Описание: Похоть. Она может поглотить вас, пожирая вашу душу, как она развращает вас и тех кто вокруг вас. Ведя вас в путешествие разврата и безнравственности, столь извращенное, что "похоть" была названа одним из семи смертных "грехов"."Но что такое похоть? Это действительно так плохо? Остальные шесть "грехов" действительно так плохи?
Узнайте, поскольку Вы берете под свой контроль Допи, поскольку он становится чемпионом похоти, где он оказывается втянутым в заговор, в котором выживание человеческого рода лежит на его плечах.
Lust. It can consume you, devouring your soul as it corrupts you and those around you. Leading you on a journey of debauchery and immorality so perverse that "lust" has been labeled one of the seven deadly "sins." But what is lust? Is it really that bad? Are the other six "sins" truly so bad as well? Find out as you take control of Dope as he becomes the champion of lust, where he is thrust into a plot in which the survival of the human species rests with his sack.
Год выхода: 2018-2023
Жанр: 3dcg, adventure, big tits, corruption, dating sim, fantasy, harem, incest, male protagonist, rpg,
Цензура: Отсутствует
Разработчик: www.patreon.com/dopegames
Издательство: www.patreon.com/dopegames
Перевод: RexusТип издания: В разработке
Платформа: Windows
Версия: v.0.05 Eng + Horror Special Eng
Язык игры: Русский/Английский
(Смена языка в настройках.Старая версия игры!!!)Язык интерфейса: Английский
Язык озвучки: Английский
Таблэтка: не требуется
"Поблагодарить Переводчика"Яндекс кошелек: 410011908107082v0.05 - 2023-12-28
Added new flashback event. No idea on the word count, but it's a lot!
Finished Prologue/Demo: Added the Temple of Lust, new Classes and Jobs (Subclasses).
Changed how some enemies that chase the player behave when the player escapes battle.
Stuff I can't remember and not going to try to manufacture to pad the changelog. The amount of work that went into the first two bullets is enough.
V0.04.1 - 2023-07-19
Added Fire's party chat stuff. You can talk to her sprite or hit "C" to bring up the menu.
Fixed a bug that prevented you from leaving the dungeon after beating the boss.
Fixed a bug when using the Tonpussy shop in the dungeon.
Attempted to reduce lag in the dungeon but... Meh.
v0.04
=========
v0.03
Add labels (names) to accessible areas on the map.
Expand the basic interactive map feature to open maps without it. (The placeholder
text is wrong but the events work properly.
Jessica's Photoshoot. (It has some extra options that don't have renders but the event works as originally intended.)
Elise/Party Event. I wouldn't quite call it an overhaul but the event has been updated/expanded to reflect my original intent. You can build relationship with numerous characters and multiple questlines have starts here. If you miss these quests it's ok, they can be started later, but there will be benefits to starting the quests now. If you get all the quests, by the end of the update you should have 6. (1 main quest 5 side quests)
Add time/stamina modifiers to map distances. (Each area of the map is a "zone". For example, everything in Hightown is in zone 1. Traveling within a zone takes 1 minute/stamina going from map to map. However, traveling from zone to zone can take up to 30 mins/stamina, or more.)
Move the character log from the phone(VS plugin) to the Codex(CGMZ plugin). This is only partially done, but in the future the "Phone" will only show some generic info about a character as well as their relationship stats. The character log will have that as well, plus more detailed information about characters that will update as the game progresses. You'll also be able to view this same information in the bio portion of the status screen, however, only in party characters will show there.
Other shit that I can't remember.
v0.02
Changed BGM after Blaze's scene to proper one.
Switched entrance to Chronic residence from touch to button/activate.
Added an effect to the "video" during the intro.
Changed MJ's intro piano song and slightly tweaked the timing.
Updated the icon set.
Added CGMZ Core, CGMZ Encyclopedia and Bestiary Plugins (Basic implementation to see if they would work with the suite of VisuStella plugins I use, about 60 or so, and on a basic level everything seems fine. Still needs more testing though)
Updated the storyline, adding new locations to the game, including: The Museum +NPCs. Includes new items and a shop. Van Nuts Overworld unlocked! The Beach (North Shore), North & South Nut Street, Van Nuts Corer Club (VNCC), Chronic Towers, Van Nuts University (Dorms), School Forest, and more now accessible.
Introduces/updates basic time and stamina systems. You can now sleep in Dope's bed (Although it's locked for now so I guess you cant... Heh) Time changes when moving and interacting with people and/or objects. (May be some oversight) Dope/the party lose stamina when taking actions. (Nothing of consequence happens yet, just basic implementation) Toggleable HUD to display Date/Time or party stamina. "G" toggles between Stamina & Time, "H" toggles the HUD on &off.
