Описание:
You have been admitted to a prestigious college in a new country. Upon arrival, you discover that something unusual is happening at the college, and it's now up to you to find out exactly what. There are other students studying at this institution as well. You have the ability to influence them, persuading them to follow your directives. You can alter their minds and bodies according to your desires or undergo changes yourself.
код к 0.0.24 "SilverWallet"
Год выпуска: 2024
Жанр: ai cg, anal, animated, character creation, corruption, creampie, drugs, female domination, female protagonist, futa, trans futa/trans protagonist, gay, groping, interracial, lesbian, male domination, male protagonist, milf, multiple protagonist, oral, prostitution, real porn, romance, sandbox, school setting, sissification, spanking, text based, transformation, vaginal,
Цензура: Отсутствует
Разработчик/Издатель: MadProd - patreon - Itch
Платформа: PC/Windows/MacOS/Linux
Тип издания: В разработке
Таблетка: Не требуется
Версия: v.0.0.26
Язык игры: Английский
Язык интерфейса: Английский
0.0.26 - 2026-06-14
1. NPC Memory
NPCs now remember important events involving the player: gifts, flirting, help, conflicts, rejections, public actions, and cheating.
These memories affect more than future dialogue, reactions, and relationships. They also matter in checks: recent gifts and help make successful interactions more likely, while recent grudges, rejections, and cheating make them harder. A serious grudge can also temporarily block some phone invitations.
If an NPC has a serious recent grudge against you, gifts only give half the usual love gain. In that situation, apologizing directly is usually the better move.
2. Apologize
A new NPC-interaction option has been added - Apologize.
It only appears when the NPC actually has a reason to be upset with you: after a conflict, a rejection, or cheating. A successful apology lowers the grudge, while a failed one can make things even worse.
3. Witnesses of public actions
Nearby NPCs now remember what the player does in public: fighting, doing something kind, giving gifts, helping someone, or having an intimate scene.
The next time you talk, a witness may bring up what they saw in their own line. Seeing kindness makes them slightly more willing to deal with you, while seeing cruelty makes them less willing.
4. How NPCs feel about you - in one line
Cards on the Info -> Stats -> Contacts tab now show a short note under the relationship bars. It tells you what the NPC remembers about you and how they currently feel: remembers your gift, grateful for your help, still hurt, hasn't forgiven the cheating, you made amends, and so on.
The note is based on the strongest recent memory. If the NPC has nothing important to remember, only the bars are shown.
A What they remember link on the card opens the full list of what that NPC remembers about you - every event, with dates - so you can see how the relationship got to this point.
5. Phone journal
The phone now has a Journal tab - a feed of recent important events: who you gave a gift to, who you flirted with, who you hit, who saw you doing something in public, fights won and lost, completed quests, how couples you know got together or broke up, and your own romantic milestones - who you started dating, became soulmates with, or broke up with.
Entries show when and where it happened, and they can be filtered: all / good / conflicts / seen in public. This makes the game's hidden memory system visible to the player.
6. NPCs call you
NPCs can now call you on their own, based on what they remember about you.
A friend you helped may ask for a loan; a loving partner may invite you over; someone you wronged may threaten you and demand money.
An incoming call appears as a badge on the phone button. Inside the phone, you can answer or dismiss it, and your choice during the conversation changes the relationship and the NPC's memory.
7. People close to you sometimes bail you out
Some incoming calls now work the other way around: a friend you once helped may repay the debt with a little extra, and a loving partner may send you a cash surprise.
Investing in relationships now pays off - sometimes literally.
8. NPCs text you
The phone now has a Messages tab.
NPCs you have a relationship with may send short texts on their own, depending on how they feel about you. People close to you write something warm, hurt NPCs say you need to talk, and friends may ask to hang out.
Unread texts are marked with a badge on the phone button. Texts are lighter and more frequent than calls, while calls remain separate events with choices.
You can reply right from the phone - warmly or coldly. Your reply slightly changes the relationship. You can also text "sorry" to someone holding a grudge - a lighter, remote version of an apology that doesn't replace talking face to face.
You can also text first: the Reach out button in Messages opens your contact list, where you can message any acquaintance - to check in, flirt, or apologize. You can send this kind of message no more than once a day per person.
9. World simulation before sleep
Going to bed before 22:00 no longer skips the rest of the evening completely.
The world keeps moving: NPCs can talk, flirt, argue, make up, break up, go about their business, and change their relationships with each other.
10. A "While you were away" morning recap
After you sleep, a short recap of overnight events among people you know may appear: who got together, who broke up, a missed nighttime call, and new messages.
If nothing important happened overnight, the recap does not appear - you simply wake up where you are.
11. Night world-simulation log
When you go to bed before 22:00, you can open the night log from the wake-up screen in the morning.
It shows what happened and who did what with whom: new couples and breakups among people you know, plus the "around town" pulse. Every pair is listed, with no truncation.
Each action now has its own label: talked, flirted, had sex, fought, made up, and so on.
It also shows how the action affected the relationship - for example, friendship +6, love +8, sex +12, green when they grew closer and red after a spat.
A "tonight across town" summary at the top covers every NPC.
The list can be filtered: all, friendship, love, sex, conflicts, affairs.
You can open the log and read it, or just start the day.
12. Improved relationship growth between NPCs
NPCs now build friendships, romances, and sexual relationships with each other a little faster.
Conversations, flirting, kissing, hugging, sex, and shared activities now have a stronger effect on relationships.
13. NPC relationships can now sour, and couples can move in and out
The world simulation now works both ways: NPC relationships do not only grow, they can also get worse.
Previously, NPCs never really did anything negative to each other. Now they can, both during normal play as they move around town and during the player's sleep.
Real conflict actions have been added: NPCs can insult each other, threaten, intimidate, argue, and fight - even if they are only casual acquaintances. Aggressive personalities pick fights more often.
Couples can drift apart, losing love and sexual attraction, and build resentment. If things get bad enough, they break up, and one partner moves out into a brand-new home of their own. A childless household splits into two separate homes.
On the other hand, when two single NPCs become a couple, they move in together, live in one home, and share the master bedroom.
All of this appears in the journal and the night-simulation log: traded insults, drifted apart, broke up - X moved out, got together and moved in.
Relationship growth still dominates overall - the negative side adds texture, it does not tear the whole town apart.
14. Cheat: NPC relationship speed
The cheat panel, in the Battle & Other tab -> NPC Relationship Speed, now has a multiplier for how fast NPCs build friendship, love, and attraction with each other.
It starts at 1x. The +/-0.5 / +/-1 buttons can raise it up to 10x or lower it down to 0x, which fully freezes relationship changes. There is also a reset-to-1x button.
The multiplier applies both during normal play and during the world simulation while you sleep. At a high value, NPC relationships will change much more noticeably by morning.
It works both ways: at high values, relationships can strengthen faster, but they can also sour faster. Fights, cooling off, resentment, and breakups are amplified too, not turned into gains. At 0x all change freezes; at 1x everything works as usual.
15. Townsfolk daily routines and static quest characters
Ordinary citizens no longer teleport around the city at random.
Each one now has a daily routine - separate spots for morning, afternoon, and evening. It is rolled fresh every morning, and the person follows it throughout the day.
Because of this, people can be found in more predictable places, and over time you can learn where to look for someone. At night, everyone still heads home.
16. People close to you gravitate toward you
An NPC who shares a strong romantic bond with you, and who has no fresh serious grudge, may now sometimes show up wherever you are - during the day and in public places.
NPCs who resent you are excluded from this behavior. They do not "hide," though, so you can still find them and try to make amends.
17. Managing Submission, Lust, Sex Stamina, and Corruption
New ways to raise and lower these stats have been added.
New pharmacy consumables:
- Stamina Supplement - raises Sex Stamina.
- Euphoria - raises Corruption but lowers Sex Stamina.
New clinic services:
- Libido Suppressant - lowers Lust.
- Therapy - lowers Corruption.
A new Edge action has also been added, letting you train Sex Stamina.
Some actions in sex, combat, and everyday activity can now also affect Submission, Lust, and Sex Stamina.
18. Stats screen
The Info -> Stats screen has been expanded. It now shows Corruption, Submission, and Sex Stamina, plus a separate block of base attributes - strength, dexterity, intelligence, and so on.
19. New and reworked diner events
The diner work events have been fully reworked - they are now full scenes instead of short text events.
A flirty-patron scene was added, available to a character of any gender.
For female and trans characters, new and more detailed scenes with customers and the boss were added: a handsy customer grabs you right at the counter - you can put him in his place, shut him up with a kiss, or jerk him off under the counter; a generous patron offers a tip for a "private service"; and after closing, the boss may offer a bonus for being accommodating.
Which "hot" options are available depends on Corruption, while firm refusals depend on Dominance. Every outcome gives a tip or bonus and changes your stats.
20. A diner customer wants more
During a diner shift, a new "back room" offer can appear: a paying customer asks you to slip away with him.
With enough Corruption, you can agree. Unlike the other diner scenes, this one launches the full sex system, with you in the passive role, and the customer disappears right after.
21. Sex-battle changes
The rule for entering a Sex Battle now depends on how undressed the character is, instead of always triggering the same way.
The more undressed the character is, the higher the chance of switching.
Dominant NPCs now keep control better and do not switch into a Sex Battle as easily.
22. Updated computer activities
Ego Training now raises Dominance and lowers Submission.
Watching porn now takes in-game time and raises Lust and Corruption.
23. Pick up a hitchhiker
If you own a car, random events while travelling on foot can now include someone at the roadside thumbing for a ride.
How the encounter goes - and how far it gets - depends on both your gender and the passenger's.
With enough Corruption, you can make it clear the ride is not free, and the encounter ends in a scene right there in the car. It uses the existing clips for that gender pairing.
24. The people you corrupt end up on the street
If you have raised a familiar NPC's Corruption high enough, that roadside hitchhiker may turn out to be them - now working the corner.
You recognize the person, you can take them up on the offer, and the encounter becomes a deepening of your relationship rather than an anonymous fling.
25. "Peek through the window" at someone's house
At a locked house door, next to Knock / Pick Lock, there is now a Peek through the window button.
What you see depends on who is home: a dark, empty house; a single resident moving around half-dressed; or, if two unrelated adults are home and in the mood, a scene you can quietly watch in three phases - just like any couple you stumble across.
26. New achievements
Achievements were added for the new systems:
- Peacemaker - for an accepted apology.
- A Life Remembered - for a filled-out event journal.
- Caught in the Act - for getting caught cheating.
- Witness to Heartbreak - for seeing a couple you know break up before your eyes.
- Soulmates - for becoming soulmates with someone.
- Moving On - for a breakup of your own.
27. System Test Lab
A System Test Lab button appeared in the cheat panel - a service tool for development and testing.
Scenario triggers stage live conditions and let the real game system run:
- Two NPCs have sex - picks two free NPCs, makes them compatible lovers, fires the real NPC-interaction system, and opens the scene.
- Two NPCs get romantic - triggers flirting, a kiss, or a makeout.
