Описание:
Как игрок, вы берете на себя роль "Марка" и входите в его жизнь в тот момент, когда он возвращается из трехмесячного путешествия.
As a player, you take on the role of 'Marc'
and enter his life, in the moment, he returns from a three month journey.
Год выпуска: 2022
Жанр: 2d game, 3dcg, male protagonist, adventure, animated, voyeurism, point and click, masturbation, handjob, vaginal, milf, teasing
Цензура: Отсутствует
Разработчик/Издатель: Sitho - Discord - Itch.io - Subscribestar
Платформа: PC/Windows/Android
Тип издания: В разработке
Таблетка: Не требуется
Версия: v.0.8 Alpha
Язык игры: Английский
Язык интерфейса: Английский
Как игрок, вы берете на себя роль "Марка" и входите в его жизнь в тот момент, когда он возвращается из трехмесячного путешествия.
As a player, you take on the role of 'Marc'
and enter his life, in the moment, he returns from a three month journey.
Год выпуска: 2022
Жанр: 2d game, 3dcg, male protagonist, adventure, animated, voyeurism, point and click, masturbation, handjob, vaginal, milf, teasing
Цензура: Отсутствует
Разработчик/Издатель: Sitho - Discord - Itch.io - Subscribestar
Платформа: PC/Windows/Android
Тип издания: В разработке
Таблетка: Не требуется
Версия: v.0.8 Alpha
Язык игры: Английский
Язык интерфейса: Английский
Alpha 0.8 - 2024-12-15
What's new:
Map:
- South Borket is now accessible
New Locations / Screens:
- [Location connection] "Grocery Store"
- [Location connection] "Hospital"
- [Location connection] "VRB Rest Room" (2nd Floor)
- [Location] Small Park + [Screen] day & night
- [Location] "Larissa Hall"
- [Location] Larissa Backyard (after pavilion)
- [Location] "VRB Rest Room Hall" (2nd Floor)
- [Location] "Hospital Entrance"
- [Location] "Hospital Treatment Room"
- [Location] "Hospital Infirmary"
- [Screen] "Dice Minigame"
- [Screen] Phone (contacts/last messages)
(message history for Monica, Tris, Angelique, Kira)
Temporary Locations/Screens:
- [Location] "Beach"
- [Screen] "Hotel"
- [Screen] "Pavilion"
- [Screen] "Electricity Box"
- [Screen] "Dice Minigame"
- [Screen] "Ranch Clubhouse" temporarily changed (story)
World Actions:
- Mirai Idle (Small Park + interaction)
- Mirai Idle (VRB Restaurant + interaction)
- Benita Idle (day/night + cooking/cloth/nude)
- Larissa Idle (Larissa Hall)
- Nancy Idle (Ranch Clubhouse - Sitting/Standing)
- Larissa has now her her designated dialog options
for several interactable objects in the world
- Antonia Idle (Hospital Treatment Room)
- Charlotte Idle (Hospital Entrance + interaction)
- VRB Girls (Break Room + interaction)
- Hospital Visitor Idle Day
- Base interaction for Charlotte (Hospital)
Main Story Line:
- Day 4 to 5 (night / if played Emma before)
- Day 5 Morning (Dayna Story)
- Day 5 Morning (Larissa Story - 3 different ways to play)
- Hotel
- Beach
- Larissa's House
- Ranch
- Home
New Scenes:
- Dayna (story/hidden + interactive)
- Benita (multiple + interactive)
- Joanne (multiple + interactive)
Character:
> Dayna:
- New Portrait Images (story)
> Larissa:
- New Portrait Images (story)
> Mirai: (optional)
- New Portrait Images
- Continue Dating Feature
- Thinking Minigame (4 different ways to play)
- Voyeur possibility
> Joanne:
- New Portrait Background (day time)
- Visit MC at Night feature (end the day // interactive scenes)
> Benita:
- Visitable (if accepted before)
- Dice Minigame at night (Money / Scenes)
- Benita has reached her Main Story End with 0.8!
