Описание:
Kingdom Lost-Эта игра рассказывает вам историю принцессы Леаны, чье королевство пало, и она пытается спасти своего отца. Но это будет нелегко, не в одиночку. Ей нужны союзники, ей нужны деньги, ей нужна сила. Сможет ли она отомстить?
Kingdom Lost-This game tells you the story of Princess Leana, who's kingdom has fallen and she's trying to rescue her father. But that'll not be easy, not by herself. She needs allies, she need money, she need power. Will she be able to take revenge?
Год выпуска: 2020
Жанр: 2dcg, 2d game, side-scroller, fantasy, female protagonist, vaginal, oral, group, rape, combat,
Цензура: Отсутствует
Разработчик/Издатель: www.patreon.com/psychoseal
Платформа: PC/Windows/Linux/Android
Тип издания: В разработке
Таблэтка: Не требуется
Версия: v.0.5.6.0
Язык игры: English
Язык интерфейса: English
v0.5.6.0
IMPORTANT: You need to double-tap on items in inventory to be able to use them.
Alicia now waits in front of the bandit camp for you to join her to help get her belongings back, instead of cutscene teleporting both of you automatically.
Yuumosh finally sells potions.
Added 9 different types of harvestable pumpkin and 3 new items: Pumpkin, Pumpkin Slice, Roasted Pumpkin Slice(this one will be used in crafting when it’s available). They can only be found in Grimshear currently.
Added Dianna's new questline, speak with her to begin the quest.(Including new sex scenes)
You can now attack enemies in the open world similar to many JRPG's, which gives you an advantage(or disadvantage if they hit you first) in combat.
Added new visual effects for mining, woodcutting and breaking objects.
You can now give your saved files name by using the console when saving. Open the console with '`' or ':' and type 'SaveGame `filename`' and press enter. Files will still be sorted using the date they are saved.
The game automatically saves when the game crashes. This caused a game-breaking bug in the previous alpha version but it should be okay now. Save file is named `crashsave`.
Added leather armor animation sprites.
Added SFW scene for 'Missing Person' bounty
Added a new skill check mechanic independent from combat and can be used anywhere(not used anywhere yet)
Improved how harvested/salvaged/mined objects are saved. Trees and mines are now saved and regenerate over time.
Added item rarity frames.
Added touch screen and mouse support to inventory.
Added buttons to the main menu(except key bindings screen, it'll be added later).
Added an option to copy save files to clipboard and create new save files from the clipboard. Save files created this way won't have .png files and won't show screenshots of the last state.
New lighting system with a custom shader.
A new system for mining and gathering, currently wood cutting and stone mining available.
Improved surface detection for footstep sounds.
Added camera smoothing
You can now break most of the lootable objects.
Disabled F3 button outside of debug mode.
Removed fog visuals from events and encounters, replaced with better readable visuals.
You can now enter most buildings by interacting with their doors instead of entering automatically when you come close to the door.
Looting uses the same system and visuals as inventory now. The old loot system is removed.
Changed weather system and added rain droplets.
Added dialogue branch tracking system, tracking previously activated dialogue lines and allowing me to take it into account in various scenarios, currently used in Dianna's dialogues.
You can hit plants to collect them now, similar to woodcutting and stone mining.
Leana's walk speed is reduced 2.5->1.5
Improved health bar visuals.
Improved audio system, changed how sound effects are managed to give Kaan better control over SFXs.
Made the Secret Tunnel much smaller than before.
Implemented a new skill check into combat.
Resized Lamrock to make it smaller and updated enemies.
Tons of minor improvements and fixes.
New font.
Skipping the prologue now gives you extra 3 health potions and 2 antidotes.
Improvements to cutscene, interaction and open-world combat encounters.
Overhauled inventory and character panel, adding mouse support and refining codebase in general.
Skill cooldowns are reduced by half at the beginning of combat.
Imported quest, bounty, character and item data into JSON format for the sake of organizing the project better and allowing easier modification of the game.
Changed some dialogue lines of Ryle when 'Missing Person' bounty is active.
Changed Dianna's dialogues and added new lines, it's still WIP.
Many other minor improvements and changes in dialogues.
Fix
Fixed the combat health bar and visual issues in small text bubbles.
You can't trigger Alicia's quest in the forest before talking to her anymore.
Fixed wrong head placement of NPCs.
Broken outfit check before entering Grimshear
Crash when clicking on skills in the character panel
When the cutscene crashes, black screen will be removed if it exists.
Interacting with Adrey's dialogues after Adrey is killed won't try to activate his scene and crash the game.
Soldier encounter won't be triggered before the Shaman fight if the player skipped the tutorial then entered the secret tunnel from the forest.
Nude and underwear attack sprites.
Fixed cutscenes in the first forest area after leaving the tunnel that prevents the player from going below or to the left side of the map.
Crash when clicking on a button before buttons appear in the main menu.
Room switch text scaling wrong when camera zoom is changed.
Blinking screen in Alicia's questline when switching rooms.
Gomrak no longer uses anvil animations while walking.
Keys can't be remapped because of the 'Overlapping keys detected' error.
You can't end dialogue with Ryle.
Cursor won't appear unless you use a mouse when using inventory in combat. - One hand input doesn't work.
