Год выпуска: 2022
Жанр: 2D Game, 2DCG, adventure, anal, bdsm, big ass, big tits, fantasy, female domination, male protagonist, monster girls, oral, pregnancy, vaginal
Цензура: Отсутствует
Разработчик/Издатель: www.patreon.com/BlackGarden /
Платформа: PC/Windows/Linux/Android
Тип издания: Заброшена / Abandoned
Таблэтка: Не требуется
Версия: v.0.1.9a
Язык игры: Английский
Язык интерфейса: Английский
Системные требования (минимальные):
ОС Windows
Описание:
Black Garden is a free Adult fantasy RPG game about a young adventurer who gets defeated by the "Demon Lord" and is forced to become her minion. Starting at the lowest rank in the Demon Realm's army you are sent to a remote Goblin village to help with morale. You soon discover that the Demon Realm is populated mainly by lusty female Monster Girls and that your role as a minion of the lowest rank primarily involves being the village bicycle to raise morale and minion numbers for the Demon Realm's army. Will you rise through the ranks using your hard work and dedication, or will you sleep your way to the top and reclaim your stolen soul from the "Demon Lord"?
MORE
The game is not heavily plot-focused and is designed to give players significant freedoms in how they approach their day to day lives as they build up their reputation with the locals and explore the ever-expanding world.
Black Garden features a myriad of fetishes with the primary focus being on femdom. However, it is possible to avoid all sexual encounters by focusing on the exploration, farming and crafting aspects of the game.
Жанр: 2D Game, 2DCG, adventure, anal, bdsm, big ass, big tits, fantasy, female domination, male protagonist, monster girls, oral, pregnancy, vaginal
Цензура: Отсутствует
Разработчик/Издатель: www.patreon.com/BlackGarden /
Платформа: PC/Windows/Linux/Android
Тип издания: Заброшена / Abandoned
Таблэтка: Не требуется
Версия: v.0.1.9a
Язык игры: Английский
Язык интерфейса: Английский
Системные требования (минимальные):
ОС Windows
Описание:
Black Garden is a free Adult fantasy RPG game about a young adventurer who gets defeated by the "Demon Lord" and is forced to become her minion. Starting at the lowest rank in the Demon Realm's army you are sent to a remote Goblin village to help with morale. You soon discover that the Demon Realm is populated mainly by lusty female Monster Girls and that your role as a minion of the lowest rank primarily involves being the village bicycle to raise morale and minion numbers for the Demon Realm's army. Will you rise through the ranks using your hard work and dedication, or will you sleep your way to the top and reclaim your stolen soul from the "Demon Lord"?
MORE
The game is not heavily plot-focused and is designed to give players significant freedoms in how they approach their day to day lives as they build up their reputation with the locals and explore the ever-expanding world.
Black Garden features a myriad of fetishes with the primary focus being on femdom. However, it is possible to avoid all sexual encounters by focusing on the exploration, farming and crafting aspects of the game.
v0.1.9a
СПОЙЛЕР
This version is titled as 0.1.9a and features additional content to version 0.1.9:
Saffron's Lake H-scene added. You can find Saffron bathing near the North beach of Emerald Forest during good weather. This scene can only happen once you completed her story line and have more than 50 reputation with Goblins and more than 40 Affection with Saffron. Then there is a ~30% Chance that Saffron will be bathing in the lake any time that you enter the map.
New Trait added to the game (Meticulous). This trait provides a bonus to repair actions, chart drawing, deciphering texts, taking Aria's test, etc. Obtained from character creation for 4 Memory Points (only becomes available if you have 3 or more INT).
Slightly reworked some skill checks, including Aria's Telescope and Bath repair, Quartz Cavern Mechanism Jury-Rigging, etc...
Some minor Bug Fixes!
For version 0.1.9 changes, please read bellow!
New Map "Quartz Caverns", features a Darkness mechanic. Staying out in dark areas without a light source of your own grants a debuff of Darkness that decreases your Perception, chance to hit in combat and makes you more vulnerable to damage. Make sure to take several Torches, Candles or a Lantern with you before exploring the new map!
Quartz Caverns also has two Bluebell nodes which act similar to plants in Aria's Garden.
Quartz Caverns features a number of skill challenges to navigate through it as well as a few secret rooms. At the end of the map there is a spot to tie a Rope to, to create a shortcut through the whole map for future navigation to the Werewolf Lair.
Silver Keys and Silver Chest have fully been implemented. Silver Chest can be found in Quartz Caverns after solving a few skill checks that reveal its location.
New Resource Nodes: Mushroom Trees, Amber and Coffee Plants.
Mushroom Trees are Tier 2 Tree nodes that provide Darkwood material that replaces Wood in some Tier 2 crafting recipes. Make sure to grab an empty Jar before chopping down these Trees to collect their special Radiant Spore!
Amber nodes are Tier 2 Crystal Mining nodes and provide Amber material that can be used as a Gift and for future important crafting.
