Описание:После долгой ночи, проведенной за исправлением кодовой базы для нового генератора мемов Web 3.0, вы выехали с работы до начала утренних пробок. Когда солнце показалось над горизонтом, вы прогуливались по улицам, разглядывая утренние пейзажи: деревья, почтовые ящики, лесбиянок, целующихся в парке. Последнее надолго привлекло ваше внимание, а потом.... все стало странным.
Богиня кажется сукой, прямо скажем. Почему она должна быть такой? Короче говоря, теперь вы младенец, который находится в бесконечном приключении. По мере роста вам будут встречаться хорошие люди, плохие люди, странные люди, люди-кошки, люди-эльфы, люди-боги... а потом вы умрете. И тогда вы начнете все сначала. Но на этот раз все будет по-другому. В конце концов, вы кое-чему научились. Эта чертова курица не может вечно командовать вами.
After a long night correcting the codebase for a new Web 3.0 Meme Sock Generator, you left work before the morning traffic hit. As the sun peaked over the skyline, you meandered your way through the streets, looking at the morning scenery: trees, mailboxes, lesbians making out at the park. That last one held your fancy for a while, and then.... things turned strange.
The Goddess seems like a bitch, straight up. Like, why she gotta be that way? Anyway, long story short, now you're an infant on a never-ending quest. As you grow, you'll encounter good people, bad people, strange people, cat people, elf people, god-type people... and then you'll die. And then you'll start again. But this time it'll be different. You've learned some things, after all. That damn chicken can't boss you around forever.
Год выпуска: 2022
Жанр: 3dcg, adventure, animated, fantasy, footjob, group sex, humor, lesbian, male protagonist, monster girls, oral, pov, rpg, sandbox, sleep sex, teasing, turn based combat, voyeurism,
Цензура: Отсутствует
Разработчик/Издатель: Sprinting Cucumber -
Patreon -
Itch.io -
DiscordПлатформа: PC/Windows/Linux/Android
Тип издания: В разработке
Таблэтка: Не требуется
Версия: v.0.3.4.2
Язык игры: Английский
Язык интерфейса: Английский
Rewind v0.3.4 Changelog: - 2025-05-11
Additions:
- The Affection System is now in place. Interactions will earn the player Affection Points, and certain relationship statuses and events are locked behind these points. Information is available in the hints section of the mirror screen.
- Various small scenes have been added as affection milestone rewards.
- An additional threesome scene has been added into the poly relationship progression for players using the Dungeon Tent.
- Versions of the conversations surrounding Lani's racial curse have been expanded to include the Polyamorous Route.
- The Polyamorous Route now includes choice scenes to allow the player to opt in/out of group scenes (in most circumstances).
- There's now a pop-up to notify the player of a change in relationship status.
- Two new titles have been added: 'Affectionate' and 'Fire Resistance'. You can stir that pot, baby.
- Soul Box level 9 has been added (but no new items are in the game, so it's a bit of a slog trying to activate this one... I'll add more items in the next version).
- Variations on dialogue have been added for many every-day scenes and story events to account for learned knowledge, affection level, title variations, and romantic continuity.
- Mister Bacon.
Changes:
- Auto-battle no longer requires a one-turn wait.
- The enemy version of Lani (the one you fight in order to party together) now levels up once every 10 days that she is not in your party.
- The Settings Menu has been expanded to include animation skip toggles (using the in-game cog button).
- Poison and Fire points are now displayed in the general mirror stats window.
- Lani can now be recruited without joining the Adventurer Guild first (requires Cat Person level 6).
- Event triggers have been modified to make use of the new Affection System, and the hints have been altered to specify when affection points are required.
- Added in-battle buff icons for food buffs (defense, attack, crit).
- Dungeon rewards are now 'discovered' when chosen, even if the player cannot utilize them.
- Food buffs in dungeons now last longer (based on Battle Junky title proficiency).
- Alterations in text and menus have been added to facilitate abnormal play-styles (title avoidance, skill avoidance, etc). Go on and break it; I'll forgive you if you tell me how you did it.
- Emergency healing in the dungeons now allows the player to choose every possible option and utilizes skill healing calculations to determine heal amount.
- Threadbare is now available even if players do not have the money to purchase clothing, and the purchase option has been added to purchase Lani's sundress outside of the date.
Corrections:
- The Dungeon Tent now correctly heals your party after use.
- Potions used in battle now count towards Potionista title.
- Battles fought while 'wandering' inside dungeons after finding the boss door will now correctly count down the Dungeon Tent timer.
- The scheduler now correctly removes viewed threesome events so that the player doesn't get too tired.
- Watching Lani climb the tree on the same night that Clarice informs the Palace that you have found the clues no longer skips the palace event.
- Corrected an uncommon error that removed learned recipes after a rebirth.
- Corrected some calculation errors with attack and defense food buffs.
- Some movies were incorrectly named and skipped by the game (Lani's final sneak animations).
- Corrected some movies which defaulted to a blank screen after playing once.
- A negative money glitch has been corrected.
- Cock-a-trice enemies are now correctly counted in the kill lists.
- Corrected error that placed the targeting icon over non-existent enemies at the beginning of fights.
- Corrected error that caused player characters to be invisible at the beginning of fights.
- Corrected a rounding error when Lani is defending magical attacks. Defending no longer gives her negative magic defense.
- You are now paid for your patrol work on days when you find a clue.
- SO. MANY. TYPOS.
