Описание:
Выживание для взрослых в открытом мире с системой сексуальных поражений. Сражайтесь с возбужденными монстрами, создавайте и улучшайте снаряжение, открывайте питомцев-монстров и улучшайте их, чтобы получить больше сексуальных анимаций.
Adult open world survival with sex defeat system.
Combat horny monsters, Craft and upgrade your gear, unlock pet monsters and upgrade them for more sex animations.
Год выпуска: 2023
Жанр: 3d game, 3dcg, animated, big ass, big tits, character creation, combat, creampie, fantasy, female protagonist, incest, lactation, male domination, monster, pregnancy, rape, vaginal,
Цензура: Отсутствует
Разработчик/Издатель: RawDarkness - itch.io | subscribestar | steam | discord
Платформа: PC/Windows
Тип издания: В разработке
Таблетка: Не требуется
Версия: Build 21542839
Язык игры: Английский
Язык интерфейса: Английский
Выживание для взрослых в открытом мире с системой сексуальных поражений. Сражайтесь с возбужденными монстрами, создавайте и улучшайте снаряжение, открывайте питомцев-монстров и улучшайте их, чтобы получить больше сексуальных анимаций.
Adult open world survival with sex defeat system.
Combat horny monsters, Craft and upgrade your gear, unlock pet monsters and upgrade them for more sex animations.
Год выпуска: 2023
Жанр: 3d game, 3dcg, animated, big ass, big tits, character creation, combat, creampie, fantasy, female protagonist, incest, lactation, male domination, monster, pregnancy, rape, vaginal,
Цензура: Отсутствует
Разработчик/Издатель: RawDarkness - itch.io | subscribestar | steam | discord
Платформа: PC/Windows
Тип издания: В разработке
Таблетка: Не требуется
Версия: Build 21542839
Язык игры: Английский
Язык интерфейса: Английский
Build 21542839 Steam - 2026-01-26
Sorry for all the hotfixes, a lot more issues with this build than testing initially revealed.
Doing my best to fix all of the major stuff.
This one was new bugs introduced by attempting to fix old ones.
Defeat minigame no longer freezes. (altough it might mess up breast physics afterwards, need a kong term solution for that.)
Made item glitter effect only affect dropped items and made the effect less intense.
Build 21540237 Steam
Changed the sword and arrow trail VFX to not run on the gpu, as this causes AMD performance issues (and maybe some older Nvidia cards as well). This should hopefully fix the performance stutter on attack experienced on some systems.
Issue where player physics changed from pause menu.
Tweaked exp gain for servants to not create runaway scenarios on higher servant levels.
Issue where some enemies t-posed when getting staggered
Added some particle effect on items to make finding them easier.
Tweaked lootbag model and draw distance
Several tweaks to shadows to improve performance
Changed shortbow sale price
Tweaked some FSR settings to hopefully make it turn on properly.
Build 21536092 Steam
A few more critical issues with servants fixed, sorry for the inconvenience!
Fixed Nursing station not giving a servant after raising them
Fixed Morvayne trading not giving a servant on trade
Fixed Servants levelling super fast when spawned from cheat menu
Fixed cheat menu spawned servants not having traits
Removed localization dropdown in settings, as its not finished.
Build 21532685 Steam
Fixed old saves not getting exp
T-Posing in milking/nursing station
Some performance improvements and changes to FSR to hopefully make it work better (seems to not enable properly)
All previously summoned servants being set as summoned when converting (this should prevent old saves from getting duplicate servants).
Build 21530921 Steam
Minor hotifx to fix issue related to crafting recipes where one of the ingredients used 0 resources (like flour and in breeding station).
Also fixed some weight painting and getting bronze arrows from picking up fired stone arrows.
Build 21526429 Steam
Servant Overhaul, Apothecary & Better Steam Deck Support
The first update of the year is live! This patch focuses heavily on stability and deepening the core gameplay loops. The biggest change is a complete rewrite of the Servant System. I wasn't happy with the bugs and inconsistencies in the old code, so I tore it down and rebuilt it to be more robust.
Along with this technical overhaul, we have a new, high-stakes method for taming, a new crafting profession (The Apothecary), significant improvements to combat feel, and dedicated Steam Deck support.
Here are the highlights.
Feature Highlight: The Bonding Ritual
Taming is no longer just a transaction; it is a test of survival. To tame a creature, you must now use the appropriate item to initiate a Bonding Ritual.
The Risk: The ritual requires vulnerability. You must survive a duration without armor or weapons.
The Reward: If you survive the timer, the bond is consummated, and the servant is yours.
This turns taming into a tense gameplay challenge rather than just a resource sink.
New Crafting: The Apothecary Bench
We are expanding the economy with the Apothecary Bench. This new station allows for more specialized crafting and ties into the new accessory slots, giving you more control over your build.
Combat & Movement Flow
Combat should feel snappier. I’ve added double-jump animations, increased air control, and tweaked melee combos so you can move sooner after finishing an attack chain. Ranged combat has also been made deadlier—enemies will now aim vertically, so high ground is no longer total safety.
Steam Deck & Performance
FSR Implementation: We have replaced the generic DLSS fallback with AMD FSR (FidelityFX Super Resolution).
Why this matters: For Steam Deck users (and anyone without an RTX card), this is a big improvement. You should see a significant boost in framerate and clearer visuals without draining your battery as fast.
Official Controller Layout: With the new hotbar slots and UI changes, the default controls might feel off.
We have a new, optimized controller layout specifically for this update. Big thanks to Ludranos for creating this setup!
Systems & Mechanics
Servant System Overhaul: Complete code rewrite of the servant backend. This should resolve persistent issues with leveling, summoning, and state management.
New Taming Mechanic: Added "The Bonding Ritual." Taming now requires surviving a timer while vulnerable (no armor/weapons) to earn a servant.
Apothecary Profession: Added the Apothecary Bench for crafting Pheromones required to initiate the taming ritual.
Crafting QoL: Crafting stations now pull materials from your Inventory, your Hotbar, and the Station’s container simultaneously.
Resource Gathering: Increased the physical size of branches and carrots to make foraging less tedious.
Combat & AI
Ranged AI: Archers and ranged enemies can now aim vertically (pitch) to hit players above or below them as well as have better aiming overall.
Boss Loot: Bosses will now only drop Lore Clues on the first defeat (subsequent kills drop standard loot).
Projectile Scaling: Enemy projectile damage now scales with character level. Player bow damage now scales with Bow stats + Player Level.
Melee Flow: Reduced the recovery time after the final hit of a melee combo, allowing for faster movement.
Customization & Gear
Accessories Expansion: Added 4 new Accessory Slots and multiple new accessory items.
Cosmetic Slots: Added 2 new Cosmetic Slots and 2 new cosmetic items.
Light Armor Buff: Light Armor now grants a passive Sprint Speed bonus.
New Weapons: Added 2 new Bows and a Legendary Bow (found in a new unique chest).
Guiding Light: This item has been moved to the Accessory slot.
Visuals & Immersion
Immersion Physics: Refactored breast and glute physics. They now react more accurately to different morph sliders and have a lower CPU cost.
Procedural Animation: Added character lean and tilt based on acceleration and rotation for more grounded movement.
Atmosphere: Added idle animations for slaves in some stations (e.g., anvil, tub, tannery) to make bases feel alive.
Low Health FX: Added a visual vignette and heartbeat audio when HP is critical.
