Описание:
Accursed: Emma's Path is an optional-combat erotic visual-novel-styled RPG,
with a heavy emphasis on cheating,
NTR and corruption.
The game is being made in RPG Maker MZ. All Characters are 18+!
Most of the game is played from the perspective of Emma as her entire world is turned upside down.
After falling at the hands of the reining Demon Lord, Emma's love and the Prophesied Hero succumbs to a terrible curse!
With the hero indisposed, it is up to Emma to save her beloved at all costs!
Will she succeed?
Or will she surrender to the rising darkness within herself?
Год выпуска: 2024
Жанр: 2d game, 2dcg, adventure, big ass, big tits, cheating, corruption, fantasy, female protagonist, group sex, handjob, humor, monster, monster girl, ntr, oral, prostitution, sexual harassment, teasing, titfuck, vaginal, virgin,
Цензура: Отсутствует
Разработчик/Издатель: MegaloDEV - Patreon - Itch.io
Платформа: PC/Windows
Тип издания: В разработке
Таблэтка: Не требуется
Версия: v.0.1.23a RC
Язык игры: Английский
Язык интерфейса: Английский
Accursed: Emma's Path is an optional-combat erotic visual-novel-styled RPG,
with a heavy emphasis on cheating,
NTR and corruption.
The game is being made in RPG Maker MZ. All Characters are 18+!
Most of the game is played from the perspective of Emma as her entire world is turned upside down.
After falling at the hands of the reining Demon Lord, Emma's love and the Prophesied Hero succumbs to a terrible curse!
With the hero indisposed, it is up to Emma to save her beloved at all costs!
Will she succeed?
Or will she surrender to the rising darkness within herself?
Год выпуска: 2024
Жанр: 2d game, 2dcg, adventure, big ass, big tits, cheating, corruption, fantasy, female protagonist, group sex, handjob, humor, monster, monster girl, ntr, oral, prostitution, sexual harassment, teasing, titfuck, vaginal, virgin,
Цензура: Отсутствует
Разработчик/Издатель: MegaloDEV - Patreon - Itch.io
Платформа: PC/Windows
Тип издания: В разработке
Таблэтка: Не требуется
Версия: v.0.1.23a RC
Язык игры: Английский
Язык интерфейса: Английский
v0.1.23a RC - 2024-07-05
improved day 2 lily/kazuma/mayor/lyra scene
fix crash when entering/exiting golden barrel too fast
fix barmaid job not giving silver
Changelog 0.1.23 RC
added 2 CG sets
??? H-CG set
Blacksmith Intro set
added 2 new CG scenes
added 2 new maps
added new placeholder map: Dark Forest
added the remaining optimized VN busts
Barkeep
Blacksmith
Cassandra
Duke
Hermit
Hilda
Lily
Lorraine
Lyra
Mayor
Priest
Seras
Sophie
Uzul
added four more custom pixel sprites
Lorraine
Mayor
Priest
Seras
added some further polish to Demonlord magic scene
added several more icons in various locations
added a new BGM track for the evening/night/midnight slots on the main town map
added alternate "no" option to General store 2 scenario
added alternate "Defer payment" option to Hermit week 1 visit
updated scene: "Waking Up in the Church"
updated scene: "Kazuma Mountain Trail"
updated scene: "Onsen Entry"
updated scene: "The Hermit"
updated scene: "Hermit at the Church."
updated scene: "The Curse."
updated scene: "Cursed Realm 1st Visit."
updated scene: "Everything Has A Price."
updated scene: "The Golden Barrel"
updated scene: "The White Wolf"
updated scene: "Meeting the Mayor"
updated scene: "Bath 1"
updated scene: "The Blacksmith"
contains the new CG
updated scene: "The Magic Shop"
cleaned up some of the post-mayoral party dialogue
added small flavor text if you re-enter the church when finding the hermit.
added a 60 fps cap
Feedback requested!
changed a few pronouns to just be the proper noun to reduce confusion.
improved map reactions to time of day
stores now close at night
a few more non intractable NPCs appear and do different things based on time of day
tints should more reliably change based on time of day
updated credits
fixed an issue where Emma would walk all the way to left when talking with the Mayor.
fixed some issues with the Hermit week 1 visit
fixed some issues with the Cassandra training 2 scene.
fixed a scene that didn't play on the morning of day 3
fixed a bug that allowed you to progress to day 7 without attending the party.
fixed a bug during the general store week 2 event where busts overlapped the CGs
fixed issue with general shop dialogue line not playing
fixed an error with Garland not showing up after talk to Hilda on Day 1.
fixed some dialogue that displays twice when sleeping the first night.
fixed pathing and overlay issues on blacksmith map
fixed floating face in cross intro
reduced volume of NPC footsteps
various small bits of polish and optimizations
fixed A LOT of typos
v0.1.22a RC
added a Kazuma's Prologue Quest questlog
updated gallery map
fixed a pathfinding error with the church door
fixed a name error during Sophie's Quest
fixed an awkward location during the sophie quest
reduced Grimnr's overuse of cleave
buffed hobgoblin
goblin fights revised during Kazuma Prologue Quest
v0.1.22 RC (Includes notes from snapshots)
added 2 CG sets
added Cassandra Training 2 scene
added playable blacksmith enchanting job
added corruption gauge to main menu
-various events should increase it and once it fills up Emma's corruption level should increase.
added Seras's bust
added Grimnr's bust
added new expressions for Emma's bust
added Kazuma prologue quest
added new "Battleground" scene
added new Lyra Sprite
added new Cassandra Sprite
added new Lucian sprite
added new Cross sprite
added new Duke sprite
added new Hermit sprite
added new Hilda sprite
added Battlefield Map
added Cross Prologue Quest placeholder map
added Kazuma Prologue Quest placeholder map
added training room placeholder map
added 3 new music tracks to dance event.
added Combat-Off mode -just wack em!
added new menu option for toggling combat on or off at any time
-default setting will be "off" for only this snapshot.
added new dialogue system
-should remove wonky behavior when new busts slide in over older ones.