- Make a couple break up - pairs two NPCs, plants a fresh betrayal, and runs the real breakup scan until they split.
Triggers only change the NPCs they stage - the rest of the world is left alone.
Read-only self-checks run diagnostics across game systems and report how many checks passed and which systems are green, without changing your save.
0.0.25
1. Full refactoring of the entire codebase and a complete code review. General optimization of all systems and CSS, with additional optimization specifically for lower-end devices. NPC optimization has also been improved. NPC generation, movement, and interactions are now much more optimized and use significantly fewer resources. New bugs may appear because a huge number of changes were made to the game's code, but based on the tests I ran, no bugs were found.
2. The maximum NPC limit has been increased to 800. However, at the maximum NPC count, there may be minor performance drops during transitions.
3. Updated the NPC and player interaction panels for cases where NPCs initiate interactions. The navigation and activity panels have been completely redesigned. The location title text has been updated. The UI for dialogue panels and buttons has been updated. The UI for all events has also been updated. All buttons in the game are now more convenient and visually improved.
4. Fixed bugs and memory leaks.
5. Fixed an issue when reloading the page. The game will now continue working after a page reload instead of showing errors.
6. Added a "Work All Day" button in the Diner. This button simulates working until closing time while taking energy, rest, and earnings into account.
7. Many minor improvements and adjustments.
8. New stat: Hygiene. This stat affects the success chance of friendly and romantic actions. At high values, it slightly increases the chances; at low values, it decreases them. The stat drops to 0 in about 3 days. A "Take a Shower" action has been added to the bathroom to increase this stat.
Dirt < 20 very clean: +8%
Dirt < 50 clean: +3%
Dirt 50-80 dirty: -5%
Dirt >= 80 filthy: -10%
9. Added a rain system, as well as rain sound and a background rain effect. Rain will periodically start during gameplay and may last for some time, up to 12 hours. While it is raining outside, the player's Hygiene decreases faster.
10. Added sound volume controls to the options menu.
11. Added a new location: "Bus." Now, when you travel between locations by bus, you will first be moved to the "Bus" location, where you can interact with other NPCs who are also riding the bus at that moment.
12. SugarCube has been updated to the latest version, 2.37.3. Due to limitations in the new version, the number of save slots has been reduced to 16. Also, new errors may appear in places where there were none before. The update brought performance and stability improvements. The entire codebase has also been updated for the new SugarCube version.
13. Updated the combat system UI and fixed related bugs.
14. Added a kink system. Now, each NPC can be generated with various kinks that affect the availability of different scenes, including the sex system. The player can discover NPC kinks through conversation and interaction. The player can also influence NPC kink levels by increasing or decreasing NPC stats, such as Corruption, which affects the availability of various sex scenes. Full information about the kink system has been added to the FAQ.
15. The player can now see NPCs having sex with each other. The player can choose to watch or leave. In the future, an option to join as a threesome will be added.
16. The sex system has been updated. New information, arousal progress bars, and player/NPC state text have been added. Some changes have also been made to the sex system itself.
17. All old UI elements have been updated and improved.
18. Added a new sex system option: Phase-by-phase with mid-scene choices. You choose the starting position, then a list of actions becomes available, such as increasing or decreasing speed, switching to another nearby position, and so on. This is a new sex system that will continue to be improved in future updates. The option can be enabled in the settings.
19. Added a beginner tutorial to the settings, where you can learn about the information shown on the player's left-side panel.
20. Added a top-right popup window that appears whenever there are any changes in NPC relationship values.
21. Added 22 new events to different locations in the game, which you can encounter randomly. Each event has branches for different player genders.
0.0.24 - 2026-04-30
Added a new NPC family system. Some NPCs now form families at the start of the game.
Added a new location, Neighborhood, where NPCs live. The player can now visit NPC homes.
Added an NPC family generation setting and removed the setting for the number of generated students.
Added new dialogue options for the family system to the NPC interaction menu. NPC age information has also been added, and some panels have been optimized.
Added a new skill: Lockpicking.
You can now break into NPC homes using lockpicks.
Added a new cheat to the cheat panel for lockpicks.
Added dialogue with NPCs that allows the player to get house keys from them if their relationship level is high enough.
Added a new cheat panel.
Added a new location: Black Market.
Added a new character, the Black Market Dealer, who can teach the player lockpicking and also sells lockpicks.
Added an animation with a progress bar when increasing skill EXP.
If you break into an NPC's house and encounter one of the residents, they may throw you out or start a fight.
Added the ability to search NPC houses. If the player is caught, they may be thrown out of the house.
Fixed many bugs and typos, and also optimized the code and styles. Bugs related to getting stuck in locations with no way out have also been fixed (if you encounter such a bug, please let me know). Bugs related to sex system statistics tracking have also been fixed, along with display bugs and NPC gender generation bugs.
Completely rebalanced the energy system. Energy costs and recovery for all actions have been adjusted.
Added an emergency button that allows the player to bypass any softlocks. This button moves the player to their room and restores the functionality of the player info panel and save buttons.
Added new cheat codes.
Added the option to decline Damian's quest and take it again later.
Added a setting to enable or disable history steps. You can now enable Back and Forward buttons for navigating through the game history. A setting for the number of saved steps has also been added. (Warning: Each step increases RAM usage, and the game may lag, so use this at your own discretion.)
Added a new tab to the player's Stats panel that shows all NPCs the player has interacted with. It also displays the relationship level with those NPCs and the location they are currently in.
Almost all systems in the game have been rebalanced, including event chances.
Added tips for players on how to restore energy when their energy level falls below 20. These tips can be disabled in the Options menu.
Improved game performance and significantly reduced RAM usage. The game now runs much faster and more smoothly. A large amount of code has been optimized.
Added a daily autosave system.
Added a new panel to NPC stats that displays all known information about that NPC.
Added an FAQ option where you can find tips about the game and many of its systems if something is unclear.
Added limits on NPC interactions with the player. The same NPC can no longer initiate an interaction with the player more than once every 30 minutes.
While working at the diner, there is no longer a separate window showing how much the player earned. Earnings are now displayed in a popup notification.
Working as a porn actor no longer consumes all sex stamina, and now only costs 3 points.
Added the option to wait until energy is fully restored.
Fixed media display issues in the sex system.
Improved the NPC interaction system. Tooltips have also been updated and errors fixed.
Fixed NPC movement between locations.
NPC display in locations has been completely redesigned. The NPC selection window has also been updated when the player chooses which NPC to interact with from a card showing NPCs talking to each other.
The display of some quest characters in locations has been changed.
Completely redesigned the UI of the left player stats panel.
Completely redesigned the phone UI.
Added a quick-return button to the player's room. The route and travel cost are now calculated automatically when moving.
Added the ability to sell the brothel. After the sale, the brothel's state resets to its default.
Completely redesigned the start screen.
Completely replaced the save/load panel. It now looks better, is more user-friendly, and provides more information about saves.
0.0.23 - 2026-03-29
1. Completely redesigned shop system (functionality and UI).
2. New inventory UI and functionality: more item details and improved usability.
3. Introduced a new weapon system - you can now buy weapons and use them in combat.
4. New location: Weapon Shop.
5. NPCs can now use weapons as well.
6. Full combat rebalance (evenly matched opponents will fight for about 6-10 rounds).
7. Updated the auto-battle system and UI, including a detailed battle stats breakdown.
8. Added a new stat: "Firearm Proficiency". This stat determines how effectively you use powerful weapons. If your proficiency is low while using high-level weapons, you'll receive a debuff.
9. New location: Shooting Range, where you can improve your "Firearm Proficiency".
10. Completely redesigned the player stats panel UI and functionality. Added new stats, including stat history and the ability to view the player's sexual EXP. Updated the NPC stats panel UI as well.
11. Updated how NPCs and other location events are displayed.
12. Updated the quests panel UI.
13. Completely redesigned NPC generation settings UI and functionality. Fixed bugs and added new options.
14. Completely redesigned the character creation panel UI.
15. Slightly updated the NPC interaction panel (added NPC profession info).
16. Updated the Options panel UI.
17. Fixed a large number of bugs. Refactored a lot of code, removed dead code, and improved many systems. New bugs are possible. Also fixed brothel UI and issues: brothel reputation now accumulates correctly, plus minor brothel system tweaks.
0.0.22 - 2026-02-28
1. The NPC interaction system has been completely replaced.
2. Completely new UI for the interaction system.
3. Hovering over inactive options now shows a tooltip with info on what you need to do to activate them. Hovering over active buttons shows what you're missing to reach 100% success chance.
4. The NPC interaction menu now includes all features from previous versions, plus some new ones.
5. When attempting to interact with an NPC, you'll get a detailed breakdown of what influenced the success/failure and by what percentage. You'll also see all stats that changed after your action.
6. When your relationship status with an NPC changes, a dialogue will always trigger, letting you try to keep the current status or accept the change.
7. Success chances for some actions now depend on location and time of day (chances can be higher or lower in different locations or at different times. Hover over an option to see details).
8. Completely revamped the player's phone UI and functionality.
9. Overhauled the UI and NPC training session system after Alice's quest.
10. Updated the entire game UI with improved and redesigned styles, plus new fonts in some text areas.
11. Added a new menu showing all currently available quests and their requirements, the character giving the quest, and their location. You can also read detailed info on what to do next in the quest.
12. New achievements system (27 achievements available now). Added an Achievements menu showing all achievements and unlock requirements. You'll get a notification in the top-right corner when you unlock one. Each achievement rewards money.
13. Updated and expanded the brothel system.
14. Added new NPC personality types to the brothel system, affecting income and dialogues: (Eager, Professional, Seductive, Submissive, Dominant, Exotic, Gentle, Wild).
15. Added new brothel events: police raid, health inspection/medical checkup, VIP client visit, celebrity scandal.
16. Added VIP clients to the brothel system: business magnate, politician, celebrity, foreign diplomat, wealthy collector, regular high roller.
17. Fixed various bugs, including time system issues. Rewrote and optimized a ton of code.
0.0.21 - 2026-01-31
1. Now you can buy a brothel for $20,000 in the red-light district.
2. The brothel has the following locations available: Hall, Office, Working Rooms.
3. You can build new rooms: Master Room, Training Room, Dungeon, Medical Room, Spa Salon, Relaxation Room (All these rooms provide additional features).
4. In addition to buying rooms, you can also purchase upgrades: Premium Lighting, Advertising, Luxury Furniture, Bar, Security Guards, VIP Zone (All upgrades affect the brothel's operations).
5. Brothel reputation system. The higher your brothel's reputation, the more opportunities you unlock. Maximum level: 26.
6. Brothel perks system. For each brothel level, you get a skill point that you can spend on upgrading various perks in the brothel, which not only boost the brothel's stats but also give you new interaction opportunities.
7. Casting. You can conduct castings. All candidates can be of any gender. All candidates have their own personality, which affects their dialogues and stats. Each one has their own background, which you can ask about, and during the casting, you can also ask the candidate to demonstrate their skills. During the casting, you also need to monitor the candidate's mood in order to have the chance to hire them or perform various interactions. You can ask the candidate about their preferences, limits, past, and much more—their answers will depend on their personality.