(could still come back for optional quests)
> Emma:
- Continue Emma Arrested:
-- Oliver Path
-- Help Path
-- Ignore Path
> Charlotte:
- Base Portrait Images
Items:
- Wireless Charging Station
- Damian's Phone
Utilities:
- 13 additional cursor images
- [temporary] menus now have direct links to
'guide, bug report, discord, support'
- 'what's new' in recent version
- location info overlay
(1st row displays the current location,
2nd row displays the associated room)
- new UI "Phone" (off/on)
- Updated Quest Marker UI
(main story, optional quests, timing based, end the day)
Fixed:
- issue with returning into the game when using 'return' to leave
the save game menu
- a bug that occurred when asking Caroline about the catalog
again has been fixed
- several portrait images when talking to Caroline
- issue with menu buttons being displayed
- location 'frog pond', 'forest house', 'small park' now shows the
correct inventory overlay
- improved several animations for more efficient performance
- UI now shows correct information when displaying
Juliet's Location
- problem with the item "camera" being interactive after the software
was installed
Adjusted
- Benita Idle is now always visitable at night
(when accepted before)
- Benita Idle Day is now randomized available
- Forest House Attic is no longer interactable in case
Benita is "available" (day), except the attic was opened
before
- Lightswitch (Ranch/Clubhouse) is now correctly interatable
- Rebecca's pictures can now only be found once the
appropriate time has been reached
- Warning Screen & Main Menu got updated
- If a player hasn't placed the item "tablet" until the end of day 4
it will now automatically being placed on the desk and removed
from the inventory
Sound / Music:
- 3 New Ambient Sounds
- 5 New Music Tracks
- 14 New Sounds
alpha 0.7
What's new:
- Larissa story line continues with "meeting a friend" which is also the Violet introduction.
This includes a new screen for Violet's house: "Studio"
- An optional side quest for Joanne: "Nice chair" which includes the introduction for Benita
and two new additional screens for the "Forest house": "Work room" & "Attic"
(This quest can be skipped but it will exclude the characters "Joanne" and "Benita" for later
days and side quests.)
- An optional side quest for Ms Mrick which is the sequel for "Emma arrested" from day 3
(This quest can be skipped or continued regardless of the day at any time as long as it is "day time")
- A new character can be found in Violet's Rise Bar, marking the start of the upcoming
'dating sim feature'
- Shower scenes are available now!
It is possible to take a shower once a day with a small portion of spice
(available for: Dayna, Larissa, Ms Mrick, Rebecca, Floria, Juliet, Caroline)
- A new mini game is available but not yet completable: "Lamps"
What's added/changed additionally:
- Gallery is now functional and available
- Tablet is now functional and available
- added info screens UI for tablet and gallery
- the gallery will now show an annotation for transferred/removed pictures
- the tablet now shows an annotation in case the player carries an item
that can be used on the tablet
- Dayna hidden scene
- climb Larissa's lattice again
- skip the VRB girls during day2 introduction and keep drinking instead
- Dayna provides tips (hints) on day1 during interaction
- several new talk options for Dayna (day 0-3)
- new talk options and adjusted interactions for Caroline (day 0-3)
- new talk option for Nancy (day3)
- fixed an order issue with the introduction dialog section for officer jones
- VRB girls are now visitable in their breakroom and provides additional options to pay for
- Oliver story line integrated/continued + new talk options (anastasia side quest)
- possibility to withdraw money
Changed/Fixed/Adjusted since swap version 0.6.7:
- mouse hover rotation is now shown correctly when leaving locations (juliet, violet)
- mouse hover over several location doors are now correctly displayed
- VRB customer room transitions are now correct
- adjusted image frames for "oliver" and "sophie" in VRB to reduce location loading times
- picking up the bed sheet (day0) now has it's own screen and interaction
- fixed an interaction issue with the picture frame (mc home entry area)