Stat book crashes when opened in dialogues, this was unwanted behavior and disabled.
Some visual problems in combat-related to qte buttons visual effects.
Skill cooldown number not showing, reduced black squares alpha when it's on cooldown to make skill readable even when it's on cooldown. These visuals are temporary and will change with combat update.
Movement speed when walking/running diagonally.
Losing your party after saving/loading.
Ann's dialogue after rescuing her via bounty.
Crash when interacting with beds.
v0.5.5.3
(Changed)Good skill check in defense phase reduces incoming damage by half. Perfect skill check completely evades damage. Failing skill check will result in taking full damage. This behaviour will be changed and improved in combat update later.
(Changed)Failing skill check in attack phase reduces outgoing damage by half, perfect skill check increases damage by 1.5. This behaviour will be changed and improved in combat update later.
(Android)DPAD size increased to 1.25 size(Disable touch move from options to use DPAD for movement).
(New)Added Gomrak's house in Grimshear.
(New)Implemented animated decoration objects(ducks and fishes in forest and jelly mushroom in alchemists house),
(New)Added a simple day and hour indicator on the top right side of the screen.
(New)Added a new difficulty option which removes combat encounters and makes the player automatically win any fight.
(New)Implemented bug tracking feature, bug report will be sent to me when game crashes.
(New)Added underwear combat sprites.
(New)Added mouse support, you can move and interact with objects, more will be added later. You need to activate the 'touch move' option from options(enabled by default).
(Fix)Notification which appears when the player has switched to a new area, or at the beginning of the day.
(Fix)Antidote potion showing the same description as strength potion.
(Fix)Camera boundaries in Yuumosh's house.
(Fix)File operations in Linux.
NSFW Changelog
(Changed)Dying in Lamrock will always result in getting raped, then the game will continue.
(New)Dying in Church Area will trigger a rape scene, game will continue.
(New)Dying in Lamrock Mine will trigger a rape scene, game will continue.
(New)Hobgoblin x female human sex sprites.
(New)Player can initiate prostitution scenes by interaction with non-special NPC's in Grimshear.
(New)Added nude combat sprites.
Known Issues
Door outline effects are distorted.
Map shows wrong character placements. It's is an experimental feature and will be remade later.
Outline shader is broken in Linux.
(Common)Some NPC's body parts are misplaced.
(Common)Characters sit on the same chairs in tavern.
(Rare)Torches don't highlight but they are interactable.
(Rare)Using the bounty board crashes the game.
Notes
If an outfit doesn't have animation sprites, your character will be invisible, this is not a bug. Missing sprites will be added later.
v0.5.5.21
Bug Fix
Fixed crash at Ann's dialogue with Alcock before Grimshear.
v0.5.5.21
This update introduces many bug fixes, including
Crash on death, caused by wrong function call.
Cutscenes crashing on Android devices due to a difference in Windows and Android file path formats.
Fixed multiple music tracks overlapping after visiting tavern, caused by one of older audio functions interfering with the current system.
Fixed gamepad issues, tested on Xbox360 controller.
Fixed wrong transition into Alchemist when transitioning from Grimshear Entrance to Grimshear Centre.
Alicia doesn't spawn after completing her quest anymore.
Character stats won't reset to 0 after loading the game.
Also some improvements
Improved how touch screen input is being handled, now it works the same as mouse so the game supports mouse in combat(but prompt doesn't show). I'm working on full touch screen support for every panel and interactions. Movement already has touch screen support(you can enable it from options) but it's buggy, you'll be stuck in collisions most of the time so I don't recommend it. After it's functional and everything else supports touch screen, I'll make DPAD in mobile optional(or maybe remove it completely when I'm completely sure of it's functionality).
Changed touch screen combat prompts, instead of arrow buttons now it'll show which part of the screen you need to touch with a circle icon. Also updated tutorial to make it more understandable.
Main menu now supports arrow keys, ESC and enter keys no matter what key configurations you are using.
Changed default key layout to arrow keys for movement, 'ASD' as action keys.
And new features
Added an option to enable one handed controls, which allows players to use movement keys in combat instead of action keys. Actions keys still have some functions outside of combat, so you might want to assign them close to movement keys.
Added music to the opening scene.
Added music to church.
Updated How to Play menu and added walkthrough at the last page.
Known Issues
Using a bounty board might crash randomly, the trigger is unknown. Load the game and try again, if problems persist, please send me your save file or 'save_data.txt'.
Doors’ highlights are broken, but they are interactable.
Some of the torch's highlights are broken, but they are interactable.
Some NPC's body parts are misplaced.
Antidote(black potion) shows Strength Potion(yellow potion) description, but works as Antidote.
Finishing off an enemy with riposte will cause the attack to be spammed until the enemy dies or combat ends.
If an enemy dies by a DOT, their EXP will go to said enemy instead of player.
v0.5.5.2
-General bugfixes and new forest assets.
v0.5.5.17
Improved camera placement in some rooms like tents and second floor of tavern
Changed chest interaction in church
Fix: Crash when entering Snoring Cherry.
Fix: Alcock interactions including adult scene and dialogue options triggered by fog.
