Описание:
An interactive fiction with RPG and management elements where you build your own criminal empire. You take on the role of a girl raised in a crime dynasty, sent on a mission to establish her own organization in a city flooded with gangs. Choose your bio - and go, commit some crimes. You start as a no-name hustler who just moved into the city, and you gotta make a name for yourself. Steal cars, rob houses, pick pockets, distribute and cook various substances ghetto-style or get yourself a nice cozy lab, and a lot more. And soon enough, you're gonna conquer all the turfs and set up a bunch of shady enterprises.
Год выпуска: 2025
Жанр: anal, creampie, female protagonist, groping, group, interracial, lesbian, management, multiple penetration, oral, prostitution, real porn, sandbox, sex toys, simulator, stripping, teasing, text based, turn based combat, vaginal,
Цензура: Отсутствует
Разработчик/Издатель: Kroo - patreon
Платформа: PC/Windows/MacOS/Linux
Тип издания: В разработке
Таблетка: Не требуется
Версия: v.0.4.3
Язык игры: Английский
Язык интерфейса: Английский
v0.4.3 - 2025-05-08
Fixes:
Relationship changes after spending time with girls weren’t being saved properly;
It was possible to refill the moonshine trailer infinitely if you had agricultural produce in your inventory;
Brothel job weren’t providing payments;
Change:
Gang strength is now displayed during the pre-gang stage, with a clearer explanation of how it works.
v0.4.2
Fixes:
Now chemists will actually demand their payments, fr fr no cap;
Lab tax was weirdly defaulted to 0 for some reason;
There was a typo in the condition for buying tools from Gold Digger, so you couldn’t raise your cunning;
Mr. Scrubbs’s yapping wasn’t initialized in older saves;
Changes:
Buffed the production speed of the lab on the outskirts a lot, but there’s now a limit on the number of chemists (don’t ask me why that wasn’t a thing from the start).
Upgrades will raise this limit, and they also boost production speed even more now.
Should work fine with older saves, but your number of chemists will be capped to the new maximum. Also slightly increased chemist wages;
"Local Market" lab upgrade was buffed too - it now sells more than just one agricultural product;
Removed the heat animation from the EndDay page;
Lab production results are now in spoiler on the EndDay page;
Heat event results now have unique formatting on the EndDay screen.
v0.4.1
Fixes:
Contracts at "404 Bleach" were actually increasing your heat instead of lowering it;
Volkov's distraction service was using the wrong variable, so you couldn't use him;
Chemists never actually took any payment before, huh;
Moonshine shipment crafting was using 50 bottles instead of 25;
Missing reputation check for the brothel event.
v0.4.0: Heatmap (minor)
v0.4 finally brings some retaliation for the player's actions, with the whole update centered around the new "Heat" mechanic - and the ways to manage it. Plus, a few nice QoL improvements along the way and a few more things.
Heat
Any criminal activity now increases your general heat level (I'm planning to add faction-specific heat later when I expand the gang wars). Petty crimes generate only a small amount of heat, while major heists will draw a lot more attention to you;
Criminal activities carried out by your gang will also increase your heat by varying amounts - you can check the potential heat gain for any gang position on the Whiteboard. It also includes hostile actions toward other gangs;
There will be additional descriptions for the streets if your heat level is high;
After experiencing your first heat event, you'll start seeing an animation signaling heat changes;
Reaching 100% heat will trigger a Heat Event that will hit your gang or your finances very hard, also scales;
You'll be able to see the full heat meter on your Whiteboard if you have a scout. Otherwise, you can only read the approximate heat amount there. Also, you won't see your heat meter before your first heat event.
Heat will mostly be felt at the gang stage. It's basically another resource you have to plan around. Early on, it shouldn't be a big problem - though you're kinda supposed to hit your first heat event during the pre-gang stage, but it's not necessarily the case.
So, how to counter this heat?
Heat cools off slightly every day, scaling with your reputation;
There's a new thief position in your gang: Damper - someone who handles heat management. The amount of heat reduced depends on the damper’s cunning stat.
A Policeman NPC now spawns in City Center and Suburbs. He can help you to lower your heat... once. He can also get your accomplice out of jail - for a solid price. And yeah, your accomplices can now end up in prison through a heat event, not just by failing "Cash on the Wheels." Also, yeah, policeman from suburbs can spawn as a thug, it's intended;
Volkov (the biker gang leader) can now stir up some noise with his gang once a week to lower your heat - for a fee;
There's a new upgrade available for your nightclub that passively cools off your heat;
A new gang type focused on anonymity that passively reduces heat;
And main source of heat reduction is a new enterprise, called "404 Bleach":
"404 Bleach"
A new enterprise that can be unlocked by reaching your very first heat event.
It's a pretty simple biz, fully focused on heat reduction and small-scale money laundering by providing fake cleaning services under contract and doing setups, blackmail, and intel work.
Unlocking "404 Bleach" will allow you to take contracts for any skill with random difficulty (difficulty changes daily). Each contract is a simple skill check that is either completed successfully or failed; it will reward you with heat reduction accordingly;
Contracting work has a cooldown of 3 days, so you won't be able to spam it to dump heat. More advanced means of heat reduction will become available if you decide to buy "404 Bleach."
Buying "404 Bleach" will let you assign your girls to work there as fake maids - the higher their rate, the bigger the heat reduction and money laundering;
Biz upgrades will help you to increase the amount of money laundered, the number of girls working there, and will unlock new contracts for you personally that yield additional rewards;
Other implementations:
Ability to work in your own brothel.
You can meet customers just by hanging out in the lobby. Customers have different kinks tied to traits and charm requirements - they might ask for someone with "Maid", "Fitness", "Stripper", and other traits. You can still take any client even if you don't meet the requirements, but you won't get full payment. Also, some clients can be mean. The more popular your brothel is, the more customers you'll be able to meet.
New Raw Format tag "Uniform" added to all police-themed events and "404 Bleach" events;
New trait "Maid" - gives cunning. Pretty self-explanatory how to get it, right?
