Описание:
Облачная поляна - это гибридный фермерский сим, в котором игрок может выбрать уединение Тихого неба или фермы или стремительный адреналин бушующего сражения внутри заброшенных руин, оба из которых приносят пользу друг другу. Испытайте захватывающий пошаговый бой против разных врагов, используя своих собственных монстров, союзников и множество навыков. Исследуйте огромное количество местоположений и скрытых областей во все более обширном мире облачной поляне. Среди трех крупных городов игрок сможет полностью перемещаться по нему, чтобы обнаружить квесты , новые NPC, истории и знания, стоящие за игрой. Ферма в ваших сердцах и обменивайте свою продукцию на товары и услуги, полные квесты и поднимите производство ферм! Откройте для себя большое разнообразие монстров, которых можно разводить!
Cloud Meadow is a hybrid farming sim dungeon crawler, where the player can choose the solitude of a quiet sky high farm or the rushing adrenaline of a raging battle inside abandoned ruins, both of which benefit one another. Experience thrilling turn based combat versus a variety of enemies, using your own raised monsters, allies and an array of skills. Explore a huge variety of locations and hidden areas throughout the ever expansive world of Cloud Meadow. Among the three major towns the player will be able to fully navigate through it to discover quests, new npcs , stories and the lore behind the game. Farm to your hearts content and exchange your produce for goods and services, complete quests and raise your farms production! Breed and discover a large variety of monsters whom you can breed with one another AND breed with!
Год выпуска: 2020
Жанр: 2dcg, fantasy, male protagonist, female protagonist, furry, simulator, farming, animated, big tits, oral, incest, futa, trans, monsters, vaginal, monster girls, anal, pregnancy, combat, management, gay, lesbian, strategy,
Цензура: Отсутствует
Разработчик/Издатель: Team Nimbus - www.patreon.com/CloudMeadow
Перевод: ivann
Тестирование: Villst38
Платформа: PC/Windows
Тип издания: В разработке
Таблэтка: Не требуется
Версия: v.0.1.2.0 Rus / v.0.1.4.1 Eng
Язык игры: Русский/Английский
Язык интерфейса: Русский/Английский
Не менять ник, иначе некоторые диалоги сбросятся на стандартные.
"Поблагодарить Переводчика (ivann)"
Сбербанк: 5469 3600 1313 0746
СБП (система быстрых платежей) (7)9248508678 (возможно без 7)
Поддержать Переводчика (ivann) (Boosty)
March Code: BBQ Shark
Gallery Code: Dancing Dragoness
v.0.1.2.6i Album Code: Hottie Spar
v0.1.2.1e - Album Code: Sizzling Hot Ogre
v0.1.1.2h - Album Code: Dragon Snax
v0.1.1.2 - Album Code: Crabby Cheer
v0.1.1.1c - Album Code: Crabby Cheer
v0.1.1.1b - Album Code: Soothing Sutras
v0.1.1.1 - Album Code: Soothing Sutras
v0.1.1.0k : Album code: Soothing Sutras
Old codes:
UnlockAllCode = "Sprites Sprites Everywhere";
GodMode = "What Is Damage";
MoneyCode = "Money Money Money";
CombatCode = "Take Me To Fight";
ResetCode = "Reset";
v0.1.4.1 Patreon(2023.05.30)
Additions
4 new enemy Wolf units have been added
Currently these units are only accessible in the Training Hall pending a future update that will include them in dungeon mobs
Sky backgrounds have been replaced with an overhauled dynamic skybox system, which should also consume less texture memory in most scenes
Changes
Monster 'domesticity' stat is now 'magical saturation' with almost the same function
Breeding two monsters of the same species increases magical saturation, which improves the traits passed on, but risks the monster becoming unruly if the saturation reaches maximum
Fixes
Building a dock on top of an existing dock should no longer throw an error, nor withdraw the construction cost again
Restored Kreyton's sleep combat status visuals
Kaleida's frog interaction radius should no longer be overlapping the incubator while on the farm
Fixed some seasonal visuals in Cloverton
v1.4.0(2023.04.16)
Hey everyone! It's been a LONG road to get here, but this is a pretty significant update for us! The Brownie Caravan is a small side event, but the effort of hundreds of hours of coding, writing, animation, and artistic labor along with the introduction of a new area of Cloverton and several new activities and shops! We encourage you to explore and have fun with them as you experience everything the wandering, fortune telling Brownies have to offer the charming folks of Cloverton!
Additions
The Brownie Caravan - access to the Faire Grounds will open, and the Caravan will visit for two days of every season!
8 new unlockable sprite sex scenes with full narration are obtainable as part of this event
New high-tier consumable items will be available only from a Caravan merchant
Added Kaleida, a recruitable NPC that can serve as a ‘utility spellcaster’ in the player’s dungeon party
Kaleida can be recruited during the Brownie Caravan event
After recruitment, Kaleida will move around between the Farm and Cloverton on a basic daily schedule
Kaleida’s passive ability - Card Reading - where each turn Kaleida will be able to select a tarot card from a random draw in order to enhance her spellcasting abilities
Characters shown in dialogue can now show various expressions or emotes - currently this is limited to the new Brownie Caravan dialogue content
Changes
Replaced placeholder visuals for Kaleida’s combat abilities & UI
Calendar window will highlight the selected day with greater visibility
Fixes
Updated Popondopolous’ dialogue portrait
Corrected colours on Morgan x Thrund sprite scene
Corrected incorrectly filled colour in Cat F Wild dialogue sprite
Some Cloverton NPCs has distorted outlines on mouse-over
Interaction bubbles should no longer be distorting on mouse-over
v1.3.0d(2022.12.10)
Changes
Visual updates around the various water/liquid features in the Savannah Dungeons.
Fixes
Fixed an issue where a chest on the Savannah 8 dungeon floor was always empty
Fixed issue where units would not fade out of focus during combat while using the Ghost effect from Hallow Haunt
Fixed issue where discovering a recipe for an ingredient that’s already in your inventory could cause a duplicate ingredient to appear in cooking experiment options
Fixed issue where the combat UI HP bars would not start showing the correct health value on enemies during Hallow Haunt.
Fixed issue where difficulty scaling was affecting more than just an enemy’s primary stats
Reduced the bonus dodge chance gained by monsters during Hallow Haunt to 33%
Fixed Farm action buttons no longer being clickable with the mouse
Fixed click to move handling so that click to move “state” can be held during protagonist animations, such as when interacting with crops on the farm.
Fixed some sorting issues on the farm
Adjusted some colliders in dungeon floors to prevent player getting stuck or pushed out of bounds
Fixed the dropdown arrows on the new game setup not being clickable
Fixed some typos
Fixed dialog error triggered when viewing the Savannah 5 Stonebreaker statue after Mason moves to Savannah 7
Fixed some cases where it was possible to repeat an interaction before it fully completed, causing exceptions when data attempted to update twice
Fixed Time Played on the the load game menu not displaying total hours when selecting a world slot
Fixed Male Lamias facing the wrong direction when carrying goods back from storage, while working at the docks
Attempted a fix to an issue where companion jump animations could fail to complete on slower machines
v1.2.6k
• Spring seasonal Matchmaker event has been greatly expanded o During the calendar event week the player will be able to go on various friendly & romantic dates o Selection of 8 minor NPCs from around Cloverton and a bonus scenario for abstainers
• Added alternative monster dialogue for monsters related to the player, when interacting with them while on the farm Changes • Incubator now shows hours and minutes remaining before hatching (previously only showed hours) Fixes
• Fixed an issue that would reset global settings
• When inheriting traits from parents with mutually-exclusive traits, now the stronger trait will always be inherited
• Fixed acid damage continuing to apply after death
• Fixed an error that would occur while traversing rooms in a dungeon after returning from death
• In-game time will no longer pass during dialogue sequences • The dialogue history scroll position will now reset to a new dialog line when opened
• Fixed 'time played' text on save file slots showing the incorrect value
• Restored color palette selection for Ev x Monster HD sex scenes viewed in the Album
• Fixed an issue where draggable icons could continue to be held after closing a window
v1.2.6i
Improvements
Reduced memory usage and improved loading process
Greatly improved UI scaling solution:
Added option for scaling to maximize visibility while game is fullscreen
Alternative options will scale the window without stretching the sprite art
Numerous UI and usability improvements
Changes
Updated pregnancy logic, so that a monster with the Dry trait can get pregnant, but can’t make other monsters pregnant.
Updated pregnancy logic, so that a monster with the Dry trait can get pregnant, but can’t make other monsters pregnant.
Weekly crop logs have been updated with sorting, making it easier to identify events by crop type.
The Game will now continue running when the window loses focus
Game time will now pause immediately when opening a UI window
Enabled opening of pause menu during cinematics & dialogue
Pressing Escape key will now close one-button popup windows & cancel a two-button confirmation window
Clicking anywhere on the screen will suppress a banner message
Exiting a game session will first prompt you to make a save if you haven't saved already
Quest tracker entries should be more visible & notable when quests are added or completed
Updated Combat Rewards UI animations
Updated Options UI to make components more readable
Moved difficulty slider to 'Gameplay options' panel
Fixes
Fixed the Infertile trait not preventing pregnancies
Fixed the bad page order in the Guidebook farming tab
Fixed Harpy Skyborn trait so that a higher grade only scales the percentage of evasion, and not also the swiftness required. Swiftness value changed to 150.
Fixed save conversion issue, preventing many saves from being able to load
Fixed Brontide Brace damage reflection doing excessive damage
Fixed an issue with Jaero’s withered Interception Fist ability
Fixed an issue where the logged amount of harvested crops/seeds could be less than the actual amount added to the inventory
Fixed an abrupt lighting transition that could occur at midnight when moving from interior to exterior zones
Fixed inconsistencies with UI windows that would let the player 'click through' to objects behind them
Fixed menu opening/closing sounds playing on unintended windows
Fixed issue where two sex scenes could be played concurrently while in the Album UI
Fixed an issue with audio loading
Fixed an issue with seasonal assets when entering buildings in Cloverton
Fixed an issue with the game locking up when entering Cloverton
Fixed an issue with viewing some monsters in the trait window
Fixed an issue where fewer inheritance rolls were made than intended
v0.1.2.5c
Additions
Combat stance & charge level will now persist between fights, for units that have either, this mostly will impact companion characters such as Yonten, Camellia, and Jaero.
Cooldown time for combat abilities will now persist between fights
Updated Unit Profile UI - in use with Party Selection & Active Party windows
This brings the UI in-line with other new UI (such as the Breeding window) to maximize readability, navigation & ease-of-use
Protagonist & monster units can now be renamed at any time!
New selection filters for easily sorting NPC & monster units by type/species, level range & primary stats
Equipped items are shown alongside primary stats
Improved layout for stat point allocations, including a ‘preview’ of the stat spending changes before confirmation
More & improved tooltips
Changes
Breeding Window/farm signposts will now only show monsters assigned to one group (Pasture or Barn) at a time (instead of all monsters on farm). This will enable you to use them to organize your monsters better.
Breeding Window monster group management button has been moved to the bottom of the UI
NPC combat companions now use Ev’s level & exp values - keeping them all at the same level
Combat NPCs have had all their allocated stats refunded due to the previous change
Significant number of adjustments to combat calculations - chance to crit, resist a debuff, or evade an attack should be dramatically different
Reduced Max HP gained per Stamina
Increased Damage gained per Physique
Critical hits now deal at least 125% of max damage instead of 100%
Food items that provide over 100% healing can now be used to resurrect in combat
Brontide’s Disarm ability now has a 50% chance to affect target with Sleep
Ev’s Rake Throw & Pirate Headhunter’s Bear Trap abilities are now cast upon opposing units, interrupting their attack if they move to use any ability
Improved tooltip information for all abilities & ability descriptions
Improved tooltip information for active combat Buffs & Debuffs
New Buff types - Evasion Up, Non-threatening (reduces chance to be targeted), Resistance Up, Disable Immune (immunity to Sleep & Stun)
New Debuff type - Vulnerable (takes more damage)
Taunt debuff now has a 50% chance of applying, but forces the targeted unit to use their basic (1st slot) ability on their own turn
Barrier & Max HP Up buffs now apply as a percentage of the unit’s max HP instead of a flat value
Removed the Party menu from combat
Targeted debuff now reduces unit’s evasion
Cloverton’s combat Training Room Menu has been improved
Added tooltips to the top bar UI buttons
Fixes
Fixed game crash when browsing item pages in the guidebook
Fixed a bug where new monsters could generate mutually exclusive traits - such as a positive and negative trait for the same stat type - affected monsters will keep only the positive trait
Fixed new plankton traits displaying their value as 0
Fixed combat Accelerate & Slow buff/debuffs not affecting unit turn speed correctly
Fixed Cat Stalker enemies not having their second attack ability. This attack strikes from behind, ignoring defenses, but is used less often
Fixed some issues with ability icons not updating correctly between party UI and combat
Ev now shows 100% Domesticity in the breeding menu
Fixed intercepted combat units still being affected by debuffs
Fixed Narcoleptic monster trait
Fixed issues with monster units being added to the party while on the farm
Fixed numerous combat animations & ability UI issues
Dialogue options should no longer overlap at some screen resolutions
v0.1.2.5
Breeding Window/farm signposts will now only show monsters assigned to one group (Pasture or Barn) at a time (instead of all monsters on farm). This will enable you to use them to organize your monsters better.
Breeding Window monster group management button has been moved to the bottom of the UI
NPC combat companions now use Ev’s level & exp values - keeping them all at the same level
Combat NPCs have had all their allocated stats refunded due to the previous change
Significant number of adjustments to combat calculations - chance to crit, resist a debuff, or evade an attack should be dramatically different
Reduced Max HP gained per Stamina
Increased Damage gained per Physique
Critical hits now deal at least 125% of max damage instead of 100%
Food items that provide over 100% healing can now be used to resurrect in combat
Brontide’s Disarm ability now has a 50% chance to affect target with Sleep
Ev’s Rake Throw & Pirate Headhunter’s Bear Trap abilities are now cast upon opposing units, interrupting their attack if they move to use any ability
Improved tooltip information for all abilities & ability descriptions
Improved tooltip information for active combat Buffs & Debuffs
New Buff types - Evasion Up, Non-threatening (reduces chance to be targeted), Resistance Up, Disable Immune (immunity to Sleep & Stun)
New Debuff type - Vulnerable (takes more damage)
Taunt debuff now has a 50% chance of applying, but forces the targeted unit to use their basic (1st slot) ability on their own turn
Barrier & Max HP Up buffs now apply as a percentage of the unit’s max HP instead of a flat value
Removed the Party menu from combat
Targeted debuff now reduces unit’s evasion
Cloverton’s combat Training Room Menu has been improved
Added tooltips to the top bar UI buttons
Fixes
Fixed game crash when browsing item pages in the guidebook
Fixed a bug where new monsters could generate mutually exclusive traits - such as a positive and negative trait for the same stat type - affected monsters will keep only the positive trait
Fixed new plankton traits displaying their value as 0
Fixed combat Accelerate & Slow buff/debuffs not affecting unit turn speed correctly
Fixed Cat Stalker enemies not having their second attack ability. This attack strikes from behind, ignoring defenses, but is used less often
Fixed some issues with ability icons not updating correctly between party UI and combat
Ev now shows 100% Domesticity in the breeding menu
Fixed intercepted combat units still being affected by debuffs
Fixed Narcoleptic monster trait
Fixed issues with monster units being added to the party while on the farm
Fixed numerous combat animations & ability UI issues
Dialogue options should no longer overlap at some screen resolutions
v0.1.2.4.g
N/A
v0.1.2.2d
Updated monster value calculation.