Coffee Plants can be grown from Coffee Beans and have a chance to give a "Magic Bean" item that can be used to grow some climbable vines in the new map. Coffee Beans can be purchased from the Traveling Merchant or rarely found in the Silver Chest.
Plum Plants can now be grown from Plum Seeds on your farm!
Dynamite has been implemented and can be used to destroy cave walls and open secret passages without the need to mine them. Using Dynamite destroys any material you would have gathered otherwise from mining the wall and grants no EXP.
New craft-able items: Coffee, Coffee Cake and Iced Coffee. Coffee themed recipes need to be bought from the Traveling Merchant or found in the Silver Chest. Honey Roast, Jewelled Comb, Dynamite, Magic Fertiliser, Fairy Dust, Magic Quill, Focus Crystal and Mithril Axe.
Mimic spawn rate has been altered, now the spawn rate depends on your Mimic Fetish level, loss of any V-Cards to Mimics and traits such as Handsome/Gorgeous, etc!
Added Lucky Clovers to the game. Finding a Lucky Clover grants a permanent +1 to LUCK. Lucky Clover can only be found ONCE and has a low drop chance (1% + 1% per player LUK score) when gathering Clover Plants.
Reworked Lotus Plants, these now count as a Tier 2 plant similar to Coffee and Plum Plants!
v0.1.8
Version 0.1.8 is now available for public download. I didn't manage to add much since the initial Patreon release, only two pieces of furniture were added.
One of the furniture is a lighting Candle Stand, craftable through Construction. The second is a giant Bunny Plushie, craftable with Level 2 Tailoring. You can gift this plushie to Aria and Saffron, which will place it in their respective houses.
Other than that, the rest of the features added are the same as with the 0.1.8 Patreon release. From my previous post:
The Smithing, Artifice, Construction and Tailoring rework too significantly longer than I planned. I didn't finish everything and will continue rolling out changes to this over the next few updates.
I initially planned to only rework Smithing and a small bit of Construction and Artifice, however, as it turned out, there were way too many cross discipline components changed along the way so the rework was much broader, even spilling into Alchemy and Tailoring.
Some weapons, armour and accessories were removed from the game. The players were compensated for lost items either by replacing them with similar items/gear or converting the lost items into absolute coin value (twice the sale price at merchants).
Make sure you check your equipped gear before combat as some of your equipment may be missing or unequipped!
Crafting recipes for Tier 2 gear have been added in this update. Mithril and Silver Ingots require a special Forge to smelt. You can craft this Forge at either Lvl 2 Smithing, Artifice or Construction. You will also need a special type of oil for each ingot which can be crafted with Lvl 2 Alchemy or Purchased from Aria at Affection levels 60 and above.
Construction Projects, like fixing the Bridge or Upgrading your House have vastly reduced material costs now.
Last, but not least, the Group scene for Werewolves has been added and can be triggered by losing to Werewolves inside the Opal Grotto map. Male Victory scene has also been added and can be triggered by winning a fight against any Werewolf in Emerald Forest.
Make sure to back up your saves before updating as this release involved a lot of rework in crafting systems.
v0.1.6b
Aria will now accept clothing and you can dress her up or strip her down!
Goblin Merchant will now accept commissions on her stock, allowing you to manipulate her selection for your next visit.
The Goblin that gives you the basic introduction to Farming will now provide you with five Potato Seeds if you listen to her explanation.
Volume Controls have been added to the Menu.
You can now replay Saffron's Brothel Scene from her Night Time Menu but you must first encounter that scene after the game update.
Forest Chest has been relocated to Emerald Road's hidden glade area, a new Forest Key has been placed in the chest's former location.
Fixed Bugs related to the new Tool functions.
v0.1.6a
Ability to Impregnate Aria if you are Married to her. She will have the pregnant variant of her bust art and a pregnant variant of the CG in the scene where you bend her over the Cauldron, there are a few lines of text added to that scene as well. A few days after impregnation, she will lay an egg, which you can find on her bed.
You can interact with the Egg to help it hatch sooner, otherwise, it's Incubation will increase passively each day.
Once the Egg hatches, your Tengu daughter will run around the second floor during the day and sleep in bed at Night. If both ends of the bed are taken up by Aria and your Daughter, you won't be able to sleep in it.
You can help raise your Daughter by giving her Toys as Gifts, Playing with her and Tutoring her. Once all of her 3 bars are filled, you will be able to impregnate Aria again to start the whole process from stage one. Aria will refuse to get pregnant until her daughter is fully raised!
Once you have 2+ daughters with Aria, they will sometimes visit the store and play around outside.
A search function has been added to the Item Menu, courtesy of greenarrow25. You can use keyboard input to type out the item name. Once you Searched for the Item, you can assign a Hotkey to it as well instead of using it.
