Описание:
This is a game about slavery and war in an age without rules of engagement. As a player, you will have the option to commit several crimes against humanity. If that's not your cup of tea (sexually or otherwise), I respect your moral luck, but you will likely find everything about this game horrifying. That said, all characters are over 18, and I don't think anyone should do anything described in this game in real life (except maybe for sitting at a desk all the time, but even that's not good for your back). Stationmaster is a base-building game with a 4X space strategy component and a heavy focus on sexual slavery. You are the owner of a space station, and build it from a small-time floating brothel to the center of a galactic empire.
Год выхода: 2020-2025
Жанр: 3d game, anal, animated, bdsm, big ass, big tits, character creation, dystopian setting, exhibitionism, furry, graphic violence, harem, incest, lactation, male domination, male protagonist, management, milf, mind control, oral, pregnancy, prostitution, rape, sci-fi, slave, spanking, strategy, tentacles, trainer, transformation, vaginal, virgin,
Цензура: Отсутствует
Разработчик: StationmasterDev - patreon | discord
Платформа: PC/Windows
Тип издания: В разработке
Таблэтка: не требуется
Версия: Stationmaster 1 [v.1.1 Final] / Stationmaster 2 [v.v.0.13.3]
Язык игры: Английский
Язык интерфейса: Английский
Язык озвучки: Английский
Системные требования:
Windows
(32-bit/64-bit)
CPU Intel Pentium 4 2.0 GHz equivalent or faster processor
RAM 512 MB or more
HDD ≈ 7 ГБ +
Put your Extreme Content Mod in the directory where the Stationmaster .exe is
This is a game about slavery and war in an age without rules of engagement. As a player, you will have the option to commit several crimes against humanity. If that's not your cup of tea (sexually or otherwise), I respect your moral luck, but you will likely find everything about this game horrifying. That said, all characters are over 18, and I don't think anyone should do anything described in this game in real life (except maybe for sitting at a desk all the time, but even that's not good for your back). Stationmaster is a base-building game with a 4X space strategy component and a heavy focus on sexual slavery. You are the owner of a space station, and build it from a small-time floating brothel to the center of a galactic empire.
Год выхода: 2020-2025
Жанр: 3d game, anal, animated, bdsm, big ass, big tits, character creation, dystopian setting, exhibitionism, furry, graphic violence, harem, incest, lactation, male domination, male protagonist, management, milf, mind control, oral, pregnancy, prostitution, rape, sci-fi, slave, spanking, strategy, tentacles, trainer, transformation, vaginal, virgin,
Цензура: Отсутствует
Разработчик: StationmasterDev - patreon | discord
Платформа: PC/Windows
Тип издания: В разработке
Таблэтка: не требуется
Версия: Stationmaster 1 [v.1.1 Final] / Stationmaster 2 [v.v.0.13.3]
Язык игры: Английский
Язык интерфейса: Английский
Язык озвучки: Английский
Системные требования:
Windows
(32-bit/64-bit)
CPU Intel Pentium 4 2.0 GHz equivalent or faster processor
RAM 512 MB or more
HDD ≈ 7 ГБ +
Put your Extreme Content Mod in the directory where the Stationmaster .exe is
v0.13.3 - 2026-01-26
Research
Research is now a critical aspect of growing your empire. There are two parallel research trees:
Technology research is done by slaves on your station, in collaboration with researchers across your empire. This unlocks new technologies like ships, drugs, and high-tech decor.
Social change is driven by the Ministry of Thought. Growing acceptance for your social direction unlocks edicts, entertainments, and more efficient lifestyles for your people.
New Structures
There are now over a hundred main structures, not including artifacts or decorations. The vast majority are entirely new or heavily modified from the ones that existed before.
New assignments for sex training, porn production, racing, lethal and nonlethal combat, research, and public humiliation.
I won't list them all, but the screenshots show a few.
Story
Several new events and chains, some in the main quest, some attached to research, and some just because.
Events that imply a vast empire have been tweaked to only appear later in the game.
Events appear more often in general.
Added option for "Stop asking me about nicknames."
Galaxy Map
System upgrades now matter much more, and their effects are laid out in more detail on the Holdings screen.
If star obedience gets too low, strikes can stop all output for a time.
If a star is striking for too long without military support, it can break away entirely.
Systems now only send tributes if you have a policy that tells them to, and different policies send different types of tributes.
Rules Assistant
Added a button to run a rule immediately, which shows a log of every action the rule performed.
You can now run rules immediately from the inspection screen.
Added "Idle" precondition, which is useful for automatic load balancing.
Added preconditions for fetish and fetish strength.
Added "Does not have tag" precondition.
Added actions for sleeping assignments and vat overrides.
Added button to clone rules.
Tweaks
Slaves can now have sleeping assignments, which restrict them to either the bunks, the new slave apartments, or the beds on the palace deck.
All decks and the galaxy map now have their own music.
Added build animations.
Parts of structures that are below the floor will now be visible during construction.
The pleasure deck has been rebuilt from the ground up to support the new larger and deeper structures.
Added arrows to all hardpoints when building (most even point the right way)
Pleasure deck billboards are now less obtrusive, and can be disabled in the policies pane.
Hovering over a structure now gives you information about what it is, and who is using it.
Modified and clarified the impact of appeal on tourism. The economic report displays the effects in detail.
Different classes of citizens now do different jobs, and the economic report now breaks them out.
Outside of the rules assistant, assignments with no posts no longer display.
You can now fix mindbreak and insanity with neurogenisis drugs, but they can have unpredictable side effects.
Civilian system upgrades have been expanded and broken out into more tabs.
The Admin deck is now hidden until Nova arrives on your station.
Painkillers now prevent all fear gain.
Sex in the inspection screen now impacts training.
Added button to remove all clothing.
Breast descriptions now also show the cup size they correspond to.
Several balance tweaks to make more playstyles viable.
Buffed all ships, especially fighter, which is now better than the base ship.
Updated tutorial for new buildings.
"Palace Punishment" and "Palace Service" are now separate assignments.
Bumped Unity version.
Added a tutorial when you're about to lose a system for the first time.
Added loading screen about cutscene skipping.
You can now use enter and escape to say yes or no to confirmation dialogs.
Bug fixes
Brothel/arcade assignees no longer leave too quickly.
"Build Automatically" now works when conquering previously-unaligned systems.
Slave tooltips no longer get stuck on deck switch.
Fixed idle counts in economic report.
The construction panel now updates correctly when you bulldoze a unique item (like the throne)
Pressing escape on the pause menu now resumes the game.
Ships are no longer silent on the industrial deck.
Assigning all from a bulk acquisition no longer bypasses obedience requirements.
Added font fallbacks for non-English characters (Unused in game, only useful for translation mods).
Several other fixes that I noticed and handled without writing them down.
Moving your mouse now clears furniture tooltips.
Reassign now correctly moves people in more cases.
v0.12.4 - 2205-07-08
Rules Assistant:
You can now select any number of possible assignments in a condition.
Added new condition for "days owned."
Added "rename" action (There are a few options for naming conventions, with varying degrees of cruelty).
The rules assistant can now set hairstyles (either a specific one, or random among the ones you choose).
You can now import rules from other saves in the load game menu (This won't work on old saves, but if you have an old rule set you want to keep, you can load the game and re-save it to make it work).
New feature: Custom Tags
You can now add freeform tags to anyone (either in the inspection screen or the rules assistant), and use them in rule conditions. This allows you to, for example:
Create a rule that releases those marked "indenture" after a year on the station, then tag minor criminals with it on the inspection screen.
Automatically tag people who came to your station as innocents and treat them differently, regardless of how they've changed since.
Track history, so you can see at a glance where someone has been, and automatically act on it.
Slave List:
Added columns for all stats, and "days owned" so you can sort by recent.
All assignment drop-downs now show how many are currently assigned, and how many posts are available.
Added a button to flag selected as "processed."
You can now shift-click to select or deselect groups.
Separated out tags (like devoted, mindbroken) to their own column, and added checkboxes to filter on them.
Ctrl-a selects all, or deselects all if all are selected.
Economic Report:
Assignments show as numbers instead of bars, and include an "idle" count for people who are waiting for a post.
Replaced revenue breakdown pie charts with a much clearer horizontal histogram.
Right panel now shows available and assigned as separate bars, so you can get a better sense of the ratio.
Added vats, along with an indicator of pending pregnancies.
Added a full breakdown of entertainment options.
Hovering over a line item in the fill rates or assignments section now shows which structures they're coming from.
Added a count of entertainment options, and how many people want them.
Improved alignment on revenue chart.
Other changes:
A bunch of new events, mostly centering on a new concubine.
Keyboard 1-9 in an event or inspection now selects the corresponding dialog option.
Added keyboard shortcuts to decks (4-8).
Improved the "can we talk" inspection events and moved them to the regular events list.
Reduced number of tributes.
Clicking on the surgery panel or strip buttons no longer advances dialog in the inspection screen.
Added checkbox to automatically build upgrades when a new system is conquered.
New implant: Iron Womb. Gives a permanent pregnant appearance, and reduces risks of large pregnancies.
Added button to strip everything at once on inspection screen.
UI scale slider can now make the UI smaller as well as bigger.
Mindbreak now wipes some skills.
Construction no longer makes your money counter show ---.
Reputation and influence from suite postings now depend on prestige.
Buffed "predictable" vat background yield from 50% to 75% sane.
Clarified vat settings on policies screen.
The PC now has a unique gait in the station view.
Insane slaves can no longer acquire mental stats.
Added directional arrow to orgy bed.
Made conquest tutorial slightly clearer.
More optimizations.
Bug Fixes
Family tree no longer shows father as mother, instead of the actual mother.
Fixed several bugs around pausing when going into and out of menus.
You can no longer have sex through some pants.
Shift-clicking to place more than one of the same building no longer resets the angle after each click
Destructive Impulse event can no longer trigger on mindbroken characters
Notifications that have been saved and loaded now show the character properly.
Virgins can no longer be sexual prodigies
Fixed tributes from ongoing event sources like Sleepy Pines.
You can no longer select structures you can't afford.
Fixed a bug that made it possible to have negative tourists.
The admin deck no longer plays the construction sound when you go there.
RA exempt now works again.
Spec ops top now correctly hides breasts.
Switching decks while building a deck section no longer breaks the animation.
Fixed a bug that could cause people to get indefinitely stuck on some structures.
Added space to version number in main menu.
Fixed several event glitches (people kept when they shouldn't be, things not triggering at appropriate times, etc).
v0.11.4
New public build with some fixes to implants
v0.11.3 - 2025-06-24
Growth Vats:
Growth vats rapidly age people born on your station to adulthood. You can turn them on and off in the Policies window, as well as set the training focus of the simulated life.
Chaotic allows the vat to do strange experiments (like simulating a life in a fantasy universe where magic works), but is unlikely to produce instant devotion.
Orderly produces regimented devotion when the mind is suited to it, but just as often veers off into mindbreak or insanity.
You can now access a family tree on the inspection screen.