8. You can try to persuade your brothel workers to undergo various surgical procedures.
9. All candidates and workers have a set of stats that affect income and possible interactions with them: Attractiveness, Corruption, Submission, Affection, Fear, as well as Health and Energy. Some stats change daily, while others can be altered in various situations or during training in special rooms.
10. Opportunities to interact with your workers: You can assign them to work, spa, rest, etc. You can also interact with them in the training room, talk to them, and improve their stats.
11. Opportunity for the player to work in the brothel—to do this, you need to build the Master Room.
12. Completely new UI for the brothel based on the old one. This UI is more user-friendly and attractive—perhaps in the future, I'll replace the main game UI with this one.
13. While moving between brothel locations, various events can occur. Some options in these events depend on the brothel's upgrades.
14. Full guide to workers' stats in the interaction menu.
15. If something is locked for the player, they'll see information about why it's locked and what’s needed to unlock it (Everything is explained in great detail).
16. Full information about income and expenses in the brothel hall.
17. The time system and time-based events have been completely overhauled, old bugs have been fixed, but new bugs are possible.
18. Added cheats for the brothel. Numerous small changes and fixes.
19. Numerous small changes and fixes.
0.0.20 - 2025-12-26
New events have been added when traveling on foot between locations.
A new Amanda event has been introduced, unlocked after the player purchases any car.
After Amanda's event, players gain the ability to invite any NPC to the beach.
The beach now features a three-round mini-game where the player must seduce an NPC. Depending on the outcome, the player will receive an additional bonus to the success rate of interactions with NPCs. This mini-game uses its own unique success calculation system, which will continue to be expanded and refined in future updates.
0.0.19 - 2025-10-13
New location: "Diner"
The job system has been reworked. Players can now work at the Diner.
Random events have been added while working at the Diner. More of these events will be introduced in future updates.
New random events have been added while traveling by bus.
A new "Chastity" event has been added in case of losing a fight. You can remove the chastity cage by visiting Damian.
Fixed several bugs, including an issue where the "corruption" attribute wasn't properly saved after loading.
0.0.18 - 2025-09-07
New district travel system: walk, bus, or car. Each option costs different amounts of time and money.
New location: "Car Dealership." in Downtown
New character: Lana Monroe - dealership consultant.
You can now buy a car. If you own one, you can invite NPCs for a drive to increase Friendship. Depending on your relationship, additional interactions may unlock during the ride (in the new Interaction System, toggle in Options).
Lana's quest unlocks after purchasing the "Supercar."
the NPC Interaction System is enabled by default (When starting a new game).
Fixed a bug where NPC relationship status would reset when loading a save
0.0.17 - 2025-08-16
New location in SkidRow - Fight Club.
4 new characters (a trainer and 3 fighters).
Each fighter has their own storyline consisting of 3 quests.
After completing all storylines, you'll be able to participate in a tournament, facing off against 3 other fighters for a prize.
In each quest, you'll be fighting someone - but even if you lose, the quest will simply follow a slightly different path, possibly unlocking different scenes or causing you to miss others.
Each of the 3 fighters can train the player in one combat stat.
Various improvements have been made to most of the older game systems, along with several bug fixes.
0.0.16 - 2025-08-16
New kink system. Kinks now influence NPC behavior and the success chances of various actions.
New kink: “Cheater.” Romantic or sexual actions targeting an NPC with this kink gain an increased success chance if* that NPC already has a romantic partner.
New kink: “Faithfulness.” Any romantic or sexual action toward an NPC with this kink has a zero chance of success unless the initiator is that NPC’s current partner (the only exception is when the NPC has no partner at all).
Player transformation reactions. NPCs now notice if you’ve changed since the last time you met.
Mad Dog quest continuation. If you’ve completed his previous step in your current save, go to bed—he’ll call right before you fall asleep and tell you what’s next. The choice you make in this quest will matter later.
0.0.15 - 2025-07-22
Introduced an all-new NPC interaction system.
NPCs can now improve or worsen their relationships with one another and even become a couple.
The actions NPCs take toward each other depend on their relationship level (chatting, kissing, etc.).
If you attempt a romantic or sexual action with an NPC who already has a boyfriend or girlfriend present in the same location, that partner will get jealous and try to fight you.
Added a new relationship status: Friendzone. While in this state, no romantic or sexual actions are possible. It can occur when Friendship is very high and Love > 0.
NPCs can now ask you to become their partner; you're free to accept or decline.
Added a new player action, Confess Love (New Interaction System). You can try once per day; on success you immediately become a couple.
The Romantic relationship level will no longer rise above Crush unless you and the NPC are officially a couple.
If you attempt a romantic or sexual action with an NPC while you already have a partner present, your partner will become jealous. You can try to explain yourself; if you fail, you'll break up.
Added a new NPC interaction, Insult (New Interaction System). It lowers the relationship level, but if it drops too low the NPC will try to fight you.
Further refinements to the new interaction system.
Character optimizations: the minimum number of active NPCs in the game has been doubled.
Fixed several bugs.
Numerous minor balance tweaks and improvements to legacy systems.
0.0.14 - 2025-07-09
Fixed background flicker — the background image no longer flashes when scenes change.
Optimized the legacy relationship system and success-chance logic.
Added new relationship metrics: sex and anger.
Implemented a new success-chance algorithm that considers your current relationship level with the NPC, action difficulty, and the values of friendship, love, fear, sex, and anger.
Introduced an expanded relationship system. Current levels: Acquaintance, Friend, Best Friend, Fuckbuddy, Rival, Enemy, Archenemy, Hatefuck, Crush, Dating, and Soulmate. More options are planned for future updates.
Rolled out the new NPC-interaction system. Turn it on via Options → New Interaction System. It’s still in development; many additional NPC actions are coming. NPCs now react to your actions based on your relationship level.
Updated the cheat panel with new cheats.
0.0.13 - 2025-06-24
1. Added a small quest upon reaching more than 70 reputation points in the nightclub.
2. Added a new character: Mad Dog (Will be available after completing Damian's quest).
3. Added a new quest: Joining the gang (The quest ending is still in development).
4. Added Robert's quest related to transformation (Requires completing Mad Dog's first quest).
5. The player can accidentally overhear Robert and Amanda in the house.
6. Added an event in the surgery center during the testing of experimental drugs. Triggers randomly with a 40% chance. The event is related to transformation.
7. Bug fixes and minor optimization. Also, slightly improved UI.
0.0.12 - 2205-06-09
1. The first story quest has been added to the college.
2. Damien's quest has been added.
3. Alice's quest has been added.
4. A new attribute has been introduced: Submission. Each level of Submission for an NPC increases the chance of any action succeeding by 2.5%.
5. After completing Alice's quest, you’ll be able to train NPCs to improve their Submission.
6. After completing Damien's quest, you’ll gain the ability to take one NPC as a servant.
7. New locations have been added: Downtown and the Police Station .
8. If the player walks around naked, a police officer may approach them. Several options are available to resolve the situation.
9. If the player starts a fight, the police will search for them the next day to make an arrest. 10. The player can be placed in a temporary holding cell at the police station. Each day of arrest reduces the experience of a random attribute.
11. With a high nightclub reputation, you’ll be able to enter the nightclub for free.
12. Bug fixes implemented, including a correction for an issue with cheats.
0.0.11 - 2025-05-20
New Location: Nightclub Basement
New Location: Business District
New Characters: Sara's Friend, Alice, Victor Barker
Added Sara's second quest.
Added the Nightclub Owner's third quest. Completing this quest unlocks the new location: Nightclub Basement.
Victor's event in the bar (male characters only).
Alice's event in Sara's room.
Amanda's event (in her office at the Business Center).
Combat system significantly revamped, including the introduction of a new battle type: Sex Battle.
An arena has been added to the Nightclub Basement, allowing participation in Sex Battles after completing the Nightclub Owner's quest.
Minor events have been added throughout the city for players to discover.
Cheats updated: Added cheats for Nightclub reputation and the option to replace all standard battles with Sex Battles.
Updated UI, and quest text is now displayed differently.
Bug fixes implemented.
Additionally, development continues on the new sex system.
0.0.10 - 2025-04-19
1. Complete overhaul of the skill system: Skills now level up individually through specific activities (e.g., gym for physical skills, library for intelligence). Some skills have been removed or modified.
2. Extensive code refactoring to support the new skill system; expect potential bugs. Many game mechanics have been altered, and action success rates have been rebalanced accordingly.
3. NPC skill improvement: NPCs can now improve their skills daily; this feature can be toggled off.
4. Updated surgery panel: New customization options have been added.
5. Cheat updates: Cheats have been adjusted to work with the new skill system.
6. New stats UI: A new interface has been introduced for viewing player and NPC stats more efficiently.
7. New item - Personal Computer (PC): Players can now use the PC to enhance their "speech" and "dominance" skills.
8. Freelance work added: New freelance opportunities and additional features are now available when using the PC.
9. Bug fixes and rebalancing: Various bugs have been fixed, and the game has been rebalanced for better gameplay.
v0.0.9 - 2025-03-19
1. The player statistics interface has been completely redesigned.
2. Added a new statistic: Drunkenness.
3. You can now party in the club and meet new people. A new mini-game involving drinking and seducing NPCs has been introduced.
4. The NPC interaction system, particularly the chance-based mechanics, has been completely overhauled. It now functions much more smoothly, and all related bugs have been fixed. The "Speech" skill now integrates better with the chance-based system.
5. The chance-based NPC interaction system has been fully rebalanced.
6. The success chance of certain actions is now also influenced by the NPC's sexual orientation and preferences.
7. Fixed a bug where pills were not functioning correctly.
8. You can now rent a room in the motel.
9. Introduced a new NPC statistic: Lust, which affects the success rate of certain actions. Lust levels change dynamically for all NPCs.
10. Added a new item: Aphrodisiac, which increases Lust in NPCs.
11. Sarah now offers a new quest.
12. Various bug fixes.
v0.0.8 - 2025-03-03
New character faces with feminization progression
Content filter
New characters
New locations
Ethan's new quest
New enemies
New cheats
Auto-battle (instantly calculate fight outcomes without manual combat)
Improved NPC generation
UI enhancements
Experience system balance improvements
Bug fixes
v0.0.7 - 2205-02-16
This update significantly refines all mechanics and overhauls the user interface.
Traveling between locations is now much more convenient (a new movement system is planned for the future).
All merchants have been removed; items can now be purchased directly from the store.
A new quest system has been introduced, along with the very first quest featuring Ethan. The quests are non-linear, letting you guide NPCs along whichever path you choose. Dialogue options also depend on your character’s current state.
The game’s starting sequence and NPC generation have been completely redesigned.
Attending college is now optional.
Training at the gym and studying at the library grant experience.
The system for aggressive encounters has been improved.
New opportunities become available after defeating an NPC.
New pills have been added that change a character’s gender (yours or an NPC’s) for one day.
