Описание:
"Hard Stuck" - это эротический пошаговый dungeon crawler, вдохновленный оригинальным рогаликом "Rogue".
Цель игры состоит в том, чтобы проложить себе путь через подземелье, наполненное монстрами и ловушками, чтобы добраться до последнего этажа, открывая функции необычных предметов и взаимодействуя с различными диковинками по пути.
Hard Stuck is an erotic turn-based dungeon crawler inspired by the original roguelike "Rogue".
The goal of the game is to fight your way through a dungeon filled with monsters and traps to reach the last floor,
discovering the functions of obfuscated items and interacting with various curios along the way.
Год выпуска: 2025
Жанр: 3d game, 3dcg, adventure, ahegao, anal, animated, big ass, big tits, creampie, fantasy, female protagonist, furry, lesbian, monster, oral, strategy, tentacles, turn based combat, vaginal,
Цензура: Отсутствует
Разработчик/Издатель: floppystack - patreon | itch.io
Платформа: PC/Windows
Тип издания: В разработке
Таблетка: Не требуется
Версия: v.0.4 EA 3
Язык игры: Английский
Язык интерфейса: Английский
v0.4 EA 3 - 2025-04-21
New stuff:
New commando outfit.
New brute threesome cinematic.
New viper enemy.
New haste effect (Viper enemy exclusive for now).
Customize menu eye color option.
Customize menu tanline options.
Tall grass will now burn down in reaction to fire spells.
There is a new item printer in the debug room.
Chloe combat animations reworked.
Added a new iron dagger item.
There is now an input command for opening the spellbook, default keybinding is [c].
There is now a settings category for volume sliders.
There is a new setting to stop auto advancing turn when player is incapacitated. (Thanks to dunno_nothing for the idea.)
The game now creates log files.
Changes:
The game engine has been upgraded to Godot 4.4.
Skin color value now follows an inverse squared curve to enable more variation at the upper end of the scale.
The rebinding menu options have been sorted into category pages.
Added some fake lighting to overly dark brute cinematics.
The layour for the first neutral floor has changed, and has a new cinematic stage.
Avatars equipping and unequipping dual wielding weapons will now have their weapon models properly updated.
Warhammers, steel claws and the new iron dagger have been added to the loot pool.
Monsters will now only accept equipment gifts if they can use the type.
Inspection menu now displays equipment when inspecting allies.
Removed Godot 4.4 Apple only metalFX render scaling modes from the settings menu.
Bugfixes:
Mouse input commands now get cancelled if the player ends turn in the same position as they started at, like when endlessly trying to take a bath. (Thanks to Eric and No for the bug reports.)
v0.4 EA 2.1
• Upgraded the game engine to Godot 4.4.
• Added dx12 support to windows build.
• Fixed broken error handling during launch.
• Fixed a minor issue with boob physics causing an error.
v0.4 EA 2.0 - Hotfix 1
• Fixed invisible boob suck in boobless succubus x kobold animation.
• Fixed missing variant sound in the cinematics using the legacy sound system (Thanks to Myahmary for the bug report).
• Aphrodisiac gas now works properly on the crypt floor (Thanks to Liamitis for the bug report).
• Made further improvements to performance in the naughty juice shader.
• Added in the still missing minotaur pp normals.
• Hardcore toggle is now on the pause menu instead of the settings menu (Thanks to Lulu for the bug report).
• Hardcore mode toggle warning message no longer enables hardcore mode when pressing the no option.
• Item 3d models are no longer rendered outside of player vision, they are still marked on the map though (Thanks to Lulu for the bug report).
• Minimap move command no longer turns into a regular unsafe move command when moving the mouse off of the minimap while moving (Thanks to Lulu for the bug report).
• Added some more robustness to the nearby npc checks when adding cinematics to the selection menu (Thanks to Lulu for the bug report. And also to whoever commented about this ages ago, sorry I can't find your comment).
• Fixed black not being a selectable hair color (Thanks to MGFizzy for the bug report).
• Fixed the janky skeleton weights on the boobed succubus swimsuit.
• Hopefully fixed the bright lights occurring when trying to set oil below 0 or above 1 in the customization menu (Thanks to IcyNinji for the bug report).
New stuff:
• New jungle floor added.
• New pantherman enemy.
• New skin customization options for Chloe.
• New Incubus/Succubus customization options.
• New pantherman missionary cinematic.
• New goblin threesome cinematic.
• Sedusa statue cinematic finished.
Changes:
• There is now a one way hardcore mode toggle in the settings menu (Thanks to MyahTG for the suggestion).
• Items now have proper buy and sell prices (Thanks to KT for the reminder).
• Most obtainable items have been added to the floor in the debug room (Thanks to Myahmary for the suggestion).
• Reworked the metaprogress savefile to accomodate the new customization options.
Bugfixes:
• Wet effect is now properly applied during cinematics (Thanks to RequestNightBird for the bug report).
• Fixed a few issues with the naughty fluid shader.
• The wet effect is no longer applied to hidden bodyparts.
• Vaults will no longer lock up if the player attempts to pick up an item while having a full inventory.
• Fixed a bunch of missing and broken normal maps.