- visibility and interaction with the inventory button got improved
- drill hole now shows correct image and interaction (depending on the day) if
used on night time
- quest markers are now correctly displayed above the mouse hover
- cash and bank money amount are now displayed correctly in the inventory UI
- Ms Mricks SD Card and Camera are now correctly useable at MC's desk at home
- new mouse cursor for tablet interaction
0.6
walkthrough guide:
www.sitho-entertainment.com/walkthrough/
fixed:
- issue with the inventory blocking out the gallery interface
- issue with inventory blocking out the player mouse after the gameplay tutorial
- improved mouse cursor / refined detection & on click interaction
- screen-/locationtransitions (based on blackscreen issue for some players)
- save game menu issue fixed, try to delete something when nothing is selected
- dependency issue with rebecca "picture two", which it makes uncollectable after finding "picture one"
- several text & spelling issues
- issue with dayna false showing up in living room on day two
- Sebastian doesn't only say "bye bye" via dialog anymore, (he offers now additional help on 'day 1')
- fixed issue with gameplay tutorial wasn't skippable, when tried to click "skip"
removed:
temporarily (comes back in new composition)
(current version brings to much "lag-/delay feeling" while playing)
- UI announcements for "new location available"
- sounds for announcements for "new location available"
- UI announcements for "new side quest"
- sounds for announcements for "new side quest"
- UI announcements for "scene unlocked"
reworked:
- larissa's holiday images are now selectable seperately adjusted exiting for selected (scaled) holiday images
- tablet now shows the correct "logout screen" during the logout animation
- several timing adjustments for door event transitions
- entering the gallery now removes picture items from inventory
- inventory
- escape button option menu (including automatic saves for quit/mainmenu)
- reorganized affiliations for all accessible quests, characters and locations
- counter & statistics for "player home"
- replaced several still existing .pngs with .webp
added:
- Ranch farm (day/night)
- Ranch clubhouse basement (day/night + police version day/night + each with lights on/of possible at night)
- Forest House (day/night)
- Violets House (entrance day/night)
- NPC Nancy (interactive)
- NPC Danilo boat/beach interactive position
- Danilo's boat pier (day/night)
- Object interact for second window (leftside) on joanne's entrance
- For collecting pictures minigame
~ synch-function for emma's pictures (x2)
~ synch function for larissa's pictures (x4)
~ synch function for dayna's pictures (x2)
~ synch function for nancy's pictures (x2)
~ synch function for joanne's pictures (x2)
~ synch function for miriam's pictures (x2)
- Puzzle olp bank entry
- Additonal screen "Ms Mrick's desk"
- Additional screen "Juliet's room"
- Puzzle emmas office tatter
- Holiday pictures (tablet) x4
- Door event images
~ Floria day/night (joanne's house)
~ Benita (day/night // forest house)
~ Rita (day/night // violets house)
- Additional doorevents
~ Rebecca ~ Larissa ~ Benita ~ Rita ~ Anastasia
- Alternate option to progress with Joanne during her story part
- Alternate option to progress with Larissa during her hidden scene
- Public transport option to travel between the different parts of Borket
- Shed renovation state (day/night)
- new gallery pages x5
- new tab system for gallery to easier access a desired character
- travelmap eastside of Borket
- cash/bank amounts (placeholders)
- questmarker for juliet, danilo, ranch, foresthouse, violet
- supporter menu to add collectables and money
overview:
- 9 new item(s): (emma office duplicate key, emma office documents folder, emma's sd card, home key seperated,
home+office key, danilos backpack, flashlight, rebecca garage key(sidedoor) )
- 23 new sound(s): (flickering light, light switch clubhouse, olp bank steps, insert key, turn key, poti turn, opening metal lock parts,
heavy button press,drawer opening emma's office, pullout metalbox, lockbox interact, locked drawer,
3x tatter puzzle sounds, tatter pick up, change keys, busstation TM sound x2, ranch changeroom door,
change room cutscene transition sfx, emptyroomFX, additionalwindFX, ,)
