the tent, thus preventing progression.
- Fixed a soft-lock in the bandit capture sequence code; which would give a black screen if Kathleen got capped 2-3 times regularly.
CONTINUITY ERRORS:
- Kathleen now recognizes Fara in Cybercity, if she’s “only” met her whilst serving goddess on day 3 of her side quest.
- Kathleen now makes note of the fact that Fara’s suddenly in the desert world if she’s only met her in the cybercity one, although this (of course) quickly gets brushed off…
PERFORMANCE:
- Stabilized the “movies” inside the game (for now only the struggle animation at Goddess during her intro) to (hopefully) reduce the amount of freezes some experience at this part. Also added an option to skip these animations (if the issue persist).
- RPGMaker MV apparently can (and often does?) silently use people’s internal GPU’s instead of their dedicated “strong” ones, potentially causing a choppy frame-rate even though the card should easy be able to carry a game such as this. I’ve added a line of code in the package.json that forces the game to ignore the GPU blacklist, which in theory should make it opt for the stronger GPU instead of the weaker internal one. For Nvidia users the fix will be a (super) little work on your end; see point 6 in the troubleshooting manual!
QUALITY OF LIFE:
- Adjusted the graphics of the new QTE arrows a bit, making them brighter and easier to see.
- Added a extra hint to the treasury door; if Kathleen has served/”fought” goddess she’ll now hint that she might be the one that can open the door.
- Removed the blue indicator circles from the recall rooms; they confused people a lot of “missing” something in the desert VR-world when there was just nothing implemented there yet (before the rubber guardian jackall). So from now on it will be a surprise as to how many events the world will contain. ;3
- Removed the exit-lock towards the portal that prevented the player from leaving the tomb VR-world when they bypassed the metal spikes with Rose’s maid suit heels, forcing them into a fight with the maid suit before progressing.
V0.23.1
ADDITIONS:
- Added 150+ new images to the game!
- Gave the entire desert VR-world a new coat of paint; replacing the old tile-set with an entirely new one! Be sure to check it out as it has changed the aesthetic of the desert world significantly.
*The new tileset is as much as an one-on-one replacement I could make it; to reduce the chances of players getting stuck inside a wall (or other things) when porting old saves from inside the desert. Try using saves made outside of the desert VR-world as much as possible. If you do get stuck do not fret, since there’s a pretty easy fix: Take note of your surroundings in the new version, move Kathleen to a place (in the old version) where she wouldn’t be stuck/clipping in the new version’s wall/item, and afterwards port the “adjusted” save to the new version. I apologize for the inconvenience! ;0
- Gave the yellow goop mini-boss a small overhaul! Cleaned up the entire event and implemented new sprite-work. Also expanded the goop fail-state (inside the pyramid) with some small “struggle animation” sprites (like the ones introduced in the previous update). ^^
- Extended/expanded the rubber golem fail-state with a long overdue sex scene! Finally showing off the hot action golem Kat receives at the rubber golem barracks. Also added some more SFX/polish to the entire fail-state to give it a bit more flavor. ;3
- Added the guardian jackal mini-boss, fail-state(s) & treasure room to the pyramid! To access it just have a chat with Goddess after either serving/fighting her and ask for some more help with getting through the simulations. (You can exchange the dagger for something more useful at the trader’s tent in the base camp!)
- Added new self-made custom sprite work to the desert VR-world: (Finally) replacing the placeholder rubber statues in both the forgotten corridor and throne room with “proper” (read: squeaky and sexy) sprites. Also made custom sprite-work for the rubber kitties in the “playable” bandit camp fail-state (see the header bandit camp below), and some other minor things (gooped gate, tile-set adjustments tec.)
Bandit camp:
- Added the desert bandit camp to the desert VR-world: You can access it by getting captured by the bandits or walking into it from the desert. Be careful with the latter because the bandits don’t mind easy prey walking into their territory, and Kathleen isn’t equipped to deal with more than one at a time!
- Expanded the desert bandit’s fail-state into a playable one, making it the second “playable” fail-state of the game! Experience life as a brainwashed rubber bondage kitty, doing (sexy) kitty things and not slacking off in the tent’s shade all day like real cats do.
- Added three different day tasks to the bandit’s playable fail-state! Hunting toy mice, “servicing” bandits and delivery duty!
-Added two rewards and two punishment scenes for succeeding/failing the above tasks! The punishment scenes see kitty Kat either in the “BOX” or “CAGE”, whilst the reward scenes consist of either dildo play or face sitting!
- Changed/expanded the desert bandit escape sequence into a “sneaking” mini-game! Now you actually have to sneak out of the bandit camp to continue Kathleen’s quest. ;3
- Rose can now be found inside the desert bandit camp after she’s been sold to them! However she’s got some quality “attitude adjustments” since arriving, so you might have some difficulty recognizing her underneath all of that rubber…
BUGFIXES:
- Moreeee typo corrections.
- Fixed a nasty bug inside the tutorial fight that caused the tutorial to run wild during the explanation of the QTE/capture mechanics; resulting in a (way to quick) fully captured Kathleen!
- Re-aligned the naked Kathleen & Jack portraits.
- Locked some of the “new” level 3+ skills during the maid-suit fight.
- Fixed the stealth/hiding aspect of the areas filled with common enemies; making hiding a lot less obtuse when trying to sneak past these enemies. Areas in which the enemies aren’t supposed to see you (sideways and such) now actually prevent the enemies from spotting you, as it turned out the base chase plugin I used before didn’t prevent enemies from seeing you through walls… Do note that standing on spots where the enemy gets very close (like corners) does allow them to see you, as shown in the example below:
(Red cross = The enemy can still see you. Green checkmark = you are hidden.)
- Adjusted the desert bandit’s Line of Sight; making it slightly longer & larger.
COMBAT CHANGES:
- All previous “mini-bosses” (yellow goop and maid suit) now have (and use) a special (one-time) attack during their fights (akin to the security drone mini-boss introduced in the previous update). This should spice up their battles a bit and set them more apart from the “common” enemies.
- Rebalanced the yellow goop mini-boss; making it slightly more challenging.
QUALITY OF LIFE
- Added a sun-glare-bloom effect to the outside locations in the desert world; making the whole place look as hot as it’s supposed to be! ;3
- Replaced the “thirty horses” riddle inside the sphinx with another (less obtuse) one from the Hobbit.
- Escaping the golem capture sequence now transfers Kathleen to a more fitting/logical place instead of “magically” teleporting her back to the start of the crypts (with no apparent way as to where Kathleen came from).
- Updated the gateways with the new tile-sets to make them more in-line with the aesthetics of the world found within.
- Added a small (more obvious hint) in the factory’s offices as to what kind of “code-phrase” to use on the security bot at the transport line.
- Added various new rubber SFX in the new events; giving more variation in these (very important) sounds. (Might retroactively change/add these sounds to older events as well.)
- During playable fail-states auto-save will henceforth be disabled; to prevent soft-locking people’s auto-saves.
- Restructured part of the goddess dialogue when you revisit her and added an option of asking her to take you as a devoted handmaiden (if she’s given you the option after serving her).
- Re-aligned the icon-set and gave the QTE arrows & bar a small overhaul.
- Gave the enemy’s health bars a small revamp; custom-made by yours truly and now they’re colored to the enemy’s “type” (red/orange for humans, blue/cyan for robotics, purple/pink for rubber creatures). This should help make it more clear what they’re strong/weak against concerning items/attacks.
CONTINUITY ERRORS:
- Kathleen will now no longer ask goddess about Rose’s amulet if Rose’s already been given said amulet.
- The worker that takes over Fara’s tent will no longer say he was put there by Rose, if she’s already been sold to the desert bandits.
- Kathleen will no longer remark when entering Goddesses throne room for the first time that she should’ve taken her chances with the metal spikes, if she’’ already done so with the maid suit boots.
SYSTEM CHANGES:
- Added new plugin(s): Olivia_BrightEffects.js, YEP_X_EventChaseStealth.js, CaeF_YEP_EventChaseStealthFix.js
- Restructured some lingering spaghetti code/mislabeled images in the tomb/nexus area(s).
- Renamed some ancient image assets to better organize the picture folder.
