Дата:2020
Жанр: 3DCG, 3D game, anal, animated, character creation, creampie, female protagonist, furry, futa, trans, futa protagonist, gay, handjob, lesbian, male protagonist, oral, sex toys, vaginal sex, bdsm, spanking
Разработчик: furry.science www.patreon.com/fek | furry.science
Стадия разработки Заброшена / Abandoned
Язык интерфейса: Русский (не полный) и другие
Язык текста: Русский и другие
Версия игры: v.0.2.12
Платформа: Windows/MacOS/Linux
Системные требования (минимальные):
Windows, HDD 3 ГБ
Описание:
Rack 2 is the successor to Rack. It is a science/bondage-themed porn game featuring male and female test subjects made in Unity.
PC Build is very buggy (sometimes won't start on Windows 10) - Play at your own risk. That bug has been reported.
Тема обновлена до версии v.0.2.12 / Topic updated v.0.2.12
0.2.11
"Interaction alignment polish"
====================
- This build is mostly focused on polishing the interaction reticles for all of the game's body-on-body interactions: making sure they're positioned properly over the interaction point, that they adjust as expected based on the subject's position and the camera angle, and that the player's movements line up with their input pattern.
- Feedback is now displayed intermittently while interacting with a subject via particle effects, so you don't need to keep looking over at the monitor to tell whether you're going too fast / slow.
- Reticle positioning and upDir alignment has been completed for all 71 of the body-on-body interactions currently in the game.
- Some animation polish has been done for 10 body-on-body interactions: hand.polishCock, mouth.cunnilingus, mouth.rim, hand.teaseMouth, mouth.lickBalls, mouth.lickClit, mouth.lickCock, mouth.lickFeet, butt.grindOnCock, and vagina.grindOnCock
- Base sensation and arousal values have been polished or modified based on playtesting and feedback for 9 body-on-body interactions: penis.rubClit, hand.crushBalls, mouth.biteAss, mouth.biteBalls, mouth.biteClit, mouth.biteCock, mouth.biteFeet, mouth.biteNipples, and mouth.suckToes
0.2.10b
- At long last, I'm beginning to hammer out the subject sensitivity, endurance, and orgasm numbers. 63 of the game's interactions should now behave roughly as intended in terms of getting the subject (and the player!) off - check the spreadsheet to see which ones are still being worked on: https://docs.google.com/spreadsheets/d/1UDXBGDJDMCe9VN8QBMGmyGWlkh44clTfOXsZxSeHvQw/
- The bug that was causing the screen to melt when selecting a test subject (or occasionally while in the shower) has been fixed
- Several new bugfixes have been made in regards to the long-standing "TriLib bug" (where embellishments and clothing don't load, or load with white textures), along with some new reporting mechanisms to help me track down where and why the bug still happens for some users.
- A new toy has been added: the vibe wand! Once you've unlocked it, you can craft it at the Gyro Dock.
- I'm aware that the bugtracker is being eaten alive by bots. My disappointment with the bugtracker system I'm using is immeasurable, and I intend to switch, eventually.
0.2.10
- For a detailed list of recently-finished interaction support, see: docs.google.com/spreadsheets/d/1UDXBGDJDMCe9VN8QBMGmyGWlkh44clTfOXsZxSeHvQw/
- The new "tiptoe" system is finished and functional. This system has to do with the way bondage devices are raised or lowered to accomodate differently-sized characters. Before, each interaction had a hardcoded value, and these hard-coded values tended to fail at extreme size differences. The new system is interaction-agnostic: it reads the performing character's current position to determine whether the apparatus should be raised or lowered, based on how they're squatting, tiptoeing, scrunching or stretching their neck or arms, and a few other similar factors. This system is mostly functional and polished for many factors, but still needs a little cleanup / magic, especially when detecting awkward head angles (like licking the feet of a subject on a rack chair that's particularly low to the ground).
- Improvements have been made to IK during interactions where the head and another body part are both mounted (for instance, the kissing interaction on the Rack Chair). These improvements also roll back to interactions that use only the head, including oral interactions.
- You can now toggle between four camera modes during interactions: default (a ghosted view from the approach direction, through your character), free spin, first person, and subject view. Like everything else in this game, these systems are functional, but not polished or perfected. Trying to use first person while performing an oral interaction will result in disaster.
- You can now load specific test subjects that you've added to your favorites by speaking with your client manager.
- Although there are no animal-style female genitals in the game, yet, the fetish/preference toggle for animal-style genitals has been split into two separate toggles: one for female genitals and one for male genitals.
- The bug in the bug tracker has been resolved, and the bug tracker is now back online.
- A wiki has been set up, but there's not much on it yet: furry.science/wiki
- Some bugs have been fixed.
- 0000427: Small Specimen Container Cannot Be Placed
- 0000435: Inability to place specimen cooler
- 0000430: Placing embelishments on top of each other soft-locks game
- 0000437: Cannot edit key bindings
- 0000432: Clients clip through rack when penetrated
- 0000450: All client racks go straight to the floor when penetration occurs.
