Описание:You find yourself on a flight, before you reach your destination the plane crashes.
You end up on a tropical island, where plants, creatures and people are all alien & very hostile to you.
Gameplay:
This is a sandbox trainer game, with visual novel story telling and top down exploration.
Год выпуска: 2022
Жанр: ahegao, male protagonist, 3d game, adventure, creampie, corruption, fantasy, male domination, oral, vaginal, rape, animated, harem, sandbox, random character generation, bdsm, big tits, small tits, combat, big ass, trainer, humor, pregnancy,
Цензура: Отсутствует
Разработчик/Издатель: Forlorn Faun - www.patreon.com/user?u=64127860
Платформа: PC/Windows/Linux/MacOS
Тип издания: В разработке
Таблетка: Не требуется
Версия: v.0.411a
Язык игры: Английский
Язык интерфейса: Английский
v0.411a - 2024-10-31
Art
Brand new shader.
Voice acting for the new monstergirl.
Clothing and Cosmetics
Wetness effect applied overtime with paired animations.
Cosmetics
Color box option for make-up.
6 new hairstyles.
Can switch male character skin to basic type.
Animations
New bedroom paired animations.
Threesome animations in bedroom area, a mix and match for every npc race.
Pixie animations.
Exploration
Sprite glitter confusion effect.
Pixie creatures can be found in exploration after the new quest.
Story
Ashera storyline to unlock the new monstergirl.
Added option at the beginning to skip Merrill’s quest.
New locations
Bedroom area.
Little rooftop garden.
v0.385a - 2024-05-30
Alchemy
This was a nightmare to make; I still need more confirmations on everything working.
Alchemy system added.
You can now create various different food effects.
You can combine the same ingredient using an item dropped from dew slime.
There are two effects at the moment: instant and climax.
Effects now go beyond the capped limit, from 45 to 100 when using created foods.
The system is still fairly basic, but you can play around with three different effects.
Recruitment
You can now talk to captives, although their conversation doesn't truly fit the situation. Other interaction dialogues will.
Encountering characters will match their personalities.
Personalities
Mistress personality added.
Clothing and Cosmetics
Added new hair: Unlocked with Mistress.
New outfit: Unlocked with Mistress.
Heels added: Unlocked with Mistress.
Added new lipstick.
Added new eyeliner.
Engage-room
Oral animations have all been updated; two versions were forced and willing.
Willing requires a hidden value, which is oral skill, which I haven't exposed just yet.
You can uncuff captive characters with high enough devotion (only humans)
Breaking/Converting
This will only occur in paired mode now, when both climaxes sync.
So far, there are only two conversion animations: to explain, when you warp a personality, they will switch to a new paired animation; this will only happen with Merrill and Mistress Break; others will happen in the future.
Animations
Oral animations have been completely overhauled.
4 versions of “Forced”
3 versions of “Willing”
New cuffed-paired animation.
New Paired Intimate Animation.
New Paired Mistress animation.
Mistress idle animation.
Exploration
The overhaul of combat has changed a lot; please get a feel for it and tell me how you feel.
Characters work based on ranged attacks now.
New enemy types were added: Fly traps, Npc, Dew slimes, and boars (Changed up)
Recruitment characters are now encountered in the jungle outskirts, (I left the debug room on for quick captives and goblins.)
Three new enemy types
New status effect
Boss fight.
The new dungeon area: Teotl's abandoned farms.
Slime drops a new item.
Rabbits added.
Added an option to defile back; this is only the temporary three default animations; it needs a lot more work for it to be cleaned up correctly.
Inventory
Inventory has been completely cleaned up, and now it's all in a nice list so you can see all your items and sort them in order.
This was because I realized the inventory limit was too annoying and frustrating for both the developer and the player.
In the future, there will be a limit, but that will be a simple cap of 10x for each item. Later, with progression, you can update the size.
Story
Gertrudes Quest Parts 1 and 2 can be completed.
Merrill's face had a slight change.
You can now enter the city; if you've already passed Merrill's part, go up to the Teotl and ask her what to do next.
You can enter the city and move to three basic spots: the market, gate, and shop.
Ezzy's introduction scene.
Introduction of Sister Juniper.
New locations
Tavern
Tavern room
Holy camp
Alchemy room
There will be new areas added to the city, as I have planned: taverns and slums.
Other stuff
option to change name in settings menu is a temporary measure.
There are a lot of bug fixes.
Thank you to the bug testers and ScionEyed for helping me find a lot of them.