Value/Penalty of traits is increased (and fixed)
Value now scales with domesticity (<50 worth less. >50 worth more)
Total value now starts at 50% and increases to 100% as a monster nears it’s graduation date
Updated the incubator tutorial to avoid sequence breaks. Jubelle now “holds” the egg until you interact with the incubator
Now preventing random merchants from appearing in town until the tutorial is complete to avoid issues with unintended transactions (like selling the egg from Montalvo)
Player can no longer sleep during tutorial, while Jubelle still has tasks to complete for that day
Disabled accuracy, so all abilities will hit 100% of the time
DOTs will now do a minimum damage equal to their percentage. I.e. A 10% poison will now do a minimum of 10 damage each tick.
Lowered enemy scaling based on level by 15%
Lowered enemy scaling based on current floor by 17.5%
Lowered enemy extra stamina scaling by 75%
Lowered the Cat Boss’s Ora Ora Ora attack damage multiplier from 2x to 1x
Lowered the base damage of Ora Ora Ora from 20 to 10
Lowered the Cat Boss’s Healing with Cat Lick from 5% to 2% per buff stack absorbed
Cat Boss’s zamboni summoning passive now has a 1 turn cooldown
Increased the Cat Boss’s stamina from 70 to 100
Decreased the Cat Boss’s Physique from 80 to 50
Increased the self stun chance for the Drunken Pirates Healing Brew from 5% to 100%
Increased the stun chance for the Drunken Pirates Full Brew from 1% to 20%
Lowered the healing multiplier for the drunken pirates abilities from 2x to 1x
Lowered the Drunken Pirate’s Physique from 30 to 25
Lowered the Drunken Pirate’s Stamina from 30 to 25
Increased the Holstuar’s bull rush attack multiplier from 1x to 2x
Increased Cat’s minimum Stamina from 10 to 15
Decreased Cat’s minimum Intuition from 20 to 15
Increased Demon’s minimum Stamina from 10 to 15
Decreased Demon’s minimum Intuition from 10 to 5
Increased Harpy’s minimum Stamina from 10 to 15
Decreased Harpy’s minimum Intuition from 10 to 5
Increased Lamia’s minimum Stamina from 10 to 15
Decreased Lamia’s minimum Intuition from 20 to 15
Increased Jaero’s starting Stamina from 10 to 15
Decreased Jaero’s starting Intuition from 20 to 15
Increased Fio’s starting Stamina from 10 to 15
Decreased Fio’s starting Intuition from 25 to 20
Brontide’s Disarm ability now inflicts the Disarm debuff (reduced damage) instead of stun
Fixes
Fixed issue where party members weren’t being cleared when returning to town. This fixes a related issue if one of those party members is subsequently removed from the farm (sold, graduated, unhappy)
Fixed missing icons in guidebook
Fixed Female Centaur x Crab sex swapping palettes on the farm
Fixed issue with transparent monsters on the farm
Fixed closet UI not having a character limit for renaming the player
Existing saves truncated to current limit (10 characters) on conversion
Fixed unintended input handling (enter/spacebar opening menus, joystick input being read)
Fixed issue where monsters located barn could fail to find a sex spot, triggering related exceptions when interacted with
Fixed issue where Jerikan (monster merchant in town) was not preventing player from hiring monsters when farm was full
These extra monsters (which cause exceptions on the farm) are removed during conversion
Fixed issue where player’s could purchase/hire when they did not have enough Korona (going into infinite debt)
All debt is being erased (korona set to 0) during conversion to this version
Fixed issue where monsters in merchant stocks (Jerikan) were not initializing correctly, which could cause exceptions when viewed to purchase
Fixed bug with leaving input field blank on transaction and cooking menus
Fixed bugs with inventory updating for new items gained by working monsters (time passed with manual refining)
Fixed issue where exception triggered during new save data initialization would soft-lock the game during load (prevent loading screen or exception dialog from appearing)
Fixed issue where player could sell breeding monsters to Montalvo, triggering an exception on load, or when returning to farm
Only idle monsters are now able to be sold (can’t be sleeping, working, pregnant, etc)
Fixed issue where inventory window didn’t block clicking on menus behind it (could interact with party select window behind it)
Fixed issue where usable inventory items (like bundles) would not be cleared when stack was used up
Fixed female holstaur idle animations being the wrong directions
Fixed the storm clouds on the farm and in Cloverton
Fixed bug with resolving active ingredients for a selected recipe when recipe needed to start with a mix of qualities, to be able to cook (would show as 1/0)
Fixed hatching tutorial event triggering when the player didn’t have enough room on the farm to hatch an egg, which was soft-locking the player on the farm
Fixed bugs with Chimera passive traits
Fixed Steam players stuck in “god mode” (since accidentally given access to menu, and after update, can no longer turn it off)
Fixed issue where special patreon contest monsters were not initializing their base stats
v.0.1.1.1
All Albums should have contents restored when loading a save from an older version that is based on the state of your quests and monsters you have if you are still playing with a version that has lost it’s album entries.
Cheats:
For those who use the codes to change seasons, we suggest that you make a separate save before doing so. Time will pass as if it was natural (thus if you’re playing in summer, and then select spring, it will act as if an entire year has passed), with the expected results on monster loyalty, crop growth, and similar issues. In addition, it’ll move you to the same day of the season you select as whatever the day is when you used the cheat option.
If you change seasons in Cloverton, you will need to move to an entirely separate instance of the game (not an interior space, but either to Katarina Station or your Farm), to cause the tileset to reload properly for Cloverton itself. It’s better to change the season while on your Farm for the best effect.
Additions
Added 3 new music tracks for the different seasons on the farm
Added 3 new music tracks for the different season at Cloverton
New Scenery for Cloverton and the Farm during Autumn!
New night time Cloverton
A new Halloween focused NPC named Sebastian with his own narrated sprite sex scenes. You can find him in the area of Yonten’s and Jaero’s shops from the 15th through the 21st of Autumn.
This is intended to be a placeholder for the eventual, more fleshed out, Halloween Event which will come in later updates.
Made it so you can refine crops into seeds
Changes
Changed seed drop traits from +1 per grade to 3% chance per grade
Reduced seed drop chance, so you no longer get a guaranteed seed for harvesting a crop.
Fixes
Fixed issue with activePlots not being managed correctly for rubbish farm and the farming tutorial
Fixed issue with the player not moving to the DeathScreen after load position fix
Fixed issue with Managers trying to update farm objects while not in the farm scene
Fixed sequence issue with initializing breeding couple on the farm
Fixed issue with updated scene filtering, where it couldn't distinguish between the same pair of types, but with swapped genders
Fixed issue where palette selection was active in-game, for paletted HDs, instead of only in the album
Fixed issue with save games storing multiple copies of the same breeding couple
Fixed issue with the dialog history not clearing old messages, resulting in too many messages trying to display
Fixed issue when trying to load immediatly after entering game, while meta data is still be created for the first time
Fixed issue with some global settings (like autorun) not being saved (so not restored correctly)
Fixed issue where draggable icons on the job board would not update for status changes, after opened the first time in the scene
Fixed manual refining not keeping quality
Fixed some refinements not working as they should
v.0.1.1.0k
Fixes
Fixed putting crops into the food bin eating the crop.
Fixed tooltip for training field not showing the correct physique to exp ratio
Fixed Fio not following the player outside during the cat event
Fixed the cooking UI saying that you can cook more than you really can.
Fixed snack bars causing an exception
Fixed a bug where quality was set wrong
Fixed an exception when selling the seeds you are planting
Fixed a bug where pregnant status was being cleared when updating the status of the couple when they finished mating
Fixed a bug where you could select seed bundles for planting
Fixed an exception related to delegates not being cleared when album window gets destroyed
Fixed bugs related to trainer slots on training fields
Fixed a variety of issues related to Inventory data changes and improvements
Fixed issue where working monsters where being saved in two locations, and data was unlinking when saved
Made more improvements to post-load process to fix these broken links
Fixed issue with active crops not being tracked properly on load, preventing them from all updating consistently
Fixed issue where monsters would not add an experience buff when fed an associated food from the overworld or silo
v0.1.1.0b
Changes
Dungeons no longer reset if you haven’t completed the first dungeon quest.
Nerfed enemy scaling by 40%
Enemies scale more with the current floor than the player level
Nerf the random random of enemy bonus swiftness from “0 to 5” to “-3 to 3”
Monsters that are unavailable will have their status mentioned in the tooltip
Changed first cooking tutorial from Shrubstick Tendies to Baguette, also gave the player the correct recipes & some additional Shrubstick Seeds
Players who have previously completed or skipped the cooking tutorial will receive some bonus Shrubstick Seeds
Message and item prompts will now last longer (2 seconds, was 1 second)
Fixes
Fixed all monsters disappearing when the player has more monsters than barn capacity - however the extra monsters will not be available and may leave the farm due to neglect.
Fixed all inventories acting like the food bin after using it.
Fixed not being able to remove items from the food bin.
Fixed items not being removed from the shop inventory when being bought
Fixed Jerkian’s collisions on the market day not letting the player in and out of the Union Barrack.
Fixed an issue where you could buy unlimited amounts of items
Fixed monsters bought from Jerikian having a blank palette
Fixed monsters already having a blank palette with a consistent check
Fixed doors in the dungeons reappearing when they shouldn’t.
Doubled the wait time to unstop the player from moving from 1/20 of a second to 1/10 of a second
Fixed the Mill not correctly producing refined items.
Fixed the Mill not confirming that you received refined items.
Fixed Jobs eating monsters, the entire monster job system was remade from the ground up to promote stability.
Fixed an issue when monsters abandoning the farm during the night would cause an endless sleep loop
Fixed an error caused by talking to Montalvo
Fixed an issue where monsters would work twice as fast as normal.
Fixed an issue where monsters would only work on 2/3rd of the field.
Fixed Eve x Female Holstaur animation showing Evan x Female Holstaur
Zooming the camera while the player is sleeping should be centred on the bed
Corrected materials on Farm Mill building and Food Bin
0.1.0.3
Note: Any monster/companion that is locked on the steam build will be un-finished and have missing animations; these are not bugs in the patreon build, but we let you play with the full roster. As such, they will have default animations. For example, when walking around, they’ll look like Jubelle.
Known Issues
If you back out of selecting an activity with Fio, it will still mark as you did an activity with Fio that day, and prevent you from doing a different activity.
Gifting Fio gifts will not give you feedback. (Right now all gifts give a bonus to relations this will be changed in a future update.)
Additions
Fio is now romanceable!
All monsters have their overworld animation palettes.
Changes
Updated dialogue containing misleading about farming.
Giev’s quest no longer requires completion of the market day quest.
Fixed
Fixed a typo in Yonten’s dialogue
Fixed Cloverton music playing during the market day event after leaving Giev’s tower
Fixed Construction window having slots tied together.
Fixed save slots showing the floors as 0 indexed instead of 1 indexed.
Fixed Job Board being inaccessible
Fixed Construction window showing the wrong amounts when you don’t have enough material for construction
Fixed Construction window not updating visuals when building or upgrade a field.
Fixed sprite sex not receiving lighting as it should.
Fixed inventory window items not being aligned with the top.
v0.1.0.0a
Additions
Added Scouts around the boss doors to direct the player on what to do.
Birma is now a shopkeeper who sells varying types of bread.
Added an option to the options to disable mouse movement.
Added animations through the dungeons
Added Partial Controller Support (X to interact, B to sprint , A to left click, left stick to move, Right Stick to move cursor(Controls are written as an Xbox Controller, but all Joypads should work))
Changes
Skip Introduction restored - this will take the player to the next day before Fio’s introduction scene
Tutorial quests are streamlined and can be completed back-to-back within the same day
Quests and events no longer need to happen on specific days as time will continue
The player is no longer required to sleep at 3am, and can sleep any time to fully recover. Daily quest/farm/monster events will update at 3am.
Updated fonts to be more consistent throughout the game.
Nerfed turn rate gain from Swiftness by 70%, math wise instead of 100 Swiftness being 10x stronger than 10 swiftness, it is now 3x stronger
A trip to Katarina Station only takes 1 hour both ways
Reduced time to cook from 4 minutes to 2 minutes per ingredient
Reduced time to breed with monsters from 2 hours to 1 hour
You no longer take damage from the Stonehead on Savannah 2
Rebalanced the difficulty of some of the combat encounters.
Boss door will no longer respawn when a dungeon is reset
Improved the rendering of the text for dialogue
Updated the appearance of the tooltips
Changed food value to be based on the value of the ingredients rather than an arbitrary value
Player now flashes green while in acid.
Party followers now show up at Katarina Station
When the sprint key is assigned to either left or right shift, the other shift works for it.
Enemy now scale higher with the current floor and player level more than before
Enemies have a slightly randomized swiftness
Always run is now saved to options rather than the game save.
Removed some old dated sprites
Improved many colliders on the market day event
Locked scenes in the album have a lock symbol on them now
Players will receive a quest informing them when there is no further quest content
Temporarily disabled Album palette changer to prevent visual issues
Fixes
Fixed small monsters not appearing on the first floor instead of the second floor of the barn like they should.
Fixed minor grammar and writing issues
Fixed some events not working in the dungeons
Fix many layering issues in the dungeons
Fixed Yonten’s walk cycle being the wrong direction
Fixed an issue with the Harpy X Evan climax looping
Fixed some time that should be stackable not being stackable
Fixed some colliders being too large
Fixed the player’s outline not appearing
Fixed layering issues on Kreytron’s farm
Fixed stat area on the inventory window is some places it shouldn’t
Fixed follower sprinting when they are not following the player.
Fixed some misc collisions
Fixed Female Cyclops X Eve not unlocking
Fixed positioning on the egg stand for the market day, so the play can still access Yonten’s shop
Improvements to NPC pathing when not following player
Cloverton generic NPCs are talkeable after the first day
Farm Jobs board is useable on all days
Farming tutorial initialises farming plots so that quest is always completeable
Male name suffix “ID” changed to lowercase
v.0.0.3.18
Added
Made it so the when in a static area zooming in will lock to the player
Added dialogue for when Jubelle is with you when you are talking to Jaero
Added your party following you in the dungeon
Changes
You can no longer sell a monster who is working.
