Описание:You find yourself on a flight, before you reach your destination the plane crashes.
You end up on a tropical island, where plants, creatures and people are all alien & very hostile to you.
Gameplay:
This is a sandbox trainer game, with visual novel story telling and top down exploration.
Год выпуска: 2022
Жанр: 2d game, 3d game, 3dcg, adventure, ahegao, anal, animated, bdsm, big ass, big tits, character creation, combat, corruption, creampie, fantasy, footjob, harem, humor, male domination, male protagonist, oral, pregnancy, rape, rpg, sandbox, trainer, transformation vaginal sex
Цензура: Отсутствует
Разработчик/Издатель: Forlorn Faun -
patreon |
subscribestar |
itch.io |
discordПлатформа: PC/Windows/Linux
Тип издания: В разработке
Таблетка: Не требуется
Версия: v.0.497a
Язык игры: Английский
Язык интерфейса: Английский
If your screen is too large, delete the IslanDeityConfig file in \AppData\LocalLow\Forlorn Faun\IslanDeity\
If you're an AMD user and you're encountering graphical errors, run API-CHANGER.bat Instead of the exe and change over the graphical settings to Vulkan.
For other users, you can experiment between Vulkan, Direct 11/12 and OpenGL
v.0.497a - 2026-02-06
What's new?
Story
Gertrude's storyline is complete, and she continues on to the new temple location.
Zekami aspects quest to get the Cowgirl.
Dryad love
Epilepsy warning for the Dryad second scene.
Interacting with the Dryad builds up love.
There aren't many ways at the moment, so it IS a little tedious.
Giving her dead seeds and talking to her nicely builds up love.
Finally, there are two scenes, one with low love and one with high love.
Shop
Ezzy sells two items, which you can purchase.
Sturdy sling—Gives the character a charge shot using the RMB.
Coin pouch—allows you to hold up to 500 coins.
Scenes
Tavern scene with Gertrude. (3 paired animations variations)
Temple scene with Gertrude (it's not repeatable as of yet; during it you can change Gertrude's body proportions, so pick carefully.) (4 paired animations variations?)
Zekari and Zekow ritual scene: so far you can create two different variants depending on your choices. I was going to put a minigame there, but I haven't implemented it yet. (5 paired animation variations)
Races
Zekari (half cowgirl)
Zecow (Full cowgirl) — So, as most of the work for the full anthro head has been implemented, I'll give some explanation.
Facial features from the human face transfer over to the cow head.
Textures also transfer over, including different race textures, so you will get a different variant.
Eyelashes will also transfer over.
Locations.
Temple main hall - can perform rituals here.
Temple garden - Can somewhat chat to the Dryad here.
Temple Menagerie - Not much to do here at the moment; will have interactions with cowgirls here.
Save system—Good god, this was a nightmare to work on.
When you arrive at the temple now, you can store as many NPC characters in the temple.
You can't do much with them in this current version, though.
However, you can transfer transformed characters back to the fort.
New system, money
Money system added; at the moment, money can only be acquired from pots.
Exploration.
You can eat fruit to heal now.
You can find pygmy cows in the old jungle now.
When you've got your inventory open, the character cannot attack anymore.
New tool item - Living Seed: can be acquired: This can be planted in explore mode.
Dead seed items can be dropped from grass, and then they can be given to the Dryad to restore them.
Caves can now be found in the jungle outskirts, with roughly a 1/3 chance of them spawning.
New enemies: Bat, Draugirl, and Crocubble
Pots containing gold can spawn in the outskirts.
Draugirl Monstergirl added.
Draugirls are broken undead creatures; they were once past worshippers of the goddesses who were buried or imprisoned in the crypts.
They can be found in the caves; however, you can't really reverse or evolve them in any way as of yet.
Acts similar to a human female: on acquiring, two new paired animations will be unlocked, alongside a situational animation involving a human x draugirl.
This will cause an effect, but at the moment it's not permanent, so it will reverse on exiting the scene.
New Draugirl hairstyles and textures.
