Описание:
Большинству из нас знакома история о юном волшебнике из Англии, изменившем судьбу магического мира. На протяжении многих лет мы наблюдали за тем, как он рос, учился в Школе магии и постепенно менял мир вокруг себя.
Задумывались ли вы когда-нибудь, как появляются такие магические школы? Кто и когда их создает? Откуда берутся учителя и почему преподаются именно эти предметы?
Most of us are familiar with the story of a young wizard from England who changed the fate of the magical world. For many years, we watched as he grew up, studied at the Magic School, and gradually changed the world around him.
Have you ever wondered how such magical schools come into existence? Who creates them and when? Where do the teachers come from and why are these specific subjects taught?
Год выпуска: 2024
Жанр: 2dcg, big ass, big tits, fantasy, male protagonist, masturbation, monster, monster girl, romance, sandbox, sexual harassment, tentacles,
Цензура: Отсутствует
Разработчик/Издатель: WildPear Games - patreon | discord | itch.io
Платформа: PC/Windows/Android
Тип издания: В разработке
Таблетка: Не требуется
Версия: v.0.6.4.2 Public
Язык игры: Русский/Английский
Язык интерфейса: Русский/Английский
Большинству из нас знакома история о юном волшебнике из Англии, изменившем судьбу магического мира. На протяжении многих лет мы наблюдали за тем, как он рос, учился в Школе магии и постепенно менял мир вокруг себя.
Задумывались ли вы когда-нибудь, как появляются такие магические школы? Кто и когда их создает? Откуда берутся учителя и почему преподаются именно эти предметы?
Most of us are familiar with the story of a young wizard from England who changed the fate of the magical world. For many years, we watched as he grew up, studied at the Magic School, and gradually changed the world around him.
Have you ever wondered how such magical schools come into existence? Who creates them and when? Where do the teachers come from and why are these specific subjects taught?
Год выпуска: 2024
Жанр: 2dcg, big ass, big tits, fantasy, male protagonist, masturbation, monster, monster girl, romance, sandbox, sexual harassment, tentacles,
Цензура: Отсутствует
Разработчик/Издатель: WildPear Games - patreon | discord | itch.io
Платформа: PC/Windows/Android
Тип издания: В разработке
Таблетка: Не требуется
Версия: v.0.6.4.2 Public
Язык игры: Русский/Английский
Язык интерфейса: Русский/Английский
v0.6.4.2 - 2026-05-29
Added animation for the second new beach scene.
The csmGetParameterRepeats error has been added to the ignored list, as it does not affect gameplay.
Fixed a bug with unlocking certain scenes in the gallery. If you have completed the entire game but some scenes are still locked, load your latest save and visit the Study in the mansion.
Added an Arabic font and Arabic script support so the new localization by ziros can work properly.
Update 0.6.4 (Grex)
Added the finale for Audrey's personal storyline.
Added personal quests for Rose and the Dragongirl.
Added the "Evening Rendezvous" quest, featuring two new CG scenes.
Fixed a UI display issue during the scene with the Head Cultist.
Added text descriptions for the scenes with the Aasimar and the Succubus.
Audrey and Rose now use their beach models in the "Dragon's Fury" quest.
Note: The character Penelope has been removed from the game.
Added new animated enemies: Dragon Huntress, Aasimar Marksman, Lab Dragon, Cat Archer, and Fairy Swordswoman.
Made changes to "The Path" mini-game.
Added a mechanism to switch music tracks during dialogues.
Added new backgrounds for story scenes and combat (including the "Evening Forest" location and a portal background).
Quicksaves and autosaves are now numbered.
Important: You can no longer save the game during dialogues.
The journal now correctly displays the completion status of personal quests, and random emotions have been added.
Fixed an issue where players could exit a story battle, which would break the progression.
Fixed a bug where autosaves right before transitioning to another location could become corrupted.
Fixed Lilian's sprite display during evening dialogues in the tavern.
Fixed numerous typos in the text.
v0.6.1.1 - 2026-04-07
Added the ability to name save files.
Updated battle backgrounds in Journey mode (Forest and Winter).
Added a new tile type, "Mushroom Forest," on the Pixie World Journey map.
Added a new battle background in Journey mode (Mushroom Forest).
Animation adjustments in the scene with Lillian.
Animation adjustments in the scene with Joyce.
Fixed the "Arcane Knowledge" card healing the player instead of dealing damage when a damage-reducing debuff is active.
Fixed the opening of the second page of the Memory Pool.
Fixed Victoria’s photos in the Memory Pool.
Fixed the night version (frame) of the Lecture Hall.
Fixed the night version (frame) of the Warehouse.
Fixed the text on the final button in the scene with the Head Nun.
0.5.9 - 2026-01-21
Updated the CG scene loading system to reduce RAM usage.
Added platform and current version to the error logs, so our programmer won't have to ask for this information in bug reports.
Fixed a button texture that was stretching incorrectly.
The order of portals in Journey has been changed to match the order they are unlocked.
Added a new mini-game: "Runes".
Added a new location: "Rose's House". She can now be found there in the evenings.
Added the option to turn down Lilian in all of her intimate scenes.
Added a new boss for Journey: the Summoner Succubus, along with a new CG scene for her.
Added a new mob: the Imp.
Characters in combat now position themselves to be more evenly distributed across the battlefield. They will reposition when a unit is summoned or defeated.
Almost every location now has its own unique musical theme.
Added 5 new quests, including a quest for the new boss and the first NSFW scene for Rose's romance path.
Added a tutorial for the "Wires" mini-game.
0.5.8 - 2025-12-10
The story order has been completely rebuilt: Acts have been introduced, and the quests have been distributed among them. There will no longer be a cascade of tasks overwhelming you every day. (No, you don't need to start the game from the beginning if you've already progressed far—everything will adjust automatically, and this will mainly affect only new players.)
Some quests have been moved into personal conflicts, several have been removed, and the rest have been integrated into the main story path leading to the opening of the Academy.
Rose has received several new romantic quests with comics.
The Dragongirl has received a couple of new quests (we're finally making her some clothes).
A new quest has appeared at the end of the second act, which lays the foundation for the events of the third.
Fixed the display of Audrey's invention after its completion.
Fixed the "Arcane Knowledge" card.
Fixed some typos found by players.
The engine version has been updated to a newer one (Unity insisted that this would fix vulnerabilities).
The logic for storing and loading in-game CG scenes has been redesigned - this should significantly save RAM and help mobile players, but it requires testing.
v.0.5.7.2 - 2025-10-26
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0.5.6.3 - 2025-09-28
Fixed a bug that could occur after completing Audrey's invention minigame.
Fixed Audrey's invention disappearing from the location if you exit the puzzle without completing it.
Fixed the localization of the victory screen for all minigames.
Fixed a bug that occurred when skipping a turn after all enemies in a battle have died.
Fixed a bug that could cause a dialogue with a character to start on top of a running Journey.
Fixed an issue with item placement in the inventory.
0.5.6 - 2025-09-13
Three new personal conflict quests for Louise, which can be started from her dialogue.
A monster story for the Pixie-Priest, the winner of our recent community poll!
A new comic and CG scene featuring the Pixie.
A personal conflict quest for Lilian, including a new animated CG scene.
A new pathfinding minigame for Louise.
Improved Graphics: We've upscaled the resolution of several CG scenes to eliminate blurriness.
Dialogue Clarity: Options to begin romance or personal conflict quests are now exclusively in the top-level dialogue with a character.
UI Improvement: On-screen buttons have returned to the magic panel, offering a clickable alternative to swipes or keyboard controls.
UI Improvement: The resource turn-in button now displays the corresponding quest name on hover.
Guidance: Added an arrow pointing to Audrey's invention.
Guidance: Added an arrow pointing to the entrance of the ruins for Louise's minigame.
The minigame object will now remain visible even after all its levels are completed.
The vampire bard's portal is now correctly hidden after her quest is finished.
Added a new icon in the journal to clearly mark updated quests.
Fixed an issue in the prologue where the secretary would disappear from the scene prematurely.
Fixed the "new response" marker in dialogues to correctly reflect unchosen options.
Fixed a bug allowing the game menu to open over tutorials or minigame panels.
Fixed the "sleep" button, which could grant access to the study before it was built.
Fixed a crash that could occur when loading a save file during certain dialogues.
Fixed an issue where NPCs wouldn't disappear from a location when a dialogue was loaded.
Fixed jerky animations when loading into a dialogue.
Fixed an issue with the turn order in Journey mode.
Fixed the start triggers for some personal quests, preventing them from beginning too early.
Fixed the magic tutorial.
Fixed several incorrect dialogue speaker tags.
Fixed various typos.
Fixed character model clipping in dialogues (e.g., Audrey's hand passing through Rose's body).
Fixed an issue where an equipment icon was visible for an un-discovered recipe.
Fixed the combat tooltip to ensure it always displays on top of other UI elements.
Fixed inconsistencies in some of Olivia's dialogues based on her location.