Fix: Infinite riposte
Fix: Heal skill always on cooldown
Fix: Heal skill not working with villager top
Fix: Ann's cutscene on village gate getting stuck on black screen
Many other small fixes and improvements
Game might break randomly, saying some data structure doesn't exists.
Can't completely Gobush's side quest after collecting ingredients
Sometimes collision lines appear visually in game(green lines)
Minimap shows wrong character positions
EXP will go to enemy if enemy is killed using Riposte skill or died by DOT damage
v0.5.5.16
Fixed Android control issues
Fixed crash in combat
Fixed crash when defeated at Alicia's story line
Fixed gamepad controls
Fixed Alcock's interaction lines
v0.5.5.12
Cutscenes
New adult cutscene in Alicia's storyline.
New adult cutscene in Ann's storyline, 2 in total for now.
New cutscene: Added cutscene to secret tunnel to indicate lower part of the secret tunnel.
New cutscene: Added to forest after exiting secret tunnel.
Added new cutscene when player enters Grimshear first time.
Content
New character: Alicia
Added new lines to the cutscene where player meets Evenon in church, 2 incomplete branches left.
Added new interaction lines to Dianna, 2 incomplete branches left.
Changed dialogue with Gomrak.
Added dialogue with Gobush.
Added dialogue with Alcock, you can now talk to him to buy pass instead of having to trigger scene second time.
New armor: Leather Armor.
New item: Antidote.
Gameplay
Players are now able to use consumables and potions from their inventory in preAttack phase.
Adjusted Leana's health and changed strength value of characters.
Added range attack type(for now only slime).
Added status effects, added bleed to slash type weapons, added burn to slime.
Visuals
Added nude sprites, so your character won't disappear when you unequip your outfit.
Added sfx and particle effect to heal(particle sprites will be updated later).
Added new sprite for bleed status effect(status effect sprite will be updated later.
Updated potions sprites.
Adjusted status effect positions.
Added short sword animations for males.
Audio
Added sound effect to adult scenes.
Added sound effect to heal.
New sfx: Quest add, quest complete.
New skill sfx: Firewhip(used by Goblin boss).
Added sound effects to consumables, chainmail and rings when used from inventory or character panel.
Other
New feature: Diary pages. Added 2 diary pages to secret tunnel.
Added combat chatter for humans.
Bugfix
Gamepad controls.
A bug was causing every quest description to be seen as WIP.
Removed crafting temporarily.
Heal skill not working most of the time.
2 cutscene won't be activated at the same time(like shaman fight and soldier encounter at secret tunnel exit).
Crash when some equipment are unequipped.
Bugfix for 0.5.5.1: Fixed crash caused by interactions with signposts.
Bugfix for 0.5.5.1: Fixed crash caused by any status effects in combat.
v0.5.5.0
Removed prostitution scene in tavern, it will be added later again.
Added 1 new sex scene with Alcock.
Added new character Ann, who also has it's own sex scene with Alcock.
Many improvements/fixes/changed to gameplay and story.
v0.5.3.3
Sometimes loading game won't work properly if your last save file is in the same room as your current room, just go back to main menu and load again.
I should also mention you might not find Dianna in Bandit Camp, since NPC's have schedules now, every NPC can be at different places in a day. You can ask any band member of her about her whereabouts.
She's mostly at either inside her tent or camp.
v0.53
Version 0.53: Mostly technical improvements and upgrades to already existing systems and some graphical and performance improvements.
After long trial and error phase;
AI
NPC and other interactables
Loot
Minimap
Character stats
Combat
Save/load
Bounty and quest tracking
Crafting
v0.4
Added 1 main quest
Added bounty system
1 new bounty
3 new enemies: Bat, Slime and Hobgoblin
1 new boss: Possesed Hobgoblin
2 new story related NPCs: Gobush and Gomrak
Updated bandit encounter after exiting Secret Passage
Added option to choose defender in combat(as a new phase)
Updated tutorial
Added 2 skills: Double Strike and Riposte
2 new locations: Old Mine and Tavern
Added new consumables
Updated leveling system
Updated Secret Passage
Added difficulty option(only affects reflex-aka qte- timer in combat)
Lots of bug fixes, improvements and optimizations
Some improvements to the Church and castle
New sprite for cave entrance as well as small color adjustment
New Interactions and Dialogs with NPCs
You can now sleep at the tavern
New spell: Summon Wisp
Added new soundtracks
Added torches in some locations
New Attack animation for Leana
2 new NPCs: Tavern Musicians
New AI implementations
v0.3
If you played any older versions, do not forget to delete contents of C:\Username\AppData\Roaming\Kingdom_Lost
What's new:
World
Added first 3 locations of Grimshear,
Randomly generated NPC's in Grimshear,
Implemented NPC behaviours, currently it's really basic, I'll improve this in future,
Combat and Gameplay
Added 2 not so new stats but it's new to our game: Agility and defense,
Improved combat system(which is explained in tutorial),
Every opponent now gives experience point based on how you perform in combat per enemy,
You can zoom-in and out by using 'skill1' and 'skill2' keys ('1' and '2' keys by default on pc),
Added new in game menu which also include 'How to Play' menu in case you are in need of help,
Added Wisp: It's will not be given to player from start normally, but for now you can summon your Wisp in case you need some light by pressing 'skill3' button('3' key on pc by default).
v0.2.1
Added 3 save slots
v0.2
2 new sex scenes with different variations
2 new areas: Village entrance and cave entrance
NPC interactions added
Lots of improvements and some bug fixes
Help screen updated
v0.173
-Fixed crash after rape scene if you lose
v0.172
Fixed: Game will no longer crash if you die at Shaman fight
Fixed: Loading game after dying crashes the game
Fixed: Adrey no longer giving you health potion when you are below 25 hp at Shaman fight
Reduced Shaman's health to 50 -> 35
Decreased minimum reaction time and increased maximum reaction time of Shaman
Added an option to directly go to Forest area in tutorial encounter
Updated help screen
v0.171
It was kinda tiring(especially remaking soldier rape scene), but I updated everything except combat system and remade every cutscene in new system.