-also adds support for greying/tinting non-speaking busts.
-updated all dialogue in the prologue to this new system
added Grimnr boss fight -should be easy mechanics-wise
updated cursed realm map (still placeholder)
updated/rebalanced all stats (not final)
updated Kazuma prologue dialogue
updated Cross prologue dialogue
updated love scene dialogue
updated Demon Lord encounter dialogue
updated castle storm dialogue
updated Demon Lord H-CG dialogue
updated Demon Lord encounter 2 dialogue
updated 2nd Eye Text
updated Finding Cross Scene
updated Camp Fire Scene
updated Garland Talk Scene
updated Demon Lord's bust
updated Garland's bust -Also added new props
updated Kazuma's bust
updated Cross's bust
added a tiny amount of zoom which should help reduce shimmer.
added a wooden dummy to the camp map
fixed some events that showed the older pixel art for Cassandra and Lyra
fixed several lines that repeated in the first visit to the Golden Barrel innroom
fixed a typo in the merchant quest
fixed a repeating line in Cassandra's Training CG
fixed a missing word in the butler's text when visiting the mansion
fixed a pathing issue on the camp outskirts map
fixed a freeze when doing the pot cleaning quest
fixed collision issues on camp map
updated plugins
improved overall performance
fixed several typos and polished even more dialogue
v0.1.21a+b+c RC
added a warning regarding loading old saves
not explicitly blocked or prevented. The game just informs queues a warning after you load the save.
improved intro scene slightly
fix blacksmith intro freeze
fixed some collision issues and a visual error on the camp map
cleaned up some backend errors when loading certain maps
fixed a potential game freeze when certain conditions were met during the merchant event
fixed an error with the battle HUD (heh)
fixed message buttons not showing during merchant intro
fixed not being able to leave the potion shop
fixed typos
Changelog 0.1.21 RC (Includes Snapshot)
Added 2 new H-CG sets
Added three new h-scenes
Added repeatable Barmaid Job
-can be done Day 4+ in the evenings
Added 1st afternoon job - Merchant
-chain starts on day 4 and can be first done on day 5
Added Garland Sprite
Added Demon Lord Sprite
Added Uzul Sprite
Added new Potion Shop map
Added new General Store map
Added new Blacksmith map
Added new Magic Shop map
Added S*x stat Icons and numbers.
-rudimentary implementation.
-removed old variable window
Added Datalog menu to the main menu screen.
-has several more items nested within.
-eg: Bestiary, Message Log, Patch Notes
many are currently disabled
Added "Exit to Windows" option when selecting "Game End"
Added Time of Day system
ToD will progress based on user input rather than being real time.
added quick tutorial to day 4 to explain passing the time in the afternoon.
Added basic Day/Time UI element
Added ability to pass the time from afternoon to evening.
located on the right side of the bar in the Golden Barrel
can only be done on days where there is no afternoon event
Added back playtime window.
Added new social icons to the Title Screen replacing the old orange "Support on Patreon" button
Added a label above the chest in Golden Barrel room to indicate it as an intractable.
made both of the morning events on day 6 and 7 pass time to the afternoon.
Improved movement system
-slight tilt when running
increased run speed
Improved sleeping mechanic
can be done either in the evening or night.
Improved indoor/outdoor transitions
Improved Save slot information
it will now state the save's current Day and the patch the save was originally started on.
note: this is not retroactive.
fixed text buttons not showing during "Eyes" intro
fixed a couple instances of the Garland sprite showing up.
Updated plugins
Various other small improvements/optimizations
v0.1.20b RC
added a new MSQ for the party.
Cleaned up several Quest entries.
fixed transparency issue at the start of the game with Emma's sprite.
magically turned the magical rock into a stump and added another one to the town map.
Removed a Developer's Note on Day 7.
Fixed standing art not displaying during Sophie's quest on day 8 or 9
Changelog 0.1.20 RC (Includes notes from both snapshots)
added three new H-CG sets
added variants to two existing H-CG sets
added a five new h-scenes
-The Bad Batch: work at the General Store on Day 8 or 9
-Emma Helping Sophie: talk to Sophie on Day 8 or 9
-To Catch A Groper: go to sleep on day 8.
-The Hermit: talk with the Hermit on day 7
-Fingering: Go to sleep on day 7.
added playable days 7-9
added playable job Quests for Days 8 and 9
-Potion and General Store
added new outfit sprites for Emma
-barmaid, night, nude, casual, dress, towel
added outfit relevant menu images for the above sprites.
implemented the basics for the new standing art system for Emma
-barmaid and night outfit standing art are a part of this system.
updated gallery map with the new content
added support for changing outfits as demanded by the story
added omnimancer class
added magic-less class
Emma now changes to magic-less and omnimancer when story relevant
added the Demon Lord's standing image as a placeholder sv_battler
Fixes and Other Changes
updated plugins
entering and leaving the onsen should now update Emma's sprite every time
fixed some visual inconsistencies on the Church Courtyard Map
fixed being able to leave during the quest "Double or Nothing"
fixed Cassandra h-cg not activating on player touch
fixed timing of dialogue on Day 5 start.
Fixed an issue with Lyra on Day 6
fixed the reversion to the older and thicker UI
updated credits
updated some more tinting inconsistencies
v0.0.19 RC + a (hotfix)
Content
added TWO new H-CG sets
added a new H-CG scene - Emma Sleepless [s-1]
-accessed when sleeping on day 4
added a new H-CG scene - Cassandra and the Guard
-accessed when trying to train with Cassandra on the morning of Day 6
added three new mini-CGs [s-2]
-one is shown at various points when Emma changes herself such as on day 1.