Fixed the glowing moss quest: the moss can now only be gathered at night, as intended.
Fixed the cost display for cards after being modified by other cards.
Fixed several duplicated lines of dialogue.
Fixed the item icon for the Vampire Bard's quest.
Fixed a display issue with one of Audrey's levels.
Fixed the final location in a dialogue from the Leviathan questline.
Fixed the enemy intent icon overlapping the draconid boss's health flask.
Fixed the character HP display on the Journey map.
Fixed the icon for the Alchemist's Mantle buff.
Fixed a bug that allowed events to be generated on top of mountains in Journey mode.
0.5.5.4
Fixed a potential soft-lock in the "Spy, Get Out!" quest that could occur if you spoke to Victoria before Grace.
Fixed an issue where the enemy info pop-up in combat could get stuck on screen (when holding down the button for details).
Fixed a bug that could occur during some comic scenes.
Adjusted the logic for how buffs are applied in combat.
0.5.5.3
Fixed a bug that blocked progress in the "party" quest after the Academy registration step.
Fixed Audrey's minigame not launching on the Android version.
Fixed an issue in Grace's scene.
Fixed an issue in Audrey's scene.
Fixed the beach locker room scene.
0.5.5.2
Updated UI for Audrey's new minigame.
Fixed a bug that occurred when starting a dialogue with the dragongirl.
Journal UI tweaks.
Updated the card battle UI in Journey.
New visual design for the game cards.
Fixed an exploit where spamming the hint button could break Audrey's new minigame.
Fixed an issue with dialogue triggers in the Forest Edge location.
Fixed the save game logic in Journey (sometimes the game would save incorrectly, making the save file impossible to load).
0.5.5.1
5 new romance quests with Audrey.
3 comic scenes with Audrey.
A new minigame for Audrey's quests.
Further UI updates, including new animations and sound effects.
Olivia's shop now initiates a dialogue with her instead of opening the shop panel instantly. The shop is now accessed through this dialogue.
Restored Audrey's glasses (they were missing from her new model).
Added sound effects for card actions in Journey mode.
Cards that require you to select other cards now resolve automatically after the targets are chosen. (The previous need to click on the hero was not intuitive for players).
The resource-gathering Match-3 games now have their own unique music and sound effects for collecting tiles.
Fixed an issue where in-game music would not start correctly when loading a save from the main menu.
Fixed a bug that could occur when setting character expressions in older dialogue scenes, specifically affecting Audrey and Rose who received new animated models.
0.5.5
Updated UI (you can see examples of the new interface in the screenshots).
New animated dialogue model for Audrey.
Audrey now has emotions in all previous dialogues.
4 quests for Audrey's "Inner Conflict" storyline (currently without additional visual scenes).
New music for the Journey mode and combat in Journey.
A new audio system that should fix the issue of overlapping music.
Fixed an issue where characters using the new animation system could get "stuck" on a single emotion during dialogues.
0.5.2 - 2025-07-27
Rose's dialogue model has been updated and animated. All dialogues featuring her have been readjusted to display new emotions.
Fixed incorrect speaker attribution for a couple of lines.
Added the option to not take an additional card as a battle reward in Journey mode.
Fixed the trigger for Rose's 4th character quest.
Lilian and Dragongirl now have their own pages in the journal panel.
Journey map generation has been changed so that a path to the boss and portal always exists.
Discarding and redrawing cards is no longer available while selecting a target for a card (previously, this allowed playing cards without enough mana).
Added additional clarification for Dragongirl's quest.
Analytics have been disabled (we were receiving too many events due to the large number of players).
Added a comic for the Wolf-Paladin.
Added a comic for the Cat-Rogue.
Updated Lilian's second scene.
Added a quest series for Elizabeth's character development.
Added a new quest continuing the cultists' storyline and leading to an encounter with the Dragongirl-Artificer boss.
Added a comic for the Dragongirl-Artificer.
Added a CG scene for the Dragongirl-Artificer.
0.5.0.2 - 2025-06-12
Rose's character development storyline has been slightly updated; one of the old quests ("Difficult Patient") has been moved to the character development branch.
Rose's character development storyline has been expanded with three new quests.
Rose has received the first 4 quests for her romance branch (two with full-screen art and one with a mini-comic). This is just the beginning of the relationship development.
Added a romance system, displaying progress on the character card.
Added an internal conflict system, displaying progress in character development.
Added difficulty levels for Journey mode. You can now choose additional bonuses or penalties before starting.
Modified Journey location generation – an exit and a path leading to it are now guaranteed.
Added an additional check to prevent situations where a dead player attempts to use a card.
Fixed the effect of the "Cursed Flame" artifact.
Tasks requiring visiting a location at a specific time of day now explicitly state this.
Some quests can now require N days to pass after completing another quest before they can start or end.
Fixed the Christmas decorations quest – it will no longer end before all tasks are completed.
Fixed the dialogue where Victoria suggests removing decorations after Christmas – it now only occurs several days after completing the quest to place them.
Camera control via keyboard is now available in Journey mode on PC.
The Save/Load panel now remembers the last opened page.
Fixed the "Thermoshock" effect.
Fixed the drop rate for item recipes in Journey.
Fixed the acquisition of the "Serpent's Lock" item, which was previously unobtainable.
Fixed the logic for starting mana and starting hand cards – some items now work as intended again.
Fixed the Sparking Wand.
Fixed the Shadow Wand.
Fixed the Phoenix Wand (it also received new cards more fitting its theme).
Fixed the Alchemist's Robe.
Fixed the Thinker's Ring.
0.4.5
Card Discard: Discard unwanted cards to gain 1 mana.
Card Draw: Draw extra cards for 2 mana.
Deckbuilder: A new feature allowing you to create your own custom decks from unlocked cards.
Post-Adventure Unlock: Unlock one card encountered during an adventure for use in the Deckbuilder.
UI Rework: Reworked the adventure preparation screen and equipment selection panel.
Equipment Overhaul: Each piece of equipment now contains fewer cards but provides a unique effect that can modify your stats or game mechanics.
Recipe Drops: Equipment Recipe items can now drop during battles.
Recipe Tracking: Once you find a recipe, its information will appear in the equipment selection panel.
Crafting: After finding a recipe, you can craft the corresponding item and use it in future adventures.
Card Elements: Each card now has an 'element'. Your equipment can affect the effectiveness of different elements.
Combat UI Widget: A dedicated widget has been added to the combat UI to display effects from equipped items.
Censor Option: Added a Censor option in the settings: when enabled, all NSFW scenes will be skipped. (You can view skipped scenes later in the Pensieve).
0.4.3.6
Fixed a bug that prevented certain saves from loading in Journey
Fixed the inability to drop card when the player has 0 mana
Fixed fullscreen mode activation (the game now correctly enters borderless windowed fullscreen mode)
Fixed a couple of minor bugs in character effects
0.4.3.5 - 2205-04-12
Card Discard: Discard unwanted cards to gain 1 mana.
Card Draw: Draw additional cards for 2 mana.
Deck Builder: A new feature allowing you to create custom decks from your unlocked cards.
Post-Adventure Unlock: Unlock one card encountered during an adventure for use in the Deck Builder.
UI Overhaul: Reworked the adventure preparation screen and the equipment selection panel.
Equipment Rework: Each piece of equipment now contains fewer cards but provides a unique effect that can modify your stats or game mechanics.
Recipe Drops: Equipment recipe items can now drop during battles.
Recipe Tracking: Once you find a recipe, information about it will appear in the equipment selection panel.
Crafting: After finding a recipe, you can craft the corresponding item and use it in future adventures.
Card Elements: Each card now has its own 'element'. Your equipment can affect the efficiency of different elements.
Combat UI Widget: A special widget has been added to the combat interface to display effects from equipped items.
Censor Option: A 'Censor' option has been added to the settings: enabling it will skip all 18+ scenes. (Skipped scenes can be viewed later in the Pensieve).
0.4.3.3
Fixed a bug where battle music could continue playing after exiting combat.
Fixed a bug preventing Adventure rewards (including Magic Crystals) from being granted upon exiting an Adventure.
Corrected author credits for dialogue lines in various conversations.
Fixed numerous typos in the Russian localization, courtesy of user CorSan.
Added an icon for Venena Minor.
Fixed several localized lines that accidentally included narrative notes.
Removed a duplicated phrase in the dialogue about the "annoying song."
Removed the legacy input system and resolved an issue causing the Space and Esc keys to malfunction.
0.4.3
Two New Characters: Meet the nuns from the city temple!
New Quests: Enjoy new quests for existing characters.
New Scenes: Experience both narrative and NSFW scenes featuring the new nuns.
Expanded Journey Scene: The ice elf scene in Journey mode has been expanded with a short comic.
Journey Card VFX: All cards in the new Journey mode now have visual effects (VFX) when used.
Journey Enemy Action VFX: All enemy actions in Journey mode now have visual effects.
Journey Card Effect Fixes: Fixed effects for some Journey mode cards that could cause freezes.