• Hopefully fixed issues with cinematics not unlocking properly. (Thanks to gondrag morin and JAKE THE SPARTAN for the bug reports).
• Fixed bodyhair and eyebrows sometimes using the wrong haircolor.
v0.4 EA 2.0 - 2025-03-22
New stuff:
• New jungle floor added.
• New pantherman enemy.
• New skin customization options for Chloe.
• New Incubus/Succubus customization options.
• New pantherman missionary cinematic.
• New goblin threesome cinematic.
• Sedusa statue cinematic finished.
Changes:
• There is now a one way hardcore mode toggle in the settings menu (Thanks to MyahTG for the suggestion).
• Items now have proper buy and sell prices (Thanks to KT for the reminder).
• Most obtainable items have been added to the floor in the debug room (Thanks to Myahmary for the suggestion).
• Reworked the metaprogress savefile to accomodate the new customization options.
Bugfixes:
• Wet effect is now properly applied during cinematics (Thanks to RequestNightBird for the bug report).
• Fixed a few issues with the naughty fluid shader.
• The wet effect is no longer applied to hidden bodyparts.
• Vaults will no longer lock up if the player attempts to pick up an item while having a full inventory.
• Fixed a bunch of missing and broken normal maps.
• Hopefully fixed issues with cinematics not unlocking properly. (Thanks to gondrag morin and JAKE THE SPARTAN for the bug reports).
• Fixed bodyhair and eyebrows sometimes using the wrong haircolor.
v0.4 EA 1.5
• The first floor TV can no longer trigger multiple game overs. (Thanks to IcyNinji for the bug report).
• Chloe should no longer be bald in nude cinematics while wearing the alpine beanie (Thanks to IcyNinji for the bug report).
• The bookcase and shallow grave will now properly remove wands from the loot pool.
• Added missing succubus/incubus sleeping animation.
• Fixed an issue preventing idle animations being reset when an effect gets removed (Thanks to MyahTG for the bug report).
• Minimap has been near completely rewritten and now performs much better on larger floors.
• The character inspector now displays the characters faction and active effects.
• Both keyboard and gamepad button input will now work even if the game is stuck in mouse input mode.
• Resource bar squares are now handled by a custom font and should appear identical on all operating systems.
• Fixed a bunch of bugs with poison gas instantly combusting near lava.
0.4 EA 1
New stuff:
• There is a new early access exclusive teleporter tile in the first floor debug room. It can take the player directly to any floor in the dungeon.
• The player now starts with rest and masturbate spells.
• Added input remapping options to the settings menu.
• Added cinematic sexuality blocklist to the settings menu.
• Doors on the frozen floor have a chance of being frozen shut and will break if moved into (causes a loud noise event).
• Added a new water vial that makes characters wet when thrown, solidifies lava tiles and disables firetrap tiles when dropped or thrown onto.
• New slime double pen cinematic.
• New succubus x frank vaginal cinematic.
• New succubus x kobold vaginal cinematic.
• New incubus/succubus x frank anal cinematic.
• New incubus/succubus x kobold anal cinematic.
• Finished the minotaur bath boobjob cinematic.
• Added sedusa statue cinematic as stillframe placeholder.
Changes:
• The remove shoes option has been added to cardboard and goth outfits. The shoes might be missing when loading an old save. Opening the customization menu at a mirror should fix it.
• Input help screen now has categories for joypad and mouse input.
• Poisonous gas will now ignite from other sources of fire, not just wands.
• Vending machine heal option has been replaced with a water vial for 25 bits.
• NPCs will now alert visible allies of enemies in their vision.
• Added procedural blinking to character models with eyelids.
• Characters now get shiny when they have the wet effect.
• Loud noise detection range increased from 15 to 20 tiles.
Bugfixes:
• Traveling by clicking on the minimap will now avoid firetrap tiles (Thanks to Lulu for the bug report).
• It is now possible to select the player using the mouse when on top of special tiles (thanks to SecksPotato for the bug report).
• Fixed disappearing toe issue on the alpine outfit (Thanks ro MGFizzy for the bug report).
• Fixed an issue that caused characters immunities to not be included in save files (Thanks to MyahTG for the bug report).
• Fixed some minor issues with Chloes rigging.
• Made some improvements to pathfinding speed.
• Some improvements to minimap induced hitching on larger floors. A fix for the underlying issue is in the works.
0.3 EA 4 Hotfix 1
• The pigman trader has been added to neutral floors with his own cinematic, he gives more bits for items after friendly events.
• New incubus/succubus caster type enemy has been added to the lava, spooky and ice floors with a unique cinematic for each.
• The game now has full gamepad support.
• The minimap can now be clicked on to travel.
• New aphrodisiac and flamethrower themed trapped chest rooms.
• A new battery item has been added that recharges wands when used. They can be purchased from the vending machine tile.
• A new saint statue has been added that grants the player calories based on lewd meter value.
• A new special abilities menu has been added, it is accessed by pressing left or right in the inventory.
• Added an option to the settings menu to swap mouse buttons.
• Added the option to select glasses independant of outfit (thanks to MyahTG for the reminder).
• Allies can now be instructed to wait at their current location until told to follow.
• Added exposed variants to the alpine bikini.
Changes:
• Nothing has changed in the room that doesn't exist on the first floor.
