Описание:Средневековое фэнтези, в котором вы играете за злого повелителя демонов, который уже преуспел в своем стремлении к мировому господству. Как только вам становится скучно, судьба посылает вас в прошлое. Вы оказались в мире, который еще не подвергся нападкам со стороны вас и ваших армий злобных приспешников. Что вы будете делать? Снова захватите мир силой? Или вы были бы более заинтересованы в создании альянсов и более дипломатичном подходе? Что бы вы ни выбрали, на вашем пути обязательно будет много разврата.
P.S. Я добавил ссылку на дополнительные сохранения в игре в список изменений и руководство по импорту сохранений в руководство по установке.
A medieval fantasy in which you play an evil demon lord that has already succeeded in his quest for world domination.
Just when you get bored, fate has it you're send back in time.
You find yourself in a world not yet tormented by you and your armies of evil henchmen,
what will you do? Violently take over the world once more?
Or would you be more interested in forging alliances and take a bit more of a diplomatic approach?
Whatever you choose, there's bound to be plenty of debaucheries along your way.
I've added a link for saves further in the game in the changelog and a guide on importing saves in the installation guide.
Год выпуска: 2022
Жанр: 2dcg, 2d game, turn based combat, card game, male protagonist, fantasy, adventure, oral, anal, creampie, monster, monster girl
Цензура: Отсутствует
Разработчик/Издатель: Jizzcat games - www.patreon.com/jizzcatgames
Платформа: PC/Windows
Тип издания: В разработке
Таблетка: Не требуется
Версия: v.0.1.3
Язык игры: Английский
Язык интерфейса: Английский
0.1.3 -2023-08-31
-Card upgrading
-A shop
-Hidden loot
-More story
-An added sexy scene
-Better controls
-Better ui
-Added music
-And bugfixes ofc
0.1.2(2023.05.25)
-Added an inventory UI, so you can customize your deck.
-A whole lotta bugfixes ( too many to list (bc I forgot) ).
0.1.1
-Continued story to right before the human village.
-Added variables to things that get saved (useful for saving quests instead of just where the player is standing)
-Added the chieftain fight.
-Added the scenes after the feast.
-Added a bar to see your gold and hp outside of combat
-Added a simple Day/Night system
0.1.0(203.04.28)
Complete rework of the game and dialogue system.
-Removed most of the preexisting story.
-Added Movement mechanics.
-Added multiple 3d levels to walk around in.
-reworked UI.
0.0.10(2023.01.10)
Story
-Added sidequests for Hayley and Tim.
-Added the beginning of a sidequest with Tisha after you've done Hayley's sidequests.
- A conversation with Rosaly, that can lead to a scene (repeatable)
Gameplay
-Added not 1, not 2 but 3 cards! they'll be available in geld's shop after you help Tim on his quest.
Art
-Added a scene with Rosaly
009b(2022.12.13)
Bugfixes
-Fixed game freezing at the end of character content routes.
-Fixed a bunch of expressions and emotions on character models.
-Fixed the visuals of a spicy scene not showing up (altering the spell with Tisha.)
-Removed the soft lock on Hayley's duel. You can challenge her to a rematch in her dialogue menu.
-Changed some text in the spicy Rosaly corruption scene.
-If you work enough you can get your income to go up to 10 gold per work shift now. (Work 15 times)
v009
Story
-Finally added the promised duel with Hayley.
-Continued the nun's quest, and added choices to her interaction menu.
Gameplay
-Added another card for your deck.
-You can now camp in the woods, so you don't have to go all the way to your tent anymore for sleep.
Art
-2 spicy scenes.
-Added a sad expression for Hayley.
Bugfixes
-Made the nun interaction menu invisible before you start her quest.
-Fixed the nun suddenly turning into a giant while talking to her. (resized the image) -Fixed the nun giving starting her quest infinitely after the first time she approaches you.
-Fixed bandit not showing up in cave if you kept her there. That also means we fixed the problem of her showing up if you hadn't captured her.
-Fixed pressing H during name selection hiding the UI.
-Fixed backgrounds not changing during a specific part of the evil playthrough.
-Fixed MC not showing up for a while after being smashed into the ground by the spider.
-A bunch of other bugs.
0.0.8(2022.11.10)
Code
-Card deck UI more responsive.
-Damage numbers now pop up during fights.
-UI added to track money.
Story
-Added conversation with Hayley.
-Continued bandit slave route. (1 scene)
-Added a side quest for the nun.
Art
-Added a night time version of the world map and also of the human village.
-Added a Bandit Leader scene
0.0.7(2022.10.13)
Gameplay changes
-Added open world after the fight with the spider! You can now travel freely to most of the locations you've already been to earlier. This was a lot to set up, but we're really happy with how it turned out.
Code
-Added card info UI on hover.
-New card mechanics for next build.
-Dynamic hp and mana system compatible with open world.
-Fixed UI issues.
-Fixed Barton bug.
-Can now hide the dialogue with 'H'.
-Can now end turn by pressing 'Enter'.
-Added Day/Night cycle.
Story
-Bandit conditioning.
-Finding stores in the human village.
-Explore the lake.
-Hang out with Tim, Tisha and Hayley.
-Get a job. (no more bumming around you slacker, ya gotta earn your keep.)
Art
-2 scenes (1 repeatable)
-World map
-Added a beard to Brobo, don't ask.
0.0.6(2022.09.11)
Art
-Barton's boss fight updated art.
Code
-Enemy turns now scale with animations.
-Better audio system for sound effects.
-Button animations for better game feel.
-Source actions no longer play on player when self-targeting.
-Enemies can now start with a status.
-Added 3 new status effects.
-Card interaction less clunky.
-Added 3 new cards.
Story
-Ended Tim's part of the spider fight.
-Continued the story after running from the spiders.
-Added yet another Tisha scene. :)
Bugfixes
-Fixed Tisha not disappearing immediately when going on the spider quest with Tim.
0.0.5(2022.08.12)
Story:
-Rewritten earlier story, more explanation on what happens in the intro, less 4th wall breaks.
-Continuation for both storylines, they're at the same plotpoint, but they'll split up again later ;p.
-Changed name of Mc's attribute. Life Is not A Game anymore, welcome to the Taunter's Playground.
Art:
-Added new expressions for most characters.
-Resized some character sprites, this causes older saves to maybe load with a completely out of proportion character, no problem!
Next time they're loaded in the story that should be fixed. (Sorry for ur immersion)
Cardgame:
-Consumable system now fully functional
-Added more cards at the start of the game
-Made some ui fixes that were pointed out by the lovely community
0.0.4
SAVES FROM EARLIER BUILDS DON'T WORK
But here's a link for a save on an evil and good route, so you don't have to redo(get it) all of your progress:
Story:
-Continued the evil storyline. (In case you're having trouble finding it here's a tip: Really don't listen to Brobo when he tells you to not say a certain line.)
-Added another scene with our favourite goblin waifu in the whole wide world.
Cardgame:
-Added affectors on cards
-Allow dragging of targeting cards
-Buff cards can now also affect enemies
-Changed most cards to targeting cards
-Enemy intent now has multiple icons
-Added the consumable system for future updates
0.0.3
Cardgame:
-Descriptions of status effects when you hover over them.
-Added a new card (evil route).
-Minor ui tweaks.
-Play speed button added
Story:
-Continuation of both the 'good' and bad playthrough.
-Introduced new character "Rosaly"
0.0.2
1 scene added
2 new characters introduced
Multiple battles added
Deck editor added
UI improvements
More story added