Attributes have been enhanced to be more beneficial.
v0.0.6 - 2025-02-04
1. The game code has been significantly reworked, which may result in many bugs in this version (mainly related to quests; I’ve tried to fix all the usual bugs).
2. All character photos have been replaced.
3. New skills have been added to all characters, including the player: Cooking, Cleaning, Medicine, Chemistry, Science, Lockpick, Sneak, Hacker, Explosives, Guns, Melee weapons, Speech, Repair, Stealing, Performer, Trade, Intelligence, Lust, Strength, Vitality, Dexterity, Pain Threshold, Perception, Luck. Some of these skills already impact gameplay.
4. A new interaction system with NPCs. Now each action has a success chance, depending on many variables. The success chance can be influenced by:
- 4.1: The current mood of the NPC (a new stat, which decreases when you do something the character dislikes).
- 4.2: NPCs now get fatigued if you propose the same action repeatedly. Fatigue affects the specific action and not all actions at once. Fatigue fades over time.
- 4.3: Depending on the action, the success chance may also be influenced by friendship, love, lust, arousal, fear, resistance, and NPC sexual preferences.
- 4.4: Each NPC now has preferred, disliked, and neutral actions, which can increase or decrease the success chance.
- 4.5: Specific circumstances can also influence the success chance.
5. A level and experience system has been introduced. For each level gained, you’ll receive a skill point that can be spent on leveling up skills.
6. You gain experience from certain actions, such as attending classes or winning fights.
7. The combat system has also been adapted to the new skills.
8. All trainers have been removed from the game.
9. A new setting for NPC aggressiveness and attack frequency on the player has been added, which can be adjusted during world generation.
10. Interaction during player attacks and phone conversations with NPCs has also been modified.
11. A new NPC and character statistics display system has been added, with the goal of making it more visually appealing and convenient.
12. Relationship changes with NPCs are now displayed, allowing you to see all changes during interactions with NPCs.
13. Friendship values are now measured from -100 to 100, rather than from 0 to 100.
14. New colors have been added to display NPCs in different locations based on your relationship with them.
15. All old interaction options with NPCs have been removed, and new options have been added.
v0.0.5a - 2024-07-01
1. Completely replaced the fighting system.
2. Added new attributes that can be improved (Muscle and Fighting Mastery attributes removed).
3. During fighting, you can attempt to persuade the opponent to engage in various sexual activities, and the opponent can also attempt to persuade you.
4. The item system has been changed for optimization and better compatibility with the new fighting system.
5. Three new items have been added to the pharmacy: 3 types of medkits that can be used in fighting. Additionally, energy drinks can be used in fighting.
6. NPCs now receive a random number of medkits and energy drinks each day, which they can use in fighting.
7. Both the player and NPCs have an "arousal" indicator. This indicator is affected during fighting by seduction and resistance to seduction attributes.
8. Added a new location, "Fight Club." The martial arts trainer has been moved to this location.
9. At the martial arts trainer, you can improve some of the new attributes.
10. You can also sign up for a tournament consisting of 10 fights with the trainer.
11. The trainer can organize a training fight for the player.
12. Prostitutes now have the ability to improve some of the new attributes.
13. The player can now force or persuade NPCs to change their name.
14. Additionally, if an NPC changes gender, their name will change according to the new gender at the end of the day.
15. NPCs can no longer be generated with the same face as the player, so you will no longer encounter your doppelgangers.
16. Numerous minor changes have been made, and many bugs have been fixed (Thanks to Patreon subscribers for the feedback).
v0.0.4a
- Customization of NPC generation (Gender/Race/Sexual Orientation). The NPC generator does not affect your neighbor, the merchants, or quest NPCs.
- Player customization. You will receive points and will be able to distribute them to enhance various attributes.
- Events have been reworked after defeating the pimp (new locations and opportunities added).
- In the clinic, it's now possible to earn some money.
- The sex system has been slightly modified to reduce the number of clicks required.
- There's now an option to surrender before a fight to save energy.
- A difficulty system has been added. Currently, there are two levels of difficulty. On the easy level, missing classes is not counted.
- New pose for the sex system, specifically for the male character.
- Minor changes to the sex system.
- New locations: Residential Area, Player's Apartment, Entertainment District, Bar.
- You can buy an apartment.
- NPCs can now follow you.
- NPCs will no longer engage in sex if other NPCs are nearby.
- You can now use your phone to ask NPCs to come to you.
- You can ask or force NPCs to leave a location
- You will be able to invite NPCs to a bar and spike their drinks.
- Modifications to some events to align with the new update.
- Minor text changes.
- A huge number of bugs have been fixed (including videos that previously didn't display).
- Several systems have been rewritten, including the attractiveness calculation system. Now, it works correctly.
v0.0.3d
- Bug fixes
- Adding an option for smooth background appearance (Can be enabled in the "Options" tab)
- Text correction
v0.0.3a
- New stat - Fear. This stat allows for interactions with NPCs.
- New stat - Lust. This stat affects NPC's openness. If this stat is low, certain actions with NPCs will be locked. It can be increased through interactions.
- New stat - Fat. This stat affects the ability to work as a photo model.
- The ability to improve Sexual Stamina through sex.
- Trans characters are now generated at the start (there's a certain chance a generated male can become trans).
- Added the ability to persuade a male NPC to become trans. After this, he will begin gradual feminization.
- New options are available after winning a fight.
- Dialogue windows have been changed, now displaying the NPC's status.
- Added a porn studio and the option to work there. (The option to purchase the porn studio has been removed from this version and will be redesigned and added in version 0.0.4a)
- Added an event (for the male protagonist) when working in the porn studio (The event includes temporary transformation/feminization).
- Added a photo studio and the option to work there. (The option to purchase the photo studio has been removed from this version and will be redesigned and added in version 0.0.4a)
- Added an event during an erotic photo session.
- Display of NPC and player statistics has been added, now allowing all player and NPC characteristics to be seen.
- Improved NPC generation, significantly reducing identical NPCs.
- Changed how NPCs are displayed in locations. If the player is not acquainted with an NPC, the NPC will be displayed differently.
- Added a phone and the ability to get numbers from NPC friends. The phone can be used to talk to NPCs and find out their location.
- Vendors, trainers, and others can now walk around the city during their off-hours.
- If an NPC has a high level of fear, they may flee the location upon seeing you.
- Added numerical values to statistics (Energy, horny).
- The fitness trainer now has the ability to lose weight (also reduces muscle mass).
- Aggressive NPCs will not always attack you; they might just talk.
- Added pills to the pharmacy for weight loss and gain. (Also reduces muscle mass)
- Added pills to the pharmacy that improve muscle gain in the gym.
- Estrogen now slightly reduces muscle mass and increases weight.
- Winning a fight now improves combat skills.
- Added a reputation system (Currently only for photo models and porn actors).
- Added an event for high reputation porn actors (>70). A fan may approach you.
- New options added to the clinic.
- Changed the display of buttons during conversations with NPCs. If you have already talked to an NPC about a topic that day, the button will not disappear but will become inactive. (For better navigation)
- Changed the interaction menu with NPCs.
- A large number of bugs have been fixed.
v0.0.2c
- Fixed the dildo bug.
- Prostitutes can now walk around the city during non-working hours
v0.0.2b
- Fixed the sleep bug.
- The pimp can now only enter your room once a day. (Debt repayment event.)
- Fixed bugs during debt repayment to the pimp.
- Corrected some spelling errors.
- Now, in case of victory, the player does not lose energy.
- Now, if persuasion is successful, you do not lose friendship points.
- Energy is no longer spent during conversations.
- Energy is also not spent during class sessions in college.
- Waiting now restores a portion of energy.
- It is now possible to wait for certain events at some locations.
- Slightly reduced the likelihood that an NPC will approach you on their own.
- Now, if you have more dominance than the NPC, you can resolve conflicts with aggressive NPCs without fighting. Successfully resolving the situation also slightly increases your dominance.
- Changed the event system for when an aggressive NPC approaches the player, now you can avoid actions by the NPC if you have enough dominance.
- Fixed a bug where starting the game as a trans character set the preferred clothing as male.
v0.0.2a
- The game weight has been reduced from 3GB to ~700MB.
- A filter for inventory items has been added.
- The ability to play as Trans MC.
- Content filter added (Currently 2 options).
- Unnecessary locations and transitions have been removed.
- During gym sessions, your dominance slightly increases.
- A new item "Aphrodisiac" has been added to the pharmacy, which restores sexual stamina.
- Improved NPC interaction:
- The number of unnecessary clicks in the menu has been reduced.
- Button placement has been changed.
- If you learn an NPC's attitude towards a specific topic, it will be highlighted in a specific color (4 colors from green to red, depending on NPC's attitude).
- If you can't perform a certain action with an NPC, you will receive information about what exactly you lack.
- The maximum relationship points that can be obtained for certain actions have been increased.
- Clothing-related content added:
- A clothing store and a seller have appeared in the Shopping Center (Sells different clothes every day).
- NPCs' bodies are now covered with clothing. You can ask or order them to undress. Success depends on your and NPCs' characteristics.
- You can now give NPCs clothes and ask them to wear it.
- You can change the preferred clothing of each NPC.
- If you undress an NPC and say goodbye, if the NPC has a low Lust level, they will run off to change.
- You can now work with all vendors in the shopping center.
- If you have sufficient muscle or martial arts levels, you can work out in the gym.
- Added the option to get a discount from male and trans NPC vendors for a "service."
- Prostitution content added:
- A new location added - Red Light District. Prostitutes and a pimp appear there in the evenings.
- Feminine MCs can work for the pimp.
- You can recruit girls for the pimp. The more beautiful the girl, the more the pimp will pay.
- If you defeat the pimp in a fight (he's very strong), you become the pimp.
- After defeating the pimp, you must decide his fate.
- In case of defeat, the pimp will make you work off the debt, and may alter you (if not disabled in the content filter).
- After becoming a pimp, you have options with prostitutes.
- You can appoint a "Head Girl," from whom you can collect your income once a day.
- You can find out how many girls are working for you from your "Head Girl."
- NPC activity added:
- NPCs may approach you in locations with various requests, depending on your relationships.
- NPCs can also interact with you during conversations.
- Character trait system added. Character traits make NPCs act in a certain way:
- 1 trait added - Aggressive. NPCs with this trait will try to create conflicts with the player.
- Depending on NPC preferences, there will be consequences if the player loses a fight with an aggressive NPC.
- Sex shop and a new item (Dildo) added:
- You can buy a dildo at the sex shop and play with it in your room.
- All bugs found in version 0.0.1a have been fixed.
- A lot of minor changes
v0.0.1a
First release
You have been admitted to a prestigious college in a new country. Upon arrival, you discover that something unusual is happening at the college, and it's now up to you to find out exactly what. There are other students studying at this institution as well. You have the ability to influence them, persuading them to follow your directives. You can alter their minds and bodies according to your desires or undergo changes yourself.