• The main character is now named "Chloe Glands" under the hood. Though the name is never visible to the player.
• Wands can now only spawn once in the entire dungeon.
• The game over cinematic can now be skipped (thanks to Melody for the reminder).
• When viewed through the memory menu, game over cutscenes no longer shows the game over text and will wait for input before continuing.
• Blessed/cursed tomes now affect allies/enemies respectively.
• Damage from weapons with shock enchant now bounce like the shock wand.
• Any form of ice damage now has a 10% chance to freeze a target already affected by frost. Wet targets will still freeze 100% of the time.
• There is now a warning message that pops up when starting hardcore mode from the main menu.
• Saint statues no longer spawn randomly. They are now a feature reserved for neutral floors.
• Cun'thulu statue now grants the player a spell to summon a tentacle ally.
• Detection tomes now reveal mimics on the minimap.
• Tome descriptions should now be more... descriptive.
• The old trap room with the near invisible spikes has been removed.
Fixes:
• Unobfuscated rings no longer reveal enchant level (thanks to Aargh for the bug report).
• Kraken is now immune to displacement effects, and will despawn when the head loses sight of all enemies (thanks to Aargh for the bug report).
• Fixed cursed healing tome not hurting the reader.
• The minimap will no longer be cut off when loading saves after a game over (thanks to MyahTG for the bug report).
• Fixed an issue causing stairs leading up to not be placed correctly (thanks to Protowolf for the bug report).
• Fixed a bunch of bugs with the tile selector that got introduced with mouse support.
• Fixed missing sound effects when mouse interacts with menus.
• Allies no longer retain temporary effects when resurrected.
• Fixed bad normals on exposed goth thong.
• Fixed an issue causing the window mode setting option to do nothing.
Gamepad Keyboard mode:
• Dpad: Move character / Navigate UI.
• Bottom face button: Inspect/Interact / UI select.
• Right face button: Skip turn / UI back.
• Left face button: Inventory.
• Top face button: Auto explore.
• Start: Pause menu.
• Select: Toggle minimap.
• Left bumper: Auto path stairs down.
• Right bumper: Auto path stairs up.
Gamepad Mouse mode:
• Left stick: Move mouse.
• Bottom face button: Left click.
• Right face button: Right click.
Gamepad camera:
• Right stick: Rotate camera.
• Triggers: Zoom.
Cinematic camera:
• Right stick press: Enter flycam mode.
• Left+right stick: Move.
• Left/Right bumper: Pan up/down.
• Dpad up/down: Zoom in/zoom out.
• Triggers: Roll.
Edit hotfix 1:
• Added a large left stick deadzone for swapping between keyboard and mouse mode while using gamepads.
• Fixed Cun'thulu tentacle missing animations in release builds (thanks to Slith for the bug report).
• Cun'thulu tentacle will no longer try to make moves on the player (thanks to Aargh for the bug report).
• Fixed missing effects and identification events after sex with the buses.
• Changing outfit with default glasses now properly updates model (thanks to Lulu for the bug report).
• Fixed broken ally / charmed neutral character stairs pathing (thanks to Lulu, Aargh and k-psychon for the bug reports).
• Using a battery now properly ends turn (thanks to Lulu for the bug report).
• Minimap navigation will now take a safer route (thanks to Lulu for the bug report).
• The kraken can no longer be displaced by teleportation wands (Thanks to LC for the bug report).
• The wand of empowerment now has a duration of 200, the effect still stacks and duration is reset when reapplied (thanks to Lulu for reminding me).
• Scrolls of enhancement will no longer reveal item obfuscation, but will still reveal itemlevel (thanks to LC for the bug report).
v0.3 EA3 Hotfix 1
• Fixed the cinematic freecam spinning out of control. Now it should work regardless of resolution, secondary monitor and fullscreen mode (Thanks to Wravsaf and Bostolm for the bug reports).
• Blacksmith will now properly charge the player for enhancements. (Thanks to Moe Lester and Mifuni for the bug reports).
• Summoned characters no longer drop ally souls (Thanks to Protowolf for the bug report).
• Frank recruitment cinematic now unlocks properly in the memory menu, and recruitment cinematics now have their own hint strings (Thanks to Roy and Toraki for the bug reports).
• Charmed enemies no longer drop ally souls (Thanks to Spencer Tyrrell for the bug report).
• Allies no longer break when failing to follow the player to a different floor. Also they are now better at finding a spawn locations when changing floors (Thanks to Liamitis and Lulu for the bug reports).
• Pathfinding now prefers regular floor tiles over ice tiles on the frozen floor. (Thanks to Aargh for letting me know).
• Resurrecting an ally now ends turn (Thanks to Lulu for letting me know).
• The mouse now properly resets after a game over (Thanks to Lulu for the bug report).
• Currency should no longer appear twice in the hud. Might need a fresh save.
• Fixed the game spawning multiple Krakens on the water floor.
• Fixed game breaking when loading seeds (Thanks to IcyNinji for the bug report).
• Cinematics now respect the keep panty option from the customization menu (Thanks to HereBeDragyns for the bug report).
v0.3 EA3
New stuff:
• The game is now (mostly) fully playable with mouse input.
• Added a new inspection menu when interacting with monsters.