Zombification transformation effect on normal humans.
Miscellaneous
Everyone blinks now.
The game (should) run faster now. I've combined a lot of meshes, so (hopefully) they're will be a boost in speed.
So many bug fixes, and I still don't know if it's enough. Always looking for more testers.
Removed Merrill.
v0.49a - 2025-07-04
N/A
v.0.421a - 2025-01-09
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v0.411a - 2024-10-31
Art
Brand new shader.
Voice acting for the new monstergirl.
Clothing and Cosmetics
Wetness effect applied overtime with paired animations.
Cosmetics
Color box option for make-up.
6 new hairstyles.
Can switch male character skin to basic type.
Animations
New bedroom paired animations.
Threesome animations in bedroom area, a mix and match for every npc race.
Pixie animations.
Exploration
Sprite glitter confusion effect.
Pixie creatures can be found in exploration after the new quest.
Story
Ashera storyline to unlock the new monstergirl.
Added option at the beginning to skip Merrill’s quest.
New locations
Bedroom area.
Little rooftop garden.
v0.385a - 2024-05-30
Alchemy
This was a nightmare to make; I still need more confirmations on everything working.
Alchemy system added.
You can now create various different food effects.
You can combine the same ingredient using an item dropped from dew slime.
There are two effects at the moment: instant and climax.
Effects now go beyond the capped limit, from 45 to 100 when using created foods.
The system is still fairly basic, but you can play around with three different effects.
Recruitment
You can now talk to captives, although their conversation doesn't truly fit the situation. Other interaction dialogues will.
Encountering characters will match their personalities.
Personalities
Mistress personality added.
Clothing and Cosmetics
Added new hair: Unlocked with Mistress.
New outfit: Unlocked with Mistress.
Heels added: Unlocked with Mistress.
Added new lipstick.
Added new eyeliner.
Engage-room
Oral animations have all been updated; two versions were forced and willing.
Willing requires a hidden value, which is oral skill, which I haven't exposed just yet.
You can uncuff captive characters with high enough devotion (only humans)
Breaking/Converting
This will only occur in paired mode now, when both climaxes sync.
So far, there are only two conversion animations: to explain, when you warp a personality, they will switch to a new paired animation; this will only happen with Merrill and Mistress Break; others will happen in the future.
Animations
Oral animations have been completely overhauled.
4 versions of “Forced”
3 versions of “Willing”
New cuffed-paired animation.
New Paired Intimate Animation.
New Paired Mistress animation.
Mistress idle animation.
Exploration
The overhaul of combat has changed a lot; please get a feel for it and tell me how you feel.
Characters work based on ranged attacks now.
New enemy types were added: Fly traps, Npc, Dew slimes, and boars (Changed up)
Recruitment characters are now encountered in the jungle outskirts, (I left the debug room on for quick captives and goblins.)
Three new enemy types
New status effect
Boss fight.
The new dungeon area: Teotl's abandoned farms.
Slime drops a new item.
Rabbits added.
Added an option to defile back; this is only the temporary three default animations; it needs a lot more work for it to be cleaned up correctly.
Inventory
Inventory has been completely cleaned up, and now it's all in a nice list so you can see all your items and sort them in order.
This was because I realized the inventory limit was too annoying and frustrating for both the developer and the player.
In the future, there will be a limit, but that will be a simple cap of 10x for each item. Later, with progression, you can update the size.
Story
Gertrudes Quest Parts 1 and 2 can be completed.
Merrill's face had a slight change.
You can now enter the city; if you've already passed Merrill's part, go up to the Teotl and ask her what to do next.
You can enter the city and move to three basic spots: the market, gate, and shop.
Ezzy's introduction scene.
Introduction of Sister Juniper.
New locations
Tavern
Tavern room
Holy camp
Alchemy room
There will be new areas added to the city, as I have planned: taverns and slums.
Other stuff
option to change name in settings menu is a temporary measure.
There are a lot of bug fixes.
Thank you to the bug testers and ScionEyed for helping me find a lot of them.