Описание:История вращается вокруг молодого человека по имени Мак, который должен примириться с его прошлым и своим будущим, потеряв отца во время домашнего вторжения.
The story revolves around a young man, named Mack, who has to come to terms with both his past and his future after having lost his father during a home invasion.
Год выпуска: 2018-2024
Жанр: 3dcg, ahegao, anal, bdsm, cheating, corruption, creampie, groping, group sex, harem, humiliation, incest, male protagonist, masturbation, milf, oral, paranormal, superpowers, teasing, twins, vaginal, voyeurism,
Цензура: Отсутствует
Разработчик/Издатель: Kaffekop - https://www.patreon.com/kaffekop
Платформа: Windows /Linux/Android
Тип издания: В разработке
Таблэтка: Не требуется
Версия: v.0.8
Язык игры (сюжет): Английский
Язык интерфейса: Английский
Version 0.8: - 2024-02-07
Added 2 more days to the game.
Added 1 new character: Laura, psycologist.
Added the ability to name the save files.
Added Replay gallery for the sex scenes: There may seem to be quite a lot, but bear in mind that due to quite a few variables on different paths will lead to viewing the same images, but with different text in some scenes. This is of course to service those who are not absolute completionists.
For the completionists, I wish you good times unlocking all 71 possibe sex scenes - and I might even have forgotten to include some, but I am fairly certain that someone will let me know if that is the case ;-)
There are no side images in this version. I am considering getting rid of them entirely, but I am not sure what to put there instead - if anything.
v0.7
As always I recommend a fresh playthrough with every new version, just to keep the story fresh in mind.
A hotfix usually requires a new playthrough as it usually involves me fiddling with variables and thus fucks up the saves!
Changelog:
Added 3 more days of ingame days.
Added one new character: Meghan, (M.D.) - yes you might actually be in need of a doctor this time around.
Added three other characters, but they won't take any prominent roles in this version. You just meet them very briefly.
There are some images that are not used in this version, but they are very few (just a heads up to the extracter's of images out there).
v0.6.1
Corrected some functions as they were not doing what they were supposed to do. Now Energy, Corruption, Focus and Prowess work as intended - I hope ;-)
Added two additional functions to properly keep track of Trust and Lust.
Removed a scene from the very first day which had evaded our attention. The MC doesn't need to shower twice!
Fixed Mary suddenly going topless right before the big reveal, when Jo hadn't persuaded her to go topless earlier. Shouldn't happen again.
Added a choice to pursue Jocelyn in a relationship even if she was not taken advantage of the night she was drunk (should have been there in the first place - wasn't. Don't know what happened).
Fixed a lot of dialogue and typo's throughout the project.
Changed a scene were Jo suddenly stands naked in your room and want's to sleep with you.
Fiddled with the various variables and added a few more to control the flow better.
Fixed Nat's path: She was coming home with the MC too easy on her path. Now she can return home with the MC, but it's not automatic just because you're on her path.
Fixed the banging of Eveline. Now both Marsha and Jo can make that happen (You have to give in to Jo when she comes home drunk). This way you don't require Marsha for a good banging at Eveline's.
With all of these changes especially the functions now working as intended, a new playthrough is required to not fuck up the saves! Remember that "Tab" & "Ctrl" are your friends in these instances. Sorry for the inconvenience and hopefully this should be the last time (I think I've said that before, haven't I?) - bad developer ... bad developer!
v0.6
Added 2½ more days of ingame days.
Added two new characters: Sheniqua and Imani (some of Spyder's hang-arounds)
Fiddled with variables and added a function to keep better track of the "Energy" variable.
There are quite a few images that have not made it into the game, but they are there to be used in future versions.
Given the above corrections, prior saves might fuck it up! New play-through recommended and remember that "tab" and "ctrl" are your friends in these instances.
Version 0.5:
Removed a choice where you could choose not to investigate the fathers death. It would have further complicated things down the line, if it were to remain.
Fiddled with a few variables and added some functions.
Given the above corrections, prior saves will fuck it up! New play-through required and remember that "tab" and "ctrl" are your friends in these instances.
Version 0.4.1:
Hotfix:
A variable was wrongly set and blocked the scene with Mary and mc watching a movie in the living room
Changelog for version 0.04:
- Ported the Visual Novel to a new VN asset for Unity.
- Copmplete rework of the UI.
- Added more complexity to the story for a better story flow.
- Initial load times are long, on some laptops.
This happens right after the Unity splash screen and before the "Profile manangement" screen.
It looks like it hangs, but given time (up to three minutes on the laptop I tested it on), it will kick into action.
