Описание:
Morningstar is an Adult Urban Fantasy VN/RPG, set in a dark and gritty New York. You play as a young MMA fighter whose life is forever changed the day he meets an Angel.
Год выпуска: 2023
Жанр: 3dcg, animated, male protagonist, handjob, teasing, virgin, oral, animated, bdsm, harem, adventure, combat, fantasy, humor, romance, sandbox, turn based combat, puzzle,
Planned: Vaginal sex, Anal sex, Sex toys,creampie, group sex, Masturbation , Stripping
Цензура: Отсутствует
Разработчик/Издатель: Droid Productions - www.patreon.com/droidproductions | discord.com/invite/NQrQrht
Платформа: PC/Windows/MacOS/Linuix
Тип издания: В разработке
Таблетка: Не требуется
Версия: v.0.5.6g
Другие проекты: Making Movies (completed) - Paradise Lust (Completed) - Love of Magic (In Progress)
Язык игры: Английский
Язык интерфейса: Английский
Act V (Day 74-93) - 2024-07-26
0.5.6g
- Typos fixed
- Tuned the skill-tree costs, and fixed a broken skill
0.5.6f
- Fixed a sorting order with the new popups
- Fixed a scaling issue with the yes/no popups
0.5.6e
- Fixed a bug in the skills config UI if you tried using it directly day 3, without having loaded
- Fixed a bug where the skills config UI would warp based on aspect ratio
0.5.6d
- Updated YesNo, Prompt and standard dialog box to be auto-resizing
- Refreshed the gameplay data
- Added more non-combat cards to the maze run
0.5.6c
- Fixed healing in the Maze
- Fixed dying in Maze soft-locking
- Added some initial opportunity events
- Typos fixed
0.5.6b
- Tweaked enemy skills
0.5.6
- Finished up Sophia's day 83 notes
- Fixed charging allies overstaying their time
- Fixed being able to save from inside the combat sequence or from the main menu
0.5.5
- Added a Lin event (day 76-78, if you've completed Confessions)
- Added VFXs to ally abilities
- You can now heal and charge allies at the Lovers card in the Maze
- You can now save and load from the Maze
0.5.4e
- Fixed the distribution of cards on the Maze
- Exit card is now auto-generated when you run out of cards
- Fixed a bug where reward text could overflow
- Fixed a bug where dead end cards don't animate in to the right location
- Fixed a bug where non-feeders were using the feeder reward table
0.5.4d
- Katie fight day 2 and recurring 1 has 100HP now
- Replacement/Explosion of gems gets a VFX added
- Katie no longer start fully charged as an ally
- Fixed some videos not being transcoded
- Added transitions to day 14/16 and day 27
- Extended the timeslots allocated for talks about the fights, so you can complete all the content in one run
- Generic Popups redone to match the style of the rest of the game
- Fixed up popup animations
- Refactored the Calendar system
- Fixed up mouse-over sounds on buttons
- Reduced the probability of non-combat events in the Maze, and upped the number of combat encounters
0.5.4c
- Fixed an issue with completing a the path run
- (Properly) Fixed the stoneborn + tiger demon events
0.5.4b
- Hide debug menu in non-editor builds
- Fixed the stoneborn + tiger demon events
0.5.4
- Fixed Molly & Katie being added to the fights day 69/71
- Added 5 new encounters to the Maze
- Fixed missing VFX
- Added two new abilities (poison and winded)
0.5.3d
- Rewrote the turn-switching logic to hopefully remove some of the bugs/inconsistentcies.
- Katie now joining day 71
- Fixed day 76 logic triggering at night instead of in the morning
0.5.3c
- Saffron's bleed bumped upMazestrength
- Jump Kick cost up (20-24), Knee Strike cost down (24-20)
- Fixed a bug that misapplied all enemy skills at tier 1
- Fixed a bug that meant no damage trails going to enemies when matching skulls
- Fixed point light in the Maze being at the same z distance as the cards
- About background was badly stretched
- Changelog used wrong exit button
- Ultrawide resolutions fixed: Load from day, Save/Load UI, Skills setup
0.5.3b
- Typos and conversation fixups
- Mazeged up Saffron's combat abilities
0.5.3
- Reduced the fire damage from Katie's attacks
- Added option to flirt with Saoe at night. Sex with Saoe gated behind having flirted with her at least 5 times (unlocked by choker scene).
- Added option to flirt with Saffron and Mu Lau at night. Sexy threesome gated behind flirting with either of them at least 5 times.
- HP no longer auto-refreshed in Maze fights
0.5.2b
- Fixed mouse-over on allies being wonky
- Fixed exiting through the "return home" card not removing the ui
0.5.2
- Fixed Maze combat, and drive the full process from the spreadsheet
- Lots of little bug-fixes and visual improvements to the Maze and combat game.