Concubines:
Concubines can now be moved to the general population, and treated like anyone else (when their training is complete). This includes everything from regular assignments to pregnancy. You can also move most of them back to their old posts through the inspection screen, if you change your mind.
Rules Assistant:
Added new actions to free, kill, or favorite.
Added new preconditions for breast/butt size, favorite, and vat-born.
Other changes:
Split the corporate mall into separate markets.
Earrings and similar are now accessories, so they can be applied with crowns and similar.
Clothing now deforms around pregnant bellies.
Added keyboard shortcuts to decks.
Improved lighting on most decks.
Improved water effects.
Added reputation/influence changes to furniture tooltips.
Nerf strip mining by 5x
Reduced number of tributes gained automatically.
You now get influence for paying to educate children born on your station.
Pregnant people now have new dialog in several areas.
New events focused on pregnancy.
Pregnancies with many babies can be fatal if the mother's constitution isn't high enough.
You can now apply contraceptives without the surgery center.
Removed strange camera motion when using the panels on the inspection screen.
The orgy bed now triggers sex with everyone in it, not just one participant.
Hostile Biomachinery and other fixed upgrades no longer block other upgrades from showing in the holdings list.
Major performance optimizations to lots of systems.
Obedient characters are no longer excluded from any structures.
Policies screen is now scrollable.
Reduced volume of revivalists theme.
Buffed orbital factories.
Bug fixes:
Fixed a bug that caused money to behave strangely over around 10m.
Evie can't get pregnant when she's still working at the bar.
The finishing school now draws in the correct location
Made Evie's options clearer on the repeat event.
Prestige no longer undercounted in value description.
Fixed Volkov's spite implant, and associated events.
Mystery implant now blocks pregnancy.
Various minor tooltip/display fixes.
A ton of minor event and image fixes.
Fixed a bug that caused a click to play sometimes when hitting a line with no text.
Pillory now has a description.
Reduced range and volume of pool sound effect.
More pathing improvements.
Reduced lag when pathing is impossible.
Kinscourge's captives improved.
Blowing up the base in the "Security Breach" event now properly kills everyone.
The brief info panel that shows up on some events no longer sticks if you skip the event.
Katarina Sola and Zed now properly show as prestigious.
Fixed a bug that stopped you from bulldozing some structures.
Pressing numbers when in menus no longer changes game speed.
0.10.1 - 2025-05-27
Pregnancy:
Characters can now get pregnant, if they have sex without a sterilization implant (or have a factory implant).
Infants born can do one of two things, configurable in the policies menu:
You can instantly sell them for a tidy profit.
Or make them citizens, which costs a small amount of money, but does nothing else for now.
This can be set separately for your offspring.
Added new implants to adjust the parameters, ranging from sterilization to the broodmother implant.
You can abort pregnancies in the surgery center or rules assistant (and you can disable this whole feature with a rule that aborts all pregnancies all the time).
The rules assistant can now filter by pregnancy.
There's a fun little "ding" sound when you impregnate someone in a dialog or event.
Colonies List:
You can now manage your holdings properly. I was putting this off because it was annoying to wire, but it's done now.
The new colonies list allows you to manage colonies in bulk, with the same filtering/selection setup as the slave list.
You can apply civilian and military upgrades easily in bulk through there.
It will also show you how many tributes each colony will send you.
Tribute Rework:
Your colonies (and more modest holdings, like Sleepy Pines) will automatically send tributes to your station.
You can combine that with the rules assistant to create vast fully-automated training setups.
The Holdings list has a field to set the maximum population.
If you have more than that many slaves already, you won't miss out. It will just sell them automatically.
Balance Changes:
Most playstyles have gotten significant adjustments, almost all of them buffs. That includes:
The Dairy now makes serious money when fully stocked.
Same for the arcade.
The bar, casino, and nightclub also make useful money now.
Stat training now happens faster, and has more of an impact on value (both in the market and in the brothel).
Buffed taxes, and made them scale more reasonably with population and prosperity.
Most buildings are more expensive, but pay for themselves.
Midrange hotels now hold 50 guests. Changes to the model to make them visible and plausible will come later (probably with the research update, which will be structure-focused).
Other Changes:
You can now see a full breakdown of value on the inspection screen.
Made drop-downs taller so you don't have to scroll them.
A new round of optimizations, particularly when there are a lot of people around.
Slightly brightened everything.
Body parts now have friendly names in the surgery center.
Added a new cutscene when you conquer your first system.
The starting system no longer has planets, taxes, or tributes. Just your station (new games only).
Palace breeding assignment is now separate from the palace decoration assignment.
Bug fixes:
Events no longer have bad framerates when there is a lot going on in your station.
Rules in the rules assistant that modify outfits now save/load correctly.
Rules assistant summary now shows when a rule removes clothing items.
Several bug fixes around solar system stats (they now update correctly with upgrades, and have an appropriate impact on tax revenue)
Removed request to transfer to nonexistent porn studio.
Conquering the galaxy before triggering the "Ascension" event now shows the priest images correctly.
Surgery center no longer shows body types that are incompatible with the character's stats.
Added direction indicator to cage and sybian horse.
Milk Run and Dishonored clan can no longer show up if you've already captured Kinscourge.
Using palace furniture now updates the "times had sex" counter, if appropriate.
Sharing a spa with someone no longer counts as losing your virginity to them.
Priestess outfit no longer clips with large breasts when half-removed.
Reduced (but did not eliminate) pathfinding jank.
0.9.8 Public
Quality of life:
- Painkillers no longer reduce obedience over time.
- Breast size is now visible in the station view.
- Made the slave list easier to read.
- The slave list now shows devoted, mindbroken, or insane.
- Tweaked the thresholds for the same being applied.
- Space now unpauses the game if it's already paused.
- Repeating a keyboard shortcut for a menu now closes the menu.
- Autosave slots now restricted to 5, and will purge old autosaves.
- Improved framerates slightly with lots of people on screen.
- Low-priority events now get bumped off to make room for others rather than stacking endlessly.
- Slave list checkboxes are no longer bizarrely ugly.
- Added obedience and fear training effects to tooltips.
- Added user counts to tooltips.
- Made descriptions for assignments consistent across game.
- Ship construction is a bit quieter.
- Buttons on the markets no longer bounce around.
Balance
- Buffed training structures.
- Slave value now depends much more heavily on stats, making training more worthwhile.
- Brothel income is now more weighted on the same.
- All money sources have been reworked to balance progression.
- Taking stars now destroys their shipyards.
- Reworked supply in general.
- Late game story events now come later.
- Off-station factories are smaller and more expensive.
- Pharmaceutical fabricator now costs 2 million credits.
- Deck sections now cost at least 1 million credits each.
- Shipyards and supply are much more balanced now.
- Buffed dairy significantly.
- Tutorial now recommends that you build a brothel instead of an arcade.
Bug Fixes
- Fixed several bugs in the rules assistant, mostly around the new filters.
- Fixed a bug that caused the RA assignment lists to get clogged with duplicates.
- Fixed a bug that could cause buildings to get "stuck" until a reload if their user left the station.
- "Inspect new" on the slave list no longer includes tourists, citizens, and the player character.
- Fixed a bug that caused some slave tags to be lost on save/load.
- Fixed a bug that caused system upgrade panel to fail to load under certain circumstances.
- Fixed a possible cause of the combat hang glitch.
- Planet population no longer reaches absurd extremes when certain system upgrades are enabled.
- You can now click on slaves in the spa.
- Counts on slave list now properly update when a filter is changed.
- Virginity is now properly lost in the brothel, for a small extra payout.
- Fixed a bug that caused flickering people above the Ministry of Freedom and palace stairs.
- Factory system upgrades are now correctly described.
- Slaves with both the "Virgin" and "Devoted" tag now correctly show both.
- Slave list filter text boxes now clear on reload.
- The cutscene for conquering a quarter of Ivy's territory while not at war with Christine now executes correctly.
- Removed unused "Universal Healthcare" upgrade from systems.
- Tweaked dialog choice for Sister Mind event to make it clearer what you're saying.
- Male citizens no longer have missing bodies.
- Fixed string for "Remov" in rules assistant.
- Slight improvement to face randomizer (There are much bigger issues, but it's getting replaced soon anyway).
- Ships no longer appear sideways when the shipyard is rotated.
- Fixed another bug in the "Shattered" event that caused strange character engine glitches.
- The min/max sex skill fields on the rules assistant now work properly.
v.0.9.5 - 2025-01-10
=========
v0.8.2 Hotfix - 2024-05-07
Changes:
Added a new storyline and concubine.
The concubine button should no longer glow for repeated events.
Fixed a bug that caused the rules assistant to give drugs to everyone (It wasn't supposed to apply drugs at all, and I have confiscated its stash).
Fixed a bug that could cause the game to half-crash on load (it now cleans up the bad files and kicks you back to the main menu instead).
Fixed a texture issue on the marble fountain. It now spews water instead of pink squares
Fixed a bug that prevented the honorific from changing (though I've since seen reports that it may or may not work in events).
v0.8.2 Patreon
New Character Engine
All characters are now rendered and animated with a completely new AI-based system. They look better (IMHO), and are much more expressive than before.
Inspection Screen
Now has dialog with whoever you're talking to.
Added an introduction scene on first inspection, which varies based on the character's background and training status.
Added a full sex interface, with positions, locations, and dialog.
People will sometimes want to have conversations when you inspect them (asking you for different assignments, chatting about philosophy, or whatever else).
Inspection now has a "Next" button for queues of people.
Added "Assign All" button when there is a queue.
The inspection screen now shows clearly when someone is devoted, mindbroken, or insane.
Writing
All characters now have personal backgrounds, which have an impact on how they act in your service.
Added about half a novel's worth of events for on-station people, completely replacing the ones left over from SM1.
Redid all non-diplomatic events to be cinematic like the faction dates, and remade most of their graphics.
Edited a bunch of diplomatic events. Ivy Sun, Dr. Volkov, and Isona are now smarter. Christine is a richer flavor of crazy.
A bunch of brand new events, including some diversions and some related to factions.
Added a bunch of new sounds and music tracks for the new and rewritten events.
Dr. Volkov now sounds different when she's angry.
Some implants now trigger dialog when added through the inspection screen.
On-station events won't repeat as much.
Other
AI art from events now matches acquisitions (more or less)
Insane, devoted, and mindbroken statuses can now be added by training.
Added new Policies page, which allows you to dictate some of the laws of your station (like numbers of tourists and citizens, or what people should call you).
The assignment dropdown now shows the number of assigned/available slots for each option.
Added explanatory text on how to conquer to the galaxy map.
Added creampie / defloration / tears.
Hovering over someone's model on your station now shows their face and stats.
Exiting the market can now take you to inspect your purchases, if you made any.
Events about a character now show a short description of them.
The markets have been redesigned to make better use of space.
Added button to inspect all new acquisitions.
Add name, assignment, and stats to top of events that center around an individual.
Events that add people now go to their inspection afterwards.
Remote implant now lets disobedient people do obedient assignments.
