Описание:
This is a game about slavery and war in an age without rules of engagement. As a player, you will have the option to commit several crimes against humanity. If that's not your cup of tea (sexually or otherwise), I respect your moral luck, but you will likely find everything about this game horrifying. That said, all characters are over 18, and I don't think anyone should do anything described in this game in real life (except maybe for sitting at a desk all the time, but even that's not good for your back). Stationmaster is a base-building game with a 4X space strategy component and a heavy focus on sexual slavery. You are the owner of a space station, and build it from a small-time floating brothel to the center of a galactic empire.
Год выхода: 2020-2024
Жанр: 3d game, anal, animated, bdsm, big ass, big tits, character creation, dystopian setting, exhibitionism, furry, graphic violence, harem, incest, lactation, male domination, male protagonist, management, milf, mind control, oral, pregnancy, prostitution, rape, sci-fi, slave, spanking, strategy, tentacles, trainer, transformation, vaginal, virgin,
Цензура: Отсутствует
Разработчик: StationmasterDev - patreon | discord
Платформа: PC/Windows
Тип издания: В разработке
Таблэтка: не требуется
Версия: Stationmaster 1 [v.1.1 Final] / Stationmaster 2 [v.0.8.2 Patreon]
Язык игры: Английский
Язык интерфейса: Английский
Язык озвучки: Английский
Системные требования:
Windows
(32-bit/64-bit)
CPU Intel Pentium 4 2.0 GHz equivalent or faster processor
RAM 512 MB or more
HDD ≈ 7 ГБ +
Put your Extreme Content Mod in the directory where the Stationmaster .exe is
v0.8.2 Hotfix - 2024-05-07
Changes:
Added a new storyline and concubine.
The concubine button should no longer glow for repeated events.
Fixed a bug that caused the rules assistant to give drugs to everyone (It wasn't supposed to apply drugs at all, and I have confiscated its stash).
Fixed a bug that could cause the game to half-crash on load (it now cleans up the bad files and kicks you back to the main menu instead).
Fixed a texture issue on the marble fountain. It now spews water instead of pink squares
Fixed a bug that prevented the honorific from changing (though I've since seen reports that it may or may not work in events).
v0.8.2 Patreon
New Character Engine
All characters are now rendered and animated with a completely new AI-based system. They look better (IMHO), and are much more expressive than before.
Inspection Screen
Now has dialog with whoever you're talking to.
Added an introduction scene on first inspection, which varies based on the character's background and training status.
Added a full sex interface, with positions, locations, and dialog.
People will sometimes want to have conversations when you inspect them (asking you for different assignments, chatting about philosophy, or whatever else).
Inspection now has a "Next" button for queues of people.
Added "Assign All" button when there is a queue.
The inspection screen now shows clearly when someone is devoted, mindbroken, or insane.
Writing
All characters now have personal backgrounds, which have an impact on how they act in your service.
Added about half a novel's worth of events for on-station people, completely replacing the ones left over from SM1.
Redid all non-diplomatic events to be cinematic like the faction dates, and remade most of their graphics.
Edited a bunch of diplomatic events. Ivy Sun, Dr. Volkov, and Isona are now smarter. Christine is a richer flavor of crazy.
A bunch of brand new events, including some diversions and some related to factions.
Added a bunch of new sounds and music tracks for the new and rewritten events.
Dr. Volkov now sounds different when she's angry.
Some implants now trigger dialog when added through the inspection screen.
On-station events won't repeat as much.
Other
AI art from events now matches acquisitions (more or less)
Insane, devoted, and mindbroken statuses can now be added by training.
Added new Policies page, which allows you to dictate some of the laws of your station (like numbers of tourists and citizens, or what people should call you).
The assignment dropdown now shows the number of assigned/available slots for each option.
Added explanatory text on how to conquer to the galaxy map.
Added creampie / defloration / tears.
Hovering over someone's model on your station now shows their face and stats.
Exiting the market can now take you to inspect your purchases, if you made any.
Events about a character now show a short description of them.
The markets have been redesigned to make better use of space.
Added button to inspect all new acquisitions.
Add name, assignment, and stats to top of events that center around an individual.
Events that add people now go to their inspection afterwards.
Remote implant now lets disobedient people do obedient assignments.
Removed chrono chamber for now (will add it back in when there's a point to it).
You can now delete rules.
More optimizations.
Improved implant UI.
Bug Fixes
Training using furniture and hormones now works.
Fixed a bug that would sometimes prevent you from constructing military upgrades.
The player character no longer uses both nicknames and actual names in dialog.
Scrolling infrastructure window no longer scrolls the galaxy map.
Sister Life's "Sky God" repeated event now correctly gives spoils when you choose to take them.
Fixed a possible source of an intermittent bug that would cause the game to essentially "stop" until reloaded, but I still haven't been able to replicate it.
Fixed a bug that caused the radar chart to be rotated by 1 position.
Time now properly stops when you're in the markets.
Alpha v0.7.3 Public
It adds the new factions, a ton of quality-of-life features, and, possibly most importantly, makes huge improvements to performance (It's now playable with the entire galaxy conquered and 2000 people on the station).
Alpha v0.6
Galaxy Map:
The Galaxy map is now fully operational, with a tutorial and everything. You can conquer the galaxy by building and dragging ships from star to star. I'm not going to list all of the changes that needed to happen for that here (there was a lot of rewriting and saying not-nice things about my past self).
Other Stuff:
Fixed another bug that caused contamination in the rules assistant. I'm pretty sure that was the last one, but let me know if you see another one.
A few other minor bug fixes across the game.
Special Thanks to RPT:
RPT modeled a replacement for the previously inadequate rich hotel room, and it looks much better now. Huge shout out for that.
Alpha v0.4:
N/A
Alpha 0.2:
New features:
There is now clear floor indicator on the wall of the station.
Bugfixes:
The economy now works. I would like to chalk this one up to coding drunk, but the reality is a little bit more depressing.
The camera no longer freezes when time is paused.
Bulldozing furniture now properly refunds the money.
The first slave you purchase is now obedient, which fixes an interment bug in the tutorial.
There are now fewer tourists and citizens at the start of the game.
Fixed a bug that caused the economic report to show incorrect values for tourist accommodations.
Fixed a few graphical issues with pathing.
Artifacts now persist when you save and load a game.
You can now place artifacts.
Bulldozing now works on floors other than the first.
Tourists can no longer use arcade stations with no one stationed inside of them.
Slaves can no longer leave their assignments mid-coitus.
Hair now shows correctly on the station view.
Fixed a bug that could cause the economic engine to crash.
Fixed a few incorrect references to old factions in events.
Fixed a bug that caused hair to disappear with certain camera angles.
Fixed a bug in the "Available Assignments" section of the economic report.
Fixed a bug that caused NPC AI to crash if you bulldozed a structure they were using.
Reputation and influence can now be gained properly.
Improved the default angle for the event camera.
Fixed a bug that caused furniture to move the Level 1 when the game was loaded.
Artifacts can now be placed.
Fixed a bug that caused the economic report to show test data when no income had yet been gained.
Game speed now properly changes the speed of the galaxy map.
Fixed a bug that caused slaves to stop showing in the station view after the game was saved/loaded.