WARNING: There might be some interactions like "Blank cutscene object", just ignore them, that means they are just place holders. I'll use them later.
Changelog
Lots of bug fixes
You can now avoid getting raped by soldiers
Items in inventory now stacks
Evenon will not disappear on load or room change
Quests change as intended
v0.17a
Warning: If you played early versions before, please delete your save folder before starting the game else crashes are expected. To delete your save folder go to C:/'username'/appdata/roaming and delete "Kingdom_Lost" folder.
What's new?
4 new characters
1 new scene
1 new outfit
5 new area
New Visual Effect: Armor break.
Option to skip tutorial
You can now fast forward most of cutscene sequences by pressing ctrl(holding will keep skipping)
You now can save and load whenever you want. Save key: F5, load key: F9
Changelog:
Tutorial difficulty decreased: QTE 1 seconds -> 1.30 seconds.
Increased contrast(dark areas are darker).
Fixed: Not saving players strength stat.Fixed: Not saving players strength stat.
Fixed: Camera getting affected by room borders before fight start.
Fixed: Camera clamping on room borders wrong.
Every enemy has it's own difficulty value that adds up to the QTE timer(Only active enemy can affect QTE timer).
Known Issues:
Some object appear behind other even though it shouldn't, this is because I changed all my depth sorting method, I'll fix this asap.
Evenon dissappears if you save and load the game after talking to him.
Wrong animation showing at the start of scene with Dianna.
Character names appears in dialogues even though Leana doesn't know yet.
Quests are not shown correctly
Our patreon names can be seen on credits menu(if you want me to remove your name, you can comment this post or message me directly)
Tier I: We will add your name in credits with silver characters!
Tier II: We will add your name in credits with golden characters!
Press up and down to slide names and press any key to return to main menu
Since we want to add lot's of content for v0.2, we thought it'd best to release this as an earlier version. Here is the list of what's planned for v0.2:
1 or 2 kinds of goblin as enemies
New side quest
2 new areas
2 new scenes
Expect some changes in dialogues in future since I'm not really satisfied with some of them.
In this version I added tons of new code to my game engine so I hope for smoother development in the future. Since I added so much code, I spent most of my time fixing bugs thus couldn't do as much as I expected. I changed the save system so it's not compatible with old save file, but it'll support backward save compatibility from now on. These last days I pushed myself a bit so if I missed anything, I'll add later.
v0.132
Combat:
- Moved camera focus between player and enemy
- Interrupt phase now can be triggered manually instead automatically
- QTE timer reduced to 112.5 -> 75
- Skeletons poison damage is increased to 10 -> 20
- Health bar is only active for current target now
Menu:
- Interrupt key can be configured from Key Bindings menu
Cutscenes:
- Lots of little changes to timing and animation speed
v.0.13.1
Combat:
- Moved camera focus between player and enemy
- Interrupt phase now can be triggered manually instead automatically
- QTE timer reduced to 112.5 -> 75
- Skeletons poison damage is increased to 10 -> 20
- Health bar is only active for current target now
Menu:
- Interrupt key can be configured from Key Bindings menu
Cutscenes:
- Lots of little changes to timing and animation speed
v.0.1
First release.
Warning: If you played early versions before, please delete your save folder before starting the game else crashes are expected. To delete your save folder go to C:/'username'/appdata/roaming and delete "Kingdom_Lost" folder.
I'll add a in game page for keys but until then, just remember that you can resize window with ALT+F12 and ALT+SHIFT+F12, you can switch between fullscreen and windowed mode with ALT+ENTER. You can drag window by clicking anywhere inside game window and just dragging mouse. These are also changeable in main menu, it's worth mentioning in case you want to change it mid-game.
Press TAB for inventory, C for character panel. You can skip text by holding CTRL.
Game supports gamepad(only tested on xbox360 controller), though I didn't have much time to test it, so I apologize beforehand for any problem.
If there is any issues with save files, if resolution is messed up or key bindings messed up, you can go to C:\Users\"username"\AppData\Roaming\Kingdom_Lost and delete* the files so it'll reset settings. And don't forget to give me feedback about those errors too!
*Delete: controls.ini to reset key bindings, options.ini to reset screen resolution, savedgame.sav to reset save.
Kingdom Lost-Эта игра рассказывает вам историю принцессы Леаны, чье королевство пало, и она пытается спасти своего отца. Но это будет нелегко, не в одиночку. Ей нужны союзники, ей нужны деньги, ей нужна сила. Сможет ли она отомстить?