Journey World Fixes: Fixed some Journey worlds to address an issue with insufficient portals.
Dialogue Attribution Fixes: Corrected the speaker attributions in some dialogues.
Elizabeth Quest Fix: Fixed a response in Elizabeth's quest that made it seem like your choice had no impact.
Barbarian Goblin Skip Fix: Fixed the skipping of the barbarian goblin scene – the entire scene is now skipped correctly.
"Fetch Resource" Quest Clarity: "Fetch resource" quests now specify to whom the resources should be delivered.
Quest Item Indicator: All quest items in Journey mode are now marked with an animated icon.
Victoria Scene Cleanup: Removed outdated descriptions from Victoria's scenes.
Event Healing Fix: Fixed healing in events.
0.4.0.5 - 2025-03-08
New Animated Scene: Added a fully animated scene featuring the goblin barbarian (in addition to the existing mini-comic).
Unique Card Backs: Gameplay cards now have unique backs depending on their rarity.
Boss Difficulty Adjustments:
Reduced the difficulty of the Ice Elf boss fight.
Reduced the difficulty of the Wolf-Paladin boss fight.
Reduced the difficulty of the Cat-Rogue boss fight.
Bug Fixes:
Fixed an issue where the exit portal might not appear in the Cat-Rogue's world.
Fixed an issue where the boss might not appear in the Wolf-Paladin's world.
0.4.0.4
Memory Dive Goblin Girl: The scene with the goblin girl is now available in the Pensieve (Memory Dive).
Goblin Girl Item Fix: Fixed an issue with receiving a new item from the goblin girl.
Unique Goblin Girl Item Art: Added unique graphics for the item stolen by the goblin girl.
Localization Key Fixes: Corrected localization keys that were causing Cyrillic characters to appear in panels instead of the selected language.
"Wait N Days" Quest Fix: Fixed an issue where the "Wait N Days" quest would turn into a placeholder after completion.
Starting Items: Both Common items for each slot are now available from the start. This means the first item you unlock will be of Rare quality.
Tutorial Updates: Updated all tutorials affected by the Journey mode overhaul.
Full Localization: The new update has been translated into all of our supported languages (English, Russian, French, German, Portuguese, Spanish, Chinese, and Japanese).
Audrey's First Quest Fix: Fixed the first adventure quest given by Audrey (it was awarding the wrong stone, preventing quest completion).
0.4.0.3
Boss Spawns: Fixed an issue where bosses (other than the new one) were no longer spawning.
Rogue Cat Appearance: Corrected the appearance of the rogue cat in her world.
DOT Kill Confirmation: Fixed a bug where enemies killed by damage-over-time (DOT) effects remained "alive" until their next turn.
Font fix: Added a missing letter "Й" to the Russian font.
Increased Healing Events: The number of healing events on the map has been increased.
Improved Healing Event Visibility: Healing events are now clearly marked on the map, with revised logic and visuals.
Doubled Dust Rewards: Rewards in magical dust for items have been doubled.
Card Effect Fixes: Addressed bugs in several game cards, correcting incorrect effects and preventing them from stacking on themselves instead of enemies.
Enemy Logic Fixes: Resolved bugs in enemy logic, ensuring their actions have the correct targets and effects.
Closer Combat Camera: The in-combat camera has been zoomed in to make characters appear larger.
Character/Widget Positioning: Character and UI widget positions have been adjusted to accommodate the new camera.
Persistent Journey Events: Events on the Journey map no longer disappear if the player chooses to "leave." You can now return to a location and interact with the event later.
Simplified Easy Battles: Easy battles now feature only one enemy, allowing players to learn their mechanics more easily.
Card Reward Display: A new panel has been added to display the cards you receive from events after they conclude.
Journey Camp: Added a "camp" feature to Journey mode, allowing you to fully restore health a limited number of times on the travel map.
Increased Player Mana: The player's maximum mana has been increased to 4.
Goblin Barbarian Quest: A new quest featuring a goblin barbarian has been added.
New Journey Boss: Goblin Barbarian: A new boss, the goblin barbarian, has been added to Journey mode. She focuses on summoning allies, buffing them, and launching aggressive attacks.
New Post-Boss CG Scene: A new CG scene has been added after defeating the goblin barbarian. The scene's animation is still in progress and will be available later, but we've included a short introductory comic to bridge the transition from battle to the scene.
New Quest Task Type: A new task type has been added – defeating quest enemies in Journey mode. These tasks are easier as they don't require fighting a boss, but you'll need to find and defeat the enemy that appears on the map.
New Rose quest: Added a new quest for Rose, in which you can affect her character.
0.4.0.1
Card Sorting: Cards are now sortable by rarity and name. Rarer cards will appear first in all panels. Identical cards are now grouped together.
Healing Card Balance: Healing card effects have been adjusted for balance. Previously, battles with passive enemies allowed for full health restoration. Healing is now only possible during specific events.
Defense Reset: "Defense" now resets at the beginning of the character's turn, preventing infinite stacking, which became problematic when fighting armored enemies.
Card Inspection: Holding the cursor or finger on a card in any window will display a larger image of the card with a more readable description, along with explanations of any special terms used in the card's description.
Enemy Intent Display: Holding the cursor or finger on an enemy will display a window with information about their current intent for their turn.
Enemy Buff Timing: Enemy-applied buffs now take effect on the following player turn. This prevents situations where an enemy applies a bleeding effect that deals damage at the end of the same round, giving the player no time to react.
Camera Position Saving: Due to changes in the adventure map size, camera position is now saved on the map so that it returns to the same position after a battle.
Unlock Logic: The logic for unlocking new items has been changed. After defeating a boss, a random item of the lowest unlocked rarity is awarded. You must unlock all Common items before you start unlocking Rare items.
Deck & Discard View: New buttons have been added to the adventure map and battle screen to view the current deck and discard pile.
Enemy Card Addition Display: Added logic to display when enemies add cards to their deck or hand (e.g., when an enemy attack adds a "junk" or "harmful" card).
Temporary Buff Icons: All buffs have received temporary icons.
Map Generation Algorithm: The map generation algorithm has been changed. The previous algorithm caused game events to cluster around the edges of the map. The placement of enemies and points of interest should now be more evenly distributed.
0.4.0 (Episkey)
Completely Revamped Battle System: Journey now features a card-based roguelike battle system, complete with deck-building mechanics!
Overhauled Enemies and Bosses: Enemy and boss behaviors and mechanics have been completely redesigned.
45 Playable Cards: Build your deck from a selection of 45 unique cards, categorized into three rarity levels.
Dynamic Battle Difficulty: Battles now feature four difficulty levels: Easy, Medium, Hard, and Boss. Difficulty determines the level of cards you can obtain and the value of rewards.
Revamped Points of Interest: Each point of interest on the map now offers three different possible events, grouped by theme so you have a general idea of what to expect.
Points of Interest Interactions: Points of interest allow you to remove cards, gain new cards, trade cards, clone cards, heal, gain temporary buffs, acquire resources, and engage in special battles.
Meta-Game Progression Removed: Inventory size is currently fixed at 4x4.
Journey Preparation Overhauled: Equip your character with a Wand, Robe, and Accessory. Each item provides a unique set of cards, allowing you to customize your starting deck.
New Items to Unlock: Start with two items per slot and unlock a total of 24 items (8 per slot) by defeating bosses.
Temporary Card Icons: Placeholder icons are currently in use for cards.
Partial Item Icons: Some items have custom icons, with the rest coming soon.
Temporary User Interface: The UI is currently a work in progress.
0.3.5 (Dissendium) - 2025-02-15
Holiday Quests: Embark on new quests for almost every character, decorating their locations and influencing their personalities.
Town Secret: Uncover a small mystery that will reveal more about the town where you established your Academy.
New Rose CG Art: Enjoy a brand new full-screen CG artwork featuring Rose.
0.3.2
"Continue" Button Restored: The main menu's "Continue" button is back! It will load your last save (automatic or manual).
Mining Game Fix: Fixed an error that could occur when interacting with the game board in the Mine after all turns were completed.
Victoria's Quest Fix: Corrected Victoria's third quest, which previously had the same impact on her personality regardless of the dialogue choice selected.
Tavern Corridor Fix: Fixed an issue where players could leave the tavern corridor before completing Grace's room search quest.
Rose Dialogue Fix: Corrected an error in the dialogue with Rose after catching the mandrakes, ensuring the correct speaker is displayed.
Evening Workshop Fix: Resolved a bug that occurred when clicking on the evening workshop.
Quest Completion Message Fix: Updated the message displayed upon completing all current quests (previously, a panel from the web demo version would appear).
Save Export Fix: Fixed a bug that occurred during save file export.
0.3.1.1
Audrey's Double Trouble: Resolved the issue causing "Little Audrey" to appear alongside regular Audrey in certain scenes.
Arrow Direction Fix: Fixed the directional arrows on buttons within the dialogue panel.
Lilian Dialogue Saves: Corrected a saving error that occurred during dialogue sequences with Lilian.
