Описание:Network Euphoria - это взрослая игра в жанре Mystery/SliceOfLife, посвященная ближайшему будущему.
Станьте на место Льюиса, сына сооснователя технологической корпорации. В поисках убежища в поместье своего дяди вы натыкаетесь на скрытый за дверью подвала сервер искусственного интеллекта. Используйте свои "инструменты" и интуицию, чтобы разобраться в тайнах поместья и города Линли. Налаживайте отношения с жительницами и раскройте правду о своей семье, а также о технологиях, которые они пытались скрыть...
Network Euphoria is an adult near future Mystery/SliceOfLife game.
Step into the shoes of Lewis, the son of a tech corporation's co-founder. While seeking refuge at your uncle's manor, you stumble upon a hidden AI server behind a cellar door. Utilize your "tools" and intuition to navigate mysteries in your manor and the town of Lynlee. Build relationships with female residents and unravel the truth about your family- as well as the technology, they tried to hide away...
Год выпуска: 2024
Жанр: 2d game, 2dcg, adventure, animated, creampie, male protagonist, monster girl, vaginal,
Цензура: Отсутствует
Разработчик/Издатель: Synthetic Bliss -
patreon |
discord |
itch.ioПлатформа: PC/Windows
Тип издания: В разработке
Таблетка: Не требуется
Версия: v.0.2.5.d
Язык игры: Английский
Язык интерфейса: Английский
0.2.5d Bugfix. - 2025-02-07
-The popups for the Kitchen, Pool and closet unlocks actually spawn now.
-Deleted one of the doors in the lobby that got duplicated somehow, causing the interaction highlight to not appear.
-Expanded the interaction radius of the Gacha machine.
0.2.5c Bugfix.
-New players will no longer have the game audio settings defaulting to zero upon first ever game startup.
-The Warning Server Admin enabled textand Dev menu button has been properly disabled.
(This saddens me to hear that lots of people probably went through the whole intro sequence, without hearing any music... cuz the game defaulted their settings to 0 :( )
0.2.5b Bugfix.
-The menu no longer stays behind during one of the cutscenes.
-Roxy's Butt inspect shows her butt instead of the gacha machine.
0.2.5a Bugfix.
Annie now appears properly in the kitchen.
File on previous post has been updated. Please report anymore issues.
v0.2
ADDITIONS
-----------
[Note this update is incomplete]
--Content--
-New character!
-Continuation of story content!
-Added the wip starting base of Lyn-Lee! (The name of the town)
-Added the Mnty convenience store to Lyn-Lee!
-Added shower to change room (currently only visible in teaser room)
--System--
-Added goobers to welcome screen.
-There is now a Fullscreen toggle.
-There is now a Resolution dropdown.
-The Intro cutscene now has a skip feature. This may be added to other cutscenes later on.
-Every Pop-up window, from tutorials to unlock screens, has been completely redesigned.
-The Options menu has been completely redesigned.
-The Bed menu has been completely redesigned.
-Settings are now saved.
(The data for settings is saved globally across saves using PlayerPrefs)
(No the entire save system does not use PlayerPrefs. Only the your Settings)
-There is now a button to reopen the tutorial window in the Cam puzzle.
(This will be added to other puzzles later)
-Your progress in the cam puzzle will now be saved.
CHANGES
-----------
-Turned off bloom vfx in menu.
(will likely gut bloom entirely, unless its during the night)
-Roxy's hair has been animated and corrected in her introduction.
-The Ui now fades smoothly instead of abruptly when you move.
-The save system has been completely reworked.
(Save files are now editable using the JSON format instead of Binary Serialization)
-Rewrote a few lines in Euphy's intro.
(She correctly spells the word elephant now. She whispers it instead of yelling it)
-Rewrote some of Roxy's dialogue after the fuse box sequence.
(She sounds more teasy now, instead of eye rolling sarcastic)
-Rewrote some of the Narrator's dialogue during Annie's introduction.
(changed "Hooking up" to "woo her")
-The Bed menu transition is much much faster.
-The Journal is more saturated now.
-Updated main menu credits.
-Updated intro credits.
-Fixed colors in shower.
FIXES
-----------
-Reworked a lot of the code behind the cam puzzle.
-You can no longer get trapped in the bedroom during the cam puzzle.
-You can no longer button mash the books to make the read button not disappear.
-You can no longer stand on top of the workbench after the cam puzzle.
-The Bed no longer glows during the wake up cutscene.
-The Music slider works again.
-The SFX slider works again.
-The SFX slider properly affects menu navigation sounds.
-Annie no longer reappears after sleeping again to the evening when she's cleaning.
-The "Talk to Euphy" Task in the Hangout quest finally completes after the euphoria cutscene.