Kingdom Lost-This game tells you the story of Princess Leana, who's kingdom has fallen and she's trying to rescue her father. But that'll not be easy, not by herself. She needs allies, she need money, she need power. Will she be able to take revenge?
Год выпуска: 2020
Жанр: 2dcg, 2d game, side-scroller, fantasy, female protagonist, vaginal, oral, group, rape, combat,
Цензура: Отсутствует
Разработчик/Издатель: www.patreon.com/psychoseal
Платформа: PC/Windows/Linux/Android
Тип издания: В разработке
Таблэтка: Не требуется
Версия: v.0.5.6.0
Язык игры: English
Язык интерфейса: English
v0.5.6.0
IMPORTANT: You need to double-tap on items in inventory to be able to use them.
Alicia now waits in front of the bandit camp for you to join her to help get her belongings back, instead of cutscene teleporting both of you automatically.
Yuumosh finally sells potions.
Added 9 different types of harvestable pumpkin and 3 new items: Pumpkin, Pumpkin Slice, Roasted Pumpkin Slice(this one will be used in crafting when it’s available). They can only be found in Grimshear currently.
Added Dianna's new questline, speak with her to begin the quest.(Including new sex scenes)
You can now attack enemies in the open world similar to many JRPG's, which gives you an advantage(or disadvantage if they hit you first) in combat.
Added new visual effects for mining, woodcutting and breaking objects.
You can now give your saved files name by using the console when saving. Open the console with '`' or ':' and type 'SaveGame `filename`' and press enter. Files will still be sorted using the date they are saved.
The game automatically saves when the game crashes. This caused a game-breaking bug in the previous alpha version but it should be okay now. Save file is named `crashsave`.
Added leather armor animation sprites.
Added SFW scene for 'Missing Person' bounty
Added a new skill check mechanic independent from combat and can be used anywhere(not used anywhere yet)
Improved how harvested/salvaged/mined objects are saved. Trees and mines are now saved and regenerate over time.
Added item rarity frames.
Added touch screen and mouse support to inventory.
Added buttons to the main menu(except key bindings screen, it'll be added later).
Added an option to copy save files to clipboard and create new save files from the clipboard. Save files created this way won't have .png files and won't show screenshots of the last state.
New lighting system with a custom shader.
A new system for mining and gathering, currently wood cutting and stone mining available.
Improved surface detection for footstep sounds.
Added camera smoothing
You can now break most of the lootable objects.
Disabled F3 button outside of debug mode.
Removed fog visuals from events and encounters, replaced with better readable visuals.
You can now enter most buildings by interacting with their doors instead of entering automatically when you come close to the door.
Looting uses the same system and visuals as inventory now. The old loot system is removed.
Changed weather system and added rain droplets.
Added dialogue branch tracking system, tracking previously activated dialogue lines and allowing me to take it into account in various scenarios, currently used in Dianna's dialogues.
You can hit plants to collect them now, similar to woodcutting and stone mining.
Leana's walk speed is reduced 2.5->1.5
Improved health bar visuals.
Improved audio system, changed how sound effects are managed to give Kaan better control over SFXs.
Made the Secret Tunnel much smaller than before.
Implemented a new skill check into combat.
Resized Lamrock to make it smaller and updated enemies.
Tons of minor improvements and fixes.
New font.
Skipping the prologue now gives you extra 3 health potions and 2 antidotes.
Improvements to cutscene, interaction and open-world combat encounters.
Overhauled inventory and character panel, adding mouse support and refining codebase in general.
Skill cooldowns are reduced by half at the beginning of combat.
Imported quest, bounty, character and item data into JSON format for the sake of organizing the project better and allowing easier modification of the game.
Changed some dialogue lines of Ryle when 'Missing Person' bounty is active.
Changed Dianna's dialogues and added new lines, it's still WIP.
Many other minor improvements and changes in dialogues.
Fix
Fixed the combat health bar and visual issues in small text bubbles.
You can't trigger Alicia's quest in the forest before talking to her anymore.
Fixed wrong head placement of NPCs.
Broken outfit check before entering Grimshear
Crash when clicking on skills in the character panel
When the cutscene crashes, black screen will be removed if it exists.
Interacting with Adrey's dialogues after Adrey is killed won't try to activate his scene and crash the game.
Soldier encounter won't be triggered before the Shaman fight if the player skipped the tutorial then entered the secret tunnel from the forest.
Nude and underwear attack sprites.
Fixed cutscenes in the first forest area after leaving the tunnel that prevents the player from going below or to the left side of the map.
Crash when clicking on a button before buttons appear in the main menu.
Room switch text scaling wrong when camera zoom is changed.
Blinking screen in Alicia's questline when switching rooms.
Gomrak no longer uses anvil animations while walking.
Keys can't be remapped because of the 'Overlapping keys detected' error.
You can't end dialogue with Ryle.
Cursor won't appear unless you use a mouse when using inventory in combat. - One hand input doesn't work.
Stat book crashes when opened in dialogues, this was unwanted behavior and disabled.
Some visual problems in combat-related to qte buttons visual effects.
Skill cooldown number not showing, reduced black squares alpha when it's on cooldown to make skill readable even when it's on cooldown. These visuals are temporary and will change with combat update.