- 8 new background music: (olp bank cutscene, joanne story part x2, nancy opener, changeroom story x3, softloop nancyscenes)
- 5 new idle animation(s): (nancy ranch day, horse ranch, dayna renovation shed, danilo beach-boat idle, danilo changeroom idle,)
- 3 new character animation(s): (mc bank cine, mc backpack cine x2,)
- 3 new interact image(s): (floria door event x2, rebecca drunk event, anastasia night event boat)
- 4 new hidden scene(s): (emma office SD card, juliet&floria, joanne phone, larissa home,)
- 16(18) new collecting picture game images (emma x2(4), dayna x2, larissa x4, nancy x2, joanne x2, miriam x2, floria x2)
- 4 new [TABLET based object(s)]: (4x Larissa holiday folder,)
- 4 new [PERK(s)] (gallery emma, gallery larissa, gallery dayna, gallery nancy,)
- 7 new environment animation(s): (broken lamp, ranch clubhouse, 3x emma office desk, office lockbox, tatter puzzle solved,)
- 1 new interactable [CHAR(s)]: (nancy ranch day,)
- 7 new [MAP]: New travelmap location(s) available: (danilo's boat, juliet's house, bus station x2, ranch, foresthouse, violets house,)
- 6 new [LOC(s)]: (ranch farm, ranch basement, juliet's entrance, ranch change room day, Forest House, Violets house,)
- 3 new [NPC(s)]: (nancy, miriam, benita)
- 4 new [QUEST] line(s): (missing backpack, sweet suffer, flashlight, emma arrested,)
- continuable [QUEST]: (shed renovation,)
- 3 new [CUTSCENE(s)]: (mc olp bank, mc change room x2, )
- 2 new [PUZZLE(s)]: (olp bank entry, tatter,)
- 6 new additional [Screen(s)]: (olp bank entry, olp bank lock puzzle, emma office desk, desk puzzle, Juliet's room, joanne hidden,)
- 4 new gameplay [UI]: (sd card app, Busstation UI, gallery tab system, esc menu,)
- 2 new gameplay [FX]: (Bus station UI FX, gallery tab system,)
scenes:
- joanne (table main loop)
- joanne (table blow loop)
- joanne (table transition)
- joanne (table finish)
- joanne (hidden phone)
- emma office (hidden office)
- juliet/floria (hidden window)
- nancy (bench main loop)
- nancy (bench HJ 1)
- nancy (bench HJ 2)
- larissa MCs home (hidden loop)
- larissa MCs home (hidden finish)
https://sitho.itch.io/ghostlydesire/devlog/392163/release-a-ghostly-desire-alpha-05-17jun22
What's new:
Map:
- South Borket is now accessible
New Locations / Screens:
- [Location connection] "Grocery Store"
- [Location connection] "Hospital"
- [Location connection] "VRB Rest Room" (2nd Floor)
- [Location] Small Park + [Screen] day & night
- [Location] "Larissa Hall"
- [Location] Larissa Backyard (after pavilion)
- [Location] "VRB Rest Room Hall" (2nd Floor)
- [Location] "Hospital Entrance"
- [Location] "Hospital Treatment Room"
- [Location] "Hospital Infirmary"
- [Screen] "Dice Minigame"
- [Screen] Phone (contacts/last messages)
(message history for Monica, Tris, Angelique, Kira)
Temporary Locations/Screens:
- [Location] "Beach"
- [Screen] "Hotel"
- [Screen] "Pavilion"
- [Screen] "Electricity Box"
- [Screen] "Dice Minigame"
- [Screen] "Ranch Clubhouse" temporarily changed (story)
World Actions:
- Mirai Idle (Small Park + interaction)
- Mirai Idle (VRB Restaurant + interaction)
- Benita Idle (day/night + cooking/cloth/nude)
- Larissa Idle (Larissa Hall)
- Nancy Idle (Ranch Clubhouse - Sitting/Standing)
- Larissa has now her her designated dialog options
for several interactable objects in the world
- Antonia Idle (Hospital Treatment Room)
- Charlotte Idle (Hospital Entrance + interaction)
- VRB Girls (Break Room + interaction)
- Hospital Visitor Idle Day
- Base interaction for Charlotte (Hospital)
Main Story Line:
- Day 4 to 5 (night / if played Emma before)
- Day 5 Morning (Dayna Story)
- Day 5 Morning (Larissa Story - 3 different ways to play)
- Hotel
- Beach
- Larissa's House
- Ranch
- Home
New Scenes:
- Dayna (story/hidden + interactive)
- Benita (multiple + interactive)
- Joanne (multiple + interactive)
Character:
> Dayna:
- New Portrait Images (story)
> Larissa:
- New Portrait Images (story)
> Mirai: (optional)
- New Portrait Images
- Continue Dating Feature
- Thinking Minigame (4 different ways to play)
- Voyeur possibility
> Joanne:
- New Portrait Background (day time)
- Visit MC at Night feature (end the day // interactive scenes)
> Benita:
- Visitable (if accepted before)
- Dice Minigame at night (Money / Scenes)
- Benita has reached her Main Story End with 0.8!