Edeline now sells stone, wood, and metal
Rekk now sells a random list of items
Updated Ev’s jump animation
Fixes
Fixed dungeons not loading
Fixed dragging monsters and companions not working in various UIs
Fixed offset pregnancy timers
Fixed layering issues on the farm
Fixed crops starting with 0 health when planted
Fixed crops coming back as alive or dead
Fixed a bug where harvest crop could be dead on day 2
Fixed the cat rock missing on day 5
Fixed not getting combat rewards for combat
Fixed jumps misbehaving
Fixed Crops not saving their health
Fixed a small level scroll appearing with a big one when it shouldn’t
v.0.0.3.17b
Additions
Added Brontide combat overhaul
Added Eve X Female Cyclops
Two new music tracks for random battles
Added an update generic crop graphics
Changes
Updated and corrected many grammar and spelling errors in dialogue
Game no longer runs in the background
Fixes
Fixed a bunch of exceptions being thrown throughout the game.
Fixed some music issues
Fixed alt-tabbing messing up timings
Fixed being able to walk around while sleeping if you started the sleep from outside the farm.
v0.0.317a
Fixes
Fixed some animations not loading correctly
Fixed some UI window not opening
Fixed the Market Day not appearing
Fixed monsters not loading in the barn
Fixed a bunch of exceptions being thrown throughout the game.
v.0.0.3.17
Additions
Added Female Wolf to combat
Added Female Centaur to combat
Added Male Cat to combat
Added Male Holstaur to combat
Added Kreyton combat overhaul
Changes
Using consumable items in combat will now incur an end of turn
Improved Fio's combat UI
Fio's relevant ability cooldowns will reset when rolling a jackpot (1 ability reset) or rigged roll (all abilities reset)
Fixes
Fixed bugs that prevented progress on the tutorial week story
Fixed tutorial quests playing again each season
Fixed some items missing an icon.
Fixed some items not having a description
Fixed some typos
Fixed some animations not playing correctly
Fixed talking to the captain before talking to Jubelle causing a softlock
Fixed items in some shops showing a quantity of 1 instead of the correct amount.
v0.0.3.16a
Additions
Added Fio X Evan HD scene
Added a small level scroll towards the bottom of the screen when you arrive at an area.
Added recruitment dialogue on day 5 for Jaero, Camellia, and Kreyton
Fixes
Fixed an issue with the texture swap shader
Fixed Evan X Female Centaur not setting itself to use the palette shader
Fixed a quest trying to complete the wrong quest
Potentially fixed not being able to expand the farm.
v.0.0.3.16
Added the Market Day, comes every weekend, and removed rotating weekly merchants and contests for now
Reworked the lighting engine
Added quests telling you that the tutorial day is done and you can rest.
Added an always run toggle to the options menu. When in this mode Shift will bring you down to walk speed.
Changes
Updated the player’s sprite model
Updated animation timing on walk cycles
Slight visual changes to the dialogue window
Fixes
Minor dialogue window fixes
Minor weather fx fixes
Fixed drakeheart not being stackable
Fixed a z-sorting issue with the rundown farm.
Fixed Giev not expanding the farm
Fixed being able to open the options menu and interact with NPCs during a level scroll.
Fixed not getting quests after dialogue in some cases.
v.0.0.3.15b
Fio's jackpot should now reset her cooldowns for that ability
Improved party followers and their speed and distancing to better match the player.
Expanded the dialogue with montalvo to explain traits.
Fixes
Resolved issue where units entering combat with a Dungeon buff would cause an instant defeat
Some enemy units were missing a sleeping animation, making them difficult to target
Goldra's Regrouping should appear in the correct position relative to the target
Camellia's missing abilities were restored
Fixed quests not adding and removing correctly.
Fixed some dialogue errors
Fixed the code not unlocking the album when using it from the album
Potentially fixed giev not expanding your farm.
v.0.0.3.15a
Additions
Added a new cheat to get all of harvest and groceries, found in the options window.
Added the tutorial week story into the game.
Changes
Goldra NPC combat reworked: attack abilities will trigger Goldra's speed demon test, gaining successive stacks to build combat bonuses.
Dragon attacks apply a minor burn debuff instead of a flat damage bonus
Minor combat bars & buff tooltip improvements
Improved alignment of some HD scenes in the album
Loading screen graphical improvements
Dialogue window graphical improvements
Better 1080p resolution support (some UI will permanently appear smaller than usual)
Better support for ultrawide monitors
Overworld UI frame improvements - new weather indicator & quick save (pull the chain!)
New generic combat sound fx, in place until full combat sfx integration
Combat Health Bar & Buff icon animation improvements
Fixes
Fixed dirt turning into a dead crop
Fixed typos, grammar, and dialogue flow in various dialogues
Fixed Dire & Argontel using old sprites
Fixed some of the objects showing the interact flag
Fixed not being able to turn off certain types of scenes
Ev's Genodriver should no longer be accessible before being unlocked via exploit
Combat floating digits should scale properly to the current resolution
Leaving combat during fast-forward should restore game speed to normal
Fixed female cat and Camellia HDs not setting the gender correctly
Combat unit UI overlapping, visibility & tooltip issues resolved
Max HP Up buff will now expire only after the buff wears off, instead of immediately when the extra health is lost
Yonten's Axe/Hammer throw was showing the wrong weapon sprites
Combat debuffs that can naturally fail (not dodged/resisted) will show a "Fizzle" message instead of "Resist" or no indication
Fixes
Fixed some spelling and grammar issues in dialogue
Fixed the foreman following the player around after the dialogue
Fixed Katarina Station NPCs using the old interaction system.
Fixed the ripper fight not working
Fixed the KS captian not returning you to Cloverton
Fixed quests not adding/completing from UI properly.
Fixed not being able to close the sex scene in the album via Q or ESC
Fixed white box in the inventory UI
Fixed Jubelle not being by the door when she should be.
Fixed Kreyton animating in the wrong direction
Fixed issues with cat event dialogue and having it lock the game up.
v.0.0.3.14b
Additions
Added an evil theme that appears in various plays.
Changes
NPCs have the highlight when you can interact with them.
Fixes
Fixed the game starting at midnight
Fixed being able to open a UI right before cloverton level scroll and having it up the entire time.
Fixed some of the NPCs showing the interact flag
Fixed issues in Pondopulous’s dialogue
Fixed issues in Kellam’s dialogue
Fixed issues in Other dialogues
v.0.0.3.14a
Fixes
Fixed the code not working in some cases.
Fixed dialogue portraits not rendering when they should.
Fixed the union marine showing up as UnionSoldie
Fixed not being able to talk to the merchant in the monarch inn.
Fixed some issues with quests not triggering/completing correctly
Additions
Added Fio X Eve HD
Added Cloverton Night music
Added Farm Night music
Added sleep jingles
Added a new interaction bubble for all dialogue
Added introductions to a variety of minor NPCs on Day 1
Fully Implemented farming traits.
Fixes
Fixed some old interactions message still existing
Fixed some missing sprites from the new Monarch Inn
Fixed the mark of creativity and the Drakeheart not having an icon.
Fixed an inconsistency with traits referring to both grade and rank on common traits.
Fixed a bug where monsters would fertilize more crops than they should.
Fixed the outline of the player not matching the player in some cases.
Fixed Camellia’s overworld sprite being invisible.
Fixed upgrading fields thinking you are also building a building.
Fixed monsters not returning to the list of monsters if you try to breed only 1 monster.
Fixed passing out on the farm not placing the player in the right spot.
Fixed cat event not triggering correctly
v.0.0.3.14
Added Fio X Eve HD
Added Cloverton Night music
Added Farm Night music
Added sleep jingles
Added a new interaction bubble for all dialogue
Added introductions to a variety of minor NPCs on Day 1
Fully Implemented farming traits.
Fixes
Fixed some old interactions message still existing
Fixed some missing sprites from the new Monarch Inn
Fixed the mark of creativity and the Drakeheart not having an icon.
Fixed an inconsistency with traits referring to both grade and rank on common traits.
Fixed a bug where monsters would fertilize more crops than they should.
Fixed the outline of the player not matching the player in some cases.
Fixed Camellia’s overworld sprite being invisible.
Fixed upgrading fields thinking you are also building a building.
Fixed monsters not returning to the list of monsters if you try to breed only 1 monster.
Fixed passing out on the farm not placing the player in the right spot.
Fixed cat event not triggering correctly
v0.0.3.13b
Additions
Added Camellia’s new kit to combat
Fixes
Fixed a variety of combat related bugs.
Fixed a variety of album & code related bugs.
Fixed a bug where you could open the cheat panel from the options window
Fixed an error throw with the cooking window
Fixed an error throw when upgrading farms
Fixed an error throw when the inventory automatically restacks items.
v0.0.3.13
Additions
Added a tending animation
Added a petting animation
Added tooltips to the farm buttons so you can tell what they do.
You can now cook in bulk when using a recipe
Added rotating Stock to Jaero it changes every season
Added rotating Stock to Yonten it changes every week
Added level scroll to Katarina Station
Added hotkeys to monster interactions
Added missing lamia pregnant sleeping animation
Changes
Album buttons in game now opens the album
Updated the quality star icons to a new ones.
Echo stone is now consumed on use. Giev will send you a new one if you reach garst after using your first one.
Changed how the starting crops are randomized
The water button now disappears if the crop is already watered
Temp buffs now last for the day.
Removed the weather protector from the game as it is useless
You can no longer fill a hole with dirt as there is no reason to do so
Merchants who come and go like Jerkan and Egg Seller have their stock randomized each time they come.
Optimized all the fence colliders and reduced their size (There will be another pass on them in a future version to make them even smaller)
Optimized farm field colliders
Made the interactions and nameplate more centered on the monster.
Adjusted fade out time on Sieger’s walk away
Max zoom on the farm increased from 2x to 2.5x
You can now use zoom at Katarina Station
Removed manumission/manumit related words as it was not representative of the farmer monster relationship. Now it’s called Graduation and Release.
Removed some unnecessary narration from some dialogue
Updated Camellia’s idle animation
Updated Poponddopulous’s idle animation
Updated the visuals of the scroll bar in the history window
Fixes
Fixed Beck missing his sprite
Fixed a missing dialogue when speaking to Beck
Fixed spelling in Beck’s dialogue
Fixed a missing word
Fixed some cases of the old interaction system being in place.
Fixed a bunch of NPCs not having idle animations.
Fixed visual issues with the inventory UI
Fixed being able to sleep through the cat event.
Fixed some of the old player messages showing up when they shouldn’t
Fixed crops regrowing themselves instantly
Fixed dead crops coming back
Fixed crops instantly dying
Fixed being able to see the interaction bubble while sleeping
Fixed having to walk off a crop spot to get the new buttons
Fixed being able to repeat farm animations while one is animating
Fixed temp buffs not giving any stats
Fixed temp buffs never ending
Fixed being able to build a building in the wrong spot
Fixed being able break building by trying to upgrade them as if they were a field
Fixed an error being thrown when you didn’t have a trainer in the training field
Fixed loading the game inside the hot house not moving the camera
Fixed egg incubation timing and progress bars not updating correctly
Fixed an issue with incorrect monster states
Fixed monster interact buttons being above the monster
Fixed the cooking window not defaulting food to the first available and only checking to see if you have a 1* quality for that recipe.
Fixed a harvesting related issue where crops were not harvesting correctly
Fixed the farm buttons not updating correctly when selecting a seed or fertilizer
Fixed a bug where sometimes saves would save into a folder not belonging to their save group.
Fixed ancestry having some save/load issues.
Fixed a save/load issue with merchants that could cause us to do a save break
Fixed an error being thrown by the dialogue window
Fixed part of the quest text not being visible
Fixed In some abilities of a female character it would show a random }
Fixed the history window scrolling super slow.
Fixed Sieger Idle pivot not matching his walk
Fixed Sieger and the union guards taking longer than intended to fade out.
Fixed a font error on the inventory window
Fixed some distortion in some HDs
Fixed album related bugs
v0.0.3.12c
Fixed eggs taking too long to incubate. (Made the incubation process hourly instead of minutely)
Fixed the interaction bubble not working in some places.
Fixed a bunch of interactions not being fully moved over to the new system.
Fixed training grounds not sizing itself correctly on the job board.
Fixed crops not updating their sprites over the night.
Fixed 1 monster being able water all fields no matter their stats.
Fixed 1 monster being able fertilize all fields no matter their stats.
Fixed monsters not removing dead crops.
Fixed the player message in various locations being a thin barely visible line.
v0.0.3.12a
Story
Added a dialogue with Beck the mycoid in the blue liner
Additions
Added 6 loading screen tips
Changes
Changed the visuals of the player message
Removed
Removed a bunch of useless player messages
Fixes
Sieger and Jubelle now have idle animations
Fixed the job board cards being the wrong color
Fixed wells over filling the watering can
Fixed Nameplate having cut-off names
Fixed “Union Soldier” not having a space in the nameplate
Fixed a grammar error
Fixed nameplate being too low for large monsters
Fixed lamia missing sprite while pregnant
Fixed floating pixels in Montalvo’s idle
Fixed a bug with the hot house
Fixed a rare story bug
Fixed a bug related to crop growth
Potentially fixed the extra long hatching speed
v0.0.3.11
Additions
Added Eve X Kiram
Added some deco to the player’s home
Changes
Reworked sleeping so it does all the job math and there is no loading screen
Updated the cat event collision graphic
Updated the farm cat event combat scene
Player breeding with a monster takes 2 hours instead of 4
Fixes
Fixed being able to open the chests in the mine more than once
Fixed tab’s idle animation not animating during story
Fixed being able to unlock Giev’s tower before getting told to
Fixed incorrect symbols being placed on dock slots in the construction UI
v.0.0.3.10a
Adjusted some static cameras on the farm
Fixes
Fixed a bug with sex scenes on the farm
Fixed an animation bug with crab x eve palettes
Fixed inventory window not working
Fixed pasture’s duping monsters
Fixed job board not rendering some jobs correctly
Fixed there being no dialogue in history
Fixed infinite watering can
Fixed some layering issues on the farm
Fixed infertile monsters getting locked
Fixed crops not getting watered from the rain
Fixed harvesting not working
v.0.0.3.9a
Added a floor counter in the dungeon
Added a wait for the next update quest so you know when you have reached the end of the current story content.
Fixes
Fixed cut off dialogue options
Fixed missing character dialogue sprites during some dialogue
Fixed dialogue arrows showing when they shouldn’t
Fixed wrong layering with crop fertilizer
Fixed crops not being watered during the rain
Fixed Job Board failing to load
Fixed a layering issue with the party window
Fixed some dialogue in Katrina Station
Fixed Shards Currency not showing 0 when you had 0
Fixed after combat UI not showing Experience rewards
Potentially fixed pasture monster duplication
v.0.0.3.9
Changes
When a new monster is added they will go to the first barn/pasture with a free spot rather than a random one.
Increased base energy from 75 to 200
Increased energy per Stamina from 3 to 5
Sprinting is now unlimited
Energy no longer regens
The energy bar no longers shrinks as the day goes on.
Fixes
Fixed docks not showing the building constructed on them.