Movement speed when walking/running diagonally.
Losing your party after saving/loading.
Ann's dialogue after rescuing her via bounty.
Crash when interacting with beds.
v0.5.5.3
(Changed)Good skill check in defense phase reduces incoming damage by half. Perfect skill check completely evades damage. Failing skill check will result in taking full damage. This behaviour will be changed and improved in combat update later.
(Changed)Failing skill check in attack phase reduces outgoing damage by half, perfect skill check increases damage by 1.5. This behaviour will be changed and improved in combat update later.
(Android)DPAD size increased to 1.25 size(Disable touch move from options to use DPAD for movement).
(New)Added Gomrak's house in Grimshear.
(New)Implemented animated decoration objects(ducks and fishes in forest and jelly mushroom in alchemists house),
(New)Added a simple day and hour indicator on the top right side of the screen.
(New)Added a new difficulty option which removes combat encounters and makes the player automatically win any fight.
(New)Implemented bug tracking feature, bug report will be sent to me when game crashes.
(New)Added underwear combat sprites.
(New)Added mouse support, you can move and interact with objects, more will be added later. You need to activate the 'touch move' option from options(enabled by default).
(Fix)Notification which appears when the player has switched to a new area, or at the beginning of the day.
(Fix)Antidote potion showing the same description as strength potion.
(Fix)Camera boundaries in Yuumosh's house.
(Fix)File operations in Linux.
NSFW Changelog
(Changed)Dying in Lamrock will always result in getting raped, then the game will continue.
(New)Dying in Church Area will trigger a rape scene, game will continue.
(New)Dying in Lamrock Mine will trigger a rape scene, game will continue.
(New)Hobgoblin x female human sex sprites.
(New)Player can initiate prostitution scenes by interaction with non-special NPC's in Grimshear.
(New)Added nude combat sprites.
Known Issues
Door outline effects are distorted.
Map shows wrong character placements. It's is an experimental feature and will be remade later.
Outline shader is broken in Linux.
(Common)Some NPC's body parts are misplaced.
(Common)Characters sit on the same chairs in tavern.
(Rare)Torches don't highlight but they are interactable.
(Rare)Using the bounty board crashes the game.
Notes
If an outfit doesn't have animation sprites, your character will be invisible, this is not a bug. Missing sprites will be added later.
v0.5.5.21
Bug Fix
Fixed crash at Ann's dialogue with Alcock before Grimshear.
v0.5.5.21
This update introduces many bug fixes, including
Crash on death, caused by wrong function call.
Cutscenes crashing on Android devices due to a difference in Windows and Android file path formats.
Fixed multiple music tracks overlapping after visiting tavern, caused by one of older audio functions interfering with the current system.
Fixed gamepad issues, tested on Xbox360 controller.
Fixed wrong transition into Alchemist when transitioning from Grimshear Entrance to Grimshear Centre.
Alicia doesn't spawn after completing her quest anymore.
Character stats won't reset to 0 after loading the game.
Also some improvements
Improved how touch screen input is being handled, now it works the same as mouse so the game supports mouse in combat(but prompt doesn't show). I'm working on full touch screen support for every panel and interactions. Movement already has touch screen support(you can enable it from options) but it's buggy, you'll be stuck in collisions most of the time so I don't recommend it. After it's functional and everything else supports touch screen, I'll make DPAD in mobile optional(or maybe remove it completely when I'm completely sure of it's functionality).
Changed touch screen combat prompts, instead of arrow buttons now it'll show which part of the screen you need to touch with a circle icon. Also updated tutorial to make it more understandable.
Main menu now supports arrow keys, ESC and enter keys no matter what key configurations you are using.
Changed default key layout to arrow keys for movement, 'ASD' as action keys.
And new features
Added an option to enable one handed controls, which allows players to use movement keys in combat instead of action keys. Actions keys still have some functions outside of combat, so you might want to assign them close to movement keys.
Added music to the opening scene.
Added music to church.
Updated How to Play menu and added walkthrough at the last page.
Known Issues
Using a bounty board might crash randomly, the trigger is unknown. Load the game and try again, if problems persist, please send me your save file or 'save_data.txt'.
Doors’ highlights are broken, but they are interactable.
Some of the torch's highlights are broken, but they are interactable.
Some NPC's body parts are misplaced.
Antidote(black potion) shows Strength Potion(yellow potion) description, but works as Antidote.
Finishing off an enemy with riposte will cause the attack to be spammed until the enemy dies or combat ends.
If an enemy dies by a DOT, their EXP will go to said enemy instead of player.
v0.5.5.2
-General bugfixes and new forest assets.
v0.5.5.17
Improved camera placement in some rooms like tents and second floor of tavern
Changed chest interaction in church
Fix: Crash when entering Snoring Cherry.
Fix: Alcock interactions including adult scene and dialogue options triggered by fog.
Fix: Infinite riposte
Fix: Heal skill always on cooldown
Fix: Heal skill not working with villager top
Fix: Ann's cutscene on village gate getting stuck on black screen
Many other small fixes and improvements
Game might break randomly, saying some data structure doesn't exists.
