Описание:A young warrior leaves her home and embarks on a journey full of battles and new meetings. Along the way, every choice you make will shape not only the fate of the fight but also the delicate bonds that form between you and your companions. Will your connections remain loyal friendships… or will they ignite into something far more intimate and irresistible? The path taken is yours to decide…
Год выпуска: 2025
Жанр: 2dcg, adventure, animated, combat, fantasy, female protagonist, group, handjob, masturbation, monster, multiple penetration, oral, point and click, romance, rpg, text based, turn based combat, vaginal,
Цензура: Отсутствует
Разработчик/Издатель: Paleoman Studio -
patreon |
steam |
itch.io |
discordПлатформа: PC/Windows/Linux
Тип издания: В разработке
Таблетка: Не требуется
Версия: v.0.3.0.1(free version)
Язык игры: Английский
Язык интерфейса: Английский
v0.3.0.1 - 2026-06-28
❗Old saves are not compatible with version 0.3
Спойлер
How to access the orux route:
• Go to Vinbran, Complete quest Password for Barracks
• Lose a random fight to the orux and let them capture you
Note: Some options in the grove require a high Lust level.
Features
• Significantly expanded the Orux defeat route(new event)
• Added the ability to minimize the main dialogue window
• Introduced the foundation of the Lust mechanic. You can now gain Lust through certain actions and choices.
• Expanded the trading system. You can now haggle in the trading window, and trade calculations have been improved.
• Added the ability to find Epic and Legendary quality items through the new Orux route.
• Rebalanced item prices (increased overall). Epic and Legendary items are now significantly stronger.
• Added a large number of new items (rings, earrings, amulets, and more)
• Stat check results are now displayed in the dialogue log
• Added customization system for Tabitha’s dialogue model
• Reworked and expanded the random item generation system
• Added starting equipment presets
Other
• Reworked the game settings menu
• Slightly increased the difficulty of orux enemies
• Added rewards to all quests
• Added new tags to the Gallery: Titjob, Pregnancy, Bondage, Bukkake and more.
Technical
• Added an in-game Bug Report system. You can now send bug reports directly from the game.
• Switched to Addressable Assets
• Moved H-scene and background textures to Addressables, reducing RAM usage from 4 GB to 2 GB
• Upgraded to Spine 4.3. We can now use Physics in animations.
• Converted all dialogues and choices to JSON format
• Added dedicated editors for dialogues, the card game, and other systems (foundation for future modding support)
• Added mobile UI adaptation
• Added an Android port (We will add it to download later. Still need to do some tests)
Visuals
• Added 3 new artworks with 2–6 variations each (9 images in total)
• Added the new Orux Grove location
• Temporarily unlocked the H-scene "Orux Blowjob"
• Revamped Tabitha’s dialogue model
• Added new animations for Tabitha’s dialogue model (including covered in cum and other lewd states)
• Added 14 new hairstyles for Tabitha’s dialogue model
• Added hair color customization
• Added makeup color customization
• Added 2 new skins for Tabitha (now 4 skins total)
• Added icons for dialogue choices (Combat, Quest, Stat Checks) for better navigation
Bug Fixes
• Fixed a softlock that occurred when Tabitha allows Mara to be hit.
• Fixed a bug where Tabitha would appear without clothes after defeating the Orux Chieftain.
• Removed most potions from loot drops, as they weren’t particularly useful at this stage of the game.
• Fixed experience gain from Intellect. Additional EXP is now also granted from completing quests.
• Fixed an issue where character physics was too active during dialogues
• Improved QTE timing in the dummy minigame (now easier to hit successfully)
• Fixed music restarting when playing art scenes in the Gallery
• Fixed softlocks after Orux and/or Ghost defeats
• Fixed a visual bug where the selected item for sale was displayed incorrectly in trading
• Fixed the Auto button in dialogues (previously required two clicks and often stopped working after continuing the dialogue)
Known Issues
• Location and H-scene textures may display incorrectly on some devices
v.0.1.8.7
New mini-game:
"Search for clues" - You can play it after taking the 'Search Abandoned Village' quest from Eyira.
New H-scene:
"Orux juice extraction"
Other:
Small text improvements
Bugfixes:
Fixed a minor bug that allowed interacting with the interface during game loading.
Fixed a bug that allowed entering the city without talking to the guard (the bug could break the main quest).
Fixed a bug in the item drop databases (some items had the wrong type), which could cause a softlock after battle.
v0.1.7.6
New Minigame
Added new quest minigame "Cube"
Mercenary Talents:
Added mercenary talents
New enemy:
Added Cultists
New locations:
Added group of locations Abandoned village (4 locations)
New mechanics:
Added camp mechanic. Now you can rest outside of the city and recover some health. In next patches we will expand this feature.
Added temp health mechanic.
Added old save load mechanic(still need tests. Probably will break journal notes and maybe some quests)
Other:
Added sound to dialogues
Added a mechanic for discovering new entries in the codex.
Small changes to trading:
Player items will now sell for lower prices. At the same time, the "Lower prices" and "Higher sales" parameters will now have an effect.