• Added a new "Other" menu for experimental features, (press F3 while on the main menu).
• Translation and hotkey templates are now generated in-game from the "Other" menu.
• Translations and hotkey files can now be reloaded from the "Other" menu.
• Translation updates can now be generated on the "Other" menu. (Only available if a translation is loaded).
• Added a new neutral floor after the lava floor.
• There is a bath on the new floor with a placeholder cinematic. There is a secret to it so saving before taking a dip might be a good idea.
• Added a recruitable Frank to the new neutral floor with cinematic.
• Added a new (very strong) Kraken enemy to the water floor, (2% spawn chance while stepping in open body of water). With cinematic.
• Added a new exposed sweater variant to the alpine outfit.
• Added a new experimental freecam mode for cinematics, (Press the scroll wheel/middle mouse button to toggle). Note that some cinematics have been animated with a theatre stage layout in mind so they have bounds that prevent the camera from peeking behind the curtains.
• The camera can now be rotated in the inventory menu, character customization menu and the new monster interaction menu.
• Added a currency system (bits). The player receives bits from defeating monsters.
• Added a new vending machine interactable tile to neutral floors.
• Added a new recycling bin interactable tile to neutral floors.
• Perished allies can now be resurrected by picking up and using their souls.
• Added new shock, ice and force wands. And also remembered to add them to the loot pool.
• Fake wall tiles were added to the game last update. But they only appear on neutral floors for now.
Changes:
• Selecting the player character now opens inventory.
• Pathfinding performance has been significantly sped up on larger floors.
• Ice is now slippery (25% to stun) the following characters: Player, fishman, frank, goblin and minotaur.
• The auto explore key no longer reveals fake walls.
• The "Ignition Wand" has been buffed and renamed to "Fire Wand".
Bugfixes:
• Fixed bodyhair using the wrong haircolor on alpine outfit.
• Fixed npcs not pathing back to their home location after giving up searching for the player.
• Fixed npcs not accepting weapons they should be able to wield.
• Fixed translations not loading the final ID in the file.
Things that got pushed to january:
• Mouse clicking on the minimap to travel.
• Gamepad support.
• Reworking traps.
• Making sure wands can only spawn once + a wand battery/charging system
• Expanding on the saint statues.
v0.3 EA 2
New stuff:
- Completely reworked outfit system.
- Revamped cardboard and vampire outfits.
- Added a "New Game Hardcore" option to the main menu.
- There is absolutely nothing new on the first floor.
- A new double kobold cinematic.
- A new cinematic for recruiting the kobold mercenary.
- New frozen floor type and cinematic stage.
- New enemy: Mimic.
- New enemy: Demon brute.
- New alpine bikini outfit.
- Added a new firebreath spell to kobolds.
- Added a new headbutt spell to minotaurs.
- Added new keybinding (B for boobies) for toggling exposed breasts during cinematics.
- Added new keybinding (V for Vpanties) for toggling panties on/off during cinematics.
Changes:
- Cardboard equipment is now destroyed by fire.
- When entering the door on the final level the game now loops to the start of a new dungeon. The player only keeps the lewd meter.
- The tentaculation scroll has been removed and replaced by a tentacle saint statue tile.
- Scroll of sewing has been removed.
- The old strip system has been removed.
- Fixed the giraffe neck in book cinematic (thanks to user www112h12 for reporting the issue).
- Added some more vertices to the players belly to make it smoother when deformed.
- Tome of detection will now reduce vision range when cursed.
- Tome and scroll cast animations should now properly update breast physics when moving (thanks to user IcyNinji for reporting the issue).
- Fixed weapon poking through the players chest during sleep animation (again thanks to IcyNinji).
Bugfixes:
- Fixed another issue causing flickering walls on fluid floors.
- Fixed missing held weapon model after throwing a weapon from inventory into lava.
- Customize menu will now properly reset outfit on exit.
- Fixed charmed player adding too many npcs to group animations (thanks to user Roy for the bug report).
- Memory selection menu will no longer try to load a non existant cinematic when pressing the ui action key on a non cinematic index.
v0.3 EA 1
N/A
v0.2 EA 1
N/A
v0.2 EA 1
New early access version with new enemy, outfit, cinematics, gallery, character customization and more....
v0.12
- Added new minotaur character with sex scene.
- Removed the automatic stripping at 20% health, you can now strip manually by interacting with the player avatar.
- Added the ability to go fully nude with the new stripping system.
- The tutorial has been expanded to go more in depth on some of the basic systems of the game.
- Holy fonts can no longer be destroyed by moving into them.
- Fixed a bug that prevented the game over screen to appear when ending a run with a cursed healing tome.
v0.11 Fix
Small bugfix update.
- Includes the stealth fix for the broken cum bar.
- Fixed an issue causing certain menus to be misplaced when
playing on a high resolution monitor.
- A bunch of little fixes to the settings menu.
v0.1 Fix
Hotfix
v0.1
Initial Release
- 4 floors.
- 5 monster types.
- 6 sex scenes.
- Lots of items and curios.
"Hard Stuck" - это эротический пошаговый dungeon crawler, вдохновленный оригинальным рогаликом "Rogue".