- Removed some unnecessary Rpgmaker MV base images (like the SV-actors and unused faces) from the game files.
- Rebuilt both Rose and Fara’s old dialogue system (heavily outdated; spread over multiple events) into the current centralized (and cleanly coded) common event dialogue system.
V0.20.2
BUGFIXES:
- Fixed the soft-lock that happened when trying to ask Jack about what to do next using the communicator.
- Fixed the missing messages of Jack about what to do when using the communicator.
- Fixed using the shortcut from the main street by walking back all the way through the alleyways back to main street instead of using the shortcut.
- Fixed missing recall room door if you hadn’t yet progressed beyond the desert VR-world.
CONTINUITY ERRORS:
- Fixed some errors in Rose’s dialogue once the player returns from the pyramid.
V0.19.2 CHANGELOG
BUGFIXES:
- More typo/grammar corrections (as always)!
- Fixed a visual bug; the doors to goddesses inner sanctum wouldn’t open anymore, causing Kathleen and the handmaiden to phase through said door.
- Fixed the exit to the gateway portal from the base camp after you battled Rose.
- Added the missing battle back for goddesses boss fight in the recall room.
- Fixed a bug in the first phase of the boss fight; losing against goddesses countdown resulted in her double tentacleling you before ending the battle.
- Removed a debug switch in Rose’s fight; causing said fight to always think you’d have the maid boots on (even if you didn’t).
- Fixed a visual bug with the spikes in the breach room.
- Fixed the exit to the recall room teleporting the player to the middle of the next room.
- Fixed the north exit of the base camp after the battle with Rose.
v0.18.1
ADDITIONS:
Day 2 of the handmaiden submit events: Kathleen will be assigned to cleaning duty and ordered to go clean the inner sanctum. (2 ways to fail, one way to succeed.)
Day 3 of the handmaiden submit events: Kathleen will be tasked with getting an intermediary from basecamp. (2 ways to fail, one way to succeed.)
One fail-state (bad end) that triggers if you fail all of Goddesses tasks during you time as one of her handmaidens.
Another fail-state that triggers if you finished all of goddesses tasks successfully and also decide to spend all the nights in goddesses bedchamber. (You can also trigger it by choice if you completed all tasks successfully but don’t spend all nights in goddesses bedroom).
2 new big erotica scenes for nights 2 and 3 inside goddesses chamber.
1 new small erotica scene (derivative of the first night) for night 2 and 3 inside the handmaiden chambers.
Goddesses scenes have been added to the recall room (fight option will be unlocked in V0.19.1).
Custom sprite work for the rubber handmaidens, including those of handmaiden Kathleen! Done by the incredible Tonkatsu whom I can't thank enough! ^^ (give the guy some love if you can; he's one of the OG's who inspired me to start making rubber smut in the first place: https://www.patreon.com/TonkatsuCHAN)
Persistent saves! The game can now make use of variables across different saves and even new games; opening up the possibilities of locking stuff in the recall rooms until you've seen them in-game. From now on you'll have to experience stuff at least once in-game before it's accessible in the recall rooms. Fail states that are variants of each other (like the goop fail states or those of Rose) will be both unlocked when you get either of them.
This unfortunately isn't yet activated on saves prior to V0.18.1; meaning you'd have to replay half the game to get access to that content in the recall rooms. Not to worry though: See the screenshot provided (V0.18.1 dev-box.jpg) for an easy way to unlock those previous fail-states; the button you seek is U. ;p
BUGFIXES:
Corrected lots of typo's and grammatical errors (although there are bound to be new ones).
Fixed the sudden shift of handmaidens at the end of day 1 during the submit events.
Fixed some missing portraits during dialogue sequences.
Fixed the invisible wall inside one of the corridors in the inner sanctum.
Fixed the looking direction of a few NPC’s during dialogue (they were looking away from the player/Kathleen).
CONTINUITY ERRORS:
Added small flavor dialogue to the traders & doctors tent if Kathleen decides to work for Rose, but hasn't yet met either of them.
Added small flavor dialogue about the empty pedestal in the inner sanctum throne room.
FATAL CRASHES:
Re-added the missing punch.ogg file with its original name; should fix the fatal errors the missing sound file caused.
QUALITY OF LIFE:
Changed the font the slave maid uses in its text bubbles (Rose's ending), together with increasing the text size by 1. This should make the text easier to read whilst keeping the font fancy as I imagine it would be when spoken by a rubber maid doll. :3
Added "the hobbit" to the traders tent as hint about the riddles featured in the desert VR-world.
The yellow glow from the portal inside the library will now disappear from the map once said portal is closed.
Choices that are locked (or not yet implemented in-game) will now show up in the choice menu but are non-selectable.
Re-organized the desert recall room a little bit.
MECHANICAL/SYSTEM CHANGES:
Added 3 new plugins (tally counter, choice disabler and persistent save data).
Restructured all the fail states into common events to make the game-code more modular (fancy way of saying that I've been fixing the spaghetti code I originally wrote when I knew nothing about the RPGMaker MV engine).
Modified some existing scenes so that they now are regional-tile dependent instead of 30+ map-events dependent (should help a tiny bit with performance in some locations).
POTATO VERSION SPECIFIC:
An option will be given before animations to skip them (for those on low-end rigs this circumvents the long loading time associated with these animations).
v0.16.1
Bugfixes:
- The hint tablet (next to the spikes) in the final room of the pyramid now actually displays its hint.
- Fixed the trigger for the pedestal trap room from re-firing after player had already played through said event.
- Corrected some typos here and there.
- Fixed opening of chest in lower left part of the golem area.
- Players can no longer walk out of tent maps into the void (insert spooky sounds).
- Players can longer climb the huge statue in the desert.
- When entering a map moving left or right instead of forward will now no longer send you back towards the previous map.
- Fixed small syntax error in living maid suit battle intro.
- Continuity mistake at the golem intro; it now sticks its... Thing into the right... Entrance. :)
- Events in the recall room now work correctly and can be exited.
- Added 327 new images to the game!
- Added the first part of the “true boss” to the fantasy RPG VR-world! You can find her (it?) past the (now unlocked) gate in the ritual hall at the ruined castle. Just walk close to it and it will unlock, allowing Kathleen to traverse into her inner domain...
*Added an intro scene for the above “true boss”! Starts when Kathleen enters her inner sanctum and sets the mood for what the boss is all about; plus also showing what Kathleen’s fate will be if she fails the “fight” against the boss...
*Added the “true boss’s” boss fight! As with the other two it’s a three stage boss fight; though the first two stages are quite a bit different compared to the other two. Each stage also comes with it’s own dedicated “mini loss scene”.
*Added a fail-state for losing the above boss fight! Which showcases what happens to those who fail to entertain the “true boss” during a mock battle, seeing Kathleen being turned into one of the MANY mana totems littering the boss’s inner sanctum...
- Added the resolution to the tiara side-quest in the fantasy RPG VR-world! After finding the tiara in the ruined castle’s breach room, Kathleen can bring it to the Countess in the castle town. Chatting with the guards at the gate (after finding the tiara) allows her to meet the haughty lady, who’s keen on giving Kathleen her reward for finding her prize...though Kathleen might be loath to accept said “reward”.
*Add a mini-boss fight to the above quest’s resolution! Squaring off against the Countess’s loyal Knight, Kathleen will have to do her best not being full-nelsoned into a fail-state...as this enemy like to hard and often!
*Added a fail-state for the above mini-boss! Which plays if Kathleen loses the fight. It sees Kathleen receiving her “reward” for delivering the tiara to the Countess, though it will be a rather permanent end to her adventures...since said “reward” sees Kathleen turned into a fetishized doll-version of the Countess herself.
- Added the brothel to the castle town! A small “side-location” for Kathleen to visit, she can go there to blow off some steam with “Pumpkin”, though she might not be exactly the kind of “girl” she expected... You can find the place in the caste town’s east plaza (where the shortcut teleporter to the castle ruins is).
- Added the following spritework generously provided by Tonkatsu: Aislinne sprites, void portal sprites.
- Added the following self-made spritework: Mana totem sprites, Pumpkin sprites, countess sprites and some misc. tilesets/sprites.