Added speed controls to the galaxy map.
Fixed a bug that caused the floor indicator in the UI to show the wrong number if the game was saved and loaded on a floor other than 1.
Fixed several bugs in fleet movement.
Alpha 0.1
First Release
v1.1
Graphical
Ball gag animation strangeness.
No clothes for NPC's on station.
PC Factory implant behaves unexpectedly.
PC pink skin.
Faction leaders offset in their offices.
Residual graphical issues after training.
Lag when zooming close to certain characters.
Gameplay
Intermittent softlock on slave market.
Loading screen text references restaurant.
Can't uncheck RA exempt.
Red box remains without X on certain events.
Speaker sometimes has human skin.
Slaves not showing up on inspect after conquer.
Intermittent Rules Assistant issues.
Can't Fix
H animation glitches (These are caused by some bad decisions I made early on, and probably aren't fixable without a massive rewrite. Quid Pro Quo will be a lot better once the final animations are in though).
Clothing Clipping (This would require hundreds of new textures, and I don't even know if it would work after that).
v.1.0
Improvements
The UI will now scale better on high-resolution displays.
Improved performance in some areas
Bug Fixes
Fixed a bug that caused ships to be become damaged when they shouldn't be.
Fixed a set of bugs that prevented penises from being shaped correctly
Added extra safeguards to prevent an intermittent problem with text corruption on buttons
Fixed a bug that caused skin colors to be merged in odd ways when multiple slaves were added at once
Fixed alignment issues on slot machines, benches, and large hotel rooms
Fixed a bug that caused graphical artifacts on the galaxy map
Added another possible fix for the "people walking in space on the galaxy map" bug
Fixed a bug that could cause the "Deadname" event to trigger inappropriately
Fixed a bug that caused the eyes of the male "top" character in the sex animator to be missing.
Fixed a bug that caused the rope harness to act more strangely than it had to.
Skipping the tutorial now properly refreshes the build panel.
Fixed a bug that caused character faces to flicker every now and then.
Removed splash screen
Fixed the alignment of the "Unknown Device" artifact
Fixed a bug that caused Ava to glitch out when you talked to her
Removed odd shadows from Station Bedroom environment
Fixed a bug that could cause certain exo morphs to get permanently "stuck."
Fixed a bug that caused the surgery center to lag unnecessarily
v0.30a
New Furniture: Cybernetics Chamber
The cybernetics chamber can be unlocked by research and built in the laboratory. It allows you to convert slaves into dolls (either through the inspection screen or in the rules assistant).
Other Enhancements
Improved sex animations. They're still not great, but they're getting about as good as I can make them with the current architecture.
New event and artifact for the golden space dick.
Tutorial
You can no longer leave the slave market before buying a slave
All slaves purchased during the tutorial are now obedient.
The pillar tutorial is now a notification instead of a whole long process.
Several bug fixes, listed later.
Bugfixes
I was never able to replicate the bug that intermittently corrupted UI text, but I made a change that might fix it. Please let me know if you still experience it.
Fixed a bug that caused the "Bovine Aspirations" event to fail spectacularly.
Fixed a bug that stopped surgery from applying.
Fixed the description on the "Warp Gate" research.
Speed training is now appropriately capped, and won't let your slaves access the Speed Force.
Fixed a bug that caused slaves to enter training exhausted.
The training screen now respects mindbroken/corrupted/devoted/insane modifiers.
Fixed a bug that caused strange and intermittent issues with the "Previous Slave" button.
Fixed a bug that caused the slave list to show the species as "Mixed" for single-species slaves under certain circumstances.
Fixed a bug that caused the game to enter an inescapable state when you pressed the "Finished" button on the training screen.
The rules assistant should be able to correctly apply the obedience serum (I received a report that it didn't, but tested it and it worked fine, so I'm claiming credit).
Fixed alignment of tutorial highlights on the build panel and galaxy map.
Fixed missing vignette for sensory noise implant.
Characters no longer orgasm from giving blowjobs.
Fixed a bug that stopped the combat tutorial from showing properly.
Fixed several bugs that caused tutorial messages to be skipped.
Cleaned up several bits of outdated information in the tutorial.
Fixed several bugs that caused missing highlights in the tutorial.
v0.29a
Manual Training
The emphasis of this patch was the new Manual Training system, which you can access with the "Train" button on the sex screen. It's got all of the basic mecahnics, as well as most of the tools planned for the final patch.
Slaves will react semi-realistically to the tools at your disposal, and training is a quick way to increase obedience or fear.
There are too many features to comfortably list here (ranging from overfeeding to unconsciousness), but experimenting will be half the fun.
Other
Fixed a bug that caused some morphs not to be reset correctly when viewing a new character.
Rewrote the expression engine to cut another source of cronenberging.
Still on the List
More tools
More environments
Animation improvements
Enable training panel for male characters.
Add UI indicators for progress
v0.28
Character Improvements
Characters should no longer occasionally look like eldritch horrors! It took me the better part of a week to reverse engineer the library to get to that point, but I think I've now fixed the root cause.
Clothing clipping should be improved.
The player's penis should no longer face the wrong way on blowjob animations.
Fixed a bug that caused some animations to start thrusting before triggered.
Fixed a bug that prevented male characters' penises from displaying when they were selected from the station view.
New Environment: Planet Palace
When visiting planets, you will now see a view of the capitol instead of the planet. Certain upgrades will show there, and it looks different based on the type of planet.
Other Improvements
Fixed a display glitch with the player character on the station view.
Pillar structures now have descriptions that tell you what they do.
Fixed a bug that caused slaves to be visible walking on the galaxy map after saving and reloading.
Male slaves from the breeder's show should no longer have blank faces.
RA now works with stats that are outside of the 0-100 range
The slave list now sorts correctly
Fixed a set of bugs that caused arena numbers on the economic report to show incorrectly.
Fixed a bug that caused "Entertainment" numbers on the economic report to show incorrectly.
Merged duplicate "Weight" and "Fat" RA conditions (fat didn't work anyway).
Fixed a crash when fucking a citizen.
Fixed alignments and animations on the dance floor, blackjack table, and slot machine
Fixed another possible source of the space dick.
Fixed a bug that prevented cow serum from being applied from the RA
Fixed a bug that caused a crash while doing certain actions with a non-human PC.
Fixed a bug that caused "Clothing" text to float at an arbitrary place on the H panel.
v0.27
Fetish Interview
The "Welcome" event has been replaced with an interview at the start of the game, which asks you questions about what you're interested in seeing.
Added more granular content controls.
You can have your slaves call you something other than "Master." There are new free text boxes on the fetish interview and settings menu to set this.
All of the new settings have also been added to the settings menu, so you're not stuck with your choices.
Rules Assistant Enhancements
You can now automatically apply degrading ("Worthless Idiot"), dehumanizing ("Fighter #334256"), or arbitrary ("Mary") names to slaves through the rules assistant. Slaves will now occasionally react to being renamed.
Rules now apply (they didn't in the last patch because of a bug with the virginity condition)
Makeup, hair, and clothing dropdowns no longer "drift" to arbitrary values every time the rule is selected.