- 0000469: Table anal penetration broken
- 0000462: Attempting anal on a table breaks your character and traps you in that interaction.
- 0000477: Outdated / deprecated fetishes and preferences are still displayed in menu, causing translation errors
- 0000465: Choices for sub-interactions are labeled as "Interaction_"
v0.2.9
- Basic functionality has been completed for 19 new interactions, bumping the total number of functional Body-on-Body interactions from 56% to 79%. Highlights include fisting, suckling, biting, tribadism, titfucking, and kissing. Notably, all planned interactions for existing tools are now functional (but not fully polished/balanced). Foot, tail, tentacle, and boob-tool interactions are likely to come later, but for upcoming updates, the focus will be shifted to balance, polish, and new sex toy content.
- Additional work has been done on the new apparatus-lifting / "tiptoe" system, but it is not finished yet, so this build is still using the old system. As a result, some interactions (notably, breast suckling and kissing) do not line up properly if the performing character cannot reach the interaction node.
v0.2.8
- Basic functionality has been completed for 10 new interactions, bumping the total number of functional Body-on-Body interactions from 44% to 56%. Highlights include frotting, facesitting (anal and vaginal), and grinding/teasing.
- The chemical treatment framework is now up and running. When you make a sex toy at the Material Synthesis Station, you now have the option to imbue it with a chemical. When that sex toy is worn or used on a subject, the subject will experience the effects of that chemical over time. For instance, a cockring treated with Sensexa will cause the subject to be automatically stimulated over time and, eventually, cum. Currently, the strength of the treatment is fixed, and treating a sex toy is free. Eventually, treating a sex toy will cost chemicals, and you will be able to use more or less treatment for stronger/weaker effects.
- Added four new chemicals:
- MONSTRAVA: Increases the size of a subject's male genitals, allowing them to exceed normal size bounds. (Currently unlimited and not particularly pretty past normal bounds; enjoy the ridiculous results.)
- NUL-MONSTRAVA: Decreases the size of a subject's male genitals.
- HOOTERNA: Increases the size of a subject's breasts, allowing them to exceed normal size bounds. (Currently unlimited and not particularly pretty past normal bounds; enjoy the ridiculous results.)
- NUL-HOOTERNA: Decreases the size of a subject's breasts.
- HERCULIPHOL: Increases a subject's muscle mass.
- NUL-HERCULIPHOL: Decreases a subject's muscle mass.
- CHONKROXA: Increases a subject's adiposity.
- NUL-CHONKROXA: Decreases a subject's adiposity.
- The mechanism that automatically raises/lowers bondage rigs is being overhauled, so that it will automatically detect when the performing character is too short/tall for the interaction. This system may not be perfect, yet.
- Some new sex toy materials have been added.
- Fixed a bug preventing some sex toys from being equipped on certain parts of the body.
- Fixed a bug causing some penetration interactions (riding, fucking) to extend far beyond the length of the penetrating object / penis.
v0.2.7c
Fixed a bug that was causing the automatic quality management system to not work properly. In many cases, this means SSR (an extremely resource-intensive feature) was running at all times, even on low quality settings.
v 0.2.6b
- The primary purpose of this build is to try to track down the TriLib / DAE loading bug that is preventing the game from running for some (but not all) users on all operating systems. TriLib has been updated, and the relevant code has been laced with some exception handlers to try to help me find the bug. If you get a warning/error about TriLib failing to load DAE files, please send me your output_log.txt file!
- Equipping the cock ring no longer throws an unhandled exception, but it is temporarily only possible to equip it by dropping it on the penis (not the shaft).
- Some scaling/physics issues for butts and bellies have been fixed.
- Several additional options have been added to the Graphics and Options settings:
- The lower range on bloom has been reduced and improved
- Chromatic abberation is now adjustable
- Player orgasm/pleasure effects are now togglable (and the ridiculous camera zoom bug is fixed)
- Camera shake / cam follow effects are now adjustable
- Motion blur is now adjustable
- The tutorial drone can now be disabled in options
- The size of the cum decal pool is now adjustable, allowing cum decals to stay in the world longer. Please note that while it's possible to INCREASE the size of the pool at runtime (make decals last longer, which is worse for performance), reducing the size of the pool (for better performance) requires a game restart, for now.
- Vsync can now be toggled, and is on by default. Please note that when Vsync is disabled, the game will as much CPU/GPU processing power as it possibly can, which is probably unwise for laptops with battery concerns, or if you don't want a furry porn game hogging 100% of your hardware.
- The laggy frame skipper can now be tweaked, and the system has been adjusted to prevent the "smear stutter" bug.
- The "Test Subject Emotes" option is now working as expected, disabling the (buggy, annoying, and unfinished) test subject dialogue bubbles.
v0.2.6
Changelog:
- A massive amount of performance optimization has been done. The game should now run at significantly higher framerates on all machines, especially in circumstances where multiple subjects are loaded simultaneously.