BUGFIXES:
- Some typo corrections (always).
- Fixed a (long running) bug in the battle code, in which the status timer wasn’t reset when Kathleen successfully removed a status off herself. It now does, meaning that once the status gets applied again it sticks for the right amount of time (instead of getting removed earlier).
QUALITY OF LIFE:
- Added a new special item: Magical goggles! They can be used to get past any “hypnotic” traps on the map, though they function rather poorly in combat...after finding the hypno trap in the castle ruins Kathleen can buy them off Iris for the standard hefty sum of gold!
- Added a special buff-state for having fun with Pumpkin! Kathleen can get this by choosing to have fun with Pumpkin; which adds a special stat to her that buffs her attack for the following three battles.
v0.31.1
ADDITIONS:
- Added 354 new images to the game!
- Added a small story scene aboard the prisonship! The twins arriving at the mainframe and trying to figure out just what the hell is going on in the ship’s systems...
- Added a new common enemy: The rubber driders! These spider ladies can be found prowling the woodlands beyond the barrier, and are eager to see new “egg sacks” wander into their territory...
*Added an escape sequence for the above common enemy: With Kathleen trying to swing to her freedom before the eight-legged ladies come back to drag her butt to the egg chamber...
*Added a new fail-state for the above common enemy: Which will see Kathleen becoming one of the driders new egg sacks... Oviposition and rubber webbing abound in this bad end!
- Added the second dungeon to the fantasy VR-World: The demon queen’s ruined dungeons! Since the entire place is basically levelled above ground, Kathleen will have to make her entrance through the subterrain path... which sees her traveling deep within cold, abandoned dungeon halls...
-Added three traps for the above dungeon: That said the place isn’t completely abandoned, since there are plenty of traps (and critters) that would love to get a piece of Kathleen! (All come with their own small epilogues as well; as introduced a few updates back.)
*Added the trap: Possesed armor! It can be found close to the dungeon’s library in one of the side rooms. As the name says this one wants nothing more than Kathleen to wear it, though not of her own free will!
*Added the trap: Rubber worms! Parasitic critters that can be found in the dungeon’s mess’ pantry, these things would love get a bite of Kathleen...literally! (Bit of soft vore in this one.)
*Added the trap: Mimic! One of the chests inside the dungeon is...well not really a chest, but actually a predator that would love to get a piece of Kathleen too! Can be found in the dungeons vault; this one focusses on transformation into a sex toy!
- Added a new mini-boss: The castle guardian duo! Two sleek drones that stalk Kathleen as she wanders through the new dungeon area, Kathleen’s best served to stay far out of their reach... Because if she doesn’t-
*Added a new fail-state for the above mini-boss: They’ll show her exactly what happens to interlopers that fall into their cluthes; transforming Kathleen into one of them as well! (Dronification standing front and central in this bad end). Also comes with a small playable segment after the scene itself; which sees the new drone doing what it does best...following orders! >;3
- Added the following spritework generously provided by Tonkatsu: Rubber drider sprites, castle guardian drone sprites.
- Added the following self-made spritework: Mimic, cursed armor and worm trap sprites and some misc. sprites.
BUGFIXES:
- Fixed a bug with the slave maid recall event: If entered before encountering (and passing) Thornvine it will bug out during the first task; making it impossible to complete the event and progress in the playable fail-state. Is fixed now!
- Using a plant-be-gone! on overgrown vines now also actually uses up the plant-be-gone bottle; meaning no more endlessly usable bottles of the stuff. :3
- Fixed a bug in the noliton radar lights of the farmhands; when leaving the map the enemies line of sight is now reset as they are supposed to.
SYSTEM CHANGES:
- Added the following plugins: DK_Big_Events (not yet activated)
v0.30.1 - 2024-08-23
ADDITIONS:
- Added 545+ new images to the game!
Added a magical blocking ward in the woodlands! A huge wall of holy magic which blocks Kathleen’’ way forward, it looks like she’ll need a very specific tome to bypass it... which (potentially) leads her to the Convent of the Ebon Rose!
- Added the Convent of the Ebon Rose to the fantasy RPG VR-world! The exterior had been added back in V0.28.1 but Kathleen can now enter (and interact) the holy order’s walls... and even (temporary(?)) join up to take care of a pesky little problem (or two)! It can be found to the east of the castle town.
Convent of the Ebon Rose
- Added the initiate side-quest! Once Kathleen enters the convent the Abbess Superior (portrayed by the lovely Lu!) is quick to inform Kathleen that quite a pesky little creature has attached itself to her psyche... and that only the convent can help Kathleen to get rid of it! It will take some “training” for Kathleen to actually learn how to deal with it though, which leads into Kathleen becoming enrolled within the convent’s order for a few days (or more)!
- Added the initiate induction scene: A short scene which sees Kathleen accepting to become an initiate and dressed up the convent’s holy vestments... comes in the standard con and not-so-con flavors!
- Added three “training” events for Kathleen as an initiate: Penitence duty, which sees Kathleen strapped down in an iron maiden and having to recite a hymn... while her holes are free for any and all passerby to use. Cleaning duty, which sees her cleaning up the convent’s main hall and the totally-not-suspicious statues lining it... And a silent prayer reading, in which all that Kathleen has to do is remain silent... while she’s strapped down on a buzzing sybian!
- Added a (large) “sleeping/night” scene for the above side-quest: It sees Kathleen strapped down in a comfortable sleeping sack for the night, and a certain someone coming over to torment her... Comes in three variants depending on how much of Kathleen’s psyche has been compromised!
- Added a (semi) playable fail-state which triggers if Kathleen hits her “max” during the initiate quest! During Kathleen’s time as an initiate she’ll have to keep her lust in check, else consequences will happen... which sees her taking the backseat in her own body while something else takes the wheel!
- Added an escape branch for the convent! Think the place is way to suspicious and Kathleen should get out of there? After the third training event she can mess with the leather belts that hold her down during the night, leading into the escape branch!
- Added a roaming enemy to the above escape branch; the convent’s “night custodians”! Comes with an introduction scene which shows exactly what lies in store for Kat if she gets caught... So best avoid those bouncy bimbo golems if you want Kat’s adventure to continue!
- Added a fail-state for the above-mentioned enemy! Which sees Kathleen becoming a nice piece of artwork... if a bit of a stiff one!
- Added the following spritework generously provided by Lerra22: Penitent maiden sprites, shield statue sprites and sybian sprites.
- Added the following spritework generously provided by Tonkatsu: Initiate sprites, night custodian sprites.
- Added the following self-made spritework: Abess Superior sprites and a bunch of minor sprite adjustments (leather belts, cum buckets etc.)
QUALITY OF LIFE:
- Don’t feel like going through the convent’s story-line and got pockets full of gold? Well good news because Iris seems to have a copy of the magical book Kathleen needs to get bast the wood’s barrier too... It will cost Kathleen an arm and a leg though, those tomes are expensive after all! >;3
BUGFIXES:
- Typo correctionsssss
- Fixed a bug in the recall rooms; a mess up in the switch for the Sweetie doll playable fail-state had it still run on a (now redundant) switch, giving issues when unlocking it.
v0.29.5 - 2024-05-21
The major additions are (in a nutshell):
- A trap has been added in the pyramid of the desert VR-world; it can be found in the area with the yellow goop golems.
- The security drone fail-state has gotten a short (playable) extension (if you’ve already beaten them you can get to it from the recall rooms; if need be use the quick-start save provided (comes with a full unlock for the recall rooms).
- A new NPC in the cybercity VR-world who provides loans; can be found in the shortcut between the bridge and main street areas. (Also comes with a fail-state; which triggers if Kat tries to leave cybercity without paying the loan back...)
- A new prison ship epilogue; which triggers after Kathleen gets into a fail-state during/after the Thronvine VR-world.
V0.29.2 - 2024-04-06
BUGFIXES:
- Fixed a few issues Recall rooms; shoutout for Candiru for giving me a hand with this! ^^
- Fixed a bug with watching the three times captured scene of Iris in the recall rooms; gave a black screen.
V0.29.1 - 2024-03-08
ADDITIONS:
- Added ~395 new images to the game!