Rewind v0.3.1.3 Changelog: - 2024-03-02
Additions:
- Lani additions include 10 relationship scenes (animated), 1 solo date, and variations on previously existing scenes. New Lani solo scenes are locked behind the first tent upgrade.
- The Marla/Lani polyamorous route is now solidly placed into the game. Marla's plant conversations are the final trigger point.
- Marla/Lani polyamorous content has been added (two scene variations, one group date, and a continuation using previously available content).
- Marla's solo route has been introduced but has no content in this release.
- Threadbare Apparel and Sundries will open on day 150.
- Battle Skills are now animated and functioning properly.
- Training has been expanded: A small training storyline has been added to the beginning of the game, Dad now has a far greater variety of trainings, and Lani is now able to train the player's agility without limit.
- Icons have been added to help inform players of useful events. Current icons are Romance, Training, and Death.
Changes:
- Previous training scenes have been altered to correct some lore problems and allow for expansion.
- Limitations have been added to the training system in the form of 'fatigue'.
- Removed/replaced some out-of-character interactions between Marla and Lani and replaced them with lore-accurate versions (mostly related to Lani's one-partner curse and Marla not respecting reasonable boundaries).
- Removed Bess's night scenes in anticipation of a rewrite of her character in later game versions.
- Various previously repeatable scenes have been made single-view.
v.0.3.0.5 - 2022-12-22
Additions:
- Story Dungeon 1 added to main storyline (accessed at home after chicken is dead, requires level 10+).
- Dungeons added to exploration (11 total).
- 17 new enemies added to fill dungeons.
- 24 new items added to fill dungeons.
- 5 new titles
- 7 new animations
- Soul Box can now upgrade to level 7.
- 5 new recipes (with no added effects at this time).
- 1 new flag
Changes:
- Chance to find items in explorations now increases by 1% every day.
- Additions and optimization for the battle code.
- Soul Box now sells any item in your inventory not placed into the soul box at your death (the money transfers into Soul Wallet at the stipulated rate).
- Some early title levels are now more difficult to obtain (not by a lot).
- Increased the scaling values of level ups.
- Capped the bonus xp given by enemies higher level than the player (maximum
calculated level difference is now 10).
- You can now throw away food that is not poisonous.
Corrections:
- Extensive corrections have been made to the call/return stack. This corrects a variety of instability and save file issues.
- The bonus from the 'Adventurer' title (from God Ragus) is now applied correctly.
- Having the tent upgrade no longer blocks unseen Lani content.
- Lani's 3rd level of massage content is no longer erroneously blocked by bad coding.
Version 0.2.9.3 Changelog:
Additions
- Exploration mode has been added to the game (this includes 3 titles, various items, and one scene).
- Cooking has been added to the game (recipes, items, titles).
- 40 additional story and sneak scenes for Marla/Lani have been added.
- Lani/Marla affection scenes have been added (continuation of previous Lani camping content, accessible from new 'lani/marla' icon on map).
- Three animations(!) for Lani's new affection scenes.
- 7 additional prayers are available for each God (bringing total to 10 per statue).
- 'Devout' title is now available (unlocked by praying).
- 'Merchant' title is now available (unlocked by spending money).
- Tent can now be upgraded to level 2 (visual/performance changes, but no new scenes at this time). - Less intense Lani massage scenes have been added.
- Additional conversations have been added with parents regarding titles (morning of day 5).
- Soul Box levels 5 and 6 have been added.
- Death conversations with the Goddess of Time have been expanded (no new visuals in this update).
Changes
- Skill books are now accessed from your bedroom desk. This change was made to correct a random crash error when the game attempted to load books from the inventory.
- Lani's massage scenes are now triggered by sparring/working out in addition to random events.
- Undiscovered flags are now marked with '???' instead of the flag descriptions and images.
- Lowered the requirements for the 'Magic Adept' title.
- 'Killed by Monsters' and 'Killed by Poison' added to death counters.
Corrections
- Various typos
- Lani's feet are no longer missing in pajama sneak content.
- Clothes have been corrected on Bess's sprite.
- Watching the prologue again no longer breaks the soul wallet.
- Equipping a weapon while another weapon is equipped will no longer delete the previously equipped weapon.
- Buying bulk potions now works correctly (no double pay, proper discounts).
- Soul Box no longer breaks when saving unequipped armor.
- Game now autosaves every 5th morning.
- Leveling up a skill beyond level 10 no longer crashes the game.
- Android version now has a second persistent save location to allow players to uninstall without losing save files (this now requires that the player give permission to the app to save on their device).
v0.2.8 Public
- Image asset upgrades for Father, Mother, Player bedroom.
- New story content for Lani.
- Lani Massage scenes remade and expanded.
- 'Flag' content has been added to the player's bedroom, giving some additional buffs.
- Lani now earns stat points with every level up.
- Mirror menu has been enhanced. Now includes general play stats, monster kill lists, full access to character sprite poses and their clothing options.
*Lani massage scenes are no longer triggered by sparring with Lani. They are now unlocked after the third tent scene (15% chance while at home in the evening).
New scenes should be compatible with old save files.
This initial release contains multiple story and game elements, but none of them are fully implemented (clothing changes are in there for one character, skill checks and fight scenes are there but not animated), I've put in the first few sex scenes, but none include the main character, and the initial story is hinted at quite a few places, but the soft barriers to getting through to those areas are currently not implemented. That said, there are a few hours of gameplay. I hope everyone enjoys it, and critiques are certainly welcome... just don't mention how hideous my animation code is, because I know and will make a function for that shit in the next release. Cheers!