-another happens during the throne room DL confrontation.
-the final one is shown if Emma chooses to drink
added a slime enemy to the Find Cross map alongside two new basic combat tutorials [s-2]
-one quickly explains the BP system
-the other explains the basics of barriers
-we'll improve these later with visuals and better text.
added Demon Lord battle during the Cross Section
-included are some basic abilities for Cross, Garland and Kazuma
added a day 2 and day 4 bathing scene [s-2]
-reminder that these are the same CGs as the day 1 just with different text reflecting the day's events.
added a new interaction in the innroom - changing into night clothes [s-2]
-sprite will update in a future build.
-it is also not required to "change" back into Emma's casual clothes as she automatically do this when the player attempts to leave the innroom without changing.
added a new Lorraine event on day 5 [s-1]
added bulletin board interaction [s-1]
-located right outside the Golden Barrel
-Nothing to here yet, but this is where most side quests and some major secondary quests will start.
Gameplay
updated the UI [s-2]
-Thinned the edges on the UI but kept the top a bit thicker
-mini-CG UI is also a bit thinner and no longer white
-widened the message box which fixed text getting cut off
updated combat draft
-stats have all been modified
-new barrier system
-while a barrier is up a percentage of damage is absorbed by MP
-"brave" and "guard" works the same as before.
-enemies now instantly trigger combat when they touch the player
-combat test map has also been updated
Changed Sophie's quest day 4 dialogue. [s-1]
-it will now point the player to Lorraine rather than waiting until she returns.
Recreated splash screens [s-1]
-each can be skipped by pressing any button or clicking
-skipping can be done at any time even first boot
Recreated main menu [s-1]
-spruced it up a little.
Changed Lorraine's H-CG to be accessible on day 4 [s-1]
Changed it so the player can now enter the Church Courtyard map on days 3+ [s-1]
updated gallery map to include the new CGs [s-2]
updated the footstep sound [s-2]
lowered the volume of some effects [s-2]
updated pixi.js which should net improved performance
updated a few time of day tints to make more sense
Bugs and Other
updated end of content info slightly
removed a few "developer notes"
fix some italicized issues
fixed a soft locks that occurs when returning to the Church Courtyard post-Hilda HCG
fix mayor sprite showing during dance prior to when he should
fixed the mayor and Lyra still being shown in the hotspring post cutscene
fixed Uzul saying "Friday" when it should be "another day" [s-2]
fixed a crash that triggered with the skirt flip mini-event [s-2]
fixed rendering issues with the mini-cgs [s-1]
v0.0.18 RC (includes s-1)
Content
added 2 new CG sets
added a new SFW CG scene - Training 1
-accessible by talking with Cassandra on day 5
added a new NSFW CG scene - Solo Bathing Day 1 [s-1]
-ONLY accessible before sleeping on the first night.
added a "generic" bathing scene.
-accessible when taking a bath after the first night.
added new tutorial system
-converted basic controls textbox into the new system.
added a new SFW CG scene - Eyes 2 [s-1]
Bugfixes and Other
Instances where silver is provided to (and taken from) the player should actually exchange silver now.
Sleeping in the bed will no longer skip multiple days and instead go to the next day once required events have been completed.
Changed Lorraine HCG scene to now be viewable starting on day 3 instead of day 2.
Changed Developer Intro Text.
Fixed a random Emma bust showing up during the Lorraine HCG scene.
Fixed a contradictory statement in the Cassandra+Garland dialogue
Fixed General Store men from appearing again when reentering the store.
Fixed General Store quest from being repeatable.
Fixed Blacksmith quest tracking.
Fixed a typo during the Bathing Scene
Fixed Emma sprite showing during the intro scene.
Fixed dialogue error in the Garland+Cassandra event.
Added a confirmation to entering the "Throne Room" during the Cross Section. [s-1]
Save . zip Included
Save 1= Boiled Crab 1st Visit
Save 2= First Night at the Inn
Save 3= During "Introductions" Quest
Save 4= During Golden Barrel Quest
Save 5= Start of Day 3
v0.0.17a RC (Today)
updated dialogue in "Finding Cross" scene
updated dialogue in "Rare Spices" scene
updated dialogue for Cross in "Checking In With the Crew" scene
updated dialogue in "Void Eyes" scene
updated dialogue in "Lorraine's 1st Meeting" scene
updated dialogue in "Cassandra's 1st Meeting" scene
changed mentions of "Eastern Kingdoms" to Eos/Kingdom of Eos
Bugfixes and Other
updated plugins
fixed Lyra's hair accessory in her character bust
fixed collisions on the map "Abandoned Fort Exterior"
fixed collisions on the map "Abandoned Fort Interior"
fixed collisions on the map "Hero's Camp"
fixed collisions on the map "Find Cross"
fixed player start location on the map "Hero's Camp"
fixed VN buttons not appearing on Herb Storage H-CG
v0.0.17 RC (8/2)
added first part of the General Store Storyline
added and implemented The Duke character art
added and implemented a new outfit for Emma
added a new mini-CGs
added new CG: Dance
added new H-CG: PoV Emma. [s-1]
added day UI toast [s-1]
-eg: Day 1, Day 2, Day 3, etc. will display at the start of a new day.
added new placeholder map: ballroom
added new quests to correspond with new content
remade Hero's Camp Map [s-1]
remade tent Map [s-1]
Bugfixes and Other
improved Uzul introduction. He now has a icon above his head.
updated credits [s-1]
fixed a game freeze when repeatedly trying to get past Lyra in the Golden Barrel [s-1]
fixed a game freeze when attempting to go to the Boiled Crab when meeting the shop owners. [s-1]
fixed a variable error when viewing Herb Storage CG in the gallery [s-1]
the priest now correctly says "veer north" [s-1]
fixed some typos
Save . zip Included
Save 1=Cursed Realm 1st Visit
Save 2= First Night at the Inn
Save 3= Right before Hilda's Scene
Save 4= During Golden Barrel Quest
Save 5= Latest Content
v0.0.16a RC + Bug Fix
Content
added first part of the Potion Shop Storyline
added first part of the Blacksmith Storyline
implemented Sophie
added new H-CG starring Emma. [s-1]
-viewable in gallery and Potion Shop Storyline
added some dialogue when talking to Hilda+Caleb
updated Golden Barrel NPCs
updated the gallery map [s-1]
-right side has the spicier scenes.