Intimate Scenes: Scenes now visually hide armor rather than un-equipping it. No more re-equipping gear after a scene.
New Scene ending: Added some sound/visual effects when a scene ends.
Balance & Tweaks
Progression: Successful Evasions and Damage Absorption now grant Armor XP.
Pregnancy Changes: Increased "Bulk" cost while pregnant (stamina penalty). Switched the penalty from Armor Rating → Evasion.
Breeding: Breeding stations now produce Seed instead of babies directly. Adjusted the cost of raising offspring.
Survival: Hunger and Sleep degeneration rates have been slowed to better match the day/night cycle.
Economy: Reduced glass cost for Empty Bottles. Changed Steel Bar recipe (1 Iron Bar + 2 Brimstone) + lots of other minor balancing changes.
Inventory: Slightly increased slot count for Chests and Player Inventory. Expanded Hotbar to 8 slots.
Fixes
Tree Physics: Fixed the "Space Program" bug—cutting down trees should no longer launch the player (or the tree) out of the map.
Arrow Sticky: Enemy arrows now visually stick to the player mesh on impact.
Collision: Fixed capsule issues with Wasps and Bears to make combat consistent.
Mesh Fixes: Solved "Crotch Stretching" distortion on multiple armors.
Scene Scaling: Fixed scale mismatch in specific lesbian scenes so animations align better (still needs some work).
Weather: Fixed a bug where snow would never trigger in starting zones.
Base Building: Trees and Ores should no longer spawn inside player bases.
Loot Drop: Destroying a container now correctly drops its contents on the ground rather than deleting them.
Plus lots of stuff not covered here..
Build 21298459 Steam
Player base export update
Export bases between saves and share with others
In this update player built homes can be saved to json files that can be loaded by anyone to load in the same build in their own game.
It's available under the dev menu, the default key to access it is the num / key, it can be rebound under settings.
Simply stand in the middle of your base (anything withing a 250m radius of the player will be saved) and press the "save build preset" button.
Then on whatever game you want to load the save in, pres the "load build preset" and pick the preset you want to load. It will take a couple of seconds to load the pieces in.
The files containing the data are stored under %LocalAppData%\WickedIsland\Saved\BuildPresets
This update also has some other changes and several fixes.
Added
The ability to save and load buildings to json file for easier sharing. Its available in the cheat menu under save/load build preset. Json files will be saved to %LocalAppData%\WickedIsland\saved\BuildPresets
Sort button added to loot containers
Compost buildable (spoils food much faster)
Changed
Rewrote the AI perception and targeting logic to be less bug prone and more reactive to events.
Tweaked servant xp gain to not be linear
Tweaked some cost values for seeds
Lethal fall damage increase to 30m
Updated overloaded threshold to be 2x max carry weight (can move slowly up to that point)
increased scroll speed on inventory/loot containers
map default zoom when opened
no merchants accept wheat anymore
Minotaur's attack faster and are now less useless
Changed the method AI use for jumping over obstacles, which should make them better at navigating the terrain
Fixed
Blacksteel axe/pickaxe recipes missing
Description of some food items being incorrect
An issue where enemies would not perform special attacks, only jump attacks
Censor not working on new demon boss
Servants levelling up at silly levels
Damage numbers should now reflect dealt damage after armor as well as only show when hitting enemies, trees or ore.
Critical hits on trees/ore should no longer spawn blood splatter
Crystal recipe didn't show properly in cauldron crafting list
Falling will no longer bypass encumbrance
Unequipping items when inventory full will now drop the items on the ground instead of destroying them
Repair kits showing charges instead of stack amount
Snow/rain falling through roofs
Drakes not spawning at the edge of the drake island
Lines showing around legendary armor chests
Performance
Optimized several textures in the wildling village to improve performance and hopefully reduce crashing in that area
Build 21230780 Steam - 2025-12-21
⚠ Save Compatibility Notice
Because this update completely revamps progression, weapons, armors, and food, older saves may lose some weapons or armor items. I’ve tried to mitigate this as much as possible, but some edge cases may still happen.
In addition, all old food items have been removed (they no longer exist) and are replaced by the new food system.
This update is a major progression overhaul focused on materials, crafting, armor, weapons, and food — with new stations, renamed gear tiers, and a cleaner sense of “what comes next.”
On top of that, there’s a ton of new content across the board: quests, building additions, custom paintings, new Archdemon animations, and… rumors spreading about portals and a strange flower appearing across the island.
Highlights
Complete progression revamp: Items and materials now follow a clearer 3-stage path: Bronze Age → Steel Age → Darksteel Age
Armor overhaul with meaningful Light vs Heavy tradeoffs (stamina vs protection/evasion/absorption)
Food system fully reworked with new ingredients, recipes, and balance changes
New crafting station: Tannery for refining leather / silk / dragonhide
Custom Paintings: import any PNG or GIF into the game as a buildable painting
New quests (Stranger + Sylvia)
New Archdemon animations
Mannequin buildable
Rumors: portals… and a mysterious flower with an irresistible scent…
Lots of other fixes and changes..
2025-08-25 - 2025-10-07
Added
Pause Animation Toggle in character creator (great for getting that perfect pose!)
Mysterious Locked Chests have appeared… what might they hold?
Glow Effect added to unique items in the world to make them easier to spot (e.g. collectible cards)
Skeleton Key item added (only accessible via cheat menu for now)
Changed
Maximus' Wrath Mask no longer uses physics — no more falling down stairs or hiding in corners
Crafting Branches: 1 wood now gives 3 branches
Enemy Attack Timing adjusted: longer windups to give you time to react
Armor Insulation Removed — now replaced by craftable heat/cold resistance potions
Isabell’s Quest Reward updated: she now gives the Fleshrend Staff instead of the Punisher Sword
Fixed
Links in the main menu not working properly
Isabell getting the player’s tattoos (awkward)
Isabell's body shape not applying correctly
Presets applying tattoos when equipped with Fleshmark Staff
Breast size resetting during pregnancy
Enemies interrupting their own attacks prematurely
Missing XP gain after birth (Birth Skill)
Missing XP gain after taming servants
Foliage that spawned underwater
Some armor equip/unequip bugs that may have caused visual glitches
Performance
Optimized texture resolutions and cleaned up unused references
Adjusted cull distances on several meshes
Reduced ocean/lake mesh density for improved FPS
v0.8.6.1
New Struggle System — Replaces grit and difficulty points. Struggle difficulty now scales with enemy level.
Removed Difficulty Point System — Cleaner, level-based scaling across enemies and encounters.
Custom Tattoo Support — Drop your own tattoo PNGs into the game. Full mod support with a sample included.
UI Overhaul — Numerous UI improvements: hotbar fixes, better tooltips, cleaner icons, smoother sliders, and improved censorship.
Improved Fog Rendering — New fog system for more realistic and atmospheric visuals with low performance cost.
Smarter Enemies — Better detection, new behavior based on level, improved animations and responsiveness.
Card Visual Tweaks — Updated card text and UI visuals.
Temperature System Update — Armor now affects heat/cold debuffs.
Fleshmark Staff (Cheat Menu) — Apply character presets to slaves instantly.
Lewd Luring Minigame — New masturbation-based scene trigger tied to enemy level.
Performance Boosts — Shader and texture optimizations and mesh cleanup = better performance + lower memory usage.
v0.8.5.9 - 2025-02-26
Performance & Gameplay Improvements!