Цель игры состоит в том, чтобы проложить себе путь через подземелье, наполненное монстрами и ловушками, чтобы добраться до последнего этажа, открывая функции необычных предметов и взаимодействуя с различными диковинками по пути.
Hard Stuck is an erotic turn-based dungeon crawler inspired by the original roguelike "Rogue".
The goal of the game is to fight your way through a dungeon filled with monsters and traps to reach the last floor,
discovering the functions of obfuscated items and interacting with various curios along the way.
Год выпуска: 2025
Жанр: 3d game, 3dcg, adventure, ahegao, anal, animated, big ass, big tits, creampie, fantasy, female protagonist, furry, lesbian, monster, oral, strategy, tentacles, turn based combat, vaginal,
Цензура: Отсутствует
Разработчик/Издатель: floppystack - patreon | itch.io
Платформа: PC/Windows
Тип издания: В разработке
Таблетка: Не требуется
Версия: v.0.4 EA 3
Язык игры: Английский
Язык интерфейса: Английский
v0.4 EA 3 - 2025-04-21
New stuff:
New commando outfit.
New brute threesome cinematic.
New viper enemy.
New haste effect (Viper enemy exclusive for now).
Customize menu eye color option.
Customize menu tanline options.
Tall grass will now burn down in reaction to fire spells.
There is a new item printer in the debug room.
Chloe combat animations reworked.
Added a new iron dagger item.
There is now an input command for opening the spellbook, default keybinding is [c].
There is now a settings category for volume sliders.
There is a new setting to stop auto advancing turn when player is incapacitated. (Thanks to dunno_nothing for the idea.)
The game now creates log files.
Changes:
The game engine has been upgraded to Godot 4.4.
Skin color value now follows an inverse squared curve to enable more variation at the upper end of the scale.
The rebinding menu options have been sorted into category pages.
Added some fake lighting to overly dark brute cinematics.
The layour for the first neutral floor has changed, and has a new cinematic stage.
Avatars equipping and unequipping dual wielding weapons will now have their weapon models properly updated.
Warhammers, steel claws and the new iron dagger have been added to the loot pool.
Monsters will now only accept equipment gifts if they can use the type.
Inspection menu now displays equipment when inspecting allies.
Removed Godot 4.4 Apple only metalFX render scaling modes from the settings menu.
Bugfixes:
Mouse input commands now get cancelled if the player ends turn in the same position as they started at, like when endlessly trying to take a bath. (Thanks to Eric and No for the bug reports.)
v0.4 EA 2.1
• Upgraded the game engine to Godot 4.4.
• Added dx12 support to windows build.
• Fixed broken error handling during launch.
• Fixed a minor issue with boob physics causing an error.
v0.4 EA 2.0 - Hotfix 1
• Fixed invisible boob suck in boobless succubus x kobold animation.
• Fixed missing variant sound in the cinematics using the legacy sound system (Thanks to Myahmary for the bug report).
• Aphrodisiac gas now works properly on the crypt floor (Thanks to Liamitis for the bug report).
• Made further improvements to performance in the naughty juice shader.
• Added in the still missing minotaur pp normals.
• Hardcore toggle is now on the pause menu instead of the settings menu (Thanks to Lulu for the bug report).
• Hardcore mode toggle warning message no longer enables hardcore mode when pressing the no option.
• Item 3d models are no longer rendered outside of player vision, they are still marked on the map though (Thanks to Lulu for the bug report).
• Minimap move command no longer turns into a regular unsafe move command when moving the mouse off of the minimap while moving (Thanks to Lulu for the bug report).
• Added some more robustness to the nearby npc checks when adding cinematics to the selection menu (Thanks to Lulu for the bug report. And also to whoever commented about this ages ago, sorry I can't find your comment).
• Fixed black not being a selectable hair color (Thanks to MGFizzy for the bug report).
• Fixed the janky skeleton weights on the boobed succubus swimsuit.
• Hopefully fixed the bright lights occurring when trying to set oil below 0 or above 1 in the customization menu (Thanks to IcyNinji for the bug report).
New stuff:
• New jungle floor added.
• New pantherman enemy.
• New skin customization options for Chloe.
• New Incubus/Succubus customization options.
• New pantherman missionary cinematic.
• New goblin threesome cinematic.
• Sedusa statue cinematic finished.
Changes:
• There is now a one way hardcore mode toggle in the settings menu (Thanks to MyahTG for the suggestion).
• Items now have proper buy and sell prices (Thanks to KT for the reminder).
• Most obtainable items have been added to the floor in the debug room (Thanks to Myahmary for the suggestion).
• Reworked the metaprogress savefile to accomodate the new customization options.
Bugfixes:
• Wet effect is now properly applied during cinematics (Thanks to RequestNightBird for the bug report).
• Fixed a few issues with the naughty fluid shader.
• The wet effect is no longer applied to hidden bodyparts.
• Vaults will no longer lock up if the player attempts to pick up an item while having a full inventory.
• Fixed a bunch of missing and broken normal maps.
• Hopefully fixed issues with cinematics not unlocking properly. (Thanks to gondrag morin and JAKE THE SPARTAN for the bug reports).
• Fixed bodyhair and eyebrows sometimes using the wrong haircolor.
v0.4 EA 2.0 - 2025-03-22
New stuff:
• New jungle floor added.