Can't completely Gobush's side quest after collecting ingredients
Sometimes collision lines appear visually in game(green lines)
Minimap shows wrong character positions
EXP will go to enemy if enemy is killed using Riposte skill or died by DOT damage
v0.5.5.16
Fixed Android control issues
Fixed crash in combat
Fixed crash when defeated at Alicia's story line
Fixed gamepad controls
Fixed Alcock's interaction lines
v0.5.5.12
Cutscenes
New adult cutscene in Alicia's storyline.
New adult cutscene in Ann's storyline, 2 in total for now.
New cutscene: Added cutscene to secret tunnel to indicate lower part of the secret tunnel.
New cutscene: Added to forest after exiting secret tunnel.
Added new cutscene when player enters Grimshear first time.
Content
New character: Alicia
Added new lines to the cutscene where player meets Evenon in church, 2 incomplete branches left.
Added new interaction lines to Dianna, 2 incomplete branches left.
Changed dialogue with Gomrak.
Added dialogue with Gobush.
Added dialogue with Alcock, you can now talk to him to buy pass instead of having to trigger scene second time.
New armor: Leather Armor.
New item: Antidote.
Gameplay
Players are now able to use consumables and potions from their inventory in preAttack phase.
Adjusted Leana's health and changed strength value of characters.
Added range attack type(for now only slime).
Added status effects, added bleed to slash type weapons, added burn to slime.
Visuals
Added nude sprites, so your character won't disappear when you unequip your outfit.
Added sfx and particle effect to heal(particle sprites will be updated later).
Added new sprite for bleed status effect(status effect sprite will be updated later.
Updated potions sprites.
Adjusted status effect positions.
Added short sword animations for males.
Audio
Added sound effect to adult scenes.
Added sound effect to heal.
New sfx: Quest add, quest complete.
New skill sfx: Firewhip(used by Goblin boss).
Added sound effects to consumables, chainmail and rings when used from inventory or character panel.
Other
New feature: Diary pages. Added 2 diary pages to secret tunnel.
Added combat chatter for humans.
Bugfix
Gamepad controls.
A bug was causing every quest description to be seen as WIP.
Removed crafting temporarily.
Heal skill not working most of the time.
2 cutscene won't be activated at the same time(like shaman fight and soldier encounter at secret tunnel exit).
Crash when some equipment are unequipped.
Bugfix for 0.5.5.1: Fixed crash caused by interactions with signposts.
Bugfix for 0.5.5.1: Fixed crash caused by any status effects in combat.
v0.5.5.0
Removed prostitution scene in tavern, it will be added later again.
Added 1 new sex scene with Alcock.
Added new character Ann, who also has it's own sex scene with Alcock.
Many improvements/fixes/changed to gameplay and story.
v0.5.3.3
Sometimes loading game won't work properly if your last save file is in the same room as your current room, just go back to main menu and load again.
I should also mention you might not find Dianna in Bandit Camp, since NPC's have schedules now, every NPC can be at different places in a day. You can ask any band member of her about her whereabouts.
She's mostly at either inside her tent or camp.
v0.53
Version 0.53: Mostly technical improvements and upgrades to already existing systems and some graphical and performance improvements.
After long trial and error phase;
AI
NPC and other interactables
Loot
Minimap
Character stats
Combat
Save/load
Bounty and quest tracking
Crafting
v0.4
Added 1 main quest
Added bounty system
1 new bounty
3 new enemies: Bat, Slime and Hobgoblin
1 new boss: Possesed Hobgoblin
2 new story related NPCs: Gobush and Gomrak
Updated bandit encounter after exiting Secret Passage
Added option to choose defender in combat(as a new phase)
Updated tutorial
Added 2 skills: Double Strike and Riposte
2 new locations: Old Mine and Tavern
Added new consumables
Updated leveling system
Updated Secret Passage
Added difficulty option(only affects reflex-aka qte- timer in combat)
Lots of bug fixes, improvements and optimizations
Some improvements to the Church and castle
New sprite for cave entrance as well as small color adjustment
New Interactions and Dialogs with NPCs
You can now sleep at the tavern
New spell: Summon Wisp
Added new soundtracks
Added torches in some locations
New Attack animation for Leana
2 new NPCs: Tavern Musicians
New AI implementations
v0.3
If you played any older versions, do not forget to delete contents of C:\Username\AppData\Roaming\Kingdom_Lost
What's new:
World
Added first 3 locations of Grimshear,
Randomly generated NPC's in Grimshear,
Implemented NPC behaviours, currently it's really basic, I'll improve this in future,
Combat and Gameplay
Added 2 not so new stats but it's new to our game: Agility and defense,
Improved combat system(which is explained in tutorial),
Every opponent now gives experience point based on how you perform in combat per enemy,
You can zoom-in and out by using 'skill1' and 'skill2' keys ('1' and '2' keys by default on pc),
Added new in game menu which also include 'How to Play' menu in case you are in need of help,
Added Wisp: It's will not be given to player from start normally, but for now you can summon your Wisp in case you need some light by pressing 'skill3' button('3' key on pc by default).
v0.2.1
Added 3 save slots
v0.2
2 new sex scenes with different variations
2 new areas: Village entrance and cave entrance
NPC interactions added
Lots of improvements and some bug fixes
Help screen updated
v0.173
-Fixed crash after rape scene if you lose
v0.172
Fixed: Game will no longer crash if you die at Shaman fight
Fixed: Loading game after dying crashes the game
Fixed: Adrey no longer giving you health potion when you are below 25 hp at Shaman fight
Reduced Shaman's health to 50 -> 35
Decreased minimum reaction time and increased maximum reaction time of Shaman
Added an option to directly go to Forest area in tutorial encounter
Updated help screen
v0.171
It was kinda tiring(especially remaking soldier rape scene), but I updated everything except combat system and remade every cutscene in new system.