- Extended the duration before/after fight 1 you can engage in discussions with the girls, so you have time to do all unique events during that timeframe
- Added shuffle button to the Maze
- Added a treasure table, and gain treasure/XP from path encounters
- Added 3 new enemy types
0.5.1
- Can now recruit Saffron (Day 52+, Night @ Last Drop)
- Fixed Katie not recruiting properly
- Recruiting no longer takes up a time slot
- Fixed a bug where quitting the Maze didn't reset the UI
- Shifted the path encounters into Google docs
- Winning Katie's scripted sparring sessions (Day 2 (200xp), 65 (300xp), 71 (300xp)), while losing gives you (day 2 (100xp), 65 (100xp), 71 (300xp regardless of winning/losing))
0.5.0
- First pass on the Maze. Talk to Winston Day 20+ to activate it
- Kidney Blow now gets an extra turn
0.4.24
- Path of Light day 87 date
- Tweaked Katie's sparring sessions. Winning now gives +2 STR, losing gives +1 STR. Both winning and losing provides XP Maze, 200, 300, 400)
- Tweaked Emily's sparring sessions. Winning now gives +2 INT, losing gives +1 INT. Both winning and losing provides XP (200, 400)
- Surasak / Ubekz now give 250 XP. Vampire day 1 gives 100 XP, Feeder Events (day 69, 72) now give 200, 300XP
0.4.23b
- Fixed errors and typos in Demonfox article
- Fixed removed scripts causing debug log spam
- Fixed Katie not having a Rage4 trait
- Fixed many of the effects not updating visual counters at the end of turn
- Kneestrike changes (mana cost is now 24, and it gains a new move)
0.4.23
- Path of Fire: day 87
- Path of Fire: day 88
- New Demonfox article (Day 89+, Path of Fire)
- Typos and fixes
- Fixed buttons occasionally not resizing cleanly
- Katie Day 2 fight reduced her HP
0.4.22
- Day 86 (optional event if you haven't completed Snowdrop's questline yet)
0.4.21
- Day 93
0.4.20
- Day 92
- Bumped up damage for flicker jab (4-8 => 5-15)
- Dropped the cost of Snowdrop's Camera
- Typo pass
0.4.19
- Emily combat ( 1-8 + 1-3/gem)
- Coach now pays out for the Zhang fight, day 78++
- Day 91
0.4.18
- End day 85
- Day 89
- Fixed Bloody Fury (it was doubling before adding the additional bleeding).
0.4.17c
- Fixed Mu Lau's messages auto-unlocking
0.4.17b
- Added background images for Sophia's event
0.4.17
- Day 83
- Day 84
- Morning day 85
- Study notes from Sophia
- You can now go to sleep even if you had a morning event that didn't take time
- Fixed up text input on SteamDeck
0.4.16
- Day 81 (Light/Fire path)
- Day 82 (night)
- New Day 80 video (Light path)
0.4.15b
- Fixed a bug where resetting your skills would count teachers as well.
- Fixed a bug where skills that utilize skull gems didn't update their text correctly.
- Fixed a bug where loading into the skillsUI from the main menu would exit to the wrong room afterwards.
- Skill Config screen wasn't correctly showing the current skill-level.
- You can now use Esc or back on controller to accept current name for a character.
- Fixed an issue where an incomplete Demonfox article was available before its time.
0.4.15
- Day 80 Emily date
- Fixed a bug where going from the skill-tree menu to the main menu leaves the skilltree UI on-screen
0.4.14
- Typos and fixes
- Emily's recurring fights now start with more healthy and shield
- New Katja event day 75+
- Katie's path through day 80 (Emily's path not yet written)
0.4.12
- Day 78
- Day 79
- Fixed a bug where shuffle could hang
- Added a check for cleaning up invalid blocks
- Prevented speed-clicking while the camera is in motion
- Fixed an issue where the Helipad could throw warnings Day 28
- Fixed an issue where it didn't correctly remove invalid tokens, causing overlap
- Increased Katie's initial HP/Shield
0.4.11c
- Tweaked difficulty of Katie's day 2 fight
- Reduced enemy HP/Shield bonuses from difficulty
- Reduced enemy gem-gain bonus from difficulty
- Raised the base-damage of skull attacks to match the charge-bonus you get from higher bonuses
- Fixed a bug where notifications could stay on screen if the frontend UI was hidden while they were open
- Rage and Strike moves no longer get a bonus turn
- Reduced Rage given by Flame Heal
0.4.11b
- Fixed Day 76 accidentally being disabled
0.4.11
- Day 77
- Day 78+ sequence with Katie in the gym
- New Facial from Saoe after her sex-scene
- New image in Snowdrop's post-movie facial
- Added an explicit "Extra turn" update text
- Added an update to clean up turn handover, and made the "extra turn" message explicit
0.4.10c
- Fixed a bug where Katie's first tier recurring sparring would clash with invalid moves.