Cucumbers have been added as farm-able plants along with one recipe for them. Seeds for Cucumbers can be bought of the Goblin Merchant as with all the other Vegetable Seeds.
Most of the farm-able plants have been changed to allow you to walk through them, this includes plants that spawn in the wild. Bushes and Trees will still block pathing. Keep in mind, if you already had plants on your farm or in the wild, those will function as before and you won't be able to move through them until you gather them and they are replanted/respawned.
Stardust has been added to the game, it spawns at Night like various other Misc Spawns (eg: Eggs, Feathers). Aria has a new Recipe stashed away in her Bookcases that teaches a new way to make Catalyst Potions using Stardust.
Mortar & Pestle, Chopping Board/Table and Tanning Knife have been reworked to use the crafting interface to replace the buggy interface they had before.
Thesis weapons have been buffed to give +2 INT.
v0.1.6
Long story short, this release has a new Map, North of Amber Wilds, this map has an Alchemy Store where the new Heroine lives, go meet her! Do her Quest Line and maybe Romance her along the way!
I did fix a pretty large number of bugs that accumulated over the past several months, however, a lot more didn't get fixed yet. If you find that a bug that you reported still persists in the game, feel free to report it again as I might have forgotten about it!
Most importantly, remember to back up your saves before updating! Patreons didn't get to playtest this one so chances are there could be serious bugs (even though I did quite a bit of playtesting myself).
v0.1.5
New Tier 4 Patrons added to Credits!
Winter's Day event has been removed along with most of the event craft materials until next year.
New Map, Amber Wilds, was added to the game. You can find the entrance North of Garnet Weald. Amber Wilds connects the lower and upper regions of Garnet Weald.
The new map features an Autumn themed biome with significant sand stretches that can generate Fulgurite when struck by Lightning. These stretches of sand have specific drops that generate on them, such as Quartz, Coins and Smooth Sand.
The new Werebat enemies are patrolling Amber Wilds at Night and are harder to detect than Werewolves.
Werebats have a unique defeat mechanic where they will force you to wear a cursed piercing that will over time inflict permanent negative traits on your character if not removed quickly enough. The Piercing can be removed by the Goblin Smith for a small price or by using the "Remove Curse" scroll.
Chaos Turkeys can be raised on your farm to produce Eggs and Chaos Feathers. A Chaos Egg must first be procured by defeating the wild Chaos Turkeys (5% drop chance) and placed inside a Turkey House (constructed or found in chests).
A randomly generated Hunter Camp spawns in Amber Wilds, containing one NPC Hunter. This NPC can give an optional side questline to hunt various creatures around the forest. Completion of the Quest involves the defeat of a side Boss and acquisition of a Title and Bonus Stats. Hunter Chest and Cook Pot can be looted once a day with no consequences once the Questline is complete.
Hunters sell various creature drops and can be robbed or enslaved like other Traveling NPCs. They will respawn after about a week if defeated.
A side Boss enemy has been added to Amber Wilds to protect the fruiting bushes in a ravine. The Boss has a four day respawn timer after being defeated.
Maple trees replace Juniper as the wood gathering node in Amber Wilds.
Maple Leaves can be turned into Maple Syrup or fed to a Chaos Turkey to obtain Chaos Feathers. Maple Seeds can be used to produce Flour.
Prices of some creature drops and materials have been adjusted slightly.
The [Fear] status can now last up to 3 turns.
Ranger Tunic has been buffed to give +5% Evasion (previously 2%).
Lowered price of Perception Skill when learned from enslaved Soldiers by 50%.
[Silence] status has been reworked and now lasts 10 turns in combat or 2000 steps out of combat unless cured with Throat Drops or sleeping for 8 hours. You are now unable to speak to NPCs or work in the Brothel while under the effect of [Silence].
Slime's "Force Feed" attack no longer has a chance to inflict [SIlence].
T2 Beds now offer the option of sleeping for 4 hours with reduced restorative effect.
T3 beds now offer the option to choose the exact number of hours to rest. Sleeping less than 8 hours will give a proportional, reduced effect of restoring your VP and WP, it will also not cure any status effects.
The icon for Salt material has been changed.
Winter Coats (a test item that was added initially by mistake) have been removed and 10 SIlver Coins have been added per Coat to any players that got them as loot by mistake.
The effects of Stealth and Entomology Specialisations on the success of gathering Bee Hives have been increased.
Beehives now mention that Entomology plays a role in success when gathering from them.
Beehives can now only be fought or gathered once per day.
Fixed a bug with Lotus Plants.
Seed descriptions now mention whether they will form a plant that regrows fruits/leaves.
Fixed a multitude of clipping issues in Emerald Falls that affected large plants and furniture.
Fixed a bug that prevented you from placing down a Spider Farm if you didn't own a Shovel!
Removed bug that made Blade Flurry impossible to evade.
Significantly reduced the time of crafting when making items in bulk based on a suggestion.
chance of Slime attacks has been lowered from 20% to 15%.