(could still come back for optional quests)
> Emma:
- Continue Emma Arrested:
-- Oliver Path
-- Help Path
-- Ignore Path
> Charlotte:
- Base Portrait Images
Items:
- Wireless Charging Station
- Damian's Phone
Utilities:
- 13 additional cursor images
- [temporary] menus now have direct links to
'guide, bug report, discord, support'
- 'what's new' in recent version
- location info overlay
(1st row displays the current location,
2nd row displays the associated room)
- new UI "Phone" (off/on)
- Updated Quest Marker UI
(main story, optional quests, timing based, end the day)
Fixed:
- issue with returning into the game when using 'return' to leave
the save game menu
- a bug that occurred when asking Caroline about the catalog
again has been fixed
- several portrait images when talking to Caroline
- issue with menu buttons being displayed
- location 'frog pond', 'forest house', 'small park' now shows the
correct inventory overlay
- improved several animations for more efficient performance
- UI now shows correct information when displaying
Juliet's Location
- problem with the item "camera" being interactive after the software
was installed
Adjusted
- Benita Idle is now always visitable at night
(when accepted before)
- Benita Idle Day is now randomized available
- Forest House Attic is no longer interactable in case
Benita is "available" (day), except the attic was opened
before
- Lightswitch (Ranch/Clubhouse) is now correctly interatable
- Rebecca's pictures can now only be found once the
appropriate time has been reached
- Warning Screen & Main Menu got updated
- If a player hasn't placed the item "tablet" until the end of day 4
it will now automatically being placed on the desk and removed
from the inventory
Sound / Music:
- 3 New Ambient Sounds
- 5 New Music Tracks
- 14 New Sounds
alpha 0.7
What's new:
- Larissa story line continues with "meeting a friend" which is also the Violet introduction.
This includes a new screen for Violet's house: "Studio"
- An optional side quest for Joanne: "Nice chair" which includes the introduction for Benita
and two new additional screens for the "Forest house": "Work room" & "Attic"
(This quest can be skipped but it will exclude the characters "Joanne" and "Benita" for later
days and side quests.)
- An optional side quest for Ms Mrick which is the sequel for "Emma arrested" from day 3
(This quest can be skipped or continued regardless of the day at any time as long as it is "day time")
- A new character can be found in Violet's Rise Bar, marking the start of the upcoming
'dating sim feature'
- Shower scenes are available now!