Basic phone implementation. Track various relationship stats and view character info. (It's basically a character log) Will be expanded on in the future.
Partial interactive map implementation! Really excited about this!!!Every object, or almost every object, can now be interacted with. 5 possible outcomes for all items. Only placeholder text for now, but outcomes/events will vary based on the object in question.
Outcome chances are fixed, but I may allow the player the means to modify them. Current % chances will be changed. Designed with exploration in mind, objects enter a global cooldown upon activation. Interact with different objects and/or change maps for a chance to reset cooldowns. Sleeping resets all cooldowns. Again, only placeholder text for now.
First story/choice related Game Over. (It won't be easy to get, but it won't be hard to get either.)
And of course, new scenes/renders to see!
v0.015 Update
Changelog
Added the majority of the upstairs bathroom at the Chronic home and added a few new events around the house.
Added the map for Hightown.
Added the Van Nuts Museum.
Introduced Laura, added a few busts and her initial scene. (You can miss it)
Introduced Schala with a minor, non adult, scene and a few busts.
Introduced Lust, added numerous busts and initial scene.
Added numerous new bust images for Dope, Blaze, and Fire.
Progressed the main story, it's slightly different than the core version.
Ren'MV Edition v0.014
Added Fire's intro
Fixed bug in Fire's room
Ren'MV Edition v0.011
Updated intro to explain dialogue
Added most areas for Dope's house to explore
Added Blaze's intro. 110ish renders of which 91 are for an animation
2 total sex scenes
Ren'MV Edition v0.01
First version. Intro and 1 sex scene ready.
v0.12
Hiatus (Redoing the game from the ground up)
v0.11.8
Dojo 3/4th's operational.
The track has been updated and now you can't use the mouse while on the track.
Agility and combat training work. Only Blaze and Fire available for combat training (3rd floor of the dojo).
Massage and recovery rooms need to be finished.
No adult content added yet. (I need to build the Dojo in Daz but that will be rectified soon)
Armor & Weapon Systems Updated (Primary reason you have to restart).
There are new Weapon and Armor types, mostly Armor and characters now have 2 different types of armor, “outfits” and “armor”.
“Outfits” can be considered your traditional armor and consist of various clothing types.
“Armor” is much weaker than "outfits" and consists of various undergarments. At a specific point in the game “armor” will replace “outfits” though, which is why "outfits" isn't called "armor."
Weapons now have a proficiency rating. If you aren’t proficient enough with a weapon, your damage will be reduced and you may hurt yourself instead of the intended target.
Both Armor and Weapons now require set S.P.E.C.I.A.L stats to equip. For example, a weapon may require a certain strength and/or agility to use or an armor may require a certain charisma to wear.
Added a couple dozen armors and weapons.
Tweaked stats for the player, armors, and weapons. An attempt at starting to balance the game.
Added store to sell new armor types (PornStar Apparel in the mall. Oh, the mall is open, but not done, now too).
Tweaked Enemy Combat and Drops.
Tweaked enemy stats. Overall they're a little weaker.
Most non humanoid enemies no longer drop money.
Added new loot to most enemies to counteract this. (Money is now harder to get in the sense that you have to fight/grind more to get it)
Lowered xp enemies give. (At least you’ll be getting loot from fighting now!)
Added store to buy new monster drops. Most is junk but some will have use. Store is outside the mall, NPC isn’t shady at all.
Store Tweaks
I think I missed a few but stores will no longer buy items. There will be special NPC’s, generally right beside the store, where you can go to sell back items. However, you can only sell back the types of items you could buy from the store. For example, you can’t buy something from the Dojo then turn around and try to sell it at Van Nuts Studios.
Class Tweaks.
Made a few slight modifications to some classes and made it so that you maintain your level between class changes.
Characters will also not be able to switch between sex subclasses due to how some of the subclasses are setup. (Not like it matters as that feature wasn’t in game yet anyway)
I’m pretty sure other changes were made but I haven’t been keeping track so who knows. Game may be buggy...
v0.11.7.1
Added Dope's first meeting with Draco and the Zeal family.
Updated a few maps.
Updated autosave feature. Game autosaves before most map transitions now. Dungeons don't have autosaves.
Added visual cues for exits on some maps where the exits aren't obvious.
Added renders for Dope's encounter with Schala.
Fixed a few bugs.