Fixed Alcohol brewing bug that scrambled name of keg and number of drinks (hopefully).
Increased Acrobatics and Sorcery damage scaling for Fire Punch, Ice Punch and Lightning Punch combat skills.
You can no longer enter Garnet Weald until you have seen your house at the start of the game.
Varenye requirement in Saffron's Questline has been changed to Blue Slime instead. Saffron also mentions that you can acquire two Bombs to easily defeat the Slimes by completing a side quest from the NPC at the Goblin Mines.
The incidence of Rainy Weather has been slightly decreased.
The cheatsheet for getting more Coins has been added.
Version 0.1.4a update with the new Garnet Weald map and Maid Costumes is now live for the general public. New character presets have been added to character creation for those that don't wish to spend too much time picking things manually. Remember to back up your old save files just in case before updating and loading the game. I have worked out how to update the save files with new recipes so there shouldn't be any need to start a new game this time unless you want to use one of the new pre-defined templates during character creation.
Detailed changelog for this version:
Added character presets to simplify character creation for those that don't wish to pick things manually. You can still pick things manually the old way too!
Added a new map west of Emerald Road.
The new map, "Garnet Weald", is split into two sections and the lower section can be reached by having the "Climb" specialisation and a Rope (can be purchased from the Brothel).
Added a new Lotus Plant gathering node (this aquatic plant can't be grown on your farm yet).
New forest floor items have been added that spawn exclusively in the river crossing.
Truffles replace Pine Nuts as forest floor drops in the Garnet Weald map.
Peppercorn Plants replace Flax plants in the Garnet Weald map.
New Cooking recipe, "Lotus Chips", has been added to Lvl 1 Cooking skill.
New Cooking recipe, "Algae Smoothy", has been added to Lvl 2 Cooking skill (removes Poison).
New Alchemy recipe, "Slimeskin Potion", has been added to Lvl 2 Alchemy skill.
Fixed a visual bug where some Goblins remained outside in rainy weather and at night under strange circumstances.
Fixed a rare bug that caused the game to crash after a fight with an error: "unable to find file: Graphics/Pictures/Actors1".
Colour coded some choices in-game.
Added Wood, Charcoal and Flask to the Goblin Smith's store.
Acid now requires a Flask to craft.
Added an option to toggle Strapon and Pregnant clients in the Brothel (talk to the signup sheet to change these).
Poison state has been nerfed and now lasts 5-10 turns in combat or 80 steps out of combat.
Fixed a bug where name tags of some Goblin Kids didn't display correctly.
Fixed a bug with the Athletics skill during character creation.
Fixed a bug where you could talk to the Goblin Madam while Invisible, she now also mentions Azalea on the second floor when you ask her about the Brothel.
Fixed a bug that made it impossible to sell Juniper Berries.
Reworked the exp yield for most of the Construction recipes, increasing them by about two times, so levelling Construction should be twice as fast now!
Smelting Ore now presents a counter to display the number of ore in your inventory.
Gifting toys to children will now correctly reset your sprite to no longer hold the present box.
Wheat and Rye plants can now be grown on your farm. Wheat and Rye both act as [Seeds] for the purpose of planting.
Doing Chores now awards 1-5 Copper coins.
Coin Bags now give the option to "Open All" if you have 5 or more in your inventory.
Fixed a bunch of text formatting issues.
Fixed a bunch of recipes.
Changes from 0.1.4 to 0.1.4a include:
Oats, Tomatoes and Cabbages have been added as growable plants. Oats act as both Seed and harvest products! Seeds for these plants, as well as the plants themselves, have been added on rotation to the Goblin Merchant.
A new Pet has been added, Snail that rarely appears on the river crossing in the Garnet Weald. The Snail is fond of Cabbages and requires one to recruit. You will also need to dispose of any Salt you are carrying on the spot if you try to recruit it. Once recruited the Snail can be dismissed by using a "Half Eaten Cabbage" item and will return to patrolling around your house until you bribe it to follow you with another Cabbage! The Snail has an attack that raises its Toughness and can yield an additional special gem drop after the fight. The new Pet also comes equipped with a unique Accessory that can be equipped to the player instead.
Lightning Storms have been added to Rainy Weather. Lightning can leave new drops on the ground. If the Lightning hits grassy areas it can leave behind Charcoal or rarely a Thunder Crystal. Lightning hitting the Road, can sometimes leave behind a Thunder Crystal. Lightning hitting Sand will leave behind a Fulgurite Mining node on the sand (requires Crystal Mining Lvl2 to mine). Fulgurite currently has no other use other than to be sold but can be kept for the future.
Lightning can also kill the player by dealing 20-100 damage if it lands a direct hit on the player (-25% damage if you have "Lightning Reflexes" Trait). If you survive a direct hit you will be awarded with a new Trait that reduces damage from lightning strikes by 25% and Lightning damage in combat by 25%. The chance of getting hit by lightning varies depending on map size but is roughly around 1 in 2000 chance.