- Added the woodlands and deep woods, the first “dungeon” areas of the new fantasy RPG VR-world!
- Added the first “common” enemy to the new fantasy VR-world, the farmhands! You can find these raven haired ladies patrolling the woodlands to the west of the castle town.
- Added to farmhand escape sequence! Having been blinded by the farmhand through an tight fitting enclosure hood, Kathleen must touch (and smell) her way to freedom. (Also comes with a small variant scene if Kathleen gets caught 3 times in a row.)
- Added the hucow fail-state! You can find it by not escaping the above sequence; and it sees Kathleen being added to the herd of “cows” locked in the farmhand’s barns!
- Added a trap to the deep woods; the “cherry bulbs”! You can find these in the deep woods area; mindful of any weird dark spots lest you be snagged up by one!
- Added the first mini-boss to the new fantasy VR-world; the rubber pixie! A mischievous (and malevolent) girl, she’ll force Kathleen to play one of two “games” with her...
*One of these “games” she’ll ask Kathleen to play is “tag” (her mini-boss fight): Which has a special intro the associated fail-state if Kathleen loses to her second super attack (amber spewer).
*The other of the “Pixie says”: Basically a kinky version of simon says. Also comes with a separate intro (scene) into the associated fail-state!
*Or Kathleen can just be a horny slut, and step into her doom willingly: If she enters the plant willingly a special path will open up that can unlock a soft-vore scene for Kathleen during the associated fail-state... It will only play if she REALLY asks for it though. >;3
- Added the rubber flower fail-state! Found by losing to the rubber pixie (one way or another), this fail-state sees Kathleen becoming a pretty flower... And source of “food” for the pixie! (Bit of soft-vore in this one; though not with Kathleen herself (unless specifically unlocked during the above branch)).
- Added the following sprite-work generously provided by Tonkatsu: Rubber flower pod sprites!
- Added the following sprite-work generously provided by Fimotro: Base rubber pixie sprites (slight adjustments made by Scriptor), farmhand sprites.
- Added self-made spritework: Ranging from the cherry trap, plant-vines, “magic fruit” plants and some more (misc.) stuff.
BUGFIXES:
-Typo correctionsssssss
- Fixed a bug in which Jack wouldn’t respond anymore to the “status of the escape plan?” prompt when progressing far enough into the game.
- Fixed a bug in which if Kathleen gets the master key on the serving route first, shows this to Eleanor and then afterwards finds (and shows) the bolt cutters to her as well, the dialogue would proceed as if Kathleen has just showed Eleanor the master key for the first time.
QUALITY OF LIFE:
- Added interaction sparks above the statues in the adventures guild; to make it clear that those statues in the side room also have some fluff on them (mainly about what became of her party members).
- Added some new sfx and bgm for the new events: Ranging from cow moo’s to new music tracks for the new areas.
- Added a new item: Plant-be-gone! A “special” usable item like the disposable blade, rubber dissolver etc. it function is to get rid of plant-based obstacles and restraints. You can find it in Iris’ shop!
V0.28.2
BUGFIXES:
- typo correctionesssss.
- Fixed a bug in Thomulim’s dialogue tree; asking him about the tiara now continues the conversation like normal.
- Fixed a collision bug in the hub area of the new VR-world; you can now move underneath the roof tip of the trader’s depot.
- Fixed collision bugs in the entry point of the new VR-world; now Kat can’t scale the rocks to her left anymore. >;3
- Fixed a collision bug at Thornvine; the tubing systems which Kathleen uses during the combat path to get supplies can no longer be climbed.
- Fixed a collision bug at Primrose’s bedroom; Kathleen can no longer clip into the pillars.
- Fixed a bug at Thornvine during the second day of the serving path: Once Kathleen grabs the master key she can no longer run out of Primrose’s room (while she’s coming that way).
- Fixed two bugs at Thronvine during the first day of the serving path: Now when Kathleen opts to come back later to was pony 11 it should allow her to do so, and pony 15 can’t be washed multiple times on the day anymore.
QUALITY OF LIFE:
- Replaced the following spritework (generously) made by Fimito: Primrose fully dressed sprites.
- replaced the following spritework (generously) edited by T.Bot: Tall door sprites (@nexus).
SYSTEM CHANGES:
- Replaced the gobals.js with another version which also allows the plugin to function in “testing mode” (for developers only). Shoutout to AnonimUs for making the fix!
v.0.28.1 - 2023-11-25
ADDITIONS:
- Added 235 new images to the game!
- Added a new story scene aboard the prisonship! The twins finally arriving at the coms hub and answering the call from their boss…
- Added (small) epilogues/extensions to the various “key drop” traps found in-game! Instead of hooking into another fail-state these traps now have their very own, (hopefully) making them more enjoyable and distinct. The traps to which epilogues/extensions have been added are: The Mannequin Maker, Toyball, Hypno goggles (shoutout to Lu for portraying Lysi again!) (factory traps), and the plant pod, Violet statue, rubber book traps (Thornvine traps).
- Added the first part of the third “big” VR-world: Flexilis Kingdom!
- Added the hub area of the new VR-world with several new NPCs:
*A warlock called Iris Lalune, with her magic shop of curiosities! Quite a bit of new content to be found here in this update; see the sub-header below!
*A very cheerful *cough* doctor who can be found in his little apothecary!
*The guild master Thomulim Thunderfist, a battle scarred dwarf who acts as this VR-world’s quest (and general direction) giver!
- Added the exterior of the Covenant of the Ebon Rose! It can be found to the east of the castle town and has some… Interesting nuns waiting outside, eager to see Kathleen join their sisterhood! (Mainly a tease of what’s to come; covenant itself will be implemented in V0.30.1!)
Iris Lalune’s magic shop:
- Added Iris Lalune and her magical shop into the new VR-world! Besides selling a few (dubious) support items for Kat to use, she also offers her an “easy” job with getting some supplies from her basement! Problem is that the place’s covered in warding runes though, best to avoid those or else…
- Added Iris Lalune’s capture scene and escape mini-game! You’ll get into this one by bumping into one of her magical ward runes down in the basement. Revolving around miniaturization and all perils around that, it’s up to Kathleen to either trust Iris or find a way out of this mess on her own…
*Added a trap along the above escape route; a vacbed mousetrap!
*Added a special variation on the capture scene if Kathleen gets caught three times in a row; featuring a chest filled with living rubber!
- Added a fail-state for the above capture scene! Revolving heavily around miniaturization and objectification, Kathleen will be giving an in-depth look as to how those weirdly shaped dildos inside Iris her store are made… >;3
- Added the following spritework (generously) made by Fimito: Fully dressed mannequin maker sprite, Iris (warlock) sprites, vacbed mouse-trap sprites, Sister of the Ebon Rose sprites.
- Added the following self-made spritework: Mini-Kat sprites, Kat jar sprites, Street thug toy-ball sprite, boxed fuck toy sprite, “coatrack” sprite and some minor misc. stuff like adjustments to Thomulim and the town guard sprites.
BUGFIXES:
- T y p o c o r r e c t i o n s (another metric shit-ton this time around; shoutout especially to DeviantRPGStuff for helping me find ‘em!)
QUALITY OF LIFE:
- Replaced the Rose maid outfit in the desert and the Salon sweetie uniform (in the front) with new (way more fitting) spritework! Another big shoutout to Fimito for making these! ^^
- Restructured the traps in the recall rooms; making them feature the full experience instead of only the sprites/images: Got feedback from people that they would also like to see the text with these sprites, but I reckoned that going the extra mile and recreating the “full experience” there would be even more welcome. As such the entire experience can now also be found in the recall rooms; down the maps/locales used at the trap’s location.
- Since (most) traps are now their own little fail-states, they will be henceforth unlocked on individual basis like the big fail-states: Just like with the “big” fail-states you will need to see the scene once in-game before it’s unlocked in the recall rooms!
- Added new BGMs for Flexilis Kingdom, making the place sound like an medieval RPG adventure as well! ;3
SYSTEM CHANGES:
- Removed the following plugins: JKL_PeristentData.js
-Added the following plugins: DK_Globals.js
- Replaced the previous (faulty) persistent data plugin with a new one, which hopefully will do what it’s supposed to do: Which is saving the persistent data (like unlocked fail-states and scenes in the recall rooms) and unlocking options accordingly. The previous one did a good job at this for the most part, but for some inexplicable reason refused to save switch data from time to time. The new plugin doesn’t seem to have this issue, so going forward we’ll be using this one instead. Fingers crossed.