Atelier with T3 clothes in the mall, accessible after you hit "Big Boss" reputation;
Hints on how to achieve all traits in the red phone;
Deposit account at the bank — you can interact with it only once a week, and you'll receive a 0.5% daily deposit interest rate. However, you can only withdraw a specific amount of cash;
"Racketeer" - a new gang position for thugs that will yield you dirty money. Racketeers are increasing heat very quickly, and the maximum number of racketeers depends on the number of turfs you control;
Added the ability to permanently increase your cunning by 1 at the Gold Digger's for 2 gold bars;
Changes:
Redesign of the Contacts page: now you can sort male NPCs by their jobs or traits, accomplices by thieves and thugs, and girls are sorted by their jobs and work locations by default;
A lot of work done on EndDay formatting (much more than you can see on the screenshot in the sneak peek). Now, all the "details" about your gang members' work are hidden by default, and all changes to money and heat are colorized;
Added a few more gradations to the descriptors of your style;
Buffed all hand-to-hand drug sales, especially in the park, due to the addition of heat price;
Added a cooldown to the burglar event, it's active right from the start so you won't get burglars in the first few days;
All deals with generic NPCs will now scale according to your reputation - it’s kind of logical that people would want to get more money from a more notorious person.
Fix:
The fitness perk wasn't granting HP;
v0.3.4
Fixes:
Ability to cook drugs in your lab even without chemists;
No stamina check when pickpocketing in the dark alley;
Gym reverting to daytime mode if entered past midnight;
Missing media in body finisher;
Softlock when male partner offers to switch uhhhh orifice during doggystyle;
A bug that could occur if you got rid of a girl while she was still working somewhere - she would keep occupying the slot;
v0.3.3
Fixes:
"NaN" showing up in video stats when trying to record actions with generic girls;
HP-boosting traits might have been broken and not actually increased your HP. I couldn’t reproduce it, but I’ve switched their logic from $health_base to $health_traits_mod for consistency, just in case. This should fix it;
Changes
Slight rebalance to video payouts - they now give a bit less money for doing basically nothing;
Updated the UI for the Traits menu;
v0.3.2
Fixes:
There was a weird bug that could mess up the girls count in Dark Alleys. Now the game recalculates it daily and whenever girls change positions. It doesn't fix the root issue, but at least it prevents the consequences;
The item and weapon gigs were miscounting items in your inventory;
The weapon gig wasn’t dropping the weapons you supposedly sent for completion;
v0.3.1
Fixes:
A broken link for the taser option during burglary in Downtown;
The "Pocket Peep" cam had an incorrect internal name, which caused it not to function properly;
"Something new" notifications for the PC weren’t adapted to the new UI;
Sloppy formatting in the bar scene;
Fixed a bug that could reset your money to 0 if you chose to fight a narc in the Harbor;
Спойлер: v0.3.0: Crime In Focus (minor)
Raw Format and Tags system
Raw Format: A new website accessible through your PC dedicated to homemade adult videos. Every 3 days, 3 new trending tags are shuffled. If you have a required reputation, you can change a chosen trend to another random one twice per trend cycle;
Tags: There are 27 tags distributed across various naughty events in the game. You can score big by aligning your videos with current trends, and they also serve as a hint system for unlocking naughty content. Each tag provides advice on how to obtain it;
Video Uploading: You can upload one video per day, but you won't receive all the profit instantly. Instead, you'll earn a daily share of revenue until your video loses its novelty. Novelty decreases randomly every day. Only one active video can be monetized at a time. Your camera, charm, the number of tags, and your partner's stats all affect the profit;
Partner's Stats: All partners in scenes now have a charm stat that impacts the profit of your videos. Some of these stats are static, like with named characters, while most are random, depending on the location where you're recording;
Cameras: 5 types of cameras for stealth recording. 3 of them are available in the mall, and 2 can be found at the hacker’s den. The most expensive and advanced camera is locked behind reputation. You’ll record any event that happens while you have a camera in your inventory. You can tell if you're recording by looking at the top-left corner of the screen - there'll be a red flashing button with the word "REC" on it. You can check the tags on your video in your Log or on your PC;
Changes to naughty events: for balance sake, all events now has at least 3 tags;
Significant Changes Made to:
Burglar;
Changing Rooms: Both events now have different starting scenes with unique tags;
Angry Customer in Your Nightclub;
Both Variations of Frame Gig;
Expanded "Endings":
Filmmaker in Harbor;
Duo in Suburbs;
Random NPC in Brothel;
And, of course, you can get a lot of tags during your fun time with random NPCs at home depending on their character.
New item: Gold bar:
A rare curiosity that can be obtained either with a high chance from the infallible Cash on the Wheels heist, a low chance from safes during burglaries, or from the new stranger event;
New merchant: Gold Digger. You can meet her in your nightclub once it has at least some popularity. She’ll offer to buy your gold bars for a significant amount of dirty cash - or trade it for access to two new tabs on the black market: Arms Market and High-Volume Black Market;
Both new tabs are highly randomized - you won’t get to choose exactly what you’re buying, but it’s a way to get shipments without fiddling with crafting, and to score some guns without paying an absurd markup;
Two new strangers:
A rich guy who believes his champion is unbeatable at the gym.
A girl who makes a living running sketchy schemes in a downtown nightclub.
Both of these new strangers will only react to a main character with high enough stylishness. You’ll get a wardrobe notification once you hit the required threshold.
And yeah, I know it’s kinda annoying that you can’t get enough stylishness and sluttiness to unlock both types of encounters just yet - but I’m planning to add T3 clothes in v0.4, most likely.
UI updates:
New UI for the PC and its contents;
New UI for Stats Menu;
Misc and small changes:
Rebalanced Rent:
Flat now requires $80/day;
Basement extension costs $200/day;
Basement extension 2 adds an additional $300/day;
Prefab garage costs $75/day;
Additional garages are $175/day;
There are currently too many ways to make money, and I haven't added enough ways to spend it yet, so here we are...