0.4.10b
- Tweaked Emily's Angelic Heal effect (no longer add greens, base value goes 10-20 instead of 12-25)
- Fixed a bug from uninitialized weapons causing the game not to load correctly
0.4.10
- Day 75
- Day 76
- Added a submit button to the checkin menu day 1
- Fixed issue where skills from before the system upgrade didn't retain their levels
- Fixed issue where invalid skills would break the combat system
- Reduced the damage of Angelic Strike, and removed the free move
- Angelic Heal now removes pink and adds green
0.4.9
- End of day 74
- Regen now decays 1 each turn
- Removed regen from Angelic jab
- Angelic Healing now gets 5 regen
- You can now cheat purchase a skill even if you have no/negative skill points
- Doubled base-damage for Nuclear Fire
- Fixed Heal skill not working
- Increased damage of Kidney Blow and reduced cost to 10
- Increased base damage of flame flurry, and restored the charge from red gems
- Increased the damage output of flurry, made it charge from both blue and green
- Increased the cost of Flicker Jab to 5, but made it charge from red and blue
- Path of the Tiger gems are now all two-colored (Pink+)
- Titter messages are now human text, not pre-generated
0.4.8e
- Added ability to reset all skillpoints
- All jab moves are now free (gain an additional turn after using) and slightly reduced damage
- Reduced Regen rates for angelic moves
- Double jab cost from 7 to 10
- Fire Flurry no longer charges from red
- Fixed Flurry not resetting Jab cascade
- Cleaned up difficulty settings. Enemy now has higher initial shield/HP on higher difficulties, and gain slightly more/less charge per match
0.4.8d
- Fixed a couple of skills not being correct due to case sensitivity
- Added a fire6 attack, Nuclear Fire.
0.4.8c
- Reduced the number of skills with remove/explode
- Any skills that removes/replaces/explodes now get an extra turn afterwards
- Angelic punch becomes Angelic Jab, reduces in power and cost
0.4.8b
- Fixed bleeding not working correctly
- Adjusted the timeout for handing over control
- Fixed skills not properly ending turn
0.4.8
- Cleaned up the flag progression for Snowdrop's movie
- Big overhaul to the combat system
- Added back the overwrite button to save games
- Added a cheat for quick-buying skills (shift + debug, click)
0.4.7
- Mu Lau/Saffron event, day 54+. Night in the Last Drop
- New branch of combat skills opens by meditating after the Mu Lau/Saffron event
- Fixed incorrect flags triggering Snowdrop's movie sequence out of turn
- Fixed incorrect flags triggering Coach's Surasak payment early
- Fixed Snowdrop's purchases being unlocked ahead of time
- New Katja event day 55/56
- New Gabby event day 55/56
0.4.6
- Added support for automatically writing a non-steamcloud backup of every save to prevent SteamSync shennanigans
- New item for sale in the store after Snowdrop's movie
- New facial convo with Snowdrop after buying her item
0.4.5
- Fixed Surasak fight article showing up a day early
- Snowdrop's movie sequence (Evening hotel room, after the selfies)
0.4.4
- Fixed Charge and Guillotine Kick breaking flow
- Fixed default deck setup
- Fixed the moves unlocking properly when meditating
- Free move from Emily's skillset on day 62+
- Payouts at Day 44+ and 58+ from coach
0.4.3b
- Fixed a bug where HP is cleared after first time it's changed (making Regen appear to break)
0.4.3
- Saoe's story continues
- Overhealing goes to defenses
- Redid Divine Wrath and added Divine Retribution skills
- Fixed a bug that might cause VFXs not to trigger
- Fixed a bug where at night, quicknav UI has issues displaying all rooms
0.4.2c
- Upgrade UI now shows what a skill upgrades to (if possible)
- Fixed up additional data for different skills
- Reduced cost of Rage
- Guillotine Kick now does damage correctly
- Initial data for Path of Shadows
- Initial data for Path of the Dragon
- Increased cost of Angelic Punch to 15
- Fixed Jab triggering twice against your flurry count
- Added system for
0.4.2b
- Fixed kidneyblow not being loaded correctly
- Fixed an asset throwing from missing skills
- Fixed a upgrade confirmation popup using IDs instead of human name
- Fixed Piercing and bleed skills not having functionality
- Shifted Kidneyblow and Bodyblow around to keep unlocking linear for existing saves
0.4.2
- Refactored the combat and skills system to use data pulled from a google sheet
- Reorganized the trainer lineup, and added a bunch of new moves (WIP)
- Player HP and Shields are now directly linked to STR and INT respectively, not adjusted per combat
- New selfie chain (4 messages) from Snowdrop, triggering after day 64 + having the talk with Chloe about her.