This update brings new survival mechanics, combat tweaks, major performance optimizations, and bug fixes. Here are the biggest highlights:
Survival Mode (Optional)
A new survival system has been added! Hunger and sleep needs now impact your gameplay, adding an extra layer of challenge. If survival mechanics aren’t your thing, don’t worry—this feature is fully optional and can be toggled in settings.
Major Servant System Improvements
The servant system has received a massive stability upgrade. While there may still be minor issues, the system is now far more reliable.
Performance & Visual Overhaul
Big FPS improvements with optimized textures, icons, and foliage.
New volumetric fog effects (enabled by default, but toggleable).
Upgraded water system for better visuals & performance.
Expanded forests & improved landscapes for a more immersive world.
Added
Survival mode (hunger/sleep debuffs, optional).
Physics animations for wings/tails on various enemies.
New melee attacks for the Dragon when grounded.
Basic controller support (movement & combat).
Option to keep inventory on death in settings.
A new unique spear and steel axe/pickaxe items.
Clothes on slaves & 13 new tattoos.
A reaper animation.
Censor box added to satyr and demonic statues (when censorship is enabled).
Changed
Increased ogre power attack animation speed.
Pregnancy effects made harsher.
Night spawns and ambushes now scale dynamically based on player level.
Reduced loot and collectible drops but made leather more reliable.
Slowed player attack speed to feel more deliberate.
Volumetric fog now enabled by default (toggleable in settings).
Fixed
Player sometimes staying in downed state after respawning.
Dragon should no longer get stuck moving only backwards.
Fixed swimming issues in lakes.
Enemy duplication issue on game load (hopefully fixed for the last time now).
Neutral creatures no longer prevent saving, sleeping, or trigger combat music.
Power attacks now work properly.
Performance Enhancements
Optimized foliage & prop textures for a major FPS boost.
Upgraded tree LODs for better visuals & performance.
Upgraded water system (possible FPS improvement).
v.0.8.5.6 - 2025-02-16
=======
v8.5.5 - 2024-12-11
What's New?
- **Evercoal**: A craftable item that never stops burning
- Ability to **trade with Farmer NPCs** (seeds and produce) and **Barmaid NPCs** (food items).
- **Autopickup** added for wooden logs .
- **Iron ore** now spawns in clusters around large rock formations, but these are guarded by enemy groups.
- **Drake Towers** : Holds a chest guarded by 3 drakes.
- **Mazes** : 6 mazes, each containing a chest and guarded by minotaurs.
- **Speedlines effect** when sprinting ♂.
Changes
- Lowered sound of **footsteps** on grass and dirt.
- Tweaked **cave brightness** for better visibility.
- Reverted to the **old breast physics simulation** for improved visuals.
- Reduced **pushback on parry**.
- Deck UI can now be closed using `Esc` or `Tab` keys.
- **Bow durability doubled**.
- Tweaked **gold value** and **weight** of multiple items.
- Increased **auto pickup range** from 800 → 2000 for better item collection.
- Improved **loot lists** for chests and containers.
- Adjusted **EXP gain** for harvesting and bow usage based on ammo type.
- Removed **volumetric fog** option for easier lighting optimization.
- Tweaked **fog density** and removed certain non-functional graphic options.
Bug Fixes
- Logs spawning below ground and incorrect log sizes fixed.
- Collectible cards no longer spammable for duplicates.
- Night spawns now reliably generate enemies.
- **Servants** now spawn with the correct race from the nursery.
- Containers and tables/pots are no longer lootable after being broken.
- Fixed **cursor** not appearing on the death screen.
- Fixed **planking animation** while riding dragons.
- Ragdolls now work properly .
- Numerous fixes to **building systems**, including refunding resources and preventing destruction on load.
- Fixed **stamina bugs**, **fall damage**, and **level/EXP tracking**.
- Improved **dialogues** to avoid abrupt endings.
- Fixed **random character generation** to prevent odd abominations.
Performance Enhancements
- Added **billboard LODs** for many actors.
- Automated instancing of static meshes to reduce draw calls.
- Tweaked settings related to **hardware ray tracing** for stability.
- Disabled unnecessary **network code** in movement components for reduced CPU load.
- Improved performance in **building mode**.
v8.5.4 - 2024-11-05
Added
Notification whenever a follower starts or stops following the player
Footstep sounds for snow and water
Ability to fill milk bottle with breast milk from player (in the pie menu under player)
Followers are now bound to items that allows summoning/unsummoning them at will. Taming a creature or freeing a slave will add a unique item for that follower to the inventory, using that item will summon/unsummon the follower.
Nursing and milking stations to crafting table
Added some ruins and statues to the dragon island
Collecitble cards spread out across the world with pieces of lore on them (images are placeholder for now). With this comes a new UI for looking at cards.
Changed
Decreased hitstop on enemies from .5 to .3s
Slightly reduced the amount ores shrink when harvested to make harvesting last stages easier
Using the radial menu to order follower to stop will stop all followers if no follower is targeted
Increased range for torch and mage light lighting
tweaked brightness levels of caves
Reduced lens flare in caves by a lot to fix torch blinding the player
Tweaked the light in caves as many of them didnt work properly
take all now closes UI
Take all button now rebindable under input menu
Some more visual feedback for hitting trees and ore
Removed vulcan as an RHI option under graphical settings
Snow will now pile up on player character, enemies and armors when snowing
Filling seed bottles must now be done manually from corpses
Decreased actionpoint degen rate (should stay for longer)
power or dash attacks grant more exp than normal attacks
Changed dash attacks to using stamina, as you rarely have action points before battle
Increased hit trace size for pickaxe/axe to make hitting ore/trees easier
Decreased soft lock move distance to avoid the player being dragged efter fleeing enemies
Double sized of dropped coal model
Enemies with broken bones/arms will now flee instead of fight
Redesigned dialogue UI to be more easy to use and read
Made hitting and breaking containers less unreliable
Some minor tweaks to inventory UI
Game will prompt an additional time when exiting and saving is not possible
Tweaked loot drops (mostly reduced them)
Fixed
Bow draw animation as well as shooting with bow overall
Blood trail from sword not showing after hitting an enemy
Fade to black randomly stopped working
An issue with pregnancy durations after loading a save, which could cause massive pregnancy text spam
Scene widget staying after birth
Player unable to walk through doors
An issue making trees and collectibles disappear on Low Foliage graphics settings
Boobs spazzing out with some hairstyles in character creation
Made log spawning check that it is above ground
Servants added from taming didn't respond to not follow commands
Slaves planking after talking with them
Copper ore being used as fuel in forges
Skills panel not being scrollable and tooltips not showing up
Fixed torch, tool and building plan animation not playing on right arm
Fixed some meshes floating above the ground
Misaligned axe/pickaxe as well as scaling
Hitstop preventing ragdoll instantly on death
shadows moving noticably coppy when sun moves over the sky
Sound settings not affecting footstep sounds
player skin seethrough in birth scene
Building plan alignment in hand
Armor bench incorrectly named
Some buildings now receiving snow when snowing
fertility potion not working
Food duration descriptions being incorrect
Energy potions not working
Added interaction text to urns
Slaves having 1 hp
Adjusted 1h sword idle pose to not have a broken spine
Enemies not reacting when attacked or hit
Steel, iron and royal boots not conforming to the character morphs
AI of dead enemies should now stop running completely
Some boots not following their masters around properly
Chests/containers that have been broken can no longer be looted, preventing a duplication exploit
Sitting bypassing laden/overweighted
Performance
Changed some code to only running when player nearby
Tweaked some lumen settings
Changed how landscape height is rendered. It will look a bit flatter on beach/rock areas but will reduce issues and increase performance
Nanite will now be disabled by default, as it leads to better performance with it off. It can still be toggled under settings and some meshes will be more detailed with it on than off. Turning it on can be done on higher end systems to increase graphical quality
Tied the shadow method to the nanite switch, by default with nanite off, normal shadow maps will be used, with nanite turned on, virtual shadow maps will be used.