Makeup, hair, and clothing dropdowns now take the value from the rule, instead of only doing so when they feel like it.
Applying one clothing option no longer applies the clothing option at the same position in all of the clothing lists (this used to occasionally crash the RA).
Text descriptions of numbers now properly update when you click on things.
You can now see what rule is selected when the RA opens.
"Greater than X" text no longer shows the wrong numbers.
You can now apply male hair types through the rules assistant.
Adding a new rule will no longer pretend to have the first rule selected while actually editing the newly added one.
You can no longer set a rule to simultaneously "favorite" and "unfavorite" a slave.
You can now select clothing items that have the same names as clothing items in other categories.
New Events
One new event chain with a unique artifact at the end.
Decorating your station will now invite opportunities in line with the decoration you've chosen.
Slaves will now sometimes react to being renamed.
Finally, an event that's specifically written with male slaves in mind. More to follow.
Other Changes
Decreased volume of main menu music.
Gags now appropriately change sound effects from their wearers.
The porn studio now grants reputation and influence.
Added male versions of bondage clothing.
There are now four songs that will play in the station view instead of just that one that goes "dun dun dun dun dun dun DUN dun...".
Other Bugfixes
The owned bodies list now actually shows all of your planets, and isn't limited by the number of slaves that you have because of a copy-paste error.
Cleaned up some layout issues on the settings screen
Fixed a bug that was causing floating penises in events (I can't guarantee that it was the only cause, but it was one of them).
Fixed a bug that could cause muscle and speed to reach insane levels.
For Modders
I've added several new tags for dealing with genetalia. You can now add or remove any sex organ by dialog tag (Example: [addballs] or [removeovaries]). There are also new preconditions for all specific genitals, like {vagina} or {notpenis}.
There is also a new precondition called {masterGender} which matches if the slave is the same gender as you.
Finally, there are now preconditions for {maleAttraction} and {femaleAttraction}.
v0.26a
Decorations
Added new tab between "Furniture" and "Artifacts" for "Decorations."
Decorations are a new furniture type that can be placed in any room, but don't require you to find them through conquest first. There are about 35 decorative objects in all for now, but the plan is to add more for the final version.
There are four categories: Grunge, Retro, Chrome, and BDSM. Each one will give a different feel to your station, and I'm planning on having special events that will trigger based on what your dominant aesthetic is.
Each category has several furniture items, giving you much more flexibility in how you decorate your station.
Club Improvements
Club now has dance floors for citizens/tourists, raised dance platforms for slaves, slot machines, and a DJ booth.
Added new assignments for "Club" and "DJ." Club dancers will dance on the raised platforms. In the next update, they will also wait tables and deal blackjack.
The DJ will run music in the club, giving a bonus to income.
Economic Report Improvements
Improved clarity around beds and assignments.
Added the last month's financial summary to a separate column.
Fixed a bug that caused some assignments to display internal names instead of actual names.
Improved look and feel.
Misc Improvements
Milkers now collect semen as well as milk if the slave has the right genitals.
Added "Sperm Sold" to leaderboard and slave stat summary.
The icons for selecting rooms have been replaced with much clearer ones.
The "Slave Idle" ticker notification now tells you what the slave's assignment is.
Added six new implants that let you change a slave's sexual orientation over time.
Slaves can once again be sold immediately after conquest.
Changed assignment panel UI to work better with the increased number of options.
The window and sculpture from the lobby can now be placed in any room through the decoration tab.
The banner is no longer an artifact, and can be placed like any other decoration. Its appeal bonus has been modified accordingly.
Idle slave ticker notifications now tell you what job your slave is assigned to.
Bugfixes
Fixed a bug that caused some character objects to stick around after sex in a somewhat disturbing way.
Fixed leaderboard sorting.
Made male eyes 30% less terrifying.
Fixed a bug that caused terraforming to behave unexpectedly.
Private, General, and Cowboy outfits now properly apply to men instead of women.
The duplicate "Ranger" outfit is now properly called the "Guardian" outfit.
Sleeping animation should no longer clip through the floor for some characters.
Fixed a bug that caused the game to unpause while using the settings menu.
Fixed a bug that caused the news ticker to be visible in the galaxy map.
Fixed a bug that prevented the confirmation window from showing when you tried to sell a slave from the slave list.
Fixed a couple bugs in the Flotsam event chain.
Fixed a bug that caused audience pits to freeze when a male character tried to enter.
Fixed a bug that caused audience fights to be endless.
Fixed a bug that prevented PC nipples/genitals from displaying on the inspection screen.
Slave sorting options should now persist instead of being reset to alphabetical when you open the menu.
v0.24a
New Factions
Several small factions have arrived on the scene. They have a wide variety of things to offer, ranging from unique artifacts, to insights into Entropy's devices, to mild frustration.
I'm not going to go into too much detail on these to avoid spoilers. They represent quite a lot of new content though.
Existing Faction Leader Improvements
Apparently, I goofed massively when adding the faction leader dates, and dates after the first were not triggering properly. I've fixed the bug, which essentially added in the 20-or-so faction leader dates I thought I had put in months ago.
Technically, that makes this the largest writing update so far by a wide margin.
Slave Display
Slaves with high strength will now look appropriately ripped. If there is a strong backlash to this, I might add an implant that reverses the change, but I find the diversity refreshing.
Clipping on clothing has been substantially improved, which made this change possible.
Other Changes
Some new events now cause new ships to show up outside your station.
Planets now have a small chance of containing quirks that buff various aspects.
Reduced polygon count of warp gate, which should help performance when looking in that direction.
Added several new artifacts that can be acquired through dealing with the new factions.
Fixed several small typos and bugs in existing events
You can now attempt to kidnap the Avatar of Entropy during your first meeting (emphasis on attempt)
Bug Fixes
Room counts now start at 1 and not 0 (I blame a lifetime of programming)
Fixed a bug that prevented the Eye of Entropy from working on stars
Fixed a bug that could cause the event system to crash and stop throwing new events until the game was restarted.
Fixed a bug that prevented the PC from orgasming when having sex with a non-slave character.
Genocide stone no longer breaks on high-population worlds
Planet population is now capped at around 2 trillion.
Fixed a bug that could cause massive negative income with high-population worlds.
Old characters can now get pregnant if they have been de-aged (or are from long-lived species).
Fixed a bug that caused some characters to be un-clickable when walking
Fixed a bug that caused some character's map pips to become invisible when returning from the galaxy map
Fixed a bug that prevented you from buying menial slaves
Fixed an intermittent bug that caused notification text to be cut off in a triangle shape.
The character camera no longer behaves strangely when you zoom in too far
v0.23
Slave Market Standards
Most slave markets now require influence to use. As you progress, you'll unlock more options.
Other Changes
Characters now show as colored sprites at high zoom levels, improving performance
You can now zoom out further
When building rooms, you will now see a tooltip displaying their exact size
When building furniture, you will now see indicators displaying position and orientation of users
Tourist, citizen, and fur sliders now have numbers/descriptions for their current values
Fighters in the pit can now breed when biologically appropriate.
The basic growth vat now applies minor stat penalties to created slaves (the advanced growth vat applies bonuses instead).