It is possible to take a shower once a day with a small portion of spice
(available for: Dayna, Larissa, Ms Mrick, Rebecca, Floria, Juliet, Caroline)
- A new mini game is available but not yet completable: "Lamps"
What's added/changed additionally:
- Gallery is now functional and available
- Tablet is now functional and available
- added info screens UI for tablet and gallery
- the gallery will now show an annotation for transferred/removed pictures
- the tablet now shows an annotation in case the player carries an item
that can be used on the tablet
- Dayna hidden scene
- climb Larissa's lattice again
- skip the VRB girls during day2 introduction and keep drinking instead
- Dayna provides tips (hints) on day1 during interaction
- several new talk options for Dayna (day 0-3)
- new talk options and adjusted interactions for Caroline (day 0-3)
- new talk option for Nancy (day3)
- fixed an order issue with the introduction dialog section for officer jones
- VRB girls are now visitable in their breakroom and provides additional options to pay for
- Oliver story line integrated/continued + new talk options (anastasia side quest)
- possibility to withdraw money
Changed/Fixed/Adjusted since swap version 0.6.7:
- mouse hover rotation is now shown correctly when leaving locations (juliet, violet)
- mouse hover over several location doors are now correctly displayed
- VRB customer room transitions are now correct
- adjusted image frames for "oliver" and "sophie" in VRB to reduce location loading times
- picking up the bed sheet (day0) now has it's own screen and interaction
- fixed an interaction issue with the picture frame (mc home entry area)
- visibility and interaction with the inventory button got improved
- drill hole now shows correct image and interaction (depending on the day) if
used on night time
- quest markers are now correctly displayed above the mouse hover
- cash and bank money amount are now displayed correctly in the inventory UI
- Ms Mricks SD Card and Camera are now correctly useable at MC's desk at home
- new mouse cursor for tablet interaction
0.6
walkthrough guide:
www.sitho-entertainment.com/walkthrough/
fixed:
- issue with the inventory blocking out the gallery interface
- issue with inventory blocking out the player mouse after the gameplay tutorial
- improved mouse cursor / refined detection & on click interaction
- screen-/locationtransitions (based on blackscreen issue for some players)
- save game menu issue fixed, try to delete something when nothing is selected
- dependency issue with rebecca "picture two", which it makes uncollectable after finding "picture one"
- several text & spelling issues
- issue with dayna false showing up in living room on day two
- Sebastian doesn't only say "bye bye" via dialog anymore, (he offers now additional help on 'day 1')
- fixed issue with gameplay tutorial wasn't skippable, when tried to click "skip"
removed:
temporarily (comes back in new composition)
(current version brings to much "lag-/delay feeling" while playing)
- UI announcements for "new location available"
- sounds for announcements for "new location available"
- UI announcements for "new side quest"
- sounds for announcements for "new side quest"
- UI announcements for "scene unlocked"
reworked:
- larissa's holiday images are now selectable seperately adjusted exiting for selected (scaled) holiday images
- tablet now shows the correct "logout screen" during the logout animation
- several timing adjustments for door event transitions
- entering the gallery now removes picture items from inventory
- inventory
- escape button option menu (including automatic saves for quit/mainmenu)
- reorganized affiliations for all accessible quests, characters and locations
- counter & statistics for "player home"
- replaced several still existing .pngs with .webp
added:
- Ranch farm (day/night)
- Ranch clubhouse basement (day/night + police version day/night + each with lights on/of possible at night)
- Forest House (day/night)
- Violets House (entrance day/night)
- NPC Nancy (interactive)
- NPC Danilo boat/beach interactive position
- Danilo's boat pier (day/night)
- Object interact for second window (leftside) on joanne's entrance
- For collecting pictures minigame
~ synch-function for emma's pictures (x2)
~ synch function for larissa's pictures (x4)
~ synch function for dayna's pictures (x2)
~ synch function for nancy's pictures (x2)
~ synch function for joanne's pictures (x2)