Lightning storms only happen on "dangerous" maps, currently only in the Emerald Forest, Emerald Road and Garnet Weald. Lightning is more frequent the harder the rain is falling.
Iron Lamp Furniture item has been added and can be placed in your house or outside to light the area around it at night. Iron Lamps can be dropped by chests or crafted with Level 2 Artifice.
Improved Will Power potions have been added (Clarity Potion) and can be crafted at Level 3 Alchemy.
Terror Shroud Potions have been added and can be crafted at Level 2 Alchemy.
Alchemist's Fire now requires a Flask as a crafting component.
Grape and Lemon Seeds can now only be found when eating Grapes or Lemons (like Apples and Oranges).
Removed some junk drops from the Forest Chest and replaced them with better loot.
You can now Brew Mead, Cider and Gin. Cider requires the purchase of a recipe from the travelling Merchant and Gin requires Level 2 Cooking. Mead can cure [Frail Fever] and Gin can cure [Poison].
Vicious Pyrodons now stalk the Garnet Weald at Night and lead to Death if lost against. The danger level is similar to a Werewolf but it is significantly easier to run away from them and they have a very short agro range. Pyrodons do not hunt in stealth so they can be seen quite clearly from far away even at night. Beware of their uncommon breath attack as it is not a physical attack and thus is unaffected by your Toughness.
СПОЙЛЕР
This version is titled as 0.1.9a and features additional content to version 0.1.9:
Saffron's Lake H-scene added. You can find Saffron bathing near the North beach of Emerald Forest during good weather. This scene can only happen once you completed her story line and have more than 50 reputation with Goblins and more than 40 Affection with Saffron. Then there is a ~30% Chance that Saffron will be bathing in the lake any time that you enter the map.
New Trait added to the game (Meticulous). This trait provides a bonus to repair actions, chart drawing, deciphering texts, taking Aria's test, etc. Obtained from character creation for 4 Memory Points (only becomes available if you have 3 or more INT).
Slightly reworked some skill checks, including Aria's Telescope and Bath repair, Quartz Cavern Mechanism Jury-Rigging, etc...
Some minor Bug Fixes!
For version 0.1.9 changes, please read bellow!
New Map "Quartz Caverns", features a Darkness mechanic. Staying out in dark areas without a light source of your own grants a debuff of Darkness that decreases your Perception, chance to hit in combat and makes you more vulnerable to damage. Make sure to take several Torches, Candles or a Lantern with you before exploring the new map!
Quartz Caverns also has two Bluebell nodes which act similar to plants in Aria's Garden.
Quartz Caverns features a number of skill challenges to navigate through it as well as a few secret rooms. At the end of the map there is a spot to tie a Rope to, to create a shortcut through the whole map for future navigation to the Werewolf Lair.
Silver Keys and Silver Chest have fully been implemented. Silver Chest can be found in Quartz Caverns after solving a few skill checks that reveal its location.
New Resource Nodes: Mushroom Trees, Amber and Coffee Plants.
Mushroom Trees are Tier 2 Tree nodes that provide Darkwood material that replaces Wood in some Tier 2 crafting recipes. Make sure to grab an empty Jar before chopping down these Trees to collect their special Radiant Spore!
Amber nodes are Tier 2 Crystal Mining nodes and provide Amber material that can be used as a Gift and for future important crafting.
Coffee Plants can be grown from Coffee Beans and have a chance to give a "Magic Bean" item that can be used to grow some climbable vines in the new map. Coffee Beans can be purchased from the Traveling Merchant or rarely found in the Silver Chest.
Plum Plants can now be grown from Plum Seeds on your farm!
Dynamite has been implemented and can be used to destroy cave walls and open secret passages without the need to mine them. Using Dynamite destroys any material you would have gathered otherwise from mining the wall and grants no EXP.
New craft-able items: Coffee, Coffee Cake and Iced Coffee. Coffee themed recipes need to be bought from the Traveling Merchant or found in the Silver Chest. Honey Roast, Jewelled Comb, Dynamite, Magic Fertiliser, Fairy Dust, Magic Quill, Focus Crystal and Mithril Axe.
Mimic spawn rate has been altered, now the spawn rate depends on your Mimic Fetish level, loss of any V-Cards to Mimics and traits such as Handsome/Gorgeous, etc!
Added Lucky Clovers to the game. Finding a Lucky Clover grants a permanent +1 to LUCK. Lucky Clover can only be found ONCE and has a low drop chance (1% + 1% per player LUK score) when gathering Clover Plants.
Reworked Lotus Plants, these now count as a Tier 2 plant similar to Coffee and Plum Plants!
v0.1.8
Version 0.1.8 is now available for public download. I didn't manage to add much since the initial Patreon release, only two pieces of furniture were added.