Removed chrono chamber for now (will add it back in when there's a point to it).
You can now delete rules.
More optimizations.
Improved implant UI.
Bug Fixes
Training using furniture and hormones now works.
Fixed a bug that would sometimes prevent you from constructing military upgrades.
The player character no longer uses both nicknames and actual names in dialog.
Scrolling infrastructure window no longer scrolls the galaxy map.
Sister Life's "Sky God" repeated event now correctly gives spoils when you choose to take them.
Fixed a possible source of an intermittent bug that would cause the game to essentially "stop" until reloaded, but I still haven't been able to replicate it.
Fixed a bug that caused the radar chart to be rotated by 1 position.
Time now properly stops when you're in the markets.
Alpha v0.7.3 Public
It adds the new factions, a ton of quality-of-life features, and, possibly most importantly, makes huge improvements to performance (It's now playable with the entire galaxy conquered and 2000 people on the station).
Alpha v0.6
Galaxy Map:
The Galaxy map is now fully operational, with a tutorial and everything. You can conquer the galaxy by building and dragging ships from star to star. I'm not going to list all of the changes that needed to happen for that here (there was a lot of rewriting and saying not-nice things about my past self).
Other Stuff:
Fixed another bug that caused contamination in the rules assistant. I'm pretty sure that was the last one, but let me know if you see another one.
A few other minor bug fixes across the game.
Special Thanks to RPT:
RPT modeled a replacement for the previously inadequate rich hotel room, and it looks much better now. Huge shout out for that.
Alpha v0.4:
N/A
Alpha 0.2:
New features:
There is now clear floor indicator on the wall of the station.
Bugfixes:
The economy now works. I would like to chalk this one up to coding drunk, but the reality is a little bit more depressing.
The camera no longer freezes when time is paused.
Bulldozing furniture now properly refunds the money.
The first slave you purchase is now obedient, which fixes an interment bug in the tutorial.
There are now fewer tourists and citizens at the start of the game.
Fixed a bug that caused the economic report to show incorrect values for tourist accommodations.
Fixed a few graphical issues with pathing.
Artifacts now persist when you save and load a game.
You can now place artifacts.
Bulldozing now works on floors other than the first.
Tourists can no longer use arcade stations with no one stationed inside of them.
Slaves can no longer leave their assignments mid-coitus.
Hair now shows correctly on the station view.
Fixed a bug that could cause the economic engine to crash.
Fixed a few incorrect references to old factions in events.
Fixed a bug that caused hair to disappear with certain camera angles.
Fixed a bug in the "Available Assignments" section of the economic report.
Fixed a bug that caused NPC AI to crash if you bulldozed a structure they were using.
Reputation and influence can now be gained properly.
Improved the default angle for the event camera.
Fixed a bug that caused furniture to move the Level 1 when the game was loaded.
Artifacts can now be placed.
Fixed a bug that caused the economic report to show test data when no income had yet been gained.
Game speed now properly changes the speed of the galaxy map.
Fixed a bug that caused slaves to stop showing in the station view after the game was saved/loaded.
Added speed controls to the galaxy map.
Fixed a bug that caused the floor indicator in the UI to show the wrong number if the game was saved and loaded on a floor other than 1.
Fixed several bugs in fleet movement.
Alpha 0.1
First Release
v1.1
Graphical
Ball gag animation strangeness.
No clothes for NPC's on station.
PC Factory implant behaves unexpectedly.
PC pink skin.
Faction leaders offset in their offices.
Residual graphical issues after training.
Lag when zooming close to certain characters.
Gameplay
Intermittent softlock on slave market.
Loading screen text references restaurant.
Can't uncheck RA exempt.
Red box remains without X on certain events.
Speaker sometimes has human skin.
Slaves not showing up on inspect after conquer.
Intermittent Rules Assistant issues.
Can't Fix
H animation glitches (These are caused by some bad decisions I made early on, and probably aren't fixable without a massive rewrite. Quid Pro Quo will be a lot better once the final animations are in though).
Clothing Clipping (This would require hundreds of new textures, and I don't even know if it would work after that).
v.1.0
Improvements
The UI will now scale better on high-resolution displays.
Improved performance in some areas
Bug Fixes
Fixed a bug that caused ships to be become damaged when they shouldn't be.
Fixed a set of bugs that prevented penises from being shaped correctly
Added extra safeguards to prevent an intermittent problem with text corruption on buttons
Fixed a bug that caused skin colors to be merged in odd ways when multiple slaves were added at once
Fixed alignment issues on slot machines, benches, and large hotel rooms
Fixed a bug that caused graphical artifacts on the galaxy map
Added another possible fix for the "people walking in space on the galaxy map" bug
Fixed a bug that could cause the "Deadname" event to trigger inappropriately
Fixed a bug that caused the eyes of the male "top" character in the sex animator to be missing.
Fixed a bug that caused the rope harness to act more strangely than it had to.
Skipping the tutorial now properly refreshes the build panel.
Fixed a bug that caused character faces to flicker every now and then.
Removed splash screen
Fixed the alignment of the "Unknown Device" artifact
Fixed a bug that caused Ava to glitch out when you talked to her
Removed odd shadows from Station Bedroom environment
Fixed a bug that could cause certain exo morphs to get permanently "stuck."
Fixed a bug that caused the surgery center to lag unnecessarily
v0.30a
New Furniture: Cybernetics Chamber
The cybernetics chamber can be unlocked by research and built in the laboratory. It allows you to convert slaves into dolls (either through the inspection screen or in the rules assistant).
Other Enhancements
Improved sex animations. They're still not great, but they're getting about as good as I can make them with the current architecture.
New event and artifact for the golden space dick.
Tutorial
You can no longer leave the slave market before buying a slave
All slaves purchased during the tutorial are now obedient.
The pillar tutorial is now a notification instead of a whole long process.
Several bug fixes, listed later.
Bugfixes
I was never able to replicate the bug that intermittently corrupted UI text, but I made a change that might fix it. Please let me know if you still experience it.
Fixed a bug that caused the "Bovine Aspirations" event to fail spectacularly.
Fixed a bug that stopped surgery from applying.
Fixed the description on the "Warp Gate" research.
Speed training is now appropriately capped, and won't let your slaves access the Speed Force.
Fixed a bug that caused slaves to enter training exhausted.
The training screen now respects mindbroken/corrupted/devoted/insane modifiers.
Fixed a bug that caused strange and intermittent issues with the "Previous Slave" button.
Fixed a bug that caused the slave list to show the species as "Mixed" for single-species slaves under certain circumstances.
Fixed a bug that caused the game to enter an inescapable state when you pressed the "Finished" button on the training screen.
The rules assistant should be able to correctly apply the obedience serum (I received a report that it didn't, but tested it and it worked fine, so I'm claiming credit).
Fixed alignment of tutorial highlights on the build panel and galaxy map.
Fixed missing vignette for sensory noise implant.
Characters no longer orgasm from giving blowjobs.
Fixed a bug that stopped the combat tutorial from showing properly.
Fixed several bugs that caused tutorial messages to be skipped.
Cleaned up several bits of outdated information in the tutorial.
Fixed several bugs that caused missing highlights in the tutorial.
v0.29a
Manual Training
The emphasis of this patch was the new Manual Training system, which you can access with the "Train" button on the sex screen. It's got all of the basic mecahnics, as well as most of the tools planned for the final patch.
Slaves will react semi-realistically to the tools at your disposal, and training is a quick way to increase obedience or fear.
There are too many features to comfortably list here (ranging from overfeeding to unconsciousness), but experimenting will be half the fun.
Other
Fixed a bug that caused some morphs not to be reset correctly when viewing a new character.
Rewrote the expression engine to cut another source of cronenberging.
Still on the List
More tools
More environments
Animation improvements
Enable training panel for male characters.
Add UI indicators for progress
v0.28
Character Improvements
Characters should no longer occasionally look like eldritch horrors! It took me the better part of a week to reverse engineer the library to get to that point, but I think I've now fixed the root cause.
Clothing clipping should be improved.
The player's penis should no longer face the wrong way on blowjob animations.
Fixed a bug that caused some animations to start thrusting before triggered.
Fixed a bug that prevented male characters' penises from displaying when they were selected from the station view.
New Environment: Planet Palace
When visiting planets, you will now see a view of the capitol instead of the planet. Certain upgrades will show there, and it looks different based on the type of planet.
Other Improvements
Fixed a display glitch with the player character on the station view.
Pillar structures now have descriptions that tell you what they do.
Fixed a bug that caused slaves to be visible walking on the galaxy map after saving and reloading.
Male slaves from the breeder's show should no longer have blank faces.
RA now works with stats that are outside of the 0-100 range
The slave list now sorts correctly
Fixed a set of bugs that caused arena numbers on the economic report to show incorrectly.
Fixed a bug that caused "Entertainment" numbers on the economic report to show incorrectly.
Merged duplicate "Weight" and "Fat" RA conditions (fat didn't work anyway).
Fixed a crash when fucking a citizen.
Fixed alignments and animations on the dance floor, blackjack table, and slot machine
Fixed another possible source of the space dick.
Fixed a bug that prevented cow serum from being applied from the RA
Fixed a bug that caused a crash while doing certain actions with a non-human PC.
Fixed a bug that caused "Clothing" text to float at an arbitrary place on the H panel.
v0.27
Fetish Interview
The "Welcome" event has been replaced with an interview at the start of the game, which asks you questions about what you're interested in seeing.
Added more granular content controls.
You can have your slaves call you something other than "Master." There are new free text boxes on the fetish interview and settings menu to set this.
All of the new settings have also been added to the settings menu, so you're not stuck with your choices.
Rules Assistant Enhancements
You can now automatically apply degrading ("Worthless Idiot"), dehumanizing ("Fighter #334256"), or arbitrary ("Mary") names to slaves through the rules assistant. Slaves will now occasionally react to being renamed.
Rules now apply (they didn't in the last patch because of a bug with the virginity condition)
Makeup, hair, and clothing dropdowns no longer "drift" to arbitrary values every time the rule is selected.
Makeup, hair, and clothing dropdowns now take the value from the rule, instead of only doing so when they feel like it.
Applying one clothing option no longer applies the clothing option at the same position in all of the clothing lists (this used to occasionally crash the RA).
Text descriptions of numbers now properly update when you click on things.
You can now see what rule is selected when the RA opens.
"Greater than X" text no longer shows the wrong numbers.
You can now apply male hair types through the rules assistant.
Adding a new rule will no longer pretend to have the first rule selected while actually editing the newly added one.
You can no longer set a rule to simultaneously "favorite" and "unfavorite" a slave.
You can now select clothing items that have the same names as clothing items in other categories.
New Events
One new event chain with a unique artifact at the end.
Decorating your station will now invite opportunities in line with the decoration you've chosen.
Slaves will now sometimes react to being renamed.
Finally, an event that's specifically written with male slaves in mind. More to follow.
Other Changes
Decreased volume of main menu music.
Gags now appropriately change sound effects from their wearers.
The porn studio now grants reputation and influence.