Loading Fix: Resolved the loading error that occurred when attempting to load a saved game in the tavern hallway or Grace's room.
Custom Save Loading: Added the ability to load a game save by specifying the save file directly, rather than selecting from the default save folder. (Look for the new button in the loading panel!)
Localization Restoration: Restored missing text strings across various localizations (approximately 15-20 strings per language).
False Positive Prevention: Game archives are now created using the Windows archiver to prevent false positive detections by Microsoft Defender.
0.3
Audrey's Quest: Embark on a new adventure with Audrey as you help her unravel the secrets of a mysterious book.
Victoria's Quest: Assist Victoria in uncovering the source of a haunting melody.
New Character & Storyline: Meet a brand new character whose story will be the starting point for uncovering the mysteries surrounding your Mansion.
Victoria's Pensieve Rework: All of Victoria's Pensieve scenes have been updated and a new scene has been added.
Match-3 Fix: Resolved an issue that could crash the game when exiting Match-3 mode during the "cascade" phase.
Loading Screen Added: A loading bar has been implemented to provide a visual indicator that the game is loading and hasn't frozen.
0.2.8.4
Audrey's Double Trouble: Resolved the issue causing "Little Audrey" to appear alongside regular Audrey in certain scenes.
Arrow Direction Fix: Fixed the directional arrows on buttons within the dialogue panel.
Lilian Dialogue Saves: Corrected a saving error that occurred during dialogue sequences with Lilian.
Loading Fix: Resolved the loading error that occurred when attempting to load a saved game in the tavern hallway or Grace's room.
Custom Save Loading: Added the ability to load a game save by specifying the save file directly, rather than selecting from the default save folder. (Look for the new button in the loading panel!)
Localization Restoration: Restored missing text strings across various localizations (approximately 15-20 strings per language).
False Positive Prevention: Game archives are now created using the Windows archiver to prevent false positive detections by Microsoft Defender.
0.2.8.3 - 2024-12-01
New Languages:
Brazilian Portuguese
German
French
Latin American Spanish
Simplified Chinese
Japanese
MacOS version
Returned the correct damage to the fire spell
Fixed duplicate quotes in some phrases
Fixed the localization of Grace's "inner conflict"
Fixed "New Game+", which transferred the state of the current room to a new save, which could cause bugs with objects at the location.
Fixed the HUD once again (hopefully now everything will work correctly)
Now the "new" icon disappears when you have already seen the changed information about the character's personal conflict
0.2.8
New Paladin Boss Questline: Face a mighty new paladin boss in a challenging new quest.
New Victory Scene: Witness a captivating new scene upon defeating the paladin boss.
Unique Inner Conflicts: Every character now grapples with their own internal struggles for you to uncover and navigate.
Impactful Choices: Your decisions in dialogues now influence the balance of a character's "Inner Conflict," shaping their development.
Notifications: New in-dialogue notifications highlight the impact of your choices on character relationships and inner conflicts.
Dedicated "Characters" Tab: A new "Characters" tab in your Quests panel provides information about your companions, their inner conflicts, current states, and how your actions have affected them.
Character-Driven Quests: Embark on new quests focused on specific characters, offering opportunities to directly influence their internal conflicts and personal journeys.
All characters on scenes are now animated!
Game Analytics (Optional): Help us improve the game by opting into anonymous in-game analytics. You can opt-out at any time in the settings menu, and all collected data is completely anonymized, focusing on in-game trends and player choices.
Mandrake Collider Fix: No more struggling to interact with those pesky Mandrakes!
HUD Visibility Fix: Resolved an issue where the HUD could sometimes behave erratically in dialogues.
New Game+: Relive the magic with all your hard-earned resources! Load any save file, access the Esc menu, and select "New Game+" to start a fresh adventure with your current inventory intact.
Improved Dialogue Panel: Manage your dialogue with a new mini control panel, allowing you to access the history log, hide the panel for a clearer view, or enable "fast mode" to skip previously read text.
Extensive Localization Fixes: We've squashed countless typos and errors for a smoother reading experience.
0.2.6.3 - 2024-10-26
We found and fixed a rare bug that prevented mobile keyboard input from being transmitted to the game, making it impossible to enter the hero's name.
The localization system has been updated and new characters have been added to the fonts.
Thanks to the hard work of @gumoo, version 0.2.3 has been translated into Turkish. This translation has also been added to version 0.2.6.2.
Now, if a string is not translated in the localization, the text in it should be displayed in English.
Version 0.2.6.2 adds a window informing you that all quests in the game have been completed. In all subsequent updates, this window will let you know when you reach the end of the content.
0.2.6.1
Fixed the size of the boss cat on the adventure map
Fixed the ability to restart the quest dialogue with Olivia
Added a new unit - Enhanced Snowman (Evil Olaf)
Fixed a game freeze when attempting to use Vis Cogitationi
Fixed mob tooltip freeze if the mob was killed while the tooltip was displayed
Fixed Louise's hands, which were slightly offset from her body in some poses
Fixed a couple of typo
Updated fonts to include French characters for Olivia's phrases
Added a question mark button to all tutorial windows that will replay the tutorial for that specific panel
Added a tutorial for the adventure button
Added a tutorial for upgrading reward cards
Added a tutorial for the adventure panel
Added a tutorial for upgrading stats
Added a tutorial for upgrading spells
Added a tutorial for the adventure map
Added a tutorial for combat mechanics
Added a tutorial for the inventory and adventure results
Added a new type of resource that drops from bosses and allows you to buy girls "more interesting" costumes
Added the ability to skip the boss scene after defeating it
0.2.6 (Alohomora)
New Enemies:
Added "Armored Goblin" enemy.
Added "Funguar Leader" enemy.
Added "Snake" enemy.
Added "Fighter Cat" enemy.
New Content:
Added a new Journey and its boss "Catgirl Rogue".
Added an interactive scene with the new boss.
Added a questline related to the boss, unlocking a new character for the Atelier.
Updated the graphics of the first scene with Lillian (when we first met her in the tavern room). If you have already completed the game, it can be viewed in the Pensieve.
Costumes:
Added boss costumes to the Atelier for Lillian and Audrey.
Added new costumes for Victoria.
Improvements & Fixes:
Reduced compression of interactive scenes to make them look sharper.
Changed the Journey selection window to be more compact.
Added the ability to leave Resource Events without opening the loot window if you don't need it.
Added the ability to exit battles prematurely (and interrupt the adventure) if you see that you are losing and do not want to continue.
Added a "Pathfinder" - if the Journey map is generated in such a way that the player cannot reach the portal, this system will create the necessary path.
Due to the fact that now any Journey can be guaranteed to be exited - early exit (via the button in the interface) from the Journey no longer gives resources.
Changed the price of costumes in the shop.
Added a new resource that is given for boss items and is needed to buy "unusual" costumes from Olivia.
Fixed several typos (e.g. Preview replaced with Previous).
0.2.5.1
Fixed typos in a couple of dialogue phrases with Louise
Fixed typos in a couple of dialogue phrases with Rose
Added automatic font size adjustment in spell buttons
Made a couple of edits to prevent errors when constructing buildings
Returned the Elf-monk her own model. Catwoman will appear next week
0.2.5 (Bombarda)
Added an error panel - it will appear if something breaks in the game. You can click the "Copy" button and send us the error text so we can quickly fix it.
Changed the progression system in Journey - now you will level up and improve your spells yourself.
Rebalanced the Journey system - changed spells, enemy strength, and health.
Separated the inventory for loot and equipped spells. You no longer have to choose between taking a couple of spells or a valuable item.
Changed the combat system - now it is represented not by consumable items, but by a spellbook that you fill before going on a Journey. Also, the player now has mana and mana regeneration.
Journey characters received basic animations.
Added a new character - Olivia the Portkey Witch.
Added a quest to unlock Olivia's Atelier.
Added new dialogues with Elizabeth and Louise to better reveal their characters.
Added a clothing store where you can see different outfits on our characters. (The first characters who received costumes were chosen by voting). In the future, we plan to make the clothes modular and add animations.
Updated the skill tree panel.
Updated the Journey preparation panel.
Fixed many bugs, including the infamous "Spy - get out" quest bug.
Update 0.2.3 (Aguamenti) - 2024-07-26
Added a "content delivery" system to support legacy save files.
Added a new "Beach" storyline.
Added a new "Beach" location (currently in draft form due to the background artist being on vacation).
Added two new CG scenes, one of which is animated.
Added a new reward card featuring Irroth, the Grand Librarian, for subscribers at the "Headmaster" tier.
Added outlines to the text in the Active Quests widget for better readability in all locations.
Fixed a potential issue that could break the "text input" in the PC version.
Fixed a potential issue with the tavern's state resetting after a party.
Changed the text of the empty quest log to avoid misleading players.
Updated the reward card logic to support "exclusive layers" (ensuring only one costume for a character is displayed at a time).
Added a portrait to the Pensieve for Louise.
Update 0.2.2.2
Updated game engine version.
Items in the Journey shop now become grayed out if you lack the resources to purchase them.