0.4.1
- Exploding gems no longer recharges the attacks
- Added improved tutorial overlay
- Changed how enemy HP were calculated. Scaled initial enemy shields by difficulty
- XP gain no longer scales down by difficulty
Act IV (Day 54-74)
0.4.0
- 2 new Demonfox pages
- Erikson, Surasak, and the two act 3 feeder fights now give XP
- Day 73/74 Gabby talk
0.3.24
- Recurring Katie fight day 65+ updated
- Snowdrop day 73/74 (if you've completed bottle service)
0.3.23
- Katie recurring shooting
0.3.22
- Katja day 73/74
- Lin day 73/74 (if you've gotten to the dating stage)
- SettingsUI now shows what song is playing
- Space/Enter works again to advance the game
- Fixed end-of-act autosave image
0.3.21
- Day 73 date with Katie added
- Day 74 morning and evening
- End of act timeline
- Lin replayable action when clicking on her in the gym
0.3.20
- Day 73 date with Emily added
0.3.19b
- Added a fix to not recreate all messages when opening the phone for a specific facial (causing a potential lag)
0.3.19
- Morning day 73
- Updated day 72 to insert a quick chat with Emily
- Fixed a bug where audio could blip in certain situations
- Added UI fx for 6x, 7x and 8x results and fixed up animations to be cleaner
- Added safeguards to the gem matching UI to hopefully remove buggy transfer of control
- Added UI animation to make it clearer when transfer of control happens
0.3.18
- Day 72
0.3.17
- Day 71
- Fixed up enemy attacks not applying tiers correctly
0.3.16
- Day 70
- Typos and minor fixes
0.3.15c
- Fixed a video transcoder issue
0.3.15b
- Added some additional renders for day 69
- Removed a character sticking around past their due-date on one of the day 69 paths
- Typo fixes
0.3.15
- Day 69
0.3.14
- Day 68
0.3.12
- Day 67+ event with Coach
- Fixed oversized update-date notification UI
- Fixed a bug where some characters wouldn't return on load
- Changed the gym to max 3 characters at the same time to deal with Coach being built like a dumpster-truck
- Fixed a bug where if you used Tab to advance when signing in, the game wouldn't auto-advance when you press enter once
- Changed the Quest UI to give more space to prevent overlapping
- Unlocked the gun-range after shooting with Katie day 58
- Typos
0.3.11
- Fixed a bug where Lin's collision area was offset
- Added Sophia's briefing package (day 66+)
- Day 67 nudge
- Cleaned up addressables and added additional unlockable images
- Added Lin's Maid4u and the Buttplug date to the spankbank
- Added Emily's date 5 to the spankbank
0.3.10
- Day 65
- Day 66
- Fixed one of the PT options leading to a broken dialog screen
- Removed the navpad navigation
0.3.9
- Day 64
0.3.8
- Day 63
- Finished up Lin's Maid4u questline
- New message from Lin chat the day after the Maid4u questline
- Changed how fullscreen is handled
0.3.7
- Day 62
0.3.6b
- Fixed Mu Lau's day 61 conversation unlocking earlier
- Fixed a bug where line-alignment for facial messages with images was off
- Opening up Lin's new questline (Made 4 U)
- Typos and minor edits
0.3.6
- Day 60
- Day 61
0.3.5
- Day 59
0.3.4
- Fixed zfighting issue when characters are occupying the same slot
0.3.3
- Day 57
- Day 58
- Fixed an allignment issue on Facial messages larger than 1 line
0.3.2
- Day 56
0.3.1
- Day 54
- Day 55
- Fixed Lin's questline not triggering
- Fixed the name entry not automatically advancing in the login screen
- Added per-character feedback for the PT sessions
0.3.0e
- Fighting Ubekz and Erik now gives XP
0.3.0d
- Fixed a broken character sprite for Lin's LBD
- Fixed space/enter double-skipping a line
- Fixed space toggling currently selected node even through other popups
Morningstar is an Adult Urban Fantasy VN/RPG, set in a dark and gritty New York. You play as a young MMA fighter whose life is forever changed the day he meets an Angel.
