Описание:Из-за инцидента в "Драконьем Замке" вы лишились должности дворецкого, но теперь, когда у вас есть корабль и вы можете свободно исследовать Небесное царство, вы решили стать охотником. Вы слышали, что на разных островах Небесного царства обитают загадочные виды, которые высоко ценятся как компаньоны, профессионалы и экспонаты.
Описание одной строкой: Игра с видом от третьего лица, где вы исследуете, крадетесь, охотитесь и занимаетесь сексом вместе с командой своего небесного корабля.
You lost your duties as a butler due to the incident at The Dragon's Castle, but now that you own a ship and can explore the Sky Realm unhinged, you have decided to become a hunter. You've heard that various islands of the Sky Realm have mysterious species that are highly priced as companions, professionals, and show pieces."
Description one liner:A third person view game where you explore, sneak, hunt, and sexplore with your sky ship crew.
Год выпуска: 2020
Жанр: furry, oral, anal, 3d game, male protagonist, female protagonist, character creation, futa/trans protagonist, rpg, simulator, lesbian, slave,
Цензура: Отсутствует
Разработчик/Издатель: www.patreon.com/rufflenecks
Платформа: PC: Windows
x64Тип издания: В разработке
Версия: v.r34c
Язык игры: Английский
Язык интерфейса: Английский
Controls
Rotate camera with by holding left mouse button
Scroll wheel to zoom in/out
F1-F4 changes quality levels (same as launcher quality settings)
ESC returns to main menu
1,2,0 keys switch between POVs and Default camera
You can customize colors by copy pasting HEX code to the #000000 slot below color buttons
Island controls:
WASD to move
Hold SHIFT to run
Press CTRL to toggle sneaking on/off
Hold E to interact with characters (follow/unfollow, capture) and locations
Press SPACE to "finish" animations
ESC returns to main menu
Hold M to display map
Press SPACE to climb ladders
In Act: hold RIGHT mouse button to rotate camera
In Act: Scroll wheel zooms in/out
r34c Hotfix - 2024-12-21
Reduced number of [redacted] on Saardan by third
Fixed colliders on Saardan and added offlinks to allow NPCs to pathfind off the dock
Fixed Idiot's Pillar missing default location for sailing marker
Fixed Idiot's Pillar conversation not working if player changed scenes within play session
Fixed bug reports getting blocked by Pastebin due to NSFW dialogue in logs
Fixed missing Puur icon for landing crew selection and modded tooltip
Fixed Puur filter tooltip appearing behind logbook
Fixed crew spawners on Saardan docks to ensure they stop climbing on the dock clerk's roof
Fixed main menu missing volume fog
Fixed two inaccessible lootables on Saardan
Fixed loot on sailing map spawning under islands
Fixed missing minor trade inventories of Smithy Ott, Kisa, and Sannesieve
r34b Hotfix
Storyboard cinematics should no longer lock you into fader if you have clothes on (worked fine if you were nude tho ^^')
Added Sannesieve to Kizan
r34a Hotfix
Docking to Saardan should work now!
r34
NEW Island - Saardan - First pass includes; Right side of the island has Grey Port with 14 NPCs to meet. Saardan heev and ful, small huntable species, spawn around the right side of the island. There’s currently default loot you can find in locations (we’re adding custom loot later on!). You can go to the left side of the island too, but there are no written NPCs there, however you can find more stuff to hunt for there and there’s some loot here and there. Generally you should stick to Grey Port side though! Saardan is a slow to traverse island until we have fast travel there <3 (Also p.s. First time we’ve had temp stuff in-game, as a warning on Saardan map xD)
NEW Small Characters and 35 small character loops - The local Saardan heev and Saardan ful are shorter and somewhat stockier than many other species on Skiir. You can now sexplore together with them in 35 small character loops in various combinations and poses, some of them variants, primarily for Saardan heev and Saardan ful who are small species, but also available on Showroom for any character
NEW Species - Puur - The main species of the puur are called the Saardan Puur. They’re very rare outside Saardan, and even on Saardan the puur are rare. Kind of a mix between a gazelle and deer, they’re somewhat horny.
NEW Subspecies - Sand Heev - They’re the rarer large Saardan heev that travel outside Saardan, more a big bunny than the hare like Iskaai heev are. Sand heev have custom skins and slightly different kind of facial structure compared to Iskaai heev.