Added male versions of bondage clothing.
There are now four songs that will play in the station view instead of just that one that goes "dun dun dun dun dun dun DUN dun...".
Other Bugfixes
The owned bodies list now actually shows all of your planets, and isn't limited by the number of slaves that you have because of a copy-paste error.
Cleaned up some layout issues on the settings screen
Fixed a bug that was causing floating penises in events (I can't guarantee that it was the only cause, but it was one of them).
Fixed a bug that could cause muscle and speed to reach insane levels.
For Modders
I've added several new tags for dealing with genetalia. You can now add or remove any sex organ by dialog tag (Example: [addballs] or [removeovaries]). There are also new preconditions for all specific genitals, like {vagina} or {notpenis}.
There is also a new precondition called {masterGender} which matches if the slave is the same gender as you.
Finally, there are now preconditions for {maleAttraction} and {femaleAttraction}.
v0.26a
Decorations
Added new tab between "Furniture" and "Artifacts" for "Decorations."
Decorations are a new furniture type that can be placed in any room, but don't require you to find them through conquest first. There are about 35 decorative objects in all for now, but the plan is to add more for the final version.
There are four categories: Grunge, Retro, Chrome, and BDSM. Each one will give a different feel to your station, and I'm planning on having special events that will trigger based on what your dominant aesthetic is.
Each category has several furniture items, giving you much more flexibility in how you decorate your station.
Club Improvements
Club now has dance floors for citizens/tourists, raised dance platforms for slaves, slot machines, and a DJ booth.
Added new assignments for "Club" and "DJ." Club dancers will dance on the raised platforms. In the next update, they will also wait tables and deal blackjack.
The DJ will run music in the club, giving a bonus to income.
Economic Report Improvements
Improved clarity around beds and assignments.
Added the last month's financial summary to a separate column.
Fixed a bug that caused some assignments to display internal names instead of actual names.
Improved look and feel.
Misc Improvements
Milkers now collect semen as well as milk if the slave has the right genitals.
Added "Sperm Sold" to leaderboard and slave stat summary.
The icons for selecting rooms have been replaced with much clearer ones.
The "Slave Idle" ticker notification now tells you what the slave's assignment is.
Added six new implants that let you change a slave's sexual orientation over time.
Slaves can once again be sold immediately after conquest.
Changed assignment panel UI to work better with the increased number of options.
The window and sculpture from the lobby can now be placed in any room through the decoration tab.
The banner is no longer an artifact, and can be placed like any other decoration. Its appeal bonus has been modified accordingly.
Idle slave ticker notifications now tell you what job your slave is assigned to.
Bugfixes
Fixed a bug that caused some character objects to stick around after sex in a somewhat disturbing way.
Fixed leaderboard sorting.
Made male eyes 30% less terrifying.
Fixed a bug that caused terraforming to behave unexpectedly.
Private, General, and Cowboy outfits now properly apply to men instead of women.
The duplicate "Ranger" outfit is now properly called the "Guardian" outfit.
Sleeping animation should no longer clip through the floor for some characters.
Fixed a bug that caused the game to unpause while using the settings menu.
Fixed a bug that caused the news ticker to be visible in the galaxy map.
Fixed a bug that prevented the confirmation window from showing when you tried to sell a slave from the slave list.
Fixed a couple bugs in the Flotsam event chain.
Fixed a bug that caused audience pits to freeze when a male character tried to enter.
Fixed a bug that caused audience fights to be endless.
Fixed a bug that prevented PC nipples/genitals from displaying on the inspection screen.
Slave sorting options should now persist instead of being reset to alphabetical when you open the menu.
v0.24a
New Factions
Several small factions have arrived on the scene. They have a wide variety of things to offer, ranging from unique artifacts, to insights into Entropy's devices, to mild frustration.
I'm not going to go into too much detail on these to avoid spoilers. They represent quite a lot of new content though.
Existing Faction Leader Improvements
Apparently, I goofed massively when adding the faction leader dates, and dates after the first were not triggering properly. I've fixed the bug, which essentially added in the 20-or-so faction leader dates I thought I had put in months ago.
Technically, that makes this the largest writing update so far by a wide margin.
Slave Display
Slaves with high strength will now look appropriately ripped. If there is a strong backlash to this, I might add an implant that reverses the change, but I find the diversity refreshing.
Clipping on clothing has been substantially improved, which made this change possible.
Other Changes
Some new events now cause new ships to show up outside your station.
Planets now have a small chance of containing quirks that buff various aspects.
Reduced polygon count of warp gate, which should help performance when looking in that direction.
Added several new artifacts that can be acquired through dealing with the new factions.
Fixed several small typos and bugs in existing events
You can now attempt to kidnap the Avatar of Entropy during your first meeting (emphasis on attempt)
Bug Fixes
Room counts now start at 1 and not 0 (I blame a lifetime of programming)
Fixed a bug that prevented the Eye of Entropy from working on stars
Fixed a bug that could cause the event system to crash and stop throwing new events until the game was restarted.
Fixed a bug that prevented the PC from orgasming when having sex with a non-slave character.
Genocide stone no longer breaks on high-population worlds
Planet population is now capped at around 2 trillion.
Fixed a bug that could cause massive negative income with high-population worlds.
Old characters can now get pregnant if they have been de-aged (or are from long-lived species).
Fixed a bug that caused some characters to be un-clickable when walking
Fixed a bug that caused some character's map pips to become invisible when returning from the galaxy map
Fixed a bug that prevented you from buying menial slaves
Fixed an intermittent bug that caused notification text to be cut off in a triangle shape.
The character camera no longer behaves strangely when you zoom in too far
v0.23
Slave Market Standards
Most slave markets now require influence to use. As you progress, you'll unlock more options.
Other Changes
Characters now show as colored sprites at high zoom levels, improving performance
You can now zoom out further
When building rooms, you will now see a tooltip displaying their exact size
When building furniture, you will now see indicators displaying position and orientation of users
Tourist, citizen, and fur sliders now have numbers/descriptions for their current values
Fighters in the pit can now breed when biologically appropriate.
The basic growth vat now applies minor stat penalties to created slaves (the advanced growth vat applies bonuses instead).
You can now enslave citizens and tourists. It costs an amount of reputation determined by their social class and your influence (if you're powerful enough, it's free).
The player character will now take breaks from work to interact with slaves stationed in the suite.
You can now convert slaves to workers, bioreactors, or fuckdolls from the inspection screen.
Added two new chains of events involving rebellions and villainy.
You now have more options when visiting your owned planets
Bugfixes
Fixed several bugs in the rules assistant. Among other things, it can now apply implants and select outfits properly.
Fixed a bug that could cause several systems to break if a piece of furniture was deleted incompletely (locking down the game).
Fixed a bug that prevented proxies from being recalled once assigned.
Fixed some display issues with the proxy pane
Added missing angel and zombie textures on male slaves.
Fixed several issues with incorrect gendered pronouns in text.
Fixed a bug that could prevent the fur slider from being loaded correctly with the rest of the game
The warp gate now makes travel truly instantaneous instead of just fast
Receptionist assignment no longer shows as "Guide" in some places
Fixed a bug that could cause pure human vat-grown slaves to display as "Mixed-breed" in the slave list
The "Previous" button on the Owned Bodies panel no longer says "Next"
Fixed the alignment and size of the Fuckdoll station
Fixed a bug that caused the warp gate to be visible on the galaxy map
Fixed a bug that prevented you from zooming the camera all the way down the expanded pillar after researching Metamaterials
Fixed a cluster of bugs around quirks of tribute slaves from obedient planets
Fixed a bug that caused one of the vagina variants to appear gray regardless of skin color
Added missing [daughter]/[son] tag.
v0.22
You now have more options when visiting your holdings, mostly to give some color to the planets and make your upgrade choices seem like they matter more. 0.22 proper will have graphics attached to this as well, but it's mostly text for now.
Economy Events and New Event Log
The economy is now slightly more fluid. Demand for classes of goods and services will now fluctuate independently. This will give stability to players with well-rounded stations, and make one-trick stations more subject to the whims of the markets.
There's now a new "minor event" log on the economic report. It shows things like slaves becoming devoted, virginity payments, and a new class of events that change the state of the economy (for example, a new study finding health benefits for slave milk may increase dairy revenue).
Other Additions
You can now click and drag to place multiple instances of a furniture item. This should cut down on carpal tunnel syndrome.
Optimized the pathfinding engine for wandering characters, which should cut down on station lag when you don't have enough assignments / entertainment / beds for everyone.
Intelligence and charisma are now shown directly on the proxy assignment list so you don't have to sit there and wait for the tooltip like a donut
Added date display to status bar to give a better sense of time
You can now overfeed slaves from the inspection screen instead of having to wait for the event.
Added obedience and fear drugs (I haven't integrated them with the rules assistant or added side effects, but those should be in the next patch)
You can now have sex with some faction leaders from the diplomacy screen, if you butter them up in their dates first (some are, and will always be, impossible for story reasons). Prime/Micah also got some new lore.
You can now free slaves from the inspection screen (though slaves with certain mental conditions may react unpredictably to the news)
Added a sensitivity implant, which will increase orgasm speed.
You can now apply hormones, serums, and diet plans to slaves in vats.
New station upgrade: Fusion Drives (doubles ship speed on the galaxy map)
Tweaks and Bugfixes
You can no longer click on the "Artifacts" tab until you have an artifact to place
Fixed a bug that caused planets to get reset to "abject poverty" on game load
Fixed a bug that was causing the rules assistant to default to applying male hormones to all slaves
Renamed Carousel to Hourglass to improve clarity for people who haven't seen a certain old sci-fi movie
Fixed a bug that prevented final faction conquest events from triggering in certain cases when the Eye of Entropy was used.
Added some sanity checking that might prevent slaves with serum from doing strange things to your money (though I still haven't been able to replicate the issue)
Slaves will now properly change jobs when they are reassigned from the slave list instead of the inspection screen
Improved graphics on economic report
Added some sanity checking to the indentation parser. There were several events that were broken by my text editor "intelligently" swapping out tabs for spaces, and now the code can deal with that.
Fixed a bug that stopped terraforming from showing up on the galaxy map until a reload
Fixed a bug that prevented you from making peace with the Null Autonomous Collective through the diplomacy screen
Fixed a bug that caused "[body] is under attack!" notifications to be blank
Added a notification for failed raids.
All scroll bars will now be set to the top when the game starts (instead of wherever I left them during development)
Fixed one bug that prevented orgasm meters from increasing for certain slaves, but I suspect there's another one.
For modders:
There are several new dialog parser commands for dealing with planets. They are as follows:
[planetupgrade|thoughtpoilce|yes|no]
[bodytags] - returns the tags that a body would apply to slaves (like "redhead" or "thin")
{prosperity high}
{bodyobedience high}
{bodyfear high}
{planetupgrade thoughtpolice}
{notplanetupgrade thoughtpolice}
v0.20
New Implants
You can now implant any of the exo accessories (horns, tails, etc) into your slaves from the surgery center. Heads and skin will still need to be changed using serum.