!!! AS SUCH, OLD PERSISTENT DATA IS INCOMPATIBLE WITH VERSION V0.28.1 AND ABOVE. !!! (However a fully unlocked save is provided with this release to mitigate the annoyance caused by this; the file is called globals.rpgsave)
v0.27.1 - 2023-09-06
ADDITIONS:
- Added ~255 new images to the game!
- Added the serving route to Thornvine Estate! Now all those who rather talk (and scheme) their way out of situation have their own path to follow as well. You can start it by choosing to hold your tongue about Rose during Thornvine’s intro portion, which sees violet turning Kathleen into a “maid-in-training” until she manages to escape! ^^
- Added the first serving task for the above route, which sees Kathleen washing “ponies”! A little mini-game which mostly revolves around Kathleen taking care of Violet’s prized fillies. Careful about handling the fierce ones though, they have a tendency to bolt!
- Added the second serving task to the route, which sees Kathleen giving Primrose a nice massage! Three body-spots to focus on with the goal of giving Primrose a “happy ending”, be sure not to get into her lien of fire though since that can have permanent consequences (read: a fail-state)!
- Added the third serving task to the route, which sees Kathleen being Violet’s personal attendant! Tasked with doing all sorts of menial tasks for her, Kathleen get a full day of doing “normal” maid stuff for once… Though it retains it’s shiny and kinky edge during these events (of course). >;3
- Added the escape event to the serving route! Once Kathleen has found all the things required to escape she can initiate the plan together with Eleanor, seeing the two sneak out of the Estate in the middle of the night. Careful about those roaming Slave maids though! ;0
- Added the cumtank fail-state! Not dodging Primrose’s cum shot will lead into this short bad end, with the main focus of it being exactly as advertised (sex mostly).
- Added the pony fail-state! You can get this one by maxxing Violet’s opinion of you as a maid-in-training, revolves around pony-play (duh) and mind control!
- Added the following self-made spritework: Maid-in-training sprites, pony sprites and some minor misc. stuff.
BUGFIXES:
- Typo corrections (obligatory mention)
- Fixed an issue introduced with the upscaling of the fonts in 0.26.1: Certain letters like “Y” got their bottom partly cut off in the choice/nametag windows. After looking around the answer laid in YEP_COREEngine; adjusting the line height value allows the font to be displayed correctly again.
- Fixed a small bug in the entrance hall of Thornvine estate: If you saved the game and reloaded during the introduction scene several slave maids would spawn out of nowhere, which should have remained hidden until the cutscene later on that map. It’s fixed now. ^^
Small issue with the Primrose images still being in QUAD-HD size in the POTATO build
- Fixed another small issue with an event on day 1 of the serving route throwing a fuss in a very specific situation
v0.26.3.2
BUGFIXES:
- Typo corrections (a l w a y s)
- Fixed an issue in the Primrose hide-and-seek mini-game rooms; her combat code was missing the reset script, causing the battle variables to not be reset after fighting her.
- Fixed the text bark at the Thronvine sprite recall rooms, they now display the correct text.
- Fixed a bug at the exit of the combat route; after returning from Thornvine Kathleen’s communicator can now once again connect with Jack.
- Fixed a bug with the glowing orb in the trophy room, wasn’t glowing when it was supposed to.
- Fixed the bug that caused the player sprite to be invisible if they entered the maid fail-state from one of the traps.
- Fixed a bug at the spa room in Primrose’s wing, if the player interacted with one of the doors after clearing the hide-and-seek event they could (unintentionally) retrigger the event.
QUALITY OF LIFE:
- Added two more points in Thornvine where Kathleen can buy items/heal up; in both the upper wings of the estate respectively.
- It’s now possible to get back to the lower floor from the east upper wing of the Estate, giving players a chance to get any remaining golden keys.
- Pulled the regional checker for the gas trap at Thronvine slightly more forward, so people are bound to run into it (makes more sense event/chronological wise).
- Gave an option to re-enter the trophy room after escaping, allowing people to get the golden key there.
- Made the warning before the end of the combat route a bit more clear/extensive by also mentioning the golden keys (and the inability to use these after leaving Thornvine).
- Changed the maid font into a different one that is (hopefully) easier to read.
v0.26.3
ADDITIONS:
- Added ~50 new images to the game!
- Added the library trap to Thornvine’s library, together with a puzzle and some more fluff! It’s a simple puzzle revolving around color-coded books and a certain shiny purple one that seems pretty out of place… Interact with it for a “special prize”! >;D (Also added some more fluff in the form of Violet’s voice recordings, for the immersion factor.)
- Added the trophy room trap to Thornvine’s trophy room! It comes with it’s own little mini-game/puzzle; those of you who’ve played “red light green light” will undoubtably recognize the similarity. ;p
- Added the greenhouse trap to Thornvine! You can find it the lower west wing of the estate. The place is littered with strange rubbery pods, some carrying vague humanoid faces on top of them as well… Better steer clear of those (or don’t, in which case you’ll see just how “captivating” they are)! >;3
- Implemented the rest of the Primrose hide-and-seek mini-game! Two more rooms in which Kathleen needs to hide, together with some more fluff to the entire place (and teasing of one of the planned fail-states for the serving route). ^^
- Implemented the final few Estate maps for the combat route, together with its ending! This one also comes with a (very small) faux fight against the Estate’s boss, so be sure to try that one out for a one-way ticket to become one of the permanent maids. >;3
- Added the following self-made spritework: Library trap sprites, Greenhouse trap sprites, Trophy room trap sprites and some minor misc. stuff.
- Added the new traps to Thornvine’s recall rooms.
BUGFIXES:
- a few typo corrections (will do another big shift-through in V0.27.1).
- Fixed a bug in the cyberon sprite recall room; if the player exited the sequence at the 3rd sprite it would not make the player sprite visible again, leaving you stuck with a “phantom” Kathleen.
- Fixed a bug at Thornvine’s outside entrance; if you’d save there and reload it at a later date, a doppelganger Kat would be standing in front of the door, blocking your progress. She’s now banished to the shadow-realm (so the bug’s fixed). ;p
v0.26.2
BUGFIXES:
- Typo corrections and fixed some broken text color commands (inside the message boxes).
- fixed a tiling issue at the new gateways; the tree allowed Kat to climb upon it. Now that’s no longer the case.
- Fixed some tiling issues at the library; now Kathleen can’t jump onto tables anymore (bad Kat, BAD! :mad: )
- The Slave maid fight inside the recall rooms was busted; instead it called forth the street thug recall fight. It’s fixed now.
- Fixed the busted transfer back to the recall rooms; after watching the Slave maid recall scenes.
- Was an issue with the cutscene that plays if the timer hits zero in Primrose’s room; if the player stood in her path Primrose would freeze and the event wouldn’t continue. Fixed it. ^^
- Potato specific: Battle status hud was busted; fixed it.
BALANCING:
- Made both Lysi and Primrose just a little bit beefier; to make them less of a cakewalk when the player’s hit the upper level-cap (6).
QUALITY OF LIFE:
- Added some fluff text to the library’s secret passage exit; to make it clear the player cannot enter from there (yet).
- Added a sperate option to Lysi’s recall room events; allowing the player to directly play the faux battles inside the fail-state (without having to review the entire scene).
V0.26.1 - 2023-05-15
ADDITIONS:
- Added 650+ images to the game (dear lord), bringing the total to about +/- 3500 now! ^^
- Added some more story progression: A short scene between Kathleen and Jack, together with a certain “problematic” event that leads Kathleen into the below VR-world!
Thornvine estate:
- Added the first in-between VR world: Thornvine Estate! Meant as a smaller more “one-shot” type of thing compared to the “big” VR-worlds (like cybercity and the Desert), it takes place in a certain Victorian-era estate from which a very haughty woman hails from… Rubber maids abound! >:3
- Added the intro sequence to the above VR-world: In comparison to the other VR-worlds, this one also plays much more linear, and also doesn’t have a “hub area” for the player to return to. Instead the VR-world will split into “combat” and “serving” paths, the combat path being the one implemented in this update (the serving path being implemented in V0.27.1).