Fixed monsters still being able to be dragged even if they had a job already.
Fixed scroll zooming when your mouse is over UI.
Fixed Fade in/out not working
Fixed a bug where monsters would move to another barn
Fixed not being able to expand the farm
Fixed blurry text in the trait window
Fixed layering in the party window
Fixed some character darkening bugs
v.0.0.3.8а
Changes
Changed Tea’s recipe to include tea-bag mix
Adjusted the heights of all dialogue characters
Changed the visuals of fertilizer
Fixes
Fixed Yonten combat not working
Fixed not being able to talk to shopkeepers
v.0.0.3.8
Saves are compatible
Additions
Added the winter terrain to the farm.
Changes
Full combat rework for Yonten - all new animations, UI and abilities
Combat Attack buff is now a %-bonus of a flat damage bonus
Changed the how crop health is processed so will now die when they should.
Updated the dialogue UI based on patron feedback
Reworking watering system rather than an integer amount of water that ticks down over the day(more or less based on the weather), it is now a boolean so a crop is either watered for the day or it is not.
Fixes
Fixed crops appearing watered when planted
Fixed grownut having the wrong sprite
Fixed some spots construction on the construction UI being inaccurate with the farm’s locations
Fixed an error in the breeding window
Fixed flimflan not planting correctly
Fixed farms not upgrading correctly
Fixed a bug with the winter bundles
Fixed exiting the hot house putting you in the wrong place
Fixed a visual error with text in the inventory
Fixed a layering issue with the party window
Fixed construction UI’s special slots not showing their sprites
Fixed not being able to cycle food quality in the cooking table
Fixed an option when talking to Giev and Garst not working.
Fixed a bug when generating bloodline traits
Fixed a small bug in the scripting for the dialogue in the first scene
Fixed a bug where a new save would it’s save into an existing file.
Fixed the vertical/horizontal alignment of some crops
Fio's combat animation should no longer have blank frames
Fio's combat UI should no longer keep spinning ability reels when skipping her turn before reels have slammed
Shield buff type(used by Lamia & Yonten) will now correctly block damage, and the damage numbers will have their own colour
Potentially fixed an issue where the player would spawn out of bounds of the dungeon.
0.0.3.4a
Saves are not compatible*
Additions
Added Male Harpy X Evan
Added 16 sprite sex animations
Added farm field leveling and adjacency bonuses.
Fixes
Fixed a dup bug with pastures
Fixed some visual issues with the farm
Fixed a typo in the construction UI
Fixed a typo in the wizard dialogue
Fixed a typo in the album
Fixed incubator not taking an egg from your inventory when placing it
Fixed female dragon x female holstaur not working
*due to a change on how fields work there had to be a save break to fix the many issues caused by the changes.
Fixes
Fixes some issues with the farm being automatically enabled, which should fix other issues with the monster spawning and plots not spawning properly.
0.0.3.3
Beta (66% 3_15) v0.0.3.3
Saves are compatible
Additions
Added new construction UI
Added an animation to tell when a crop is rotten
Added 10 sprite sex animations
Added new crop sprites
Added pastures
Fixes
Fixed various sprite sex animations not working correctly
Fixed Giev’s door stealing your shard
Fixed wells thinking they need to be built
Fixed some red pixels in the sky on the farm
Fixed filmflan bugging out when planting it
Removed
Water Tower and Mr. Bucket
v0.0.2.5a
Updated the logo on the main menu
Can now use either ESC or Q to close UIs Fixes
Fixed abilities not showing details in the party window
Fixed protag not showing up during battle.
Fixed not being able to unlock Kaleida HD scene
Fixed Kaleida scene not working
Fixed in-precision when using mouse movement with crop plots
v.0.0.2.3a
Beta (66% 3_15) v0.0.2.3a
Quick fix Kodex got out when he had a sudden flash of inspiration on what was going wrong with the dungeon code for the purposes of moving between floors.
Saves are compatible
Fixes
Fixed a dungeon load bug that broke dungeon levels. There is not a guarantee that this would work on older saves, but it should always work on a fresh one.
Saves are compatible
Additions
Added Evan X Male Harpy Loop
Changes
When breeding the same species with each other domesticity they lose 20
Starting monsters now have 30 Domesticity
Breeding a monster with a human now gives 20 instead of 40 domesticity
Breeding monsters with the same trait, with the same value, will always result in a grade up.
Increased the starting money to 200
Changed all the underlying breeding code for traits so it should be more sensible and obvious in effect.
Yonten no longer buys eggs, so you now have to wait for the egg buyer
Redid the valuation of monsters*
Reduced the price of eggs to 30
Removed the time it takes for a monster to become full value
Fixes
Fixed trait grade not displaying
*The new math is 100 + (Total Stats) + (50 * Level) + [(Trait Calculation) * Dom * 0.01]
So if you have a monster with 50 Dom it would cost half of full value for traits
The trait calculation is:
Negative Trait: (3 ^ Grade) x -1
Common Trait: 2 ^ Grade
Uncommon Trait: 3 ^ Grade
Rare Trait: 4 ^ Grade
v.0.0.2.2
Changes
You no longer have to build a well to build buildings
On day 1 you now start with 5 exhaustion so you can sleep right away if you so desire.
Fixes
Fixed exp boost showing up on the party window with no-one selected
Fixed some of the chests in the dungeon not giving any money
Fixed the wake up dialogue playing constantly if you are still in the player’s room
Fixed pressing esc closing the dialogue window
Fixed switch quality when cooking breaking inventory
Fixed being able to experiment with no energy
Fixed upgrading your farm putting you negative in shards
Potentially fixed mil momma advancing the game by 7 days and freezing the player.
Potentially fixed Hotton crop being broken
v0.0.2.1
Additions
Added a new intro
Added rest of act 1 part 2
Added more HD audio
Added Sieger’s theme
Added Male Harpy x Eve
Added Garst x Evan
Changes
Worked on dungeon generation
Made improvements to the dialogue window
Made improvements to part 1 of act 1
Fixes
Fixed monster stats not saving. (Feeding from older saves will still be broken)
Hotfix: Beta v0.0.2.0b
Fixes
Fixed a highlighting bug with the main menu
Fixed music not loading when opening main menu for the first time
Fixed sprite sex animations not loading in the album
Fixed button hitboxes being off in the main menu
Fixed party window not showing allies in the mine
Fixed being able to walk of the desert tiles
Fixed the barn signs in other barns not working by removing it.
Fixed door positioning on some of the forest tiles
Fixed farming related bugs
Fixed some spelling bugs
Fixed a multitude of visual bugs
Fixed various audio bugs
v0.0.2.0
Additions
Added first half of Act 1 Part 2 Story
Added sounds to some HD scenes
Changes
Updated the appearance of the main menu
Fixes
Fixed a variety of HD related bugs
Fixed a variety of bugs
Fixed some dungeon generation bugs
Fixed a save/load bug.
Fixed colors on the logo pages
v0.0.1.8
Added Eve X Garst
Converted the savannah dungeon to the new system of generation
Fixed a bug when coming back from combat in the dungeon
v.0.0.1.7
First launch of our new rapid release schedule, releasing new HDs as and when they become available and new features when they get finished. We'll be doing a hotfix or two, and then focus on pushing out adding Parts 2 and 3 of Arc 1 before the end of the first week in February with any luck.
Additions
Added Eve X Garst
Changes
Converted the savannah dungeon to the new system of generation
Fixes
Fixed a bug when coming back from combat in the dungeon
v0.01.6c
Fixed a bug where it would save the player's location
Fixed player x monster breeding not working
v0.01.6b
Changes
The day 2 cat fight now heals your entire party at the end of it.
Improved credits UI
Recoded the save system to be more reliable
You no longer have to move saves from version to version
Saves now check themselves if they are compatible
Saves are now encrypted so save editing is no longer possible.
Fixes
Fixed a bug with eve’s scenes
Fixed some z-sorting issues in Katarina Station
Fixed some z-sorting issues in Cloverton
Fixed some z-sorting issues on the Farm
Fixed the name selection window not clearing
Fixed tooltips in the party selection window not scaling.
Fixed monster icons being smaller than companion icons in the party selection window.
Fixed tooltips going off screen in the party selection window
Fixed the music not changing when leaving Giev’s tower.
Fixed escaping the mine monster letting you win it.
Fixed monsters being a little too close in some areas of the barn.
Fixed not being able to close the new game screen
As always, please check the Public Bug Reports List before reporting bugs here or in our discord channel.
v0.0.1.6
Progress
+5% Farming Systems
+5% Story Systems
Additions
Snack bar and shake now have stickers.
Added cooking bundles.
Added Evan X Male Cat
Added Eve X Male Lamia
Added Eve X Golda
Changes
Increased the seed drop chance.
Crop quality system has been reworked.
Fixes
Fixed korona rewards not scaling.
Fixed the randomization dice not working
Fixed the mine boss idle not looping
Fixed a bug relating to stat traits
Fixed a bug where snack bars where appearing in the Cooking UI
Fixed crop drop items not working
Fixed Pierogi not having a description
Fixed Grownuts thinking they are a summer crop.
Fixed Grownuts graphics not appearing
Fixed sell items resetting item data
Fixed the intro screen taking way too long.
Fixed a variety of combat related bugs.
Fixed snackbar names not generating correctly.
v0.0.1.5
Story
Finalized act 1 part 1
Additions
You can now click on the parent’s icon in the Incubator to pull up their stats.
New BG and god rays for Katarina Station
Added new icons for the pallete swaps buttons
Added some extra names to the random name generator.
Combat improvements, including a change in unit layout
Added a randomize name button to the name selection when a monster is born
Added Evan X Goldra
Added Eve X Goldra Loop
Changes
Updated Credits
The first farm upgrade now requires a Crystal
Changed the color of the sprint energy
Updated the level scroll animation
Updated sprites of summer crops
Updated the inventory window to have some more clarity
Randomized the timings of the idle animations to make them look more natural.
Fixes
Properly pixel snapped all the objects
Fixed Seeds bundles not opening
Fixed not being able to mlik monsters
Fixed various combat related bugs
Fixed combat animation & timing issues resolved for monsters and enemies
Fixed some UI elements being too close together.
Potentially fixed monsters being born with more than 8 common traits.
Potentially fixed monster traits not going to a higher grade.
Known Issues
*You will have to manually move the saves from your old data folder to the new one, these files would be savedata##.xml, global.sav and folders named Dungeon Data #. (The # means number), If there are no dungeon data folders don’t worry about it.
v.0.0.1.4c
Tomorrow is going to be the last day of hotfixing for bugs, there'll be another hotfix later in the month with more of the palletswaps enabled. The reasoning is that we have a few major refactors in the works, some of these bugs are going to stop existing in the near future, or be made irrelevant. Tonight Ursa and Kodex will be going through the remaining bugs, as well as anything new added to the bug list tonight, and from there they'll decide which bugs are absolutely critical to fix, and which ones will be put on the backburner and double checked when the refactors are done.
Saves are compatible.*
Fixes
Fixed jiggly plants.
Fixed floating pixels
Fixed the monster name being too unreadable
Fixed several issues with HD scenes
Fixed a dungeon tile having it’s events not spawn in the correct location
Fixed some issues with the jump pads in the dungeons
Fixed some dialogue for going to and from Katerina Station for clarity.
Fixed the dungeon mine entrance being a little wonky looking.
Fixed being able to cook without energy.
Fixed Crab scenes not unlocking in Album.
Fixed a bug with the HP counters in combat.
Fixed the cat rock reappearing
Potentially fixed the other barns barn sign not working.
Hotfix: Beta v0.0.1.4b
Saves are compatible.*
Additions
There is now a message if you are out of energy when performing a farming task.
Added double click support to most UIs. For moving monsters into free spots. (Weather Balloon, Mill, Dock, Patry Selection UI, field assignment, training grounds)
Changes
The targeting prompt now lasts until you select your targets.
You can now use space to interact with interables.
You can now click on Ev’s portrait in character creation to switch gender.
You can now press Q to exit out of the monster UI.
You can now right click to remove an ally from the party line up.
Fixes
Fixed the nameplates for other people have blue text instead of white.
Fixed the party window level text clarity.
Fixed flavor text overlapping with the name of an item in the inventory.
Fixed Seasonal Bundles not stacking
Fixed birth date numbers not showing correctly at certain resolutions.
Fixed Carbonara recipe not working
Fixed weird color changing when changing palettes in between loop & climax.
Fixed the collisions around the wall in Katarina station
Fixed a dialogue lock in the day 2 cat event.
Fixed Eve X Crab HD not unlocking through gameplay.
Fixed monsters not doing their job if you are asleep.
Fixed seed bags appearing in the seed box.
Fixed Keybindings not working for the field assignment window
Fixed Keybindings not working for the training grounds assignment window
Potentially fixed scrolling in the breeding window not working
v0.0.1.4a
The Combat Freezing bug should be nailed now
0.0.1.4
Additions
Added 5 new loading screens
Added new character selection
Added the ability use a custom name for the player.
Added Idles to NPCs in Cloverton
Improved dungeon generation, island segments can now touch one another.
Female Centaur X Evan Pallet Swaps added to Album as experiment, with foundations for exporting to sprites lain. Please help us find more problems so we can refine this system better. We'll be hotfixing more in as the month goes on.
Added Evan x Brontide and Evan x Male Lamia
Changes
Further decreased file size and optimized the game code.
Fixes
Fixed the 'start your new life' button not functioning
Fixed the album showing up as white squares
Fixed the sound files not loading properly.
*You will have to manually move the saves from your old data folder to the new one, these files would be savedata##.xml, global.sav and folders named Dungeon Data #. (The # means number), If there are no dungeon data folders don’t worry about it.
0.0.1.3
Additions
Added forest dungeon
Added seasonal bundles
Added the ability to manually refine items in the mill
Added 3 cheat items
Added monster byproducts
Added Evan X Male Lamia Loop HD WIP
Added Eve x Male Lamia Climax HD WIP
Added Evan X Male Brontide HD WIP
Added Forest Dungeon Music
Changes
Increased the experience gain from the part 1 boss from 25 to 500
Completed the breeding contest backend, so it should make more sense now.
Increased stat points per level from 5 to 15
Reworked the enemy scaling in the dungeon
Updated Boozant sprite to make it look like it is not dead when growing
Removed abilities chance to miss.
Balance
Nerfed enemy Denmother swiftness from 30 to 20
Nerfed enemy Denmother physique from 90 to 65
Nerfed enemy Cat swiftness from 30 to 20
Nerfed part 1 boss physique from 100 to 80
Fixes
Fixed numerous bugs & issues
Known Issues
*You will have to manually move the saves from your old data folder to the new one, these files would be savedata##.xml, global.sav and folders named Dungeon Data #. (The # means number), If there are no dungeon data folders don’t worry about it.
