Год выпуска: 2021
Жанр: female protagonist, female domination, lesbian, real porn, bdsm, science fiction, rape, prostitution, transformation, female domination, slave, mind control, corruption, oral, vaginal, anal, humiliation, sci-fi
Цензура: Отсутствует
Разработчик/Издатель: After Colony Games - www.patreon.com/AfterColony
Платформа: PC/Windows/MacOS/Linux
Тип издания: В разработке
Таблетка: Не требуется
Версия: v.0.15
Язык игры: Английский
Язык интерфейса: Английский
Описание:It is the dawn of the second age of mankind, taking the first steps into living off world and become a truly multi-planet species. The global resource wars of the mid-21st Century, limited nuclear exchanges, border skirmishes, coups at the highest levels of government. The dwindling, declining population of Earth was at breaking point. From the break of destruction, arose a planetary government that took drastic measures, putting the last of the resources of humanity into a moon shot, literally, to mine and harvest the resources. The petty interest of despots fell to the side, as humanity suffered and was no more than a century away from potential extinction. It was a bloody period, disaster after disaster, tragedy after tragedy.
v.001
First three traits introduced. Science. Explosives. Domination.
ADDED Bedroom
ADDED Shower
ADDED CommuNet. Five options.
ADDED Main Hall
Jeffrey added
Bad End 1 introduced.
Score introduced.
v.002
Redesign of the three starting traits. Science. Military. Speech. Simply more in line with what I was going for.
ADDED Bad End 2 for misuse of government communications.
NEW AREA - Kitchen.
NEW AREA - Studio.
NEW AREA - Lounge. Television has four channels. Two channels you can "keep watching".
NEW AREA - Library and two quest related sub rooms.
Sidebar tweak.
v.003
[SPEECH] trait can now be used to convince Jeffrey to leave. Two methods.
[SCIENCE] trait can be used to unlock some of your father's secrets in library.
[MILITARY] trait can be used to aid Jeffrey in his last stand. Critical failure can lead to a bad end.
ALICE added.
NEW AREA - COURTYARD, GARAGE.
Various UI tweaks.
v.004
NEW FEATURE - Mental state. Several states, as displayed in the portrait in the UI bar. With a maximum 30, if it drops dangeroulsy low, can lead to a game over if you reach certain parts of the story with a low mental state.
NEW FEATURE - Karma. Starting at 50. You will get good karma for helping people and avoiding sexual situations. Bad karma for thievery, murder of innocents, using sex to get your way etc. Can modify certain situations. Score removed.
v.005
UI tweaked with a DIALOGUE OVERHAUL - Changed character dialogue to a text box system, instead of being closer to a novel. So it is simply easier to read. Colour coordinated system tells you mood and relation of character, example greenish is friend, red is someone hostile.
v.006
NEW AREA - Hitchhike. Four scenarios. Can lead to bad end and some sexual scenes if you have the right skill.
NEW AREA - Spaceport Hub. Huge area. Has a mall where you can play some video games, sell some of the stuff you have picked up and do some work in a certain little area.
v.007
NEW AREA - Spaceport Freight. Shipping area. Several bad ends and a lot of content here.
Removed the mental health effects in this area for now.
v.008
NEW AREA - Spacedock desks and pre-flight area. Not a lot of content here, but a nice place to relax?
NEW AREA - The ship itself! There is quite a bit to do here, depending on your .
v.009
Finished off the sniping scenario, changed the pictures so you have to click on the area in time.
Went back and change a hell of a lot of dialogue, as well as fixing the pathing issues and missing passages deciding to go NaN (thank you TWINE)
v.010
Beta release candidate. Still need to do some reworking and balancing of the mental health system. Still no triggers, though several are planned and designed, it doesn't do much yet apart from change pictures. Being able to view the inventory also needs implementing.
V.010a
Additions
No new content, added a few new pieces of music.
Bug fixes.
- Fixed the help page, unclosed macro fudged it.
- Fixed the trip with the Admiral not having a link.
- Status menu does not display until game starts.
- Coloured some of the text when people are speaking, missed a few.
Quality of Life
- Added more text to make it clear when you can't do something in a particular path.
- Adjusted the timers in the timed texts to give more time to read. Sniper texts you now have about 15 seconds, up from 5 seconds. The transport hub, you now have 60 seconds, up from 30.
- Added a new passage for the opening, so if you change your mind on your path, you don't have to scroll through the text again.
- Removed restart button and replaced it with "Help". The restart button was kind of redundant and just led back to the main menu, which could be achieved through merely just re-opening the game. Help page is now accessible through out game and has more information.
Features
- Optional file which re-enables the back button, find in the optional folder. This is untested and unsupported, as I did not design the game with the back button in mind.
v.010b
Additions
- Music and ambience added to most areas.
- Sound effects added through out the game.
- Missing text about the "Ceres Meeting" has now been added.
- Walkthroughs added with game rar. Not perfect, but gives a general idea.
Quality of Life
- WEBMs have been muted. You can still turn the sound on if you right click on the WEBM.
- Fixed a few typos and misaligned boxes.
Greed
- Patreon page added. Click Patreon button on main menu.