- Performance optimization: The physics and IK systems have been refactored, taking advantage of Unity's new-ish script execution ordering. As a result, everything runs MUCH smoother, and much more predictably. The amount of physics/IK-related jitter should be tremendously reduced.
- Performance optimization: Most post-processing effects have been moved to Unity's experimental new post-processing stack. Post processing now performs significantly faster.
- Performance optimization: Every line of code (67119, for those keeping track at home) has been swept for general performance optimizations, like instantiation reduction, runtime string manipulation reduction, unnecessary/uncached GetComponent calls, unnecessary vector magnitude calculations, etc.
- Performance optimization: The entire character texture system has been refactored to take advantage of some clever RenderTexture manipulation. Almost all functionality that previously relied on CPU pixel manipulation is now done via shaders on the GPU. In addition to massively improving runtime performance, this also dramatically reduces the memory footprint of each character.
- Performance optimization: The character rendering system now uses a much more aggressive, intelligent culling system to avoid unnecessary animation calculations and redundant draw calls.
- Performance optimization: The game has been thoroughly swept for memory leaks and places where memory use can be reduced. In particular, the new character rendering system uses memory much more efficiently, and textures are properly disposed more reliably.
- Performance optimization: The character build sequence has been significantly streamlined. Characters now initialize in a fraction of the time it used to take, resulting in faster load times.
- Performance optimization: Deprecated code and unused systems have been removed. Shaders have been updated and re-cached.
- As part of the IK/physics system overhaul, alll character physics and interactions have been cleaned up a little bit. Animations are still nowhere near final, but you should encounter significantly less jitter during interactions, and floppy bodies should now behave more predictably. As is customary, balls and ears are still a little uncooperative.
- A handful of minor superficial improvements have been made to character models, especially boobs, eyes, butts, and bellies. In spite of these improvements, the character models are still unfinished and will be significantly improved later in the game's development.
- Some new animation systems are in place to ease twisting of the wrists and neck.
- The interaction framework now supports view-aware interaction axes. In other words, instead of always stroking up and down, the direction you stroke should match what you see on screen. In a future update, this functionality will be made optional.
- The interaction framework now supports having multiple interaction modes on the same interaction. For instance, while interacting with a subject's balls, moving around in the top half of the reticle will fondle them, and pulling down into the bottom half of the reticle will tug/squeeze them.
- A handful of new interactions have been added: vaginal dildo, nipple tweak/pull, ball tug/squeeze.
- The clothing system has been overhauled. Clothing is now loaded from external DAE files, like embellishments. Separate-but-similar articles of clothing can now share assets, which are now moddable, and can be found in the game's data directory. In spite of these changes to the clothing framework, the clothing currently in the game is still placeholdery.
- Clothing now properly obscures fur, in addition to embellishments, using obscurance maps.
- Putting on and removing articles of clothing is now significantly faster.
- Clothing for feet is now supported. Footwear should be designed for plantigrade characters; the game will automatically morph footwear to fit digitigrade characters at runtime.
- Support for headgear is underway, but unfinished. An upcoming update will include proper support for both headgear and human-style hairstyles, which will automatically morph to fit any head shape using a system similar to the footgear-morphing system included in this update.
- The fur shader has been tweaked and improved, especially allowing for better specular/metallic rendering, and better physics/gravity response.
- The fur LOD system has been improved. Fur quality can now be toggled from the options menu.
- When generating test subjects, the game is much more intelligent about loading favorite, custom, and racknet characters. Duplicates of the same character are never loaded, and RackNet characters can be filtered by version. You can adjust your version compatibility settings in the options menu.
- The RackNet interface now displays the version each character was created in, with a warning for characters created in incompatible versions.
- Orgasm scoring window duration has been significantly reduced.
- The game now attempts to compensate for when your character is too small/short for an interaction by lowering the test subject. This system is still a little buggy/unreliable, and will be refined and improved in future updates.
- The default lab lighting has been tweaked.
- The first launch installation screen and the version discrepancy interface have both been improved, to better help transitions between development build versions.
- Improvements to the file handling systems have been made. New save data is now saved fully before replacing existing data, and backups of previously-existing data are made before the swap. This should dramatically reduce the occurence of save file corruption.
- Several minor improvements have been made to the interface. As a reminder, the current interface is very placeholdery.
- UI Improvement: Racknet login can be cancelled
- UI Improvement: A handful of new options and graphics settings are available, including a bloom intensity slider for the new post-processing stack
- UI Improvement: The camera no longer swings while you're editing your character
- UI Improvement: Camera behavior improved outside of interactions
- UI Improvement: The game now displays a progress indicator while it is downloading textures for a racknet character
- UI Improvement: The game now displays a progress indicator while it is preparing/resizing character textures
- UI Improvement: Subject dialogue is no longer displayed past a certain distance.
- UI Improvement: The tutorial drone is now much quieter
- Several bugs have been fixed.