A slight change to experience gain:
Now, defeats in battle grant only one-third of the experience.
Visual:
2 new arts(insets)
new logo
Bug fixes:
Fixed a bug where the "Double Strike" ability could cause a softlock.
Fixed a bug where the player did not receive experience for winning random battles.
Fixed a bug where it was impossible to skip a dialogue line with a left mouse click.
Fixed a bug that allowed dragging items during combat.
Fixed a bug that partially interfered with clicking the "Use" and "Delete" item buttons.
Fixed a bug related to the use of consumable items and trading.
Fixed a bug causing a softlock in combat due to a failed ambush in the orux camp.
Fixed a visual bug with the "Double Strike" ability. Now, if the target dies from the first hit, the sequence ends.
Optimized location loading.
Increased the cost of some ingredients.
Minor fixes.
v0.1.6.5 New game start recommended
Journal Notes:
Added journal quest notes. Now you can track quest state in the journal.
Usable Items:
Added healing potions and med kits. RCM on item --> Use.
Added Remove item from inventory (Delete item).
Other:
Added trader mechanic to Laura. Now you can buy potions and med kits from Tavern mistress.
Imroved item display in the inventory.
Bugfixes:
Fixed issue when some of the items sold by the Intendant could not be equipped.
Fixed a bug where items dropped in battle could sometimes lack attributes.
Fixed an issue related to auto-battle. Due to this bug, the game could fail to load when exiting a battle.
Fixed a soft lock when Tabitha dies from conditions.
Fixed battle soft lock when you fight with oruxes. The bug only appeared when Spearman Orux used the Rage ability.
Fixed evasion mechanic.
Fixed double strike visual issue.
v0.1.5.4 New game start recommended
New minigame:
Added minigame "Training Dummy".
Added "Double strike" skill. You can get it if you complete the minigame well (score 40+ summary).
Expanded Merl route. Now Merl can train Tabitha.
Improvement of Codex:
Added links in dialogue texts. Now you can learn more about the world from dialogues hints.
Improved translate and links in codex.
Improved codex mechanic.
Art:
New gallery scene.
Improved Tabitha dialogue animations.
Other:
Fixed soft lock in battle. There was a mismatch in the names of the monsters.
Small visual and mechanic bug fixes.
v0.1.4.3 New game start recommended
Global improvement of battle mechanics:
Improved battle mechanics and logic.
Now Tabitha can get one of three attack types (hybrid, physical, magical). Each type of attack has its own characteristics.
Improved monster tactics and enhanced their parameters.
Improved item drop system. Also in next patches we will add set system.
Improved condition system.
Added a monster boost system. For now it will improve them a little, but in later patches they will be much stronger.
Added enemy conditions. Now you can check enemy status by clicking on them.
Added hints in battle. Now it will be easier to understand how everything works.
Added hotkeys for skills. Small visual and balance adjustments.
Art:
Improved art and animations.
Added new icons for statuses.
Added an animated logo to the main menu.
Added Merl skins Added a Merl "Excursion" splash art.
Other:
Improved RAM optimization.
Added notification system.
Added dialogue hints.
A lot of small improvements and bug fixes.
v0.1.3.2 New game start recommended
Global improvement of dialogue mechanics and all related systems.
Added mini dialogue system (for short dialogues and descriptions).
Added defeat quest routes. Now game will not end if you lose the battle.
Added time tracking system.
Added new gallery animation.
Improved trading system.
Improved translation.
Fixed quest mechanics. Now they will be less buggy.
Fixed a lot of minor bugs and softlocks.
v0.1.2.1 New game start recommended
Battle:
Added Critical strike pop up.
Added settings in the battle scene.
Added 2 additional battle backgrounds and a small script that changes them between each other.
Added battle log.
Added hints in battle.
Fixed issue when condition window turns off interaction with creatures.
Fixed text adding to conditions info box.
Fixed text size of conditions hint.
Fixed hybrid damage formula(white damage). Now it will not heal instead of damaging.
Fixed enemies count. For now it will be only 3 max enemies.
Fixed soft lock in battle. Now, if you lose stats somehow, it will not lock the game in battle.
Fixed damage recieve. Any hit now will deal at least 1 damage.
Locations:
Fixed option to interact with Eyira and Laura in the tavern at night.
Fixed active interface during the dialogue between Kir and Tabitha.
Fixed Forest location visual bug.
Gallery:
Added new scene.
Fixed visual issue with gallery boxes borders.
Other:
Added confirmation window for save.
Added animations for empty save slots and saving games.
Added early trading system. Now you can sell items. Be careful! The items that you sell will disappear from the merchant's inventory after the battle scenes or when you exit the game.
Fixed autosave issue which led to losing gear and stats when trying to load the first autosave in game.
Fixed load screen when starting a new game.
Fixed pop up box in inventory.
Fixed issue that prevents the unlock scene "Laura the witch".
Fixed incorrect stats calc when changing equipment.
Fixed some minor visual and technical bugs.
v0.0.1
Initial release