You can now enslave citizens and tourists. It costs an amount of reputation determined by their social class and your influence (if you're powerful enough, it's free).
The player character will now take breaks from work to interact with slaves stationed in the suite.
You can now convert slaves to workers, bioreactors, or fuckdolls from the inspection screen.
Added two new chains of events involving rebellions and villainy.
You now have more options when visiting your owned planets
Bugfixes
Fixed several bugs in the rules assistant. Among other things, it can now apply implants and select outfits properly.
Fixed a bug that could cause several systems to break if a piece of furniture was deleted incompletely (locking down the game).
Fixed a bug that prevented proxies from being recalled once assigned.
Fixed some display issues with the proxy pane
Added missing angel and zombie textures on male slaves.
Fixed several issues with incorrect gendered pronouns in text.
Fixed a bug that could prevent the fur slider from being loaded correctly with the rest of the game
The warp gate now makes travel truly instantaneous instead of just fast
Receptionist assignment no longer shows as "Guide" in some places
Fixed a bug that could cause pure human vat-grown slaves to display as "Mixed-breed" in the slave list
The "Previous" button on the Owned Bodies panel no longer says "Next"
Fixed the alignment and size of the Fuckdoll station
Fixed a bug that caused the warp gate to be visible on the galaxy map
Fixed a bug that prevented you from zooming the camera all the way down the expanded pillar after researching Metamaterials
Fixed a cluster of bugs around quirks of tribute slaves from obedient planets
Fixed a bug that caused one of the vagina variants to appear gray regardless of skin color
Added missing [daughter]/[son] tag.
v0.22
You now have more options when visiting your holdings, mostly to give some color to the planets and make your upgrade choices seem like they matter more. 0.22 proper will have graphics attached to this as well, but it's mostly text for now.
Economy Events and New Event Log
The economy is now slightly more fluid. Demand for classes of goods and services will now fluctuate independently. This will give stability to players with well-rounded stations, and make one-trick stations more subject to the whims of the markets.
There's now a new "minor event" log on the economic report. It shows things like slaves becoming devoted, virginity payments, and a new class of events that change the state of the economy (for example, a new study finding health benefits for slave milk may increase dairy revenue).
Other Additions
You can now click and drag to place multiple instances of a furniture item. This should cut down on carpal tunnel syndrome.
Optimized the pathfinding engine for wandering characters, which should cut down on station lag when you don't have enough assignments / entertainment / beds for everyone.
Intelligence and charisma are now shown directly on the proxy assignment list so you don't have to sit there and wait for the tooltip like a donut
Added date display to status bar to give a better sense of time
You can now overfeed slaves from the inspection screen instead of having to wait for the event.
Added obedience and fear drugs (I haven't integrated them with the rules assistant or added side effects, but those should be in the next patch)
You can now have sex with some faction leaders from the diplomacy screen, if you butter them up in their dates first (some are, and will always be, impossible for story reasons). Prime/Micah also got some new lore.
You can now free slaves from the inspection screen (though slaves with certain mental conditions may react unpredictably to the news)
Added a sensitivity implant, which will increase orgasm speed.
You can now apply hormones, serums, and diet plans to slaves in vats.
New station upgrade: Fusion Drives (doubles ship speed on the galaxy map)
Tweaks and Bugfixes
You can no longer click on the "Artifacts" tab until you have an artifact to place
Fixed a bug that caused planets to get reset to "abject poverty" on game load
Fixed a bug that was causing the rules assistant to default to applying male hormones to all slaves
Renamed Carousel to Hourglass to improve clarity for people who haven't seen a certain old sci-fi movie
Fixed a bug that prevented final faction conquest events from triggering in certain cases when the Eye of Entropy was used.
Added some sanity checking that might prevent slaves with serum from doing strange things to your money (though I still haven't been able to replicate the issue)
Slaves will now properly change jobs when they are reassigned from the slave list instead of the inspection screen
Improved graphics on economic report
Added some sanity checking to the indentation parser. There were several events that were broken by my text editor "intelligently" swapping out tabs for spaces, and now the code can deal with that.
Fixed a bug that stopped terraforming from showing up on the galaxy map until a reload
Fixed a bug that prevented you from making peace with the Null Autonomous Collective through the diplomacy screen
Fixed a bug that caused "[body] is under attack!" notifications to be blank
Added a notification for failed raids.
All scroll bars will now be set to the top when the game starts (instead of wherever I left them during development)
Fixed one bug that prevented orgasm meters from increasing for certain slaves, but I suspect there's another one.
For modders:
There are several new dialog parser commands for dealing with planets. They are as follows:
[planetupgrade|thoughtpoilce|yes|no]
[bodytags] - returns the tags that a body would apply to slaves (like "redhead" or "thin")
{prosperity high}
{bodyobedience high}
{bodyfear high}
{planetupgrade thoughtpolice}
{notplanetupgrade thoughtpolice}
v0.20
New Implants
You can now implant any of the exo accessories (horns, tails, etc) into your slaves from the surgery center. Heads and skin will still need to be changed using serum.
New Genitals
Slave genitals are now more detailed, and blend better with the rest of their bodies. There's also more variety (9 variants, up from 5)
New Accessories
Added several new items, including udders for cows (which also increase milk production), and special tails for horses, foxes, dragons, and dogs
New Events
Slaves will now occasionally request serum, if they meet certain conditions.
Misc Changes
Exo species now get stat bonuses and maluses depending on their species. This mostly has effects in the arenas and racetrack (rabbits and horses are fast, dogs get attack bonuses, etc).
You can now tailor rules to match only specific species.
The Rules Assistant can now apply serums
The Eye of Entropy can now be used on your own planets (I somehow estimated your cruelty during initial development)
Added new nicknames for exos
Added tabs to the surgery center for different classes of implants
Removing the blindness implant now restores a slave's sight
Made the weight slider smoother (this may make some existing slaves appear fatter)
Bugfixes
Slave stats can now only go over 100 if their species gives them a bonus.
Applied a possible bugfix for flickering text in Linux (I'm not sure if it works, and will need a Linux user to test).
Fixed a bug that caused bulk pricing estimates in the exo market to be too low
Fixed several bugs in the rules assistant, including one that caused face textures to turn blank and another that caused clothing to be missed completely
Fixed a bug that caused the Rules Assistant to get really wonky on smaller displays
Fixed a bug that caused slave feet to be white
This is a game about slavery and war in an age without rules of engagement. As a player, you will have the option to commit several crimes against humanity. If that's not your cup of tea (sexually or otherwise), I respect your moral luck, but you will likely find everything about this game horrifying. That said, all characters are over 18, and I don't think anyone should do anything described in this game in real life (except maybe for sitting at a desk all the time, but even that's not good for your back). Stationmaster is a base-building game with a 4X space strategy component and a heavy focus on sexual slavery. You are the owner of a space station, and build it from a small-time floating brothel to the center of a galactic empire.