Год выпуска: 2023
Жанр: 3dcg, animated, male protagonist, handjob, teasing, virgin, oral, animated, bdsm, harem, adventure, combat, fantasy, humor, romance, sandbox, turn based combat, puzzle,
Planned: Vaginal sex, Anal sex, Sex toys,creampie, group sex, Masturbation , Stripping
Цензура: Отсутствует
Разработчик/Издатель: Droid Productions - www.patreon.com/droidproductions | discord.com/invite/NQrQrht
Платформа: PC/Windows/MacOS/Linuix
Тип издания: В разработке
Таблетка: Не требуется
Версия: v.0.5.6g
Другие проекты: Making Movies (completed) - Paradise Lust (Completed) - Love of Magic (In Progress)
Язык игры: Английский
Язык интерфейса: Английский
Act V (Day 74-93) - 2024-07-26
0.5.6g
- Typos fixed
- Tuned the skill-tree costs, and fixed a broken skill
0.5.6f
- Fixed a sorting order with the new popups
- Fixed a scaling issue with the yes/no popups
0.5.6e
- Fixed a bug in the skills config UI if you tried using it directly day 3, without having loaded
- Fixed a bug where the skills config UI would warp based on aspect ratio
0.5.6d
- Updated YesNo, Prompt and standard dialog box to be auto-resizing
- Refreshed the gameplay data
- Added more non-combat cards to the maze run
0.5.6c
- Fixed healing in the Maze
- Fixed dying in Maze soft-locking
- Added some initial opportunity events
- Typos fixed
0.5.6b
- Tweaked enemy skills
0.5.6
- Finished up Sophia's day 83 notes
- Fixed charging allies overstaying their time
- Fixed being able to save from inside the combat sequence or from the main menu
0.5.5
- Added a Lin event (day 76-78, if you've completed Confessions)
- Added VFXs to ally abilities
- You can now heal and charge allies at the Lovers card in the Maze
- You can now save and load from the Maze
0.5.4e
- Fixed the distribution of cards on the Maze
- Exit card is now auto-generated when you run out of cards
- Fixed a bug where reward text could overflow
- Fixed a bug where dead end cards don't animate in to the right location
- Fixed a bug where non-feeders were using the feeder reward table
0.5.4d
- Katie fight day 2 and recurring 1 has 100HP now
- Replacement/Explosion of gems gets a VFX added
- Katie no longer start fully charged as an ally
- Fixed some videos not being transcoded
- Added transitions to day 14/16 and day 27
- Extended the timeslots allocated for talks about the fights, so you can complete all the content in one run
- Generic Popups redone to match the style of the rest of the game
- Fixed up popup animations
- Refactored the Calendar system
- Fixed up mouse-over sounds on buttons
- Reduced the probability of non-combat events in the Maze, and upped the number of combat encounters
0.5.4c
- Fixed an issue with completing a the path run
- (Properly) Fixed the stoneborn + tiger demon events
0.5.4b
- Hide debug menu in non-editor builds
- Fixed the stoneborn + tiger demon events
0.5.4
- Fixed Molly & Katie being added to the fights day 69/71
- Added 5 new encounters to the Maze
- Fixed missing VFX
- Added two new abilities (poison and winded)
0.5.3d
- Rewrote the turn-switching logic to hopefully remove some of the bugs/inconsistentcies.
- Katie now joining day 71
- Fixed day 76 logic triggering at night instead of in the morning
0.5.3c
- Saffron's bleed bumped upMazestrength
- Jump Kick cost up (20-24), Knee Strike cost down (24-20)
- Fixed a bug that misapplied all enemy skills at tier 1
- Fixed a bug that meant no damage trails going to enemies when matching skulls
- Fixed point light in the Maze being at the same z distance as the cards
- About background was badly stretched
- Changelog used wrong exit button
- Ultrawide resolutions fixed: Load from day, Save/Load UI, Skills setup
0.5.3b
- Typos and conversation fixups
- Mazeged up Saffron's combat abilities
0.5.3
- Reduced the fire damage from Katie's attacks
- Added option to flirt with Saoe at night. Sex with Saoe gated behind having flirted with her at least 5 times (unlocked by choker scene).
- Added option to flirt with Saffron and Mu Lau at night. Sexy threesome gated behind flirting with either of them at least 5 times.
- HP no longer auto-refreshed in Maze fights
0.5.2b
- Fixed mouse-over on allies being wonky
- Fixed exiting through the "return home" card not removing the ui
0.5.2
- Fixed Maze combat, and drive the full process from the spreadsheet
- Lots of little bug-fixes and visual improvements to the Maze and combat game.