- Added about ~70% of the combat path: It goes all the way to the first room of the Primrose “hide-and-seek” mini-game. There are some place holders here and there (mainly the traps), but these will be added shortly (together with the last bit of the combat path) in the coming 2-4 weeks. ^^
- Added a mini-boss to Thornvine Estate: One of Rose’s sisters called Primrose! A bubbly and worry-free girl, she could actually be described as a pleasant person to deal with, were it not for her insane libido and “extra thing” she’s carrying underneath her skirt. Be sure to try and avoid her if you don’t want to end up as her new “Fuckpillow Princess”!
- Added a fail-state for the above mini-boss: It revolves around bimbofication, futa and amputee; with Kathleen being turned into a literal fuck-pillow for Primrose to use! (Although the amputee stuff is without any gore, and the lack of limbs is being explained in-game by portal rings.) An option to skip this fail-state is provided before it plays (for those who really dislike such content). Comes in both Con and not-so-Con flavors!
- Added the Slave maid regular enemy to Thornvine Estate! Prowling the hallways of the Estate, these rubber clad dolls would love nothing more than to capture Kathleen for their Mistress… Which leads into the playable fail-state described below!
- Added the following custom spritework, graciously provided by Tonkatsu!: The Slave maid sprites; both Violet and Primrose’s versions.
- Added the following self-made custom spritework: The Violet Blackmond sprites and some minor miscellaneous sprites.
Slave maid playable fail-state:
- Added the Slave maid playable fail-state! It features Kathleen being transformed into another faceless Slave maid; you can wind up in this one by losing to the Slave maid regular enemy inside the estate. (As always be sure to make separate saves during this bad end; since these can’t be used to continue the normal game!)
- Added the intro scene to the playable-state! Featuring a haughty Violet gleefully putting Kathleen into the Slave maid suit, together with some extra things. Comes in both standard (Con and not-so-con) flavors! ^^
- Added the first task during the playable fail-state: Cleaning duty! No maid can truly call itself one without having to duster some room décor from time-to-time after all. Be sure to provide any guests you meet during this with some “room service” as well! >;3
- Added the second task during the playable fail-state: Ballroom service duty! Taking place during one of Thornvine’s (many) wine parties, maid Kathleen will expected to serve guest drinks and anything else they desire…
- Added the third task during the playable fail-state: Personal attendant duty! This task sees maid Kat serving her new Mistress directly, doing all sorts of tasks throughout the day to please her new reason for existing. :3
- Added the mirror room end-day event! At the end of each day Violet will evaluate Kathleen’s performance as a new Slave maid, with either a reward or punishment depending on her performance! (There’s also a “special prize” if a resistant Kathleen manages to stay above 75 personality during all the three tasks. >;p)
- Added a progression mechanic to the above events: Personality! It works largely the same as the meter during the Salon Sweetie playable fail-state: The more Kathleen acts according the suit’s expectations, the less she’ll be able to resist and the more her mindset adjust to its new reality… Better keep that meter high! (Or don’t, I’m not the boss of you. Mistress Blackmond is. )
- Added a body expension mechanic to the above events: It’s directly tied to the Personality meter; the lower the meter gets the more Kathleen’s body starts to conform to “standard” Slave maid size…
- Added the end scene to the playable fail-state: It takes place many years after the playable portion of the fail-state, and sees the Kat maid being “retired” after many years of faithful service… Revolves around inflatable sack bondage, large insertions, rubber sinkholes and entombment! (Also comes in both Con and not-so-Con flavors.)
BUGFIXES:
- Corrected some typos (the ride never ends).
SYSTEM CHANGES:
- Decreased the .webm quality conversion rate from 95% to 92%, to further cut down on image size and prevent excessive file bloating. Did this to all previous in-game images as well. (Visible difference between the different ratios is almost invisible; while conversion rate is 7-to-1 on the biggest image files (going down from 7mbs to 1mbs).)
v0.25.2 - 2023-02-21
=====
V0.24.1
ADDITIONS:
- Added 350+ new images to the game!
- Added the boss of the cybercity VR-world! You can find her inside the depths of the factory… And as with the boss in tomb VR-world there will be 3 ways to get past her, with the first one being implemented in this update (see the header “test subject side-quest” down below)!
- Added two new fail-states into the game! Both connected to the side-quest mentioned in header below; maxxing out either S.O.P.H.I.A.’s anger or interest will result in an unescapable bad end! :0
- Added the first two “full 3D” animations to the game! A short struggle animation seeing either an angry or happy Kathleen struggling away in her test subject outfit! Plan is to add more of these small animations into the game going forward; although they’ll stay rare/infrequent. ;3
Test subject side-quest:
- Added the entire boss’s side-quest! In this side-quest Kathleen will be “serving” the cybercity VR-world’s boss a test subject for 3 days, in the hopes of garnering enough goodwill to let Kathleen be on her way! Being the first of three (planned) ways to get past the cybercity boss, this one revolves around submitting one-self to the whims of the malevolent “Divine mistress”!
- Added two new fail-states into the game! Both connected to the side-quest mentioned in the previous point; maxxing out either S.O.P.H.I.A.’s anger or interest will result in an unescapable bad end! :0
- Added the second part of the factory; the R&D wing! It’s the place were the test subject events will play out. It’s an hub-area much like the inner sanctum inside the pyramid, so a place to mingle with your fellow test subjects in between all that testing! ^^
- Added kinky night events for the nights spend as a test subject! As with the boss’s side-quest inside the pyramid; Kathleen will be spending the nights inside the R&D wing in some quite interesting places/positions…
- Added the first day’s task of the test subject side-quest; navigating a kinky rubbery maze whilst under the influence of “experimental chemicals”! Just be sure to avoid any kinky traps and keep that lust meter under control, you’ll be fine… Probably. >;3
- Added the second day’s task of the test subject side-quest; arena combat against two other test subjects! Be sure to talk to them beforehand; as not all battles have to be won with force… (or don’’ and beat their asses, I’m not the boss of you. Divine mistress is. )
- Added the third day’s task of the test subject side-quest; finding the hacker amidst the test subjects! There have been some signs of a test subject trying to escape, and the boss wants Kathleen to investigate who it is…
- Added new self-made spritework for the above locations and events: Rubber outfits for the test subjects, rubber padded tiles, S.O.P.H.I.A. sprite(s), gooped test subjects and some other minor things (gooped flooring, wall decals etc.)
BUGFIXES:
- Corrected a metric shit-ton of typo’s and grammar issues. Shout-out to DeviantRPGStuff for being so thorough! ^^
- Fixed a bug at the bridge area inside the cybercity factory; when giving the wrong answer the text inside the answer box didn’t reset; causing a soft-lock for some.
- Fixed a bug in the nexus hub; removed an (unintended) invisible blocker on a walkable tile.
QUALITY OF LIFE:
- Added some subtle environmental lightning to the interiors of the desert world’s camp tents.
- Added new back ground music for the RND section of the factory; made by of Mistress Lu! ^^
SYSTEM CHANGES:
- Fixed the linux build of No escape, making it work natively for Linux machines again, instead of users having to resort to Windows emulators like Wine for making it work. It turned out that waaaay back (during ~V0.17.1) I accidentally replaced the nw.js of Linux with the Windows one during the update of the nw.js; causing the Linux builds to have windows runtime packages, and not the native Linux ones. How this has been flying under the radar for so long I’ve got no idea, but going forward the Linux versions of No escape will once again be usable for Linux machines without having to use Windows emulators (like Wine). Important to note with this is that you’ll still have to manually flag all executables within the folder as executables!
- Changed the persistent save system a bit and made it “force” a save of the persistent data every time a persistent switch is set. There have been reports of persistent switches not triggering properly and thus stuff not unlocking in the recall rooms when it’s supposed to, so hopefully this will fix those issues...
V0.23.2
BUGFIXES:
- Typo corrections (no update shall be without one!!!)