код к 0.0.24 "SilverWallet"
Год выпуска: 2024
Жанр: ai cg, anal, animated, character creation, corruption, creampie, drugs, female domination, female protagonist, futa, trans futa/trans protagonist, gay, groping, interracial, lesbian, male domination, male protagonist, milf, multiple protagonist, oral, prostitution, real porn, romance, sandbox, school setting, sissification, spanking, text based, transformation, vaginal,
Цензура: Отсутствует
Разработчик/Издатель: MadProd - patreon - Itch
Платформа: PC/Windows/MacOS/Linux
Тип издания: В разработке
Таблетка: Не требуется
Версия: v.0.0.26
Язык игры: Английский
Язык интерфейса: Английский
0.0.26 - 2026-06-14
1. NPC Memory
NPCs now remember important events involving the player: gifts, flirting, help, conflicts, rejections, public actions, and cheating.
These memories affect more than future dialogue, reactions, and relationships. They also matter in checks: recent gifts and help make successful interactions more likely, while recent grudges, rejections, and cheating make them harder. A serious grudge can also temporarily block some phone invitations.
If an NPC has a serious recent grudge against you, gifts only give half the usual love gain. In that situation, apologizing directly is usually the better move.
2. Apologize
A new NPC-interaction option has been added - Apologize.
It only appears when the NPC actually has a reason to be upset with you: after a conflict, a rejection, or cheating. A successful apology lowers the grudge, while a failed one can make things even worse.
3. Witnesses of public actions
Nearby NPCs now remember what the player does in public: fighting, doing something kind, giving gifts, helping someone, or having an intimate scene.
The next time you talk, a witness may bring up what they saw in their own line. Seeing kindness makes them slightly more willing to deal with you, while seeing cruelty makes them less willing.
4. How NPCs feel about you - in one line
Cards on the Info -> Stats -> Contacts tab now show a short note under the relationship bars. It tells you what the NPC remembers about you and how they currently feel: remembers your gift, grateful for your help, still hurt, hasn't forgiven the cheating, you made amends, and so on.
The note is based on the strongest recent memory. If the NPC has nothing important to remember, only the bars are shown.
A What they remember link on the card opens the full list of what that NPC remembers about you - every event, with dates - so you can see how the relationship got to this point.
5. Phone journal
The phone now has a Journal tab - a feed of recent important events: who you gave a gift to, who you flirted with, who you hit, who saw you doing something in public, fights won and lost, completed quests, how couples you know got together or broke up, and your own romantic milestones - who you started dating, became soulmates with, or broke up with.
Entries show when and where it happened, and they can be filtered: all / good / conflicts / seen in public. This makes the game's hidden memory system visible to the player.
6. NPCs call you
NPCs can now call you on their own, based on what they remember about you.
A friend you helped may ask for a loan; a loving partner may invite you over; someone you wronged may threaten you and demand money.
An incoming call appears as a badge on the phone button. Inside the phone, you can answer or dismiss it, and your choice during the conversation changes the relationship and the NPC's memory.
7. People close to you sometimes bail you out
Some incoming calls now work the other way around: a friend you once helped may repay the debt with a little extra, and a loving partner may send you a cash surprise.
Investing in relationships now pays off - sometimes literally.
8. NPCs text you
The phone now has a Messages tab.
NPCs you have a relationship with may send short texts on their own, depending on how they feel about you. People close to you write something warm, hurt NPCs say you need to talk, and friends may ask to hang out.
Unread texts are marked with a badge on the phone button. Texts are lighter and more frequent than calls, while calls remain separate events with choices.
You can reply right from the phone - warmly or coldly. Your reply slightly changes the relationship. You can also text "sorry" to someone holding a grudge - a lighter, remote version of an apology that doesn't replace talking face to face.
You can also text first: the Reach out button in Messages opens your contact list, where you can message any acquaintance - to check in, flirt, or apologize. You can send this kind of message no more than once a day per person.
9. World simulation before sleep
Going to bed before 22:00 no longer skips the rest of the evening completely.
The world keeps moving: NPCs can talk, flirt, argue, make up, break up, go about their business, and change their relationships with each other.
10. A "While you were away" morning recap
After you sleep, a short recap of overnight events among people you know may appear: who got together, who broke up, a missed nighttime call, and new messages.
If nothing important happened overnight, the recap does not appear - you simply wake up where you are.
11. Night world-simulation log
When you go to bed before 22:00, you can open the night log from the wake-up screen in the morning.
It shows what happened and who did what with whom: new couples and breakups among people you know, plus the "around town" pulse. Every pair is listed, with no truncation.
Each action now has its own label: talked, flirted, had sex, fought, made up, and so on.
It also shows how the action affected the relationship - for example, friendship +6, love +8, sex +12, green when they grew closer and red after a spat.
A "tonight across town" summary at the top covers every NPC.
The list can be filtered: all, friendship, love, sex, conflicts, affairs.
You can open the log and read it, or just start the day.
12. Improved relationship growth between NPCs
NPCs now build friendships, romances, and sexual relationships with each other a little faster.
Conversations, flirting, kissing, hugging, sex, and shared activities now have a stronger effect on relationships.
13. NPC relationships can now sour, and couples can move in and out
The world simulation now works both ways: NPC relationships do not only grow, they can also get worse.
Previously, NPCs never really did anything negative to each other. Now they can, both during normal play as they move around town and during the player's sleep.
Real conflict actions have been added: NPCs can insult each other, threaten, intimidate, argue, and fight - even if they are only casual acquaintances. Aggressive personalities pick fights more often.
Couples can drift apart, losing love and sexual attraction, and build resentment. If things get bad enough, they break up, and one partner moves out into a brand-new home of their own. A childless household splits into two separate homes.
On the other hand, when two single NPCs become a couple, they move in together, live in one home, and share the master bedroom.
All of this appears in the journal and the night-simulation log: traded insults, drifted apart, broke up - X moved out, got together and moved in.
Relationship growth still dominates overall - the negative side adds texture, it does not tear the whole town apart.
14. Cheat: NPC relationship speed
The cheat panel, in the Battle & Other tab -> NPC Relationship Speed, now has a multiplier for how fast NPCs build friendship, love, and attraction with each other.
It starts at 1x. The +/-0.5 / +/-1 buttons can raise it up to 10x or lower it down to 0x, which fully freezes relationship changes. There is also a reset-to-1x button.
The multiplier applies both during normal play and during the world simulation while you sleep. At a high value, NPC relationships will change much more noticeably by morning.
It works both ways: at high values, relationships can strengthen faster, but they can also sour faster. Fights, cooling off, resentment, and breakups are amplified too, not turned into gains. At 0x all change freezes; at 1x everything works as usual.
15. Townsfolk daily routines and static quest characters
Ordinary citizens no longer teleport around the city at random.
Each one now has a daily routine - separate spots for morning, afternoon, and evening. It is rolled fresh every morning, and the person follows it throughout the day.
Because of this, people can be found in more predictable places, and over time you can learn where to look for someone. At night, everyone still heads home.
16. People close to you gravitate toward you
An NPC who shares a strong romantic bond with you, and who has no fresh serious grudge, may now sometimes show up wherever you are - during the day and in public places.
NPCs who resent you are excluded from this behavior. They do not "hide," though, so you can still find them and try to make amends.
17. Managing Submission, Lust, Sex Stamina, and Corruption
New ways to raise and lower these stats have been added.
New pharmacy consumables:
- Stamina Supplement - raises Sex Stamina.
- Euphoria - raises Corruption but lowers Sex Stamina.
New clinic services:
- Libido Suppressant - lowers Lust.
- Therapy - lowers Corruption.
A new Edge action has also been added, letting you train Sex Stamina.
Some actions in sex, combat, and everyday activity can now also affect Submission, Lust, and Sex Stamina.
18. Stats screen
The Info -> Stats screen has been expanded. It now shows Corruption, Submission, and Sex Stamina, plus a separate block of base attributes - strength, dexterity, intelligence, and so on.
19. New and reworked diner events
The diner work events have been fully reworked - they are now full scenes instead of short text events.
A flirty-patron scene was added, available to a character of any gender.
For female and trans characters, new and more detailed scenes with customers and the boss were added: a handsy customer grabs you right at the counter - you can put him in his place, shut him up with a kiss, or jerk him off under the counter; a generous patron offers a tip for a "private service"; and after closing, the boss may offer a bonus for being accommodating.
Which "hot" options are available depends on Corruption, while firm refusals depend on Dominance. Every outcome gives a tip or bonus and changes your stats.
20. A diner customer wants more
During a diner shift, a new "back room" offer can appear: a paying customer asks you to slip away with him.
With enough Corruption, you can agree. Unlike the other diner scenes, this one launches the full sex system, with you in the passive role, and the customer disappears right after.
21. Sex-battle changes
The rule for entering a Sex Battle now depends on how undressed the character is, instead of always triggering the same way.
The more undressed the character is, the higher the chance of switching.
Dominant NPCs now keep control better and do not switch into a Sex Battle as easily.
22. Updated computer activities
Ego Training now raises Dominance and lowers Submission.
Watching porn now takes in-game time and raises Lust and Corruption.
23. Pick up a hitchhiker
If you own a car, random events while travelling on foot can now include someone at the roadside thumbing for a ride.
How the encounter goes - and how far it gets - depends on both your gender and the passenger's.
With enough Corruption, you can make it clear the ride is not free, and the encounter ends in a scene right there in the car. It uses the existing clips for that gender pairing.
24. The people you corrupt end up on the street
If you have raised a familiar NPC's Corruption high enough, that roadside hitchhiker may turn out to be them - now working the corner.
You recognize the person, you can take them up on the offer, and the encounter becomes a deepening of your relationship rather than an anonymous fling.
25. "Peek through the window" at someone's house
At a locked house door, next to Knock / Pick Lock, there is now a Peek through the window button.
What you see depends on who is home: a dark, empty house; a single resident moving around half-dressed; or, if two unrelated adults are home and in the mood, a scene you can quietly watch in three phases - just like any couple you stumble across.
26. New achievements
Achievements were added for the new systems:
- Peacemaker - for an accepted apology.
- A Life Remembered - for a filled-out event journal.
- Caught in the Act - for getting caught cheating.
- Witness to Heartbreak - for seeing a couple you know break up before your eyes.
- Soulmates - for becoming soulmates with someone.
- Moving On - for a breakup of your own.
27. System Test Lab
A System Test Lab button appeared in the cheat panel - a service tool for development and testing.
Scenario triggers stage live conditions and let the real game system run:
- Two NPCs have sex - picks two free NPCs, makes them compatible lovers, fires the real NPC-interaction system, and opens the scene.
- Two NPCs get romantic - triggers flirting, a kiss, or a makeout.
- Make a couple break up - pairs two NPCs, plants a fresh betrayal, and runs the real breakup scan until they split.
Triggers only change the NPCs they stage - the rest of the world is left alone.
Read-only self-checks run diagnostics across game systems and report how many checks passed and which systems are green, without changing your save.