Облачная поляна - это гибридный фермерский сим, в котором игрок может выбрать уединение Тихого неба или фермы или стремительный адреналин бушующего сражения внутри заброшенных руин, оба из которых приносят пользу друг другу. Испытайте захватывающий пошаговый бой против разных врагов, используя своих собственных монстров, союзников и множество навыков. Исследуйте огромное количество местоположений и скрытых областей во все более обширном мире облачной поляне. Среди трех крупных городов игрок сможет полностью перемещаться по нему, чтобы обнаружить квесты , новые NPC, истории и знания, стоящие за игрой. Ферма в ваших сердцах и обменивайте свою продукцию на товары и услуги, полные квесты и поднимите производство ферм! Откройте для себя большое разнообразие монстров, которых можно разводить!
Cloud Meadow is a hybrid farming sim dungeon crawler, where the player can choose the solitude of a quiet sky high farm or the rushing adrenaline of a raging battle inside abandoned ruins, both of which benefit one another. Experience thrilling turn based combat versus a variety of enemies, using your own raised monsters, allies and an array of skills. Explore a huge variety of locations and hidden areas throughout the ever expansive world of Cloud Meadow. Among the three major towns the player will be able to fully navigate through it to discover quests, new npcs , stories and the lore behind the game. Farm to your hearts content and exchange your produce for goods and services, complete quests and raise your farms production! Breed and discover a large variety of monsters whom you can breed with one another AND breed with!
Год выпуска: 2020
Жанр: 2dcg, fantasy, male protagonist, female protagonist, furry, simulator, farming, animated, big tits, oral, incest, futa, trans, monsters, vaginal, monster girls, anal, pregnancy, combat, management, gay, lesbian, strategy,
Цензура: Отсутствует
Разработчик/Издатель: Team Nimbus - www.patreon.com/CloudMeadow
Перевод: ivann
Тестирование: Villst38
Платформа: PC/Windows
Тип издания: В разработке
Таблэтка: Не требуется
Версия: v.0.1.2.0 Rus / v.0.1.4.1 Eng
Язык игры: Русский/Английский
Язык интерфейса: Русский/Английский
Не менять ник, иначе некоторые диалоги сбросятся на стандартные.
"Поблагодарить Переводчика (ivann)"
Сбербанк: 5469 3600 1313 0746
СБП (система быстрых платежей) (7)9248508678 (возможно без 7)
Поддержать Переводчика (ivann) (Boosty)
March Code: BBQ Shark
Gallery Code: Dancing Dragoness
v.0.1.2.6i Album Code: Hottie Spar
v0.1.2.1e - Album Code: Sizzling Hot Ogre
v0.1.1.2h - Album Code: Dragon Snax
v0.1.1.2 - Album Code: Crabby Cheer
v0.1.1.1c - Album Code: Crabby Cheer
v0.1.1.1b - Album Code: Soothing Sutras
v0.1.1.1 - Album Code: Soothing Sutras
v0.1.1.0k : Album code: Soothing Sutras
Old codes:
UnlockAllCode = "Sprites Sprites Everywhere";
GodMode = "What Is Damage";
MoneyCode = "Money Money Money";
CombatCode = "Take Me To Fight";
ResetCode = "Reset";
v0.1.4.1 Patreon(2023.05.30)
Additions
4 new enemy Wolf units have been added
Currently these units are only accessible in the Training Hall pending a future update that will include them in dungeon mobs
Sky backgrounds have been replaced with an overhauled dynamic skybox system, which should also consume less texture memory in most scenes
Changes
Monster 'domesticity' stat is now 'magical saturation' with almost the same function
Breeding two monsters of the same species increases magical saturation, which improves the traits passed on, but risks the monster becoming unruly if the saturation reaches maximum
Fixes
Building a dock on top of an existing dock should no longer throw an error, nor withdraw the construction cost again
Restored Kreyton's sleep combat status visuals
Kaleida's frog interaction radius should no longer be overlapping the incubator while on the farm
Fixed some seasonal visuals in Cloverton
v1.4.0(2023.04.16)
Hey everyone! It's been a LONG road to get here, but this is a pretty significant update for us! The Brownie Caravan is a small side event, but the effort of hundreds of hours of coding, writing, animation, and artistic labor along with the introduction of a new area of Cloverton and several new activities and shops! We encourage you to explore and have fun with them as you experience everything the wandering, fortune telling Brownies have to offer the charming folks of Cloverton!
Additions
The Brownie Caravan - access to the Faire Grounds will open, and the Caravan will visit for two days of every season!
8 new unlockable sprite sex scenes with full narration are obtainable as part of this event
New high-tier consumable items will be available only from a Caravan merchant
Added Kaleida, a recruitable NPC that can serve as a ‘utility spellcaster’ in the player’s dungeon party
Kaleida can be recruited during the Brownie Caravan event
After recruitment, Kaleida will move around between the Farm and Cloverton on a basic daily schedule
Kaleida’s passive ability - Card Reading - where each turn Kaleida will be able to select a tarot card from a random draw in order to enhance her spellcasting abilities
Characters shown in dialogue can now show various expressions or emotes - currently this is limited to the new Brownie Caravan dialogue content
Changes
Replaced placeholder visuals for Kaleida’s combat abilities & UI
Calendar window will highlight the selected day with greater visibility
Fixes
Updated Popondopolous’ dialogue portrait
Corrected colours on Morgan x Thrund sprite scene
Corrected incorrectly filled colour in Cat F Wild dialogue sprite
Some Cloverton NPCs has distorted outlines on mouse-over
Interaction bubbles should no longer be distorting on mouse-over
v1.3.0d(2022.12.10)
Changes
Visual updates around the various water/liquid features in the Savannah Dungeons.
Fixes
Fixed an issue where a chest on the Savannah 8 dungeon floor was always empty
Fixed issue where units would not fade out of focus during combat while using the Ghost effect from Hallow Haunt
Fixed issue where discovering a recipe for an ingredient that’s already in your inventory could cause a duplicate ingredient to appear in cooking experiment options
Fixed issue where the combat UI HP bars would not start showing the correct health value on enemies during Hallow Haunt.
Fixed issue where difficulty scaling was affecting more than just an enemy’s primary stats
Reduced the bonus dodge chance gained by monsters during Hallow Haunt to 33%
Fixed Farm action buttons no longer being clickable with the mouse
Fixed click to move handling so that click to move “state” can be held during protagonist animations, such as when interacting with crops on the farm.
Fixed some sorting issues on the farm
Adjusted some colliders in dungeon floors to prevent player getting stuck or pushed out of bounds
Fixed the dropdown arrows on the new game setup not being clickable
Fixed some typos
Fixed dialog error triggered when viewing the Savannah 5 Stonebreaker statue after Mason moves to Savannah 7
Fixed some cases where it was possible to repeat an interaction before it fully completed, causing exceptions when data attempted to update twice
Fixed Time Played on the the load game menu not displaying total hours when selecting a world slot
Fixed Male Lamias facing the wrong direction when carrying goods back from storage, while working at the docks
Attempted a fix to an issue where companion jump animations could fail to complete on slower machines
v1.2.6k
• Spring seasonal Matchmaker event has been greatly expanded o During the calendar event week the player will be able to go on various friendly & romantic dates o Selection of 8 minor NPCs from around Cloverton and a bonus scenario for abstainers
• Added alternative monster dialogue for monsters related to the player, when interacting with them while on the farm Changes • Incubator now shows hours and minutes remaining before hatching (previously only showed hours) Fixes
• Fixed an issue that would reset global settings
• When inheriting traits from parents with mutually-exclusive traits, now the stronger trait will always be inherited
• Fixed acid damage continuing to apply after death
• Fixed an error that would occur while traversing rooms in a dungeon after returning from death
• In-game time will no longer pass during dialogue sequences • The dialogue history scroll position will now reset to a new dialog line when opened
• Fixed 'time played' text on save file slots showing the incorrect value
• Restored color palette selection for Ev x Monster HD sex scenes viewed in the Album
• Fixed an issue where draggable icons could continue to be held after closing a window
v1.2.6i
Improvements
Reduced memory usage and improved loading process
Greatly improved UI scaling solution:
Added option for scaling to maximize visibility while game is fullscreen
Alternative options will scale the window without stretching the sprite art
Numerous UI and usability improvements
Changes
Updated pregnancy logic, so that a monster with the Dry trait can get pregnant, but can’t make other monsters pregnant.
Updated pregnancy logic, so that a monster with the Dry trait can get pregnant, but can’t make other monsters pregnant.
Weekly crop logs have been updated with sorting, making it easier to identify events by crop type.
The Game will now continue running when the window loses focus
Game time will now pause immediately when opening a UI window
Enabled opening of pause menu during cinematics & dialogue
Pressing Escape key will now close one-button popup windows & cancel a two-button confirmation window
Clicking anywhere on the screen will suppress a banner message
Exiting a game session will first prompt you to make a save if you haven't saved already
Quest tracker entries should be more visible & notable when quests are added or completed
Updated Combat Rewards UI animations
Updated Options UI to make components more readable
Moved difficulty slider to 'Gameplay options' panel
Fixes
Fixed the Infertile trait not preventing pregnancies
Fixed the bad page order in the Guidebook farming tab
Fixed Harpy Skyborn trait so that a higher grade only scales the percentage of evasion, and not also the swiftness required. Swiftness value changed to 150.
Fixed save conversion issue, preventing many saves from being able to load
Fixed Brontide Brace damage reflection doing excessive damage
Fixed an issue with Jaero’s withered Interception Fist ability
Fixed an issue where the logged amount of harvested crops/seeds could be less than the actual amount added to the inventory
Fixed an abrupt lighting transition that could occur at midnight when moving from interior to exterior zones
Fixed inconsistencies with UI windows that would let the player 'click through' to objects behind them
Fixed menu opening/closing sounds playing on unintended windows
Fixed issue where two sex scenes could be played concurrently while in the Album UI
Fixed an issue with audio loading
Fixed an issue with seasonal assets when entering buildings in Cloverton
Fixed an issue with the game locking up when entering Cloverton
Fixed an issue with viewing some monsters in the trait window
Fixed an issue where fewer inheritance rolls were made than intended
v0.1.2.5c
Additions
Combat stance & charge level will now persist between fights, for units that have either, this mostly will impact companion characters such as Yonten, Camellia, and Jaero.
Cooldown time for combat abilities will now persist between fights
Updated Unit Profile UI - in use with Party Selection & Active Party windows
This brings the UI in-line with other new UI (such as the Breeding window) to maximize readability, navigation & ease-of-use
Protagonist & monster units can now be renamed at any time!
New selection filters for easily sorting NPC & monster units by type/species, level range & primary stats
Equipped items are shown alongside primary stats
Improved layout for stat point allocations, including a ‘preview’ of the stat spending changes before confirmation
More & improved tooltips
Changes
Breeding Window/farm signposts will now only show monsters assigned to one group (Pasture or Barn) at a time (instead of all monsters on farm). This will enable you to use them to organize your monsters better.
Breeding Window monster group management button has been moved to the bottom of the UI
NPC combat companions now use Ev’s level & exp values - keeping them all at the same level
Combat NPCs have had all their allocated stats refunded due to the previous change
Significant number of adjustments to combat calculations - chance to crit, resist a debuff, or evade an attack should be dramatically different
Reduced Max HP gained per Stamina
Increased Damage gained per Physique
Critical hits now deal at least 125% of max damage instead of 100%
Food items that provide over 100% healing can now be used to resurrect in combat
Brontide’s Disarm ability now has a 50% chance to affect target with Sleep
Ev’s Rake Throw & Pirate Headhunter’s Bear Trap abilities are now cast upon opposing units, interrupting their attack if they move to use any ability
Improved tooltip information for all abilities & ability descriptions
Improved tooltip information for active combat Buffs & Debuffs
New Buff types - Evasion Up, Non-threatening (reduces chance to be targeted), Resistance Up, Disable Immune (immunity to Sleep & Stun)
New Debuff type - Vulnerable (takes more damage)
Taunt debuff now has a 50% chance of applying, but forces the targeted unit to use their basic (1st slot) ability on their own turn
Barrier & Max HP Up buffs now apply as a percentage of the unit’s max HP instead of a flat value
Removed the Party menu from combat
Targeted debuff now reduces unit’s evasion
Cloverton’s combat Training Room Menu has been improved
Added tooltips to the top bar UI buttons
Fixes
Fixed game crash when browsing item pages in the guidebook
Fixed a bug where new monsters could generate mutually exclusive traits - such as a positive and negative trait for the same stat type - affected monsters will keep only the positive trait
Fixed new plankton traits displaying their value as 0
Fixed combat Accelerate & Slow buff/debuffs not affecting unit turn speed correctly
Fixed Cat Stalker enemies not having their second attack ability. This attack strikes from behind, ignoring defenses, but is used less often
Fixed some issues with ability icons not updating correctly between party UI and combat
Ev now shows 100% Domesticity in the breeding menu
Fixed intercepted combat units still being affected by debuffs
Fixed Narcoleptic monster trait
Fixed issues with monster units being added to the party while on the farm
Fixed numerous combat animations & ability UI issues
Dialogue options should no longer overlap at some screen resolutions
v0.1.2.5
Breeding Window/farm signposts will now only show monsters assigned to one group (Pasture or Barn) at a time (instead of all monsters on farm). This will enable you to use them to organize your monsters better.
Breeding Window monster group management button has been moved to the bottom of the UI
NPC combat companions now use Ev’s level & exp values - keeping them all at the same level
Combat NPCs have had all their allocated stats refunded due to the previous change
Significant number of adjustments to combat calculations - chance to crit, resist a debuff, or evade an attack should be dramatically different
Reduced Max HP gained per Stamina
Increased Damage gained per Physique
Critical hits now deal at least 125% of max damage instead of 100%
Food items that provide over 100% healing can now be used to resurrect in combat
Brontide’s Disarm ability now has a 50% chance to affect target with Sleep
Ev’s Rake Throw & Pirate Headhunter’s Bear Trap abilities are now cast upon opposing units, interrupting their attack if they move to use any ability
Improved tooltip information for all abilities & ability descriptions
Improved tooltip information for active combat Buffs & Debuffs
New Buff types - Evasion Up, Non-threatening (reduces chance to be targeted), Resistance Up, Disable Immune (immunity to Sleep & Stun)
New Debuff type - Vulnerable (takes more damage)
Taunt debuff now has a 50% chance of applying, but forces the targeted unit to use their basic (1st slot) ability on their own turn
Barrier & Max HP Up buffs now apply as a percentage of the unit’s max HP instead of a flat value
Removed the Party menu from combat
Targeted debuff now reduces unit’s evasion
Cloverton’s combat Training Room Menu has been improved
Added tooltips to the top bar UI buttons
Fixes
Fixed game crash when browsing item pages in the guidebook
Fixed a bug where new monsters could generate mutually exclusive traits - such as a positive and negative trait for the same stat type - affected monsters will keep only the positive trait
Fixed new plankton traits displaying their value as 0
Fixed combat Accelerate & Slow buff/debuffs not affecting unit turn speed correctly
Fixed Cat Stalker enemies not having their second attack ability. This attack strikes from behind, ignoring defenses, but is used less often
Fixed some issues with ability icons not updating correctly between party UI and combat
Ev now shows 100% Domesticity in the breeding menu
Fixed intercepted combat units still being affected by debuffs
Fixed Narcoleptic monster trait
Fixed issues with monster units being added to the party while on the farm
Fixed numerous combat animations & ability UI issues
Dialogue options should no longer overlap at some screen resolutions
v0.1.2.4.g
N/A
v0.1.2.2d
Updated monster value calculation.