You can't use 'Enjoy the atmosphere' in your club if it has less than 15 popularity. There’s no atmosphere with that low pop!
Replaced low-quality media with better ones in all finishers;
Replaced low-quality media in most indoor actions, except for the ones that are highly specific;
This was an issue because I originally searched for GIFs, and, well... most of them were pretty BAD. I realized that midway through gathering media, but I was a bit lazy to replace them before the release. Not all the junky videos were removed in v0.3, but at least most of them. Also, I pushed these changes with media to v0.2.4, because I'm feeling embarrassed by leaving it as it is for public release. Previous iteration of media was really THAT poor.
Also, the media in many events has been slightly expanded, though I don't keep track of the added media. I'm doing it on the whim.
v0.2.6
Merged fixes from v0.3.2:
Fixes:
There was a weird bug that could mess up the girls count in Dark Alleys. Now the game recalculates it daily and whenever girls change positions. It doesn't fix the root issue, but at least it prevents the consequences;
The item and weapon gigs were miscounting items in your inventory;
The weapon gig wasn’t dropping the weapons you supposedly sent for completion;
v0.2.5
Fixes:
Fixed a bug that could reset your money to 0 if you chose to fight a narc in the Harbor.
Added missing media — this issue came up after merging with v0.3’s media.
v0.2.4
Fixes:
Fixed a softlock that occurred if you beat Slick-Trick during his challenge;
Fixed a softlock when trying to recruit a new girl through your nightclub;
Changes:
Added a proper UI with some explanation for Gig.gles from v0.3 - kinda dumb that I didn’t explain anything about gigs in-game before, huh.
Replaced some low-quality media with better assets from v0.3 (no changes to the scenes from v0.3 obvs). It was bad enough to qualify as a game-breaking bug tbh.
v0.2.3
Fixes:
Fixed formatting across all pages during naughty events with generic NPCs - no more text jumps;
Fixed broken links when trying to go for... unorthodox holes. Idk how to veil this one;
Fixed the bullshit going on with the pleasure meter;
Final pages of said events now properly center the text;
Wrong media files in a few cases;
Changes:
Pleasure losses and gains are now slightly randomized. It was kinda BAD that one unlucky rng roll could instantly end a scene;
v0.2.2
Fixes:
There was a broken story about your gang from the writer NPC right from the start. Well, no more stories for you;
Gaining the Car Thief trait was breaking options during the car theft for one day;
Burglars were breaking the total-loss stat on the EndDay;
Changes:
Moved electronics in the mall under a spoiler. It’s part of the next update, there’ll be more electronics - but hey, why not include it in this hotfix;
v0.2.1(hotfix)
Fixes:
A broken casino leads if you has less than 10 Charm (I lowered the requirement in one dialogue but forgot to update the other);
A broken text replacement during the mafia attack event (same problem, I've been changing descriptions to notifications and forgot to remove a text replace in passage);
v0.2.0: Dynamic Crimewave (minor)
v0.2.0 is primarily focused on cleaning up after the initial release, balancing gameplay, improving the UI, and introducing more dynamics to the game, such as adding some randomness and scaling.
One of the highlights of the 0.2 update is Gig.gles.
Gig.gles is a site that you can access from your PC (though I’m not exactly proud of the PC UI - it really needs an update asap), and it’s... basically radiant quests. It updates every three in-game days, shuffling 4 useless notices and 2 gigs. Though, I’m planning to add some functionality to the “useless” ones as easter eggs once there are enough of them.
So, there's 5 types of gig:
Find an item - nuff said. It can be any loot or material item;
Find a weapon - nuff said x2. Both of these can be completed directly on the site;
Steal a car - sounds easy enough, right? You'll need to use a special link that appears when you get this gig;
Beat someone - the difficulty of the fight scales randomly, not by your reputation. I thought it would be too easy to ignore this gig if you could see that the fight would be really tough;
Frame someone - there are a few ways to do this: either by using your cunning skills or your charm. You can guess by yourself. The guy can have two different character types - bold or shy. An observant MC can easily figure this out and can also tell if they can persuade the guy. The requirement for persuasion rolls with every failed attempt.
All gigs rewards are scaling with your reputation. Amount of items and weapons needed for "find a" gigs scales too.
There are also 14 “useless” notices that mainly serve as fluff
Next highlight: Random Strangers
Originally, I wanted to give players a way to control how "horny" their game would be through the style system. Right now, you can stack stylishness and sluttiness by dressing accordingly. If you stack enough sluttiness, the game will now react to it. (No alternative stranger content for stylishness just yet, though.).
Currently, there are four stranger encounters:
An “aspiring” adult film producer in the Harbor;
A rich guy cruising around the Center in a limo – adds another combat encounter on top;
Two chill guys in the Suburbs – you can teach them why inviting strangers home might be a bad idea. Or not;
Two not-so-chill guys in Downtown – they’ll try to teach you why accepting invites from random strangers might be a bad idea. Or not.
All strangers have random cooldowns after you complete their story, but they will eventually appear again. The cooldown ranges from 4 to 10 days, except for the limo. All of them, except the "film producing" stranger, are designed to be played more than one time, duh. Also, you always can just ignore them.
No strangers for outskirts. And later I'll add alternatives for MC's with more stylishness points. And yeah, you'll be able to stack enough points for attention of both types of strangers.
Other implementations:
Your chauffeur now actually appears at locations and has a small chance to say something. He'll always comment if you've found yourself in a naughty situation while he's following you. You can disable this feature, though;
Heister's perk - nuff said. Increases your cunning;
Manager's perk - you can gain experience for this perk if your brothel and/or nightclub have more than 70 popularity. Increases your charm;
Hustler's perk - gain experience through gigs. Increases your combat skills and health points;
The ability to order an article about yourself from the writer NPC. You can read it on forums with a few variations, and it will boost your reputation accordingly;
Orgy for the crew (yo), using the brothel’s workforce - if you own the brothel. It lasts a full in-game day, putting the brothel’s usual operations on pause and has cooldown of 14 days. Of course, you’re welcome to peek inside and check on how things are going.