- 0000000: [Bugs] Balls stuck in place when ending ballfondle
- 0000000: [Bugs] Uncaught exception when a faulty facial expression is specified by localization XML
- 0000000: [Bugs] Ghost shader overwritten by LOD
- 0000000: [Bugs] Glowing texture layers not behaving as expected when covered by other pattern layers
- 0000000: [Bugs] Seam stitching doesn't always include bone weights
- 0000000: [Bugs] Objectives don't wipe when finished/reset
- 0000000: [Bugs] Stasis tubes don't contain character tails/wings, bubbles dont' scale with tube
- 0000000: [Bugs] Base fur length map drawn at incorrect scale, causing weird "shaved" portions on body
- 0000000: [Bugs] IPS zoomer goes into effect one object too late, when moving through menu
- 0000000: [Bugs] Humpbump seems to push based on GSP, instead of actual insertion direction. Most easily seen while fucking on Racktable.
- 0000000: [Bugs] Never load the same custom character or favorited character more than once; causes a sharing violation.
- 0000000: [Bugs] Automatically drop focus if you scroll in the editor page. If a scrollbar has focus, it causes rebuilds as you're scrolling, which fucks your framerate
- 0000000: [Bugs] RackNet characters re-download things that should already be in the cache. Check case sensitivity.
- 0000291: [Bugs] Decals not drawn for test subjects, but are for researcher
- 0000308: [Bugs] Player textures loading incorrectly in shower and research.
- 0000391: [Bugs] Leaving shower while charactor is cumming will cause infinite orgasm.
- 0000271: [Bugs] Crash, possible memory leak
- 0000293: [Bugs] Decals rotate as they move over the body
- 0000342: [Bugs] Can't place decal on character
- 0000354: [Bugs] Extreme GPU usage, bugged physics.
- 0000371: [Bugs] Memory Leak is back again
- 0000394: [Bugs] Memory Leak
- 0000397: [Bugs] Extremely high CPU usage, lagging response to mouse inputs, repeated reset of mouse cursor
- 0000337: [Bugs] Sex toys appear over-inflated
- 0000349: [Bugs] Belly physics jitters and stretches wildly
- 0000358: [Bugs] Recently installed, body went placeholder (pink), when exiting game the character screen replaces main menu 0.2.4
- 0000361: [Bugs] Game reverts to customise character menu when trying to leave game
- 0000363: [Bugs] Returning to Main Menu from game results in Genitals section from Advanced Character Creation replacing normal UI.
- 0000372: [Bugs] Blowjob animation is broken on rackchair
- 0000373: [Bugs] balls can become stiff during an interaction
- 0000375: [Bugs] Blowjob animation is completely broken on rack table
- 0000376: [Bugs] Blowjob animation is completely broken on rack stocks.
- 0000382: [Bugs] The clothes of the player character swell up like a inflatable fursuit.
- 0000395: [Bugs] Character model stretches and jitters when performing oral interactions in latest update
- 0000405: [Bugs] Several animations have broken for no apparent reason
- 0000409: [Bugs] balls randomly 'flailing' around when they are too large and/or too low
- 0000384: [Bugs] Crash on research
- 0000347: [Bugs] Game performance suffers when creating multiple characters
- 0000404: [Bugs] Characters are purple
- 0000392: [Bugs] no character textures, my character is pink
- 0000400: [Bugs] character has no textures and is pink.
- 0000360: [Bugs] Everyone Is pink. Recent install
- 0000366: [Bugs] Forget to remove texture debug overlay
- 0000364: [Bugs] When Loading Up The Character Skin Goes Pink and no textures until putting the bottom camera down.
- 0000362: [Bugs] Magenta body disappears leaving only fur behind
- 0000285: [Bugs] Player character falls through floor
- 0000223: [Bugs] Excessive memory usage, seems still RAM leakage
- 0000260: [Bugs] Balls sometimes get stuck sideways when entering/exiting an interaction
- 0000095: [Bugs] Minimum threshhold for penis movement during fucking is low on long dicks
- 0000323: [Bugs] Character teleports into Specimen Research chamber
- 0000299: [Bugs] Everything goes invisible except for the skybox
- 0000413: [Bugs] The game crashes when larger body types bump into the door of the reception, first on the left side up the stairs.
- 0000417: [Bugs] Multiple save files created
- 0000402: [Bugs] Game essentially crashes when I exit it
- 0000416: [Bugs] Game crashes after the window has lost focus
- 0000406: [Bugs] I can't quit the game
- 0000423: [Bugs] image for empty inventory slot covers entire screen when clicking an empty inventory slot
- 0000410: [Bugs] balls randomly 'flailing' around when they are too large and/or too low
Жанр: 3DCG, 3D game, anal, animated, character creation, creampie, female protagonist, furry, futa, trans, futa protagonist, gay, handjob, lesbian, male protagonist, oral, sex toys, vaginal sex, bdsm, spanking
Разработчик: furry.science www.patreon.com/fek | furry.science
Стадия разработки Заброшена / Abandoned
Язык интерфейса: Русский (не полный) и другие
Язык текста: Русский и другие
Версия игры: v.0.2.12
Платформа: Windows/MacOS/Linux
Системные требования (минимальные):
Windows, HDD 3 ГБ
Описание:
Rack 2 is the successor to Rack. It is a science/bondage-themed porn game featuring male and female test subjects made in Unity.