-Reorganized the entire project.
-Cleaned up a lot more code.
TODO FIXES
-----------
-Reanimate the first sex scene.
-Apparently Euphy is turning blue again.
-Incorporate Euphy's tail and ears in more of her animations.
v0.1.14i: - 2025-02-07
FIXES
----------
-Fixed Letter not completing first quest.
v0.1.14h:
FIXES
----------
-Fixed Save corruption
-Fixed Vacum
-Provided Save after cam puzzle. Lets you see bum.
v0.1.14g:
ADDITIONS
-----------
--Content--
-Continuation of story content!
-New Puzzle!
-Added Investigation mode.
-Added Tool-closet room.
-There is now a fusebox in the cellar. Pretend it was always there.
-Roxy has some new busts.
-Annie has some new busts with her hair tied up.
--System--
-Added new Animated Cursor system
-Added investigation system.
-Added notification system.
-Roxy's new Inspection screen has a subtle 3D parallax effect. Let me know how it looks.
-Added a bunch of new UI icons. Some of these will be implemented later.
-Journal now alerts you when multiple new tasks are added.
-Added code references to the next character that will be added.
CHANGES
-----------
-Removed the dialogue skip button in favor of an animated cursor prompt to continue.
-Lewis's pupils are smaller during his walk cycle. He now also blinks during his run cycle.
-The journal and bag buttons now make a little noise upon hover.
-Several UI elements are now using the tooltip system for labeling.
-Items dragged onto the screen from the inventory no longer use a cross icon.
-Items dragged onto the screen from the inventory now use a return to inventory icon.
-Made some corrections to Annie and Roxy's busts.
(Euphy's are still being cleaned up)
-Increased value of the slow typewriting speed.
(It was too slow)
-Some overworld ambient sound emitter was moved to instanced scenes instead of the main scene.
(This will allow the enabling/disabling of overworld ambient sounds during playtime)
-Adjusted day lighting color.
-The double doors down the stairs from the bedroom now lead to the backyard.
(In later versions this will lead to a backyard entrance room.)
-Began the process of cleaning up placeholder UI elements.
-Some UI elements have more sound effects.
-You can now enter Roxy's room. (she doesn't really use it at the moment.)
-Removed some pointless colliders.
FIXES
-----------
-Creating a save on an empty slot no longer makes the Overwrite window appear.
-Overwriting a save actually deletes the old file now.
-The Heartbeat sound in the intro no longer loops forever.
-The bust animator no longer fucks with the SetNativeSize call. This was stretching larger busts.
-The stairs left of the bedroom properly have collision now
-The robo vacuum should no longer leave a sound instance behind upon disabling.
-Rewrote some code that prevented the save system of recording the states of certain stage objects.
-You can no longer, as my friend would describe it "club penguin walk" on top of the servers in the cellar.
-Some of Annie's bust sprites no longer get cut off.
-The water in the pool no longer has a strange overlap under it.
-Removed strange glare that was on the main menu.
-The Main Menu buttons no longer have overlapped hitboxes.
-The Main Menu buttons are no longer distorted from post-processing.
-The East Hallway back door no longer vanishes randomly.
-Removed some broken code.
TODO FIXES
-----------
-Lots and lots and lots of stuff
-Res Options menu.
-Vacum not stfu.
v0.1.13c:
Fixes
----------
-The patch notes screen is no longer cloned
v0.1.13b:
ADDITIONS
---------------
-The Robo Vacuum.
(It was in the game since 0.1.10 it just never spawned cuz its schedule was screwed up)
-A new painting has been added to the Lobby.
( A lot more detail is going to be added to the sprites for rooms eventually cuz barren hallways are icky)
FIXES
----------
-The post Update Dialogue popup no longer persists every time you enter the bedroom.
-The post Update Dialogue popup waits a little longer before appearing.
-You can no longer cause the East Hallway to vanish by playing with the doors.
-The lobby no longer clips over the player by playing with the doors.
-Fixed a few doors that weren't vanishing properly
-Fixed a problem with the Robo Vacuum's schedule so it properly appears.
-Fixed the left and right Catwalks from not resetting their fade state when the player teleports inside of them.
v0.1.13a:
-Fixed a softlock after finishing the first Euphy xxx scene.
v0.1.13:
ADDITIONS
-----------
--Content--
-New character and story content!
-New Small sprite sex scene.
-Added boobies.
-Added the indoor pool room.
-Added the change room.
-Added a west and east ground floor hallway.
-The East half of the backLobby is now accessible.
-Made a bunch of new Annie busts.
-Added this Patchnotes screen you're currently reading.
--System--
-New sleep event system.