Once inside the game should run smoothly.
v0.03:
- Added Samantha, Gillian, Melanie, Eveline, Gloria, Spyder, Dylan and Stephen.
- Added music to the Prologue.
- Corrected the spacebar bug, where it would focus on the first choice, when such a one presented itself, and would make the player select it - even though that was not the plan.
- Corrected a major bug in the Marsha and Mack bathroom encounter, which would allow Nathalie to show up, even though she was not supposed to.
- Corrected various typos, and probably added some - I'll have to buy a new keyboard!
v0.02
- Added Marsha, Tamara and Gina.
- Changed NPC “corruption” stat to “inhibition”.
- Corrected various typos.
v0.01.1
- Added several slots for saving, so you now have 8 saves.
- Corrected a few typos.
- Redid the pool scene with Mack. Didn’t really like the greenish look.
- Made a few changes to the UI. It should now be easier to read at higher resolutions.
v0.01
First release
Changelog for version 0.03.2
- Removed the music from the game, as it was causing saving issues - the long saves and crashes was apparently linked to the music.
- Fixed a numbering issue with the save slots
- Fixed issue with mouse-clicking not advancing the text, unless clicking in a tight area next to the name of the speaker. Mouse-clicking
now advances text by clicking anywhere on the screen.
- Added a "clear saves" button to the menu - use with caution as it deletes all save data.
- Added a "Return to main" button to the relevant menu, for a faster start of a new game.
Click on any download link below to start free download.
Changelog for version 0.03.1:
- Fixed the 7'th save slot bug, that was saving to slot 3, and apparently causing all kinds of shit to our computers.
- Added additional save slots, so you now have 60 save slots to play with
Changelog for version 0.03:
- Added Samantha, Gillian, Melanie, Eveline, Gloria, Spyder, Dylan and Stephen.
- Added music to the Prologue.
- Corrected the spacebar bug, where it would focus on the first choice, when such a one presented itself, and would make the player select it - even though that was not the plan.
- Corrected a major bug in the Marsha and Mack bathroom encounter, which would allow Nathalie to show up, even though she was not supposed to.
- Corrected various typos, and probably added some - I'll have to buy a new keyboard!
Plot:
I’m not a fan of giving too much away about the plot, as it might spoil things for you (the player) but suffice to say is, that the protagonist is a young man named Mack who must come to terms with both his past and his future as well as that of his family.
When you start a game, I highly recommend that you go through the prologue. It sets the stage for the story and may very well contain useful information for later use.
The cast:
There is a plethora of characters in this Visual Novel. All of which have their own personalities and quirks. They have their own sexualities. Their own dreams and desires. Their own fears and their own prejudices.
Version 0.01 introduces the following cast:
Mary Johnson – Protagonists mom.
Nathalie Johnson – Protagonists older sister.
Jocelyn Johnson – Protagonists younger sister.
Sheila Harrington – Lawyer.
Abigail – Sheila’s secretary.
The beast – ?
The spirit guide – ?
As the versions change I will be adding more to this list.
Stats:
There are a few visible stats in the game, and there are also some who are hidden.
The visible stats are as follows:
Relationship: This stat measures the relationship towards the protagonist at all times. The higher the score, the more comfortable the character is with the protagonist. This may be raised or lowered through actions on behalf of the protagonist, but it may also be raised or lowered by rumors and hearsay about the protagonist.
Mood: It measures the current mood towards the protagonist. A bad mood makes it difficult to get help from characters and so forth. A good mood …well I think you get the picture.
Corruption: This stat measure how much the character has been corrupted by the protagonist. The higher the score the more likely the character is to succumb to advances from the protagonist. These advances be sexual in nature or not.
The protagonist also has three stats, but I will not talk about them here. As you progress through the game, you will slowly learn, what they are for and how they affect the protagonist.
Features:
All renders are made in Daz Studio at a resolution of 2560x1440. This is easily upscaled in the Unity engine to accommodate 4k resolution. It also downscales very well.
The game itself is made in Unity.
Why pledge:
Well, the most obvious reason is: you like what I’m creating! And you want to help me fund the continued development of this Visual Novel.
About development:
The game will be in development for an infinite time. I have no idea when it will be fully finished but I will eventually get there.
Being in development also means that there may be unforeseen stuff going on in the game, and I will solve them ASAP when I find them or you, my dear Pledgers, point them out to me.
When I release a new version, it has already been tested by a select few, but that doesn’t mean, that all the errors have been weeded out. Just that most of them are gone.
This also means, that game mechanics and other things may change during development.
I will do all I can to produce a new version every month, but as I’m doing this in my spare time, I may not be able to do so. I believe that an update, anywhere between 6 to 8 weeks is possible for me, at the moment. But only time will tell.