- Extended the duration before/after fight 1 you can engage in discussions with the girls, so you have time to do all unique events during that timeframe
- Added shuffle button to the Maze
- Added a treasure table, and gain treasure/XP from path encounters
- Added 3 new enemy types
0.5.1
- Can now recruit Saffron (Day 52+, Night @ Last Drop)
- Fixed Katie not recruiting properly
- Recruiting no longer takes up a time slot
- Fixed a bug where quitting the Maze didn't reset the UI
- Shifted the path encounters into Google docs
- Winning Katie's scripted sparring sessions (Day 2 (200xp), 65 (300xp), 71 (300xp)), while losing gives you (day 2 (100xp), 65 (100xp), 71 (300xp regardless of winning/losing))
0.5.0
- First pass on the Maze. Talk to Winston Day 20+ to activate it
- Kidney Blow now gets an extra turn
0.4.24
- Path of Light day 87 date
- Tweaked Katie's sparring sessions. Winning now gives +2 STR, losing gives +1 STR. Both winning and losing provides XP Maze, 200, 300, 400)
- Tweaked Emily's sparring sessions. Winning now gives +2 INT, losing gives +1 INT. Both winning and losing provides XP (200, 400)
- Surasak / Ubekz now give 250 XP. Vampire day 1 gives 100 XP, Feeder Events (day 69, 72) now give 200, 300XP
0.4.23b
- Fixed errors and typos in Demonfox article
- Fixed removed scripts causing debug log spam
- Fixed Katie not having a Rage4 trait
- Fixed many of the effects not updating visual counters at the end of turn
- Kneestrike changes (mana cost is now 24, and it gains a new move)
0.4.23
- Path of Fire: day 87
- Path of Fire: day 88
- New Demonfox article (Day 89+, Path of Fire)
- Typos and fixes
- Fixed buttons occasionally not resizing cleanly
- Katie Day 2 fight reduced her HP
0.4.22
- Day 86 (optional event if you haven't completed Snowdrop's questline yet)
0.4.21
- Day 93
0.4.20
- Day 92
- Bumped up damage for flicker jab (4-8 => 5-15)
- Dropped the cost of Snowdrop's Camera
- Typo pass
0.4.19
- Emily combat ( 1-8 + 1-3/gem)
- Coach now pays out for the Zhang fight, day 78++
- Day 91
0.4.18
- End day 85
- Day 89
- Fixed Bloody Fury (it was doubling before adding the additional bleeding).
0.4.17c
- Fixed Mu Lau's messages auto-unlocking
0.4.17b
- Added background images for Sophia's event
0.4.17
- Day 83
- Day 84
- Morning day 85
- Study notes from Sophia
- You can now go to sleep even if you had a morning event that didn't take time
- Fixed up text input on SteamDeck
0.4.16
- Day 81 (Light/Fire path)
- Day 82 (night)
- New Day 80 video (Light path)
0.4.15b
- Fixed a bug where resetting your skills would count teachers as well.
- Fixed a bug where skills that utilize skull gems didn't update their text correctly.
- Fixed a bug where loading into the skillsUI from the main menu would exit to the wrong room afterwards.
- Skill Config screen wasn't correctly showing the current skill-level.
- You can now use Esc or back on controller to accept current name for a character.
- Fixed an issue where an incomplete Demonfox article was available before its time.
0.4.15
- Day 80 Emily date
- Fixed a bug where going from the skill-tree menu to the main menu leaves the skilltree UI on-screen
0.4.14
- Typos and fixes
- Emily's recurring fights now start with more healthy and shield
- New Katja event day 75+
- Katie's path through day 80 (Emily's path not yet written)
0.4.12
- Day 78
- Day 79
- Fixed a bug where shuffle could hang
- Added a check for cleaning up invalid blocks
- Prevented speed-clicking while the camera is in motion
- Fixed an issue where the Helipad could throw warnings Day 28
- Fixed an issue where it didn't correctly remove invalid tokens, causing overlap
- Increased Katie's initial HP/Shield
0.4.11c
- Tweaked difficulty of Katie's day 2 fight
- Reduced enemy HP/Shield bonuses from difficulty
- Reduced enemy gem-gain bonus from difficulty
- Raised the base-damage of skull attacks to match the charge-bonus you get from higher bonuses
- Fixed a bug where notifications could stay on screen if the frontend UI was hidden while they were open
- Rage and Strike moves no longer get a bonus turn
- Reduced Rage given by Flame Heal
0.4.11b
- Fixed Day 76 accidentally being disabled
0.4.11
- Day 77
- Day 78+ sequence with Katie in the gym
- New Facial from Saoe after her sex-scene
- New image in Snowdrop's post-movie facial
- Added an explicit "Extra turn" update text
- Added an update to clean up turn handover, and made the "extra turn" message explicit
0.4.10c
- Fixed a bug where Katie's first tier recurring sparring would clash with invalid moves.