Value/Penalty of traits is increased (and fixed)
Value now scales with domesticity (<50 worth less. >50 worth more)
Total value now starts at 50% and increases to 100% as a monster nears it’s graduation date
Updated the incubator tutorial to avoid sequence breaks. Jubelle now “holds” the egg until you interact with the incubator
Now preventing random merchants from appearing in town until the tutorial is complete to avoid issues with unintended transactions (like selling the egg from Montalvo)
Player can no longer sleep during tutorial, while Jubelle still has tasks to complete for that day
Disabled accuracy, so all abilities will hit 100% of the time
DOTs will now do a minimum damage equal to their percentage. I.e. A 10% poison will now do a minimum of 10 damage each tick.
Lowered enemy scaling based on level by 15%
Lowered enemy scaling based on current floor by 17.5%
Lowered enemy extra stamina scaling by 75%
Lowered the Cat Boss’s Ora Ora Ora attack damage multiplier from 2x to 1x
Lowered the base damage of Ora Ora Ora from 20 to 10
Lowered the Cat Boss’s Healing with Cat Lick from 5% to 2% per buff stack absorbed
Cat Boss’s zamboni summoning passive now has a 1 turn cooldown
Increased the Cat Boss’s stamina from 70 to 100
Decreased the Cat Boss’s Physique from 80 to 50
Increased the self stun chance for the Drunken Pirates Healing Brew from 5% to 100%
Increased the stun chance for the Drunken Pirates Full Brew from 1% to 20%
Lowered the healing multiplier for the drunken pirates abilities from 2x to 1x
Lowered the Drunken Pirate’s Physique from 30 to 25
Lowered the Drunken Pirate’s Stamina from 30 to 25
Increased the Holstuar’s bull rush attack multiplier from 1x to 2x
Increased Cat’s minimum Stamina from 10 to 15
Decreased Cat’s minimum Intuition from 20 to 15
Increased Demon’s minimum Stamina from 10 to 15
Decreased Demon’s minimum Intuition from 10 to 5
Increased Harpy’s minimum Stamina from 10 to 15
Decreased Harpy’s minimum Intuition from 10 to 5
Increased Lamia’s minimum Stamina from 10 to 15
Decreased Lamia’s minimum Intuition from 20 to 15
Increased Jaero’s starting Stamina from 10 to 15
Decreased Jaero’s starting Intuition from 20 to 15
Increased Fio’s starting Stamina from 10 to 15
Decreased Fio’s starting Intuition from 25 to 20
Brontide’s Disarm ability now inflicts the Disarm debuff (reduced damage) instead of stun
Fixes
Fixed issue where party members weren’t being cleared when returning to town. This fixes a related issue if one of those party members is subsequently removed from the farm (sold, graduated, unhappy)
Fixed missing icons in guidebook
Fixed Female Centaur x Crab sex swapping palettes on the farm
Fixed issue with transparent monsters on the farm
Fixed closet UI not having a character limit for renaming the player
Existing saves truncated to current limit (10 characters) on conversion
Fixed unintended input handling (enter/spacebar opening menus, joystick input being read)
Fixed issue where monsters located barn could fail to find a sex spot, triggering related exceptions when interacted with
Fixed issue where Jerikan (monster merchant in town) was not preventing player from hiring monsters when farm was full
These extra monsters (which cause exceptions on the farm) are removed during conversion
Fixed issue where player’s could purchase/hire when they did not have enough Korona (going into infinite debt)
All debt is being erased (korona set to 0) during conversion to this version
Fixed issue where monsters in merchant stocks (Jerikan) were not initializing correctly, which could cause exceptions when viewed to purchase
Fixed bug with leaving input field blank on transaction and cooking menus
Fixed bugs with inventory updating for new items gained by working monsters (time passed with manual refining)
Fixed issue where exception triggered during new save data initialization would soft-lock the game during load (prevent loading screen or exception dialog from appearing)
Fixed issue where player could sell breeding monsters to Montalvo, triggering an exception on load, or when returning to farm
Only idle monsters are now able to be sold (can’t be sleeping, working, pregnant, etc)
Fixed issue where inventory window didn’t block clicking on menus behind it (could interact with party select window behind it)
Fixed issue where usable inventory items (like bundles) would not be cleared when stack was used up
Fixed female holstaur idle animations being the wrong directions
Fixed the storm clouds on the farm and in Cloverton
Fixed bug with resolving active ingredients for a selected recipe when recipe needed to start with a mix of qualities, to be able to cook (would show as 1/0)
Fixed hatching tutorial event triggering when the player didn’t have enough room on the farm to hatch an egg, which was soft-locking the player on the farm
Fixed bugs with Chimera passive traits
Fixed Steam players stuck in “god mode” (since accidentally given access to menu, and after update, can no longer turn it off)
Fixed issue where special patreon contest monsters were not initializing their base stats
v.0.1.1.1
All Albums should have contents restored when loading a save from an older version that is based on the state of your quests and monsters you have if you are still playing with a version that has lost it’s album entries.
Cheats:
For those who use the codes to change seasons, we suggest that you make a separate save before doing so. Time will pass as if it was natural (thus if you’re playing in summer, and then select spring, it will act as if an entire year has passed), with the expected results on monster loyalty, crop growth, and similar issues. In addition, it’ll move you to the same day of the season you select as whatever the day is when you used the cheat option.
If you change seasons in Cloverton, you will need to move to an entirely separate instance of the game (not an interior space, but either to Katarina Station or your Farm), to cause the tileset to reload properly for Cloverton itself. It’s better to change the season while on your Farm for the best effect.
Additions
Added 3 new music tracks for the different seasons on the farm
Added 3 new music tracks for the different season at Cloverton
New Scenery for Cloverton and the Farm during Autumn!
New night time Cloverton
A new Halloween focused NPC named Sebastian with his own narrated sprite sex scenes. You can find him in the area of Yonten’s and Jaero’s shops from the 15th through the 21st of Autumn.
This is intended to be a placeholder for the eventual, more fleshed out, Halloween Event which will come in later updates.
Made it so you can refine crops into seeds
Changes
Changed seed drop traits from +1 per grade to 3% chance per grade
Reduced seed drop chance, so you no longer get a guaranteed seed for harvesting a crop.
Fixes
Fixed issue with activePlots not being managed correctly for rubbish farm and the farming tutorial
Fixed issue with the player not moving to the DeathScreen after load position fix
Fixed issue with Managers trying to update farm objects while not in the farm scene
Fixed sequence issue with initializing breeding couple on the farm
Fixed issue with updated scene filtering, where it couldn't distinguish between the same pair of types, but with swapped genders
Fixed issue where palette selection was active in-game, for paletted HDs, instead of only in the album
Fixed issue with save games storing multiple copies of the same breeding couple
Fixed issue with the dialog history not clearing old messages, resulting in too many messages trying to display
Fixed issue when trying to load immediatly after entering game, while meta data is still be created for the first time
Fixed issue with some global settings (like autorun) not being saved (so not restored correctly)
Fixed issue where draggable icons on the job board would not update for status changes, after opened the first time in the scene
Fixed manual refining not keeping quality
Fixed some refinements not working as they should
v.0.1.1.0k
Fixes
Fixed putting crops into the food bin eating the crop.
Fixed tooltip for training field not showing the correct physique to exp ratio
Fixed Fio not following the player outside during the cat event
Fixed the cooking UI saying that you can cook more than you really can.
Fixed snack bars causing an exception
Fixed a bug where quality was set wrong
Fixed an exception when selling the seeds you are planting
Fixed a bug where pregnant status was being cleared when updating the status of the couple when they finished mating
Fixed a bug where you could select seed bundles for planting
Fixed an exception related to delegates not being cleared when album window gets destroyed
Fixed bugs related to trainer slots on training fields
Fixed a variety of issues related to Inventory data changes and improvements
Fixed issue where working monsters where being saved in two locations, and data was unlinking when saved
Made more improvements to post-load process to fix these broken links
Fixed issue with active crops not being tracked properly on load, preventing them from all updating consistently
Fixed issue where monsters would not add an experience buff when fed an associated food from the overworld or silo
v0.1.1.0b
Changes
Dungeons no longer reset if you haven’t completed the first dungeon quest.
Nerfed enemy scaling by 40%
Enemies scale more with the current floor than the player level
Nerf the random random of enemy bonus swiftness from “0 to 5” to “-3 to 3”
Monsters that are unavailable will have their status mentioned in the tooltip
Changed first cooking tutorial from Shrubstick Tendies to Baguette, also gave the player the correct recipes & some additional Shrubstick Seeds
Players who have previously completed or skipped the cooking tutorial will receive some bonus Shrubstick Seeds
Message and item prompts will now last longer (2 seconds, was 1 second)
Fixes
Fixed all monsters disappearing when the player has more monsters than barn capacity - however the extra monsters will not be available and may leave the farm due to neglect.
Fixed all inventories acting like the food bin after using it.
Fixed not being able to remove items from the food bin.
Fixed items not being removed from the shop inventory when being bought
Fixed Jerkian’s collisions on the market day not letting the player in and out of the Union Barrack.
Fixed an issue where you could buy unlimited amounts of items
Fixed monsters bought from Jerikian having a blank palette
Fixed monsters already having a blank palette with a consistent check
Fixed doors in the dungeons reappearing when they shouldn’t.
Doubled the wait time to unstop the player from moving from 1/20 of a second to 1/10 of a second
Fixed the Mill not correctly producing refined items.
Fixed the Mill not confirming that you received refined items.
Fixed Jobs eating monsters, the entire monster job system was remade from the ground up to promote stability.
Fixed an issue when monsters abandoning the farm during the night would cause an endless sleep loop
Fixed an error caused by talking to Montalvo
Fixed an issue where monsters would work twice as fast as normal.
Fixed an issue where monsters would only work on 2/3rd of the field.
Fixed Eve x Female Holstaur animation showing Evan x Female Holstaur
Zooming the camera while the player is sleeping should be centred on the bed
Corrected materials on Farm Mill building and Food Bin
0.1.0.3
Note: Any monster/companion that is locked on the steam build will be un-finished and have missing animations; these are not bugs in the patreon build, but we let you play with the full roster. As such, they will have default animations. For example, when walking around, they’ll look like Jubelle.
Known Issues
If you back out of selecting an activity with Fio, it will still mark as you did an activity with Fio that day, and prevent you from doing a different activity.
Gifting Fio gifts will not give you feedback. (Right now all gifts give a bonus to relations this will be changed in a future update.)
Additions
Fio is now romanceable!
All monsters have their overworld animation palettes.
Changes
Updated dialogue containing misleading about farming.
Giev’s quest no longer requires completion of the market day quest.
Fixed
Fixed a typo in Yonten’s dialogue
Fixed Cloverton music playing during the market day event after leaving Giev’s tower
Fixed Construction window having slots tied together.
Fixed save slots showing the floors as 0 indexed instead of 1 indexed.
Fixed Job Board being inaccessible
Fixed Construction window showing the wrong amounts when you don’t have enough material for construction
Fixed Construction window not updating visuals when building or upgrade a field.
Fixed sprite sex not receiving lighting as it should.
Fixed inventory window items not being aligned with the top.
v0.1.0.0a
Additions
Added Scouts around the boss doors to direct the player on what to do.
Birma is now a shopkeeper who sells varying types of bread.
Added an option to the options to disable mouse movement.
Added animations through the dungeons
Added Partial Controller Support (X to interact, B to sprint , A to left click, left stick to move, Right Stick to move cursor(Controls are written as an Xbox Controller, but all Joypads should work))
Changes
Skip Introduction restored - this will take the player to the next day before Fio’s introduction scene
Tutorial quests are streamlined and can be completed back-to-back within the same day
Quests and events no longer need to happen on specific days as time will continue
The player is no longer required to sleep at 3am, and can sleep any time to fully recover. Daily quest/farm/monster events will update at 3am.
Updated fonts to be more consistent throughout the game.
Nerfed turn rate gain from Swiftness by 70%, math wise instead of 100 Swiftness being 10x stronger than 10 swiftness, it is now 3x stronger
A trip to Katarina Station only takes 1 hour both ways
Reduced time to cook from 4 minutes to 2 minutes per ingredient
Reduced time to breed with monsters from 2 hours to 1 hour
You no longer take damage from the Stonehead on Savannah 2
Rebalanced the difficulty of some of the combat encounters.
Boss door will no longer respawn when a dungeon is reset
Improved the rendering of the text for dialogue
Updated the appearance of the tooltips
Changed food value to be based on the value of the ingredients rather than an arbitrary value
Player now flashes green while in acid.
Party followers now show up at Katarina Station
When the sprint key is assigned to either left or right shift, the other shift works for it.
Enemy now scale higher with the current floor and player level more than before
Enemies have a slightly randomized swiftness
Always run is now saved to options rather than the game save.
Removed some old dated sprites
Improved many colliders on the market day event
Locked scenes in the album have a lock symbol on them now
Players will receive a quest informing them when there is no further quest content
Temporarily disabled Album palette changer to prevent visual issues
Fixes
Fixed small monsters not appearing on the first floor instead of the second floor of the barn like they should.
Fixed minor grammar and writing issues
Fixed some events not working in the dungeons
Fix many layering issues in the dungeons
Fixed Yonten’s walk cycle being the wrong direction
Fixed an issue with the Harpy X Evan climax looping
Fixed some time that should be stackable not being stackable
Fixed some colliders being too large
Fixed the player’s outline not appearing
Fixed layering issues on Kreytron’s farm
Fixed stat area on the inventory window is some places it shouldn’t
Fixed follower sprinting when they are not following the player.
Fixed some misc collisions
Fixed Female Cyclops X Eve not unlocking
Fixed positioning on the egg stand for the market day, so the play can still access Yonten’s shop
Improvements to NPC pathing when not following player
Cloverton generic NPCs are talkeable after the first day
Farm Jobs board is useable on all days
Farming tutorial initialises farming plots so that quest is always completeable
Male name suffix “ID” changed to lowercase
v.0.0.3.18
Added
Made it so the when in a static area zooming in will lock to the player
Added dialogue for when Jubelle is with you when you are talking to Jaero
Added your party following you in the dungeon
Changes
You can no longer sell a monster who is working.