(Some story events can now be triggered by sleeping on or past certain times.)
-Added a sleep button to the bed menu to skip to next morning.
-Added a save conversion system.
-Added a number of in-game dev tools to speed up game testing.
(Will potentially release alongside a future-build for an in-game cheat menu.)
CHANGES
-----------
-Moved the post carrot game sex scene into an actual cutscene.
(The cutscene will play when you go to sleep after the carrot game.)
-Actually updated the sprite for the cellar door this time.
(The sprite was made but I forgot to put it in the game.)
-Euphy's day end sex cutscene is now using a sleep event instead of a trigger outside
the bedroom.
-MC's canonical name is now auto filled in the save name inputfield.
-Cleaned up the main menu.
-Toned down the HDR in Euphy's second large sprite sex scene.
FIXES
-----------
-The Journal now properly switches the objective page on character select.
-The Journal no longer applies greyed out text from a completed objective on another
character's
ongoing objective.
-Annie no longer clips through the Kitchen sink during the chopping minigame.
-Euphy's Tail now properly wags during the Flatiron sex scene.
-Reworked Opacity transition trigger code.
-Fixed Annie's hair in the dishwashing cutscene.
-Removed some floating pixels.
-Corrected some of Annie's bust sprites.
-Wall opacity triggers no longer endlessly track the player.
-Simplified pause control code. (Was causing softlocks)
-Entering a blank input into the new save input field no longer crashes the game.
v0.1.10:
Additions
-New Euphy large sprite sex scene!
-New Euphy Optional small sprite sex scene!
(Related to how many times you fuck euphy on day 2)
-New character and story content!
-New Rhythm chopping minigame!
(Wip I didn't want to take another month on the coding for it)
-The left side of the upstairs hallway is now accessible.
-Added a Dining room, Kitchen and 2 Bedrooms!
-Added the Euphoria Network (VR Dream Space)
-Added some new music
-You can now progress time at the bed!
-You can now save game progress at the bed!
(you can only save after the Arrival intro.)
( you can have a maximum of 3 save slots. The files are marked as
"NetworkEuphoria" 0 1 and 2 .bliss)
---------------------------------------------------------------------
THE GAMES SAVE LOCATION IS username/AppData/LocalLow/Synthetic Bliss
---------------------------------------------------------------------
-Some sex scenes now leave behind "Evidence"
-There are now tooltips to describe better what the cursor is on.
This also gives hints to objectives when hovering over journal tasks.
-Added the ability for quests to have multiple simultaneous tasks that can be completed in any order the player desires.
-Added the ability to have multiple character quests. These can be switched once a new character is unlocked and you are playing after the intro.
-Dialogue text can now vary in speed.
Changes
-Adjusted some bloom settings.
-Changed Menu music (will be extended version in the future)
-The door to the basement inspection artwork now matches the sprite.
-Rebuilt a lot of placeholder systems.
-Rewrote and corrected some dialogue in the intro and second day.
-Euphy's locations around the manor are now tied to the time of day.
-The dialogue scenes around the manor are now also connected to an objective.
-You can no longer use the door in the basement to go back to the lobby in the Arrival Intro.
Fixes
-Menu SFX is now properly controlled by the SFX slider in the options.
-Corrected some sprite animations related to Lewis's run.
-The windows next to the landing of the right staircase no longer have sunlight coming through them during the intro's night switch.
-Euphy's Large sprite sex scene buttons now make more sense.
-Finished off a lot of technical debt that had accumulated from rushing out the launch.
-A number of softlocks.
-Euphy will no longer turn permanently blue on the couch.
-The transparency toggle for small sprite scenes works properly now.
-The door that leads outside properly fades with the rest of the backlobby now.
-You can no longer clone yourself into an invisible ghost during a small sprite sex scene by pausing.
0.1.5:
Additions (major)
-3 new Euphy Small sprite sex scenes.
-A continuation after the first Euphy love scene.
-Npc Interaction.
(You can now talk to Euphy and have fun with her in multiple areas around the manor)
-You can now explore the backyard after the intro.
Additions (minor)
-The color scheme of the walls has been reworked to look less washed out.
-The door to the cellar has been reinforced.
(The Inspect screen for the door will come later however)
Fixes
-A number of softlocks were fixed.
(A dialogue system overhaul is coming soon and will fix any hiccups)
-Some tweaks to the resolution code
0.1.2:
Resolution fix for the UI breaking on larger than 1080p screens
0.1.1:
-Fixed being able to walk around during intro cutscene.
Note: I'm currently aware of some issues involving the pause menu of the game. Avoid pausing during cutscenes,
if you have good timing you might end up soft-locking yourself. This issue will be addressed very soon.
0.1:
Initial release