0.4.10b
- Tweaked Emily's Angelic Heal effect (no longer add greens, base value goes 10-20 instead of 12-25)
- Fixed a bug from uninitialized weapons causing the game not to load correctly
0.4.10
- Day 75
- Day 76
- Added a submit button to the checkin menu day 1
- Fixed issue where skills from before the system upgrade didn't retain their levels
- Fixed issue where invalid skills would break the combat system
- Reduced the damage of Angelic Strike, and removed the free move
- Angelic Heal now removes pink and adds green
0.4.9
- End of day 74
- Regen now decays 1 each turn
- Removed regen from Angelic jab
- Angelic Healing now gets 5 regen
- You can now cheat purchase a skill even if you have no/negative skill points
- Doubled base-damage for Nuclear Fire
- Fixed Heal skill not working
- Increased damage of Kidney Blow and reduced cost to 10
- Increased base damage of flame flurry, and restored the charge from red gems
- Increased the damage output of flurry, made it charge from both blue and green
- Increased the cost of Flicker Jab to 5, but made it charge from red and blue
- Path of the Tiger gems are now all two-colored (Pink+)
- Titter messages are now human text, not pre-generated
0.4.8e
- Added ability to reset all skillpoints
- All jab moves are now free (gain an additional turn after using) and slightly reduced damage
- Reduced Regen rates for angelic moves
- Double jab cost from 7 to 10
- Fire Flurry no longer charges from red
- Fixed Flurry not resetting Jab cascade
- Cleaned up difficulty settings. Enemy now has higher initial shield/HP on higher difficulties, and gain slightly more/less charge per match
0.4.8d
- Fixed a couple of skills not being correct due to case sensitivity
- Added a fire6 attack, Nuclear Fire.
0.4.8c
- Reduced the number of skills with remove/explode
- Any skills that removes/replaces/explodes now get an extra turn afterwards
- Angelic punch becomes Angelic Jab, reduces in power and cost
0.4.8b
- Fixed bleeding not working correctly
- Adjusted the timeout for handing over control
- Fixed skills not properly ending turn
0.4.8
- Cleaned up the flag progression for Snowdrop's movie
- Big overhaul to the combat system
- Added back the overwrite button to save games
- Added a cheat for quick-buying skills (shift + debug, click)
0.4.7
- Mu Lau/Saffron event, day 54+. Night in the Last Drop
- New branch of combat skills opens by meditating after the Mu Lau/Saffron event
- Fixed incorrect flags triggering Snowdrop's movie sequence out of turn
- Fixed incorrect flags triggering Coach's Surasak payment early
- Fixed Snowdrop's purchases being unlocked ahead of time
- New Katja event day 55/56
- New Gabby event day 55/56
0.4.6
- Added support for automatically writing a non-steamcloud backup of every save to prevent SteamSync shennanigans
- New item for sale in the store after Snowdrop's movie
- New facial convo with Snowdrop after buying her item
0.4.5
- Fixed Surasak fight article showing up a day early
- Snowdrop's movie sequence (Evening hotel room, after the selfies)
0.4.4
- Fixed Charge and Guillotine Kick breaking flow
- Fixed default deck setup
- Fixed the moves unlocking properly when meditating
- Free move from Emily's skillset on day 62+
- Payouts at Day 44+ and 58+ from coach
0.4.3b
- Fixed a bug where HP is cleared after first time it's changed (making Regen appear to break)
0.4.3
- Saoe's story continues
- Overhealing goes to defenses
- Redid Divine Wrath and added Divine Retribution skills
- Fixed a bug that might cause VFXs not to trigger
- Fixed a bug where at night, quicknav UI has issues displaying all rooms
0.4.2c
- Upgrade UI now shows what a skill upgrades to (if possible)
- Fixed up additional data for different skills
- Reduced cost of Rage
- Guillotine Kick now does damage correctly
- Initial data for Path of Shadows
- Initial data for Path of the Dragon
- Increased cost of Angelic Punch to 15
- Fixed Jab triggering twice against your flurry count
- Added system for
0.4.2b
- Fixed kidneyblow not being loaded correctly
- Fixed an asset throwing from missing skills
- Fixed a upgrade confirmation popup using IDs instead of human name
- Fixed Piercing and bleed skills not having functionality
- Shifted Kidneyblow and Bodyblow around to keep unlocking linear for existing saves
0.4.2
- Refactored the combat and skills system to use data pulled from a google sheet
- Reorganized the trainer lineup, and added a bunch of new moves (WIP)
- Player HP and Shields are now directly linked to STR and INT respectively, not adjusted per combat
- New selfie chain (4 messages) from Snowdrop, triggering after day 64 + having the talk with Chloe about her.