• New pantherman enemy.
• New skin customization options for Chloe.
• New Incubus/Succubus customization options.
• New pantherman missionary cinematic.
• New goblin threesome cinematic.
• Sedusa statue cinematic finished.
Changes:
• There is now a one way hardcore mode toggle in the settings menu (Thanks to MyahTG for the suggestion).
• Items now have proper buy and sell prices (Thanks to KT for the reminder).
• Most obtainable items have been added to the floor in the debug room (Thanks to Myahmary for the suggestion).
• Reworked the metaprogress savefile to accomodate the new customization options.
Bugfixes:
• Wet effect is now properly applied during cinematics (Thanks to RequestNightBird for the bug report).
• Fixed a few issues with the naughty fluid shader.
• The wet effect is no longer applied to hidden bodyparts.
• Vaults will no longer lock up if the player attempts to pick up an item while having a full inventory.
• Fixed a bunch of missing and broken normal maps.
• Hopefully fixed issues with cinematics not unlocking properly. (Thanks to gondrag morin and JAKE THE SPARTAN for the bug reports).
• Fixed bodyhair and eyebrows sometimes using the wrong haircolor.
v0.4 EA 1.5
• The first floor TV can no longer trigger multiple game overs. (Thanks to IcyNinji for the bug report).
• Chloe should no longer be bald in nude cinematics while wearing the alpine beanie (Thanks to IcyNinji for the bug report).
• The bookcase and shallow grave will now properly remove wands from the loot pool.
• Added missing succubus/incubus sleeping animation.
• Fixed an issue preventing idle animations being reset when an effect gets removed (Thanks to MyahTG for the bug report).
• Minimap has been near completely rewritten and now performs much better on larger floors.
• The character inspector now displays the characters faction and active effects.
• Both keyboard and gamepad button input will now work even if the game is stuck in mouse input mode.
• Resource bar squares are now handled by a custom font and should appear identical on all operating systems.
• Fixed a bunch of bugs with poison gas instantly combusting near lava.
0.4 EA 1
New stuff:
• There is a new early access exclusive teleporter tile in the first floor debug room. It can take the player directly to any floor in the dungeon.
• The player now starts with rest and masturbate spells.
• Added input remapping options to the settings menu.
• Added cinematic sexuality blocklist to the settings menu.
• Doors on the frozen floor have a chance of being frozen shut and will break if moved into (causes a loud noise event).
• Added a new water vial that makes characters wet when thrown, solidifies lava tiles and disables firetrap tiles when dropped or thrown onto.
• New slime double pen cinematic.
• New succubus x frank vaginal cinematic.
• New succubus x kobold vaginal cinematic.
• New incubus/succubus x frank anal cinematic.
• New incubus/succubus x kobold anal cinematic.
• Finished the minotaur bath boobjob cinematic.
• Added sedusa statue cinematic as stillframe placeholder.
Changes:
• The remove shoes option has been added to cardboard and goth outfits. The shoes might be missing when loading an old save. Opening the customization menu at a mirror should fix it.
• Input help screen now has categories for joypad and mouse input.
• Poisonous gas will now ignite from other sources of fire, not just wands.
• Vending machine heal option has been replaced with a water vial for 25 bits.
• NPCs will now alert visible allies of enemies in their vision.
• Added procedural blinking to character models with eyelids.
• Characters now get shiny when they have the wet effect.
• Loud noise detection range increased from 15 to 20 tiles.
Bugfixes:
• Traveling by clicking on the minimap will now avoid firetrap tiles (Thanks to Lulu for the bug report).
• It is now possible to select the player using the mouse when on top of special tiles (thanks to SecksPotato for the bug report).
• Fixed disappearing toe issue on the alpine outfit (Thanks ro MGFizzy for the bug report).
• Fixed an issue that caused characters immunities to not be included in save files (Thanks to MyahTG for the bug report).
• Fixed some minor issues with Chloes rigging.
• Made some improvements to pathfinding speed.
• Some improvements to minimap induced hitching on larger floors. A fix for the underlying issue is in the works.
0.3 EA 4 Hotfix 1
• The pigman trader has been added to neutral floors with his own cinematic, he gives more bits for items after friendly events.
• New incubus/succubus caster type enemy has been added to the lava, spooky and ice floors with a unique cinematic for each.
• The game now has full gamepad support.
• The minimap can now be clicked on to travel.
• New aphrodisiac and flamethrower themed trapped chest rooms.
• A new battery item has been added that recharges wands when used. They can be purchased from the vending machine tile.
• A new saint statue has been added that grants the player calories based on lewd meter value.
• A new special abilities menu has been added, it is accessed by pressing left or right in the inventory.
• Added an option to the settings menu to swap mouse buttons.
• Added the option to select glasses independant of outfit (thanks to MyahTG for the reminder).
• Allies can now be instructed to wait at their current location until told to follow.
• Added exposed variants to the alpine bikini.
Changes:
• Nothing has changed in the room that doesn't exist on the first floor.
• The main character is now named "Chloe Glands" under the hood. Though the name is never visible to the player.
• Wands can now only spawn once in the entire dungeon.