One of the furniture is a lighting Candle Stand, craftable through Construction. The second is a giant Bunny Plushie, craftable with Level 2 Tailoring. You can gift this plushie to Aria and Saffron, which will place it in their respective houses.
Other than that, the rest of the features added are the same as with the 0.1.8 Patreon release. From my previous post:
The Smithing, Artifice, Construction and Tailoring rework too significantly longer than I planned. I didn't finish everything and will continue rolling out changes to this over the next few updates.
I initially planned to only rework Smithing and a small bit of Construction and Artifice, however, as it turned out, there were way too many cross discipline components changed along the way so the rework was much broader, even spilling into Alchemy and Tailoring.
Some weapons, armour and accessories were removed from the game. The players were compensated for lost items either by replacing them with similar items/gear or converting the lost items into absolute coin value (twice the sale price at merchants).
Make sure you check your equipped gear before combat as some of your equipment may be missing or unequipped!
Crafting recipes for Tier 2 gear have been added in this update. Mithril and Silver Ingots require a special Forge to smelt. You can craft this Forge at either Lvl 2 Smithing, Artifice or Construction. You will also need a special type of oil for each ingot which can be crafted with Lvl 2 Alchemy or Purchased from Aria at Affection levels 60 and above.
Construction Projects, like fixing the Bridge or Upgrading your House have vastly reduced material costs now.
Last, but not least, the Group scene for Werewolves has been added and can be triggered by losing to Werewolves inside the Opal Grotto map. Male Victory scene has also been added and can be triggered by winning a fight against any Werewolf in Emerald Forest.
Make sure to back up your saves before updating as this release involved a lot of rework in crafting systems.
v0.1.6b
Aria will now accept clothing and you can dress her up or strip her down!
Goblin Merchant will now accept commissions on her stock, allowing you to manipulate her selection for your next visit.
The Goblin that gives you the basic introduction to Farming will now provide you with five Potato Seeds if you listen to her explanation.
Volume Controls have been added to the Menu.
You can now replay Saffron's Brothel Scene from her Night Time Menu but you must first encounter that scene after the game update.
Forest Chest has been relocated to Emerald Road's hidden glade area, a new Forest Key has been placed in the chest's former location.
Fixed Bugs related to the new Tool functions.
v0.1.6a
Ability to Impregnate Aria if you are Married to her. She will have the pregnant variant of her bust art and a pregnant variant of the CG in the scene where you bend her over the Cauldron, there are a few lines of text added to that scene as well. A few days after impregnation, she will lay an egg, which you can find on her bed.
You can interact with the Egg to help it hatch sooner, otherwise, it's Incubation will increase passively each day.
Once the Egg hatches, your Tengu daughter will run around the second floor during the day and sleep in bed at Night. If both ends of the bed are taken up by Aria and your Daughter, you won't be able to sleep in it.
You can help raise your Daughter by giving her Toys as Gifts, Playing with her and Tutoring her. Once all of her 3 bars are filled, you will be able to impregnate Aria again to start the whole process from stage one. Aria will refuse to get pregnant until her daughter is fully raised!
Once you have 2+ daughters with Aria, they will sometimes visit the store and play around outside.
A search function has been added to the Item Menu, courtesy of greenarrow25. You can use keyboard input to type out the item name. Once you Searched for the Item, you can assign a Hotkey to it as well instead of using it.
Cucumbers have been added as farm-able plants along with one recipe for them. Seeds for Cucumbers can be bought of the Goblin Merchant as with all the other Vegetable Seeds.
Most of the farm-able plants have been changed to allow you to walk through them, this includes plants that spawn in the wild. Bushes and Trees will still block pathing. Keep in mind, if you already had plants on your farm or in the wild, those will function as before and you won't be able to move through them until you gather them and they are replanted/respawned.
Stardust has been added to the game, it spawns at Night like various other Misc Spawns (eg: Eggs, Feathers). Aria has a new Recipe stashed away in her Bookcases that teaches a new way to make Catalyst Potions using Stardust.
Mortar & Pestle, Chopping Board/Table and Tanning Knife have been reworked to use the crafting interface to replace the buggy interface they had before.
Thesis weapons have been buffed to give +2 INT.
v0.1.6
Long story short, this release has a new Map, North of Amber Wilds, this map has an Alchemy Store where the new Heroine lives, go meet her! Do her Quest Line and maybe Romance her along the way!
I did fix a pretty large number of bugs that accumulated over the past several months, however, a lot more didn't get fixed yet. If you find that a bug that you reported still persists in the game, feel free to report it again as I might have forgotten about it!
Most importantly, remember to back up your saves before updating! Patreons didn't get to playtest this one so chances are there could be serious bugs (even though I did quite a bit of playtesting myself).
v0.1.5
New Tier 4 Patrons added to Credits!
Winter's Day event has been removed along with most of the event craft materials until next year.
New Map, Amber Wilds, was added to the game. You can find the entrance North of Garnet Weald. Amber Wilds connects the lower and upper regions of Garnet Weald.