NEW Character Creator Randomizer - Character Creator now allows you to randomize characters to a much greater degree by just clicking the subspecies select button. It basically now randomizes between available palettes, patterns, and tails as before, but also randomizes genitalia, body, and breast size/type options
NEW And More Fun Bureaucracy - Crew Rename Forms - Added ability to forge existing documents into crew rename forms to give custom names to recruited crew. You can meet the slightly stingy forger on Saardan. Bring Guild Drakes and expired forms!
NEW 30+ New skins - Shared between regular fox skins for the ful, tribal skins for the Sand heev, and Puur skins
Added Idiot’s Pillar trader who sells very randomized stuff at very unfair prices mainly to act as another way of getting items that are hard to find in random loot
Added ability to access ship holds while sailing
Added Character Creator option to swap between inside ship and at docks for different lighting
Added inn chests with a twist
Added secret in prep for future releases
Added Iskaai nodes for Debyrrah, Fenry, and Selis, and made Iskaai inn usable for sleeping
Changes overflow inventory now attempts to dump extra items into ship each load
Fixed heev tongue not being recolorable
Fixed various characters using wrong expression function in dialogue
Fixed various heev and vagina piercing locators
Fixed Skiir’s Wrath never considered as visited
Fixed followers swimming inside the ship (no pool yet)
Fixed Krakel having wrong detail texture
Fixed playtime not accumulating while sailing
Fixed Spirit of the Standing Stones quest resetting when picking up a Davh drop
Fixed Jesaira mini-quest lines
Fixed Janz dialogue making them seem less important
Fixed various misnamed conversation node tests and minor typos in conversations
Fixed upper ruffled thin clothing masking incorrectly as an icon
Fixed opinion and renown changes occasionally not applying for trade completion
Fixed an error when sending recruited crew with default equipment to the ship
Fixed camera clip ranges changing in sailing and creator scenes
Fixed a strict unequip when unequipping non-default items that were the same as default equipment
Fixed missing collider on a log type and wrong collider type on log pile
(modding) Fixed modded spawners not loading properly
r33c - 2024-05-25
NEW Feature - Hireable NPCs - Each island now has randomly spawning NPCs that you can speak to and hire for Guild Drakes. By default the hireable NPCs are procedurally generated like Wild Bred are, but in the Gameplay section of options menu you can change the behavior to pick from your playable characters list as well. They will persist until hired unless you indicate you aren’t interested.
NEW Feature - Ammo usage - The Stinger rifle now requires ammunition to fire, and the type of ammo now matters depending on the species being cured; optimal ammo type should only take one injection, but otherwise two - though the one will slow them. You must use ammo to perform a cure (no longer can sneak up to cure). Various ammo prices and amounts have changed to accommodate this. More stores also stock ammo, although Timathi by far has the biggest inventory.
NEW Feature - Random sailing loot - The passage of time on and off the sailing map now will cause random flotsam that can be looted throughout the map. The loot will persist where it spawned until collected.
NEW Major NPC Act - MxF act with Cabinpaw Juin. (r33b) Tweaks and polish to dialogue and act triggers.
NEW Additional Act - FxF act with Nikka on Iskaai.
NEW Additional Act - MxF act with Annya on Iskaai.
NEW NPCs - Skiia - Makana, Artist Kence, Huntress Jesaira, Farmer Mikkel, and Farmer Janz.
NEW NPCs - Iskaai - Playwright Sophox, Rower Pemba, and Lookout Rika.
NEW NPCs - Kizan - Apprentice Phix, Explorer Layatt, Val, and Artist Eya.
Ship - Ship cargo bays are now usable for storage.
Ship - Ship bed is now actually usable for sleeping.
Lootables - Lootables now generally disable the firefly effect and switch to opened graphics when looted.
Sailing - Sailing marker now changes color if it targets something that will be interacted with (e.g. a shipwreck or dock).
Sailing - When sailing the ship will now blurb out messages depending on position to something or what the marker targets.
Map markers - Iskaai now has discoverable location markers.
Added fallback behavior (forcing act end) whenever a conversation ends during an act improperly.
Added dialogue for Bosun, Juin, and Pinch when on Iskaai.
(r33b) Fixed inaccessible jewel box in Dancing Ferns on Kizan.
(r33b) Fixed minor loot collider and interaction problems on Iskaai.
(r33b) Fixed minor stair problems on Skiia.
(r33b) Fixed floating rock on Kizan.
(r33b) Fixed Bosun having wrong dialogue start node on Iskaai.
(r33b) Fixed Selis, Fenry, and Debyrrah having wrong start node on Iskaai.
Fixed an issue where a crew or follower could pass out mid conversation.
Fixed Pinch missing Iskaai specific dialogue start.
Fixed an inaccessible jewel box on Iskaai.