• The game over cinematic can now be skipped (thanks to Melody for the reminder).
• When viewed through the memory menu, game over cutscenes no longer shows the game over text and will wait for input before continuing.
• Blessed/cursed tomes now affect allies/enemies respectively.
• Damage from weapons with shock enchant now bounce like the shock wand.
• Any form of ice damage now has a 10% chance to freeze a target already affected by frost. Wet targets will still freeze 100% of the time.
• There is now a warning message that pops up when starting hardcore mode from the main menu.
• Saint statues no longer spawn randomly. They are now a feature reserved for neutral floors.
• Cun'thulu statue now grants the player a spell to summon a tentacle ally.
• Detection tomes now reveal mimics on the minimap.
• Tome descriptions should now be more... descriptive.
• The old trap room with the near invisible spikes has been removed.
Fixes:
• Unobfuscated rings no longer reveal enchant level (thanks to Aargh for the bug report).
• Kraken is now immune to displacement effects, and will despawn when the head loses sight of all enemies (thanks to Aargh for the bug report).
• Fixed cursed healing tome not hurting the reader.
• The minimap will no longer be cut off when loading saves after a game over (thanks to MyahTG for the bug report).
• Fixed an issue causing stairs leading up to not be placed correctly (thanks to Protowolf for the bug report).
• Fixed a bunch of bugs with the tile selector that got introduced with mouse support.
• Fixed missing sound effects when mouse interacts with menus.
• Allies no longer retain temporary effects when resurrected.
• Fixed bad normals on exposed goth thong.
• Fixed an issue causing the window mode setting option to do nothing.
Gamepad Keyboard mode:
• Dpad: Move character / Navigate UI.
• Bottom face button: Inspect/Interact / UI select.
• Right face button: Skip turn / UI back.
• Left face button: Inventory.
• Top face button: Auto explore.
• Start: Pause menu.
• Select: Toggle minimap.
• Left bumper: Auto path stairs down.
• Right bumper: Auto path stairs up.
Gamepad Mouse mode:
• Left stick: Move mouse.
• Bottom face button: Left click.
• Right face button: Right click.
Gamepad camera:
• Right stick: Rotate camera.
• Triggers: Zoom.
Cinematic camera:
• Right stick press: Enter flycam mode.
• Left+right stick: Move.
• Left/Right bumper: Pan up/down.
• Dpad up/down: Zoom in/zoom out.
• Triggers: Roll.
Edit hotfix 1:
• Added a large left stick deadzone for swapping between keyboard and mouse mode while using gamepads.
• Fixed Cun'thulu tentacle missing animations in release builds (thanks to Slith for the bug report).
• Cun'thulu tentacle will no longer try to make moves on the player (thanks to Aargh for the bug report).
• Fixed missing effects and identification events after sex with the buses.
• Changing outfit with default glasses now properly updates model (thanks to Lulu for the bug report).
• Fixed broken ally / charmed neutral character stairs pathing (thanks to Lulu, Aargh and k-psychon for the bug reports).
• Using a battery now properly ends turn (thanks to Lulu for the bug report).
• Minimap navigation will now take a safer route (thanks to Lulu for the bug report).
• The kraken can no longer be displaced by teleportation wands (Thanks to LC for the bug report).
• The wand of empowerment now has a duration of 200, the effect still stacks and duration is reset when reapplied (thanks to Lulu for reminding me).
• Scrolls of enhancement will no longer reveal item obfuscation, but will still reveal itemlevel (thanks to LC for the bug report).
v0.3 EA3 Hotfix 1
• Fixed the cinematic freecam spinning out of control. Now it should work regardless of resolution, secondary monitor and fullscreen mode (Thanks to Wravsaf and Bostolm for the bug reports).
• Blacksmith will now properly charge the player for enhancements. (Thanks to Moe Lester and Mifuni for the bug reports).
• Summoned characters no longer drop ally souls (Thanks to Protowolf for the bug report).
• Frank recruitment cinematic now unlocks properly in the memory menu, and recruitment cinematics now have their own hint strings (Thanks to Roy and Toraki for the bug reports).
• Charmed enemies no longer drop ally souls (Thanks to Spencer Tyrrell for the bug report).
• Allies no longer break when failing to follow the player to a different floor. Also they are now better at finding a spawn locations when changing floors (Thanks to Liamitis and Lulu for the bug reports).
• Pathfinding now prefers regular floor tiles over ice tiles on the frozen floor. (Thanks to Aargh for letting me know).
• Resurrecting an ally now ends turn (Thanks to Lulu for letting me know).
• The mouse now properly resets after a game over (Thanks to Lulu for the bug report).
• Currency should no longer appear twice in the hud. Might need a fresh save.
• Fixed the game spawning multiple Krakens on the water floor.
• Fixed game breaking when loading seeds (Thanks to IcyNinji for the bug report).
• Cinematics now respect the keep panty option from the customization menu (Thanks to HereBeDragyns for the bug report).
v0.3 EA3
New stuff:
• The game is now (mostly) fully playable with mouse input.
• Added a new inspection menu when interacting with monsters.
• Added a new "Other" menu for experimental features, (press F3 while on the main menu).
• Translation and hotkey templates are now generated in-game from the "Other" menu.