Год выхода: 2020-2024
Жанр: 3d game, anal, animated, bdsm, big ass, big tits, character creation, dystopian setting, exhibitionism, furry, graphic violence, harem, incest, lactation, male domination, male protagonist, management, milf, mind control, oral, pregnancy, prostitution, rape, sci-fi, slave, spanking, strategy, tentacles, trainer, transformation, vaginal, virgin,
Цензура: Отсутствует
Разработчик: StationmasterDev - patreon | discord
Платформа: PC/Windows
Тип издания: В разработке
Таблэтка: не требуется
Версия: Stationmaster 1 [v.1.1 Final] / Stationmaster 2 [v.0.8.2 Patreon]
Язык игры: Английский
Язык интерфейса: Английский
Язык озвучки: Английский
Системные требования:
Windows
(32-bit/64-bit)
CPU Intel Pentium 4 2.0 GHz equivalent or faster processor
RAM 512 MB or more
HDD ≈ 7 ГБ +
Put your Extreme Content Mod in the directory where the Stationmaster .exe is
v0.8.2 Hotfix - 2024-05-07
Changes:
Added a new storyline and concubine.
The concubine button should no longer glow for repeated events.
Fixed a bug that caused the rules assistant to give drugs to everyone (It wasn't supposed to apply drugs at all, and I have confiscated its stash).
Fixed a bug that could cause the game to half-crash on load (it now cleans up the bad files and kicks you back to the main menu instead).
Fixed a texture issue on the marble fountain. It now spews water instead of pink squares
Fixed a bug that prevented the honorific from changing (though I've since seen reports that it may or may not work in events).
v0.8.2 Patreon
New Character Engine
All characters are now rendered and animated with a completely new AI-based system. They look better (IMHO), and are much more expressive than before.
Inspection Screen
Now has dialog with whoever you're talking to.
Added an introduction scene on first inspection, which varies based on the character's background and training status.
Added a full sex interface, with positions, locations, and dialog.
People will sometimes want to have conversations when you inspect them (asking you for different assignments, chatting about philosophy, or whatever else).
Inspection now has a "Next" button for queues of people.
Added "Assign All" button when there is a queue.
The inspection screen now shows clearly when someone is devoted, mindbroken, or insane.
Writing
All characters now have personal backgrounds, which have an impact on how they act in your service.
Added about half a novel's worth of events for on-station people, completely replacing the ones left over from SM1.
Redid all non-diplomatic events to be cinematic like the faction dates, and remade most of their graphics.
Edited a bunch of diplomatic events. Ivy Sun, Dr. Volkov, and Isona are now smarter. Christine is a richer flavor of crazy.
A bunch of brand new events, including some diversions and some related to factions.
Added a bunch of new sounds and music tracks for the new and rewritten events.
Dr. Volkov now sounds different when she's angry.
Some implants now trigger dialog when added through the inspection screen.
On-station events won't repeat as much.
Other
AI art from events now matches acquisitions (more or less)
Insane, devoted, and mindbroken statuses can now be added by training.
Added new Policies page, which allows you to dictate some of the laws of your station (like numbers of tourists and citizens, or what people should call you).
The assignment dropdown now shows the number of assigned/available slots for each option.
Added explanatory text on how to conquer to the galaxy map.
Added creampie / defloration / tears.
Hovering over someone's model on your station now shows their face and stats.
Exiting the market can now take you to inspect your purchases, if you made any.
Events about a character now show a short description of them.
The markets have been redesigned to make better use of space.
Added button to inspect all new acquisitions.
Add name, assignment, and stats to top of events that center around an individual.
Events that add people now go to their inspection afterwards.
Remote implant now lets disobedient people do obedient assignments.
Removed chrono chamber for now (will add it back in when there's a point to it).
You can now delete rules.
More optimizations.
Improved implant UI.
Bug Fixes
Training using furniture and hormones now works.
Fixed a bug that would sometimes prevent you from constructing military upgrades.
The player character no longer uses both nicknames and actual names in dialog.
Scrolling infrastructure window no longer scrolls the galaxy map.
Sister Life's "Sky God" repeated event now correctly gives spoils when you choose to take them.
Fixed a possible source of an intermittent bug that would cause the game to essentially "stop" until reloaded, but I still haven't been able to replicate it.
Fixed a bug that caused the radar chart to be rotated by 1 position.
Time now properly stops when you're in the markets.
Alpha v0.7.3 Public
It adds the new factions, a ton of quality-of-life features, and, possibly most importantly, makes huge improvements to performance (It's now playable with the entire galaxy conquered and 2000 people on the station).
Alpha v0.6
Galaxy Map:
The Galaxy map is now fully operational, with a tutorial and everything. You can conquer the galaxy by building and dragging ships from star to star. I'm not going to list all of the changes that needed to happen for that here (there was a lot of rewriting and saying not-nice things about my past self).
Other Stuff:
Fixed another bug that caused contamination in the rules assistant. I'm pretty sure that was the last one, but let me know if you see another one.
A few other minor bug fixes across the game.
Special Thanks to RPT:
RPT modeled a replacement for the previously inadequate rich hotel room, and it looks much better now. Huge shout out for that.
Alpha v0.4:
N/A
Alpha 0.2:
New features:
There is now clear floor indicator on the wall of the station.
Bugfixes:
The economy now works. I would like to chalk this one up to coding drunk, but the reality is a little bit more depressing.
The camera no longer freezes when time is paused.
Bulldozing furniture now properly refunds the money.
The first slave you purchase is now obedient, which fixes an interment bug in the tutorial.
There are now fewer tourists and citizens at the start of the game.
Fixed a bug that caused the economic report to show incorrect values for tourist accommodations.
Fixed a few graphical issues with pathing.
Artifacts now persist when you save and load a game.
You can now place artifacts.
Bulldozing now works on floors other than the first.
Tourists can no longer use arcade stations with no one stationed inside of them.
Slaves can no longer leave their assignments mid-coitus.
Hair now shows correctly on the station view.
Fixed a bug that could cause the economic engine to crash.
Fixed a few incorrect references to old factions in events.
Fixed a bug that caused hair to disappear with certain camera angles.
Fixed a bug in the "Available Assignments" section of the economic report.
Fixed a bug that caused NPC AI to crash if you bulldozed a structure they were using.
Reputation and influence can now be gained properly.
Improved the default angle for the event camera.
Fixed a bug that caused furniture to move the Level 1 when the game was loaded.
Artifacts can now be placed.
Fixed a bug that caused the economic report to show test data when no income had yet been gained.
Game speed now properly changes the speed of the galaxy map.
Fixed a bug that caused slaves to stop showing in the station view after the game was saved/loaded.
Added speed controls to the galaxy map.
Fixed a bug that caused the floor indicator in the UI to show the wrong number if the game was saved and loaded on a floor other than 1.
Fixed several bugs in fleet movement.
Alpha 0.1
First Release
v1.1
Graphical
Ball gag animation strangeness.
No clothes for NPC's on station.
PC Factory implant behaves unexpectedly.
PC pink skin.
Faction leaders offset in their offices.
Residual graphical issues after training.
Lag when zooming close to certain characters.
Gameplay
Intermittent softlock on slave market.
Loading screen text references restaurant.
Can't uncheck RA exempt.
Red box remains without X on certain events.
Speaker sometimes has human skin.
Slaves not showing up on inspect after conquer.
Intermittent Rules Assistant issues.