0.0.25
1. Full refactoring of the entire codebase and a complete code review. General optimization of all systems and CSS, with additional optimization specifically for lower-end devices. NPC optimization has also been improved. NPC generation, movement, and interactions are now much more optimized and use significantly fewer resources. New bugs may appear because a huge number of changes were made to the game's code, but based on the tests I ran, no bugs were found.
2. The maximum NPC limit has been increased to 800. However, at the maximum NPC count, there may be minor performance drops during transitions.
3. Updated the NPC and player interaction panels for cases where NPCs initiate interactions. The navigation and activity panels have been completely redesigned. The location title text has been updated. The UI for dialogue panels and buttons has been updated. The UI for all events has also been updated. All buttons in the game are now more convenient and visually improved.
4. Fixed bugs and memory leaks.
5. Fixed an issue when reloading the page. The game will now continue working after a page reload instead of showing errors.
6. Added a "Work All Day" button in the Diner. This button simulates working until closing time while taking energy, rest, and earnings into account.
7. Many minor improvements and adjustments.
8. New stat: Hygiene. This stat affects the success chance of friendly and romantic actions. At high values, it slightly increases the chances; at low values, it decreases them. The stat drops to 0 in about 3 days. A "Take a Shower" action has been added to the bathroom to increase this stat.
Dirt < 20 very clean: +8%
Dirt < 50 clean: +3%
Dirt 50-80 dirty: -5%
Dirt >= 80 filthy: -10%
9. Added a rain system, as well as rain sound and a background rain effect. Rain will periodically start during gameplay and may last for some time, up to 12 hours. While it is raining outside, the player's Hygiene decreases faster.
10. Added sound volume controls to the options menu.
11. Added a new location: "Bus." Now, when you travel between locations by bus, you will first be moved to the "Bus" location, where you can interact with other NPCs who are also riding the bus at that moment.
12. SugarCube has been updated to the latest version, 2.37.3. Due to limitations in the new version, the number of save slots has been reduced to 16. Also, new errors may appear in places where there were none before. The update brought performance and stability improvements. The entire codebase has also been updated for the new SugarCube version.
13. Updated the combat system UI and fixed related bugs.
14. Added a kink system. Now, each NPC can be generated with various kinks that affect the availability of different scenes, including the sex system. The player can discover NPC kinks through conversation and interaction. The player can also influence NPC kink levels by increasing or decreasing NPC stats, such as Corruption, which affects the availability of various sex scenes. Full information about the kink system has been added to the FAQ.
15. The player can now see NPCs having sex with each other. The player can choose to watch or leave. In the future, an option to join as a threesome will be added.
16. The sex system has been updated. New information, arousal progress bars, and player/NPC state text have been added. Some changes have also been made to the sex system itself.
17. All old UI elements have been updated and improved.
18. Added a new sex system option: Phase-by-phase with mid-scene choices. You choose the starting position, then a list of actions becomes available, such as increasing or decreasing speed, switching to another nearby position, and so on. This is a new sex system that will continue to be improved in future updates. The option can be enabled in the settings.
19. Added a beginner tutorial to the settings, where you can learn about the information shown on the player's left-side panel.
20. Added a top-right popup window that appears whenever there are any changes in NPC relationship values.
21. Added 22 new events to different locations in the game, which you can encounter randomly. Each event has branches for different player genders.
0.0.24 - 2026-04-30
Added a new NPC family system. Some NPCs now form families at the start of the game.
Added a new location, Neighborhood, where NPCs live. The player can now visit NPC homes.
Added an NPC family generation setting and removed the setting for the number of generated students.
Added new dialogue options for the family system to the NPC interaction menu. NPC age information has also been added, and some panels have been optimized.
Added a new skill: Lockpicking.
You can now break into NPC homes using lockpicks.
Added a new cheat to the cheat panel for lockpicks.
Added dialogue with NPCs that allows the player to get house keys from them if their relationship level is high enough.
Added a new cheat panel.
Added a new location: Black Market.
Added a new character, the Black Market Dealer, who can teach the player lockpicking and also sells lockpicks.
Added an animation with a progress bar when increasing skill EXP.
If you break into an NPC's house and encounter one of the residents, they may throw you out or start a fight.
Added the ability to search NPC houses. If the player is caught, they may be thrown out of the house.
Fixed many bugs and typos, and also optimized the code and styles. Bugs related to getting stuck in locations with no way out have also been fixed (if you encounter such a bug, please let me know). Bugs related to sex system statistics tracking have also been fixed, along with display bugs and NPC gender generation bugs.
Completely rebalanced the energy system. Energy costs and recovery for all actions have been adjusted.
Added an emergency button that allows the player to bypass any softlocks. This button moves the player to their room and restores the functionality of the player info panel and save buttons.
Added new cheat codes.
Added the option to decline Damian's quest and take it again later.
Added a setting to enable or disable history steps. You can now enable Back and Forward buttons for navigating through the game history. A setting for the number of saved steps has also been added. (Warning: Each step increases RAM usage, and the game may lag, so use this at your own discretion.)
Added a new tab to the player's Stats panel that shows all NPCs the player has interacted with. It also displays the relationship level with those NPCs and the location they are currently in.
Almost all systems in the game have been rebalanced, including event chances.
Added tips for players on how to restore energy when their energy level falls below 20. These tips can be disabled in the Options menu.
Improved game performance and significantly reduced RAM usage. The game now runs much faster and more smoothly. A large amount of code has been optimized.
Added a daily autosave system.
Added a new panel to NPC stats that displays all known information about that NPC.
Added an FAQ option where you can find tips about the game and many of its systems if something is unclear.
Added limits on NPC interactions with the player. The same NPC can no longer initiate an interaction with the player more than once every 30 minutes.
While working at the diner, there is no longer a separate window showing how much the player earned. Earnings are now displayed in a popup notification.
Working as a porn actor no longer consumes all sex stamina, and now only costs 3 points.
Added the option to wait until energy is fully restored.
Fixed media display issues in the sex system.
Improved the NPC interaction system. Tooltips have also been updated and errors fixed.
Fixed NPC movement between locations.
NPC display in locations has been completely redesigned. The NPC selection window has also been updated when the player chooses which NPC to interact with from a card showing NPCs talking to each other.
The display of some quest characters in locations has been changed.
Completely redesigned the UI of the left player stats panel.
Completely redesigned the phone UI.
Added a quick-return button to the player's room. The route and travel cost are now calculated automatically when moving.
Added the ability to sell the brothel. After the sale, the brothel's state resets to its default.
Completely redesigned the start screen.
Completely replaced the save/load panel. It now looks better, is more user-friendly, and provides more information about saves.
0.0.23 - 2026-03-29
1. Completely redesigned shop system (functionality and UI).
2. New inventory UI and functionality: more item details and improved usability.
3. Introduced a new weapon system - you can now buy weapons and use them in combat.
4. New location: Weapon Shop.
5. NPCs can now use weapons as well.
6. Full combat rebalance (evenly matched opponents will fight for about 6-10 rounds).
7. Updated the auto-battle system and UI, including a detailed battle stats breakdown.
8. Added a new stat: "Firearm Proficiency". This stat determines how effectively you use powerful weapons. If your proficiency is low while using high-level weapons, you'll receive a debuff.
9. New location: Shooting Range, where you can improve your "Firearm Proficiency".
10. Completely redesigned the player stats panel UI and functionality. Added new stats, including stat history and the ability to view the player's sexual EXP. Updated the NPC stats panel UI as well.
11. Updated how NPCs and other location events are displayed.
12. Updated the quests panel UI.
13. Completely redesigned NPC generation settings UI and functionality. Fixed bugs and added new options.
14. Completely redesigned the character creation panel UI.
15. Slightly updated the NPC interaction panel (added NPC profession info).
16. Updated the Options panel UI.
17. Fixed a large number of bugs. Refactored a lot of code, removed dead code, and improved many systems. New bugs are possible. Also fixed brothel UI and issues: brothel reputation now accumulates correctly, plus minor brothel system tweaks.
0.0.22 - 2026-02-28
1. The NPC interaction system has been completely replaced.
2. Completely new UI for the interaction system.
3. Hovering over inactive options now shows a tooltip with info on what you need to do to activate them. Hovering over active buttons shows what you're missing to reach 100% success chance.
4. The NPC interaction menu now includes all features from previous versions, plus some new ones.
5. When attempting to interact with an NPC, you'll get a detailed breakdown of what influenced the success/failure and by what percentage. You'll also see all stats that changed after your action.
6. When your relationship status with an NPC changes, a dialogue will always trigger, letting you try to keep the current status or accept the change.
7. Success chances for some actions now depend on location and time of day (chances can be higher or lower in different locations or at different times. Hover over an option to see details).
8. Completely revamped the player's phone UI and functionality.
9. Overhauled the UI and NPC training session system after Alice's quest.
10. Updated the entire game UI with improved and redesigned styles, plus new fonts in some text areas.
11. Added a new menu showing all currently available quests and their requirements, the character giving the quest, and their location. You can also read detailed info on what to do next in the quest.
12. New achievements system (27 achievements available now). Added an Achievements menu showing all achievements and unlock requirements. You'll get a notification in the top-right corner when you unlock one. Each achievement rewards money.
13. Updated and expanded the brothel system.
14. Added new NPC personality types to the brothel system, affecting income and dialogues: (Eager, Professional, Seductive, Submissive, Dominant, Exotic, Gentle, Wild).
15. Added new brothel events: police raid, health inspection/medical checkup, VIP client visit, celebrity scandal.
16. Added VIP clients to the brothel system: business magnate, politician, celebrity, foreign diplomat, wealthy collector, regular high roller.
17. Fixed various bugs, including time system issues. Rewrote and optimized a ton of code.
0.0.21 - 2026-01-31
1. Now you can buy a brothel for $20,000 in the red-light district.
2. The brothel has the following locations available: Hall, Office, Working Rooms.
3. You can build new rooms: Master Room, Training Room, Dungeon, Medical Room, Spa Salon, Relaxation Room (All these rooms provide additional features).
4. In addition to buying rooms, you can also purchase upgrades: Premium Lighting, Advertising, Luxury Furniture, Bar, Security Guards, VIP Zone (All upgrades affect the brothel's operations).
5. Brothel reputation system. The higher your brothel's reputation, the more opportunities you unlock. Maximum level: 26.
6. Brothel perks system. For each brothel level, you get a skill point that you can spend on upgrading various perks in the brothel, which not only boost the brothel's stats but also give you new interaction opportunities.
7. Casting. You can conduct castings. All candidates can be of any gender. All candidates have their own personality, which affects their dialogues and stats. Each one has their own background, which you can ask about, and during the casting, you can also ask the candidate to demonstrate their skills. During the casting, you also need to monitor the candidate's mood in order to have the chance to hire them or perform various interactions. You can ask the candidate about their preferences, limits, past, and much more—their answers will depend on their personality.
8. You can try to persuade your brothel workers to undergo various surgical procedures.
9. All candidates and workers have a set of stats that affect income and possible interactions with them: Attractiveness, Corruption, Submission, Affection, Fear, as well as Health and Energy. Some stats change daily, while others can be altered in various situations or during training in special rooms.