- Fixed some tileset issues around the pyramid; Kathleen can now walk where she should and not anymore where she shouldn’t.
- Fixed a soft-lock inside the traders tent: If you either fight goddess or bypass the metal spikes with the maid boots, then continue on to the next VR-world, and afterwards go back to the desert VR-world to go inside the traders tent for the first time, you got soft-locked because the trader's intro event still fires, but collides with the new trader inside the tent, thus preventing progression.
- Fixed a soft-lock in the bandit capture sequence code; which would give a black screen if Kathleen got capped 2-3 times regularly.
CONTINUITY ERRORS:
- Kathleen now recognizes Fara in Cybercity, if she’s “only” met her whilst serving goddess on day 3 of her side quest.
- Kathleen now makes note of the fact that Fara’s suddenly in the desert world if she’s only met her in the cybercity one, although this (of course) quickly gets brushed off…
PERFORMANCE:
- Stabilized the “movies” inside the game (for now only the struggle animation at Goddess during her intro) to (hopefully) reduce the amount of freezes some experience at this part. Also added an option to skip these animations (if the issue persist).
- RPGMaker MV apparently can (and often does?) silently use people’s internal GPU’s instead of their dedicated “strong” ones, potentially causing a choppy frame-rate even though the card should easy be able to carry a game such as this. I’ve added a line of code in the package.json that forces the game to ignore the GPU blacklist, which in theory should make it opt for the stronger GPU instead of the weaker internal one. For Nvidia users the fix will be a (super) little work on your end; see point 6 in the troubleshooting manual!
QUALITY OF LIFE:
- Adjusted the graphics of the new QTE arrows a bit, making them brighter and easier to see.
- Added a extra hint to the treasury door; if Kathleen has served/”fought” goddess she’ll now hint that she might be the one that can open the door.
- Removed the blue indicator circles from the recall rooms; they confused people a lot of “missing” something in the desert VR-world when there was just nothing implemented there yet (before the rubber guardian jackall). So from now on it will be a surprise as to how many events the world will contain. ;3
- Removed the exit-lock towards the portal that prevented the player from leaving the tomb VR-world when they bypassed the metal spikes with Rose’s maid suit heels, forcing them into a fight with the maid suit before progressing.
V0.23.1
ADDITIONS:
- Added 150+ new images to the game!
- Gave the entire desert VR-world a new coat of paint; replacing the old tile-set with an entirely new one! Be sure to check it out as it has changed the aesthetic of the desert world significantly.
*The new tileset is as much as an one-on-one replacement I could make it; to reduce the chances of players getting stuck inside a wall (or other things) when porting old saves from inside the desert. Try using saves made outside of the desert VR-world as much as possible. If you do get stuck do not fret, since there’s a pretty easy fix: Take note of your surroundings in the new version, move Kathleen to a place (in the old version) where she wouldn’t be stuck/clipping in the new version’s wall/item, and afterwards port the “adjusted” save to the new version. I apologize for the inconvenience! ;0
- Gave the yellow goop mini-boss a small overhaul! Cleaned up the entire event and implemented new sprite-work. Also expanded the goop fail-state (inside the pyramid) with some small “struggle animation” sprites (like the ones introduced in the previous update). ^^
- Extended/expanded the rubber golem fail-state with a long overdue sex scene! Finally showing off the hot action golem Kat receives at the rubber golem barracks. Also added some more SFX/polish to the entire fail-state to give it a bit more flavor. ;3
- Added the guardian jackal mini-boss, fail-state(s) & treasure room to the pyramid! To access it just have a chat with Goddess after either serving/fighting her and ask for some more help with getting through the simulations. (You can exchange the dagger for something more useful at the trader’s tent in the base camp!)
- Added new self-made custom sprite work to the desert VR-world: (Finally) replacing the placeholder rubber statues in both the forgotten corridor and throne room with “proper” (read: squeaky and sexy) sprites. Also made custom sprite-work for the rubber kitties in the “playable” bandit camp fail-state (see the header bandit camp below), and some other minor things (gooped gate, tile-set adjustments tec.)
Bandit camp:
- Added the desert bandit camp to the desert VR-world: You can access it by getting captured by the bandits or walking into it from the desert. Be careful with the latter because the bandits don’t mind easy prey walking into their territory, and Kathleen isn’t equipped to deal with more than one at a time!
- Expanded the desert bandit’s fail-state into a playable one, making it the second “playable” fail-state of the game! Experience life as a brainwashed rubber bondage kitty, doing (sexy) kitty things and not slacking off in the tent’s shade all day like real cats do.
- Added three different day tasks to the bandit’s playable fail-state! Hunting toy mice, “servicing” bandits and delivery duty!
-Added two rewards and two punishment scenes for succeeding/failing the above tasks! The punishment scenes see kitty Kat either in the “BOX” or “CAGE”, whilst the reward scenes consist of either dildo play or face sitting!
- Changed/expanded the desert bandit escape sequence into a “sneaking” mini-game! Now you actually have to sneak out of the bandit camp to continue Kathleen’s quest. ;3
- Rose can now be found inside the desert bandit camp after she’s been sold to them! However she’s got some quality “attitude adjustments” since arriving, so you might have some difficulty recognizing her underneath all of that rubber…
BUGFIXES:
- Moreeee typo corrections.
- Fixed a nasty bug inside the tutorial fight that caused the tutorial to run wild during the explanation of the QTE/capture mechanics; resulting in a (way to quick) fully captured Kathleen!
- Re-aligned the naked Kathleen & Jack portraits.
- Locked some of the “new” level 3+ skills during the maid-suit fight.
- Fixed the stealth/hiding aspect of the areas filled with common enemies; making hiding a lot less obtuse when trying to sneak past these enemies. Areas in which the enemies aren’t supposed to see you (sideways and such) now actually prevent the enemies from spotting you, as it turned out the base chase plugin I used before didn’t prevent enemies from seeing you through walls… Do note that standing on spots where the enemy gets very close (like corners) does allow them to see you, as shown in the example below:
(Red cross = The enemy can still see you. Green checkmark = you are hidden.)
- Adjusted the desert bandit’s Line of Sight; making it slightly longer & larger.
COMBAT CHANGES:
- All previous “mini-bosses” (yellow goop and maid suit) now have (and use) a special (one-time) attack during their fights (akin to the security drone mini-boss introduced in the previous update). This should spice up their battles a bit and set them more apart from the “common” enemies.
- Rebalanced the yellow goop mini-boss; making it slightly more challenging.
QUALITY OF LIFE
- Added a sun-glare-bloom effect to the outside locations in the desert world; making the whole place look as hot as it’s supposed to be! ;3
- Replaced the “thirty horses” riddle inside the sphinx with another (less obtuse) one from the Hobbit.
- Escaping the golem capture sequence now transfers Kathleen to a more fitting/logical place instead of “magically” teleporting her back to the start of the crypts (with no apparent way as to where Kathleen came from).
- Updated the gateways with the new tile-sets to make them more in-line with the aesthetics of the world found within.
- Added a small (more obvious hint) in the factory’s offices as to what kind of “code-phrase” to use on the security bot at the transport line.
- Added various new rubber SFX in the new events; giving more variation in these (very important) sounds. (Might retroactively change/add these sounds to older events as well.)
- During playable fail-states auto-save will henceforth be disabled; to prevent soft-locking people’s auto-saves.
- Restructured part of the goddess dialogue when you revisit her and added an option of asking her to take you as a devoted handmaiden (if she’s given you the option after serving her).
- Re-aligned the icon-set and gave the QTE arrows & bar a small overhaul.
- Gave the enemy’s health bars a small revamp; custom-made by yours truly and now they’re colored to the enemy’s “type” (red/orange for humans, blue/cyan for robotics, purple/pink for rubber creatures). This should help make it more clear what they’re strong/weak against concerning items/attacks.
CONTINUITY ERRORS:
- Kathleen will now no longer ask goddess about Rose’s amulet if Rose’s already been given said amulet.
- The worker that takes over Fara’s tent will no longer say he was put there by Rose, if she’s already been sold to the desert bandits.
- Kathleen will no longer remark when entering Goddesses throne room for the first time that she should’ve taken her chances with the metal spikes, if she’’ already done so with the maid suit boots.