These changes should result in significant performance boosts on lower end systems (from 19 fps to around 30fps on my low end test laptop)
Update 0.8.5.3.1 Hotfix
Lots of bugs in last release, fixed the most critical ones but some are yet to be addressed. Please report anything you find here or on Discord.
v0.8.5.3.1
Added
R key to take all from loot containers
Fixes
Character having invisible parts on death/masturbation/scene starts
Iron dropping coal
no collision brimstone
no cursor trading with blacksmith
no "e to interact" on crafting stations
Pickaxe/axe giving exp for hitting non tree/mine items
jizz bottles not filling
Masturbation being prevented by enemies nearby
Enemies sinking into ground when hit
Being able to move freely when laden/overburdened
Spear quest not continuing with baelin
Level visually resetting to 1 on game load
v0.8.5.3 - 2024-08-29
Added
Options to make pregnancy belly and breasts not reduce after a pregnancy (making them grow additionally for each new pregnancy)
Option to enable hurting followers with player attacks (by default, player will no longer injure followers)
New Baelin quest that introduces radial menu and resting
Lots of new head/body shape presets for character creator
Several new facial detail shapes such as ears, teeth etc
Ability to customize eye glow color and intensity
Revamped tattoo system with glowing tattos that can be tweaked from character creation menu
A button in cheat menu to save current character preset to json as well as load a previous preset
Graphics options for shading, texture, foliage and reflection quality to allow for more fine tuned control over settings
Completely revamped cheat menu with search to easier find items and loads of new features
Graphic options to change some major graphic features like RHI, feature level, Nanite etc.
Bronze, iron and steel arrows
Several new mask items placed around the world with powerful stats.
Armor bench, now the only place you can craft armors (this is to make the workbench less messy with so many items to craft)
Small push back when attacking enemies
Simple first person mode (toggle with g by default). It wont be great in attacks and such, but its an option if someone wants to walk around in 1person view
A toggle to disable tutorials in settings menu
Changed
Made repairing and destroying build pieces with radial menu work
Increased exp gain rate for swimming
Followers teleporting to player will now teleport to a distance behind the player
Text mentioning skill points on level up
Made rocks and cacti in desert harvestable
Changed how trees fall
Rocks will now split when mined
Trees will fall different (more performant, less realistic, hopefully less buggy)
Ores will shrink gradually when mined
Changed the logic for respawning trees and ores to be more performant and avoid respawning when close to objects such as houses
Coal and brimstone is much more abundant and easier to find
added more iron ore to both demo and full map
cutting down trees has a chance to spawn branches
days are now 30minutes instead of 15, nights are 10 minutes instead of 5
Some improvements around footstep sounds, effects and such
Rebalanced drop rates for wood and ores
Reduced arrow headshot modifier from 2.5 to 1.5
Narrowed the laden/overburdened thresholds. If max weight is 300, laden will now kick in on 285 instead of 255 and overburdened at 315 instead of 345.
Added torches to craftable items on character, seems to have been removed from there for some reason..
Apply/cancel in settings menus will now boot you back to the menu before when clicked
Added time of day/night duration sliders to cheat menu
changed the skeleton for the female character. This means all armor and animations have been reworked (can be some quirks yet to be fixed)
Replaced and cleaned up player locomotion system to be smoother and work better overall
Revamped main menu with a new layout. Loaded characters will now wear the armor they wore when saving the game in main menu.
Character presets will now be stored under %LocalAppData%/WickedIsland\Saved instead of under the game folder, existing presets will automatically be moved to the new location when the game starts
Fixed
Drake seed to servant conversion not working
Green borders around icons
Drake animation dick alignment
Lesbian sex leading to pregnancy
Low res landscape texture in forest
Trees popping in strangely
An issue that sometimes lead to huge loot amounts
pregnancy not going away in main menu when starting a new character
npcs duplicating on game load
Dialogue quest notifications popping up in incorrect style
Bow aligned incorrectly for player
Fixed dick poke for human male carry anim
fps limit settings not working visually in options
Hair color wont go from black to blond if not changed manually in customization menu
an issue where the selected hotbar item didnt update properly and used a previously selected item
added a system to reduce armor clipping, wont be perfect but should help a bit.
Performance
Some changes to distant LOD's to reduce cpu load
New foliage system should be slightly more performant on cpu load
Added new LOD levels to female mesh
Made armors use less triangles
Lots of stuff i forgot to write down to change notes, sorry :(
v0.8.5.2
Changed
Engine version updated to 5.4.2
Fixed
Portal to mage tower not working as well as a few other incorrect level transitions
Initial quick save after new game (this save potentially breaks several systems, therefor it wont be made anymore)
Breast size resetting to 0 after pregnancy
Carrots not being harvestable
Plants remaining if their planter was destroyed
Clicking exit not exiting game the first attempt
Foot IK for females should work better with less quirks
v0.8.5.1
Added
Foot IK to all biped characters
Dialogue to grant the horse horn from farmer
Can now name servants through dialogue
Change
Changed the technology for deforming skeletal meshes on the player, which should result in more realistic deformations
Removed the color feedback in build mode as it was only half working anyways
Changed the minimum value for trade skill to avoid things becoming free
Upgraded to latest Nvidia DLSS version
Fixed
Player character always squatting slightly with overly bent knees
No offspring for explicit birth
Planted items not affected by harvest multiplier
Time of day not progressing
Slaves should now appear outside dungeons after being freed
Made some changes that might fix hair getting put in moustache spot on first spawn
An issue where quests would not save properly in some instances when saving
Footstep sounds should now be more consistent and work better for Al as well
Loading screen should now display until the character is loaded, instead of a black screen.
Lain has restructured the save and load logic, hopefully fixing all issues experienced. Please report any issues found!
v0.8.5.0 Fix1
Logs flying in the air
Unable to initiate any defeat scenes
broken ankles of the player
initiating sex with creatures without animation resulting in black screen permanently
enemies continuing attacks after becoming servants
creatures misaligning a second after scene started
v0.8.5.0
**Changed**
tweaked lighting on landscape material to make it look better
NPC's are now less rude and will face you when talking to them and also wont walk away
The name of the save will default to the players name mwhen starting a new game. Exiting the game will also save automatically.
changed some settings related to loading that might fix issues experienced with progress not loading properly
reduced volumetric fog effect
optimized loading player items to make loading quicker
followers should get their taming bar filled automatically when becoming servants (summons for example)
**Fixed**
Fixed door being only a beam
Conservation box not placing correctly
bed textures being broken
wolf animations not working
wolf textures looking strange
waypoints and landmarks should now work
sleeping removing pregnancy status effect
texture on royal blade not working
defeat points not being spent when used
wereboar moving like a retard
collectin sand not respecting cheat menu
clouds being in a rush getting somewhere
an issue making enemies attributes being calculated twice and giving them 2x damage, hp, armor etc
game loading when dismounting dragon
baby not visible during birth
followers despawning on game load (they wont follow into dungeons, they will be waiting outside)
pregnancy father data being overriden by each new encounter during pregnancy
wildlings not stripping properly for sex
wildling male and female not playing animations properly
reaper/other enemies lacking animation should no longer softlock the game with a black screen
sex with dead enemies
potentially fixed collectibles/trees/mines duplicating. This should also make saves smaller.
castle archway being the incorrect model (stone door)
**Performance**
potentially fixed several collision checks causing lots of cpu load
**Known issue:**
game does not exit when pressing exit, need to press alt + f4 to exit the game.