New Genitals
Slave genitals are now more detailed, and blend better with the rest of their bodies. There's also more variety (9 variants, up from 5)
New Accessories
Added several new items, including udders for cows (which also increase milk production), and special tails for horses, foxes, dragons, and dogs
New Events
Slaves will now occasionally request serum, if they meet certain conditions.
Misc Changes
Exo species now get stat bonuses and maluses depending on their species. This mostly has effects in the arenas and racetrack (rabbits and horses are fast, dogs get attack bonuses, etc).
You can now tailor rules to match only specific species.
The Rules Assistant can now apply serums
The Eye of Entropy can now be used on your own planets (I somehow estimated your cruelty during initial development)
Added new nicknames for exos
Added tabs to the surgery center for different classes of implants
Removing the blindness implant now restores a slave's sight
Made the weight slider smoother (this may make some existing slaves appear fatter)
Bugfixes
Slave stats can now only go over 100 if their species gives them a bonus.
Applied a possible bugfix for flickering text in Linux (I'm not sure if it works, and will need a Linux user to test).
Fixed a bug that caused bulk pricing estimates in the exo market to be too low
Fixed several bugs in the rules assistant, including one that caused face textures to turn blank and another that caused clothing to be missed completely
Fixed a bug that caused the Rules Assistant to get really wonky on smaller displays
Fixed a bug that caused slave feet to be white
Research
Research is now a critical aspect of growing your empire. There are two parallel research trees:
Technology research is done by slaves on your station, in collaboration with researchers across your empire. This unlocks new technologies like ships, drugs, and high-tech decor.
Social change is driven by the Ministry of Thought. Growing acceptance for your social direction unlocks edicts, entertainments, and more efficient lifestyles for your people.
New Structures
There are now over a hundred main structures, not including artifacts or decorations. The vast majority are entirely new or heavily modified from the ones that existed before.
New assignments for sex training, porn production, racing, lethal and nonlethal combat, research, and public humiliation.
I won't list them all, but the screenshots show a few.
Story
Several new events and chains, some in the main quest, some attached to research, and some just because.
Events that imply a vast empire have been tweaked to only appear later in the game.
Events appear more often in general.
Added option for "Stop asking me about nicknames."
Galaxy Map
System upgrades now matter much more, and their effects are laid out in more detail on the Holdings screen.
If star obedience gets too low, strikes can stop all output for a time.
If a star is striking for too long without military support, it can break away entirely.
Systems now only send tributes if you have a policy that tells them to, and different policies send different types of tributes.
Rules Assistant
Added a button to run a rule immediately, which shows a log of every action the rule performed.
You can now run rules immediately from the inspection screen.
Added "Idle" precondition, which is useful for automatic load balancing.
Added preconditions for fetish and fetish strength.
Added "Does not have tag" precondition.
Added actions for sleeping assignments and vat overrides.
Added button to clone rules.
Tweaks
Slaves can now have sleeping assignments, which restrict them to either the bunks, the new slave apartments, or the beds on the palace deck.
All decks and the galaxy map now have their own music.
Added build animations.
Parts of structures that are below the floor will now be visible during construction.
The pleasure deck has been rebuilt from the ground up to support the new larger and deeper structures.
Added arrows to all hardpoints when building (most even point the right way)
Pleasure deck billboards are now less obtrusive, and can be disabled in the policies pane.
Hovering over a structure now gives you information about what it is, and who is using it.
Modified and clarified the impact of appeal on tourism. The economic report displays the effects in detail.
Different classes of citizens now do different jobs, and the economic report now breaks them out.
Outside of the rules assistant, assignments with no posts no longer display.
You can now fix mindbreak and insanity with neurogenisis drugs, but they can have unpredictable side effects.
Civilian system upgrades have been expanded and broken out into more tabs.
The Admin deck is now hidden until Nova arrives on your station.
Painkillers now prevent all fear gain.
Sex in the inspection screen now impacts training.
Added button to remove all clothing.
Breast descriptions now also show the cup size they correspond to.
Several balance tweaks to make more playstyles viable.
Buffed all ships, especially fighter, which is now better than the base ship.
Updated tutorial for new buildings.
"Palace Punishment" and "Palace Service" are now separate assignments.
Bumped Unity version.
Added a tutorial when you're about to lose a system for the first time.
Added loading screen about cutscene skipping.
You can now use enter and escape to say yes or no to confirmation dialogs.
Bug fixes
Brothel/arcade assignees no longer leave too quickly.
"Build Automatically" now works when conquering previously-unaligned systems.
Slave tooltips no longer get stuck on deck switch.
Fixed idle counts in economic report.
The construction panel now updates correctly when you bulldoze a unique item (like the throne)
Pressing escape on the pause menu now resumes the game.
Ships are no longer silent on the industrial deck.
Assigning all from a bulk acquisition no longer bypasses obedience requirements.
Added font fallbacks for non-English characters (Unused in game, only useful for translation mods).
Several other fixes that I noticed and handled without writing them down.
Moving your mouse now clears furniture tooltips.
Reassign now correctly moves people in more cases.
v0.12.4 - 2205-07-08
Rules Assistant:
You can now select any number of possible assignments in a condition.
Added new condition for "days owned."
Added "rename" action (There are a few options for naming conventions, with varying degrees of cruelty).
The rules assistant can now set hairstyles (either a specific one, or random among the ones you choose).
You can now import rules from other saves in the load game menu (This won't work on old saves, but if you have an old rule set you want to keep, you can load the game and re-save it to make it work).
New feature: Custom Tags
You can now add freeform tags to anyone (either in the inspection screen or the rules assistant), and use them in rule conditions. This allows you to, for example:
Create a rule that releases those marked "indenture" after a year on the station, then tag minor criminals with it on the inspection screen.
Automatically tag people who came to your station as innocents and treat them differently, regardless of how they've changed since.
Track history, so you can see at a glance where someone has been, and automatically act on it.
Slave List:
Added columns for all stats, and "days owned" so you can sort by recent.
All assignment drop-downs now show how many are currently assigned, and how many posts are available.
Added a button to flag selected as "processed."
You can now shift-click to select or deselect groups.
Separated out tags (like devoted, mindbroken) to their own column, and added checkboxes to filter on them.
Ctrl-a selects all, or deselects all if all are selected.
Economic Report:
Assignments show as numbers instead of bars, and include an "idle" count for people who are waiting for a post.
Replaced revenue breakdown pie charts with a much clearer horizontal histogram.
Right panel now shows available and assigned as separate bars, so you can get a better sense of the ratio.
Added vats, along with an indicator of pending pregnancies.
Added a full breakdown of entertainment options.
Hovering over a line item in the fill rates or assignments section now shows which structures they're coming from.
Added a count of entertainment options, and how many people want them.
Improved alignment on revenue chart.
Other changes:
A bunch of new events, mostly centering on a new concubine.
Keyboard 1-9 in an event or inspection now selects the corresponding dialog option.
Added keyboard shortcuts to decks (4-8).
Improved the "can we talk" inspection events and moved them to the regular events list.
Reduced number of tributes.
Clicking on the surgery panel or strip buttons no longer advances dialog in the inspection screen.
Added checkbox to automatically build upgrades when a new system is conquered.
New implant: Iron Womb. Gives a permanent pregnant appearance, and reduces risks of large pregnancies.
Added button to strip everything at once on inspection screen.
UI scale slider can now make the UI smaller as well as bigger.
Mindbreak now wipes some skills.
Construction no longer makes your money counter show ---.
Reputation and influence from suite postings now depend on prestige.
Buffed "predictable" vat background yield from 50% to 75% sane.
Clarified vat settings on policies screen.
The PC now has a unique gait in the station view.
Insane slaves can no longer acquire mental stats.
Added directional arrow to orgy bed.
Made conquest tutorial slightly clearer.
More optimizations.
Bug Fixes
Family tree no longer shows father as mother, instead of the actual mother.
Fixed several bugs around pausing when going into and out of menus.
You can no longer have sex through some pants.
Shift-clicking to place more than one of the same building no longer resets the angle after each click
Destructive Impulse event can no longer trigger on mindbroken characters
Notifications that have been saved and loaded now show the character properly.
Virgins can no longer be sexual prodigies
Fixed tributes from ongoing event sources like Sleepy Pines.
You can no longer select structures you can't afford.
Fixed a bug that made it possible to have negative tourists.
The admin deck no longer plays the construction sound when you go there.
RA exempt now works again.
Spec ops top now correctly hides breasts.
Switching decks while building a deck section no longer breaks the animation.
Fixed a bug that could cause people to get indefinitely stuck on some structures.
Added space to version number in main menu.
Fixed several event glitches (people kept when they shouldn't be, things not triggering at appropriate times, etc).
v0.11.4
New public build with some fixes to implants
v0.11.3 - 2025-06-24
Growth Vats:
Growth vats rapidly age people born on your station to adulthood. You can turn them on and off in the Policies window, as well as set the training focus of the simulated life.
Chaotic allows the vat to do strange experiments (like simulating a life in a fantasy universe where magic works), but is unlikely to produce instant devotion.
Orderly produces regimented devotion when the mind is suited to it, but just as often veers off into mindbreak or insanity.
You can now access a family tree on the inspection screen.
Concubines:
Concubines can now be moved to the general population, and treated like anyone else (when their training is complete). This includes everything from regular assignments to pregnancy. You can also move most of them back to their old posts through the inspection screen, if you change your mind.
Rules Assistant:
Added new actions to free, kill, or favorite.
Added new preconditions for breast/butt size, favorite, and vat-born.
Other changes:
Split the corporate mall into separate markets.
Earrings and similar are now accessories, so they can be applied with crowns and similar.
Clothing now deforms around pregnant bellies.
Added keyboard shortcuts to decks.
Improved lighting on most decks.
Improved water effects.
Added reputation/influence changes to furniture tooltips.
Nerf strip mining by 5x
Reduced number of tributes gained automatically.
You now get influence for paying to educate children born on your station.
Pregnant people now have new dialog in several areas.
New events focused on pregnancy.
Pregnancies with many babies can be fatal if the mother's constitution isn't high enough.
You can now apply contraceptives without the surgery center.
Removed strange camera motion when using the panels on the inspection screen.
The orgy bed now triggers sex with everyone in it, not just one participant.
Hostile Biomachinery and other fixed upgrades no longer block other upgrades from showing in the holdings list.
Major performance optimizations to lots of systems.
Obedient characters are no longer excluded from any structures.
Policies screen is now scrollable.
Reduced volume of revivalists theme.
Buffed orbital factories.
Bug fixes:
Fixed a bug that caused money to behave strangely over around 10m.
Evie can't get pregnant when she's still working at the bar.
The finishing school now draws in the correct location
Made Evie's options clearer on the repeat event.
Prestige no longer undercounted in value description.
Fixed Volkov's spite implant, and associated events.
Mystery implant now blocks pregnancy.
Various minor tooltip/display fixes.
A ton of minor event and image fixes.
Fixed a bug that caused a click to play sometimes when hitting a line with no text.