~ synch function for miriam's pictures (x2)
- Puzzle olp bank entry
- Additonal screen "Ms Mrick's desk"
- Additional screen "Juliet's room"
- Puzzle emmas office tatter
- Holiday pictures (tablet) x4
- Door event images
~ Floria day/night (joanne's house)
~ Benita (day/night // forest house)
~ Rita (day/night // violets house)
- Additional doorevents
~ Rebecca ~ Larissa ~ Benita ~ Rita ~ Anastasia
- Alternate option to progress with Joanne during her story part
- Alternate option to progress with Larissa during her hidden scene
- Public transport option to travel between the different parts of Borket
- Shed renovation state (day/night)
- new gallery pages x5
- new tab system for gallery to easier access a desired character
- travelmap eastside of Borket
- cash/bank amounts (placeholders)
- questmarker for juliet, danilo, ranch, foresthouse, violet
- supporter menu to add collectables and money
overview:
- 9 new item(s): (emma office duplicate key, emma office documents folder, emma's sd card, home key seperated,
home+office key, danilos backpack, flashlight, rebecca garage key(sidedoor) )
- 23 new sound(s): (flickering light, light switch clubhouse, olp bank steps, insert key, turn key, poti turn, opening metal lock parts,
heavy button press,drawer opening emma's office, pullout metalbox, lockbox interact, locked drawer,
3x tatter puzzle sounds, tatter pick up, change keys, busstation TM sound x2, ranch changeroom door,
change room cutscene transition sfx, emptyroomFX, additionalwindFX, ,)
- 8 new background music: (olp bank cutscene, joanne story part x2, nancy opener, changeroom story x3, softloop nancyscenes)
- 5 new idle animation(s): (nancy ranch day, horse ranch, dayna renovation shed, danilo beach-boat idle, danilo changeroom idle,)
- 3 new character animation(s): (mc bank cine, mc backpack cine x2,)
- 3 new interact image(s): (floria door event x2, rebecca drunk event, anastasia night event boat)
- 4 new hidden scene(s): (emma office SD card, juliet&floria, joanne phone, larissa home,)
- 16(18) new collecting picture game images (emma x2(4), dayna x2, larissa x4, nancy x2, joanne x2, miriam x2, floria x2)
- 4 new [TABLET based object(s)]: (4x Larissa holiday folder,)
- 4 new [PERK(s)] (gallery emma, gallery larissa, gallery dayna, gallery nancy,)
- 7 new environment animation(s): (broken lamp, ranch clubhouse, 3x emma office desk, office lockbox, tatter puzzle solved,)
- 1 new interactable [CHAR(s)]: (nancy ranch day,)
- 7 new [MAP]: New travelmap location(s) available: (danilo's boat, juliet's house, bus station x2, ranch, foresthouse, violets house,)
- 6 new [LOC(s)]: (ranch farm, ranch basement, juliet's entrance, ranch change room day, Forest House, Violets house,)
- 3 new [NPC(s)]: (nancy, miriam, benita)
- 4 new [QUEST] line(s): (missing backpack, sweet suffer, flashlight, emma arrested,)
- continuable [QUEST]: (shed renovation,)
- 3 new [CUTSCENE(s)]: (mc olp bank, mc change room x2, )
- 2 new [PUZZLE(s)]: (olp bank entry, tatter,)
- 6 new additional [Screen(s)]: (olp bank entry, olp bank lock puzzle, emma office desk, desk puzzle, Juliet's room, joanne hidden,)
- 4 new gameplay [UI]: (sd card app, Busstation UI, gallery tab system, esc menu,)
- 2 new gameplay [FX]: (Bus station UI FX, gallery tab system,)
scenes:
- joanne (table main loop)
- joanne (table blow loop)
- joanne (table transition)
- joanne (table finish)
- joanne (hidden phone)
- emma office (hidden office)
- juliet/floria (hidden window)
- nancy (bench main loop)
- nancy (bench HJ 1)
- nancy (bench HJ 2)
- larissa MCs home (hidden loop)
- larissa MCs home (hidden finish)
https://sitho.itch.io/ghostlydesire/devlog/392163/release-a-ghostly-desire-alpha-05-17jun22
Тему отредактировал: Nikol - 15-12-2024, 13:25
Причина: Тема обновлена до версии v.0.8 Alpha. / Topic updated to version v.0.8 Alpha.
Причина: Тема обновлена до версии v.0.8 Alpha. / Topic updated to version v.0.8 Alpha.
Пароль на архив / Archive password:
Downloaded from Porno-Island
Управление:
[обновить]
Взяли: 1479 | Размер: 1,57 Gb
Раздают: 43 Качают: 2 Скачали: 875
Мультитрекер: Раздают: 46 Качают: 6 Скачали: 972
udp://open.stealth.si:80/announce
25 4 413
udp://tracker.opentrackr.org:1337
8 1 279
http://tracker.dler.org:6969/announce
5 0 1
udp://tracker.opentrackr.org:1337/announce
8 1 279
Содержание:
A_Ghostly_Desire (2 файла)
AGhostlyDesire_0.8_public_win.zip (1,57 Gb)
A_Ghostly_Desire_Changelog.txt (12,93 Kb)
A_Ghostly_Desire_Changelog.txt (12,93 Kb)