Bugfixes and Other
did a quick pass on the quest system updating some journal text and quest entries.
fixed another crash when doing the Golden Barrel Job
fixed the northern sign in the town square to properly say "Boiled Crab"
fixed an error where it was possible to return to the previous map when traveling to the hotspring for the first time. [s-1]
fixed a few traversal issues on Church Courtyard map [s-1]
fixed Emma asking pointlessly yelling into the male changing room. [s-1]
updated various plugins [s-1]
v0.0.15 RC
added first part of the Golden Barrel story line.
-unmissable and part of the main story.
added a new dialogue scene with Garland and Cassandra
-accessible before going to bed on the second night.
-for now the game will assume you spoke to Cassandra on the first night.
added new H-CG.
added new mini-cg
added and implemented the Barkeep VN bust
added a small bit of dialogue with a patron when returning to Hilda after second church visit.
updated "Finding Cross" map at the start of the game.
-small tweaks relevant to the new map
QoL and Fixes
fixed bug where the starting cutscene on the first map would replay potentially causing a game freeze if the player were to save and load back in.
fixed a bug where duplicate Garlands would appear when exiting the church
fixed a bug where the Hilda H-CG was repeatable
fixed a major crash if the user used the "fast" function while a mini-cg is being displayed.
fixed having the ability to scale the right side of the exterior fort map.
other various very minor tweaks, additions and typo fixes.
Changelog 0.0.14 RC
Content
Added "Magic Thumb" CG
-accessed when visiting the cursed realm for the first time
Added Kiss Mini-CG
-used several times whenever Emma kisses Cross
Added Skirt lift Mini-CG
-current used one time by a patron in the Golden barrel
Added new content post-Mayor+Lyra H-CG
-consists of a larger set of dialogue with 6 characters present.
Added a new string of dialogue when encountering Kazuma+Garland in the church.
-addressed a minor plot hole with how combat will work
Added post Demon Lord Camp Encounter content
-Play as Cross! (Cross-section? heh)
-Takes place on three new maps!
Re-added Demon Lord H-CG
-dialogue is completely different
Changed Demon Lord Camp Encounter
Church Courtyard map updated.
Gameplay
Gallery accessible from the rightmost door in the Golden Barrel.
-you can return back and forth even after reaching the end of current content.
Combat draft 1.5 (accessible same as before in the gallery map)
-Updated UI with a new status UI
-Added a few new placeholder spells and attacks
-increased test map size and added more enemies
The Boiled Crab and mountain path maps are now located north rather than south when traveling from the town map.
Emma's room is now accessible at all points. She just can't sleep unless its bedtime!
Emma can now eat some food once a day at the Golden Barrel. Just ask Hilda!
-Plan to add various dishes for Emma to consume with all with some flavor text.
Other
Various minor dialogue updates throughout the game.
-most are contained within the church maps.
Fixes
Fixed various typos.
Known Bugs
If you use FAST and a mini-CG displays, the game will crash.
-The main instance where this may cause an issue is when waking up the in the church for the first time.
Note: I've included a save.zip again this time. Feel free to extract the folder into the same location as the .exe. Save starts right before the Demon Lord encounter.
improved day 2 lily/kazuma/mayor/lyra scene
fix crash when entering/exiting golden barrel too fast
fix barmaid job not giving silver
Changelog 0.1.23 RC
added 2 CG sets
??? H-CG set
Blacksmith Intro set
added 2 new CG scenes
added 2 new maps
added new placeholder map: Dark Forest
added the remaining optimized VN busts
Barkeep
Blacksmith
Cassandra
Duke
Hermit
Hilda
Lily
Lorraine
Lyra
Mayor
Priest
Seras
Sophie
Uzul
added four more custom pixel sprites
Lorraine
Mayor
Priest
Seras
added some further polish to Demonlord magic scene
added several more icons in various locations
added a new BGM track for the evening/night/midnight slots on the main town map
added alternate "no" option to General store 2 scenario
added alternate "Defer payment" option to Hermit week 1 visit
updated scene: "Waking Up in the Church"
updated scene: "Kazuma Mountain Trail"
updated scene: "Onsen Entry"
updated scene: "The Hermit"
updated scene: "Hermit at the Church."
updated scene: "The Curse."
updated scene: "Cursed Realm 1st Visit."
updated scene: "Everything Has A Price."
updated scene: "The Golden Barrel"
updated scene: "The White Wolf"
updated scene: "Meeting the Mayor"
updated scene: "Bath 1"
updated scene: "The Blacksmith"
contains the new CG
updated scene: "The Magic Shop"
cleaned up some of the post-mayoral party dialogue
added small flavor text if you re-enter the church when finding the hermit.
added a 60 fps cap
Feedback requested!
changed a few pronouns to just be the proper noun to reduce confusion.
improved map reactions to time of day
stores now close at night
a few more non intractable NPCs appear and do different things based on time of day
tints should more reliably change based on time of day
updated credits
fixed an issue where Emma would walk all the way to left when talking with the Mayor.
fixed some issues with the Hermit week 1 visit
fixed some issues with the Cassandra training 2 scene.
fixed a scene that didn't play on the morning of day 3
fixed a bug that allowed you to progress to day 7 without attending the party.