The ability to skip all naughty interactions with the girls;
Three new band events:
Slick Trick might show up to challenge you, with a increased amount of media for his event.;
One of your gang members might bring a potential recruit;
One of your gang members might introduce a girl in need to you.
UI
New buttons for "Wait", "Inventory", and "Stats";
A new "Log" menu that shows your notification history;
I also tried to add icons to all regular links (not linkappends or linkreplaces) throughout the game. A bunch of location transition links were missing their icons before, especially in events pages - now they’re all fixed up. I hope so atleast;
The "Lock" feature has been removed from fast travel – it’s now always locked when open.
Also removed the version number from the StorySubtitle, since the new UI needed a bit more breathing room;
The notification about status of your sabotage action on Whiteboard;
The notification for a new trait is now an image too;
Notifications for all your sales in the nightclub, strip club, bar, park, and gym (making it easier to track results through the log);
Slight changes to the clothing store and warehouse interfaces: they are now much more responsive, and you can no longer stack multiple windows;
Background image for sidebar during cunning events;
The UI overall looks now... kinda overloaded? I think I’ll shuffle things around and move some buttons in the future, once I get to working on the UI of other sections. But for now, it looks more presentable at least;
Balance
Added reputation changes to places I had previously forgotten. All naughty events with "plebs" (which make up like 90% of them) will now result in a pretty significant reputation loss if you doesn't have a very specific type of leadership in your gang;
All reputation changes are now randomized, with a few exceptions (everything related to shipments and trading remains static). On average, you’ll gain or lose about 30% more rep from any outcome;
Loot from burglaries now scales with your reputation. Also, there are more locations to loot during those break-ins;
Safes became 20% harder to pick;
Lockpicks now cost $150 each. Yeah, I initially wanted to keep it somewhat realistic - I mean, how much could a piece of metal really cost? But I’m ready to trade a bit of realism for some smoother ingame economics. I'll write some joke about it somewhere in the game later;
All rewards for combat encounters now scale with your combat stat. With all combat perks, you can earn up to 7–9k per fight (The limo guard is an exception);
Combat overall is about 20% tougher now except attack in Downtown. All enemy stats have been increased accordingly;
Strip club and casino now require 1 less charm to start working there;
Car prices now depend on player's cunning. And yeah, you’re getting paid in dirty cash now;
Rewards and prices for band events now scale with reputation;
Rebalanced sabotage actions: essentially, actions with minimal cost now have much less impact. You can still spam them, but they’ll be far less effective. This is a quick fix, and I'll focus more on gang wars in the 0.4/0.5 update;
Misc
Replaced "salesman" NPC from Center's pool with writer;
The summary bonus of player's style has been moved to the wardrobe. Idk why I put it only in the "Traits" submenu;
Expanded media coverage for themes that were a bit too sparse;
Reworded the hint about style in "Strange Note #2";
Clarification that you need people with the "Thug" and "Thief" traits on the pre-band whiteboard;
Cooldown of band events was increased by 1 day, I think it feels more smoother;
Passive reputation increase if player's brothel and night club has higher than 70 popularity;
A reputation meter has been added to the character's menu, showing how much more rep you need to reach the next tier;
Fixes
Fixed the broken income for your girls working on the oldest profession. It now gets added to the total income on EndDay. Previously you needed to click the spoiler to collect the money. Well, you can just spam it and get an infinite amount of cash without this fix - yikes!
Some broken icons for links, nothing special;
Changing nickname of your right hand now actually changes his nickname during events;
Disabled brightness changes for PC and Whiteboard. It was weird with it;
T2 revealing clothes appearance in the shop was tied to reputation, not to the actual T2 clothes unlock;
Apparently, you needed 15 style points for the second charm point in a single category. It was supposed to be 14 - so, kinda fixed?
Money lost due to enemy sabotage was not counted in the money loss stat;
Also, a word about pre-0.2 saves. Your old saves will be updated and everything will initialize properly, but clothes will be broken because I made a stupid spelling error and didn’t catch it before the release. And it was triggering me. But hey, the new version is a good excuse to break something in saves, so your entire wardrobe will be reset. Tee-hee.
v0.1.5(hotfix)
Fixes:
1. Broken notify during pool event;
2. Right hand forgot his name during the arming event;
3. PC's partner got lost during a very classic position when he wanted to switch;
4. Getting caught during a warehouse burglary would transport PC to Downtown, locking all special interactions with the Distributor and the special condition for a heist. Damn;
5. Romance fraud at the character creation was indeed a fraud - it didn’t give the PC a charm point;
6. Broken notification about raising one of the naughtiest skills;
7. Number NaNs thanks to PC's finest establishment in the Harbor.
Changes:
1. Added cell phones to thieves' loot table.
v0.1.4(hotfix)
Fixes:
1. No options during vehicle theft;
2. Brightness settings were not applied to Mafia's mansion.
v0.1.3(hotfix)
Fixes:
1. The flawless "Cash on the Wheels" was broken and wasn’t giving you all rewards;
2. Some formatting on the Distributor's page.
Changes:
1. Lowered the required amount of charm to seduce the Distributor from 13 to 10. I've gone overbroad with this initially tbh.
v0.1.2(hotfix)
Fixes:
1. Non-existent packing speed for shipments (auxiliary upgrades will reset on pre 0.1.2 version saves);
2. Ability to remove prostitutes from their positions;
v0.1.1(hotfix)
Fixes:
1. Opacity on the videos;
2. Coin washer message spam if there’s not enough dirty money to launder;
3. Moonshine production bug that prevented new shipments from appearing in the PC’s warehouse. (reason for the hotfix, the moonshine trailer was essentially doing nothing)
Changes:
1. Small placeholder-ish notification when interacting with an NPC using the "Hit the bar" button.
v0.1.0
Initial Release
An interactive fiction with RPG and management elements where you build your own criminal empire. You take on the role of a girl raised in a crime dynasty, sent on a mission to establish her own organization in a city flooded with gangs. Choose your bio - and go, commit some crimes. You start as a no-name hustler who just moved into the city, and you gotta make a name for yourself. Steal cars, rob houses, pick pockets, distribute and cook various substances ghetto-style or get yourself a nice cozy lab, and a lot more. And soon enough, you're gonna conquer all the turfs and set up a bunch of shady enterprises.