Sorry for all the hotfixes, a lot more issues with this build than testing initially revealed.
Doing my best to fix all of the major stuff.
This one was new bugs introduced by attempting to fix old ones.
Defeat minigame no longer freezes. (altough it might mess up breast physics afterwards, need a kong term solution for that.)
Made item glitter effect only affect dropped items and made the effect less intense.
Build 21540237 Steam
Changed the sword and arrow trail VFX to not run on the gpu, as this causes AMD performance issues (and maybe some older Nvidia cards as well). This should hopefully fix the performance stutter on attack experienced on some systems.
Issue where player physics changed from pause menu.
Tweaked exp gain for servants to not create runaway scenarios on higher servant levels.
Issue where some enemies t-posed when getting staggered
Added some particle effect on items to make finding them easier.
Tweaked lootbag model and draw distance
Several tweaks to shadows to improve performance
Changed shortbow sale price
Tweaked some FSR settings to hopefully make it turn on properly.
Build 21536092 Steam
A few more critical issues with servants fixed, sorry for the inconvenience!
Fixed Nursing station not giving a servant after raising them
Fixed Morvayne trading not giving a servant on trade
Fixed Servants levelling super fast when spawned from cheat menu
Fixed cheat menu spawned servants not having traits
Removed localization dropdown in settings, as its not finished.
Build 21532685 Steam
Fixed old saves not getting exp
T-Posing in milking/nursing station
Some performance improvements and changes to FSR to hopefully make it work better (seems to not enable properly)
All previously summoned servants being set as summoned when converting (this should prevent old saves from getting duplicate servants).
Build 21530921 Steam
Minor hotifx to fix issue related to crafting recipes where one of the ingredients used 0 resources (like flour and in breeding station).
Also fixed some weight painting and getting bronze arrows from picking up fired stone arrows.
Build 21526429 Steam
Servant Overhaul, Apothecary & Better Steam Deck Support
The first update of the year is live! This patch focuses heavily on stability and deepening the core gameplay loops. The biggest change is a complete rewrite of the Servant System. I wasn't happy with the bugs and inconsistencies in the old code, so I tore it down and rebuilt it to be more robust.
Along with this technical overhaul, we have a new, high-stakes method for taming, a new crafting profession (The Apothecary), significant improvements to combat feel, and dedicated Steam Deck support.
Here are the highlights.
Feature Highlight: The Bonding Ritual
Taming is no longer just a transaction; it is a test of survival. To tame a creature, you must now use the appropriate item to initiate a Bonding Ritual.
The Risk: The ritual requires vulnerability. You must survive a duration without armor or weapons.
The Reward: If you survive the timer, the bond is consummated, and the servant is yours.
This turns taming into a tense gameplay challenge rather than just a resource sink.
New Crafting: The Apothecary Bench
We are expanding the economy with the Apothecary Bench. This new station allows for more specialized crafting and ties into the new accessory slots, giving you more control over your build.
Combat & Movement Flow
Combat should feel snappier. I’ve added double-jump animations, increased air control, and tweaked melee combos so you can move sooner after finishing an attack chain. Ranged combat has also been made deadlier—enemies will now aim vertically, so high ground is no longer total safety.
Steam Deck & Performance
FSR Implementation: We have replaced the generic DLSS fallback with AMD FSR (FidelityFX Super Resolution).
Why this matters: For Steam Deck users (and anyone without an RTX card), this is a big improvement. You should see a significant boost in framerate and clearer visuals without draining your battery as fast.
Official Controller Layout: With the new hotbar slots and UI changes, the default controls might feel off.
We have a new, optimized controller layout specifically for this update. Big thanks to Ludranos for creating this setup!
Systems & Mechanics
Servant System Overhaul: Complete code rewrite of the servant backend. This should resolve persistent issues with leveling, summoning, and state management.
New Taming Mechanic: Added "The Bonding Ritual." Taming now requires surviving a timer while vulnerable (no armor/weapons) to earn a servant.
Apothecary Profession: Added the Apothecary Bench for crafting Pheromones required to initiate the taming ritual.
Crafting QoL: Crafting stations now pull materials from your Inventory, your Hotbar, and the Station’s container simultaneously.
Resource Gathering: Increased the physical size of branches and carrots to make foraging less tedious.
Combat & AI
Ranged AI: Archers and ranged enemies can now aim vertically (pitch) to hit players above or below them as well as have better aiming overall.
Boss Loot: Bosses will now only drop Lore Clues on the first defeat (subsequent kills drop standard loot).
Projectile Scaling: Enemy projectile damage now scales with character level. Player bow damage now scales with Bow stats + Player Level.
Melee Flow: Reduced the recovery time after the final hit of a melee combo, allowing for faster movement.
Customization & Gear
Accessories Expansion: Added 4 new Accessory Slots and multiple new accessory items.
Cosmetic Slots: Added 2 new Cosmetic Slots and 2 new cosmetic items.
Light Armor Buff: Light Armor now grants a passive Sprint Speed bonus.
New Weapons: Added 2 new Bows and a Legendary Bow (found in a new unique chest).
Guiding Light: This item has been moved to the Accessory slot.
Visuals & Immersion
Immersion Physics: Refactored breast and glute physics. They now react more accurately to different morph sliders and have a lower CPU cost.
Procedural Animation: Added character lean and tilt based on acceleration and rotation for more grounded movement.
Atmosphere: Added idle animations for slaves in some stations (e.g., anvil, tub, tannery) to make bases feel alive.
Low Health FX: Added a visual vignette and heartbeat audio when HP is critical.
Intimate Scenes: Scenes now visually hide armor rather than un-equipping it. No more re-equipping gear after a scene.
New Scene ending: Added some sound/visual effects when a scene ends.
Balance & Tweaks
Progression: Successful Evasions and Damage Absorption now grant Armor XP.
Pregnancy Changes: Increased "Bulk" cost while pregnant (stamina penalty). Switched the penalty from Armor Rating → Evasion.
Breeding: Breeding stations now produce Seed instead of babies directly. Adjusted the cost of raising offspring.
Survival: Hunger and Sleep degeneration rates have been slowed to better match the day/night cycle.
Economy: Reduced glass cost for Empty Bottles. Changed Steel Bar recipe (1 Iron Bar + 2 Brimstone) + lots of other minor balancing changes.
Inventory: Slightly increased slot count for Chests and Player Inventory. Expanded Hotbar to 8 slots.
Fixes
Tree Physics: Fixed the "Space Program" bug—cutting down trees should no longer launch the player (or the tree) out of the map.
Arrow Sticky: Enemy arrows now visually stick to the player mesh on impact.