fixed a bug during the general store week 2 event where busts overlapped the CGs
fixed issue with general shop dialogue line not playing
fixed an error with Garland not showing up after talk to Hilda on Day 1.
fixed some dialogue that displays twice when sleeping the first night.
fixed pathing and overlay issues on blacksmith map
fixed floating face in cross intro
reduced volume of NPC footsteps
various small bits of polish and optimizations
fixed A LOT of typos
v0.1.22a RC
added a Kazuma's Prologue Quest questlog
updated gallery map
fixed a pathfinding error with the church door
fixed a name error during Sophie's Quest
fixed an awkward location during the sophie quest
reduced Grimnr's overuse of cleave
buffed hobgoblin
goblin fights revised during Kazuma Prologue Quest
v0.1.22 RC (Includes notes from snapshots)
added 2 CG sets
added Cassandra Training 2 scene
added playable blacksmith enchanting job
added corruption gauge to main menu
-various events should increase it and once it fills up Emma's corruption level should increase.
added Seras's bust
added Grimnr's bust
added new expressions for Emma's bust
added Kazuma prologue quest
added new "Battleground" scene
added new Lyra Sprite
added new Cassandra Sprite
added new Lucian sprite
added new Cross sprite
added new Duke sprite
added new Hermit sprite
added new Hilda sprite
added Battlefield Map
added Cross Prologue Quest placeholder map
added Kazuma Prologue Quest placeholder map
added training room placeholder map
added 3 new music tracks to dance event.
added Combat-Off mode -just wack em!
added new menu option for toggling combat on or off at any time
-default setting will be "off" for only this snapshot.
added new dialogue system
-should remove wonky behavior when new busts slide in over older ones.
-also adds support for greying/tinting non-speaking busts.
-updated all dialogue in the prologue to this new system
added Grimnr boss fight -should be easy mechanics-wise
updated cursed realm map (still placeholder)
updated/rebalanced all stats (not final)
updated Kazuma prologue dialogue
updated Cross prologue dialogue
updated love scene dialogue
updated Demon Lord encounter dialogue
updated castle storm dialogue
updated Demon Lord H-CG dialogue
updated Demon Lord encounter 2 dialogue
updated 2nd Eye Text
updated Finding Cross Scene
updated Camp Fire Scene
updated Garland Talk Scene
updated Demon Lord's bust
updated Garland's bust -Also added new props
updated Kazuma's bust
updated Cross's bust
added a tiny amount of zoom which should help reduce shimmer.
added a wooden dummy to the camp map
fixed some events that showed the older pixel art for Cassandra and Lyra
fixed several lines that repeated in the first visit to the Golden Barrel innroom
fixed a typo in the merchant quest
fixed a repeating line in Cassandra's Training CG
fixed a missing word in the butler's text when visiting the mansion
fixed a pathing issue on the camp outskirts map
fixed a freeze when doing the pot cleaning quest
fixed collision issues on camp map
updated plugins
improved overall performance
fixed several typos and polished even more dialogue
v0.1.21a+b+c RC
added a warning regarding loading old saves
not explicitly blocked or prevented. The game just informs queues a warning after you load the save.
improved intro scene slightly
fix blacksmith intro freeze
fixed some collision issues and a visual error on the camp map
cleaned up some backend errors when loading certain maps
fixed a potential game freeze when certain conditions were met during the merchant event
fixed an error with the battle HUD (heh)
fixed message buttons not showing during merchant intro
fixed not being able to leave the potion shop
fixed typos
Changelog 0.1.21 RC (Includes Snapshot)
Added 2 new H-CG sets
Added three new h-scenes
Added repeatable Barmaid Job
-can be done Day 4+ in the evenings
Added 1st afternoon job - Merchant
-chain starts on day 4 and can be first done on day 5
Added Garland Sprite
Added Demon Lord Sprite
Added Uzul Sprite
Added new Potion Shop map
Added new General Store map
Added new Blacksmith map
Added new Magic Shop map
Added S*x stat Icons and numbers.
-rudimentary implementation.
-removed old variable window
Added Datalog menu to the main menu screen.
-has several more items nested within.
-eg: Bestiary, Message Log, Patch Notes
many are currently disabled
Added "Exit to Windows" option when selecting "Game End"
Added Time of Day system
ToD will progress based on user input rather than being real time.
added quick tutorial to day 4 to explain passing the time in the afternoon.
Added basic Day/Time UI element
Added ability to pass the time from afternoon to evening.
located on the right side of the bar in the Golden Barrel
can only be done on days where there is no afternoon event
Added back playtime window.
Added new social icons to the Title Screen replacing the old orange "Support on Patreon" button
Added a label above the chest in Golden Barrel room to indicate it as an intractable.
made both of the morning events on day 6 and 7 pass time to the afternoon.
Improved movement system
-slight tilt when running
increased run speed
Improved sleeping mechanic
can be done either in the evening or night.
Improved indoor/outdoor transitions
Improved Save slot information
it will now state the save's current Day and the patch the save was originally started on.
note: this is not retroactive.
fixed text buttons not showing during "Eyes" intro
fixed a couple instances of the Garland sprite showing up.
Updated plugins
Various other small improvements/optimizations
v0.1.20b RC
added a new MSQ for the party.
Cleaned up several Quest entries.
fixed transparency issue at the start of the game with Emma's sprite.
magically turned the magical rock into a stump and added another one to the town map.
Removed a Developer's Note on Day 7.
Fixed standing art not displaying during Sophie's quest on day 8 or 9
Changelog 0.1.20 RC (Includes notes from both snapshots)
added three new H-CG sets
added variants to two existing H-CG sets
added a five new h-scenes
-The Bad Batch: work at the General Store on Day 8 or 9
-Emma Helping Sophie: talk to Sophie on Day 8 or 9
-To Catch A Groper: go to sleep on day 8.