Edeline now sells stone, wood, and metal
Rekk now sells a random list of items
Updated Ev’s jump animation
Fixes
Fixed dungeons not loading
Fixed dragging monsters and companions not working in various UIs
Fixed offset pregnancy timers
Fixed layering issues on the farm
Fixed crops starting with 0 health when planted
Fixed crops coming back as alive or dead
Fixed a bug where harvest crop could be dead on day 2
Fixed the cat rock missing on day 5
Fixed not getting combat rewards for combat
Fixed jumps misbehaving
Fixed Crops not saving their health
Fixed a small level scroll appearing with a big one when it shouldn’t
v.0.0.3.17b
Additions
Added Brontide combat overhaul
Added Eve X Female Cyclops
Two new music tracks for random battles
Added an update generic crop graphics
Changes
Updated and corrected many grammar and spelling errors in dialogue
Game no longer runs in the background
Fixes
Fixed a bunch of exceptions being thrown throughout the game.
Fixed some music issues
Fixed alt-tabbing messing up timings
Fixed being able to walk around while sleeping if you started the sleep from outside the farm.
v0.0.317a
Fixes
Fixed some animations not loading correctly
Fixed some UI window not opening
Fixed the Market Day not appearing
Fixed monsters not loading in the barn
Fixed a bunch of exceptions being thrown throughout the game.
v.0.0.3.17
Additions
Added Female Wolf to combat
Added Female Centaur to combat
Added Male Cat to combat
Added Male Holstaur to combat
Added Kreyton combat overhaul
Changes
Using consumable items in combat will now incur an end of turn
Improved Fio's combat UI
Fio's relevant ability cooldowns will reset when rolling a jackpot (1 ability reset) or rigged roll (all abilities reset)
Fixes
Fixed bugs that prevented progress on the tutorial week story
Fixed tutorial quests playing again each season
Fixed some items missing an icon.
Fixed some items not having a description
Fixed some typos
Fixed some animations not playing correctly
Fixed talking to the captain before talking to Jubelle causing a softlock
Fixed items in some shops showing a quantity of 1 instead of the correct amount.
v0.0.3.16a
Additions
Added Fio X Evan HD scene
Added a small level scroll towards the bottom of the screen when you arrive at an area.
Added recruitment dialogue on day 5 for Jaero, Camellia, and Kreyton
Fixes
Fixed an issue with the texture swap shader
Fixed Evan X Female Centaur not setting itself to use the palette shader
Fixed a quest trying to complete the wrong quest
Potentially fixed not being able to expand the farm.
v.0.0.3.16
Added the Market Day, comes every weekend, and removed rotating weekly merchants and contests for now
Reworked the lighting engine
Added quests telling you that the tutorial day is done and you can rest.
Added an always run toggle to the options menu. When in this mode Shift will bring you down to walk speed.
Changes
Updated the player’s sprite model
Updated animation timing on walk cycles
Slight visual changes to the dialogue window
Fixes
Minor dialogue window fixes
Minor weather fx fixes
Fixed drakeheart not being stackable
Fixed a z-sorting issue with the rundown farm.
Fixed Giev not expanding the farm
Fixed being able to open the options menu and interact with NPCs during a level scroll.
Fixed not getting quests after dialogue in some cases.
v.0.0.3.15b
Fio's jackpot should now reset her cooldowns for that ability
Improved party followers and their speed and distancing to better match the player.
Expanded the dialogue with montalvo to explain traits.
Fixes
Resolved issue where units entering combat with a Dungeon buff would cause an instant defeat
Some enemy units were missing a sleeping animation, making them difficult to target
Goldra's Regrouping should appear in the correct position relative to the target
Camellia's missing abilities were restored
Fixed quests not adding and removing correctly.
Fixed some dialogue errors
Fixed the code not unlocking the album when using it from the album
Potentially fixed giev not expanding your farm.
v.0.0.3.15a
Additions
Added a new cheat to get all of harvest and groceries, found in the options window.
Added the tutorial week story into the game.
Changes
Goldra NPC combat reworked: attack abilities will trigger Goldra's speed demon test, gaining successive stacks to build combat bonuses.
Dragon attacks apply a minor burn debuff instead of a flat damage bonus
Minor combat bars & buff tooltip improvements
Improved alignment of some HD scenes in the album
Loading screen graphical improvements
Dialogue window graphical improvements
Better 1080p resolution support (some UI will permanently appear smaller than usual)
Better support for ultrawide monitors
Overworld UI frame improvements - new weather indicator & quick save (pull the chain!)
New generic combat sound fx, in place until full combat sfx integration
Combat Health Bar & Buff icon animation improvements
Fixes
Fixed dirt turning into a dead crop
Fixed typos, grammar, and dialogue flow in various dialogues
Fixed Dire & Argontel using old sprites
Fixed some of the objects showing the interact flag
Fixed not being able to turn off certain types of scenes
Ev's Genodriver should no longer be accessible before being unlocked via exploit
Combat floating digits should scale properly to the current resolution
Leaving combat during fast-forward should restore game speed to normal
Fixed female cat and Camellia HDs not setting the gender correctly
Combat unit UI overlapping, visibility & tooltip issues resolved
Max HP Up buff will now expire only after the buff wears off, instead of immediately when the extra health is lost
Yonten's Axe/Hammer throw was showing the wrong weapon sprites
Combat debuffs that can naturally fail (not dodged/resisted) will show a "Fizzle" message instead of "Resist" or no indication
Fixes
Fixed some spelling and grammar issues in dialogue
Fixed the foreman following the player around after the dialogue
Fixed Katarina Station NPCs using the old interaction system.
Fixed the ripper fight not working
Fixed the KS captian not returning you to Cloverton
Fixed quests not adding/completing from UI properly.
Fixed not being able to close the sex scene in the album via Q or ESC
Fixed white box in the inventory UI
Fixed Jubelle not being by the door when she should be.
Fixed Kreyton animating in the wrong direction
Fixed issues with cat event dialogue and having it lock the game up.
v.0.0.3.14b
Additions
Added an evil theme that appears in various plays.
Changes
NPCs have the highlight when you can interact with them.
Fixes
Fixed the game starting at midnight
Fixed being able to open a UI right before cloverton level scroll and having it up the entire time.
Fixed some of the NPCs showing the interact flag
Fixed issues in Pondopulous’s dialogue
Fixed issues in Kellam’s dialogue
Fixed issues in Other dialogues
v.0.0.3.14a
Fixes
Fixed the code not working in some cases.
Fixed dialogue portraits not rendering when they should.
Fixed the union marine showing up as UnionSoldie
Fixed not being able to talk to the merchant in the monarch inn.
Fixed some issues with quests not triggering/completing correctly
Additions
Added Fio X Eve HD
Added Cloverton Night music
Added Farm Night music
Added sleep jingles
Added a new interaction bubble for all dialogue
Added introductions to a variety of minor NPCs on Day 1
Fully Implemented farming traits.
Fixes
Fixed some old interactions message still existing
Fixed some missing sprites from the new Monarch Inn
Fixed the mark of creativity and the Drakeheart not having an icon.
Fixed an inconsistency with traits referring to both grade and rank on common traits.
Fixed a bug where monsters would fertilize more crops than they should.
Fixed the outline of the player not matching the player in some cases.
Fixed Camellia’s overworld sprite being invisible.
Fixed upgrading fields thinking you are also building a building.
Fixed monsters not returning to the list of monsters if you try to breed only 1 monster.
Fixed passing out on the farm not placing the player in the right spot.
Fixed cat event not triggering correctly
v.0.0.3.14
Added Fio X Eve HD
Added Cloverton Night music
Added Farm Night music
Added sleep jingles
Added a new interaction bubble for all dialogue
Added introductions to a variety of minor NPCs on Day 1
Fully Implemented farming traits.
Fixes
Fixed some old interactions message still existing
Fixed some missing sprites from the new Monarch Inn
Fixed the mark of creativity and the Drakeheart not having an icon.
Fixed an inconsistency with traits referring to both grade and rank on common traits.
Fixed a bug where monsters would fertilize more crops than they should.
Fixed the outline of the player not matching the player in some cases.
Fixed Camellia’s overworld sprite being invisible.
Fixed upgrading fields thinking you are also building a building.
Fixed monsters not returning to the list of monsters if you try to breed only 1 monster.
Fixed passing out on the farm not placing the player in the right spot.
Fixed cat event not triggering correctly
v0.0.3.13b
Additions
Added Camellia’s new kit to combat
Fixes
Fixed a variety of combat related bugs.
Fixed a variety of album & code related bugs.
Fixed a bug where you could open the cheat panel from the options window
Fixed an error throw with the cooking window
Fixed an error throw when upgrading farms
Fixed an error throw when the inventory automatically restacks items.
v0.0.3.13
Additions
Added a tending animation
Added a petting animation
Added tooltips to the farm buttons so you can tell what they do.
You can now cook in bulk when using a recipe
Added rotating Stock to Jaero it changes every season
Added rotating Stock to Yonten it changes every week
Added level scroll to Katarina Station
Added hotkeys to monster interactions
Added missing lamia pregnant sleeping animation
Changes
Album buttons in game now opens the album
Updated the quality star icons to a new ones.
Echo stone is now consumed on use. Giev will send you a new one if you reach garst after using your first one.
Changed how the starting crops are randomized
The water button now disappears if the crop is already watered
Temp buffs now last for the day.
Removed the weather protector from the game as it is useless
You can no longer fill a hole with dirt as there is no reason to do so
Merchants who come and go like Jerkan and Egg Seller have their stock randomized each time they come.
Optimized all the fence colliders and reduced their size (There will be another pass on them in a future version to make them even smaller)
Optimized farm field colliders
Made the interactions and nameplate more centered on the monster.
Adjusted fade out time on Sieger’s walk away
Max zoom on the farm increased from 2x to 2.5x
You can now use zoom at Katarina Station
Removed manumission/manumit related words as it was not representative of the farmer monster relationship. Now it’s called Graduation and Release.
Removed some unnecessary narration from some dialogue
Updated Camellia’s idle animation
Updated Poponddopulous’s idle animation
Updated the visuals of the scroll bar in the history window
Fixes
Fixed Beck missing his sprite
Fixed a missing dialogue when speaking to Beck
Fixed spelling in Beck’s dialogue
Fixed a missing word
Fixed some cases of the old interaction system being in place.
Fixed a bunch of NPCs not having idle animations.
Fixed visual issues with the inventory UI
Fixed being able to sleep through the cat event.
Fixed some of the old player messages showing up when they shouldn’t
Fixed crops regrowing themselves instantly
Fixed dead crops coming back
Fixed crops instantly dying
Fixed being able to see the interaction bubble while sleeping
Fixed having to walk off a crop spot to get the new buttons
Fixed being able to repeat farm animations while one is animating
Fixed temp buffs not giving any stats
Fixed temp buffs never ending
Fixed being able to build a building in the wrong spot
Fixed being able break building by trying to upgrade them as if they were a field
Fixed an error being thrown when you didn’t have a trainer in the training field
Fixed loading the game inside the hot house not moving the camera
Fixed egg incubation timing and progress bars not updating correctly
Fixed an issue with incorrect monster states
Fixed monster interact buttons being above the monster
Fixed the cooking window not defaulting food to the first available and only checking to see if you have a 1* quality for that recipe.
Fixed a harvesting related issue where crops were not harvesting correctly
Fixed the farm buttons not updating correctly when selecting a seed or fertilizer
Fixed a bug where sometimes saves would save into a folder not belonging to their save group.
Fixed ancestry having some save/load issues.
Fixed a save/load issue with merchants that could cause us to do a save break
Fixed an error being thrown by the dialogue window
Fixed part of the quest text not being visible
Fixed In some abilities of a female character it would show a random }
Fixed the history window scrolling super slow.
Fixed Sieger Idle pivot not matching his walk
Fixed Sieger and the union guards taking longer than intended to fade out.
Fixed a font error on the inventory window
Fixed some distortion in some HDs
Fixed album related bugs
v0.0.3.12c
Fixed eggs taking too long to incubate. (Made the incubation process hourly instead of minutely)
Fixed the interaction bubble not working in some places.
Fixed a bunch of interactions not being fully moved over to the new system.
Fixed training grounds not sizing itself correctly on the job board.
Fixed crops not updating their sprites over the night.
Fixed 1 monster being able water all fields no matter their stats.
Fixed 1 monster being able fertilize all fields no matter their stats.
Fixed monsters not removing dead crops.
Fixed the player message in various locations being a thin barely visible line.
v0.0.3.12a
Story
Added a dialogue with Beck the mycoid in the blue liner
Additions
Added 6 loading screen tips
Changes
Changed the visuals of the player message
Removed
Removed a bunch of useless player messages
Fixes
Sieger and Jubelle now have idle animations
Fixed the job board cards being the wrong color
Fixed wells over filling the watering can
Fixed Nameplate having cut-off names
Fixed “Union Soldier” not having a space in the nameplate
Fixed a grammar error
Fixed nameplate being too low for large monsters
Fixed lamia missing sprite while pregnant
Fixed floating pixels in Montalvo’s idle
Fixed a bug with the hot house
Fixed a rare story bug
Fixed a bug related to crop growth
Potentially fixed the extra long hatching speed
v0.0.3.11
Additions
Added Eve X Kiram
Added some deco to the player’s home
Changes
Reworked sleeping so it does all the job math and there is no loading screen
Updated the cat event collision graphic
Updated the farm cat event combat scene
Player breeding with a monster takes 2 hours instead of 4
Fixes
Fixed being able to open the chests in the mine more than once
Fixed tab’s idle animation not animating during story
Fixed being able to unlock Giev’s tower before getting told to
Fixed incorrect symbols being placed on dock slots in the construction UI
v.0.0.3.10a
Adjusted some static cameras on the farm
Fixes
Fixed a bug with sex scenes on the farm
Fixed an animation bug with crab x eve palettes
Fixed inventory window not working
Fixed pasture’s duping monsters
Fixed job board not rendering some jobs correctly
Fixed there being no dialogue in history
Fixed infinite watering can
Fixed some layering issues on the farm
Fixed infertile monsters getting locked
Fixed crops not getting watered from the rain
Fixed harvesting not working
v.0.0.3.9a
Added a floor counter in the dungeon
Added a wait for the next update quest so you know when you have reached the end of the current story content.
Fixes
Fixed cut off dialogue options
Fixed missing character dialogue sprites during some dialogue
Fixed dialogue arrows showing when they shouldn’t
Fixed wrong layering with crop fertilizer
Fixed crops not being watered during the rain
Fixed Job Board failing to load
Fixed a layering issue with the party window
Fixed some dialogue in Katrina Station
Fixed Shards Currency not showing 0 when you had 0
Fixed after combat UI not showing Experience rewards
Potentially fixed pasture monster duplication
v.0.0.3.9
Changes
When a new monster is added they will go to the first barn/pasture with a free spot rather than a random one.
Increased base energy from 75 to 200
Increased energy per Stamina from 3 to 5
Sprinting is now unlimited
Energy no longer regens
The energy bar no longers shrinks as the day goes on.
Fixes
Fixed docks not showing the building constructed on them.
Fixed monsters still being able to be dragged even if they had a job already.
Fixed scroll zooming when your mouse is over UI.