Collision: Fixed capsule issues with Wasps and Bears to make combat consistent.
Mesh Fixes: Solved "Crotch Stretching" distortion on multiple armors.
Scene Scaling: Fixed scale mismatch in specific lesbian scenes so animations align better (still needs some work).
Weather: Fixed a bug where snow would never trigger in starting zones.
Base Building: Trees and Ores should no longer spawn inside player bases.
Loot Drop: Destroying a container now correctly drops its contents on the ground rather than deleting them.
Plus lots of stuff not covered here..
Build 21298459 Steam
Player base export update
Export bases between saves and share with others
In this update player built homes can be saved to json files that can be loaded by anyone to load in the same build in their own game.
It's available under the dev menu, the default key to access it is the num / key, it can be rebound under settings.
Simply stand in the middle of your base (anything withing a 250m radius of the player will be saved) and press the "save build preset" button.
Then on whatever game you want to load the save in, pres the "load build preset" and pick the preset you want to load. It will take a couple of seconds to load the pieces in.
The files containing the data are stored under %LocalAppData%\WickedIsland\Saved\BuildPresets
This update also has some other changes and several fixes.
Added
The ability to save and load buildings to json file for easier sharing. Its available in the cheat menu under save/load build preset. Json files will be saved to %LocalAppData%\WickedIsland\saved\BuildPresets
Sort button added to loot containers
Compost buildable (spoils food much faster)
Changed
Rewrote the AI perception and targeting logic to be less bug prone and more reactive to events.
Tweaked servant xp gain to not be linear
Tweaked some cost values for seeds
Lethal fall damage increase to 30m
Updated overloaded threshold to be 2x max carry weight (can move slowly up to that point)
increased scroll speed on inventory/loot containers
map default zoom when opened
no merchants accept wheat anymore
Minotaur's attack faster and are now less useless
Changed the method AI use for jumping over obstacles, which should make them better at navigating the terrain
Fixed
Blacksteel axe/pickaxe recipes missing
Description of some food items being incorrect
An issue where enemies would not perform special attacks, only jump attacks
Censor not working on new demon boss
Servants levelling up at silly levels
Damage numbers should now reflect dealt damage after armor as well as only show when hitting enemies, trees or ore.
Critical hits on trees/ore should no longer spawn blood splatter
Crystal recipe didn't show properly in cauldron crafting list
Falling will no longer bypass encumbrance
Unequipping items when inventory full will now drop the items on the ground instead of destroying them
Repair kits showing charges instead of stack amount
Snow/rain falling through roofs
Drakes not spawning at the edge of the drake island
Lines showing around legendary armor chests
Performance
Optimized several textures in the wildling village to improve performance and hopefully reduce crashing in that area
Build 21230780 Steam - 2025-12-21
⚠ Save Compatibility Notice
Because this update completely revamps progression, weapons, armors, and food, older saves may lose some weapons or armor items. I’ve tried to mitigate this as much as possible, but some edge cases may still happen.
In addition, all old food items have been removed (they no longer exist) and are replaced by the new food system.
This update is a major progression overhaul focused on materials, crafting, armor, weapons, and food — with new stations, renamed gear tiers, and a cleaner sense of “what comes next.”
On top of that, there’s a ton of new content across the board: quests, building additions, custom paintings, new Archdemon animations, and… rumors spreading about portals and a strange flower appearing across the island.
Highlights
Complete progression revamp: Items and materials now follow a clearer 3-stage path: Bronze Age → Steel Age → Darksteel Age
Armor overhaul with meaningful Light vs Heavy tradeoffs (stamina vs protection/evasion/absorption)
Food system fully reworked with new ingredients, recipes, and balance changes
New crafting station: Tannery for refining leather / silk / dragonhide
Custom Paintings: import any PNG or GIF into the game as a buildable painting
New quests (Stranger + Sylvia)
New Archdemon animations
Mannequin buildable
Rumors: portals… and a mysterious flower with an irresistible scent…
Lots of other fixes and changes..
2025-08-25 - 2025-10-07
Added
Pause Animation Toggle in character creator (great for getting that perfect pose!)
Mysterious Locked Chests have appeared… what might they hold?
Glow Effect added to unique items in the world to make them easier to spot (e.g. collectible cards)
Skeleton Key item added (only accessible via cheat menu for now)
Changed
Maximus' Wrath Mask no longer uses physics — no more falling down stairs or hiding in corners
Crafting Branches: 1 wood now gives 3 branches
Enemy Attack Timing adjusted: longer windups to give you time to react
Armor Insulation Removed — now replaced by craftable heat/cold resistance potions
Isabell’s Quest Reward updated: she now gives the Fleshrend Staff instead of the Punisher Sword
Fixed
Links in the main menu not working properly
Isabell getting the player’s tattoos (awkward)
Isabell's body shape not applying correctly
Presets applying tattoos when equipped with Fleshmark Staff
Breast size resetting during pregnancy
Enemies interrupting their own attacks prematurely
Missing XP gain after birth (Birth Skill)
Missing XP gain after taming servants
Foliage that spawned underwater
Some armor equip/unequip bugs that may have caused visual glitches
Performance
Optimized texture resolutions and cleaned up unused references
Adjusted cull distances on several meshes
Reduced ocean/lake mesh density for improved FPS
v0.8.6.1
New Struggle System — Replaces grit and difficulty points. Struggle difficulty now scales with enemy level.
Removed Difficulty Point System — Cleaner, level-based scaling across enemies and encounters.
Custom Tattoo Support — Drop your own tattoo PNGs into the game. Full mod support with a sample included.
UI Overhaul — Numerous UI improvements: hotbar fixes, better tooltips, cleaner icons, smoother sliders, and improved censorship.
Improved Fog Rendering — New fog system for more realistic and atmospheric visuals with low performance cost.
Smarter Enemies — Better detection, new behavior based on level, improved animations and responsiveness.
Card Visual Tweaks — Updated card text and UI visuals.
Temperature System Update — Armor now affects heat/cold debuffs.
Fleshmark Staff (Cheat Menu) — Apply character presets to slaves instantly.
Lewd Luring Minigame — New masturbation-based scene trigger tied to enemy level.
Performance Boosts — Shader and texture optimizations and mesh cleanup = better performance + lower memory usage.
v0.8.5.9 - 2025-02-26
Performance & Gameplay Improvements!
This update brings new survival mechanics, combat tweaks, major performance optimizations, and bug fixes. Here are the biggest highlights:
Survival Mode (Optional)
A new survival system has been added! Hunger and sleep needs now impact your gameplay, adding an extra layer of challenge. If survival mechanics aren’t your thing, don’t worry—this feature is fully optional and can be toggled in settings.
Major Servant System Improvements
The servant system has received a massive stability upgrade. While there may still be minor issues, the system is now far more reliable.
Performance & Visual Overhaul
Big FPS improvements with optimized textures, icons, and foliage.
New volumetric fog effects (enabled by default, but toggleable).
Upgraded water system for better visuals & performance.
Expanded forests & improved landscapes for a more immersive world.
Added
Survival mode (hunger/sleep debuffs, optional).
Physics animations for wings/tails on various enemies.
New melee attacks for the Dragon when grounded.
Basic controller support (movement & combat).
Option to keep inventory on death in settings.
A new unique spear and steel axe/pickaxe items.
Clothes on slaves & 13 new tattoos.