10. Opportunities to interact with your workers: You can assign them to work, spa, rest, etc. You can also interact with them in the training room, talk to them, and improve their stats.
11. Opportunity for the player to work in the brothel—to do this, you need to build the Master Room.
12. Completely new UI for the brothel based on the old one. This UI is more user-friendly and attractive—perhaps in the future, I'll replace the main game UI with this one.
13. While moving between brothel locations, various events can occur. Some options in these events depend on the brothel's upgrades.
14. Full guide to workers' stats in the interaction menu.
15. If something is locked for the player, they'll see information about why it's locked and what’s needed to unlock it (Everything is explained in great detail).
16. Full information about income and expenses in the brothel hall.
17. The time system and time-based events have been completely overhauled, old bugs have been fixed, but new bugs are possible.
18. Added cheats for the brothel. Numerous small changes and fixes.
19. Numerous small changes and fixes.
0.0.20 - 2025-12-26
New events have been added when traveling on foot between locations.
A new Amanda event has been introduced, unlocked after the player purchases any car.
After Amanda's event, players gain the ability to invite any NPC to the beach.
The beach now features a three-round mini-game where the player must seduce an NPC. Depending on the outcome, the player will receive an additional bonus to the success rate of interactions with NPCs. This mini-game uses its own unique success calculation system, which will continue to be expanded and refined in future updates.
0.0.19 - 2025-10-13
New location: "Diner"
The job system has been reworked. Players can now work at the Diner.
Random events have been added while working at the Diner. More of these events will be introduced in future updates.
New random events have been added while traveling by bus.
A new "Chastity" event has been added in case of losing a fight. You can remove the chastity cage by visiting Damian.
Fixed several bugs, including an issue where the "corruption" attribute wasn't properly saved after loading.
0.0.18 - 2025-09-07
New district travel system: walk, bus, or car. Each option costs different amounts of time and money.
New location: "Car Dealership." in Downtown
New character: Lana Monroe - dealership consultant.
You can now buy a car. If you own one, you can invite NPCs for a drive to increase Friendship. Depending on your relationship, additional interactions may unlock during the ride (in the new Interaction System, toggle in Options).
Lana's quest unlocks after purchasing the "Supercar."
the NPC Interaction System is enabled by default (When starting a new game).
Fixed a bug where NPC relationship status would reset when loading a save
0.0.17 - 2025-08-16
New location in SkidRow - Fight Club.
4 new characters (a trainer and 3 fighters).
Each fighter has their own storyline consisting of 3 quests.
After completing all storylines, you'll be able to participate in a tournament, facing off against 3 other fighters for a prize.
In each quest, you'll be fighting someone - but even if you lose, the quest will simply follow a slightly different path, possibly unlocking different scenes or causing you to miss others.
Each of the 3 fighters can train the player in one combat stat.
Various improvements have been made to most of the older game systems, along with several bug fixes.
0.0.16 - 2025-08-16
New kink system. Kinks now influence NPC behavior and the success chances of various actions.
New kink: “Cheater.” Romantic or sexual actions targeting an NPC with this kink gain an increased success chance if* that NPC already has a romantic partner.
New kink: “Faithfulness.” Any romantic or sexual action toward an NPC with this kink has a zero chance of success unless the initiator is that NPC’s current partner (the only exception is when the NPC has no partner at all).
Player transformation reactions. NPCs now notice if you’ve changed since the last time you met.
Mad Dog quest continuation. If you’ve completed his previous step in your current save, go to bed—he’ll call right before you fall asleep and tell you what’s next. The choice you make in this quest will matter later.
0.0.15 - 2025-07-22
Introduced an all-new NPC interaction system.
NPCs can now improve or worsen their relationships with one another and even become a couple.
The actions NPCs take toward each other depend on their relationship level (chatting, kissing, etc.).
If you attempt a romantic or sexual action with an NPC who already has a boyfriend or girlfriend present in the same location, that partner will get jealous and try to fight you.
Added a new relationship status: Friendzone. While in this state, no romantic or sexual actions are possible. It can occur when Friendship is very high and Love > 0.
NPCs can now ask you to become their partner; you're free to accept or decline.
Added a new player action, Confess Love (New Interaction System). You can try once per day; on success you immediately become a couple.
The Romantic relationship level will no longer rise above Crush unless you and the NPC are officially a couple.
If you attempt a romantic or sexual action with an NPC while you already have a partner present, your partner will become jealous. You can try to explain yourself; if you fail, you'll break up.
Added a new NPC interaction, Insult (New Interaction System). It lowers the relationship level, but if it drops too low the NPC will try to fight you.
Further refinements to the new interaction system.
Character optimizations: the minimum number of active NPCs in the game has been doubled.
Fixed several bugs.
Numerous minor balance tweaks and improvements to legacy systems.
0.0.14 - 2025-07-09
Fixed background flicker — the background image no longer flashes when scenes change.
Optimized the legacy relationship system and success-chance logic.
Added new relationship metrics: sex and anger.
Implemented a new success-chance algorithm that considers your current relationship level with the NPC, action difficulty, and the values of friendship, love, fear, sex, and anger.
Introduced an expanded relationship system. Current levels: Acquaintance, Friend, Best Friend, Fuckbuddy, Rival, Enemy, Archenemy, Hatefuck, Crush, Dating, and Soulmate. More options are planned for future updates.
Rolled out the new NPC-interaction system. Turn it on via Options → New Interaction System. It’s still in development; many additional NPC actions are coming. NPCs now react to your actions based on your relationship level.
Updated the cheat panel with new cheats.
0.0.13 - 2025-06-24
1. Added a small quest upon reaching more than 70 reputation points in the nightclub.
2. Added a new character: Mad Dog (Will be available after completing Damian's quest).
3. Added a new quest: Joining the gang (The quest ending is still in development).
4. Added Robert's quest related to transformation (Requires completing Mad Dog's first quest).
5. The player can accidentally overhear Robert and Amanda in the house.
6. Added an event in the surgery center during the testing of experimental drugs. Triggers randomly with a 40% chance. The event is related to transformation.
7. Bug fixes and minor optimization. Also, slightly improved UI.
0.0.12 - 2205-06-09
1. The first story quest has been added to the college.
2. Damien's quest has been added.
3. Alice's quest has been added.
4. A new attribute has been introduced: Submission. Each level of Submission for an NPC increases the chance of any action succeeding by 2.5%.
5. After completing Alice's quest, you’ll be able to train NPCs to improve their Submission.
6. After completing Damien's quest, you’ll gain the ability to take one NPC as a servant.
7. New locations have been added: Downtown and the Police Station .
8. If the player walks around naked, a police officer may approach them. Several options are available to resolve the situation.
9. If the player starts a fight, the police will search for them the next day to make an arrest. 10. The player can be placed in a temporary holding cell at the police station. Each day of arrest reduces the experience of a random attribute.
11. With a high nightclub reputation, you’ll be able to enter the nightclub for free.
12. Bug fixes implemented, including a correction for an issue with cheats.
0.0.11 - 2025-05-20
New Location: Nightclub Basement
New Location: Business District
New Characters: Sara's Friend, Alice, Victor Barker
Added Sara's second quest.
Added the Nightclub Owner's third quest. Completing this quest unlocks the new location: Nightclub Basement.
Victor's event in the bar (male characters only).
Alice's event in Sara's room.
Amanda's event (in her office at the Business Center).
Combat system significantly revamped, including the introduction of a new battle type: Sex Battle.
An arena has been added to the Nightclub Basement, allowing participation in Sex Battles after completing the Nightclub Owner's quest.
Minor events have been added throughout the city for players to discover.
Cheats updated: Added cheats for Nightclub reputation and the option to replace all standard battles with Sex Battles.
Updated UI, and quest text is now displayed differently.
Bug fixes implemented.
Additionally, development continues on the new sex system.
0.0.10 - 2025-04-19
1. Complete overhaul of the skill system: Skills now level up individually through specific activities (e.g., gym for physical skills, library for intelligence). Some skills have been removed or modified.
2. Extensive code refactoring to support the new skill system; expect potential bugs. Many game mechanics have been altered, and action success rates have been rebalanced accordingly.
3. NPC skill improvement: NPCs can now improve their skills daily; this feature can be toggled off.
4. Updated surgery panel: New customization options have been added.
5. Cheat updates: Cheats have been adjusted to work with the new skill system.
6. New stats UI: A new interface has been introduced for viewing player and NPC stats more efficiently.
7. New item - Personal Computer (PC): Players can now use the PC to enhance their "speech" and "dominance" skills.
8. Freelance work added: New freelance opportunities and additional features are now available when using the PC.
9. Bug fixes and rebalancing: Various bugs have been fixed, and the game has been rebalanced for better gameplay.
v0.0.9 - 2025-03-19
1. The player statistics interface has been completely redesigned.
2. Added a new statistic: Drunkenness.
3. You can now party in the club and meet new people. A new mini-game involving drinking and seducing NPCs has been introduced.
4. The NPC interaction system, particularly the chance-based mechanics, has been completely overhauled. It now functions much more smoothly, and all related bugs have been fixed. The "Speech" skill now integrates better with the chance-based system.
5. The chance-based NPC interaction system has been fully rebalanced.
6. The success chance of certain actions is now also influenced by the NPC's sexual orientation and preferences.
7. Fixed a bug where pills were not functioning correctly.
8. You can now rent a room in the motel.
9. Introduced a new NPC statistic: Lust, which affects the success rate of certain actions. Lust levels change dynamically for all NPCs.
10. Added a new item: Aphrodisiac, which increases Lust in NPCs.
11. Sarah now offers a new quest.
12. Various bug fixes.
v0.0.8 - 2025-03-03
New character faces with feminization progression
Content filter
New characters
New locations
Ethan's new quest
New enemies
New cheats
Auto-battle (instantly calculate fight outcomes without manual combat)
Improved NPC generation
UI enhancements
Experience system balance improvements
Bug fixes
v0.0.7 - 2205-02-16
This update significantly refines all mechanics and overhauls the user interface.
Traveling between locations is now much more convenient (a new movement system is planned for the future).
All merchants have been removed; items can now be purchased directly from the store.
A new quest system has been introduced, along with the very first quest featuring Ethan. The quests are non-linear, letting you guide NPCs along whichever path you choose. Dialogue options also depend on your character’s current state.
The game’s starting sequence and NPC generation have been completely redesigned.
Attending college is now optional.
Training at the gym and studying at the library grant experience.
The system for aggressive encounters has been improved.
New opportunities become available after defeating an NPC.
New pills have been added that change a character’s gender (yours or an NPC’s) for one day.
Attributes have been enhanced to be more beneficial.
v0.0.6 - 2025-02-04
1. The game code has been significantly reworked, which may result in many bugs in this version (mainly related to quests; I’ve tried to fix all the usual bugs).