Fixed Fade in/out not working
Fixed a bug where monsters would move to another barn
Fixed not being able to expand the farm
Fixed blurry text in the trait window
Fixed layering in the party window
Fixed some character darkening bugs
v.0.0.3.8а
Changes
Changed Tea’s recipe to include tea-bag mix
Adjusted the heights of all dialogue characters
Changed the visuals of fertilizer
Fixes
Fixed Yonten combat not working
Fixed not being able to talk to shopkeepers
v.0.0.3.8
Saves are compatible
Additions
Added the winter terrain to the farm.
Changes
Full combat rework for Yonten - all new animations, UI and abilities
Combat Attack buff is now a %-bonus of a flat damage bonus
Changed the how crop health is processed so will now die when they should.
Updated the dialogue UI based on patron feedback
Reworking watering system rather than an integer amount of water that ticks down over the day(more or less based on the weather), it is now a boolean so a crop is either watered for the day or it is not.
Fixes
Fixed crops appearing watered when planted
Fixed grownut having the wrong sprite
Fixed some spots construction on the construction UI being inaccurate with the farm’s locations
Fixed an error in the breeding window
Fixed flimflan not planting correctly
Fixed farms not upgrading correctly
Fixed a bug with the winter bundles
Fixed exiting the hot house putting you in the wrong place
Fixed a visual error with text in the inventory
Fixed a layering issue with the party window
Fixed construction UI’s special slots not showing their sprites
Fixed not being able to cycle food quality in the cooking table
Fixed an option when talking to Giev and Garst not working.
Fixed a bug when generating bloodline traits
Fixed a small bug in the scripting for the dialogue in the first scene
Fixed a bug where a new save would it’s save into an existing file.
Fixed the vertical/horizontal alignment of some crops
Fio's combat animation should no longer have blank frames
Fio's combat UI should no longer keep spinning ability reels when skipping her turn before reels have slammed
Shield buff type(used by Lamia & Yonten) will now correctly block damage, and the damage numbers will have their own colour
Potentially fixed an issue where the player would spawn out of bounds of the dungeon.
0.0.3.4a
Saves are not compatible*
Additions
Added Male Harpy X Evan
Added 16 sprite sex animations
Added farm field leveling and adjacency bonuses.
Fixes
Fixed a dup bug with pastures
Fixed some visual issues with the farm
Fixed a typo in the construction UI
Fixed a typo in the wizard dialogue
Fixed a typo in the album
Fixed incubator not taking an egg from your inventory when placing it
Fixed female dragon x female holstaur not working
*due to a change on how fields work there had to be a save break to fix the many issues caused by the changes.
Fixes
Fixes some issues with the farm being automatically enabled, which should fix other issues with the monster spawning and plots not spawning properly.
0.0.3.3
Beta (66% 3_15) v0.0.3.3
Saves are compatible
Additions
Added new construction UI
Added an animation to tell when a crop is rotten
Added 10 sprite sex animations
Added new crop sprites
Added pastures
Fixes
Fixed various sprite sex animations not working correctly
Fixed Giev’s door stealing your shard
Fixed wells thinking they need to be built
Fixed some red pixels in the sky on the farm
Fixed filmflan bugging out when planting it
Removed
Water Tower and Mr. Bucket
v0.0.2.5a
Updated the logo on the main menu
Can now use either ESC or Q to close UIs Fixes
Fixed abilities not showing details in the party window
Fixed protag not showing up during battle.
Fixed not being able to unlock Kaleida HD scene
Fixed Kaleida scene not working
Fixed in-precision when using mouse movement with crop plots
v.0.0.2.3a
Beta (66% 3_15) v0.0.2.3a
Quick fix Kodex got out when he had a sudden flash of inspiration on what was going wrong with the dungeon code for the purposes of moving between floors.
Saves are compatible
Fixes
Fixed a dungeon load bug that broke dungeon levels. There is not a guarantee that this would work on older saves, but it should always work on a fresh one.
Saves are compatible
Additions
Added Evan X Male Harpy Loop
Changes
When breeding the same species with each other domesticity they lose 20
Starting monsters now have 30 Domesticity
Breeding a monster with a human now gives 20 instead of 40 domesticity
Breeding monsters with the same trait, with the same value, will always result in a grade up.
Increased the starting money to 200
Changed all the underlying breeding code for traits so it should be more sensible and obvious in effect.
Yonten no longer buys eggs, so you now have to wait for the egg buyer
Redid the valuation of monsters*
Reduced the price of eggs to 30
Removed the time it takes for a monster to become full value
Fixes
Fixed trait grade not displaying
*The new math is 100 + (Total Stats) + (50 * Level) + [(Trait Calculation) * Dom * 0.01]
So if you have a monster with 50 Dom it would cost half of full value for traits
The trait calculation is:
Negative Trait: (3 ^ Grade) x -1
Common Trait: 2 ^ Grade
Uncommon Trait: 3 ^ Grade
Rare Trait: 4 ^ Grade
v.0.0.2.2
Changes
You no longer have to build a well to build buildings
On day 1 you now start with 5 exhaustion so you can sleep right away if you so desire.
Fixes
Fixed exp boost showing up on the party window with no-one selected
Fixed some of the chests in the dungeon not giving any money
Fixed the wake up dialogue playing constantly if you are still in the player’s room
Fixed pressing esc closing the dialogue window
Fixed switch quality when cooking breaking inventory
Fixed being able to experiment with no energy
Fixed upgrading your farm putting you negative in shards
Potentially fixed mil momma advancing the game by 7 days and freezing the player.
Potentially fixed Hotton crop being broken
v0.0.2.1
Additions
Added a new intro
Added rest of act 1 part 2
Added more HD audio
Added Sieger’s theme
Added Male Harpy x Eve
Added Garst x Evan
Changes
Worked on dungeon generation
Made improvements to the dialogue window
Made improvements to part 1 of act 1
Fixes
Fixed monster stats not saving. (Feeding from older saves will still be broken)
Hotfix: Beta v0.0.2.0b
Fixes
Fixed a highlighting bug with the main menu
Fixed music not loading when opening main menu for the first time
Fixed sprite sex animations not loading in the album
Fixed button hitboxes being off in the main menu
Fixed party window not showing allies in the mine
Fixed being able to walk of the desert tiles
Fixed the barn signs in other barns not working by removing it.
Fixed door positioning on some of the forest tiles
Fixed farming related bugs
Fixed some spelling bugs
Fixed a multitude of visual bugs
Fixed various audio bugs
v0.0.2.0
Additions
Added first half of Act 1 Part 2 Story
Added sounds to some HD scenes
Changes
Updated the appearance of the main menu
Fixes
Fixed a variety of HD related bugs
Fixed a variety of bugs
Fixed some dungeon generation bugs
Fixed a save/load bug.
Fixed colors on the logo pages
v0.0.1.8
Added Eve X Garst
Converted the savannah dungeon to the new system of generation
Fixed a bug when coming back from combat in the dungeon
v.0.0.1.7
First launch of our new rapid release schedule, releasing new HDs as and when they become available and new features when they get finished. We'll be doing a hotfix or two, and then focus on pushing out adding Parts 2 and 3 of Arc 1 before the end of the first week in February with any luck.
Additions
Added Eve X Garst
Changes
Converted the savannah dungeon to the new system of generation
Fixes
Fixed a bug when coming back from combat in the dungeon
v0.01.6c
Fixed a bug where it would save the player's location
Fixed player x monster breeding not working
v0.01.6b
Changes
The day 2 cat fight now heals your entire party at the end of it.
Improved credits UI
Recoded the save system to be more reliable
You no longer have to move saves from version to version
Saves now check themselves if they are compatible
Saves are now encrypted so save editing is no longer possible.
Fixes
Fixed a bug with eve’s scenes
Fixed some z-sorting issues in Katarina Station
Fixed some z-sorting issues in Cloverton
Fixed some z-sorting issues on the Farm
Fixed the name selection window not clearing
Fixed tooltips in the party selection window not scaling.
Fixed monster icons being smaller than companion icons in the party selection window.
Fixed tooltips going off screen in the party selection window
Fixed the music not changing when leaving Giev’s tower.
Fixed escaping the mine monster letting you win it.
Fixed monsters being a little too close in some areas of the barn.
Fixed not being able to close the new game screen
As always, please check the Public Bug Reports List before reporting bugs here or in our discord channel.
v0.0.1.6
Progress
+5% Farming Systems
+5% Story Systems
Additions
Snack bar and shake now have stickers.
Added cooking bundles.
Added Evan X Male Cat
Added Eve X Male Lamia
Added Eve X Golda
Changes
Increased the seed drop chance.
Crop quality system has been reworked.
Fixes
Fixed korona rewards not scaling.
Fixed the randomization dice not working
Fixed the mine boss idle not looping
Fixed a bug relating to stat traits
Fixed a bug where snack bars where appearing in the Cooking UI
Fixed crop drop items not working
Fixed Pierogi not having a description
Fixed Grownuts thinking they are a summer crop.
Fixed Grownuts graphics not appearing
Fixed sell items resetting item data
Fixed the intro screen taking way too long.
Fixed a variety of combat related bugs.
Fixed snackbar names not generating correctly.
v0.0.1.5
Story
Finalized act 1 part 1
Additions
You can now click on the parent’s icon in the Incubator to pull up their stats.
New BG and god rays for Katarina Station
Added new icons for the pallete swaps buttons
Added some extra names to the random name generator.
Combat improvements, including a change in unit layout
Added a randomize name button to the name selection when a monster is born
Added Evan X Goldra
Added Eve X Goldra Loop
Changes
Updated Credits
The first farm upgrade now requires a Crystal
Changed the color of the sprint energy
Updated the level scroll animation
Updated sprites of summer crops
Updated the inventory window to have some more clarity
Randomized the timings of the idle animations to make them look more natural.
Fixes
Properly pixel snapped all the objects
Fixed Seeds bundles not opening
Fixed not being able to mlik monsters
Fixed various combat related bugs
Fixed combat animation & timing issues resolved for monsters and enemies
Fixed some UI elements being too close together.
Potentially fixed monsters being born with more than 8 common traits.
Potentially fixed monster traits not going to a higher grade.
Known Issues
*You will have to manually move the saves from your old data folder to the new one, these files would be savedata##.xml, global.sav and folders named Dungeon Data #. (The # means number), If there are no dungeon data folders don’t worry about it.
v.0.0.1.4c
Tomorrow is going to be the last day of hotfixing for bugs, there'll be another hotfix later in the month with more of the palletswaps enabled. The reasoning is that we have a few major refactors in the works, some of these bugs are going to stop existing in the near future, or be made irrelevant. Tonight Ursa and Kodex will be going through the remaining bugs, as well as anything new added to the bug list tonight, and from there they'll decide which bugs are absolutely critical to fix, and which ones will be put on the backburner and double checked when the refactors are done.
Saves are compatible.*
Fixes
Fixed jiggly plants.
Fixed floating pixels
Fixed the monster name being too unreadable
Fixed several issues with HD scenes
Fixed a dungeon tile having it’s events not spawn in the correct location
Fixed some issues with the jump pads in the dungeons
Fixed some dialogue for going to and from Katerina Station for clarity.
Fixed the dungeon mine entrance being a little wonky looking.
Fixed being able to cook without energy.
Fixed Crab scenes not unlocking in Album.
Fixed a bug with the HP counters in combat.
Fixed the cat rock reappearing
Potentially fixed the other barns barn sign not working.
Hotfix: Beta v0.0.1.4b
Saves are compatible.*
Additions
There is now a message if you are out of energy when performing a farming task.
Added double click support to most UIs. For moving monsters into free spots. (Weather Balloon, Mill, Dock, Patry Selection UI, field assignment, training grounds)
Changes
The targeting prompt now lasts until you select your targets.
You can now use space to interact with interables.
You can now click on Ev’s portrait in character creation to switch gender.
You can now press Q to exit out of the monster UI.
You can now right click to remove an ally from the party line up.
Fixes
Fixed the nameplates for other people have blue text instead of white.
Fixed the party window level text clarity.
Fixed flavor text overlapping with the name of an item in the inventory.
Fixed Seasonal Bundles not stacking
Fixed birth date numbers not showing correctly at certain resolutions.
Fixed Carbonara recipe not working
Fixed weird color changing when changing palettes in between loop & climax.
Fixed the collisions around the wall in Katarina station
Fixed a dialogue lock in the day 2 cat event.
Fixed Eve X Crab HD not unlocking through gameplay.
Fixed monsters not doing their job if you are asleep.
Fixed seed bags appearing in the seed box.
Fixed Keybindings not working for the field assignment window
Fixed Keybindings not working for the training grounds assignment window
Potentially fixed scrolling in the breeding window not working
v0.0.1.4a
The Combat Freezing bug should be nailed now
0.0.1.4
Additions
Added 5 new loading screens
Added new character selection
Added the ability use a custom name for the player.
Added Idles to NPCs in Cloverton
Improved dungeon generation, island segments can now touch one another.
Female Centaur X Evan Pallet Swaps added to Album as experiment, with foundations for exporting to sprites lain. Please help us find more problems so we can refine this system better. We'll be hotfixing more in as the month goes on.
Added Evan x Brontide and Evan x Male Lamia
Changes
Further decreased file size and optimized the game code.
Fixes
Fixed the 'start your new life' button not functioning
Fixed the album showing up as white squares
Fixed the sound files not loading properly.
*You will have to manually move the saves from your old data folder to the new one, these files would be savedata##.xml, global.sav and folders named Dungeon Data #. (The # means number), If there are no dungeon data folders don’t worry about it.
0.0.1.3
Additions
Added forest dungeon
Added seasonal bundles
Added the ability to manually refine items in the mill
Added 3 cheat items
Added monster byproducts
Added Evan X Male Lamia Loop HD WIP
Added Eve x Male Lamia Climax HD WIP
Added Evan X Male Brontide HD WIP
Added Forest Dungeon Music
Changes
Increased the experience gain from the part 1 boss from 25 to 500
Completed the breeding contest backend, so it should make more sense now.
Increased stat points per level from 5 to 15
Reworked the enemy scaling in the dungeon
Updated Boozant sprite to make it look like it is not dead when growing
Removed abilities chance to miss.
Balance
Nerfed enemy Denmother swiftness from 30 to 20
Nerfed enemy Denmother physique from 90 to 65
Nerfed enemy Cat swiftness from 30 to 20
Nerfed part 1 boss physique from 100 to 80
Fixes
Fixed numerous bugs & issues
Known Issues
*You will have to manually move the saves from your old data folder to the new one, these files would be savedata##.xml, global.sav and folders named Dungeon Data #. (The # means number), If there are no dungeon data folders don’t worry about it.
Тему отредактировал: СынПирокара - 30-05-2023, 13:32
Причина: Тема обновлена. Добавлена английская версия v.0.1.4.1 Eng. / Topic updated. Added English version v.0.1.4.1 Eng.
Причина: Тема обновлена. Добавлена английская версия v.0.1.4.1 Eng. / Topic updated. Added English version v.0.1.4.1 Eng.
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