Язык игры меняется на начальной загрузке. Игра долго грузится
PC Build is very buggy (sometimes won't start on Windows 10) - Play at your own risk. That bug has been reported.
Тема обновлена до версии v.0.2.12 / Topic updated v.0.2.12
0.2.11
"Interaction alignment polish"
====================
- This build is mostly focused on polishing the interaction reticles for all of the game's body-on-body interactions: making sure they're positioned properly over the interaction point, that they adjust as expected based on the subject's position and the camera angle, and that the player's movements line up with their input pattern.
- Feedback is now displayed intermittently while interacting with a subject via particle effects, so you don't need to keep looking over at the monitor to tell whether you're going too fast / slow.
- Reticle positioning and upDir alignment has been completed for all 71 of the body-on-body interactions currently in the game.
- Some animation polish has been done for 10 body-on-body interactions: hand.polishCock, mouth.cunnilingus, mouth.rim, hand.teaseMouth, mouth.lickBalls, mouth.lickClit, mouth.lickCock, mouth.lickFeet, butt.grindOnCock, and vagina.grindOnCock
- Base sensation and arousal values have been polished or modified based on playtesting and feedback for 9 body-on-body interactions: penis.rubClit, hand.crushBalls, mouth.biteAss, mouth.biteBalls, mouth.biteClit, mouth.biteCock, mouth.biteFeet, mouth.biteNipples, and mouth.suckToes
0.2.10b
- At long last, I'm beginning to hammer out the subject sensitivity, endurance, and orgasm numbers. 63 of the game's interactions should now behave roughly as intended in terms of getting the subject (and the player!) off - check the spreadsheet to see which ones are still being worked on: https://docs.google.com/spreadsheets/d/1UDXBGDJDMCe9VN8QBMGmyGWlkh44clTfOXsZxSeHvQw/
- The bug that was causing the screen to melt when selecting a test subject (or occasionally while in the shower) has been fixed
- Several new bugfixes have been made in regards to the long-standing "TriLib bug" (where embellishments and clothing don't load, or load with white textures), along with some new reporting mechanisms to help me track down where and why the bug still happens for some users.
- A new toy has been added: the vibe wand! Once you've unlocked it, you can craft it at the Gyro Dock.
- I'm aware that the bugtracker is being eaten alive by bots. My disappointment with the bugtracker system I'm using is immeasurable, and I intend to switch, eventually.
0.2.10
- For a detailed list of recently-finished interaction support, see: docs.google.com/spreadsheets/d/1UDXBGDJDMCe9VN8QBMGmyGWlkh44clTfOXsZxSeHvQw/
- The new "tiptoe" system is finished and functional. This system has to do with the way bondage devices are raised or lowered to accomodate differently-sized characters. Before, each interaction had a hardcoded value, and these hard-coded values tended to fail at extreme size differences. The new system is interaction-agnostic: it reads the performing character's current position to determine whether the apparatus should be raised or lowered, based on how they're squatting, tiptoeing, scrunching or stretching their neck or arms, and a few other similar factors. This system is mostly functional and polished for many factors, but still needs a little cleanup / magic, especially when detecting awkward head angles (like licking the feet of a subject on a rack chair that's particularly low to the ground).
- Improvements have been made to IK during interactions where the head and another body part are both mounted (for instance, the kissing interaction on the Rack Chair). These improvements also roll back to interactions that use only the head, including oral interactions.
- You can now toggle between four camera modes during interactions: default (a ghosted view from the approach direction, through your character), free spin, first person, and subject view. Like everything else in this game, these systems are functional, but not polished or perfected. Trying to use first person while performing an oral interaction will result in disaster.
- You can now load specific test subjects that you've added to your favorites by speaking with your client manager.
- Although there are no animal-style female genitals in the game, yet, the fetish/preference toggle for animal-style genitals has been split into two separate toggles: one for female genitals and one for male genitals.
- The bug in the bug tracker has been resolved, and the bug tracker is now back online.
- A wiki has been set up, but there's not much on it yet: furry.science/wiki
- Some bugs have been fixed.
- 0000427: Small Specimen Container Cannot Be Placed
- 0000435: Inability to place specimen cooler
- 0000430: Placing embelishments on top of each other soft-locks game
- 0000437: Cannot edit key bindings
- 0000432: Clients clip through rack when penetrated
- 0000450: All client racks go straight to the floor when penetration occurs.
- 0000469: Table anal penetration broken
- 0000462: Attempting anal on a table breaks your character and traps you in that interaction.