Pillory now has a description.
Reduced range and volume of pool sound effect.
More pathing improvements.
Reduced lag when pathing is impossible.
Kinscourge's captives improved.
Blowing up the base in the "Security Breach" event now properly kills everyone.
The brief info panel that shows up on some events no longer sticks if you skip the event.
Katarina Sola and Zed now properly show as prestigious.
Fixed a bug that stopped you from bulldozing some structures.
Pressing numbers when in menus no longer changes game speed.
0.10.1 - 2025-05-27
Pregnancy:
Characters can now get pregnant, if they have sex without a sterilization implant (or have a factory implant).
Infants born can do one of two things, configurable in the policies menu:
You can instantly sell them for a tidy profit.
Or make them citizens, which costs a small amount of money, but does nothing else for now.
This can be set separately for your offspring.
Added new implants to adjust the parameters, ranging from sterilization to the broodmother implant.
You can abort pregnancies in the surgery center or rules assistant (and you can disable this whole feature with a rule that aborts all pregnancies all the time).
The rules assistant can now filter by pregnancy.
There's a fun little "ding" sound when you impregnate someone in a dialog or event.
Colonies List:
You can now manage your holdings properly. I was putting this off because it was annoying to wire, but it's done now.
The new colonies list allows you to manage colonies in bulk, with the same filtering/selection setup as the slave list.
You can apply civilian and military upgrades easily in bulk through there.
It will also show you how many tributes each colony will send you.
Tribute Rework:
Your colonies (and more modest holdings, like Sleepy Pines) will automatically send tributes to your station.
You can combine that with the rules assistant to create vast fully-automated training setups.
The Holdings list has a field to set the maximum population.
If you have more than that many slaves already, you won't miss out. It will just sell them automatically.
Balance Changes:
Most playstyles have gotten significant adjustments, almost all of them buffs. That includes:
The Dairy now makes serious money when fully stocked.
Same for the arcade.
The bar, casino, and nightclub also make useful money now.
Stat training now happens faster, and has more of an impact on value (both in the market and in the brothel).
Buffed taxes, and made them scale more reasonably with population and prosperity.
Most buildings are more expensive, but pay for themselves.
Midrange hotels now hold 50 guests. Changes to the model to make them visible and plausible will come later (probably with the research update, which will be structure-focused).
Other Changes:
You can now see a full breakdown of value on the inspection screen.
Made drop-downs taller so you don't have to scroll them.
A new round of optimizations, particularly when there are a lot of people around.
Slightly brightened everything.
Body parts now have friendly names in the surgery center.
Added a new cutscene when you conquer your first system.
The starting system no longer has planets, taxes, or tributes. Just your station (new games only).
Palace breeding assignment is now separate from the palace decoration assignment.
Bug fixes:
Events no longer have bad framerates when there is a lot going on in your station.
Rules in the rules assistant that modify outfits now save/load correctly.
Rules assistant summary now shows when a rule removes clothing items.
Several bug fixes around solar system stats (they now update correctly with upgrades, and have an appropriate impact on tax revenue)
Removed request to transfer to nonexistent porn studio.
Conquering the galaxy before triggering the "Ascension" event now shows the priest images correctly.
Surgery center no longer shows body types that are incompatible with the character's stats.
Added direction indicator to cage and sybian horse.
Milk Run and Dishonored clan can no longer show up if you've already captured Kinscourge.
Using palace furniture now updates the "times had sex" counter, if appropriate.
Sharing a spa with someone no longer counts as losing your virginity to them.
Priestess outfit no longer clips with large breasts when half-removed.
Reduced (but did not eliminate) pathfinding jank.
0.9.8 Public
Quality of life:
- Painkillers no longer reduce obedience over time.
- Breast size is now visible in the station view.
- Made the slave list easier to read.
- The slave list now shows devoted, mindbroken, or insane.
- Tweaked the thresholds for the same being applied.
- Space now unpauses the game if it's already paused.
- Repeating a keyboard shortcut for a menu now closes the menu.
- Autosave slots now restricted to 5, and will purge old autosaves.
- Improved framerates slightly with lots of people on screen.
- Low-priority events now get bumped off to make room for others rather than stacking endlessly.
- Slave list checkboxes are no longer bizarrely ugly.
- Added obedience and fear training effects to tooltips.
- Added user counts to tooltips.
- Made descriptions for assignments consistent across game.
- Ship construction is a bit quieter.
- Buttons on the markets no longer bounce around.
Balance
- Buffed training structures.
- Slave value now depends much more heavily on stats, making training more worthwhile.
- Brothel income is now more weighted on the same.
- All money sources have been reworked to balance progression.
- Taking stars now destroys their shipyards.
- Reworked supply in general.
- Late game story events now come later.
- Off-station factories are smaller and more expensive.
- Pharmaceutical fabricator now costs 2 million credits.
- Deck sections now cost at least 1 million credits each.
- Shipyards and supply are much more balanced now.
- Buffed dairy significantly.
- Tutorial now recommends that you build a brothel instead of an arcade.
Bug Fixes
- Fixed several bugs in the rules assistant, mostly around the new filters.
- Fixed a bug that caused the RA assignment lists to get clogged with duplicates.
- Fixed a bug that could cause buildings to get "stuck" until a reload if their user left the station.
- "Inspect new" on the slave list no longer includes tourists, citizens, and the player character.
- Fixed a bug that caused some slave tags to be lost on save/load.
- Fixed a bug that caused system upgrade panel to fail to load under certain circumstances.
- Fixed a possible cause of the combat hang glitch.
- Planet population no longer reaches absurd extremes when certain system upgrades are enabled.
- You can now click on slaves in the spa.
- Counts on slave list now properly update when a filter is changed.
- Virginity is now properly lost in the brothel, for a small extra payout.
- Fixed a bug that caused flickering people above the Ministry of Freedom and palace stairs.
- Factory system upgrades are now correctly described.
- Slaves with both the "Virgin" and "Devoted" tag now correctly show both.
- Slave list filter text boxes now clear on reload.
- The cutscene for conquering a quarter of Ivy's territory while not at war with Christine now executes correctly.
- Removed unused "Universal Healthcare" upgrade from systems.
- Tweaked dialog choice for Sister Mind event to make it clearer what you're saying.
- Male citizens no longer have missing bodies.
- Fixed string for "Remov" in rules assistant.
- Slight improvement to face randomizer (There are much bigger issues, but it's getting replaced soon anyway).
- Ships no longer appear sideways when the shipyard is rotated.
- Fixed another bug in the "Shattered" event that caused strange character engine glitches.
- The min/max sex skill fields on the rules assistant now work properly.
v.0.9.5 - 2025-01-10
=========
v0.8.2 Hotfix - 2024-05-07
Changes:
Added a new storyline and concubine.
The concubine button should no longer glow for repeated events.
Fixed a bug that caused the rules assistant to give drugs to everyone (It wasn't supposed to apply drugs at all, and I have confiscated its stash).
Fixed a bug that could cause the game to half-crash on load (it now cleans up the bad files and kicks you back to the main menu instead).
Fixed a texture issue on the marble fountain. It now spews water instead of pink squares
Fixed a bug that prevented the honorific from changing (though I've since seen reports that it may or may not work in events).
v0.8.2 Patreon
New Character Engine
All characters are now rendered and animated with a completely new AI-based system. They look better (IMHO), and are much more expressive than before.
Inspection Screen
Now has dialog with whoever you're talking to.
Added an introduction scene on first inspection, which varies based on the character's background and training status.
Added a full sex interface, with positions, locations, and dialog.
People will sometimes want to have conversations when you inspect them (asking you for different assignments, chatting about philosophy, or whatever else).
Inspection now has a "Next" button for queues of people.
Added "Assign All" button when there is a queue.
The inspection screen now shows clearly when someone is devoted, mindbroken, or insane.
Writing
All characters now have personal backgrounds, which have an impact on how they act in your service.
Added about half a novel's worth of events for on-station people, completely replacing the ones left over from SM1.
Redid all non-diplomatic events to be cinematic like the faction dates, and remade most of their graphics.
Edited a bunch of diplomatic events. Ivy Sun, Dr. Volkov, and Isona are now smarter. Christine is a richer flavor of crazy.
A bunch of brand new events, including some diversions and some related to factions.
Added a bunch of new sounds and music tracks for the new and rewritten events.
Dr. Volkov now sounds different when she's angry.
Some implants now trigger dialog when added through the inspection screen.
On-station events won't repeat as much.
Other
AI art from events now matches acquisitions (more or less)
Insane, devoted, and mindbroken statuses can now be added by training.
Added new Policies page, which allows you to dictate some of the laws of your station (like numbers of tourists and citizens, or what people should call you).
The assignment dropdown now shows the number of assigned/available slots for each option.
Added explanatory text on how to conquer to the galaxy map.
Added creampie / defloration / tears.
Hovering over someone's model on your station now shows their face and stats.
Exiting the market can now take you to inspect your purchases, if you made any.
Events about a character now show a short description of them.
The markets have been redesigned to make better use of space.
Added button to inspect all new acquisitions.
Add name, assignment, and stats to top of events that center around an individual.
Events that add people now go to their inspection afterwards.
Remote implant now lets disobedient people do obedient assignments.
Removed chrono chamber for now (will add it back in when there's a point to it).
You can now delete rules.
More optimizations.
Improved implant UI.
Bug Fixes
Training using furniture and hormones now works.
Fixed a bug that would sometimes prevent you from constructing military upgrades.
The player character no longer uses both nicknames and actual names in dialog.
Scrolling infrastructure window no longer scrolls the galaxy map.
Sister Life's "Sky God" repeated event now correctly gives spoils when you choose to take them.
Fixed a possible source of an intermittent bug that would cause the game to essentially "stop" until reloaded, but I still haven't been able to replicate it.
Fixed a bug that caused the radar chart to be rotated by 1 position.
Time now properly stops when you're in the markets.
Alpha v0.7.3 Public
It adds the new factions, a ton of quality-of-life features, and, possibly most importantly, makes huge improvements to performance (It's now playable with the entire galaxy conquered and 2000 people on the station).
Alpha v0.6
Galaxy Map:
The Galaxy map is now fully operational, with a tutorial and everything. You can conquer the galaxy by building and dragging ships from star to star. I'm not going to list all of the changes that needed to happen for that here (there was a lot of rewriting and saying not-nice things about my past self).
Other Stuff:
Fixed another bug that caused contamination in the rules assistant. I'm pretty sure that was the last one, but let me know if you see another one.
A few other minor bug fixes across the game.
Special Thanks to RPT:
RPT modeled a replacement for the previously inadequate rich hotel room, and it looks much better now. Huge shout out for that.
Alpha v0.4:
N/A
Alpha 0.2:
New features:
There is now clear floor indicator on the wall of the station.
Bugfixes:
The economy now works. I would like to chalk this one up to coding drunk, but the reality is a little bit more depressing.
The camera no longer freezes when time is paused.
Bulldozing furniture now properly refunds the money.