Fixed the issue with "flashing" transitions between locations where the base state of the location would appear momentarily.
Removed on-screen buttons from the magic mini-game and added an on-screen touch bar. Now you can cast spells by swiping your finger/cursor across the screen (thanks to Habish for the idea!).
Removed energy tokens from resource mini-games. Energy is now awarded based on the length of collected chains. The longer the chain, the more energy you receive (thanks to Habish for the idea!).
Fixed a bug where the "fullscreen mode" checkbox in the settings did not take into account the current state of the screen and could minimize the window each time you exited the settings.
Updated resource mini-game field generation.
The mine now generates the playing field in "chunks" – small, ready-to-collect groups of resources. Gradually, the playing field will degrade into a chaotic state to prevent infinite gameplay at the expense of energy.
Added an active quest widget to the game map HUD. It shows all current tasks and can be hidden by pressing the button in the interface (thanks to Habish for the idea!).
Updated mini-game tutorial.
A significant portion of the CG scenes have been transferred to the new "interactive" system. This will significantly improve engagement and allow you to leisurely enjoy the best frames.
Added animation for the second new beach scene.
The csmGetParameterRepeats error has been added to the ignored list, as it does not affect gameplay.
Fixed a bug with unlocking certain scenes in the gallery. If you have completed the entire game but some scenes are still locked, load your latest save and visit the Study in the mansion.
Added an Arabic font and Arabic script support so the new localization by ziros can work properly.
Update 0.6.4 (Grex)
Added the finale for Audrey's personal storyline.
Added personal quests for Rose and the Dragongirl.
Added the "Evening Rendezvous" quest, featuring two new CG scenes.
Fixed a UI display issue during the scene with the Head Cultist.
Added text descriptions for the scenes with the Aasimar and the Succubus.
Audrey and Rose now use their beach models in the "Dragon's Fury" quest.
Note: The character Penelope has been removed from the game.
Added new animated enemies: Dragon Huntress, Aasimar Marksman, Lab Dragon, Cat Archer, and Fairy Swordswoman.
Made changes to "The Path" mini-game.
Added a mechanism to switch music tracks during dialogues.
Added new backgrounds for story scenes and combat (including the "Evening Forest" location and a portal background).
Quicksaves and autosaves are now numbered.
Important: You can no longer save the game during dialogues.
The journal now correctly displays the completion status of personal quests, and random emotions have been added.
Fixed an issue where players could exit a story battle, which would break the progression.
Fixed a bug where autosaves right before transitioning to another location could become corrupted.
Fixed Lilian's sprite display during evening dialogues in the tavern.
Fixed numerous typos in the text.
v0.6.1.1 - 2026-04-07
Added the ability to name save files.
Updated battle backgrounds in Journey mode (Forest and Winter).
Added a new tile type, "Mushroom Forest," on the Pixie World Journey map.
Added a new battle background in Journey mode (Mushroom Forest).
Animation adjustments in the scene with Lillian.
Animation adjustments in the scene with Joyce.
Fixed the "Arcane Knowledge" card healing the player instead of dealing damage when a damage-reducing debuff is active.
Fixed the opening of the second page of the Memory Pool.
Fixed Victoria’s photos in the Memory Pool.
Fixed the night version (frame) of the Lecture Hall.
Fixed the night version (frame) of the Warehouse.
Fixed the text on the final button in the scene with the Head Nun.
0.5.9 - 2026-01-21
Updated the CG scene loading system to reduce RAM usage.
Added platform and current version to the error logs, so our programmer won't have to ask for this information in bug reports.
Fixed a button texture that was stretching incorrectly.
The order of portals in Journey has been changed to match the order they are unlocked.
Added a new mini-game: "Runes".
Added a new location: "Rose's House". She can now be found there in the evenings.
Added the option to turn down Lilian in all of her intimate scenes.
Added a new boss for Journey: the Summoner Succubus, along with a new CG scene for her.
Added a new mob: the Imp.
Characters in combat now position themselves to be more evenly distributed across the battlefield. They will reposition when a unit is summoned or defeated.
Almost every location now has its own unique musical theme.
Added 5 new quests, including a quest for the new boss and the first NSFW scene for Rose's romance path.
Added a tutorial for the "Wires" mini-game.
0.5.8 - 2025-12-10
The story order has been completely rebuilt: Acts have been introduced, and the quests have been distributed among them. There will no longer be a cascade of tasks overwhelming you every day. (No, you don't need to start the game from the beginning if you've already progressed far—everything will adjust automatically, and this will mainly affect only new players.)
Some quests have been moved into personal conflicts, several have been removed, and the rest have been integrated into the main story path leading to the opening of the Academy.
Rose has received several new romantic quests with comics.
The Dragongirl has received a couple of new quests (we're finally making her some clothes).
A new quest has appeared at the end of the second act, which lays the foundation for the events of the third.
Fixed the display of Audrey's invention after its completion.
Fixed the "Arcane Knowledge" card.
Fixed some typos found by players.
The engine version has been updated to a newer one (Unity insisted that this would fix vulnerabilities).
The logic for storing and loading in-game CG scenes has been redesigned - this should significantly save RAM and help mobile players, but it requires testing.
v.0.5.7.2 - 2025-10-26
======
0.5.6.3 - 2025-09-28
Fixed a bug that could occur after completing Audrey's invention minigame.
Fixed Audrey's invention disappearing from the location if you exit the puzzle without completing it.
Fixed the localization of the victory screen for all minigames.
Fixed a bug that occurred when skipping a turn after all enemies in a battle have died.
Fixed a bug that could cause a dialogue with a character to start on top of a running Journey.
Fixed an issue with item placement in the inventory.
0.5.6 - 2025-09-13
Three new personal conflict quests for Louise, which can be started from her dialogue.
A monster story for the Pixie-Priest, the winner of our recent community poll!
A new comic and CG scene featuring the Pixie.
A personal conflict quest for Lilian, including a new animated CG scene.
A new pathfinding minigame for Louise.
Improved Graphics: We've upscaled the resolution of several CG scenes to eliminate blurriness.
Dialogue Clarity: Options to begin romance or personal conflict quests are now exclusively in the top-level dialogue with a character.
UI Improvement: On-screen buttons have returned to the magic panel, offering a clickable alternative to swipes or keyboard controls.
UI Improvement: The resource turn-in button now displays the corresponding quest name on hover.
Guidance: Added an arrow pointing to Audrey's invention.
Guidance: Added an arrow pointing to the entrance of the ruins for Louise's minigame.
The minigame object will now remain visible even after all its levels are completed.
The vampire bard's portal is now correctly hidden after her quest is finished.
Added a new icon in the journal to clearly mark updated quests.
Fixed an issue in the prologue where the secretary would disappear from the scene prematurely.
Fixed the "new response" marker in dialogues to correctly reflect unchosen options.
Fixed a bug allowing the game menu to open over tutorials or minigame panels.
Fixed the "sleep" button, which could grant access to the study before it was built.
Fixed a crash that could occur when loading a save file during certain dialogues.
Fixed an issue where NPCs wouldn't disappear from a location when a dialogue was loaded.
Fixed jerky animations when loading into a dialogue.
Fixed an issue with the turn order in Journey mode.
Fixed the start triggers for some personal quests, preventing them from beginning too early.
Fixed the magic tutorial.
Fixed several incorrect dialogue speaker tags.
Fixed various typos.
Fixed character model clipping in dialogues (e.g., Audrey's hand passing through Rose's body).
Fixed an issue where an equipment icon was visible for an un-discovered recipe.
Fixed the combat tooltip to ensure it always displays on top of other UI elements.
Fixed inconsistencies in some of Olivia's dialogues based on her location.
Fixed the glowing moss quest: the moss can now only be gathered at night, as intended.
Fixed the cost display for cards after being modified by other cards.
Fixed several duplicated lines of dialogue.
Fixed the item icon for the Vampire Bard's quest.
Fixed a display issue with one of Audrey's levels.
Fixed the final location in a dialogue from the Leviathan questline.
Fixed the enemy intent icon overlapping the draconid boss's health flask.
Fixed the character HP display on the Journey map.
Fixed the icon for the Alchemist's Mantle buff.
Fixed a bug that allowed events to be generated on top of mountains in Journey mode.
0.5.5.4
Fixed a potential soft-lock in the "Spy, Get Out!" quest that could occur if you spoke to Victoria before Grace.
Fixed an issue where the enemy info pop-up in combat could get stuck on screen (when holding down the button for details).
Fixed a bug that could occur during some comic scenes.
Adjusted the logic for how buffs are applied in combat.
0.5.5.3
Fixed a bug that blocked progress in the "party" quest after the Academy registration step.
Fixed Audrey's minigame not launching on the Android version.
Fixed an issue in Grace's scene.
Fixed an issue in Audrey's scene.
Fixed the beach locker room scene.
0.5.5.2
Updated UI for Audrey's new minigame.
Fixed a bug that occurred when starting a dialogue with the dragongirl.