WARNING: There might be some interactions like "Blank cutscene object", just ignore them, that means they are just place holders. I'll use them later.
Changelog
Lots of bug fixes
You can now avoid getting raped by soldiers
Items in inventory now stacks
Evenon will not disappear on load or room change
Quests change as intended
v0.17a
Warning: If you played early versions before, please delete your save folder before starting the game else crashes are expected. To delete your save folder go to C:/'username'/appdata/roaming and delete "Kingdom_Lost" folder.
What's new?
4 new characters
1 new scene
1 new outfit
5 new area
New Visual Effect: Armor break.
Option to skip tutorial
You can now fast forward most of cutscene sequences by pressing ctrl(holding will keep skipping)
You now can save and load whenever you want. Save key: F5, load key: F9
Changelog:
Tutorial difficulty decreased: QTE 1 seconds -> 1.30 seconds.
Increased contrast(dark areas are darker).
Fixed: Not saving players strength stat.Fixed: Not saving players strength stat.
Fixed: Camera getting affected by room borders before fight start.
Fixed: Camera clamping on room borders wrong.
Every enemy has it's own difficulty value that adds up to the QTE timer(Only active enemy can affect QTE timer).
Known Issues:
Some object appear behind other even though it shouldn't, this is because I changed all my depth sorting method, I'll fix this asap.
Evenon dissappears if you save and load the game after talking to him.
Wrong animation showing at the start of scene with Dianna.
Character names appears in dialogues even though Leana doesn't know yet.
Quests are not shown correctly
Our patreon names can be seen on credits menu(if you want me to remove your name, you can comment this post or message me directly)
Tier I: We will add your name in credits with silver characters!
Tier II: We will add your name in credits with golden characters!
Press up and down to slide names and press any key to return to main menu
Since we want to add lot's of content for v0.2, we thought it'd best to release this as an earlier version. Here is the list of what's planned for v0.2:
1 or 2 kinds of goblin as enemies
New side quest
2 new areas
2 new scenes
Expect some changes in dialogues in future since I'm not really satisfied with some of them.
In this version I added tons of new code to my game engine so I hope for smoother development in the future. Since I added so much code, I spent most of my time fixing bugs thus couldn't do as much as I expected. I changed the save system so it's not compatible with old save file, but it'll support backward save compatibility from now on. These last days I pushed myself a bit so if I missed anything, I'll add later.
v0.132
Combat:
- Moved camera focus between player and enemy
- Interrupt phase now can be triggered manually instead automatically
- QTE timer reduced to 112.5 -> 75
- Skeletons poison damage is increased to 10 -> 20
- Health bar is only active for current target now
Menu:
- Interrupt key can be configured from Key Bindings menu
Cutscenes:
- Lots of little changes to timing and animation speed
v.0.13.1
Combat:
- Moved camera focus between player and enemy
- Interrupt phase now can be triggered manually instead automatically
- QTE timer reduced to 112.5 -> 75
- Skeletons poison damage is increased to 10 -> 20
- Health bar is only active for current target now
Menu:
- Interrupt key can be configured from Key Bindings menu
Cutscenes:
- Lots of little changes to timing and animation speed
v.0.1
First release.
Warning: If you played early versions before, please delete your save folder before starting the game else crashes are expected. To delete your save folder go to C:/'username'/appdata/roaming and delete "Kingdom_Lost" folder.
I'll add a in game page for keys but until then, just remember that you can resize window with ALT+F12 and ALT+SHIFT+F12, you can switch between fullscreen and windowed mode with ALT+ENTER. You can drag window by clicking anywhere inside game window and just dragging mouse. These are also changeable in main menu, it's worth mentioning in case you want to change it mid-game.
Press TAB for inventory, C for character panel. You can skip text by holding CTRL.
Game supports gamepad(only tested on xbox360 controller), though I didn't have much time to test it, so I apologize beforehand for any problem.
If there is any issues with save files, if resolution is messed up or key bindings messed up, you can go to C:\Users\"username"\AppData\Roaming\Kingdom_Lost and delete* the files so it'll reset settings. And don't forget to give me feedback about those errors too!
*Delete: controls.ini to reset key bindings, options.ini to reset screen resolution, savedgame.sav to reset save.
Тему отредактировал: СынПирокара - 23-09-2023, 22:12
Причина: Тема обновлена до версии v.0.5.6.0 / Topic updated to v.0.5.6.0
Причина: Тема обновлена до версии v.0.5.6.0 / Topic updated to v.0.5.6.0
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Kingdom_Lost (3 файла)
AND_Kingdom_Lost_v0.56h.apk (117.32 Mb)
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LIN_Kingdom_Lost_v0.56h.zip (106.32 Mb)
WIN_Kingdom_Lost_v0.56h.zip (106.22 Mb)