The new map features an Autumn themed biome with significant sand stretches that can generate Fulgurite when struck by Lightning. These stretches of sand have specific drops that generate on them, such as Quartz, Coins and Smooth Sand.
The new Werebat enemies are patrolling Amber Wilds at Night and are harder to detect than Werewolves.
Werebats have a unique defeat mechanic where they will force you to wear a cursed piercing that will over time inflict permanent negative traits on your character if not removed quickly enough. The Piercing can be removed by the Goblin Smith for a small price or by using the "Remove Curse" scroll.
Chaos Turkeys can be raised on your farm to produce Eggs and Chaos Feathers. A Chaos Egg must first be procured by defeating the wild Chaos Turkeys (5% drop chance) and placed inside a Turkey House (constructed or found in chests).
A randomly generated Hunter Camp spawns in Amber Wilds, containing one NPC Hunter. This NPC can give an optional side questline to hunt various creatures around the forest. Completion of the Quest involves the defeat of a side Boss and acquisition of a Title and Bonus Stats. Hunter Chest and Cook Pot can be looted once a day with no consequences once the Questline is complete.
Hunters sell various creature drops and can be robbed or enslaved like other Traveling NPCs. They will respawn after about a week if defeated.
A side Boss enemy has been added to Amber Wilds to protect the fruiting bushes in a ravine. The Boss has a four day respawn timer after being defeated.
Maple trees replace Juniper as the wood gathering node in Amber Wilds.
Maple Leaves can be turned into Maple Syrup or fed to a Chaos Turkey to obtain Chaos Feathers. Maple Seeds can be used to produce Flour.
Prices of some creature drops and materials have been adjusted slightly.
The [Fear] status can now last up to 3 turns.
Ranger Tunic has been buffed to give +5% Evasion (previously 2%).
Lowered price of Perception Skill when learned from enslaved Soldiers by 50%.
[Silence] status has been reworked and now lasts 10 turns in combat or 2000 steps out of combat unless cured with Throat Drops or sleeping for 8 hours. You are now unable to speak to NPCs or work in the Brothel while under the effect of [Silence].
Slime's "Force Feed" attack no longer has a chance to inflict [SIlence].
T2 Beds now offer the option of sleeping for 4 hours with reduced restorative effect.
T3 beds now offer the option to choose the exact number of hours to rest. Sleeping less than 8 hours will give a proportional, reduced effect of restoring your VP and WP, it will also not cure any status effects.
The icon for Salt material has been changed.
Winter Coats (a test item that was added initially by mistake) have been removed and 10 SIlver Coins have been added per Coat to any players that got them as loot by mistake.
The effects of Stealth and Entomology Specialisations on the success of gathering Bee Hives have been increased.
Beehives now mention that Entomology plays a role in success when gathering from them.
Beehives can now only be fought or gathered once per day.
Fixed a bug with Lotus Plants.
Seed descriptions now mention whether they will form a plant that regrows fruits/leaves.
Fixed a multitude of clipping issues in Emerald Falls that affected large plants and furniture.
Fixed a bug that prevented you from placing down a Spider Farm if you didn't own a Shovel!
Removed bug that made Blade Flurry impossible to evade.
Significantly reduced the time of crafting when making items in bulk based on a suggestion.
chance of Slime attacks has been lowered from 20% to 15%.
Fixed Alcohol brewing bug that scrambled name of keg and number of drinks (hopefully).
Increased Acrobatics and Sorcery damage scaling for Fire Punch, Ice Punch and Lightning Punch combat skills.
You can no longer enter Garnet Weald until you have seen your house at the start of the game.
Varenye requirement in Saffron's Questline has been changed to Blue Slime instead. Saffron also mentions that you can acquire two Bombs to easily defeat the Slimes by completing a side quest from the NPC at the Goblin Mines.
The incidence of Rainy Weather has been slightly decreased.
The cheatsheet for getting more Coins has been added.
Version 0.1.4a update with the new Garnet Weald map and Maid Costumes is now live for the general public. New character presets have been added to character creation for those that don't wish to spend too much time picking things manually. Remember to back up your old save files just in case before updating and loading the game. I have worked out how to update the save files with new recipes so there shouldn't be any need to start a new game this time unless you want to use one of the new pre-defined templates during character creation.
Detailed changelog for this version:
Added character presets to simplify character creation for those that don't wish to pick things manually. You can still pick things manually the old way too!
Added a new map west of Emerald Road.
The new map, "Garnet Weald", is split into two sections and the lower section can be reached by having the "Climb" specialisation and a Rope (can be purchased from the Brothel).
Added a new Lotus Plant gathering node (this aquatic plant can't be grown on your farm yet).
New forest floor items have been added that spawn exclusively in the river crossing.
Truffles replace Pine Nuts as forest floor drops in the Garnet Weald map.