- 0000477: Outdated / deprecated fetishes and preferences are still displayed in menu, causing translation errors
- 0000465: Choices for sub-interactions are labeled as "Interaction_"
v0.2.9
- Basic functionality has been completed for 19 new interactions, bumping the total number of functional Body-on-Body interactions from 56% to 79%. Highlights include fisting, suckling, biting, tribadism, titfucking, and kissing. Notably, all planned interactions for existing tools are now functional (but not fully polished/balanced). Foot, tail, tentacle, and boob-tool interactions are likely to come later, but for upcoming updates, the focus will be shifted to balance, polish, and new sex toy content.
- Additional work has been done on the new apparatus-lifting / "tiptoe" system, but it is not finished yet, so this build is still using the old system. As a result, some interactions (notably, breast suckling and kissing) do not line up properly if the performing character cannot reach the interaction node.
v0.2.8
- Basic functionality has been completed for 10 new interactions, bumping the total number of functional Body-on-Body interactions from 44% to 56%. Highlights include frotting, facesitting (anal and vaginal), and grinding/teasing.
- The chemical treatment framework is now up and running. When you make a sex toy at the Material Synthesis Station, you now have the option to imbue it with a chemical. When that sex toy is worn or used on a subject, the subject will experience the effects of that chemical over time. For instance, a cockring treated with Sensexa will cause the subject to be automatically stimulated over time and, eventually, cum. Currently, the strength of the treatment is fixed, and treating a sex toy is free. Eventually, treating a sex toy will cost chemicals, and you will be able to use more or less treatment for stronger/weaker effects.
- Added four new chemicals:
- MONSTRAVA: Increases the size of a subject's male genitals, allowing them to exceed normal size bounds. (Currently unlimited and not particularly pretty past normal bounds; enjoy the ridiculous results.)
- NUL-MONSTRAVA: Decreases the size of a subject's male genitals.
- HOOTERNA: Increases the size of a subject's breasts, allowing them to exceed normal size bounds. (Currently unlimited and not particularly pretty past normal bounds; enjoy the ridiculous results.)
- NUL-HOOTERNA: Decreases the size of a subject's breasts.
- HERCULIPHOL: Increases a subject's muscle mass.
- NUL-HERCULIPHOL: Decreases a subject's muscle mass.
- CHONKROXA: Increases a subject's adiposity.
- NUL-CHONKROXA: Decreases a subject's adiposity.
- The mechanism that automatically raises/lowers bondage rigs is being overhauled, so that it will automatically detect when the performing character is too short/tall for the interaction. This system may not be perfect, yet.
- Some new sex toy materials have been added.
- Fixed a bug preventing some sex toys from being equipped on certain parts of the body.
- Fixed a bug causing some penetration interactions (riding, fucking) to extend far beyond the length of the penetrating object / penis.
v0.2.7c
Fixed a bug that was causing the automatic quality management system to not work properly. In many cases, this means SSR (an extremely resource-intensive feature) was running at all times, even on low quality settings.
v 0.2.6b
- The primary purpose of this build is to try to track down the TriLib / DAE loading bug that is preventing the game from running for some (but not all) users on all operating systems. TriLib has been updated, and the relevant code has been laced with some exception handlers to try to help me find the bug. If you get a warning/error about TriLib failing to load DAE files, please send me your output_log.txt file!
- Equipping the cock ring no longer throws an unhandled exception, but it is temporarily only possible to equip it by dropping it on the penis (not the shaft).
- Some scaling/physics issues for butts and bellies have been fixed.
- Several additional options have been added to the Graphics and Options settings:
- The lower range on bloom has been reduced and improved
- Chromatic abberation is now adjustable
- Player orgasm/pleasure effects are now togglable (and the ridiculous camera zoom bug is fixed)
- Camera shake / cam follow effects are now adjustable
- Motion blur is now adjustable
- The tutorial drone can now be disabled in options
- The size of the cum decal pool is now adjustable, allowing cum decals to stay in the world longer. Please note that while it's possible to INCREASE the size of the pool at runtime (make decals last longer, which is worse for performance), reducing the size of the pool (for better performance) requires a game restart, for now.
- Vsync can now be toggled, and is on by default. Please note that when Vsync is disabled, the game will as much CPU/GPU processing power as it possibly can, which is probably unwise for laptops with battery concerns, or if you don't want a furry porn game hogging 100% of your hardware.
- The laggy frame skipper can now be tweaked, and the system has been adjusted to prevent the "smear stutter" bug.
- The "Test Subject Emotes" option is now working as expected, disabling the (buggy, annoying, and unfinished) test subject dialogue bubbles.
v0.2.6
Changelog:
- A massive amount of performance optimization has been done. The game should now run at significantly higher framerates on all machines, especially in circumstances where multiple subjects are loaded simultaneously.
- Performance optimization: The physics and IK systems have been refactored, taking advantage of Unity's new-ish script execution ordering. As a result, everything runs MUCH smoother, and much more predictably. The amount of physics/IK-related jitter should be tremendously reduced.
- Performance optimization: Most post-processing effects have been moved to Unity's experimental new post-processing stack. Post processing now performs significantly faster.