Journal UI tweaks.
Updated the card battle UI in Journey.
New visual design for the game cards.
Fixed an exploit where spamming the hint button could break Audrey's new minigame.
Fixed an issue with dialogue triggers in the Forest Edge location.
Fixed the save game logic in Journey (sometimes the game would save incorrectly, making the save file impossible to load).
0.5.5.1
5 new romance quests with Audrey.
3 comic scenes with Audrey.
A new minigame for Audrey's quests.
Further UI updates, including new animations and sound effects.
Olivia's shop now initiates a dialogue with her instead of opening the shop panel instantly. The shop is now accessed through this dialogue.
Restored Audrey's glasses (they were missing from her new model).
Added sound effects for card actions in Journey mode.
Cards that require you to select other cards now resolve automatically after the targets are chosen. (The previous need to click on the hero was not intuitive for players).
The resource-gathering Match-3 games now have their own unique music and sound effects for collecting tiles.
Fixed an issue where in-game music would not start correctly when loading a save from the main menu.
Fixed a bug that could occur when setting character expressions in older dialogue scenes, specifically affecting Audrey and Rose who received new animated models.
0.5.5
Updated UI (you can see examples of the new interface in the screenshots).
New animated dialogue model for Audrey.
Audrey now has emotions in all previous dialogues.
4 quests for Audrey's "Inner Conflict" storyline (currently without additional visual scenes).
New music for the Journey mode and combat in Journey.
A new audio system that should fix the issue of overlapping music.
Fixed an issue where characters using the new animation system could get "stuck" on a single emotion during dialogues.
0.5.2 - 2025-07-27
Rose's dialogue model has been updated and animated. All dialogues featuring her have been readjusted to display new emotions.
Fixed incorrect speaker attribution for a couple of lines.
Added the option to not take an additional card as a battle reward in Journey mode.
Fixed the trigger for Rose's 4th character quest.
Lilian and Dragongirl now have their own pages in the journal panel.
Journey map generation has been changed so that a path to the boss and portal always exists.
Discarding and redrawing cards is no longer available while selecting a target for a card (previously, this allowed playing cards without enough mana).
Added additional clarification for Dragongirl's quest.
Analytics have been disabled (we were receiving too many events due to the large number of players).
Added a comic for the Wolf-Paladin.
Added a comic for the Cat-Rogue.
Updated Lilian's second scene.
Added a quest series for Elizabeth's character development.
Added a new quest continuing the cultists' storyline and leading to an encounter with the Dragongirl-Artificer boss.
Added a comic for the Dragongirl-Artificer.
Added a CG scene for the Dragongirl-Artificer.
0.5.0.2 - 2025-06-12
Rose's character development storyline has been slightly updated; one of the old quests ("Difficult Patient") has been moved to the character development branch.
Rose's character development storyline has been expanded with three new quests.
Rose has received the first 4 quests for her romance branch (two with full-screen art and one with a mini-comic). This is just the beginning of the relationship development.
Added a romance system, displaying progress on the character card.
Added an internal conflict system, displaying progress in character development.
Added difficulty levels for Journey mode. You can now choose additional bonuses or penalties before starting.
Modified Journey location generation – an exit and a path leading to it are now guaranteed.
Added an additional check to prevent situations where a dead player attempts to use a card.
Fixed the effect of the "Cursed Flame" artifact.
Tasks requiring visiting a location at a specific time of day now explicitly state this.
Some quests can now require N days to pass after completing another quest before they can start or end.
Fixed the Christmas decorations quest – it will no longer end before all tasks are completed.
Fixed the dialogue where Victoria suggests removing decorations after Christmas – it now only occurs several days after completing the quest to place them.
Camera control via keyboard is now available in Journey mode on PC.
The Save/Load panel now remembers the last opened page.
Fixed the "Thermoshock" effect.
Fixed the drop rate for item recipes in Journey.
Fixed the acquisition of the "Serpent's Lock" item, which was previously unobtainable.
Fixed the logic for starting mana and starting hand cards – some items now work as intended again.
Fixed the Sparking Wand.
Fixed the Shadow Wand.
Fixed the Phoenix Wand (it also received new cards more fitting its theme).
Fixed the Alchemist's Robe.
Fixed the Thinker's Ring.
0.4.5
Card Discard: Discard unwanted cards to gain 1 mana.
Card Draw: Draw extra cards for 2 mana.
Deckbuilder: A new feature allowing you to create your own custom decks from unlocked cards.
Post-Adventure Unlock: Unlock one card encountered during an adventure for use in the Deckbuilder.
UI Rework: Reworked the adventure preparation screen and equipment selection panel.
Equipment Overhaul: Each piece of equipment now contains fewer cards but provides a unique effect that can modify your stats or game mechanics.
Recipe Drops: Equipment Recipe items can now drop during battles.
Recipe Tracking: Once you find a recipe, its information will appear in the equipment selection panel.
Crafting: After finding a recipe, you can craft the corresponding item and use it in future adventures.
Card Elements: Each card now has an 'element'. Your equipment can affect the effectiveness of different elements.
Combat UI Widget: A dedicated widget has been added to the combat UI to display effects from equipped items.
Censor Option: Added a Censor option in the settings: when enabled, all NSFW scenes will be skipped. (You can view skipped scenes later in the Pensieve).
0.4.3.6
Fixed a bug that prevented certain saves from loading in Journey
Fixed the inability to drop card when the player has 0 mana
Fixed fullscreen mode activation (the game now correctly enters borderless windowed fullscreen mode)
Fixed a couple of minor bugs in character effects
0.4.3.5 - 2205-04-12
Card Discard: Discard unwanted cards to gain 1 mana.
Card Draw: Draw additional cards for 2 mana.
Deck Builder: A new feature allowing you to create custom decks from your unlocked cards.
Post-Adventure Unlock: Unlock one card encountered during an adventure for use in the Deck Builder.
UI Overhaul: Reworked the adventure preparation screen and the equipment selection panel.
Equipment Rework: Each piece of equipment now contains fewer cards but provides a unique effect that can modify your stats or game mechanics.
Recipe Drops: Equipment recipe items can now drop during battles.
Recipe Tracking: Once you find a recipe, information about it will appear in the equipment selection panel.
Crafting: After finding a recipe, you can craft the corresponding item and use it in future adventures.
Card Elements: Each card now has its own 'element'. Your equipment can affect the efficiency of different elements.
Combat UI Widget: A special widget has been added to the combat interface to display effects from equipped items.
Censor Option: A 'Censor' option has been added to the settings: enabling it will skip all 18+ scenes. (Skipped scenes can be viewed later in the Pensieve).
0.4.3.3
Fixed a bug where battle music could continue playing after exiting combat.
Fixed a bug preventing Adventure rewards (including Magic Crystals) from being granted upon exiting an Adventure.
Corrected author credits for dialogue lines in various conversations.
Fixed numerous typos in the Russian localization, courtesy of user CorSan.
Added an icon for Venena Minor.
Fixed several localized lines that accidentally included narrative notes.
Removed a duplicated phrase in the dialogue about the "annoying song."
Removed the legacy input system and resolved an issue causing the Space and Esc keys to malfunction.
0.4.3
Two New Characters: Meet the nuns from the city temple!
New Quests: Enjoy new quests for existing characters.
New Scenes: Experience both narrative and NSFW scenes featuring the new nuns.
Expanded Journey Scene: The ice elf scene in Journey mode has been expanded with a short comic.
Journey Card VFX: All cards in the new Journey mode now have visual effects (VFX) when used.
Journey Enemy Action VFX: All enemy actions in Journey mode now have visual effects.
Journey Card Effect Fixes: Fixed effects for some Journey mode cards that could cause freezes.
Journey World Fixes: Fixed some Journey worlds to address an issue with insufficient portals.
Dialogue Attribution Fixes: Corrected the speaker attributions in some dialogues.
Elizabeth Quest Fix: Fixed a response in Elizabeth's quest that made it seem like your choice had no impact.
Barbarian Goblin Skip Fix: Fixed the skipping of the barbarian goblin scene – the entire scene is now skipped correctly.
"Fetch Resource" Quest Clarity: "Fetch resource" quests now specify to whom the resources should be delivered.
Quest Item Indicator: All quest items in Journey mode are now marked with an animated icon.
Victoria Scene Cleanup: Removed outdated descriptions from Victoria's scenes.
Event Healing Fix: Fixed healing in events.
0.4.0.5 - 2025-03-08
New Animated Scene: Added a fully animated scene featuring the goblin barbarian (in addition to the existing mini-comic).
Unique Card Backs: Gameplay cards now have unique backs depending on their rarity.
Boss Difficulty Adjustments:
Reduced the difficulty of the Ice Elf boss fight.
Reduced the difficulty of the Wolf-Paladin boss fight.
Reduced the difficulty of the Cat-Rogue boss fight.
Bug Fixes:
Fixed an issue where the exit portal might not appear in the Cat-Rogue's world.
Fixed an issue where the boss might not appear in the Wolf-Paladin's world.