Can't Fix
H animation glitches (These are caused by some bad decisions I made early on, and probably aren't fixable without a massive rewrite. Quid Pro Quo will be a lot better once the final animations are in though).
Clothing Clipping (This would require hundreds of new textures, and I don't even know if it would work after that).
v.1.0
Improvements
The UI will now scale better on high-resolution displays.
Improved performance in some areas
Bug Fixes
Fixed a bug that caused ships to be become damaged when they shouldn't be.
Fixed a set of bugs that prevented penises from being shaped correctly
Added extra safeguards to prevent an intermittent problem with text corruption on buttons
Fixed a bug that caused skin colors to be merged in odd ways when multiple slaves were added at once
Fixed alignment issues on slot machines, benches, and large hotel rooms
Fixed a bug that caused graphical artifacts on the galaxy map
Added another possible fix for the "people walking in space on the galaxy map" bug
Fixed a bug that could cause the "Deadname" event to trigger inappropriately
Fixed a bug that caused the eyes of the male "top" character in the sex animator to be missing.
Fixed a bug that caused the rope harness to act more strangely than it had to.
Skipping the tutorial now properly refreshes the build panel.
Fixed a bug that caused character faces to flicker every now and then.
Removed splash screen
Fixed the alignment of the "Unknown Device" artifact
Fixed a bug that caused Ava to glitch out when you talked to her
Removed odd shadows from Station Bedroom environment
Fixed a bug that could cause certain exo morphs to get permanently "stuck."
Fixed a bug that caused the surgery center to lag unnecessarily
v0.30a
New Furniture: Cybernetics Chamber
The cybernetics chamber can be unlocked by research and built in the laboratory. It allows you to convert slaves into dolls (either through the inspection screen or in the rules assistant).
Other Enhancements
Improved sex animations. They're still not great, but they're getting about as good as I can make them with the current architecture.
New event and artifact for the golden space dick.
Tutorial
You can no longer leave the slave market before buying a slave
All slaves purchased during the tutorial are now obedient.
The pillar tutorial is now a notification instead of a whole long process.
Several bug fixes, listed later.
Bugfixes
I was never able to replicate the bug that intermittently corrupted UI text, but I made a change that might fix it. Please let me know if you still experience it.
Fixed a bug that caused the "Bovine Aspirations" event to fail spectacularly.
Fixed a bug that stopped surgery from applying.
Fixed the description on the "Warp Gate" research.
Speed training is now appropriately capped, and won't let your slaves access the Speed Force.
Fixed a bug that caused slaves to enter training exhausted.
The training screen now respects mindbroken/corrupted/devoted/insane modifiers.
Fixed a bug that caused strange and intermittent issues with the "Previous Slave" button.
Fixed a bug that caused the slave list to show the species as "Mixed" for single-species slaves under certain circumstances.
Fixed a bug that caused the game to enter an inescapable state when you pressed the "Finished" button on the training screen.
The rules assistant should be able to correctly apply the obedience serum (I received a report that it didn't, but tested it and it worked fine, so I'm claiming credit).
Fixed alignment of tutorial highlights on the build panel and galaxy map.
Fixed missing vignette for sensory noise implant.
Characters no longer orgasm from giving blowjobs.
Fixed a bug that stopped the combat tutorial from showing properly.
Fixed several bugs that caused tutorial messages to be skipped.
Cleaned up several bits of outdated information in the tutorial.
Fixed several bugs that caused missing highlights in the tutorial.
v0.29a
Manual Training
The emphasis of this patch was the new Manual Training system, which you can access with the "Train" button on the sex screen. It's got all of the basic mecahnics, as well as most of the tools planned for the final patch.
Slaves will react semi-realistically to the tools at your disposal, and training is a quick way to increase obedience or fear.
There are too many features to comfortably list here (ranging from overfeeding to unconsciousness), but experimenting will be half the fun.
Other
Fixed a bug that caused some morphs not to be reset correctly when viewing a new character.
Rewrote the expression engine to cut another source of cronenberging.
Still on the List
More tools
More environments
Animation improvements
Enable training panel for male characters.
Add UI indicators for progress
v0.28
Character Improvements
Characters should no longer occasionally look like eldritch horrors! It took me the better part of a week to reverse engineer the library to get to that point, but I think I've now fixed the root cause.
Clothing clipping should be improved.
The player's penis should no longer face the wrong way on blowjob animations.
Fixed a bug that caused some animations to start thrusting before triggered.
Fixed a bug that prevented male characters' penises from displaying when they were selected from the station view.
New Environment: Planet Palace
When visiting planets, you will now see a view of the capitol instead of the planet. Certain upgrades will show there, and it looks different based on the type of planet.
Other Improvements
Fixed a display glitch with the player character on the station view.
Pillar structures now have descriptions that tell you what they do.
Fixed a bug that caused slaves to be visible walking on the galaxy map after saving and reloading.
Male slaves from the breeder's show should no longer have blank faces.
RA now works with stats that are outside of the 0-100 range
The slave list now sorts correctly
Fixed a set of bugs that caused arena numbers on the economic report to show incorrectly.
Fixed a bug that caused "Entertainment" numbers on the economic report to show incorrectly.
Merged duplicate "Weight" and "Fat" RA conditions (fat didn't work anyway).
Fixed a crash when fucking a citizen.
Fixed alignments and animations on the dance floor, blackjack table, and slot machine
Fixed another possible source of the space dick.
Fixed a bug that prevented cow serum from being applied from the RA
Fixed a bug that caused a crash while doing certain actions with a non-human PC.
Fixed a bug that caused "Clothing" text to float at an arbitrary place on the H panel.
v0.27
Fetish Interview
The "Welcome" event has been replaced with an interview at the start of the game, which asks you questions about what you're interested in seeing.
Added more granular content controls.
You can have your slaves call you something other than "Master." There are new free text boxes on the fetish interview and settings menu to set this.
All of the new settings have also been added to the settings menu, so you're not stuck with your choices.
Rules Assistant Enhancements
You can now automatically apply degrading ("Worthless Idiot"), dehumanizing ("Fighter #334256"), or arbitrary ("Mary") names to slaves through the rules assistant. Slaves will now occasionally react to being renamed.
Rules now apply (they didn't in the last patch because of a bug with the virginity condition)
Makeup, hair, and clothing dropdowns no longer "drift" to arbitrary values every time the rule is selected.
Makeup, hair, and clothing dropdowns now take the value from the rule, instead of only doing so when they feel like it.
Applying one clothing option no longer applies the clothing option at the same position in all of the clothing lists (this used to occasionally crash the RA).
Text descriptions of numbers now properly update when you click on things.
You can now see what rule is selected when the RA opens.
"Greater than X" text no longer shows the wrong numbers.
You can now apply male hair types through the rules assistant.
Adding a new rule will no longer pretend to have the first rule selected while actually editing the newly added one.
You can no longer set a rule to simultaneously "favorite" and "unfavorite" a slave.
You can now select clothing items that have the same names as clothing items in other categories.
New Events
One new event chain with a unique artifact at the end.
Decorating your station will now invite opportunities in line with the decoration you've chosen.
Slaves will now sometimes react to being renamed.
Finally, an event that's specifically written with male slaves in mind. More to follow.