A reaper animation.
Censor box added to satyr and demonic statues (when censorship is enabled).
Changed
Increased ogre power attack animation speed.
Pregnancy effects made harsher.
Night spawns and ambushes now scale dynamically based on player level.
Reduced loot and collectible drops but made leather more reliable.
Slowed player attack speed to feel more deliberate.
Volumetric fog now enabled by default (toggleable in settings).
Fixed
Player sometimes staying in downed state after respawning.
Dragon should no longer get stuck moving only backwards.
Fixed swimming issues in lakes.
Enemy duplication issue on game load (hopefully fixed for the last time now).
Neutral creatures no longer prevent saving, sleeping, or trigger combat music.
Power attacks now work properly.
Performance Enhancements
Optimized foliage & prop textures for a major FPS boost.
Upgraded tree LODs for better visuals & performance.
Upgraded water system (possible FPS improvement).
v.0.8.5.6 - 2025-02-16
=======
v8.5.5 - 2024-12-11
What's New?
- **Evercoal**: A craftable item that never stops burning
- Ability to **trade with Farmer NPCs** (seeds and produce) and **Barmaid NPCs** (food items).
- **Autopickup** added for wooden logs .
- **Iron ore** now spawns in clusters around large rock formations, but these are guarded by enemy groups.
- **Drake Towers** : Holds a chest guarded by 3 drakes.
- **Mazes** : 6 mazes, each containing a chest and guarded by minotaurs.
- **Speedlines effect** when sprinting ♂.
Changes
- Lowered sound of **footsteps** on grass and dirt.
- Tweaked **cave brightness** for better visibility.
- Reverted to the **old breast physics simulation** for improved visuals.
- Reduced **pushback on parry**.
- Deck UI can now be closed using `Esc` or `Tab` keys.
- **Bow durability doubled**.
- Tweaked **gold value** and **weight** of multiple items.
- Increased **auto pickup range** from 800 → 2000 for better item collection.
- Improved **loot lists** for chests and containers.
- Adjusted **EXP gain** for harvesting and bow usage based on ammo type.
- Removed **volumetric fog** option for easier lighting optimization.
- Tweaked **fog density** and removed certain non-functional graphic options.
Bug Fixes
- Logs spawning below ground and incorrect log sizes fixed.
- Collectible cards no longer spammable for duplicates.
- Night spawns now reliably generate enemies.
- **Servants** now spawn with the correct race from the nursery.
- Containers and tables/pots are no longer lootable after being broken.
- Fixed **cursor** not appearing on the death screen.
- Fixed **planking animation** while riding dragons.
- Ragdolls now work properly .
- Numerous fixes to **building systems**, including refunding resources and preventing destruction on load.
- Fixed **stamina bugs**, **fall damage**, and **level/EXP tracking**.
- Improved **dialogues** to avoid abrupt endings.
- Fixed **random character generation** to prevent odd abominations.
Performance Enhancements
- Added **billboard LODs** for many actors.
- Automated instancing of static meshes to reduce draw calls.
- Tweaked settings related to **hardware ray tracing** for stability.
- Disabled unnecessary **network code** in movement components for reduced CPU load.
- Improved performance in **building mode**.
v8.5.4 - 2024-11-05
Added
Notification whenever a follower starts or stops following the player
Footstep sounds for snow and water
Ability to fill milk bottle with breast milk from player (in the pie menu under player)
Followers are now bound to items that allows summoning/unsummoning them at will. Taming a creature or freeing a slave will add a unique item for that follower to the inventory, using that item will summon/unsummon the follower.
Nursing and milking stations to crafting table
Added some ruins and statues to the dragon island
Collecitble cards spread out across the world with pieces of lore on them (images are placeholder for now). With this comes a new UI for looking at cards.
Changed
Decreased hitstop on enemies from .5 to .3s
Slightly reduced the amount ores shrink when harvested to make harvesting last stages easier
Using the radial menu to order follower to stop will stop all followers if no follower is targeted
Increased range for torch and mage light lighting
tweaked brightness levels of caves
Reduced lens flare in caves by a lot to fix torch blinding the player
Tweaked the light in caves as many of them didnt work properly
take all now closes UI
Take all button now rebindable under input menu
Some more visual feedback for hitting trees and ore
Removed vulcan as an RHI option under graphical settings
Snow will now pile up on player character, enemies and armors when snowing
Filling seed bottles must now be done manually from corpses
Decreased actionpoint degen rate (should stay for longer)
power or dash attacks grant more exp than normal attacks
Changed dash attacks to using stamina, as you rarely have action points before battle
Increased hit trace size for pickaxe/axe to make hitting ore/trees easier
Decreased soft lock move distance to avoid the player being dragged efter fleeing enemies
Double sized of dropped coal model
Enemies with broken bones/arms will now flee instead of fight
Redesigned dialogue UI to be more easy to use and read
Made hitting and breaking containers less unreliable
Some minor tweaks to inventory UI
Game will prompt an additional time when exiting and saving is not possible
Tweaked loot drops (mostly reduced them)
Fixed
Bow draw animation as well as shooting with bow overall
Blood trail from sword not showing after hitting an enemy
Fade to black randomly stopped working
An issue with pregnancy durations after loading a save, which could cause massive pregnancy text spam
Scene widget staying after birth
Player unable to walk through doors
An issue making trees and collectibles disappear on Low Foliage graphics settings
Boobs spazzing out with some hairstyles in character creation
Made log spawning check that it is above ground
Servants added from taming didn't respond to not follow commands
Slaves planking after talking with them
Copper ore being used as fuel in forges
Skills panel not being scrollable and tooltips not showing up
Fixed torch, tool and building plan animation not playing on right arm
Fixed some meshes floating above the ground
Misaligned axe/pickaxe as well as scaling
Hitstop preventing ragdoll instantly on death
shadows moving noticably coppy when sun moves over the sky
Sound settings not affecting footstep sounds
player skin seethrough in birth scene
Building plan alignment in hand
Armor bench incorrectly named
Some buildings now receiving snow when snowing
fertility potion not working
Food duration descriptions being incorrect
Energy potions not working
Added interaction text to urns
Slaves having 1 hp
Adjusted 1h sword idle pose to not have a broken spine
Enemies not reacting when attacked or hit
Steel, iron and royal boots not conforming to the character morphs
AI of dead enemies should now stop running completely
Some boots not following their masters around properly
Chests/containers that have been broken can no longer be looted, preventing a duplication exploit
Sitting bypassing laden/overweighted
Performance
Changed some code to only running when player nearby
Tweaked some lumen settings
Changed how landscape height is rendered. It will look a bit flatter on beach/rock areas but will reduce issues and increase performance
Nanite will now be disabled by default, as it leads to better performance with it off. It can still be toggled under settings and some meshes will be more detailed with it on than off. Turning it on can be done on higher end systems to increase graphical quality
Tied the shadow method to the nanite switch, by default with nanite off, normal shadow maps will be used, with nanite turned on, virtual shadow maps will be used.
