Описание:Никогда не было более правдивой войны, чем война за веру, ведь если люди не будут сражаться за то, во что они верят, то за что ещё можно сражаться?
Вы видели это и были там. Когда-то преданный человек, сражавшийся за то, во что верил, видел и считал себя героем... по совершенно неправильным причинам.
Но если бы у вас был шанс сделать это снова, вы бы поступили так же?
История Элиота Магнуса (имя может быть изменено), некогда преданного верующего человека и паладина своего Бога, считавшегося героем.
И всё же герой может превратиться в злодея по всем правильным причинам, когда раньше он сражался по всем неправильным причинам.
"By the word religion I have seen the lunacy of fanatics of every denomination be called the will of god. Mad words in sermons, wills of mortal men and women. Holiness is in right action, and courage on behalf of those who cannot stand for themselves, goodness and righteousness. Little to none of that present now a day however."
Год выпуска: 2024
Жанр: 3dcg, adventure, big ass, corruption, fantasy, graphic violence, harem, male protagonist, monster, monster girl,
Цензура: Отсутствует
Разработчик/Издатель: M.C Games -
subscribestar |
discordПеревод: xDublleПлатформа: PC/Windows/Linux/Android
Тип издания: В разработке
Таблетка: Не требуется
Другие проекты автора: Strings of Fate - Long way Home - Under the MoonlightВерсия: v.1.0 Rus / v.1.3.3 Eng
Язык игры: Русский/Английский
(Смена языка в настройках)Язык интерфейса: Русский/Английский
Поддержать Переводчика (Boosty xDublle)
v1.3.3 Hotfix - 2025-04-23
Today’s patching spree is all about stability, bug-smashing, and putting an end to the renderer corruption The Blight has been spreading across your systems!
New: Graphics Mode Selector
On first launch (or after resetting Preferences), the game now asks which arcane rendering method you'd like to trust.
Your choices:
Auto – Let the Sanctum divine the best choice.
ANGLE – Blessed path for modern GPUs.
OpenGL 2 (GL2) – For older relics that still endure.
OpenGL (GL) – Ancient fallback—only if all else fails.
If you've encountered black screens, crashes, or strange artifacting, this selector might be your salvation.
Textbox Opacity Purification
Some players reported crashes when adjusting textbox opacity.
Turns out The Blight had its claws in the UI.
We’ve exorcised the issue. The setting now initializes properly and no longer causes chaos.
️ General Cleansing & Safety Rites
Removed lingering renderer code corrupted by the Old Code.
Ensured that all renderer choices are preserved safely. No more overwriting your sacred save files.
✅ This patch should:
Eliminate crashes caused by incompatible or cursed graphics renderers.
Resolve opacity-related exceptions haunting the Preferences screen.
Make startup smoother for all chosen warriors of Elleria.
IMPORTANT:
If you played a previous version, delete your persistent data and reinstall the game to fully purge any lingering corruption.
The Blight remembers. But now, so do we.
"The Blight spreads no more… for now."
v1.3.2 HotFix
Renderer fallback updated to use gl2 and a stable 60 FPS cap.
This improves compatibility for Steam Deck, Linux, and modern graphics cards.
No performance impact for players who weren’t affected.
v1.3.1 Wheel of Fate
Corrupted saves? Banished. Smited. Yeeted into the void.
Added a shiny new Chapters Selection feature to the main menu!
Want to relive the Prologue? Done. Jump into Chapter 3 like a maniac? Go for it. Skip the fluff and dive straight into the DLC? Absolutely.
No more "Help my save broke!"—just pick where you want to go, and off you go like a goddamn time-traveling paladin.
This is your story, your warpath, your schedule. No one tells Varael'dris when to swing.
IMPORTANT NOTE:
* Some players seem to be experiencing issues with crashes related to: TypeError: '<=' not supported between instances of 'NoneType' and 'float'
- If you're one of the players having this isssue, temporary fix is to forcibly set the renderer to gl2 and the frame rate to 60.
Why does it happen? The crash happens only when certain GPU drivers + Ren'Py’s gl3/ANGLE renderer + a specific transform or screen = boom.
v1.3 - Wheel of Fate [DLC]
Updates on Chapter 1, Chapter 1 Part 2, Chapter 1 Fin.
Reworked sentences, fixed typos, corrected grammar, and improved overall structure.
Updates on Chapter 2.
Reworked sentences, fixed typos, corrected grammar, and improved structure.
Re-Post Processing of Chapters:
Intro, Prologue, Chapter I, II, III, up to the last chapter.
All renders have been re-post processed and enhanced. While this may slightly impact file size, it improves overall visuals.
ex: Some past scenes were too dark, now we've given the people of Elleria some candles! You'll notice the improvement.
New Story.
New lore, and existing one expanded. Ah, mind that one. E X P A N D E D is more fitting!
New DLC Soundtracks.
Rework of Main Character Design.
GUI Tweaks.
Codex World Lore Section Update.
Textbox Changes and Python Script Fix:
Fixed issues with the cached textbox in the Python script.
Update to Ren'Py 8.3.7 and Python 3.