Other Changes
Decreased volume of main menu music.
Gags now appropriately change sound effects from their wearers.
The porn studio now grants reputation and influence.
Added male versions of bondage clothing.
There are now four songs that will play in the station view instead of just that one that goes "dun dun dun dun dun dun DUN dun...".
Other Bugfixes
The owned bodies list now actually shows all of your planets, and isn't limited by the number of slaves that you have because of a copy-paste error.
Cleaned up some layout issues on the settings screen
Fixed a bug that was causing floating penises in events (I can't guarantee that it was the only cause, but it was one of them).
Fixed a bug that could cause muscle and speed to reach insane levels.
For Modders
I've added several new tags for dealing with genetalia. You can now add or remove any sex organ by dialog tag (Example: [addballs] or [removeovaries]). There are also new preconditions for all specific genitals, like {vagina} or {notpenis}.
There is also a new precondition called {masterGender} which matches if the slave is the same gender as you.
Finally, there are now preconditions for {maleAttraction} and {femaleAttraction}.
v0.26a
Decorations
Added new tab between "Furniture" and "Artifacts" for "Decorations."
Decorations are a new furniture type that can be placed in any room, but don't require you to find them through conquest first. There are about 35 decorative objects in all for now, but the plan is to add more for the final version.
There are four categories: Grunge, Retro, Chrome, and BDSM. Each one will give a different feel to your station, and I'm planning on having special events that will trigger based on what your dominant aesthetic is.
Each category has several furniture items, giving you much more flexibility in how you decorate your station.
Club Improvements
Club now has dance floors for citizens/tourists, raised dance platforms for slaves, slot machines, and a DJ booth.
Added new assignments for "Club" and "DJ." Club dancers will dance on the raised platforms. In the next update, they will also wait tables and deal blackjack.
The DJ will run music in the club, giving a bonus to income.
Economic Report Improvements
Improved clarity around beds and assignments.
Added the last month's financial summary to a separate column.
Fixed a bug that caused some assignments to display internal names instead of actual names.
Improved look and feel.
Misc Improvements
Milkers now collect semen as well as milk if the slave has the right genitals.
Added "Sperm Sold" to leaderboard and slave stat summary.
The icons for selecting rooms have been replaced with much clearer ones.
The "Slave Idle" ticker notification now tells you what the slave's assignment is.
Added six new implants that let you change a slave's sexual orientation over time.
Slaves can once again be sold immediately after conquest.
Changed assignment panel UI to work better with the increased number of options.
The window and sculpture from the lobby can now be placed in any room through the decoration tab.
The banner is no longer an artifact, and can be placed like any other decoration. Its appeal bonus has been modified accordingly.
Idle slave ticker notifications now tell you what job your slave is assigned to.
Bugfixes
Fixed a bug that caused some character objects to stick around after sex in a somewhat disturbing way.
Fixed leaderboard sorting.
Made male eyes 30% less terrifying.
Fixed a bug that caused terraforming to behave unexpectedly.
Private, General, and Cowboy outfits now properly apply to men instead of women.
The duplicate "Ranger" outfit is now properly called the "Guardian" outfit.
Sleeping animation should no longer clip through the floor for some characters.
Fixed a bug that caused the game to unpause while using the settings menu.
Fixed a bug that caused the news ticker to be visible in the galaxy map.
Fixed a bug that prevented the confirmation window from showing when you tried to sell a slave from the slave list.
Fixed a couple bugs in the Flotsam event chain.
Fixed a bug that caused audience pits to freeze when a male character tried to enter.
Fixed a bug that caused audience fights to be endless.
Fixed a bug that prevented PC nipples/genitals from displaying on the inspection screen.
Slave sorting options should now persist instead of being reset to alphabetical when you open the menu.
v0.24a
New Factions
Several small factions have arrived on the scene. They have a wide variety of things to offer, ranging from unique artifacts, to insights into Entropy's devices, to mild frustration.
I'm not going to go into too much detail on these to avoid spoilers. They represent quite a lot of new content though.
Existing Faction Leader Improvements
Apparently, I goofed massively when adding the faction leader dates, and dates after the first were not triggering properly. I've fixed the bug, which essentially added in the 20-or-so faction leader dates I thought I had put in months ago.
Technically, that makes this the largest writing update so far by a wide margin.
Slave Display
Slaves with high strength will now look appropriately ripped. If there is a strong backlash to this, I might add an implant that reverses the change, but I find the diversity refreshing.
Clipping on clothing has been substantially improved, which made this change possible.
Other Changes
Some new events now cause new ships to show up outside your station.
Planets now have a small chance of containing quirks that buff various aspects.
Reduced polygon count of warp gate, which should help performance when looking in that direction.
Added several new artifacts that can be acquired through dealing with the new factions.
Fixed several small typos and bugs in existing events
You can now attempt to kidnap the Avatar of Entropy during your first meeting (emphasis on attempt)
Bug Fixes
Room counts now start at 1 and not 0 (I blame a lifetime of programming)
Fixed a bug that prevented the Eye of Entropy from working on stars
Fixed a bug that could cause the event system to crash and stop throwing new events until the game was restarted.
Fixed a bug that prevented the PC from orgasming when having sex with a non-slave character.
Genocide stone no longer breaks on high-population worlds
Planet population is now capped at around 2 trillion.
Fixed a bug that could cause massive negative income with high-population worlds.
Old characters can now get pregnant if they have been de-aged (or are from long-lived species).
Fixed a bug that caused some characters to be un-clickable when walking
Fixed a bug that caused some character's map pips to become invisible when returning from the galaxy map
Fixed a bug that prevented you from buying menial slaves
Fixed an intermittent bug that caused notification text to be cut off in a triangle shape.
The character camera no longer behaves strangely when you zoom in too far
v0.23
Slave Market Standards
Most slave markets now require influence to use. As you progress, you'll unlock more options.
Other Changes
Characters now show as colored sprites at high zoom levels, improving performance
You can now zoom out further
When building rooms, you will now see a tooltip displaying their exact size
When building furniture, you will now see indicators displaying position and orientation of users
Tourist, citizen, and fur sliders now have numbers/descriptions for their current values
Fighters in the pit can now breed when biologically appropriate.
The basic growth vat now applies minor stat penalties to created slaves (the advanced growth vat applies bonuses instead).
You can now enslave citizens and tourists. It costs an amount of reputation determined by their social class and your influence (if you're powerful enough, it's free).
The player character will now take breaks from work to interact with slaves stationed in the suite.
You can now convert slaves to workers, bioreactors, or fuckdolls from the inspection screen.
Added two new chains of events involving rebellions and villainy.
You now have more options when visiting your owned planets
Bugfixes
Fixed several bugs in the rules assistant. Among other things, it can now apply implants and select outfits properly.
Fixed a bug that could cause several systems to break if a piece of furniture was deleted incompletely (locking down the game).
Fixed a bug that prevented proxies from being recalled once assigned.
Fixed some display issues with the proxy pane
Added missing angel and zombie textures on male slaves.
Fixed several issues with incorrect gendered pronouns in text.