Год выпуска: 2025
Жанр: anal, creampie, female protagonist, groping, group, interracial, lesbian, management, multiple penetration, oral, prostitution, real porn, sandbox, sex toys, simulator, stripping, teasing, text based, turn based combat, vaginal,
Цензура: Отсутствует
Разработчик/Издатель: Kroo - patreon
Платформа: PC/Windows/MacOS/Linux
Тип издания: В разработке
Таблетка: Не требуется
Версия: v.0.4.3
Язык игры: Английский
Язык интерфейса: Английский
v0.4.3 - 2025-05-08
Fixes:
Relationship changes after spending time with girls weren’t being saved properly;
It was possible to refill the moonshine trailer infinitely if you had agricultural produce in your inventory;
Brothel job weren’t providing payments;
Change:
Gang strength is now displayed during the pre-gang stage, with a clearer explanation of how it works.
v0.4.2
Fixes:
Now chemists will actually demand their payments, fr fr no cap;
Lab tax was weirdly defaulted to 0 for some reason;
There was a typo in the condition for buying tools from Gold Digger, so you couldn’t raise your cunning;
Mr. Scrubbs’s yapping wasn’t initialized in older saves;
Changes:
Buffed the production speed of the lab on the outskirts a lot, but there’s now a limit on the number of chemists (don’t ask me why that wasn’t a thing from the start).
Upgrades will raise this limit, and they also boost production speed even more now.
Should work fine with older saves, but your number of chemists will be capped to the new maximum. Also slightly increased chemist wages;
"Local Market" lab upgrade was buffed too - it now sells more than just one agricultural product;
Removed the heat animation from the EndDay page;
Lab production results are now in spoiler on the EndDay page;
Heat event results now have unique formatting on the EndDay screen.
v0.4.1
Fixes:
Contracts at "404 Bleach" were actually increasing your heat instead of lowering it;
Volkov's distraction service was using the wrong variable, so you couldn't use him;
Chemists never actually took any payment before, huh;
Moonshine shipment crafting was using 50 bottles instead of 25;
Missing reputation check for the brothel event.
v0.4.0: Heatmap (minor)
v0.4 finally brings some retaliation for the player's actions, with the whole update centered around the new "Heat" mechanic - and the ways to manage it. Plus, a few nice QoL improvements along the way and a few more things.
Heat
Any criminal activity now increases your general heat level (I'm planning to add faction-specific heat later when I expand the gang wars). Petty crimes generate only a small amount of heat, while major heists will draw a lot more attention to you;
Criminal activities carried out by your gang will also increase your heat by varying amounts - you can check the potential heat gain for any gang position on the Whiteboard. It also includes hostile actions toward other gangs;
There will be additional descriptions for the streets if your heat level is high;
After experiencing your first heat event, you'll start seeing an animation signaling heat changes;
Reaching 100% heat will trigger a Heat Event that will hit your gang or your finances very hard, also scales;
You'll be able to see the full heat meter on your Whiteboard if you have a scout. Otherwise, you can only read the approximate heat amount there. Also, you won't see your heat meter before your first heat event.
Heat will mostly be felt at the gang stage. It's basically another resource you have to plan around. Early on, it shouldn't be a big problem - though you're kinda supposed to hit your first heat event during the pre-gang stage, but it's not necessarily the case.
So, how to counter this heat?
Heat cools off slightly every day, scaling with your reputation;
There's a new thief position in your gang: Damper - someone who handles heat management. The amount of heat reduced depends on the damper’s cunning stat.
A Policeman NPC now spawns in City Center and Suburbs. He can help you to lower your heat... once. He can also get your accomplice out of jail - for a solid price. And yeah, your accomplices can now end up in prison through a heat event, not just by failing "Cash on the Wheels." Also, yeah, policeman from suburbs can spawn as a thug, it's intended;
Volkov (the biker gang leader) can now stir up some noise with his gang once a week to lower your heat - for a fee;
There's a new upgrade available for your nightclub that passively cools off your heat;
A new gang type focused on anonymity that passively reduces heat;
And main source of heat reduction is a new enterprise, called "404 Bleach":
"404 Bleach"
A new enterprise that can be unlocked by reaching your very first heat event.
It's a pretty simple biz, fully focused on heat reduction and small-scale money laundering by providing fake cleaning services under contract and doing setups, blackmail, and intel work.
Unlocking "404 Bleach" will allow you to take contracts for any skill with random difficulty (difficulty changes daily). Each contract is a simple skill check that is either completed successfully or failed; it will reward you with heat reduction accordingly;
Contracting work has a cooldown of 3 days, so you won't be able to spam it to dump heat. More advanced means of heat reduction will become available if you decide to buy "404 Bleach."
Buying "404 Bleach" will let you assign your girls to work there as fake maids - the higher their rate, the bigger the heat reduction and money laundering;
Biz upgrades will help you to increase the amount of money laundered, the number of girls working there, and will unlock new contracts for you personally that yield additional rewards;
Other implementations:
Ability to work in your own brothel.
You can meet customers just by hanging out in the lobby. Customers have different kinks tied to traits and charm requirements - they might ask for someone with "Maid", "Fitness", "Stripper", and other traits. You can still take any client even if you don't meet the requirements, but you won't get full payment. Also, some clients can be mean. The more popular your brothel is, the more customers you'll be able to meet.
New Raw Format tag "Uniform" added to all police-themed events and "404 Bleach" events;
New trait "Maid" - gives cunning. Pretty self-explanatory how to get it, right?