Peppercorn Plants replace Flax plants in the Garnet Weald map.
New Cooking recipe, "Lotus Chips", has been added to Lvl 1 Cooking skill.
New Cooking recipe, "Algae Smoothy", has been added to Lvl 2 Cooking skill (removes Poison).
New Alchemy recipe, "Slimeskin Potion", has been added to Lvl 2 Alchemy skill.
Fixed a visual bug where some Goblins remained outside in rainy weather and at night under strange circumstances.
Fixed a rare bug that caused the game to crash after a fight with an error: "unable to find file: Graphics/Pictures/Actors1".
Colour coded some choices in-game.
Added Wood, Charcoal and Flask to the Goblin Smith's store.
Acid now requires a Flask to craft.
Added an option to toggle Strapon and Pregnant clients in the Brothel (talk to the signup sheet to change these).
Poison state has been nerfed and now lasts 5-10 turns in combat or 80 steps out of combat.
Fixed a bug where name tags of some Goblin Kids didn't display correctly.
Fixed a bug with the Athletics skill during character creation.
Fixed a bug where you could talk to the Goblin Madam while Invisible, she now also mentions Azalea on the second floor when you ask her about the Brothel.
Fixed a bug that made it impossible to sell Juniper Berries.
Reworked the exp yield for most of the Construction recipes, increasing them by about two times, so levelling Construction should be twice as fast now!
Smelting Ore now presents a counter to display the number of ore in your inventory.
Gifting toys to children will now correctly reset your sprite to no longer hold the present box.
Wheat and Rye plants can now be grown on your farm. Wheat and Rye both act as [Seeds] for the purpose of planting.
Doing Chores now awards 1-5 Copper coins.
Coin Bags now give the option to "Open All" if you have 5 or more in your inventory.
Fixed a bunch of text formatting issues.
Fixed a bunch of recipes.
Changes from 0.1.4 to 0.1.4a include:
Oats, Tomatoes and Cabbages have been added as growable plants. Oats act as both Seed and harvest products! Seeds for these plants, as well as the plants themselves, have been added on rotation to the Goblin Merchant.
A new Pet has been added, Snail that rarely appears on the river crossing in the Garnet Weald. The Snail is fond of Cabbages and requires one to recruit. You will also need to dispose of any Salt you are carrying on the spot if you try to recruit it. Once recruited the Snail can be dismissed by using a "Half Eaten Cabbage" item and will return to patrolling around your house until you bribe it to follow you with another Cabbage! The Snail has an attack that raises its Toughness and can yield an additional special gem drop after the fight. The new Pet also comes equipped with a unique Accessory that can be equipped to the player instead.
Lightning Storms have been added to Rainy Weather. Lightning can leave new drops on the ground. If the Lightning hits grassy areas it can leave behind Charcoal or rarely a Thunder Crystal. Lightning hitting the Road, can sometimes leave behind a Thunder Crystal. Lightning hitting Sand will leave behind a Fulgurite Mining node on the sand (requires Crystal Mining Lvl2 to mine). Fulgurite currently has no other use other than to be sold but can be kept for the future.
Lightning can also kill the player by dealing 20-100 damage if it lands a direct hit on the player (-25% damage if you have "Lightning Reflexes" Trait). If you survive a direct hit you will be awarded with a new Trait that reduces damage from lightning strikes by 25% and Lightning damage in combat by 25%. The chance of getting hit by lightning varies depending on map size but is roughly around 1 in 2000 chance.
Lightning storms only happen on "dangerous" maps, currently only in the Emerald Forest, Emerald Road and Garnet Weald. Lightning is more frequent the harder the rain is falling.
Iron Lamp Furniture item has been added and can be placed in your house or outside to light the area around it at night. Iron Lamps can be dropped by chests or crafted with Level 2 Artifice.
Improved Will Power potions have been added (Clarity Potion) and can be crafted at Level 3 Alchemy.
Terror Shroud Potions have been added and can be crafted at Level 2 Alchemy.
Alchemist's Fire now requires a Flask as a crafting component.
Grape and Lemon Seeds can now only be found when eating Grapes or Lemons (like Apples and Oranges).
Removed some junk drops from the Forest Chest and replaced them with better loot.
You can now Brew Mead, Cider and Gin. Cider requires the purchase of a recipe from the travelling Merchant and Gin requires Level 2 Cooking. Mead can cure [Frail Fever] and Gin can cure [Poison].
Vicious Pyrodons now stalk the Garnet Weald at Night and lead to Death if lost against. The danger level is similar to a Werewolf but it is significantly easier to run away from them and they have a very short agro range. Pyrodons do not hunt in stealth so they can be seen quite clearly from far away even at night. Beware of their uncommon breath attack as it is not a physical attack and thus is unaffected by your Toughness.
Тему отредактировал: Nikol - 24-06-2024, 12:23
Причина: Заброшена / Abandoned
Причина: Заброшена / Abandoned
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