- Performance optimization: Every line of code (67119, for those keeping track at home) has been swept for general performance optimizations, like instantiation reduction, runtime string manipulation reduction, unnecessary/uncached GetComponent calls, unnecessary vector magnitude calculations, etc.
- Performance optimization: The entire character texture system has been refactored to take advantage of some clever RenderTexture manipulation. Almost all functionality that previously relied on CPU pixel manipulation is now done via shaders on the GPU. In addition to massively improving runtime performance, this also dramatically reduces the memory footprint of each character.
- Performance optimization: The character rendering system now uses a much more aggressive, intelligent culling system to avoid unnecessary animation calculations and redundant draw calls.
- Performance optimization: The game has been thoroughly swept for memory leaks and places where memory use can be reduced. In particular, the new character rendering system uses memory much more efficiently, and textures are properly disposed more reliably.
- Performance optimization: The character build sequence has been significantly streamlined. Characters now initialize in a fraction of the time it used to take, resulting in faster load times.
- Performance optimization: Deprecated code and unused systems have been removed. Shaders have been updated and re-cached.
- As part of the IK/physics system overhaul, alll character physics and interactions have been cleaned up a little bit. Animations are still nowhere near final, but you should encounter significantly less jitter during interactions, and floppy bodies should now behave more predictably. As is customary, balls and ears are still a little uncooperative.
- A handful of minor superficial improvements have been made to character models, especially boobs, eyes, butts, and bellies. In spite of these improvements, the character models are still unfinished and will be significantly improved later in the game's development.
- Some new animation systems are in place to ease twisting of the wrists and neck.
- The interaction framework now supports view-aware interaction axes. In other words, instead of always stroking up and down, the direction you stroke should match what you see on screen. In a future update, this functionality will be made optional.
- The interaction framework now supports having multiple interaction modes on the same interaction. For instance, while interacting with a subject's balls, moving around in the top half of the reticle will fondle them, and pulling down into the bottom half of the reticle will tug/squeeze them.
- A handful of new interactions have been added: vaginal dildo, nipple tweak/pull, ball tug/squeeze.
- The clothing system has been overhauled. Clothing is now loaded from external DAE files, like embellishments. Separate-but-similar articles of clothing can now share assets, which are now moddable, and can be found in the game's data directory. In spite of these changes to the clothing framework, the clothing currently in the game is still placeholdery.
- Clothing now properly obscures fur, in addition to embellishments, using obscurance maps.
- Putting on and removing articles of clothing is now significantly faster.
- Clothing for feet is now supported. Footwear should be designed for plantigrade characters; the game will automatically morph footwear to fit digitigrade characters at runtime.
- Support for headgear is underway, but unfinished. An upcoming update will include proper support for both headgear and human-style hairstyles, which will automatically morph to fit any head shape using a system similar to the footgear-morphing system included in this update.
- The fur shader has been tweaked and improved, especially allowing for better specular/metallic rendering, and better physics/gravity response.
- The fur LOD system has been improved. Fur quality can now be toggled from the options menu.
- When generating test subjects, the game is much more intelligent about loading favorite, custom, and racknet characters. Duplicates of the same character are never loaded, and RackNet characters can be filtered by version. You can adjust your version compatibility settings in the options menu.
- The RackNet interface now displays the version each character was created in, with a warning for characters created in incompatible versions.
- Orgasm scoring window duration has been significantly reduced.
- The game now attempts to compensate for when your character is too small/short for an interaction by lowering the test subject. This system is still a little buggy/unreliable, and will be refined and improved in future updates.
- The default lab lighting has been tweaked.
- The first launch installation screen and the version discrepancy interface have both been improved, to better help transitions between development build versions.
- Improvements to the file handling systems have been made. New save data is now saved fully before replacing existing data, and backups of previously-existing data are made before the swap. This should dramatically reduce the occurence of save file corruption.
- Several minor improvements have been made to the interface. As a reminder, the current interface is very placeholdery.
- UI Improvement: Racknet login can be cancelled
- UI Improvement: A handful of new options and graphics settings are available, including a bloom intensity slider for the new post-processing stack
- UI Improvement: The camera no longer swings while you're editing your character
- UI Improvement: Camera behavior improved outside of interactions
- UI Improvement: The game now displays a progress indicator while it is downloading textures for a racknet character
- UI Improvement: The game now displays a progress indicator while it is preparing/resizing character textures
- UI Improvement: Subject dialogue is no longer displayed past a certain distance.
- UI Improvement: The tutorial drone is now much quieter
- Several bugs have been fixed.
- 0000000: [Bugs] Balls stuck in place when ending ballfondle
- 0000000: [Bugs] Uncaught exception when a faulty facial expression is specified by localization XML
- 0000000: [Bugs] Ghost shader overwritten by LOD
- 0000000: [Bugs] Glowing texture layers not behaving as expected when covered by other pattern layers
- 0000000: [Bugs] Seam stitching doesn't always include bone weights
- 0000000: [Bugs] Objectives don't wipe when finished/reset
- 0000000: [Bugs] Stasis tubes don't contain character tails/wings, bubbles dont' scale with tube
- 0000000: [Bugs] Base fur length map drawn at incorrect scale, causing weird "shaved" portions on body
- 0000000: [Bugs] IPS zoomer goes into effect one object too late, when moving through menu
- 0000000: [Bugs] Humpbump seems to push based on GSP, instead of actual insertion direction. Most easily seen while fucking on Racktable.