Atelier with T3 clothes in the mall, accessible after you hit "Big Boss" reputation;
Hints on how to achieve all traits in the red phone;
Deposit account at the bank — you can interact with it only once a week, and you'll receive a 0.5% daily deposit interest rate. However, you can only withdraw a specific amount of cash;
"Racketeer" - a new gang position for thugs that will yield you dirty money. Racketeers are increasing heat very quickly, and the maximum number of racketeers depends on the number of turfs you control;
Added the ability to permanently increase your cunning by 1 at the Gold Digger's for 2 gold bars;
Changes:
Redesign of the Contacts page: now you can sort male NPCs by their jobs or traits, accomplices by thieves and thugs, and girls are sorted by their jobs and work locations by default;
A lot of work done on EndDay formatting (much more than you can see on the screenshot in the sneak peek). Now, all the "details" about your gang members' work are hidden by default, and all changes to money and heat are colorized;
Added a few more gradations to the descriptors of your style;
Buffed all hand-to-hand drug sales, especially in the park, due to the addition of heat price;
Added a cooldown to the burglar event, it's active right from the start so you won't get burglars in the first few days;
All deals with generic NPCs will now scale according to your reputation - it’s kind of logical that people would want to get more money from a more notorious person.
Fix:
The fitness perk wasn't granting HP;
v0.3.4
Fixes:
Ability to cook drugs in your lab even without chemists;
No stamina check when pickpocketing in the dark alley;
Gym reverting to daytime mode if entered past midnight;
Missing media in body finisher;
Softlock when male partner offers to switch uhhhh orifice during doggystyle;
A bug that could occur if you got rid of a girl while she was still working somewhere - she would keep occupying the slot;
v0.3.3
Fixes:
"NaN" showing up in video stats when trying to record actions with generic girls;
HP-boosting traits might have been broken and not actually increased your HP. I couldn’t reproduce it, but I’ve switched their logic from $health_base to $health_traits_mod for consistency, just in case. This should fix it;
Changes
Slight rebalance to video payouts - they now give a bit less money for doing basically nothing;
Updated the UI for the Traits menu;
v0.3.2
Fixes:
There was a weird bug that could mess up the girls count in Dark Alleys. Now the game recalculates it daily and whenever girls change positions. It doesn't fix the root issue, but at least it prevents the consequences;
The item and weapon gigs were miscounting items in your inventory;
The weapon gig wasn’t dropping the weapons you supposedly sent for completion;
v0.3.1
Fixes:
A broken link for the taser option during burglary in Downtown;
The "Pocket Peep" cam had an incorrect internal name, which caused it not to function properly;
"Something new" notifications for the PC weren’t adapted to the new UI;
Sloppy formatting in the bar scene;
Fixed a bug that could reset your money to 0 if you chose to fight a narc in the Harbor;
Спойлер: v0.3.0: Crime In Focus (minor)
Raw Format and Tags system
Raw Format: A new website accessible through your PC dedicated to homemade adult videos. Every 3 days, 3 new trending tags are shuffled. If you have a required reputation, you can change a chosen trend to another random one twice per trend cycle;
Tags: There are 27 tags distributed across various naughty events in the game. You can score big by aligning your videos with current trends, and they also serve as a hint system for unlocking naughty content. Each tag provides advice on how to obtain it;
Video Uploading: You can upload one video per day, but you won't receive all the profit instantly. Instead, you'll earn a daily share of revenue until your video loses its novelty. Novelty decreases randomly every day. Only one active video can be monetized at a time. Your camera, charm, the number of tags, and your partner's stats all affect the profit;
Partner's Stats: All partners in scenes now have a charm stat that impacts the profit of your videos. Some of these stats are static, like with named characters, while most are random, depending on the location where you're recording;
Cameras: 5 types of cameras for stealth recording. 3 of them are available in the mall, and 2 can be found at the hacker’s den. The most expensive and advanced camera is locked behind reputation. You’ll record any event that happens while you have a camera in your inventory. You can tell if you're recording by looking at the top-left corner of the screen - there'll be a red flashing button with the word "REC" on it. You can check the tags on your video in your Log or on your PC;
Changes to naughty events: for balance sake, all events now has at least 3 tags;
Significant Changes Made to:
Burglar;
Changing Rooms: Both events now have different starting scenes with unique tags;
Angry Customer in Your Nightclub;
Both Variations of Frame Gig;
Expanded "Endings":
Filmmaker in Harbor;
Duo in Suburbs;
Random NPC in Brothel;
And, of course, you can get a lot of tags during your fun time with random NPCs at home depending on their character.
New item: Gold bar:
A rare curiosity that can be obtained either with a high chance from the infallible Cash on the Wheels heist, a low chance from safes during burglaries, or from the new stranger event;
New merchant: Gold Digger. You can meet her in your nightclub once it has at least some popularity. She’ll offer to buy your gold bars for a significant amount of dirty cash - or trade it for access to two new tabs on the black market: Arms Market and High-Volume Black Market;
Both new tabs are highly randomized - you won’t get to choose exactly what you’re buying, but it’s a way to get shipments without fiddling with crafting, and to score some guns without paying an absurd markup;
Two new strangers:
A rich guy who believes his champion is unbeatable at the gym.
A girl who makes a living running sketchy schemes in a downtown nightclub.
Both of these new strangers will only react to a main character with high enough stylishness. You’ll get a wardrobe notification once you hit the required threshold.
And yeah, I know it’s kinda annoying that you can’t get enough stylishness and sluttiness to unlock both types of encounters just yet - but I’m planning to add T3 clothes in v0.4, most likely.
UI updates:
New UI for the PC and its contents;
New UI for Stats Menu;
Misc and small changes:
Rebalanced Rent:
Flat now requires $80/day;
Basement extension costs $200/day;
Basement extension 2 adds an additional $300/day;
Prefab garage costs $75/day;
Additional garages are $175/day;
There are currently too many ways to make money, and I haven't added enough ways to spend it yet, so here we are...
You can't use 'Enjoy the atmosphere' in your club if it has less than 15 popularity. There’s no atmosphere with that low pop!