0.4.0.4
Memory Dive Goblin Girl: The scene with the goblin girl is now available in the Pensieve (Memory Dive).
Goblin Girl Item Fix: Fixed an issue with receiving a new item from the goblin girl.
Unique Goblin Girl Item Art: Added unique graphics for the item stolen by the goblin girl.
Localization Key Fixes: Corrected localization keys that were causing Cyrillic characters to appear in panels instead of the selected language.
"Wait N Days" Quest Fix: Fixed an issue where the "Wait N Days" quest would turn into a placeholder after completion.
Starting Items: Both Common items for each slot are now available from the start. This means the first item you unlock will be of Rare quality.
Tutorial Updates: Updated all tutorials affected by the Journey mode overhaul.
Full Localization: The new update has been translated into all of our supported languages (English, Russian, French, German, Portuguese, Spanish, Chinese, and Japanese).
Audrey's First Quest Fix: Fixed the first adventure quest given by Audrey (it was awarding the wrong stone, preventing quest completion).
0.4.0.3
Boss Spawns: Fixed an issue where bosses (other than the new one) were no longer spawning.
Rogue Cat Appearance: Corrected the appearance of the rogue cat in her world.
DOT Kill Confirmation: Fixed a bug where enemies killed by damage-over-time (DOT) effects remained "alive" until their next turn.
Font fix: Added a missing letter "Й" to the Russian font.
Increased Healing Events: The number of healing events on the map has been increased.
Improved Healing Event Visibility: Healing events are now clearly marked on the map, with revised logic and visuals.
Doubled Dust Rewards: Rewards in magical dust for items have been doubled.
Card Effect Fixes: Addressed bugs in several game cards, correcting incorrect effects and preventing them from stacking on themselves instead of enemies.
Enemy Logic Fixes: Resolved bugs in enemy logic, ensuring their actions have the correct targets and effects.
Closer Combat Camera: The in-combat camera has been zoomed in to make characters appear larger.
Character/Widget Positioning: Character and UI widget positions have been adjusted to accommodate the new camera.
Persistent Journey Events: Events on the Journey map no longer disappear if the player chooses to "leave." You can now return to a location and interact with the event later.
Simplified Easy Battles: Easy battles now feature only one enemy, allowing players to learn their mechanics more easily.
Card Reward Display: A new panel has been added to display the cards you receive from events after they conclude.
Journey Camp: Added a "camp" feature to Journey mode, allowing you to fully restore health a limited number of times on the travel map.
Increased Player Mana: The player's maximum mana has been increased to 4.
Goblin Barbarian Quest: A new quest featuring a goblin barbarian has been added.
New Journey Boss: Goblin Barbarian: A new boss, the goblin barbarian, has been added to Journey mode. She focuses on summoning allies, buffing them, and launching aggressive attacks.
New Post-Boss CG Scene: A new CG scene has been added after defeating the goblin barbarian. The scene's animation is still in progress and will be available later, but we've included a short introductory comic to bridge the transition from battle to the scene.
New Quest Task Type: A new task type has been added – defeating quest enemies in Journey mode. These tasks are easier as they don't require fighting a boss, but you'll need to find and defeat the enemy that appears on the map.
New Rose quest: Added a new quest for Rose, in which you can affect her character.
0.4.0.1
Card Sorting: Cards are now sortable by rarity and name. Rarer cards will appear first in all panels. Identical cards are now grouped together.
Healing Card Balance: Healing card effects have been adjusted for balance. Previously, battles with passive enemies allowed for full health restoration. Healing is now only possible during specific events.
Defense Reset: "Defense" now resets at the beginning of the character's turn, preventing infinite stacking, which became problematic when fighting armored enemies.
Card Inspection: Holding the cursor or finger on a card in any window will display a larger image of the card with a more readable description, along with explanations of any special terms used in the card's description.
Enemy Intent Display: Holding the cursor or finger on an enemy will display a window with information about their current intent for their turn.
Enemy Buff Timing: Enemy-applied buffs now take effect on the following player turn. This prevents situations where an enemy applies a bleeding effect that deals damage at the end of the same round, giving the player no time to react.
Camera Position Saving: Due to changes in the adventure map size, camera position is now saved on the map so that it returns to the same position after a battle.
Unlock Logic: The logic for unlocking new items has been changed. After defeating a boss, a random item of the lowest unlocked rarity is awarded. You must unlock all Common items before you start unlocking Rare items.
Deck & Discard View: New buttons have been added to the adventure map and battle screen to view the current deck and discard pile.
Enemy Card Addition Display: Added logic to display when enemies add cards to their deck or hand (e.g., when an enemy attack adds a "junk" or "harmful" card).
Temporary Buff Icons: All buffs have received temporary icons.
Map Generation Algorithm: The map generation algorithm has been changed. The previous algorithm caused game events to cluster around the edges of the map. The placement of enemies and points of interest should now be more evenly distributed.
0.4.0 (Episkey)
Completely Revamped Battle System: Journey now features a card-based roguelike battle system, complete with deck-building mechanics!
Overhauled Enemies and Bosses: Enemy and boss behaviors and mechanics have been completely redesigned.
45 Playable Cards: Build your deck from a selection of 45 unique cards, categorized into three rarity levels.
Dynamic Battle Difficulty: Battles now feature four difficulty levels: Easy, Medium, Hard, and Boss. Difficulty determines the level of cards you can obtain and the value of rewards.
Revamped Points of Interest: Each point of interest on the map now offers three different possible events, grouped by theme so you have a general idea of what to expect.
Points of Interest Interactions: Points of interest allow you to remove cards, gain new cards, trade cards, clone cards, heal, gain temporary buffs, acquire resources, and engage in special battles.
Meta-Game Progression Removed: Inventory size is currently fixed at 4x4.
Journey Preparation Overhauled: Equip your character with a Wand, Robe, and Accessory. Each item provides a unique set of cards, allowing you to customize your starting deck.
New Items to Unlock: Start with two items per slot and unlock a total of 24 items (8 per slot) by defeating bosses.
Temporary Card Icons: Placeholder icons are currently in use for cards.
Partial Item Icons: Some items have custom icons, with the rest coming soon.
Temporary User Interface: The UI is currently a work in progress.
0.3.5 (Dissendium) - 2025-02-15
Holiday Quests: Embark on new quests for almost every character, decorating their locations and influencing their personalities.
Town Secret: Uncover a small mystery that will reveal more about the town where you established your Academy.
New Rose CG Art: Enjoy a brand new full-screen CG artwork featuring Rose.
0.3.2
"Continue" Button Restored: The main menu's "Continue" button is back! It will load your last save (automatic or manual).
Mining Game Fix: Fixed an error that could occur when interacting with the game board in the Mine after all turns were completed.
Victoria's Quest Fix: Corrected Victoria's third quest, which previously had the same impact on her personality regardless of the dialogue choice selected.
Tavern Corridor Fix: Fixed an issue where players could leave the tavern corridor before completing Grace's room search quest.
Rose Dialogue Fix: Corrected an error in the dialogue with Rose after catching the mandrakes, ensuring the correct speaker is displayed.
Evening Workshop Fix: Resolved a bug that occurred when clicking on the evening workshop.
Quest Completion Message Fix: Updated the message displayed upon completing all current quests (previously, a panel from the web demo version would appear).
Save Export Fix: Fixed a bug that occurred during save file export.
0.3.1.1
Audrey's Double Trouble: Resolved the issue causing "Little Audrey" to appear alongside regular Audrey in certain scenes.
Arrow Direction Fix: Fixed the directional arrows on buttons within the dialogue panel.
Lilian Dialogue Saves: Corrected a saving error that occurred during dialogue sequences with Lilian.
Loading Fix: Resolved the loading error that occurred when attempting to load a saved game in the tavern hallway or Grace's room.
Custom Save Loading: Added the ability to load a game save by specifying the save file directly, rather than selecting from the default save folder. (Look for the new button in the loading panel!)
Localization Restoration: Restored missing text strings across various localizations (approximately 15-20 strings per language).
False Positive Prevention: Game archives are now created using the Windows archiver to prevent false positive detections by Microsoft Defender.
0.3
Audrey's Quest: Embark on a new adventure with Audrey as you help her unravel the secrets of a mysterious book.
Victoria's Quest: Assist Victoria in uncovering the source of a haunting melody.
New Character & Storyline: Meet a brand new character whose story will be the starting point for uncovering the mysteries surrounding your Mansion.
Victoria's Pensieve Rework: All of Victoria's Pensieve scenes have been updated and a new scene has been added.
Match-3 Fix: Resolved an issue that could crash the game when exiting Match-3 mode during the "cascade" phase.
Loading Screen Added: A loading bar has been implemented to provide a visual indicator that the game is loading and hasn't frozen.
0.2.8.4
Audrey's Double Trouble: Resolved the issue causing "Little Audrey" to appear alongside regular Audrey in certain scenes.
Arrow Direction Fix: Fixed the directional arrows on buttons within the dialogue panel.