• Translations and hotkey files can now be reloaded from the "Other" menu.
• Translation updates can now be generated on the "Other" menu. (Only available if a translation is loaded).
• Added a new neutral floor after the lava floor.
• There is a bath on the new floor with a placeholder cinematic. There is a secret to it so saving before taking a dip might be a good idea.
• Added a recruitable Frank to the new neutral floor with cinematic.
• Added a new (very strong) Kraken enemy to the water floor, (2% spawn chance while stepping in open body of water). With cinematic.
• Added a new exposed sweater variant to the alpine outfit.
• Added a new experimental freecam mode for cinematics, (Press the scroll wheel/middle mouse button to toggle). Note that some cinematics have been animated with a theatre stage layout in mind so they have bounds that prevent the camera from peeking behind the curtains.
• The camera can now be rotated in the inventory menu, character customization menu and the new monster interaction menu.
• Added a currency system (bits). The player receives bits from defeating monsters.
• Added a new vending machine interactable tile to neutral floors.
• Added a new recycling bin interactable tile to neutral floors.
• Perished allies can now be resurrected by picking up and using their souls.
• Added new shock, ice and force wands. And also remembered to add them to the loot pool.
• Fake wall tiles were added to the game last update. But they only appear on neutral floors for now.
Changes:
• Selecting the player character now opens inventory.
• Pathfinding performance has been significantly sped up on larger floors.
• Ice is now slippery (25% to stun) the following characters: Player, fishman, frank, goblin and minotaur.
• The auto explore key no longer reveals fake walls.
• The "Ignition Wand" has been buffed and renamed to "Fire Wand".
Bugfixes:
• Fixed bodyhair using the wrong haircolor on alpine outfit.
• Fixed npcs not pathing back to their home location after giving up searching for the player.
• Fixed npcs not accepting weapons they should be able to wield.
• Fixed translations not loading the final ID in the file.
Things that got pushed to january:
• Mouse clicking on the minimap to travel.
• Gamepad support.
• Reworking traps.
• Making sure wands can only spawn once + a wand battery/charging system
• Expanding on the saint statues.
v0.3 EA 2
New stuff:
- Completely reworked outfit system.
- Revamped cardboard and vampire outfits.
- Added a "New Game Hardcore" option to the main menu.
- There is absolutely nothing new on the first floor.
- A new double kobold cinematic.
- A new cinematic for recruiting the kobold mercenary.
- New frozen floor type and cinematic stage.
- New enemy: Mimic.
- New enemy: Demon brute.
- New alpine bikini outfit.
- Added a new firebreath spell to kobolds.
- Added a new headbutt spell to minotaurs.
- Added new keybinding (B for boobies) for toggling exposed breasts during cinematics.
- Added new keybinding (V for Vpanties) for toggling panties on/off during cinematics.
Changes:
- Cardboard equipment is now destroyed by fire.
- When entering the door on the final level the game now loops to the start of a new dungeon. The player only keeps the lewd meter.
- The tentaculation scroll has been removed and replaced by a tentacle saint statue tile.
- Scroll of sewing has been removed.
- The old strip system has been removed.
- Fixed the giraffe neck in book cinematic (thanks to user www112h12 for reporting the issue).
- Added some more vertices to the players belly to make it smoother when deformed.
- Tome of detection will now reduce vision range when cursed.
- Tome and scroll cast animations should now properly update breast physics when moving (thanks to user IcyNinji for reporting the issue).
- Fixed weapon poking through the players chest during sleep animation (again thanks to IcyNinji).
Bugfixes:
- Fixed another issue causing flickering walls on fluid floors.
- Fixed missing held weapon model after throwing a weapon from inventory into lava.
- Customize menu will now properly reset outfit on exit.
- Fixed charmed player adding too many npcs to group animations (thanks to user Roy for the bug report).
- Memory selection menu will no longer try to load a non existant cinematic when pressing the ui action key on a non cinematic index.
v0.3 EA 1
N/A
v0.2 EA 1
N/A
v0.2 EA 1
New early access version with new enemy, outfit, cinematics, gallery, character customization and more....
v0.12
- Added new minotaur character with sex scene.
- Removed the automatic stripping at 20% health, you can now strip manually by interacting with the player avatar.
- Added the ability to go fully nude with the new stripping system.
- The tutorial has been expanded to go more in depth on some of the basic systems of the game.
- Holy fonts can no longer be destroyed by moving into them.
- Fixed a bug that prevented the game over screen to appear when ending a run with a cursed healing tome.
v0.11 Fix
Small bugfix update.
- Includes the stealth fix for the broken cum bar.
- Fixed an issue causing certain menus to be misplaced when
playing on a high resolution monitor.
- A bunch of little fixes to the settings menu.
v0.1 Fix
Hotfix
v0.1
Initial Release
- 4 floors.
- 5 monster types.
- 6 sex scenes.
- Lots of items and curios.
Тему отредактировал: СынПирокара - 21-04-2025, 13:45
Причина: Тема обновлена до версии v.0.4 EA 3. / Topic updated version v.0.4 EA 3.
Причина: Тема обновлена до версии v.0.4 EA 3. / Topic updated version v.0.4 EA 3.
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Hard_Stuck (3 файла)