-The Hermit: talk with the Hermit on day 7
-Fingering: Go to sleep on day 7.
added playable days 7-9
added playable job Quests for Days 8 and 9
-Potion and General Store
added new outfit sprites for Emma
-barmaid, night, nude, casual, dress, towel
added outfit relevant menu images for the above sprites.
implemented the basics for the new standing art system for Emma
-barmaid and night outfit standing art are a part of this system.
updated gallery map with the new content
added support for changing outfits as demanded by the story
added omnimancer class
added magic-less class
Emma now changes to magic-less and omnimancer when story relevant
added the Demon Lord's standing image as a placeholder sv_battler
Fixes and Other Changes
updated plugins
entering and leaving the onsen should now update Emma's sprite every time
fixed some visual inconsistencies on the Church Courtyard Map
fixed being able to leave during the quest "Double or Nothing"
fixed Cassandra h-cg not activating on player touch
fixed timing of dialogue on Day 5 start.
Fixed an issue with Lyra on Day 6
fixed the reversion to the older and thicker UI
updated credits
updated some more tinting inconsistencies
v0.0.19 RC + a (hotfix)
Content
added TWO new H-CG sets
added a new H-CG scene - Emma Sleepless [s-1]
-accessed when sleeping on day 4
added a new H-CG scene - Cassandra and the Guard
-accessed when trying to train with Cassandra on the morning of Day 6
added three new mini-CGs [s-2]
-one is shown at various points when Emma changes herself such as on day 1.
-another happens during the throne room DL confrontation.
-the final one is shown if Emma chooses to drink
added a slime enemy to the Find Cross map alongside two new basic combat tutorials [s-2]
-one quickly explains the BP system
-the other explains the basics of barriers
-we'll improve these later with visuals and better text.
added Demon Lord battle during the Cross Section
-included are some basic abilities for Cross, Garland and Kazuma
added a day 2 and day 4 bathing scene [s-2]
-reminder that these are the same CGs as the day 1 just with different text reflecting the day's events.
added a new interaction in the innroom - changing into night clothes [s-2]
-sprite will update in a future build.
-it is also not required to "change" back into Emma's casual clothes as she automatically do this when the player attempts to leave the innroom without changing.
added a new Lorraine event on day 5 [s-1]
added bulletin board interaction [s-1]
-located right outside the Golden Barrel
-Nothing to here yet, but this is where most side quests and some major secondary quests will start.
Gameplay
updated the UI [s-2]
-Thinned the edges on the UI but kept the top a bit thicker
-mini-CG UI is also a bit thinner and no longer white
-widened the message box which fixed text getting cut off
updated combat draft
-stats have all been modified
-new barrier system
-while a barrier is up a percentage of damage is absorbed by MP
-"brave" and "guard" works the same as before.
-enemies now instantly trigger combat when they touch the player
-combat test map has also been updated
Changed Sophie's quest day 4 dialogue. [s-1]
-it will now point the player to Lorraine rather than waiting until she returns.
Recreated splash screens [s-1]
-each can be skipped by pressing any button or clicking
-skipping can be done at any time even first boot
Recreated main menu [s-1]
-spruced it up a little.
Changed Lorraine's H-CG to be accessible on day 4 [s-1]
Changed it so the player can now enter the Church Courtyard map on days 3+ [s-1]
updated gallery map to include the new CGs [s-2]
updated the footstep sound [s-2]
lowered the volume of some effects [s-2]
updated pixi.js which should net improved performance
updated a few time of day tints to make more sense
Bugs and Other
updated end of content info slightly
removed a few "developer notes"
fix some italicized issues
fixed a soft locks that occurs when returning to the Church Courtyard post-Hilda HCG
fix mayor sprite showing during dance prior to when he should
fixed the mayor and Lyra still being shown in the hotspring post cutscene
fixed Uzul saying "Friday" when it should be "another day" [s-2]
fixed a crash that triggered with the skirt flip mini-event [s-2]
fixed rendering issues with the mini-cgs [s-1]
v0.0.18 RC (includes s-1)
Content
added 2 new CG sets
added a new SFW CG scene - Training 1
-accessible by talking with Cassandra on day 5
added a new NSFW CG scene - Solo Bathing Day 1 [s-1]
-ONLY accessible before sleeping on the first night.
added a "generic" bathing scene.
-accessible when taking a bath after the first night.
added new tutorial system
-converted basic controls textbox into the new system.
added a new SFW CG scene - Eyes 2 [s-1]
Bugfixes and Other
Instances where silver is provided to (and taken from) the player should actually exchange silver now.
Sleeping in the bed will no longer skip multiple days and instead go to the next day once required events have been completed.
Changed Lorraine HCG scene to now be viewable starting on day 3 instead of day 2.
Changed Developer Intro Text.
Fixed a random Emma bust showing up during the Lorraine HCG scene.
Fixed a contradictory statement in the Cassandra+Garland dialogue
Fixed General Store men from appearing again when reentering the store.
Fixed General Store quest from being repeatable.
Fixed Blacksmith quest tracking.
Fixed a typo during the Bathing Scene
Fixed Emma sprite showing during the intro scene.
Fixed dialogue error in the Garland+Cassandra event.