Lilian Dialogue Saves: Corrected a saving error that occurred during dialogue sequences with Lilian.
Loading Fix: Resolved the loading error that occurred when attempting to load a saved game in the tavern hallway or Grace's room.
Custom Save Loading: Added the ability to load a game save by specifying the save file directly, rather than selecting from the default save folder. (Look for the new button in the loading panel!)
Localization Restoration: Restored missing text strings across various localizations (approximately 15-20 strings per language).
False Positive Prevention: Game archives are now created using the Windows archiver to prevent false positive detections by Microsoft Defender.
0.2.8.3 - 2024-12-01
New Languages:
Brazilian Portuguese
German
French
Latin American Spanish
Simplified Chinese
Japanese
MacOS version
Returned the correct damage to the fire spell
Fixed duplicate quotes in some phrases
Fixed the localization of Grace's "inner conflict"
Fixed "New Game+", which transferred the state of the current room to a new save, which could cause bugs with objects at the location.
Fixed the HUD once again (hopefully now everything will work correctly)
Now the "new" icon disappears when you have already seen the changed information about the character's personal conflict
0.2.8
New Paladin Boss Questline: Face a mighty new paladin boss in a challenging new quest.
New Victory Scene: Witness a captivating new scene upon defeating the paladin boss.
Unique Inner Conflicts: Every character now grapples with their own internal struggles for you to uncover and navigate.
Impactful Choices: Your decisions in dialogues now influence the balance of a character's "Inner Conflict," shaping their development.
Notifications: New in-dialogue notifications highlight the impact of your choices on character relationships and inner conflicts.
Dedicated "Characters" Tab: A new "Characters" tab in your Quests panel provides information about your companions, their inner conflicts, current states, and how your actions have affected them.
Character-Driven Quests: Embark on new quests focused on specific characters, offering opportunities to directly influence their internal conflicts and personal journeys.
All characters on scenes are now animated!
Game Analytics (Optional): Help us improve the game by opting into anonymous in-game analytics. You can opt-out at any time in the settings menu, and all collected data is completely anonymized, focusing on in-game trends and player choices.
Mandrake Collider Fix: No more struggling to interact with those pesky Mandrakes!
HUD Visibility Fix: Resolved an issue where the HUD could sometimes behave erratically in dialogues.
New Game+: Relive the magic with all your hard-earned resources! Load any save file, access the Esc menu, and select "New Game+" to start a fresh adventure with your current inventory intact.
Improved Dialogue Panel: Manage your dialogue with a new mini control panel, allowing you to access the history log, hide the panel for a clearer view, or enable "fast mode" to skip previously read text.
Extensive Localization Fixes: We've squashed countless typos and errors for a smoother reading experience.
0.2.6.3 - 2024-10-26
We found and fixed a rare bug that prevented mobile keyboard input from being transmitted to the game, making it impossible to enter the hero's name.
The localization system has been updated and new characters have been added to the fonts.
Thanks to the hard work of @gumoo, version 0.2.3 has been translated into Turkish. This translation has also been added to version 0.2.6.2.
Now, if a string is not translated in the localization, the text in it should be displayed in English.
Version 0.2.6.2 adds a window informing you that all quests in the game have been completed. In all subsequent updates, this window will let you know when you reach the end of the content.
0.2.6.1
Fixed the size of the boss cat on the adventure map
Fixed the ability to restart the quest dialogue with Olivia
Added a new unit - Enhanced Snowman (Evil Olaf)
Fixed a game freeze when attempting to use Vis Cogitationi
Fixed mob tooltip freeze if the mob was killed while the tooltip was displayed
Fixed Louise's hands, which were slightly offset from her body in some poses
Fixed a couple of typo
Updated fonts to include French characters for Olivia's phrases
Added a question mark button to all tutorial windows that will replay the tutorial for that specific panel
Added a tutorial for the adventure button
Added a tutorial for upgrading reward cards
Added a tutorial for the adventure panel
Added a tutorial for upgrading stats
Added a tutorial for upgrading spells
Added a tutorial for the adventure map
Added a tutorial for combat mechanics
Added a tutorial for the inventory and adventure results
Added a new type of resource that drops from bosses and allows you to buy girls "more interesting" costumes
Added the ability to skip the boss scene after defeating it
0.2.6 (Alohomora)
New Enemies:
Added "Armored Goblin" enemy.
Added "Funguar Leader" enemy.
Added "Snake" enemy.
Added "Fighter Cat" enemy.
New Content:
Added a new Journey and its boss "Catgirl Rogue".
Added an interactive scene with the new boss.
Added a questline related to the boss, unlocking a new character for the Atelier.
Updated the graphics of the first scene with Lillian (when we first met her in the tavern room). If you have already completed the game, it can be viewed in the Pensieve.
Costumes:
Added boss costumes to the Atelier for Lillian and Audrey.
Added new costumes for Victoria.
Improvements & Fixes:
Reduced compression of interactive scenes to make them look sharper.
Changed the Journey selection window to be more compact.
Added the ability to leave Resource Events without opening the loot window if you don't need it.
Added the ability to exit battles prematurely (and interrupt the adventure) if you see that you are losing and do not want to continue.
Added a "Pathfinder" - if the Journey map is generated in such a way that the player cannot reach the portal, this system will create the necessary path.
Due to the fact that now any Journey can be guaranteed to be exited - early exit (via the button in the interface) from the Journey no longer gives resources.
Changed the price of costumes in the shop.
Added a new resource that is given for boss items and is needed to buy "unusual" costumes from Olivia.
Fixed several typos (e.g. Preview replaced with Previous).
0.2.5.1
Fixed typos in a couple of dialogue phrases with Louise
Fixed typos in a couple of dialogue phrases with Rose
Added automatic font size adjustment in spell buttons
Made a couple of edits to prevent errors when constructing buildings
Returned the Elf-monk her own model. Catwoman will appear next week
0.2.5 (Bombarda)
Added an error panel - it will appear if something breaks in the game. You can click the "Copy" button and send us the error text so we can quickly fix it.
Changed the progression system in Journey - now you will level up and improve your spells yourself.
Rebalanced the Journey system - changed spells, enemy strength, and health.
Separated the inventory for loot and equipped spells. You no longer have to choose between taking a couple of spells or a valuable item.
Changed the combat system - now it is represented not by consumable items, but by a spellbook that you fill before going on a Journey. Also, the player now has mana and mana regeneration.
Journey characters received basic animations.
Added a new character - Olivia the Portkey Witch.
Added a quest to unlock Olivia's Atelier.
Added new dialogues with Elizabeth and Louise to better reveal their characters.
Added a clothing store where you can see different outfits on our characters. (The first characters who received costumes were chosen by voting). In the future, we plan to make the clothes modular and add animations.
Updated the skill tree panel.
Updated the Journey preparation panel.
Fixed many bugs, including the infamous "Spy - get out" quest bug.
Update 0.2.3 (Aguamenti) - 2024-07-26
Added a "content delivery" system to support legacy save files.
Added a new "Beach" storyline.
Added a new "Beach" location (currently in draft form due to the background artist being on vacation).
Added two new CG scenes, one of which is animated.
Added a new reward card featuring Irroth, the Grand Librarian, for subscribers at the "Headmaster" tier.
Added outlines to the text in the Active Quests widget for better readability in all locations.
Fixed a potential issue that could break the "text input" in the PC version.
Fixed a potential issue with the tavern's state resetting after a party.
Changed the text of the empty quest log to avoid misleading players.
Updated the reward card logic to support "exclusive layers" (ensuring only one costume for a character is displayed at a time).
Added a portrait to the Pensieve for Louise.
Update 0.2.2.2
Updated game engine version.
Items in the Journey shop now become grayed out if you lack the resources to purchase them.
Fixed the issue with "flashing" transitions between locations where the base state of the location would appear momentarily.
Removed on-screen buttons from the magic mini-game and added an on-screen touch bar. Now you can cast spells by swiping your finger/cursor across the screen (thanks to Habish for the idea!).
Removed energy tokens from resource mini-games. Energy is now awarded based on the length of collected chains. The longer the chain, the more energy you receive (thanks to Habish for the idea!).
Fixed a bug where the "fullscreen mode" checkbox in the settings did not take into account the current state of the screen and could minimize the window each time you exited the settings.
Updated resource mini-game field generation.
The mine now generates the playing field in "chunks" – small, ready-to-collect groups of resources. Gradually, the playing field will degrade into a chaotic state to prevent infinite gameplay at the expense of energy.
Added an active quest widget to the game map HUD. It shows all current tasks and can be hidden by pressing the button in the interface (thanks to Habish for the idea!).
Updated mini-game tutorial.
A significant portion of the CG scenes have been transferred to the new "interactive" system. This will significantly improve engagement and allow you to leisurely enjoy the best frames.
Тему отредактировал: admin - 29-05-2026, 05:05
Причина: Тема обновлена до версии v.0.6.4.2 Public. / Topic updated to version v.0.6.4.2 Public.
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