The first slave you purchase is now obedient, which fixes an interment bug in the tutorial.
There are now fewer tourists and citizens at the start of the game.
Fixed a bug that caused the economic report to show incorrect values for tourist accommodations.
Fixed a few graphical issues with pathing.
Artifacts now persist when you save and load a game.
You can now place artifacts.
Bulldozing now works on floors other than the first.
Tourists can no longer use arcade stations with no one stationed inside of them.
Slaves can no longer leave their assignments mid-coitus.
Hair now shows correctly on the station view.
Fixed a bug that could cause the economic engine to crash.
Fixed a few incorrect references to old factions in events.
Fixed a bug that caused hair to disappear with certain camera angles.
Fixed a bug in the "Available Assignments" section of the economic report.
Fixed a bug that caused NPC AI to crash if you bulldozed a structure they were using.
Reputation and influence can now be gained properly.
Improved the default angle for the event camera.
Fixed a bug that caused furniture to move the Level 1 when the game was loaded.
Artifacts can now be placed.
Fixed a bug that caused the economic report to show test data when no income had yet been gained.
Game speed now properly changes the speed of the galaxy map.
Fixed a bug that caused slaves to stop showing in the station view after the game was saved/loaded.
Added speed controls to the galaxy map.
Fixed a bug that caused the floor indicator in the UI to show the wrong number if the game was saved and loaded on a floor other than 1.
Fixed several bugs in fleet movement.
Alpha 0.1
First Release
v1.1
Graphical
Ball gag animation strangeness.
No clothes for NPC's on station.
PC Factory implant behaves unexpectedly.
PC pink skin.
Faction leaders offset in their offices.
Residual graphical issues after training.
Lag when zooming close to certain characters.
Gameplay
Intermittent softlock on slave market.
Loading screen text references restaurant.
Can't uncheck RA exempt.
Red box remains without X on certain events.
Speaker sometimes has human skin.
Slaves not showing up on inspect after conquer.
Intermittent Rules Assistant issues.
Can't Fix
H animation glitches (These are caused by some bad decisions I made early on, and probably aren't fixable without a massive rewrite. Quid Pro Quo will be a lot better once the final animations are in though).
Clothing Clipping (This would require hundreds of new textures, and I don't even know if it would work after that).
v.1.0
Improvements
The UI will now scale better on high-resolution displays.
Improved performance in some areas
Bug Fixes
Fixed a bug that caused ships to be become damaged when they shouldn't be.
Fixed a set of bugs that prevented penises from being shaped correctly
Added extra safeguards to prevent an intermittent problem with text corruption on buttons
Fixed a bug that caused skin colors to be merged in odd ways when multiple slaves were added at once
Fixed alignment issues on slot machines, benches, and large hotel rooms
Fixed a bug that caused graphical artifacts on the galaxy map
Added another possible fix for the "people walking in space on the galaxy map" bug
Fixed a bug that could cause the "Deadname" event to trigger inappropriately
Fixed a bug that caused the eyes of the male "top" character in the sex animator to be missing.
Fixed a bug that caused the rope harness to act more strangely than it had to.
Skipping the tutorial now properly refreshes the build panel.
Fixed a bug that caused character faces to flicker every now and then.
Removed splash screen
Fixed the alignment of the "Unknown Device" artifact
Fixed a bug that caused Ava to glitch out when you talked to her
Removed odd shadows from Station Bedroom environment
Fixed a bug that could cause certain exo morphs to get permanently "stuck."
Fixed a bug that caused the surgery center to lag unnecessarily
v0.30a
New Furniture: Cybernetics Chamber
The cybernetics chamber can be unlocked by research and built in the laboratory. It allows you to convert slaves into dolls (either through the inspection screen or in the rules assistant).
Other Enhancements
Improved sex animations. They're still not great, but they're getting about as good as I can make them with the current architecture.
New event and artifact for the golden space dick.
Tutorial
You can no longer leave the slave market before buying a slave
All slaves purchased during the tutorial are now obedient.
The pillar tutorial is now a notification instead of a whole long process.
Several bug fixes, listed later.
Bugfixes
I was never able to replicate the bug that intermittently corrupted UI text, but I made a change that might fix it. Please let me know if you still experience it.
Fixed a bug that caused the "Bovine Aspirations" event to fail spectacularly.
Fixed a bug that stopped surgery from applying.
Fixed the description on the "Warp Gate" research.
Speed training is now appropriately capped, and won't let your slaves access the Speed Force.
Fixed a bug that caused slaves to enter training exhausted.
The training screen now respects mindbroken/corrupted/devoted/insane modifiers.
Fixed a bug that caused strange and intermittent issues with the "Previous Slave" button.
Fixed a bug that caused the slave list to show the species as "Mixed" for single-species slaves under certain circumstances.
Fixed a bug that caused the game to enter an inescapable state when you pressed the "Finished" button on the training screen.
The rules assistant should be able to correctly apply the obedience serum (I received a report that it didn't, but tested it and it worked fine, so I'm claiming credit).
Fixed alignment of tutorial highlights on the build panel and galaxy map.
Fixed missing vignette for sensory noise implant.
Characters no longer orgasm from giving blowjobs.
Fixed a bug that stopped the combat tutorial from showing properly.
Fixed several bugs that caused tutorial messages to be skipped.
Cleaned up several bits of outdated information in the tutorial.
Fixed several bugs that caused missing highlights in the tutorial.
v0.29a
Manual Training
The emphasis of this patch was the new Manual Training system, which you can access with the "Train" button on the sex screen. It's got all of the basic mecahnics, as well as most of the tools planned for the final patch.
Slaves will react semi-realistically to the tools at your disposal, and training is a quick way to increase obedience or fear.
There are too many features to comfortably list here (ranging from overfeeding to unconsciousness), but experimenting will be half the fun.
Other
Fixed a bug that caused some morphs not to be reset correctly when viewing a new character.
Rewrote the expression engine to cut another source of cronenberging.
Still on the List
More tools
More environments
Animation improvements
Enable training panel for male characters.
Add UI indicators for progress
v0.28
Character Improvements
Characters should no longer occasionally look like eldritch horrors! It took me the better part of a week to reverse engineer the library to get to that point, but I think I've now fixed the root cause.
Clothing clipping should be improved.
The player's penis should no longer face the wrong way on blowjob animations.
Fixed a bug that caused some animations to start thrusting before triggered.
Fixed a bug that prevented male characters' penises from displaying when they were selected from the station view.
New Environment: Planet Palace
When visiting planets, you will now see a view of the capitol instead of the planet. Certain upgrades will show there, and it looks different based on the type of planet.
Other Improvements
Fixed a display glitch with the player character on the station view.
Pillar structures now have descriptions that tell you what they do.
Fixed a bug that caused slaves to be visible walking on the galaxy map after saving and reloading.
Male slaves from the breeder's show should no longer have blank faces.
RA now works with stats that are outside of the 0-100 range
The slave list now sorts correctly
Fixed a set of bugs that caused arena numbers on the economic report to show incorrectly.
Fixed a bug that caused "Entertainment" numbers on the economic report to show incorrectly.
Merged duplicate "Weight" and "Fat" RA conditions (fat didn't work anyway).
Fixed a crash when fucking a citizen.
Fixed alignments and animations on the dance floor, blackjack table, and slot machine
Fixed another possible source of the space dick.
Fixed a bug that prevented cow serum from being applied from the RA
Fixed a bug that caused a crash while doing certain actions with a non-human PC.
Fixed a bug that caused "Clothing" text to float at an arbitrary place on the H panel.
v0.27
Fetish Interview
The "Welcome" event has been replaced with an interview at the start of the game, which asks you questions about what you're interested in seeing.
Added more granular content controls.
You can have your slaves call you something other than "Master." There are new free text boxes on the fetish interview and settings menu to set this.
All of the new settings have also been added to the settings menu, so you're not stuck with your choices.
Rules Assistant Enhancements
You can now automatically apply degrading ("Worthless Idiot"), dehumanizing ("Fighter #334256"), or arbitrary ("Mary") names to slaves through the rules assistant. Slaves will now occasionally react to being renamed.
Rules now apply (they didn't in the last patch because of a bug with the virginity condition)
Makeup, hair, and clothing dropdowns no longer "drift" to arbitrary values every time the rule is selected.
Makeup, hair, and clothing dropdowns now take the value from the rule, instead of only doing so when they feel like it.
Applying one clothing option no longer applies the clothing option at the same position in all of the clothing lists (this used to occasionally crash the RA).
Text descriptions of numbers now properly update when you click on things.
You can now see what rule is selected when the RA opens.
"Greater than X" text no longer shows the wrong numbers.
You can now apply male hair types through the rules assistant.
Adding a new rule will no longer pretend to have the first rule selected while actually editing the newly added one.
You can no longer set a rule to simultaneously "favorite" and "unfavorite" a slave.
You can now select clothing items that have the same names as clothing items in other categories.
New Events
One new event chain with a unique artifact at the end.
Decorating your station will now invite opportunities in line with the decoration you've chosen.
Slaves will now sometimes react to being renamed.
Finally, an event that's specifically written with male slaves in mind. More to follow.
Other Changes
Decreased volume of main menu music.
Gags now appropriately change sound effects from their wearers.
The porn studio now grants reputation and influence.
Added male versions of bondage clothing.
There are now four songs that will play in the station view instead of just that one that goes "dun dun dun dun dun dun DUN dun...".
Other Bugfixes
The owned bodies list now actually shows all of your planets, and isn't limited by the number of slaves that you have because of a copy-paste error.
Cleaned up some layout issues on the settings screen
Fixed a bug that was causing floating penises in events (I can't guarantee that it was the only cause, but it was one of them).
Fixed a bug that could cause muscle and speed to reach insane levels.
For Modders
I've added several new tags for dealing with genetalia. You can now add or remove any sex organ by dialog tag (Example: [addballs] or [removeovaries]). There are also new preconditions for all specific genitals, like {vagina} or {notpenis}.
There is also a new precondition called {masterGender} which matches if the slave is the same gender as you.
Finally, there are now preconditions for {maleAttraction} and {femaleAttraction}.
v0.26a
Decorations
Added new tab between "Furniture" and "Artifacts" for "Decorations."
Decorations are a new furniture type that can be placed in any room, but don't require you to find them through conquest first. There are about 35 decorative objects in all for now, but the plan is to add more for the final version.
There are four categories: Grunge, Retro, Chrome, and BDSM. Each one will give a different feel to your station, and I'm planning on having special events that will trigger based on what your dominant aesthetic is.
Each category has several furniture items, giving you much more flexibility in how you decorate your station.
Club Improvements
Club now has dance floors for citizens/tourists, raised dance platforms for slaves, slot machines, and a DJ booth.
Added new assignments for "Club" and "DJ." Club dancers will dance on the raised platforms. In the next update, they will also wait tables and deal blackjack.
The DJ will run music in the club, giving a bonus to income.
Economic Report Improvements
Improved clarity around beds and assignments.
Added the last month's financial summary to a separate column.