These changes should result in significant performance boosts on lower end systems (from 19 fps to around 30fps on my low end test laptop)
Update 0.8.5.3.1 Hotfix
Lots of bugs in last release, fixed the most critical ones but some are yet to be addressed. Please report anything you find here or on Discord.
v0.8.5.3.1
Added
R key to take all from loot containers
Fixes
Character having invisible parts on death/masturbation/scene starts
Iron dropping coal
no collision brimstone
no cursor trading with blacksmith
no "e to interact" on crafting stations
Pickaxe/axe giving exp for hitting non tree/mine items
jizz bottles not filling
Masturbation being prevented by enemies nearby
Enemies sinking into ground when hit
Being able to move freely when laden/overburdened
Spear quest not continuing with baelin
Level visually resetting to 1 on game load
v0.8.5.3 - 2024-08-29
Added
Options to make pregnancy belly and breasts not reduce after a pregnancy (making them grow additionally for each new pregnancy)
Option to enable hurting followers with player attacks (by default, player will no longer injure followers)
New Baelin quest that introduces radial menu and resting
Lots of new head/body shape presets for character creator
Several new facial detail shapes such as ears, teeth etc
Ability to customize eye glow color and intensity
Revamped tattoo system with glowing tattos that can be tweaked from character creation menu
A button in cheat menu to save current character preset to json as well as load a previous preset
Graphics options for shading, texture, foliage and reflection quality to allow for more fine tuned control over settings
Completely revamped cheat menu with search to easier find items and loads of new features
Graphic options to change some major graphic features like RHI, feature level, Nanite etc.
Bronze, iron and steel arrows
Several new mask items placed around the world with powerful stats.
Armor bench, now the only place you can craft armors (this is to make the workbench less messy with so many items to craft)
Small push back when attacking enemies
Simple first person mode (toggle with g by default). It wont be great in attacks and such, but its an option if someone wants to walk around in 1person view
A toggle to disable tutorials in settings menu
Changed
Made repairing and destroying build pieces with radial menu work
Increased exp gain rate for swimming
Followers teleporting to player will now teleport to a distance behind the player
Text mentioning skill points on level up
Made rocks and cacti in desert harvestable
Changed how trees fall
Rocks will now split when mined
Trees will fall different (more performant, less realistic, hopefully less buggy)
Ores will shrink gradually when mined
Changed the logic for respawning trees and ores to be more performant and avoid respawning when close to objects such as houses
Coal and brimstone is much more abundant and easier to find
added more iron ore to both demo and full map
cutting down trees has a chance to spawn branches
days are now 30minutes instead of 15, nights are 10 minutes instead of 5
Some improvements around footstep sounds, effects and such
Rebalanced drop rates for wood and ores
Reduced arrow headshot modifier from 2.5 to 1.5
Narrowed the laden/overburdened thresholds. If max weight is 300, laden will now kick in on 285 instead of 255 and overburdened at 315 instead of 345.
Added torches to craftable items on character, seems to have been removed from there for some reason..
Apply/cancel in settings menus will now boot you back to the menu before when clicked
Added time of day/night duration sliders to cheat menu
changed the skeleton for the female character. This means all armor and animations have been reworked (can be some quirks yet to be fixed)
Replaced and cleaned up player locomotion system to be smoother and work better overall
Revamped main menu with a new layout. Loaded characters will now wear the armor they wore when saving the game in main menu.
Character presets will now be stored under %LocalAppData%/WickedIsland\Saved instead of under the game folder, existing presets will automatically be moved to the new location when the game starts
Fixed
Drake seed to servant conversion not working
Green borders around icons
Drake animation dick alignment
Lesbian sex leading to pregnancy
Low res landscape texture in forest
Trees popping in strangely
An issue that sometimes lead to huge loot amounts
pregnancy not going away in main menu when starting a new character
npcs duplicating on game load
Dialogue quest notifications popping up in incorrect style
Bow aligned incorrectly for player
Fixed dick poke for human male carry anim
fps limit settings not working visually in options
Hair color wont go from black to blond if not changed manually in customization menu
an issue where the selected hotbar item didnt update properly and used a previously selected item
added a system to reduce armor clipping, wont be perfect but should help a bit.
Performance
Some changes to distant LOD's to reduce cpu load
New foliage system should be slightly more performant on cpu load
Added new LOD levels to female mesh
Made armors use less triangles
Lots of stuff i forgot to write down to change notes, sorry :(
v0.8.5.2
Changed
Engine version updated to 5.4.2
Fixed
Portal to mage tower not working as well as a few other incorrect level transitions
Initial quick save after new game (this save potentially breaks several systems, therefor it wont be made anymore)
Breast size resetting to 0 after pregnancy
Carrots not being harvestable
Plants remaining if their planter was destroyed
Clicking exit not exiting game the first attempt
Foot IK for females should work better with less quirks
v0.8.5.1
Added
Foot IK to all biped characters
Dialogue to grant the horse horn from farmer
Can now name servants through dialogue
Change
Changed the technology for deforming skeletal meshes on the player, which should result in more realistic deformations
Removed the color feedback in build mode as it was only half working anyways
Changed the minimum value for trade skill to avoid things becoming free
Upgraded to latest Nvidia DLSS version
Fixed
Player character always squatting slightly with overly bent knees
No offspring for explicit birth
Planted items not affected by harvest multiplier
Time of day not progressing
Slaves should now appear outside dungeons after being freed
Made some changes that might fix hair getting put in moustache spot on first spawn
An issue where quests would not save properly in some instances when saving
Footstep sounds should now be more consistent and work better for Al as well
Loading screen should now display until the character is loaded, instead of a black screen.
Lain has restructured the save and load logic, hopefully fixing all issues experienced. Please report any issues found!
v0.8.5.0 Fix1
Logs flying in the air
Unable to initiate any defeat scenes
broken ankles of the player
initiating sex with creatures without animation resulting in black screen permanently
enemies continuing attacks after becoming servants
creatures misaligning a second after scene started
v0.8.5.0
**Changed**
tweaked lighting on landscape material to make it look better
NPC's are now less rude and will face you when talking to them and also wont walk away
The name of the save will default to the players name mwhen starting a new game. Exiting the game will also save automatically.
changed some settings related to loading that might fix issues experienced with progress not loading properly
reduced volumetric fog effect
optimized loading player items to make loading quicker
followers should get their taming bar filled automatically when becoming servants (summons for example)
**Fixed**
Fixed door being only a beam
Conservation box not placing correctly
bed textures being broken
wolf animations not working
wolf textures looking strange
waypoints and landmarks should now work
sleeping removing pregnancy status effect
texture on royal blade not working
defeat points not being spent when used
wereboar moving like a retard
collectin sand not respecting cheat menu
clouds being in a rush getting somewhere
an issue making enemies attributes being calculated twice and giving them 2x damage, hp, armor etc
game loading when dismounting dragon
baby not visible during birth
followers despawning on game load (they wont follow into dungeons, they will be waiting outside)
pregnancy father data being overriden by each new encounter during pregnancy
wildlings not stripping properly for sex
wildling male and female not playing animations properly
reaper/other enemies lacking animation should no longer softlock the game with a black screen
sex with dead enemies
potentially fixed collectibles/trees/mines duplicating. This should also make saves smaller.
castle archway being the incorrect model (stone door)
**Performance**
potentially fixed several collision checks causing lots of cpu load
**Known issue:**
game does not exit when pressing exit, need to press alt + f4 to exit the game.
Тему отредактировал: admin - 26-01-2026, 03:57
Причина: Тема обновлена до версии Build 21542839. / Topic updated to version Build 21542839.
Причина: Тема обновлена до версии Build 21542839. / Topic updated to version Build 21542839.
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Wicked_Island (2 файла)