2. All character photos have been replaced.
3. New skills have been added to all characters, including the player: Cooking, Cleaning, Medicine, Chemistry, Science, Lockpick, Sneak, Hacker, Explosives, Guns, Melee weapons, Speech, Repair, Stealing, Performer, Trade, Intelligence, Lust, Strength, Vitality, Dexterity, Pain Threshold, Perception, Luck. Some of these skills already impact gameplay.
4. A new interaction system with NPCs. Now each action has a success chance, depending on many variables. The success chance can be influenced by:
- 4.1: The current mood of the NPC (a new stat, which decreases when you do something the character dislikes).
- 4.2: NPCs now get fatigued if you propose the same action repeatedly. Fatigue affects the specific action and not all actions at once. Fatigue fades over time.
- 4.3: Depending on the action, the success chance may also be influenced by friendship, love, lust, arousal, fear, resistance, and NPC sexual preferences.
- 4.4: Each NPC now has preferred, disliked, and neutral actions, which can increase or decrease the success chance.
- 4.5: Specific circumstances can also influence the success chance.
5. A level and experience system has been introduced. For each level gained, you’ll receive a skill point that can be spent on leveling up skills.
6. You gain experience from certain actions, such as attending classes or winning fights.
7. The combat system has also been adapted to the new skills.
8. All trainers have been removed from the game.
9. A new setting for NPC aggressiveness and attack frequency on the player has been added, which can be adjusted during world generation.
10. Interaction during player attacks and phone conversations with NPCs has also been modified.
11. A new NPC and character statistics display system has been added, with the goal of making it more visually appealing and convenient.
12. Relationship changes with NPCs are now displayed, allowing you to see all changes during interactions with NPCs.
13. Friendship values are now measured from -100 to 100, rather than from 0 to 100.
14. New colors have been added to display NPCs in different locations based on your relationship with them.
15. All old interaction options with NPCs have been removed, and new options have been added.
v0.0.5a - 2024-07-01
1. Completely replaced the fighting system.
2. Added new attributes that can be improved (Muscle and Fighting Mastery attributes removed).
3. During fighting, you can attempt to persuade the opponent to engage in various sexual activities, and the opponent can also attempt to persuade you.
4. The item system has been changed for optimization and better compatibility with the new fighting system.
5. Three new items have been added to the pharmacy: 3 types of medkits that can be used in fighting. Additionally, energy drinks can be used in fighting.
6. NPCs now receive a random number of medkits and energy drinks each day, which they can use in fighting.
7. Both the player and NPCs have an "arousal" indicator. This indicator is affected during fighting by seduction and resistance to seduction attributes.
8. Added a new location, "Fight Club." The martial arts trainer has been moved to this location.
9. At the martial arts trainer, you can improve some of the new attributes.
10. You can also sign up for a tournament consisting of 10 fights with the trainer.
11. The trainer can organize a training fight for the player.
12. Prostitutes now have the ability to improve some of the new attributes.
13. The player can now force or persuade NPCs to change their name.
14. Additionally, if an NPC changes gender, their name will change according to the new gender at the end of the day.
15. NPCs can no longer be generated with the same face as the player, so you will no longer encounter your doppelgangers.
16. Numerous minor changes have been made, and many bugs have been fixed (Thanks to Patreon subscribers for the feedback).
v0.0.4a
- Customization of NPC generation (Gender/Race/Sexual Orientation). The NPC generator does not affect your neighbor, the merchants, or quest NPCs.
- Player customization. You will receive points and will be able to distribute them to enhance various attributes.
- Events have been reworked after defeating the pimp (new locations and opportunities added).
- In the clinic, it's now possible to earn some money.
- The sex system has been slightly modified to reduce the number of clicks required.
- There's now an option to surrender before a fight to save energy.
- A difficulty system has been added. Currently, there are two levels of difficulty. On the easy level, missing classes is not counted.
- New pose for the sex system, specifically for the male character.
- Minor changes to the sex system.
- New locations: Residential Area, Player's Apartment, Entertainment District, Bar.
- You can buy an apartment.
- NPCs can now follow you.
- NPCs will no longer engage in sex if other NPCs are nearby.
- You can now use your phone to ask NPCs to come to you.
- You can ask or force NPCs to leave a location
- You will be able to invite NPCs to a bar and spike their drinks.
- Modifications to some events to align with the new update.
- Minor text changes.
- A huge number of bugs have been fixed (including videos that previously didn't display).
- Several systems have been rewritten, including the attractiveness calculation system. Now, it works correctly.
v0.0.3d
- Bug fixes
- Adding an option for smooth background appearance (Can be enabled in the "Options" tab)
- Text correction
v0.0.3a
- New stat - Fear. This stat allows for interactions with NPCs.
- New stat - Lust. This stat affects NPC's openness. If this stat is low, certain actions with NPCs will be locked. It can be increased through interactions.
- New stat - Fat. This stat affects the ability to work as a photo model.
- The ability to improve Sexual Stamina through sex.
- Trans characters are now generated at the start (there's a certain chance a generated male can become trans).
- Added the ability to persuade a male NPC to become trans. After this, he will begin gradual feminization.
- New options are available after winning a fight.
- Dialogue windows have been changed, now displaying the NPC's status.
- Added a porn studio and the option to work there. (The option to purchase the porn studio has been removed from this version and will be redesigned and added in version 0.0.4a)
- Added an event (for the male protagonist) when working in the porn studio (The event includes temporary transformation/feminization).
- Added a photo studio and the option to work there. (The option to purchase the photo studio has been removed from this version and will be redesigned and added in version 0.0.4a)
- Added an event during an erotic photo session.
- Display of NPC and player statistics has been added, now allowing all player and NPC characteristics to be seen.
- Improved NPC generation, significantly reducing identical NPCs.
- Changed how NPCs are displayed in locations. If the player is not acquainted with an NPC, the NPC will be displayed differently.
- Added a phone and the ability to get numbers from NPC friends. The phone can be used to talk to NPCs and find out their location.
- Vendors, trainers, and others can now walk around the city during their off-hours.
- If an NPC has a high level of fear, they may flee the location upon seeing you.
- Added numerical values to statistics (Energy, horny).
- The fitness trainer now has the ability to lose weight (also reduces muscle mass).
- Aggressive NPCs will not always attack you; they might just talk.
- Added pills to the pharmacy for weight loss and gain. (Also reduces muscle mass)
- Added pills to the pharmacy that improve muscle gain in the gym.
- Estrogen now slightly reduces muscle mass and increases weight.
- Winning a fight now improves combat skills.
- Added a reputation system (Currently only for photo models and porn actors).
- Added an event for high reputation porn actors (>70). A fan may approach you.
- New options added to the clinic.
- Changed the display of buttons during conversations with NPCs. If you have already talked to an NPC about a topic that day, the button will not disappear but will become inactive. (For better navigation)
- Changed the interaction menu with NPCs.
- A large number of bugs have been fixed.
v0.0.2c
- Fixed the dildo bug.
- Prostitutes can now walk around the city during non-working hours
v0.0.2b
- Fixed the sleep bug.
- The pimp can now only enter your room once a day. (Debt repayment event.)
- Fixed bugs during debt repayment to the pimp.
- Corrected some spelling errors.
- Now, in case of victory, the player does not lose energy.
- Now, if persuasion is successful, you do not lose friendship points.
- Energy is no longer spent during conversations.
- Energy is also not spent during class sessions in college.
- Waiting now restores a portion of energy.
- It is now possible to wait for certain events at some locations.
- Slightly reduced the likelihood that an NPC will approach you on their own.
- Now, if you have more dominance than the NPC, you can resolve conflicts with aggressive NPCs without fighting. Successfully resolving the situation also slightly increases your dominance.
- Changed the event system for when an aggressive NPC approaches the player, now you can avoid actions by the NPC if you have enough dominance.
- Fixed a bug where starting the game as a trans character set the preferred clothing as male.
v0.0.2a
- The game weight has been reduced from 3GB to ~700MB.
- A filter for inventory items has been added.
- The ability to play as Trans MC.
- Content filter added (Currently 2 options).
- Unnecessary locations and transitions have been removed.
- During gym sessions, your dominance slightly increases.
- A new item "Aphrodisiac" has been added to the pharmacy, which restores sexual stamina.
- Improved NPC interaction:
- The number of unnecessary clicks in the menu has been reduced.
- Button placement has been changed.
- If you learn an NPC's attitude towards a specific topic, it will be highlighted in a specific color (4 colors from green to red, depending on NPC's attitude).
- If you can't perform a certain action with an NPC, you will receive information about what exactly you lack.
- The maximum relationship points that can be obtained for certain actions have been increased.
- Clothing-related content added:
- A clothing store and a seller have appeared in the Shopping Center (Sells different clothes every day).
- NPCs' bodies are now covered with clothing. You can ask or order them to undress. Success depends on your and NPCs' characteristics.
- You can now give NPCs clothes and ask them to wear it.
- You can change the preferred clothing of each NPC.
- If you undress an NPC and say goodbye, if the NPC has a low Lust level, they will run off to change.
- You can now work with all vendors in the shopping center.
- If you have sufficient muscle or martial arts levels, you can work out in the gym.
- Added the option to get a discount from male and trans NPC vendors for a "service."
- Prostitution content added:
- A new location added - Red Light District. Prostitutes and a pimp appear there in the evenings.
- Feminine MCs can work for the pimp.
- You can recruit girls for the pimp. The more beautiful the girl, the more the pimp will pay.
- If you defeat the pimp in a fight (he's very strong), you become the pimp.
- After defeating the pimp, you must decide his fate.
- In case of defeat, the pimp will make you work off the debt, and may alter you (if not disabled in the content filter).
- After becoming a pimp, you have options with prostitutes.
- You can appoint a "Head Girl," from whom you can collect your income once a day.
- You can find out how many girls are working for you from your "Head Girl."
- NPC activity added:
- NPCs may approach you in locations with various requests, depending on your relationships.
- NPCs can also interact with you during conversations.
- Character trait system added. Character traits make NPCs act in a certain way:
- 1 trait added - Aggressive. NPCs with this trait will try to create conflicts with the player.
- Depending on NPC preferences, there will be consequences if the player loses a fight with an aggressive NPC.
- Sex shop and a new item (Dildo) added:
- You can buy a dildo at the sex shop and play with it in your room.
- All bugs found in version 0.0.1a have been fixed.
- A lot of minor changes
v0.0.1a
First release
Тему отредактировал: СынПирокара - 14-06-2026, 18:15
Причина: Тема обновлена до версии v.0.0.26. / Topic updated to version v.0.0.26.
Причина: Тема обновлена до версии v.0.0.26. / Topic updated to version v.0.0.26.
Пароль на архив / Archive password:
Downloaded from Porno-Island
Загрузил: СынПирокара (14 июня 2026 18:15)
Статус: Проверено (СынПирокара)
Управление:
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Мультитрекер: Раздают: 33 Качают: 7 Скачали: 354
udp://open.stealth.si:80/announce
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udp://tracker.opentrackr.org:1337
6 2 66
http://tracker.dler.org:6969/announce
1 0 10
udp://tracker.opentrackr.org:1337/announce
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Viceburg (2 файла)