Replaced low-quality media with better ones in all finishers;
Replaced low-quality media in most indoor actions, except for the ones that are highly specific;
This was an issue because I originally searched for GIFs, and, well... most of them were pretty BAD. I realized that midway through gathering media, but I was a bit lazy to replace them before the release. Not all the junky videos were removed in v0.3, but at least most of them. Also, I pushed these changes with media to v0.2.4, because I'm feeling embarrassed by leaving it as it is for public release. Previous iteration of media was really THAT poor.
Also, the media in many events has been slightly expanded, though I don't keep track of the added media. I'm doing it on the whim.
v0.2.6
Merged fixes from v0.3.2:
Fixes:
There was a weird bug that could mess up the girls count in Dark Alleys. Now the game recalculates it daily and whenever girls change positions. It doesn't fix the root issue, but at least it prevents the consequences;
The item and weapon gigs were miscounting items in your inventory;
The weapon gig wasn’t dropping the weapons you supposedly sent for completion;
v0.2.5
Fixes:
Fixed a bug that could reset your money to 0 if you chose to fight a narc in the Harbor.
Added missing media — this issue came up after merging with v0.3’s media.
v0.2.4
Fixes:
Fixed a softlock that occurred if you beat Slick-Trick during his challenge;
Fixed a softlock when trying to recruit a new girl through your nightclub;
Changes:
Added a proper UI with some explanation for Gig.gles from v0.3 - kinda dumb that I didn’t explain anything about gigs in-game before, huh.
Replaced some low-quality media with better assets from v0.3 (no changes to the scenes from v0.3 obvs). It was bad enough to qualify as a game-breaking bug tbh.
v0.2.3
Fixes:
Fixed formatting across all pages during naughty events with generic NPCs - no more text jumps;
Fixed broken links when trying to go for... unorthodox holes. Idk how to veil this one;
Fixed the bullshit going on with the pleasure meter;
Final pages of said events now properly center the text;
Wrong media files in a few cases;
Changes:
Pleasure losses and gains are now slightly randomized. It was kinda BAD that one unlucky rng roll could instantly end a scene;
v0.2.2
Fixes:
There was a broken story about your gang from the writer NPC right from the start. Well, no more stories for you;
Gaining the Car Thief trait was breaking options during the car theft for one day;
Burglars were breaking the total-loss stat on the EndDay;
Changes:
Moved electronics in the mall under a spoiler. It’s part of the next update, there’ll be more electronics - but hey, why not include it in this hotfix;
v0.2.1(hotfix)
Fixes:
A broken casino leads if you has less than 10 Charm (I lowered the requirement in one dialogue but forgot to update the other);
A broken text replacement during the mafia attack event (same problem, I've been changing descriptions to notifications and forgot to remove a text replace in passage);
v0.2.0: Dynamic Crimewave (minor)
v0.2.0 is primarily focused on cleaning up after the initial release, balancing gameplay, improving the UI, and introducing more dynamics to the game, such as adding some randomness and scaling.
One of the highlights of the 0.2 update is Gig.gles.
Gig.gles is a site that you can access from your PC (though I’m not exactly proud of the PC UI - it really needs an update asap), and it’s... basically radiant quests. It updates every three in-game days, shuffling 4 useless notices and 2 gigs. Though, I’m planning to add some functionality to the “useless” ones as easter eggs once there are enough of them.
So, there's 5 types of gig:
Find an item - nuff said. It can be any loot or material item;
Find a weapon - nuff said x2. Both of these can be completed directly on the site;
Steal a car - sounds easy enough, right? You'll need to use a special link that appears when you get this gig;
Beat someone - the difficulty of the fight scales randomly, not by your reputation. I thought it would be too easy to ignore this gig if you could see that the fight would be really tough;
Frame someone - there are a few ways to do this: either by using your cunning skills or your charm. You can guess by yourself. The guy can have two different character types - bold or shy. An observant MC can easily figure this out and can also tell if they can persuade the guy. The requirement for persuasion rolls with every failed attempt.
All gigs rewards are scaling with your reputation. Amount of items and weapons needed for "find a" gigs scales too.
There are also 14 “useless” notices that mainly serve as fluff
Next highlight: Random Strangers
Originally, I wanted to give players a way to control how "horny" their game would be through the style system. Right now, you can stack stylishness and sluttiness by dressing accordingly. If you stack enough sluttiness, the game will now react to it. (No alternative stranger content for stylishness just yet, though.).
Currently, there are four stranger encounters:
An “aspiring” adult film producer in the Harbor;
A rich guy cruising around the Center in a limo – adds another combat encounter on top;
Two chill guys in the Suburbs – you can teach them why inviting strangers home might be a bad idea. Or not;
Two not-so-chill guys in Downtown – they’ll try to teach you why accepting invites from random strangers might be a bad idea. Or not.
All strangers have random cooldowns after you complete their story, but they will eventually appear again. The cooldown ranges from 4 to 10 days, except for the limo. All of them, except the "film producing" stranger, are designed to be played more than one time, duh. Also, you always can just ignore them.
No strangers for outskirts. And later I'll add alternatives for MC's with more stylishness points. And yeah, you'll be able to stack enough points for attention of both types of strangers.
Other implementations:
Your chauffeur now actually appears at locations and has a small chance to say something. He'll always comment if you've found yourself in a naughty situation while he's following you. You can disable this feature, though;
Heister's perk - nuff said. Increases your cunning;
Manager's perk - you can gain experience for this perk if your brothel and/or nightclub have more than 70 popularity. Increases your charm;
Hustler's perk - gain experience through gigs. Increases your combat skills and health points;
The ability to order an article about yourself from the writer NPC. You can read it on forums with a few variations, and it will boost your reputation accordingly;
Orgy for the crew (yo), using the brothel’s workforce - if you own the brothel. It lasts a full in-game day, putting the brothel’s usual operations on pause and has cooldown of 14 days. Of course, you’re welcome to peek inside and check on how things are going.