Recoding of Definitions:
Recoded numerous definitions to ensure proper initialization.
Wheel of Fate (HUD Update):
The Wheel of Fate is now displayed on the HUD and can be clicked for updates on its state.
You can drag the pop-up box that appears around the screen.
Click it often! While the Wheel of Fate changes visually, not every change will be visually represented on the wheel, so keep an eye on it for subtle shifts.
Wheel of Fate DLC Content:
The Council Reforms
Demonic Negotiations
Rebuilding the Human Realms
Available with the first update of this DLC.
With over 50 million unique story permutations, each play‑through can turn out completely different. There’s practically endless replay value as every choice ripples across the world in its own way. And that, is just the beginning.
Blends Deep Strategy with Visual Novel Storytelling
Navigate political machinations and battlefield tactics, then dive into rich character-driven scenes—this DLC fuses grand strategy and classic VN beats into one seamless experience. And we're just getting started!
Changes to Silas on Feedback:
Silas content is now optional and can be skipped, as some players were bothered by having two characters to play. All Silas content is now skippable and the same will apply in future updates.
Silas was never meant to replace main character Eliot, but was created to give the player a deeper understanding of the world, lore, and certain actions taken by Eliot.
Silas content is now optional, but skipping it may result in missing important story details.
v1.2 - Full Steam Release
Gallery Addition - Last four renders are now available.
You can unlock them by using your save file at end of Chapter 5, in case you have one, and clicking the offered CHOICE for unlock!
Squashed several typos.
Some background work for the upcoming War Table Narrative Addition to the end of Book 1.
v1.1
* Fixed the coding typo at CH1 which was the cause behind error pop ups.
v1.0 - 2025-02-05
* Elleria Book 1 Wrap up, Chapter 5.
* Chapter 1 - Part I has had Eliot dialogues along with most Lyria dialogues refined.
- This is first update in this area, where I will continue refining the remains when time and opportunity allows it.
v0.9.8 - Chapter IV - 2025-01-19
N/A
v0.9.1 - Bug Fix
Fixed the issue where player chosen name wasn't grabbed by the code in Chapter III Ending.
Elleria - Unto the End, added into the music room.
v0.7 - Chapter III - 2024-10-23
Chapter III Start. (And it is a BIG one. Story, lots of story.)
New Soundtracks!
New SFX!
Second pass over Prologue. (Flow, Typos, Grammar corrections.)
Chapter I corrections. (Flow, Typos, Grammar corrections, clarity in sentences, and old English thrown out.)
Chapter II corrections. (Flow, Typos, Grammar corrections, clarity in sentences, and old English thrown out.)
Window Icon updated.
Main Menu Changes.
A huge thanks to "Merlin" - For you're truly a wizard of unparalleled power, who has done a tremendous work on this update. (Editor)
v0.6 - Chapter II - Part II - 2024-09-27
Corrections and Typo fixes. (A lot of them.)
Went back to Aria hut meeting section, added additional dialogue(conversation). That casts some light on conversations that were previously faded to black, giving the player more knowledge on what is actually going on.
(As per suggestion.)
Some GUI Changes
New Soundtracks
Previous chapters & game has been compressed, impacting the overall size.
v0.5 - Chapter II - Start.
Corrections at Chapter I.
New Soundtracks.
v0.4 - Chapter 1 End - 2024-04-11
Wrap up of Chapter I.
New Gallery Additions.
New Sound Effects and Music.
GUI Work.
v0.3 - Chapter 1 Part 2 - 2024-03-24
- Story, lots of story.
- Added Codex System, for those who actually care for game / world lore. (This will have constant additions as the story takes shape.)
- Added Gallery (Aka you can unlock some nice renders along the way. Some are just nice wallpapers, and others are more ''spicy'' in nature. I needed someplace to put all the renders that I make but never show! Each update should bring new ones.)
- Note: Gallery Renders are unlocked via one of the three methods, (1st: Just play the game, at specific story parts you get rewarded. 2nd: Specific choices lead to renders unlock. 3rd: With upcoming achievement system, get an achievement to unlock the render. (Not available at the moment!) )
- Insert (I lost count of how many new sound effects and tracks this time)
- Prologue corrections and some light changes in sentences.
- Further GUI Tweaks
- Textbox Opacity Slider under the options. (Here you go bad sight people, help yourselves.)
- Typo Fixes
v0.2 - Chapter 1 Start - 2024-02-15
( Quite a sizeable one.)
- GUI Tweaks.
- Increased the Shadow Opacity of the dialogues. (Per suggestion from people who had issues reading in some lighter scenes. Will be tweaked further if necessary.(Feel free to ping me y' folks with bad sight.) )
- Auto Forward is now located under preferences, next to auto forward speed control. (Available for toggle as per request.)
- Typo Fixes
- Character Codex. (Can be accessed during the play time, right click to open the menu and click on ''Characters'' to get some background on them, if you have the particular character unlocked.)
- Several new soundtracks from some quite talented people!
- Some tweaks and work on main character design.
v0.1 - Intro
Initial Release