0.4.1
- Exploding gems no longer recharges the attacks
- Added improved tutorial overlay
- Changed how enemy HP were calculated. Scaled initial enemy shields by difficulty
- XP gain no longer scales down by difficulty
Act IV (Day 54-74)
0.4.0
- 2 new Demonfox pages
- Erikson, Surasak, and the two act 3 feeder fights now give XP
- Day 73/74 Gabby talk
0.3.24
- Recurring Katie fight day 65+ updated
- Snowdrop day 73/74 (if you've completed bottle service)
0.3.23
- Katie recurring shooting
0.3.22
- Katja day 73/74
- Lin day 73/74 (if you've gotten to the dating stage)
- SettingsUI now shows what song is playing
- Space/Enter works again to advance the game
- Fixed end-of-act autosave image
0.3.21
- Day 73 date with Katie added
- Day 74 morning and evening
- End of act timeline
- Lin replayable action when clicking on her in the gym
0.3.20
- Day 73 date with Emily added
0.3.19b
- Added a fix to not recreate all messages when opening the phone for a specific facial (causing a potential lag)
0.3.19
- Morning day 73
- Updated day 72 to insert a quick chat with Emily
- Fixed a bug where audio could blip in certain situations
- Added UI fx for 6x, 7x and 8x results and fixed up animations to be cleaner
- Added safeguards to the gem matching UI to hopefully remove buggy transfer of control
- Added UI animation to make it clearer when transfer of control happens
0.3.18
- Day 72
0.3.17
- Day 71
- Fixed up enemy attacks not applying tiers correctly
0.3.16
- Day 70
- Typos and minor fixes
0.3.15c
- Fixed a video transcoder issue
0.3.15b
- Added some additional renders for day 69
- Removed a character sticking around past their due-date on one of the day 69 paths
- Typo fixes
0.3.15
- Day 69
0.3.14
- Day 68
0.3.12
- Day 67+ event with Coach
- Fixed oversized update-date notification UI
- Fixed a bug where some characters wouldn't return on load
- Changed the gym to max 3 characters at the same time to deal with Coach being built like a dumpster-truck
- Fixed a bug where if you used Tab to advance when signing in, the game wouldn't auto-advance when you press enter once
- Changed the Quest UI to give more space to prevent overlapping
- Unlocked the gun-range after shooting with Katie day 58
- Typos
0.3.11
- Fixed a bug where Lin's collision area was offset
- Added Sophia's briefing package (day 66+)
- Day 67 nudge
- Cleaned up addressables and added additional unlockable images
- Added Lin's Maid4u and the Buttplug date to the spankbank
- Added Emily's date 5 to the spankbank
0.3.10
- Day 65
- Day 66
- Fixed one of the PT options leading to a broken dialog screen
- Removed the navpad navigation
0.3.9
- Day 64
0.3.8
- Day 63
- Finished up Lin's Maid4u questline
- New message from Lin chat the day after the Maid4u questline
- Changed how fullscreen is handled
0.3.7
- Day 62
0.3.6b
- Fixed Mu Lau's day 61 conversation unlocking earlier
- Fixed a bug where line-alignment for facial messages with images was off
- Opening up Lin's new questline (Made 4 U)
- Typos and minor edits
0.3.6
- Day 60
- Day 61
0.3.5
- Day 59
0.3.4
- Fixed zfighting issue when characters are occupying the same slot
0.3.3
- Day 57
- Day 58
- Fixed an allignment issue on Facial messages larger than 1 line
0.3.2
- Day 56
0.3.1
- Day 54
- Day 55
- Fixed Lin's questline not triggering
- Fixed the name entry not automatically advancing in the login screen
- Added per-character feedback for the PT sessions
0.3.0e
- Fighting Ubekz and Erik now gives XP
0.3.0d
- Fixed a broken character sprite for Lin's LBD
- Fixed space/enter double-skipping a line
- Fixed space toggling currently selected node even through other popups
Тему отредактировал: СынПирокара - 26-07-2024, 18:35
Причина: Тема обновлена до версии v.0.5.6g / Topic updated to v.0.5.6g
Причина: Тема обновлена до версии v.0.5.6g / Topic updated to v.0.5.6g
Пароль на архив / Archive password:
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Загрузил: СынПирокара (26 июля 2024 18:35)
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udp://open.stealth.si:80/announce
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udp://tracker.opentrackr.org:1337
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Содержание:
Morningstar (5 файлов)
Changelog.txt (45.84 Kb)
morningstar_linux_0_5_6g.zip (3.31 Gb)
morningstar_osx_0_5_6g.zip (3.31 Gb)
morningstar_win32_0_5_6g.zip (3.5 Gb)
morningstar_win64_0_5_6g.zip (3.36 Gb)
morningstar_linux_0_5_6g.zip (3.31 Gb)
morningstar_osx_0_5_6g.zip (3.31 Gb)
morningstar_win32_0_5_6g.zip (3.5 Gb)
morningstar_win64_0_5_6g.zip (3.36 Gb)