SYSTEM CHANGES:
- Added new plugin(s): Olivia_BrightEffects.js, YEP_X_EventChaseStealth.js, CaeF_YEP_EventChaseStealthFix.js
- Restructured some lingering spaghetti code/mislabeled images in the tomb/nexus area(s).
- Renamed some ancient image assets to better organize the picture folder.
- Removed some unnecessary Rpgmaker MV base images (like the SV-actors and unused faces) from the game files.
- Rebuilt both Rose and Fara’s old dialogue system (heavily outdated; spread over multiple events) into the current centralized (and cleanly coded) common event dialogue system.
V0.20.2
BUGFIXES:
- Fixed the soft-lock that happened when trying to ask Jack about what to do next using the communicator.
- Fixed the missing messages of Jack about what to do when using the communicator.
- Fixed using the shortcut from the main street by walking back all the way through the alleyways back to main street instead of using the shortcut.
- Fixed missing recall room door if you hadn’t yet progressed beyond the desert VR-world.
CONTINUITY ERRORS:
- Fixed some errors in Rose’s dialogue once the player returns from the pyramid.
V0.19.2 CHANGELOG
BUGFIXES:
- More typo/grammar corrections (as always)!
- Fixed a visual bug; the doors to goddesses inner sanctum wouldn’t open anymore, causing Kathleen and the handmaiden to phase through said door.
- Fixed the exit to the gateway portal from the base camp after you battled Rose.
- Added the missing battle back for goddesses boss fight in the recall room.
- Fixed a bug in the first phase of the boss fight; losing against goddesses countdown resulted in her double tentacleling you before ending the battle.
- Removed a debug switch in Rose’s fight; causing said fight to always think you’d have the maid boots on (even if you didn’t).
- Fixed a visual bug with the spikes in the breach room.
- Fixed the exit to the recall room teleporting the player to the middle of the next room.
- Fixed the north exit of the base camp after the battle with Rose.
v0.18.1
ADDITIONS:
Day 2 of the handmaiden submit events: Kathleen will be assigned to cleaning duty and ordered to go clean the inner sanctum. (2 ways to fail, one way to succeed.)
Day 3 of the handmaiden submit events: Kathleen will be tasked with getting an intermediary from basecamp. (2 ways to fail, one way to succeed.)
One fail-state (bad end) that triggers if you fail all of Goddesses tasks during you time as one of her handmaidens.
Another fail-state that triggers if you finished all of goddesses tasks successfully and also decide to spend all the nights in goddesses bedchamber. (You can also trigger it by choice if you completed all tasks successfully but don’t spend all nights in goddesses bedroom).
2 new big erotica scenes for nights 2 and 3 inside goddesses chamber.
1 new small erotica scene (derivative of the first night) for night 2 and 3 inside the handmaiden chambers.
Goddesses scenes have been added to the recall room (fight option will be unlocked in V0.19.1).
Custom sprite work for the rubber handmaidens, including those of handmaiden Kathleen! Done by the incredible Tonkatsu whom I can't thank enough! ^^ (give the guy some love if you can; he's one of the OG's who inspired me to start making rubber smut in the first place: https://www.patreon.com/TonkatsuCHAN)
Persistent saves! The game can now make use of variables across different saves and even new games; opening up the possibilities of locking stuff in the recall rooms until you've seen them in-game. From now on you'll have to experience stuff at least once in-game before it's accessible in the recall rooms. Fail states that are variants of each other (like the goop fail states or those of Rose) will be both unlocked when you get either of them.
This unfortunately isn't yet activated on saves prior to V0.18.1; meaning you'd have to replay half the game to get access to that content in the recall rooms. Not to worry though: See the screenshot provided (V0.18.1 dev-box.jpg) for an easy way to unlock those previous fail-states; the button you seek is U. ;p
BUGFIXES:
Corrected lots of typo's and grammatical errors (although there are bound to be new ones).
Fixed the sudden shift of handmaidens at the end of day 1 during the submit events.
Fixed some missing portraits during dialogue sequences.
Fixed the invisible wall inside one of the corridors in the inner sanctum.
Fixed the looking direction of a few NPC’s during dialogue (they were looking away from the player/Kathleen).
CONTINUITY ERRORS:
Added small flavor dialogue to the traders & doctors tent if Kathleen decides to work for Rose, but hasn't yet met either of them.
Added small flavor dialogue about the empty pedestal in the inner sanctum throne room.
FATAL CRASHES:
Re-added the missing punch.ogg file with its original name; should fix the fatal errors the missing sound file caused.
QUALITY OF LIFE:
Changed the font the slave maid uses in its text bubbles (Rose's ending), together with increasing the text size by 1. This should make the text easier to read whilst keeping the font fancy as I imagine it would be when spoken by a rubber maid doll. :3
Added "the hobbit" to the traders tent as hint about the riddles featured in the desert VR-world.
The yellow glow from the portal inside the library will now disappear from the map once said portal is closed.
Choices that are locked (or not yet implemented in-game) will now show up in the choice menu but are non-selectable.
Re-organized the desert recall room a little bit.
MECHANICAL/SYSTEM CHANGES:
Added 3 new plugins (tally counter, choice disabler and persistent save data).
Restructured all the fail states into common events to make the game-code more modular (fancy way of saying that I've been fixing the spaghetti code I originally wrote when I knew nothing about the RPGMaker MV engine).
Modified some existing scenes so that they now are regional-tile dependent instead of 30+ map-events dependent (should help a tiny bit with performance in some locations).
POTATO VERSION SPECIFIC:
An option will be given before animations to skip them (for those on low-end rigs this circumvents the long loading time associated with these animations).
v0.16.1
Bugfixes:
- The hint tablet (next to the spikes) in the final room of the pyramid now actually displays its hint.
- Fixed the trigger for the pedestal trap room from re-firing after player had already played through said event.
- Corrected some typos here and there.
- Fixed opening of chest in lower left part of the golem area.
- Players can no longer walk out of tent maps into the void (insert spooky sounds).
- Players can longer climb the huge statue in the desert.
- When entering a map moving left or right instead of forward will now no longer send you back towards the previous map.
- Fixed small syntax error in living maid suit battle intro.
- Continuity mistake at the golem intro; it now sticks its... Thing into the right... Entrance. :)
- Events in the recall room now work correctly and can be exited.
It's been 2 1/2 months since my last post and boy has ol' Scriptor been BUSY. Instead of making No escape 2! a comic I decided to make a fully fledged game set in its universe... And I'm finally confident enough to share with you the game thus far.
Тему отредактировал: admin - 30-11-2024, 06:30
Причина: Тема обновлена. Добавлена английская версия v.0.32.1 Eng. / Topic updated. Added English version v.0.32.1 Eng.
Причина: Тема обновлена. Добавлена английская версия v.0.32.1 Eng. / Topic updated. Added English version v.0.32.1 Eng.
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Содержание:
No_Escape_Game_Edition (9 файлов)
Eng (4 файла)
CHANGELOG NO ESCAPE V0.32.1.docx (1,07 Mb)
NO ESCAPE GAME EDITION V0.32.1 (WINDOWS QUAD-HD).zip (3,57 Gb)
No escape Game edition troubleshooting manual.docx (196,89 Kb)
QUICKSTART_SAVE__V0.28.1_.rar (54,5 Kb)
NO ESCAPE GAME EDITION V0.32.1 (WINDOWS QUAD-HD).zip (3,57 Gb)
No escape Game edition troubleshooting manual.docx (196,89 Kb)
QUICKSTART_SAVE__V0.28.1_.rar (54,5 Kb)
Rus (4 файла)
No Escape Game Edition Rus v0.27.1 (Перевёл ZoroT).zip (1,44 Gb)
No escape Game edition troubleshooting manual.docx (217,25 Kb)
ВАЖНО!!! От Переводчика NEW.docx (14,11 Kb)
Пароль на архив_ Archive password.txt (2,07 Kb)
No escape Game edition troubleshooting manual.docx (217,25 Kb)
ВАЖНО!!! От Переводчика NEW.docx (14,11 Kb)
Пароль на архив_ Archive password.txt (2,07 Kb)