Maybe other stuff. I dunno.
v0.11.6 Hotfix
A quick fix for the diagonal movement issue. I removed some plugins and setup a parallel event to handle it. It's not perfect but it works. Delete the old data and js folders and replace with the new ones.
v0.11.6
Added renders for Emerald's first sex scene
Added renders for Zeal family intro
Updated Arcade map
Added Air Hockey minigame (fully functional)
Added Tutorial for incubus perks and updated perk descriptions. (Tutorial autoruns after meeting lust, available anytime afterwards from main menu)
Added interior for Flower Shop and Restaurant.
Other stuff I probably forgot
v0.11.5.7 Hotfix:
Fixes various issues of dialogue choices not displaying properly. Hopefully.
Adds Fire back to the game while she's in the party. *She shows up all the time Dope is home, even when she should be in class, since I just now thought about it and programed it that way. Will fix that later, it doesn't affect anything.
Fixed issue of Fire's dialogue not working as well.
Updated Chronic home maps. *You can walk over the new trash can in the mom's bathroom and you shouldn't be able to. I just fixed it, not a big deal but just so you know I know.
v0.11.5.7:
Added first sex battle. Available through Emerald's questline. (Includes 30 or so renders)
Added perks to the game. Just the basic setup, no perk implementation yet. Layout needs a bit of tweaking as well. Perks probably won't change, if anything, more will be added. Available after meeting Lust.
Polished battle escape tactics. When you run from enemies in the maze you can't be attacked for 5 or so seconds. I may create a perk that allows escape to stun the mob as well. We'll see.
Added/updated various bgm's.
Fixed lots of bugs. Maybe created more. They procreate...
Updated Blaze's home UI. Blaze now shows up around home no matter if she's in the party or not. (It's really fixed, I promise!) She now also moves on with her life when you sleep/nap. It's a good way to force her to gtfo of the bathroom... women.
v0.11.5.6 Changelog
Added new enemy and boss AI.
Implemented various plugins for enemies. Some will now chase the player.
Added new, optional, vendor.
Added new drop/currency system to accompany new vendor. (Kill monster, get drops, buy stuffs *Right now it also asks for g but it won't in the future*)
Added new spells and edited a few older ones. New dual techs and combo bonuses.
Added new weapons/armors.
Changed/updated weapon stats to add variability and distinction between weapon types.
Daggers/Dildos are the fastest weapons, have +hit chance, and have a chance to hit the target twice.
Swords/Dildoblades are slower than daggers but do more damage, have + crit chance, and have a chance to daze (lower attack) the target.
Whips are slower than swords but a little stronger than dildo's, have a higher +crit than dildo blades, and have a chance to paralyze the target.
Crops are the same speed as swords, about equal in strength to daggers, and have a chance to interrupt the target.
Dildostaves don't have any bonus to speed, are a little stronger than daggers, have the highest +hit and have a chance to counterattack physical attacks.
I plan to add maces/paddles as well and details are subject to change.
I fixed bugs, numerous ones at the Hefna mansion.
I implemented an autosave feature. Autosave takes up slot one and will save on screen transition.
I added/modified dialogue for Dope/his family and Emerald. If you've already talked to Terra and gone to the Hefna mansion you've missed it.
0.11.5.4
Finished the masturbation stage of Blazes shower event. (Working on last stage now, will be available to public once finished)
Updated the initial stalker events. You can now be attacked under certain conditions.
Added moveset for the stalker (I'll probably need to tweak this)
Updated Map for Northern Forest Entrance
Other minor prep for next update
0.11.5.1
Public version fixed and the links have been updated.
0.11.3
Added the second floor (2 maps) to the Dojo.
Added greenhouse interior (9 maps).
Emerald's quest updated.
v0.11
Set students for Defense class.
Base dialogue for Defense class students.
Fixed class randomizer.
Dope Shop Greenhouse exterior mapped.
Chronic Tower (Dope's family business headquarters) interior mapped.
Chronic Tower, Top Floor mapped.
Chronic Tower, Mom's Office mapped.
Added 6 new NPCs.
Added chat, hugging, kissing, showing, and touching renders for Blaze.
Added all available scenes to the album.
Reworked Emerald's character introduction. (Party at Hefna Mansion) Added 13 renders for Emerald.
Added intro for Emerald's first quest.
Updated Emerald's character info in game.
Added chat interactions for Mary Jane at work and home.
Updated Mary Jane's character info in game.
Added new /edited some old starting classes and abilities
Starting after some initial main quests the Party no longer follows the player around at home and other key locations.*
Added intro dialogue to home events for Blaze.*
Added Yanfly Event Encounter Aid plugin.*
Tweaked/added variables for the day system.
Added partial continuation of Lust's questline. Talk to the succubus in the forest before the entrance to the Temple of Lust, after meeting Lust, to continue the quest, which is still in progress. Text heavy.
Updated credits.