Fixed various logic and spelling errors in almost all conversation files.
Fixed accessing the equipment on crew sometimes not showing the correct crewmember when swapped via crew manager in logbook.
Fixed filter text fields hiding/closing interfaces when typing a key that is a hotkey.
Fixed flycam in acts disabling your crosshair after the act.
Fixed an inaccessible box inside a broken barrel on a Skiia beach.
Fixed Heev neck model.
Fixed color picker show and hide logic in the character creator.
Fixed missing tooltips in the character creator and showroom.
Fixed prey sometimes spawning with horns again.
Fixed default equipment button for hired crew.
Fixed crew that don’t spawn correctly preventing the crew manager logbook page from setting up.
Fixed problems caused by entering flycam during a firing animation.
Fixed the stinger getting stuck in its open position if unequipped at specific points of animations.
Fixed various navmesh issues on all islands including follower jump points on Iskaai dock.
Fixed Ribbons dialogue mentioning a bottle when actually giving a book.
Fixed various conversation typos.
(r33b) Adjusted colliders on swamp house and fixed som eplank LODs on Kizan.
(r33b) Adjusted colliders on ramps up to lighthouse on Kizan.
Tweaked save files: Game version information is now stored in the save file and extraneous data stored for collected inventories is deleted.
Tweaked how the orbit camera handles indoors to better handle occlusion culling if pushed against a floor or ceiling.
Tweaked the main menu character picker to clear its text filter when closed.
Tweaked the character picker interfaces (generally wider with larger text, but also changes font sizes to fit names better).
Tweaked default equipment option to default off if the gameplay clothing option is disabled when they are recruited (otherwise they’d suddenly start wearing clothing when recruited)
Tweaked walking speed of crew/follower to more smoothly animate depending on distance to their destination. They also will nudge themselves if they get stuck along a path.
Tweaked Herlstead tavern windows to be transparent.
Tweaked how NPCs spawn indoors to better spawn on the correct floor.
Crew can now automatically wake up if they happen to be tranquilized (not just via interaction).
MODDING - Added a black outline to modding tool text in game.
MODDING - Overriding a NPC conversation now leaves the spawn time as is when left unspecified (rather than forced to Anytime).
MODDING - Fixed dynamicSpawn prey spawners ignoring the radius setting.
MODDING - Fixed prey spawners not spawning any built in characters if overridden.
MODDING - Added various additional checks and warnings including invalid/misspelled entries in the pail file.
MODDING - Any mod that produces an error or warning during loading will now cause a prompt when the game is started.
MODDING - Fixed prey spawners not using the Any locale setting correctly.
MODDING - Modded character entries for prey can now specify no biome so they can be exclusive to forceCharacters spawners (prior to this they could potentially spawn in any biome).
MODDING - The yarn command SpawnNPC now can now manually unhide a hidden NPC (much like the command DespawnNPC could force an immediate effect to hide them)
MODDING - Added support for yarn variable {inserts} for papers.
MODDING - A $ that often indicates a variable can now optionally be included in {$inserts} rather than being treated like $$someVariable.
MODDING - Conversations are now identified in game as modified per node rather than only checking if the start node was modified.
MODDING - Added additional yarn variables for rarity, pronoun, whether an island has been visited, and information required for hireables.
MODDING - Fixed crew data not updating any changes to default equipment.
MODDING - Fixed an error if accessing the isInBase variable for a NPC that isn’t crew.
MODDING - NPC spawners can now have a randomized facing via the randomFacing properly and can be rotated freely via the allAxisRotation property.
r32c hotfix
Fixed flycam positioning wrong for some full acts.
Fixed flycam vibrating when exiting a full act.
Fixed exiting to menu mid conversation allowing weird variable states. Conversations now do not autosave until the conversation is ended.
Fixed date loading incorrectly on the sailing scene resulting in either massive changes in date (causing lots of restocks the first time) or preventing restocks (any subsequent time).
MODDING: Fixed modded reserved characters breaking conversation interaction if the yarnNode was unspecified. Now the yarnNode will not be modified if left unspecified.
MODDING: Fixed cloned crew when they had missing mod items in their default equipment. Cloned crew now retain the data for any modded items in their original equipment so it will restore when the mod that added an item is restored.
Если вы включили режим открытого мира, то для “любовных” утех надо взять с собой спутника (команда следовать). Места для плотских утех раскиданы по карте. При приближение к нужному месту, появятся силуэты с позами. Вот это вам и нужно.
Советую пролистать позы/анимации в отдельном режиме, нежели искать их по карте.