- 0000000: [Bugs] Never load the same custom character or favorited character more than once; causes a sharing violation.
- 0000000: [Bugs] Automatically drop focus if you scroll in the editor page. If a scrollbar has focus, it causes rebuilds as you're scrolling, which fucks your framerate
- 0000000: [Bugs] RackNet characters re-download things that should already be in the cache. Check case sensitivity.
- 0000291: [Bugs] Decals not drawn for test subjects, but are for researcher
- 0000308: [Bugs] Player textures loading incorrectly in shower and research.
- 0000391: [Bugs] Leaving shower while charactor is cumming will cause infinite orgasm.
- 0000271: [Bugs] Crash, possible memory leak
- 0000293: [Bugs] Decals rotate as they move over the body
- 0000342: [Bugs] Can't place decal on character
- 0000354: [Bugs] Extreme GPU usage, bugged physics.
- 0000371: [Bugs] Memory Leak is back again
- 0000394: [Bugs] Memory Leak
- 0000397: [Bugs] Extremely high CPU usage, lagging response to mouse inputs, repeated reset of mouse cursor
- 0000337: [Bugs] Sex toys appear over-inflated
- 0000349: [Bugs] Belly physics jitters and stretches wildly
- 0000358: [Bugs] Recently installed, body went placeholder (pink), when exiting game the character screen replaces main menu 0.2.4
- 0000361: [Bugs] Game reverts to customise character menu when trying to leave game
- 0000363: [Bugs] Returning to Main Menu from game results in Genitals section from Advanced Character Creation replacing normal UI.
- 0000372: [Bugs] Blowjob animation is broken on rackchair
- 0000373: [Bugs] balls can become stiff during an interaction
- 0000375: [Bugs] Blowjob animation is completely broken on rack table
- 0000376: [Bugs] Blowjob animation is completely broken on rack stocks.
- 0000382: [Bugs] The clothes of the player character swell up like a inflatable fursuit.
- 0000395: [Bugs] Character model stretches and jitters when performing oral interactions in latest update
- 0000405: [Bugs] Several animations have broken for no apparent reason
- 0000409: [Bugs] balls randomly 'flailing' around when they are too large and/or too low
- 0000384: [Bugs] Crash on research
- 0000347: [Bugs] Game performance suffers when creating multiple characters
- 0000404: [Bugs] Characters are purple
- 0000392: [Bugs] no character textures, my character is pink
- 0000400: [Bugs] character has no textures and is pink.
- 0000360: [Bugs] Everyone Is pink. Recent install
- 0000366: [Bugs] Forget to remove texture debug overlay
- 0000364: [Bugs] When Loading Up The Character Skin Goes Pink and no textures until putting the bottom camera down.
- 0000362: [Bugs] Magenta body disappears leaving only fur behind
- 0000285: [Bugs] Player character falls through floor
- 0000223: [Bugs] Excessive memory usage, seems still RAM leakage
- 0000260: [Bugs] Balls sometimes get stuck sideways when entering/exiting an interaction
- 0000095: [Bugs] Minimum threshhold for penis movement during fucking is low on long dicks
- 0000323: [Bugs] Character teleports into Specimen Research chamber
- 0000299: [Bugs] Everything goes invisible except for the skybox
- 0000413: [Bugs] The game crashes when larger body types bump into the door of the reception, first on the left side up the stairs.
- 0000417: [Bugs] Multiple save files created
- 0000402: [Bugs] Game essentially crashes when I exit it
- 0000416: [Bugs] Game crashes after the window has lost focus
- 0000406: [Bugs] I can't quit the game
- 0000423: [Bugs] image for empty inventory slot covers entire screen when clicking an empty inventory slot
- 0000410: [Bugs] balls randomly 'flailing' around when they are too large and/or too low
Тему отредактировал: Nikol - 21-06-2024, 09:43
Причина: Заброшена / Abandoned
Причина: Заброшена / Abandoned
Пароль на архив / Archive password:
Downloaded from Porno-Island
Управление:
[обновить]
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Содержание:
Rack_2 (5 файлов)
Rack2_LINUX_0212.zip (331.79 Mb)
Rack2_MAC_OGL_0212.zip (209.69 Mb)
Rack2_MAC_app_0211.zip (258.08 Mb)
Rack2_WIN32_0212.zip (249.54 Mb)
Rack2_WIN64_0212.zip (251.3 Mb)
Rack2_MAC_OGL_0212.zip (209.69 Mb)
Rack2_MAC_app_0211.zip (258.08 Mb)
Rack2_WIN32_0212.zip (249.54 Mb)
Rack2_WIN64_0212.zip (251.3 Mb)