Fixed a bug that could prevent the fur slider from being loaded correctly with the rest of the game
The warp gate now makes travel truly instantaneous instead of just fast
Receptionist assignment no longer shows as "Guide" in some places
Fixed a bug that could cause pure human vat-grown slaves to display as "Mixed-breed" in the slave list
The "Previous" button on the Owned Bodies panel no longer says "Next"
Fixed the alignment and size of the Fuckdoll station
Fixed a bug that caused the warp gate to be visible on the galaxy map
Fixed a bug that prevented you from zooming the camera all the way down the expanded pillar after researching Metamaterials
Fixed a cluster of bugs around quirks of tribute slaves from obedient planets
Fixed a bug that caused one of the vagina variants to appear gray regardless of skin color
Added missing [daughter]/[son] tag.
v0.22
You now have more options when visiting your holdings, mostly to give some color to the planets and make your upgrade choices seem like they matter more. 0.22 proper will have graphics attached to this as well, but it's mostly text for now.
Economy Events and New Event Log
The economy is now slightly more fluid. Demand for classes of goods and services will now fluctuate independently. This will give stability to players with well-rounded stations, and make one-trick stations more subject to the whims of the markets.
There's now a new "minor event" log on the economic report. It shows things like slaves becoming devoted, virginity payments, and a new class of events that change the state of the economy (for example, a new study finding health benefits for slave milk may increase dairy revenue).
Other Additions
You can now click and drag to place multiple instances of a furniture item. This should cut down on carpal tunnel syndrome.
Optimized the pathfinding engine for wandering characters, which should cut down on station lag when you don't have enough assignments / entertainment / beds for everyone.
Intelligence and charisma are now shown directly on the proxy assignment list so you don't have to sit there and wait for the tooltip like a donut
Added date display to status bar to give a better sense of time
You can now overfeed slaves from the inspection screen instead of having to wait for the event.
Added obedience and fear drugs (I haven't integrated them with the rules assistant or added side effects, but those should be in the next patch)
You can now have sex with some faction leaders from the diplomacy screen, if you butter them up in their dates first (some are, and will always be, impossible for story reasons). Prime/Micah also got some new lore.
You can now free slaves from the inspection screen (though slaves with certain mental conditions may react unpredictably to the news)
Added a sensitivity implant, which will increase orgasm speed.
You can now apply hormones, serums, and diet plans to slaves in vats.
New station upgrade: Fusion Drives (doubles ship speed on the galaxy map)
Tweaks and Bugfixes
You can no longer click on the "Artifacts" tab until you have an artifact to place
Fixed a bug that caused planets to get reset to "abject poverty" on game load
Fixed a bug that was causing the rules assistant to default to applying male hormones to all slaves
Renamed Carousel to Hourglass to improve clarity for people who haven't seen a certain old sci-fi movie
Fixed a bug that prevented final faction conquest events from triggering in certain cases when the Eye of Entropy was used.
Added some sanity checking that might prevent slaves with serum from doing strange things to your money (though I still haven't been able to replicate the issue)
Slaves will now properly change jobs when they are reassigned from the slave list instead of the inspection screen
Improved graphics on economic report
Added some sanity checking to the indentation parser. There were several events that were broken by my text editor "intelligently" swapping out tabs for spaces, and now the code can deal with that.
Fixed a bug that stopped terraforming from showing up on the galaxy map until a reload
Fixed a bug that prevented you from making peace with the Null Autonomous Collective through the diplomacy screen
Fixed a bug that caused "[body] is under attack!" notifications to be blank
Added a notification for failed raids.
All scroll bars will now be set to the top when the game starts (instead of wherever I left them during development)
Fixed one bug that prevented orgasm meters from increasing for certain slaves, but I suspect there's another one.
For modders:
There are several new dialog parser commands for dealing with planets. They are as follows:
[planetupgrade|thoughtpoilce|yes|no]
[bodytags] - returns the tags that a body would apply to slaves (like "redhead" or "thin")
{prosperity high}
{bodyobedience high}
{bodyfear high}
{planetupgrade thoughtpolice}
{notplanetupgrade thoughtpolice}
v0.20
New Implants
You can now implant any of the exo accessories (horns, tails, etc) into your slaves from the surgery center. Heads and skin will still need to be changed using serum.
New Genitals
Slave genitals are now more detailed, and blend better with the rest of their bodies. There's also more variety (9 variants, up from 5)
New Accessories
Added several new items, including udders for cows (which also increase milk production), and special tails for horses, foxes, dragons, and dogs
New Events
Slaves will now occasionally request serum, if they meet certain conditions.
Misc Changes
Exo species now get stat bonuses and maluses depending on their species. This mostly has effects in the arenas and racetrack (rabbits and horses are fast, dogs get attack bonuses, etc).
You can now tailor rules to match only specific species.
The Rules Assistant can now apply serums
The Eye of Entropy can now be used on your own planets (I somehow estimated your cruelty during initial development)
Added new nicknames for exos
Added tabs to the surgery center for different classes of implants
Removing the blindness implant now restores a slave's sight
Made the weight slider smoother (this may make some existing slaves appear fatter)
Bugfixes
Slave stats can now only go over 100 if their species gives them a bonus.
Applied a possible bugfix for flickering text in Linux (I'm not sure if it works, and will need a Linux user to test).
Fixed a bug that caused bulk pricing estimates in the exo market to be too low
Fixed several bugs in the rules assistant, including one that caused face textures to turn blank and another that caused clothing to be missed completely
Fixed a bug that caused the Rules Assistant to get really wonky on smaller displays
Fixed a bug that caused slave feet to be white
Тему отредактировал: СынПирокара - 7-05-2024, 18:01
Причина: Тема обновлена до версии Stationmaster 2 [v.0.8.2 Patreon] / Topic updated to Stationmaster 2 [v.0.8.2 Patreon]
Причина: Тема обновлена до версии Stationmaster 2 [v.0.8.2 Patreon] / Topic updated to Stationmaster 2 [v.0.8.2 Patreon]
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[обновить]
Взяли: 409 | Размер: 11,71 Gb
Раздают: 0 Качают: 0 Скачали: 187
Мультитрекер: Раздают: 5 Качают: 4 Скачали: 8
udp://open.stealth.si:80/announce
2 1 1
udp://tracker.opentrackr.org:1337
1 1 3
http://tracker.dler.org:6969/announce
1 1 1
udp://tracker.opentrackr.org:1337/announce
1 1 3
Содержание:
Stationmaster (7 файлов)
Stationmaster 1 (4 файла)
ExtremeContent.rar (372.26 Kb)
Stationmaster_Walkthrough_Guide.txt (5.36 Kb)
[[[THIS GUIDE IS FOR STATIONMASTER 0.16]]].txt (5.37 Kb)
stationmaster-windows_1.1.zip (5.75 Gb)
Stationmaster_Walkthrough_Guide.txt (5.36 Kb)
[[[THIS GUIDE IS FOR STATIONMASTER 0.16]]].txt (5.37 Kb)
stationmaster-windows_1.1.zip (5.75 Gb)
Stationmaster 2 (2 файла)
StationMaster_2_ExtremeContent.zip (170 b)
Stationmaster_2_0.8.2.zip (5.96 Gb)
Stationmaster_2_0.8.2.zip (5.96 Gb)