Added a confirmation to entering the "Throne Room" during the Cross Section. [s-1]
Save . zip Included
Save 1= Boiled Crab 1st Visit
Save 2= First Night at the Inn
Save 3= During "Introductions" Quest
Save 4= During Golden Barrel Quest
Save 5= Start of Day 3
v0.0.17a RC (Today)
updated dialogue in "Finding Cross" scene
updated dialogue in "Rare Spices" scene
updated dialogue for Cross in "Checking In With the Crew" scene
updated dialogue in "Void Eyes" scene
updated dialogue in "Lorraine's 1st Meeting" scene
updated dialogue in "Cassandra's 1st Meeting" scene
changed mentions of "Eastern Kingdoms" to Eos/Kingdom of Eos
Bugfixes and Other
updated plugins
fixed Lyra's hair accessory in her character bust
fixed collisions on the map "Abandoned Fort Exterior"
fixed collisions on the map "Abandoned Fort Interior"
fixed collisions on the map "Hero's Camp"
fixed collisions on the map "Find Cross"
fixed player start location on the map "Hero's Camp"
fixed VN buttons not appearing on Herb Storage H-CG
v0.0.17 RC (8/2)
added first part of the General Store Storyline
added and implemented The Duke character art
added and implemented a new outfit for Emma
added a new mini-CGs
added new CG: Dance
added new H-CG: PoV Emma. [s-1]
added day UI toast [s-1]
-eg: Day 1, Day 2, Day 3, etc. will display at the start of a new day.
added new placeholder map: ballroom
added new quests to correspond with new content
remade Hero's Camp Map [s-1]
remade tent Map [s-1]
Bugfixes and Other
improved Uzul introduction. He now has a icon above his head.
updated credits [s-1]
fixed a game freeze when repeatedly trying to get past Lyra in the Golden Barrel [s-1]
fixed a game freeze when attempting to go to the Boiled Crab when meeting the shop owners. [s-1]
fixed a variable error when viewing Herb Storage CG in the gallery [s-1]
the priest now correctly says "veer north" [s-1]
fixed some typos
Save . zip Included
Save 1=Cursed Realm 1st Visit
Save 2= First Night at the Inn
Save 3= Right before Hilda's Scene
Save 4= During Golden Barrel Quest
Save 5= Latest Content
v0.0.16a RC + Bug Fix
Content
added first part of the Potion Shop Storyline
added first part of the Blacksmith Storyline
implemented Sophie
added new H-CG starring Emma. [s-1]
-viewable in gallery and Potion Shop Storyline
added some dialogue when talking to Hilda+Caleb
updated Golden Barrel NPCs
updated the gallery map [s-1]
-right side has the spicier scenes.
Bugfixes and Other
did a quick pass on the quest system updating some journal text and quest entries.
fixed another crash when doing the Golden Barrel Job
fixed the northern sign in the town square to properly say "Boiled Crab"
fixed an error where it was possible to return to the previous map when traveling to the hotspring for the first time. [s-1]
fixed a few traversal issues on Church Courtyard map [s-1]
fixed Emma asking pointlessly yelling into the male changing room. [s-1]
updated various plugins [s-1]
v0.0.15 RC
added first part of the Golden Barrel story line.
-unmissable and part of the main story.
added a new dialogue scene with Garland and Cassandra
-accessible before going to bed on the second night.
-for now the game will assume you spoke to Cassandra on the first night.
added new H-CG.
added new mini-cg
added and implemented the Barkeep VN bust
added a small bit of dialogue with a patron when returning to Hilda after second church visit.
updated "Finding Cross" map at the start of the game.
-small tweaks relevant to the new map
QoL and Fixes
fixed bug where the starting cutscene on the first map would replay potentially causing a game freeze if the player were to save and load back in.
fixed a bug where duplicate Garlands would appear when exiting the church
fixed a bug where the Hilda H-CG was repeatable
fixed a major crash if the user used the "fast" function while a mini-cg is being displayed.
fixed having the ability to scale the right side of the exterior fort map.
other various very minor tweaks, additions and typo fixes.
Changelog 0.0.14 RC
Content
Added "Magic Thumb" CG
-accessed when visiting the cursed realm for the first time
Added Kiss Mini-CG
-used several times whenever Emma kisses Cross
Added Skirt lift Mini-CG
-current used one time by a patron in the Golden barrel
Added new content post-Mayor+Lyra H-CG
-consists of a larger set of dialogue with 6 characters present.
Added a new string of dialogue when encountering Kazuma+Garland in the church.
-addressed a minor plot hole with how combat will work
Added post Demon Lord Camp Encounter content
-Play as Cross! (Cross-section? heh)
-Takes place on three new maps!
Re-added Demon Lord H-CG
-dialogue is completely different
Changed Demon Lord Camp Encounter
Church Courtyard map updated.
Gameplay
Gallery accessible from the rightmost door in the Golden Barrel.
-you can return back and forth even after reaching the end of current content.
Combat draft 1.5 (accessible same as before in the gallery map)
-Updated UI with a new status UI
-Added a few new placeholder spells and attacks
-increased test map size and added more enemies
The Boiled Crab and mountain path maps are now located north rather than south when traveling from the town map.
Emma's room is now accessible at all points. She just can't sleep unless its bedtime!
Emma can now eat some food once a day at the Golden Barrel. Just ask Hilda!
-Plan to add various dishes for Emma to consume with all with some flavor text.
Other
Various minor dialogue updates throughout the game.
-most are contained within the church maps.
Fixes
Fixed various typos.
Known Bugs
If you use FAST and a mini-CG displays, the game will crash.
-The main instance where this may cause an issue is when waking up the in the church for the first time.
Note: I've included a save.zip again this time. Feel free to extract the folder into the same location as the .exe. Save starts right before the Demon Lord encounter.
GAMEPLAY
The gameplay of Accursed will be comprised of three major components and overall contains tons of dialogue.
VN-Style Cutscenes: Most of the dialogue in the game will take place in cutscenes that are styled after your favorite visual novel complete with busts and backgrounds. Hentai scenes will usually contain unique CGs.
Exploration: Like most games made in RPGmaker the game will contain lots of exploration in and around the game maps. Find side quests, various activities such as minigames, talk to NPCs and more!