The ability to skip all naughty interactions with the girls;
Three new band events:
Slick Trick might show up to challenge you, with a increased amount of media for his event.;
One of your gang members might bring a potential recruit;
One of your gang members might introduce a girl in need to you.
UI
New buttons for "Wait", "Inventory", and "Stats";
A new "Log" menu that shows your notification history;
I also tried to add icons to all regular links (not linkappends or linkreplaces) throughout the game. A bunch of location transition links were missing their icons before, especially in events pages - now they’re all fixed up. I hope so atleast;
The "Lock" feature has been removed from fast travel – it’s now always locked when open.
Also removed the version number from the StorySubtitle, since the new UI needed a bit more breathing room;
The notification about status of your sabotage action on Whiteboard;
The notification for a new trait is now an image too;
Notifications for all your sales in the nightclub, strip club, bar, park, and gym (making it easier to track results through the log);
Slight changes to the clothing store and warehouse interfaces: they are now much more responsive, and you can no longer stack multiple windows;
Background image for sidebar during cunning events;
The UI overall looks now... kinda overloaded? I think I’ll shuffle things around and move some buttons in the future, once I get to working on the UI of other sections. But for now, it looks more presentable at least;
Balance
Added reputation changes to places I had previously forgotten. All naughty events with "plebs" (which make up like 90% of them) will now result in a pretty significant reputation loss if you doesn't have a very specific type of leadership in your gang;
All reputation changes are now randomized, with a few exceptions (everything related to shipments and trading remains static). On average, you’ll gain or lose about 30% more rep from any outcome;
Loot from burglaries now scales with your reputation. Also, there are more locations to loot during those break-ins;
Safes became 20% harder to pick;
Lockpicks now cost $150 each. Yeah, I initially wanted to keep it somewhat realistic - I mean, how much could a piece of metal really cost? But I’m ready to trade a bit of realism for some smoother ingame economics. I'll write some joke about it somewhere in the game later;
All rewards for combat encounters now scale with your combat stat. With all combat perks, you can earn up to 7–9k per fight (The limo guard is an exception);
Combat overall is about 20% tougher now except attack in Downtown. All enemy stats have been increased accordingly;
Strip club and casino now require 1 less charm to start working there;
Car prices now depend on player's cunning. And yeah, you’re getting paid in dirty cash now;
Rewards and prices for band events now scale with reputation;
Rebalanced sabotage actions: essentially, actions with minimal cost now have much less impact. You can still spam them, but they’ll be far less effective. This is a quick fix, and I'll focus more on gang wars in the 0.4/0.5 update;
Misc
Replaced "salesman" NPC from Center's pool with writer;
The summary bonus of player's style has been moved to the wardrobe. Idk why I put it only in the "Traits" submenu;
Expanded media coverage for themes that were a bit too sparse;
Reworded the hint about style in "Strange Note #2";
Clarification that you need people with the "Thug" and "Thief" traits on the pre-band whiteboard;
Cooldown of band events was increased by 1 day, I think it feels more smoother;
Passive reputation increase if player's brothel and night club has higher than 70 popularity;
A reputation meter has been added to the character's menu, showing how much more rep you need to reach the next tier;
Fixes
Fixed the broken income for your girls working on the oldest profession. It now gets added to the total income on EndDay. Previously you needed to click the spoiler to collect the money. Well, you can just spam it and get an infinite amount of cash without this fix - yikes!
Some broken icons for links, nothing special;
Changing nickname of your right hand now actually changes his nickname during events;
Disabled brightness changes for PC and Whiteboard. It was weird with it;
T2 revealing clothes appearance in the shop was tied to reputation, not to the actual T2 clothes unlock;
Apparently, you needed 15 style points for the second charm point in a single category. It was supposed to be 14 - so, kinda fixed?
Money lost due to enemy sabotage was not counted in the money loss stat;
Also, a word about pre-0.2 saves. Your old saves will be updated and everything will initialize properly, but clothes will be broken because I made a stupid spelling error and didn’t catch it before the release. And it was triggering me. But hey, the new version is a good excuse to break something in saves, so your entire wardrobe will be reset. Tee-hee.
v0.1.5(hotfix)
Fixes:
1. Broken notify during pool event;
2. Right hand forgot his name during the arming event;
3. PC's partner got lost during a very classic position when he wanted to switch;
4. Getting caught during a warehouse burglary would transport PC to Downtown, locking all special interactions with the Distributor and the special condition for a heist. Damn;
5. Romance fraud at the character creation was indeed a fraud - it didn’t give the PC a charm point;
6. Broken notification about raising one of the naughtiest skills;
7. Number NaNs thanks to PC's finest establishment in the Harbor.
Changes:
1. Added cell phones to thieves' loot table.
v0.1.4(hotfix)
Fixes:
1. No options during vehicle theft;
2. Brightness settings were not applied to Mafia's mansion.
v0.1.3(hotfix)
Fixes:
1. The flawless "Cash on the Wheels" was broken and wasn’t giving you all rewards;
2. Some formatting on the Distributor's page.
Changes:
1. Lowered the required amount of charm to seduce the Distributor from 13 to 10. I've gone overbroad with this initially tbh.
v0.1.2(hotfix)
Fixes:
1. Non-existent packing speed for shipments (auxiliary upgrades will reset on pre 0.1.2 version saves);
2. Ability to remove prostitutes from their positions;
v0.1.1(hotfix)
Fixes:
1. Opacity on the videos;
2. Coin washer message spam if there’s not enough dirty money to launder;
3. Moonshine production bug that prevented new shipments from appearing in the PC’s warehouse. (reason for the hotfix, the moonshine trailer was essentially doing nothing)
Changes:
1. Small placeholder-ish notification when interacting with an NPC using the "Hit the bar" button.
v0.1.0
Initial Release
Тему отредактировал: СынПирокара - 8-05-2025, 17:10
Причина: Тема обновлена до версии v.0.4.3. / Topic updated to version v.0.4.3.
Причина: Тема обновлена до версии v.0.4.3. / Topic updated to version v.0.4.3.
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Shady_Deals (2 файла)