Fixed a bug that caused some assignments to display internal names instead of actual names.
Improved look and feel.
Misc Improvements
Milkers now collect semen as well as milk if the slave has the right genitals.
Added "Sperm Sold" to leaderboard and slave stat summary.
The icons for selecting rooms have been replaced with much clearer ones.
The "Slave Idle" ticker notification now tells you what the slave's assignment is.
Added six new implants that let you change a slave's sexual orientation over time.
Slaves can once again be sold immediately after conquest.
Changed assignment panel UI to work better with the increased number of options.
The window and sculpture from the lobby can now be placed in any room through the decoration tab.
The banner is no longer an artifact, and can be placed like any other decoration. Its appeal bonus has been modified accordingly.
Idle slave ticker notifications now tell you what job your slave is assigned to.
Bugfixes
Fixed a bug that caused some character objects to stick around after sex in a somewhat disturbing way.
Fixed leaderboard sorting.
Made male eyes 30% less terrifying.
Fixed a bug that caused terraforming to behave unexpectedly.
Private, General, and Cowboy outfits now properly apply to men instead of women.
The duplicate "Ranger" outfit is now properly called the "Guardian" outfit.
Sleeping animation should no longer clip through the floor for some characters.
Fixed a bug that caused the game to unpause while using the settings menu.
Fixed a bug that caused the news ticker to be visible in the galaxy map.
Fixed a bug that prevented the confirmation window from showing when you tried to sell a slave from the slave list.
Fixed a couple bugs in the Flotsam event chain.
Fixed a bug that caused audience pits to freeze when a male character tried to enter.
Fixed a bug that caused audience fights to be endless.
Fixed a bug that prevented PC nipples/genitals from displaying on the inspection screen.
Slave sorting options should now persist instead of being reset to alphabetical when you open the menu.
v0.24a
New Factions
Several small factions have arrived on the scene. They have a wide variety of things to offer, ranging from unique artifacts, to insights into Entropy's devices, to mild frustration.
I'm not going to go into too much detail on these to avoid spoilers. They represent quite a lot of new content though.
Existing Faction Leader Improvements
Apparently, I goofed massively when adding the faction leader dates, and dates after the first were not triggering properly. I've fixed the bug, which essentially added in the 20-or-so faction leader dates I thought I had put in months ago.
Technically, that makes this the largest writing update so far by a wide margin.
Slave Display
Slaves with high strength will now look appropriately ripped. If there is a strong backlash to this, I might add an implant that reverses the change, but I find the diversity refreshing.
Clipping on clothing has been substantially improved, which made this change possible.
Other Changes
Some new events now cause new ships to show up outside your station.
Planets now have a small chance of containing quirks that buff various aspects.
Reduced polygon count of warp gate, which should help performance when looking in that direction.
Added several new artifacts that can be acquired through dealing with the new factions.
Fixed several small typos and bugs in existing events
You can now attempt to kidnap the Avatar of Entropy during your first meeting (emphasis on attempt)
Bug Fixes
Room counts now start at 1 and not 0 (I blame a lifetime of programming)
Fixed a bug that prevented the Eye of Entropy from working on stars
Fixed a bug that could cause the event system to crash and stop throwing new events until the game was restarted.
Fixed a bug that prevented the PC from orgasming when having sex with a non-slave character.
Genocide stone no longer breaks on high-population worlds
Planet population is now capped at around 2 trillion.
Fixed a bug that could cause massive negative income with high-population worlds.
Old characters can now get pregnant if they have been de-aged (or are from long-lived species).
Fixed a bug that caused some characters to be un-clickable when walking
Fixed a bug that caused some character's map pips to become invisible when returning from the galaxy map
Fixed a bug that prevented you from buying menial slaves
Fixed an intermittent bug that caused notification text to be cut off in a triangle shape.
The character camera no longer behaves strangely when you zoom in too far
v0.23
Slave Market Standards
Most slave markets now require influence to use. As you progress, you'll unlock more options.
Other Changes
Characters now show as colored sprites at high zoom levels, improving performance
You can now zoom out further
When building rooms, you will now see a tooltip displaying their exact size
When building furniture, you will now see indicators displaying position and orientation of users
Tourist, citizen, and fur sliders now have numbers/descriptions for their current values
Fighters in the pit can now breed when biologically appropriate.
The basic growth vat now applies minor stat penalties to created slaves (the advanced growth vat applies bonuses instead).
You can now enslave citizens and tourists. It costs an amount of reputation determined by their social class and your influence (if you're powerful enough, it's free).
The player character will now take breaks from work to interact with slaves stationed in the suite.
You can now convert slaves to workers, bioreactors, or fuckdolls from the inspection screen.
Added two new chains of events involving rebellions and villainy.
You now have more options when visiting your owned planets
Bugfixes
Fixed several bugs in the rules assistant. Among other things, it can now apply implants and select outfits properly.
Fixed a bug that could cause several systems to break if a piece of furniture was deleted incompletely (locking down the game).
Fixed a bug that prevented proxies from being recalled once assigned.
Fixed some display issues with the proxy pane
Added missing angel and zombie textures on male slaves.
Fixed several issues with incorrect gendered pronouns in text.
Fixed a bug that could prevent the fur slider from being loaded correctly with the rest of the game
The warp gate now makes travel truly instantaneous instead of just fast
Receptionist assignment no longer shows as "Guide" in some places
Fixed a bug that could cause pure human vat-grown slaves to display as "Mixed-breed" in the slave list
The "Previous" button on the Owned Bodies panel no longer says "Next"
Fixed the alignment and size of the Fuckdoll station
Fixed a bug that caused the warp gate to be visible on the galaxy map
Fixed a bug that prevented you from zooming the camera all the way down the expanded pillar after researching Metamaterials
Fixed a cluster of bugs around quirks of tribute slaves from obedient planets
Fixed a bug that caused one of the vagina variants to appear gray regardless of skin color
Added missing [daughter]/[son] tag.
v0.22
You now have more options when visiting your holdings, mostly to give some color to the planets and make your upgrade choices seem like they matter more. 0.22 proper will have graphics attached to this as well, but it's mostly text for now.
Economy Events and New Event Log
The economy is now slightly more fluid. Demand for classes of goods and services will now fluctuate independently. This will give stability to players with well-rounded stations, and make one-trick stations more subject to the whims of the markets.
There's now a new "minor event" log on the economic report. It shows things like slaves becoming devoted, virginity payments, and a new class of events that change the state of the economy (for example, a new study finding health benefits for slave milk may increase dairy revenue).
Other Additions
You can now click and drag to place multiple instances of a furniture item. This should cut down on carpal tunnel syndrome.
Optimized the pathfinding engine for wandering characters, which should cut down on station lag when you don't have enough assignments / entertainment / beds for everyone.
Intelligence and charisma are now shown directly on the proxy assignment list so you don't have to sit there and wait for the tooltip like a donut
Added date display to status bar to give a better sense of time
You can now overfeed slaves from the inspection screen instead of having to wait for the event.
Added obedience and fear drugs (I haven't integrated them with the rules assistant or added side effects, but those should be in the next patch)
You can now have sex with some faction leaders from the diplomacy screen, if you butter them up in their dates first (some are, and will always be, impossible for story reasons). Prime/Micah also got some new lore.
You can now free slaves from the inspection screen (though slaves with certain mental conditions may react unpredictably to the news)
Added a sensitivity implant, which will increase orgasm speed.
You can now apply hormones, serums, and diet plans to slaves in vats.
New station upgrade: Fusion Drives (doubles ship speed on the galaxy map)
Tweaks and Bugfixes
You can no longer click on the "Artifacts" tab until you have an artifact to place
Fixed a bug that caused planets to get reset to "abject poverty" on game load
Fixed a bug that was causing the rules assistant to default to applying male hormones to all slaves
Renamed Carousel to Hourglass to improve clarity for people who haven't seen a certain old sci-fi movie
Fixed a bug that prevented final faction conquest events from triggering in certain cases when the Eye of Entropy was used.
Added some sanity checking that might prevent slaves with serum from doing strange things to your money (though I still haven't been able to replicate the issue)
Slaves will now properly change jobs when they are reassigned from the slave list instead of the inspection screen
Improved graphics on economic report
Added some sanity checking to the indentation parser. There were several events that were broken by my text editor "intelligently" swapping out tabs for spaces, and now the code can deal with that.
Fixed a bug that stopped terraforming from showing up on the galaxy map until a reload
Fixed a bug that prevented you from making peace with the Null Autonomous Collective through the diplomacy screen
Fixed a bug that caused "[body] is under attack!" notifications to be blank
Added a notification for failed raids.
All scroll bars will now be set to the top when the game starts (instead of wherever I left them during development)
Fixed one bug that prevented orgasm meters from increasing for certain slaves, but I suspect there's another one.
For modders:
There are several new dialog parser commands for dealing with planets. They are as follows:
[planetupgrade|thoughtpoilce|yes|no]
[bodytags] - returns the tags that a body would apply to slaves (like "redhead" or "thin")
{prosperity high}
{bodyobedience high}
{bodyfear high}
{planetupgrade thoughtpolice}
{notplanetupgrade thoughtpolice}
v0.20
New Implants
You can now implant any of the exo accessories (horns, tails, etc) into your slaves from the surgery center. Heads and skin will still need to be changed using serum.
New Genitals
Slave genitals are now more detailed, and blend better with the rest of their bodies. There's also more variety (9 variants, up from 5)
New Accessories
Added several new items, including udders for cows (which also increase milk production), and special tails for horses, foxes, dragons, and dogs
New Events
Slaves will now occasionally request serum, if they meet certain conditions.
Misc Changes
Exo species now get stat bonuses and maluses depending on their species. This mostly has effects in the arenas and racetrack (rabbits and horses are fast, dogs get attack bonuses, etc).
You can now tailor rules to match only specific species.
The Rules Assistant can now apply serums
The Eye of Entropy can now be used on your own planets (I somehow estimated your cruelty during initial development)
Added new nicknames for exos
Added tabs to the surgery center for different classes of implants
Removing the blindness implant now restores a slave's sight
Made the weight slider smoother (this may make some existing slaves appear fatter)
Bugfixes
Slave stats can now only go over 100 if their species gives them a bonus.
Applied a possible bugfix for flickering text in Linux (I'm not sure if it works, and will need a Linux user to test).
Fixed a bug that caused bulk pricing estimates in the exo market to be too low
Fixed several bugs in the rules assistant, including one that caused face textures to turn blank and another that caused clothing to be missed completely
Fixed a bug that caused the Rules Assistant to get really wonky on smaller displays
Fixed a bug that caused slave feet to be white
Тему отредактировал: admin - 26-01-2026, 05:08
Причина: Тема обновлена до версии Stationmaster 2 [v.v.0.13.3]. / Topic updated to version Stationmaster 2 [v.v.0.13.3].
Причина: Тема обновлена до версии Stationmaster 2 [v.v.0.13.3]. / Topic updated to version Stationmaster 2 [v.v.0.13.3].
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Stationmaster (6 файлов)
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