Dungeons: Throughout the game various dungeons will become available to explore. While the player can enter into combat here, combat is still OPTIONAL. Enemies will roam around and seek the player. If they touch, the player is given three options: FIGHT, FUCK, RUN. Of course this goes for bosses too. <3
STORY STRUCTURE
The game's story and Emma's progression is very important to us. In order to properly tell her story the game is split into three major acts alongside a prologue and epilogue. Each section will differ with structure and what is available for Emma to do.
Prologue: A short linear introduction to the world and a few of the major characters. The events here set the events of the entire game in motion.
Act I: Introduction to the small town where the game will mostly take place. Several key game mechanics/systems will also be introduced here. Plan the order in which Emma does various odd jobs around town each day of the week. Help the blacksmith at the forge? Serve some lucky patrons at the bar?
Act II: The game will open up a lot during this act. A multitude of side quests, activities and free events will become available. Pursue the main quest at your leisure. Be careful though! Emma's collective choices at the end of this act will determine which of the one of two possible Act III's are served to the player!
Act III: The player will either get the pure or corrupt version of this act based on the prior key choices.
Endings: Each version of Act III will also lead to 2 distinctive endings (total of 4) depending on overall choices made. There will also be various "flavors" to these endings depending on what you did during the game.
CUTSCENE QoL
Your favorite quality of life buttons from all your Ren,py games are here. Auto, Skip, Log, Hide, Save, Load, Settings, and Return to Title. All visual novel styled scenes within the game will feature these buttons within the dialogue box.
CORRUPTION
Throughout the game various "choices" will present themselves to Emma and therefore the player. After gaining enough Corruption Experience Emma will gain a "Corruption Level". The higher Emma's Corruption Level the more lewd and corrupted she will act. Some events will be locked behind specific a Corruption Level. Also, it will be possible to gain "purity" and reduce corruption, albeit these events will be more rare.
MINI-GAMES?
There will also be a small amount of mini-games the player can engage in as well such as fishing, farming and simulated gambling. These are not meant to be super in-depth systems but will provide their own unique rewards and side-quests.
TEAM?
Mr. MegaloDEV
Wears a lot of hats. A longtime lurker of the web and kind of a deviant... loves playing and now creating eroges with his wife.
Mrs. MegaloDEV
Conjures words. A tad more subdued... Loves playing "female protagonist" tagged eroges with her hubby.
Of course we couldn't do it without commissioning works from the wonderful artist: N__u___t!
RELEASE SCHEDULE
We are currently working hard on the first release. After that:
We plan to update the game once a month.
Supporters will get early access to builds prior to them being posted here.
Occasional bug fix versions will also be posted as needed.
The gameplay of Accursed will be comprised of three major components and overall contains tons of dialogue.
VN-Style Cutscenes: Most of the dialogue in the game will take place in cutscenes that are styled after your favorite visual novel complete with busts and backgrounds. Hentai scenes will usually contain unique CGs.
Exploration: Like most games made in RPGmaker the game will contain lots of exploration in and around the game maps. Find side quests, various activities such as minigames, talk to NPCs and more!
Dungeons: Throughout the game various dungeons will become available to explore. While the player can enter into combat here, combat is still OPTIONAL. Enemies will roam around and seek the player. If they touch, the player is given three options: FIGHT, FUCK, RUN. Of course this goes for bosses too. <3
STORY STRUCTURE
The game's story and Emma's progression is very important to us. In order to properly tell her story the game is split into three major acts alongside a prologue and epilogue. Each section will differ with structure and what is available for Emma to do.
Prologue: A short linear introduction to the world and a few of the major characters. The events here set the events of the entire game in motion.
Act I: Introduction to the small town where the game will mostly take place. Several key game mechanics/systems will also be introduced here. Plan the order in which Emma does various odd jobs around town each day of the week. Help the blacksmith at the forge? Serve some lucky patrons at the bar?
Act II: The game will open up a lot during this act. A multitude of side quests, activities and free events will become available. Pursue the main quest at your leisure. Be careful though! Emma's collective choices at the end of this act will determine which of the one of two possible Act III's are served to the player!
Act III: The player will either get the pure or corrupt version of this act based on the prior key choices.
Endings: Each version of Act III will also lead to 2 distinctive endings (total of 4) depending on overall choices made. There will also be various "flavors" to these endings depending on what you did during the game.
CUTSCENE QoL
Your favorite quality of life buttons from all your Ren,py games are here. Auto, Skip, Log, Hide, Save, Load, Settings, and Return to Title. All visual novel styled scenes within the game will feature these buttons within the dialogue box.
CORRUPTION
Throughout the game various "choices" will present themselves to Emma and therefore the player. After gaining enough Corruption Experience Emma will gain a "Corruption Level". The higher Emma's Corruption Level the more lewd and corrupted she will act. Some events will be locked behind specific a Corruption Level. Also, it will be possible to gain "purity" and reduce corruption, albeit these events will be more rare.
MINI-GAMES?
There will also be a small amount of mini-games the player can engage in as well such as fishing, farming and simulated gambling. These are not meant to be super in-depth systems but will provide their own unique rewards and side-quests.
TEAM?
Mr. MegaloDEV
Wears a lot of hats. A longtime lurker of the web and kind of a deviant... loves playing and now creating eroges with his wife.
Mrs. MegaloDEV
Conjures words. A tad more subdued... Loves playing "female protagonist" tagged eroges with her hubby.
Of course we couldn't do it without commissioning works from the wonderful artist: N__u___t!
RELEASE SCHEDULE
We are currently working hard on the first release. After that:
We plan to update the game once a month.
Supporters will get early access to builds prior to them being posted here.
Occasional bug fix versions will also be posted as needed.
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Содержание:
Accursed (2 файла)
Accursed_Changelog.txt (19.8 Kb)
Accursed_Emmas_Path_v0.1.23c_RC_-_Public.zip (902.97 Mb)
Accursed_Emmas_Path_v0.1.23c_RC_-_Public.zip (902.97 Mb)